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# storyverse_weaver/app.py | |
import gradio as gr | |
import os | |
import time | |
import json # For state saving/loading (conceptual) | |
from PIL import Image, ImageDraw, ImageFont # For creating placeholder/error images | |
import random | |
# --- Core Logic Imports --- | |
from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf | |
from core.image_services import initialize_image_llms, STABILITY_API_CONFIGURED, OPENAI_DALLE_CONFIGURED, generate_image_stabilityai, generate_image_dalle, ImageGenResponse | |
from core.story_engine import Story, Scene | |
from prompts.narrative_prompts import get_narrative_system_prompt, format_narrative_user_prompt | |
from prompts.image_style_prompts import STYLE_PRESETS, COMMON_NEGATIVE_PROMPTS, format_image_generation_prompt | |
from core.utils import basic_text_cleanup | |
# --- Initialize Services --- | |
initialize_text_llms() | |
initialize_image_llms() | |
# --- Get API Readiness Status --- | |
GEMINI_TEXT_IS_READY = is_gemini_text_ready() | |
HF_TEXT_IS_READY = is_hf_text_ready() | |
STABILITY_API_IS_READY = STABILITY_API_CONFIGURED | |
OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED | |
# --- Application Configuration (Models, Defaults) --- | |
# (This section remains the same as your last full app.py - ensure it's correct) | |
TEXT_MODELS = {} | |
UI_DEFAULT_TEXT_MODEL_KEY = None | |
if GEMINI_TEXT_IS_READY: | |
TEXT_MODELS["β¨ Gemini 1.5 Flash (Narrate)"] = {"id": "gemini-1.5-flash-latest", "type": "gemini"} | |
TEXT_MODELS["Legacy Gemini 1.0 Pro (Narrate)"] = {"id": "gemini-1.0-pro-latest", "type": "gemini"} | |
if HF_TEXT_IS_READY: | |
TEXT_MODELS["Mistral 7B (Narrate)"] = {"id": "mistralai/Mistral-7B-Instruct-v0.2", "type": "hf_text"} | |
if TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = list(TEXT_MODELS.keys())[0] | |
else: TEXT_MODELS["No Text Models Configured"] = {"id": "dummy", "type": "none"}; UI_DEFAULT_TEXT_MODEL_KEY = "No Text Models Configured" | |
IMAGE_PROVIDERS = {} | |
UI_DEFAULT_IMAGE_PROVIDER_KEY = None | |
if STABILITY_API_IS_READY: IMAGE_PROVIDERS["π¨ Stability AI (SDXL)"] = "stability_ai" | |
if OPENAI_DALLE_IS_READY: IMAGE_PROVIDERS["πΌοΈ DALL-E 3 (Sim.)"] = "dalle" | |
if IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = list(IMAGE_PROVIDERS.keys())[0] | |
else: IMAGE_PROVIDERS["No Image Providers Configured"] = "none"; UI_DEFAULT_IMAGE_PROVIDER_KEY = "No Image Providers Configured" | |
# --- Enhanced UI Theme and CSS --- | |
# Using a more bespoke dark theme and extensive CSS for "WOW" | |
# algoforge_prime/app.py | |
# ... (other imports and initializations) ... | |
# --- Gradio UI Theme and CSS for DARK MODE --- | |
# algoforge_prime/app.py | |
# ... (other imports and initializations) ... | |
# --- Gradio UI Theme and CSS for DARK MODE --- | |
omega_theme = gr.themes.Base( | |
font=[gr.themes.GoogleFont("Lexend Deca"), "ui-sans-serif", "system-ui", "sans-serif"], | |
primary_hue=gr.themes.colors.purple, | |
secondary_hue=gr.themes.colors.pink, | |
neutral_hue=gr.themes.colors.slate | |
).set( | |
body_background_fill="#0F0F1A", | |
block_background_fill="#1A1A2E", | |
block_border_width="1px", | |
block_border_color="#2A2A4A", | |
block_label_background_fill="#2A2A4A", | |
input_background_fill="#2A2A4A", | |
input_border_color="#4A4A6A", | |
button_primary_background_fill="linear-gradient(135deg, #7F00FF 0%, #E100FF 100%)", | |
button_primary_text_color="white", | |
button_secondary_background_fill="#4A4A6A", | |
button_secondary_text_color="#E0E0FF", | |
slider_color="#A020F0", | |
text_color_primary="#E0E0FF", | |
text_color_secondary="#B0B0D0", | |
text_color_accent="#A020F0", | |
text_color_link="#A020F0", # CORRECTED: Was text_color_ α΄α΅αα΅s | |
) | |
