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AB_1_ANewJourney.md
kedilayanaveen10: Walk in the park
Edit "objects.js"
Make the trees as passable and it'll be like a walk in the park to the exit.
'tree': {
'symbol': '♣',
'color': '#080',
'impassable': false
},
kedilayanaveen10: Teleport into the forest
Place 2 teleporters, one near the player and one near the exit (placing over a tree)
map.placeObject(map.getPlayer().getX(), map.getPlayer().getY()-2, 'teleporter');
switch(exit_place)
{
case 0:
map.placeObject(map.getWidth()-8, 0, 'teleporter');
break;
case 1:
map.placeObject(map.getWidth()-18, 0, 'teleporter');
break;
case 2:
map.placeObject(map.getWidth()-13, 1, 'teleporter');
break;
case 3:
map.placeObject(map.getWidth()-8, 3, 'teleporter');
break;
case 4:
map.placeObject(map.getWidth()-8, 6, 'teleporter');
break;
default:
map.placeObject(map.getWidth()-16, 5, 'teleporter');
}
teleporters = map.getDynamicObjects();
var t1 = teleporters[0];
var t2 = teleporters[1];
t1.setTarget(t2);
t2.setTarget(t1);
Pppery: logging
for (var i = map.getWidth() - 20; i < map.getWidth(); i++) {
for (var j = 0; j < 20; j++) {
if (map.getObjectTypeAt(i, j) != "exit") {
map.placeObject(i, j, "empty");
}
}
}