Spaces:
Running
Running
Autonomous Robot
donmccurdy
map.defineObject('robot', {
// ...
'behavior': function (me) {
if (me.canMove('down')) {
me.move('down');
} else if (me.canMove('right')) {
me.move('right');
}
}
});
Portal style
JustBlackBird
Just press "R" and go through the portals
if (player.teleportersAreReady) {
// Do not add teleporters more than once
return;
}
// Place two teleporters at the map
map.placeObject(player.getX(), player.getY() - 1, 'teleporter');
map.placeObject(map.getWidth() - 2, 7, 'teleporter');
// We need teleporters objects, so find them
var objs = map.getDynamicObjects();
var teleporters = [];
for (var i = 0, len = objs.length; i < len; i++) {
if (objs[i].getType() == 'teleporter') {
teleporters.push(objs[i]);
}
}
// Link teleporters one to another
teleporters[0].setTarget(teleporters[1]);
teleporters[1].setTarget(teleporters[0]);
// We need an indicator to know if teleporters already
// in place or not. Use "player" object from the closure
player.teleportersAreReady = true;
Remote Control
sheaulle
// works with levels 11, 12, 13
var PX = map.getPlayer().getX();
var PY = map.getPlayer().getY()-10;
var MX = me.getX();
var MY = me.getY();
if (PX == MX && PY > MY) {
me.move('down');
}
else if (PX == MX && PY <= MY) {
me.move('up');
}
else if (PX > MX) {
me.move('right');
}
else if (PX < MX) {
me.move('left');
}
##Pcat0 Hit 'q' to toggle between controlling you and the robot. Works for 11, 12, 13
me.move(dr);
}
});
var Pc = 0;
var dr = '';
map.getPlayer().setPhoneCallback(function(){
if ((Pc++)%2==0){
map.overrideKey('down', ()=> dr = 'down');
map.overrideKey('up', ()=> dr = 'up');
map.overrideKey('left', ()=> dr = 'left');
map.overrideKey('right', ()=> dr = 'right');
}else{
map.overrideKey('down', ()=> map.getPlayer().move('down'));
map.overrideKey('up', ()=> map.getPlayer().move('up'));
map.overrideKey('left', ()=> map.getPlayer().move('left'));
map.overrideKey('right', ()=> map.getPlayer().move('right'));
dr = '';
}
});({function(){
Control pad (works for 11, 12, 13)
mingp
if (typeof(me.controlInited == 'undefined')) {
me.controlSquares = [
[40, 20, 'up', 'red'],
[39, 21, 'left', 'yellow'],
[41, 21, 'right', 'cyan'],
[40, 22, 'down', 'magenta']
];
for (var i = 0; i < me.controlSquares.length; ++i) {
var controlSquare = me.controlSquares[i];
map.setSquareColor(
controlSquare[0],
controlSquare[1],
controlSquare[3]
);
}
me.controlInited = true;
}
for (var i = 0; i < me.controlSquares.length; ++i) {
var controlSquare = me.controlSquares[i];
if (
player.getX() == controlSquare[0]
&& player.getY() == controlSquare[1]
) {
me.move(controlSquare[2]);
break;
}
}