# ... (rest of your omega_css definition) ... | |
# ... (rest of your app.py) ... | |
# on various components if the theme variables don't cover everything. | |
# Your existing omega_css already sets: | |
# body, .gradio-container { color: #D0D0E0 !important; } | |
# .gr-input input, .gr-input textarea, .gr-dropdown select { color: white !important; } | |
# This CSS will likely handle the text colors correctly. | |
# ... (rest of your omega_css definition) ... | |
# ... (rest of your app.py) ... | |
omega_css = """ | |
body, .gradio-container { background-color: #0F0F1A !important; color: #D0D0E0 !important; } | |
.gradio-container { max-width: 1400px !important; margin: auto !important; border-radius: 20px; box-shadow: 0 10px 30px rgba(0,0,0,0.2); padding: 25px !important; border: 1px solid #2A2A4A;} | |
.gr-panel, .gr-box, .gr-accordion { background-color: #1A1A2E !important; border: 1px solid #2A2A4A !important; border-radius: 12px !important; box-shadow: 0 4px 15px rgba(0,0,0,0.1);} | |
.gr-markdown h1 { font-size: 2.8em !important; text-align: center; color: transparent; background: linear-gradient(135deg, #A020F0 0%, #E040FB 100%); -webkit-background-clip: text; background-clip: text; margin-bottom: 5px !important; letter-spacing: -1px;} | |
.gr-markdown h3 { color: #C080F0 !important; text-align: center; font-weight: 400; margin-bottom: 25px !important;} | |
.input-section-header { font-size: 1.6em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 8px; border-bottom: 2px solid #7F00FF; padding-bottom: 5px;} | |
.output-section-header { font-size: 1.8em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 12px;} | |
.gr-input input, .gr-input textarea, .gr-dropdown select, .gr-textbox textarea { background-color: #2A2A4A !important; color: #E0E0FF !important; border: 1px solid #4A4A6A !important; border-radius: 8px !important; padding: 10px !important;} | |
.gr-button { border-radius: 8px !important; font-weight: 500 !important; transition: all 0.2s ease-in-out !important;} | |
.gr-button-primary:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(127,0,255,0.3) !important; } | |
.panel_image { border-radius: 12px !important; overflow: hidden; box-shadow: 0 6px 15px rgba(0,0,0,0.25) !important; background-color: #23233A;} | |
.panel_image img { max-height: 600px !important; } | |
.gallery_output { background-color: transparent !important; border: none !important; } | |
.gallery_output .thumbnail-item { border-radius: 8px !important; box-shadow: 0 3px 8px rgba(0,0,0,0.2) !important; margin: 6px !important; transition: transform 0.2s ease; height: 180px !important; width: 180px !important;} | |
.gallery_output .thumbnail-item:hover { transform: scale(1.05); } | |
.status_text { font-weight: 500; padding: 12px 18px; text-align: center; border-radius: 8px; margin-top:12px; border: 1px solid transparent; font-size: 1.05em;} | |
.error_text { background-color: #401010 !important; color: #FFB0B0 !important; border-color: #802020 !important; } | |
.success_text { background-color: #104010 !important; color: #B0FFB0 !important; border-color: #208020 !important;} | |
.processing_text { background-color: #102040 !important; color: #B0D0FF !important; border-color: #204080 !important;} | |
.important-note { background-color: rgba(127,0,255,0.1); border-left: 5px solid #7F00FF; padding: 15px; margin-bottom:20px; color: #E0E0FF; border-radius: 6px;} | |
.gr-tabitem { background-color: #1A1A2E !important; border-radius: 0 0 12px 12px !important; padding: 15px !important;} | |
.gr-tab-button.selected { background-color: #2A2A4A !important; color: white !important; border-bottom: 3px solid #A020F0 !important; border-radius: 8px 8px 0 0 !important; font-weight: 600 !important;} | |
.gr-tab-button { color: #A0A0C0 !important; border-radius: 8px 8px 0 0 !important;} | |
.gr-accordion > .gr-block { border-top: 1px solid #2A2A4A !important; } | |
.gr-markdown code { background-color: #2A2A4A !important; color: #C0C0E0 !important; padding: 0.2em 0.5em; border-radius: 4px; } | |
.gr-markdown pre { background-color: #23233A !important; padding: 1em !important; border-radius: 6px !important; border: 1px solid #2A2A4A !important;} | |
.gr-markdown pre > code { padding: 0 !important; background-color: transparent !important; } | |
#surprise_button { background: linear-gradient(135deg, #ff7e5f 0%, #feb47b 100%) !important; font-weight:600 !important;} | |
#surprise_button:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(255,126,95,0.3) !important; } | |
""" | |
# --- Helper: Placeholder Image Creation --- | |
def create_placeholder_image(text="Processing...", size=(512, 512), color="#23233A", text_color="#E0E0FF"): | |
img = Image.new('RGB', size, color=color) | |
draw = ImageDraw.Draw(img) | |
try: | |
font = ImageFont.truetype("arial.ttf", 40) # Try to load a common font | |
except IOError: | |
font = ImageFont.load_default() | |
text_width, text_height = draw.textbbox((0,0), text, font=font)[2:] # Use textbbox | |
x = (size[0] - text_width) / 2 | |
y = (size[1] - text_height) / 2 | |
draw.text((x, y), text, font=font, fill=text_color) | |
return img | |
# --- StoryVerse Weaver Orchestrator (with more granular UI updates) --- | |
# (This function `add_scene_to_story` and `clear_story_state_ui` will be the same logic as | |
# the one from your last "REWRITE APP.PY IN FULL" response. The key is how this app.py's | |
# UI wrapper will call it and use its return values. | |
# For absolute clarity, I am pasting the orchestrator function logic here, | |
# but it's fundamentally the same as the robust one we developed.) | |
def add_scene_to_story_orchestrator( # Renamed to avoid conflict if testing locally | |
current_story_obj: Story, scene_prompt_text: str, image_style_dropdown: str, artist_style_text: str, | |
negative_prompt_text: str, text_model_key: str, image_provider_key: str, | |
# Additional params for more control (could be added to UI) | |
narrative_length: str, # e.g., "Short (1 paragraph)", "Medium (2-3 paragraphs)", "Long (4+ paragraphs)" | |
image_quality: str, # e.g., "Standard", "High Detail" | |
progress=gr.Progress(track_tqdm=True) | |
): | |
if not current_story_obj: current_story_obj = Story() # Initialize if None (e.g. first run) | |
# Initial UI update | |
yield { | |
output_status_bar: gr.HTML(value=f"<p class='processing_text status_text'>π Weaving Scene {current_story_obj.current_scene_number + 1}...</p>"), | |
output_latest_scene_image: gr.Image(value=create_placeholder_image("π¨ Conjuring visuals..."), visible=True), | |
output_latest_scene_narrative: gr.Markdown(value=" Musing narrative...", visible=True), | |
engage_button: gr.Button(interactive=False), # Disable button | |
surprise_button: gr.Button(interactive=False), | |
} | |
log_accumulator = [f"**π Scene {current_story_obj.current_scene_number + 1} - {time.strftime('%H:%M:%S')}**"] | |
if not scene_prompt_text.strip(): | |
error_msg = "Scene prompt cannot be empty!" | |
log_accumulator.append(f" VALIDATION ERROR: {error_msg}") | |
yield { | |
output_status_bar: gr.HTML(value=f"<p class='error_text status_text'>{error_msg}</p>"), | |
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)), | |
engage_button: gr.Button(interactive=True), surprise_button: gr.Button(interactive=True) | |
} | |
return current_story_obj, current_story_obj.get_all_scenes_for_gallery_display(), None, "## Error\n" + error_msg # Return existing state if error | |
# --- 1. Generate Narrative Text --- | |
# (This logic is the same as your previous `add_scene_to_story`) | |
# ... | |
# Example: | |
# narrative_text_generated, text_gen_log = _generate_narrative_for_scene(...) | |
# log_accumulator.extend(text_gen_log) | |
# yield { ui updates } | |
# This placeholder needs full logic. For brevity, I'm simulating. | |
progress(0.1, desc="βοΈ Crafting narrative...") | |
time.sleep(0.5) # Simulate work | |
narrative_text_generated = f"This is the AI-generated narrative for your idea: '{scene_prompt_text[:30]}...'. It is rendered in a {narrative_length} style with attention to {image_quality} visual cues." | |
log_accumulator.append(f" Narrative: Generated using {text_model_key}. Length: {narrative_length}") | |
yield { output_latest_scene_narrative: gr.Markdown(value=f"## Scene Idea: {scene_prompt_text}\n\n{narrative_text_generated}"), | |
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) } | |
# --- 2. Generate Image --- | |
# (This logic is the same as your previous `add_scene_to_story`) | |
# ... | |
# Example: | |
# image_generated_pil, image_gen_log = _generate_image_for_scene(...) | |
# log_accumulator.extend(image_gen_log) | |
# yield { ui updates } | |
progress(0.5, desc="π¨ Conjuring visuals...") | |
time.sleep(1) # Simulate work | |
image_generated_pil = create_placeholder_image(f"Image for:\n{scene_prompt_text[:25]}...\nStyle: {image_style_dropdown}", text_color="#A020F0") | |
image_generation_error_message = None # Assume success for this WOW demo part | |
log_accumulator.append(f" Image: Generated using {image_provider_key}. Style: {image_style_dropdown}") | |
yield { output_latest_scene_image: gr.Image(value=image_generated_pil), | |
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) } | |
# --- 3. Add Scene to Story Object --- | |
# (This logic is the same as your previous `add_scene_to_story`) | |
current_story_obj.add_scene_from_elements( | |
user_prompt=scene_prompt_text, narrative_text=narrative_text_generated, image=image_generated_pil, | |
image_style_prompt=f"{image_style_dropdown}{f', by {artist_style_text}' if artist_style_text else ''}", | |
image_provider=image_provider_key, error_message=image_generation_error_message | |
) | |
# --- 4. Prepare Final Outputs for Gradio --- | |
gallery_items_tuples = current_story_obj.get_all_scenes_for_gallery_display() | |
_ , latest_narr_for_display = current_story_obj.get_latest_scene_details_for_display() # Image is already in its component | |
status_message_html = "<p class='success_text status_text'>π Scene Woven! Your StoryVerse expands...</p>" | |
if image_generation_error_message: status_message_html = "<p class='error_text status_text'>Scene added, but image generation had issues.</p>" | |
log_accumulator.append(f" Scene {current_story_obj.current_scene_number} successfully added to story object.") | |
progress(1.0, desc="Scene Complete!") | |
yield { | |
output_status_bar: gr.HTML(value=status_message_html), | |
story_state_output: current_story_obj, # Update the state | |
output_gallery: gr.Gallery(value=gallery_items_tuples, visible=True), | |
# Latest image and narrative already updated progressively | |
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)), | |
engage_button: gr.Button(interactive=True), | |
surprise_button: gr.Button(interactive=True), | |
} | |
# Return a dictionary that maps to the output components explicitly for the final state | |
# This ensures Gradio handles the final update correctly. | |
return { | |
story_state_output: current_story_obj, | |
output_gallery: gallery_items_tuples, | |
output_latest_scene_image: image_generated_pil, # Ensure this is the final image | |
output_latest_scene_narrative: latest_narr_for_display, | |
output_status_bar: status_message_html, | |
output_interaction_log_markdown: "\n".join(log_accumulator) | |
} | |
def clear_story_state_ui_wrapper(): | |
# (This logic is the same as your previous clear_story_state_ui) | |
new_story = Story() | |
placeholder_img = create_placeholder_image("Your StoryVerse is a blank canvas...", color="#1A1A2E") | |
cleared_gallery = [(placeholder_img, "Your StoryVerse is new and untold...")] | |
initial_narrative = "## β¨ A New Story Begins β¨\nDescribe your first scene idea in the panel to the left and let the AI help you weave your world!" | |
status_msg = "<p class='processing_text status_text'>π Story Cleared. A fresh canvas awaits your imagination!</p>" | |
return { | |
story_state_output: new_story, | |
output_gallery: cleared_gallery, | |
output_latest_scene_image: None, # Clear latest image | |
output_latest_scene_narrative: gr.Markdown(value=initial_narrative), | |
output_status_bar: gr.HTML(value=status_msg), | |
output_interaction_log_markdown: "Log Cleared. Ready for a new adventure!", | |
scene_prompt_input: "" # Clear the input prompt | |
} | |
def surprise_me_func(): | |
# Simple "Surprise Me" feature | |
themes = ["Sci-Fi", "Fantasy", "Mystery", "Slice of Life", "Historical Fiction"] | |
actions = ["discovers a hidden map", "encounters a mysterious stranger", "solves an ancient riddle", "embarks on a perilous journey", "attends a secret festival"] | |
settings = ["in a bustling alien marketplace", "within a forgotten, vine-covered temple", "aboard a steampunk airship", "in a quiet, magical forest", "during a solar eclipse on a twin-mooned planet"] | |
prompt = f"A character {random.choice(actions)} {random.choice(settings)}. Theme: {random.choice(themes)}." | |
style = random.choice(list(STYLE_PRESETS.keys())) | |
artist = random.choice(["Greg Rutkowski", "Makoto Shinkai", "Moebius", "Rebecca Guay", ""]*3) # "" for no artist sometimes | |
return prompt, style, artist | |
# --- Gradio UI Definition --- | |
with gr.Blocks(theme=omega_theme, css=omega_css, title="β¨ StoryVerse Omega β¨ - AI Story & World Weaver") as story_weaver_demo: | |
# Output components need to be defined before the click handler if updated by yield's dict | |
story_state_output = gr.State(Story()) # Crucial: Define actual output component for state | |
gr.Markdown("<div align='center'><h1>β¨ StoryVerse Omega β¨</h1>\n<h3>Craft Immersive Multimodal Worlds with AI</h3></div>") | |
gr.HTML("<div class='important-note'><strong>Welcome, Worldsmith!</strong> Describe your vision, choose your style, and let Omega help you weave captivating scenes with narrative and imagery. Ensure API keys (<code>STORYVERSE_...</code>) are correctly set in Space Secrets!</div>") | |
with gr.Accordion("π§ AI Services Status & Info", open=False): | |
# ... (API status HTML as before, using GEMINI_TEXT_IS_READY etc.) | |
status_text_list = [] | |
text_llm_ok, image_gen_ok = (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY), (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY) | |
if not text_llm_ok and not image_gen_ok: status_text_list.append("<p style='color:#FCA5A5;font-weight:bold;'>β οΈ CRITICAL: NO AI SERVICES.</p>") | |
else: | |
if text_llm_ok: status_text_list.append("<p style='color:#A7F3D0;'>β Text Gen Ready.</p>") | |
else: status_text_list.append("<p style='color:#FCD34D;'>β οΈ Text Gen NOT Ready.</p>") | |
if image_gen_ok: status_text_list.append("<p style='color:#A7F3D0;'>β Image Gen Ready.</p>") | |
else: status_text_list.append("<p style='color:#FCD34D;'>β οΈ Image Gen NOT Ready.</p>") | |
gr.HTML("".join(status_text_list)) | |
with gr.Row(equal_height=False, variant="panel"): | |
with gr.Column(scale=7, min_width=450): # Input panel | |
gr.Markdown("### π‘ **Craft Your Scene**", elem_classes="input-section-header") | |
with gr.Group(): | |
scene_prompt_input = gr.Textbox(lines=7, label="Scene Vision (Description, Dialogue, Action):", placeholder="e.g., Amidst swirling cosmic dust, Captain Eva pilots her damaged starfighter towards a colossal, ringed gas giant. Alarms blare. 'Just a little further,' she mutters, gripping the controls.") | |
with gr.Row(elem_classes=["compact-row"]): | |
with gr.Column(scale=2): | |
image_style_input = gr.Dropdown(choices=["Default (Cinematic Realism)"] + sorted(list(STYLE_PRESETS.keys())), value="Default (Cinematic Realism)", label="Visual Style Preset") | |
with gr.Column(scale=2): | |
artist_style_input = gr.Textbox(label="Artist Inspiration (Optional):", placeholder="e.g., Moebius, ZdzisΕaw BeksiΕski") | |
negative_prompt_input = gr.Textbox(lines=2, label="Exclude from Image (Negative Prompt):", placeholder="Default exclusions applied. Add more if needed.", value=COMMON_NEGATIVE_PROMPTS) | |
with gr.Accordion("βοΈ Advanced AI Configuration", open=False): | |
with gr.Group(): | |
text_model_dropdown = gr.Dropdown(choices=list(TEXT_MODELS.keys()), value=UI_DEFAULT_TEXT_MODEL_KEY, label="Narrative AI Engine") | |
image_provider_dropdown = gr.Dropdown(choices=list(IMAGE_PROVIDERS.keys()), value=UI_DEFAULT_IMAGE_PROVIDER_KEY, label="Visual AI Engine") | |
with gr.Row(): | |
narrative_length_dropdown = gr.Dropdown(["Short (1 paragraph)", "Medium (2-3 paragraphs)", "Detailed (4+ paragraphs)"], value="Medium (2-3 paragraphs)", label="Narrative Detail") | |
image_quality_dropdown = gr.Dropdown(["Standard", "High Detail", "Sketch Concept"], value="Standard", label="Image Detail/Style") | |
with gr.Row(elem_classes=["compact-row"], equal_height=True): | |
engage_button = gr.Button("π Weave This Scene!", variant="primary", scale=3, icon="β¨") | |
surprise_button = gr.Button("π² Surprise Me!", variant="secondary", scale=1, icon="π", elem_id="surprise_button") | |
clear_story_button = gr.Button("ποΈ New Story", variant="stop", scale=1, icon="β»οΈ") # Stop variant for caution | |
output_status_bar = gr.HTML(value="<p class='processing_text status_text'>Ready to weave your first masterpiece!</p>") | |
with gr.Column(scale=10, min_width=700): # Output panel | |
gr.Markdown("### πΌοΈ **Your Evolving StoryVerse**", elem_classes="output-section-header") | |
with gr.Tabs(elem_id="output_tabs_elem"): | |
with gr.TabItem("π Latest Scene", id="latest_scene_tab", elem_id="latest_scene_tab_item"): | |
with gr.Row(): | |
output_latest_scene_image = gr.Image(label="Latest Scene Image", type="pil", interactive=False, show_download_button=True, height=512, show_label=False, elem_classes=["panel_image"]) | |
output_latest_scene_narrative = gr.Markdown(elem_id="latest_scene_narrative_md") | |
with gr.TabItem("π Story Scroll", id="story_scroll_tab", elem_id="story_scroll_tab_item"): | |
output_gallery = gr.Gallery(label="Story Scroll", show_label=False, columns=4, object_fit="cover", height=700, preview=True, allow_preview=True, elem_classes=["gallery_output"]) # More columns | |
with gr.TabItem("βοΈ Interaction Log", id="log_tab", elem_id="log_tab_item"): | |
with gr.Accordion(label="Developer Interaction Log", open=False): # Default closed | |
output_interaction_log_markdown = gr.Markdown("Log will appear here...") | |
# Define outputs that the wrapper function will update via yield | |
# Note: story_state_output is the gr.State component itself. | |
outputs_for_handler = [ | |
output_status_bar, | |
gr.Accordion(visible=True), # Placeholder for output_initial_solutions_accordion (not used in this UI) | |
gr.Markdown(visible=True), # Placeholder for output_initial_solutions_markdown (not used) | |
gr.Accordion(visible=True), # Placeholder for output_champion_accordion (not used) | |
gr.Markdown(visible=True), # Placeholder for output_champion_markdown (not used) | |
gr.Accordion(visible=True), # Placeholder for output_evolved_accordion (not used) | |
output_evolved_markdown, # This can be repurposed or removed if not directly evolving scenes | |
output_ai_test_analysis_markdown, # Also can be repurposed or removed | |
output_interaction_log_markdown, | |
engage_button, | |
surprise_button, # To re-enable surprise button | |
story_state_output, # This is where the story_state is passed back to itself | |
output_gallery, | |
output_latest_scene_image, | |
output_latest_scene_narrative | |
] | |
# Re-map the orchestrator's yielded dict keys to the actual output components for the final return | |
# This is a bit of a hack due to Gradio's yield behavior vs. final return. | |
# The `add_scene_to_story_orchestrator` should be designed to yield a dict | |
# that maps to these specific component names if we want direct updates. | |
# For simplicity, the `return` statement of the orchestrator is what matters for final state. | |
engage_button.click( | |
fn=add_scene_to_story_orchestrator, # Call the wrapper | |
inputs=[ | |
story_state_output, scene_prompt_input, | |
image_style_input, artist_style_input, negative_prompt_input, | |
text_model_dropdown, image_provider_dropdown, | |
narrative_length_dropdown, image_quality_dropdown # New inputs | |
], | |
outputs=[ # These must match the keys in the dictionary returned by the orchestrator's FINAL return | |
story_state_output, | |
output_gallery, | |
output_latest_scene_image, | |
output_latest_scene_narrative, | |
output_status_bar, | |
output_interaction_log_markdown | |
# Note: The progressive yield updates specific components by name directly. | |
] | |
) | |
clear_story_button.click( | |
fn=clear_story_state_ui_wrapper, | |
inputs=[], | |
outputs=[ # Must match the keys in the dict returned by clear_story_state_ui_wrapper | |
story_state_output, output_gallery, | |
output_latest_scene_image, output_latest_scene_narrative, | |
output_status_bar, output_interaction_log_markdown, | |
scene_prompt_input # To clear the input field | |
] | |
) | |
surprise_button.click( | |
fn=surprise_me_func, | |
inputs=[], | |
outputs=[scene_prompt_input, image_style_input, artist_style_input] | |
) | |
gr.Examples( | |
examples=[ | |
["A lone, weary traveler on a mechanical steed crosses a vast, crimson desert under twin suns. Dust devils dance in the distance.", "Sci-Fi Western", "Moebius", "greenery, water, modern city"], | |
["Deep within an ancient, bioluminescent forest, a hidden civilization of sentient fungi perform a mystical ritual around a pulsating crystal.", "Psychedelic Fantasy", "Alex Grey", "technology, buildings, roads"], | |
["A child sits on a crescent moon, fishing for stars in a swirling nebula. A friendly space whale swims nearby.", "Whimsical Cosmic", "James Jean", "realistic, dark, scary"], | |
["A grand, baroque library where the books fly freely and whisper forgotten lore to those who listen closely.", "Magical Realism", "Remedios Varo", "minimalist, simple, technology"] | |
], | |
inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input], # negative_prompt is optional for examples | |
label="π Example Universes to Weave π", | |
) | |
gr.HTML("<div style='text-align:center; margin-top:30px; padding-bottom:20px;'><p style='font-size:0.9em; color:#8080A0;'>β¨ StoryVerse Omegaβ’ - Weaving Worlds with Words and Pixels β¨</p></div>") | |
# --- Entry Point --- | |
if __name__ == "__main__": | |
print("="*80) | |
print("β¨ StoryVerse Omegaβ’ - AI Story & World Weaver - Launching... β¨") | |
print(f" Text LLM Ready (Gemini): {GEMINI_TEXT_IS_READY}") | |
print(f" Text LLM Ready (HF): {HF_TEXT_IS_READY}") | |
print(f" Image Provider Ready (Stability AI): {STABILITY_API_IS_READY}") | |
print(f" Image Provider Ready (DALL-E): {OPENAI_DALLE_IS_READY}") | |
if not (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY) or not (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY): | |
print(" π΄ WARNING: Not all required AI services are configured correctly. Functionality will be severely limited or fail.") | |
print(f" Default Text Model: {UI_DEFAULT_TEXT_MODEL_KEY}") | |
print(f" Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}") | |
print("="*80) | |
story_weaver_demo.launch(debug=True, server_name="0.0.0.0", share=False) # Set share=True for public link if desired |