File size: 28,042 Bytes
ce507ec
0751433
c984bb4
9826cfc
d97ac9f
 
 
7dbc041
d706935
ce507ec
d97ac9f
 
ce507ec
 
 
 
d97ac9f
ce507ec
 
 
d97ac9f
1c5c923
 
d97ac9f
 
1c5c923
 
d97ac9f
ce507ec
1c5c923
 
d97ac9f
 
1c5c923
d97ac9f
 
 
ce507ec
 
1c5c923
d97ac9f
 
 
 
 
 
 
 
c7e9509
 
 
 
 
f4d7d15
 
 
 
 
 
d97ac9f
c7e9509
 
f4d7d15
d97ac9f
f4d7d15
 
d97ac9f
f4d7d15
 
c7e9509
f4d7d15
 
c7e9509
 
f4d7d15
d97ac9f
f4d7d15
c7e9509
f4d7d15
c7e9509
f4d7d15
 
 
 
9826cfc
d97ac9f
f4d7d15
 
c7e9509
 
 
 
 
 
 
 
 
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ce507ec
9826cfc
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ce507ec
c984bb4
d97ac9f
 
 
 
 
 
 
 
 
 
9826cfc
d97ac9f
 
 
 
 
 
 
 
 
 
 
9826cfc
ce507ec
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
9826cfc
 
ce507ec
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
ce507ec
 
d97ac9f
1c5c923
d97ac9f
 
 
1c5c923
ce507ec
d97ac9f
1c5c923
d97ac9f
bebdc57
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ce507ec
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1c5c923
0751433
bebdc57
d97ac9f
 
 
9826cfc
d97ac9f
 
9826cfc
d97ac9f
 
1c5c923
d97ac9f
 
1c5c923
d97ac9f
 
 
 
1c5c923
ce507ec
d97ac9f
 
 
 
1c5c923
d97ac9f
9826cfc
d97ac9f
 
 
 
 
 
 
ce507ec
d97ac9f
1c5c923
d97ac9f
 
 
 
 
 
1c5c923
d97ac9f
 
 
9826cfc
d97ac9f
9826cfc
d97ac9f
 
 
 
1c5c923
d97ac9f
 
9826cfc
d97ac9f
 
9826cfc
d97ac9f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ce507ec
d97ac9f
ce507ec
d97ac9f
 
ce507ec
d97ac9f
 
 
 
 
 
 
 
ce507ec
 
 
d97ac9f
ce507ec
d97ac9f
 
 
 
 
ce507ec
9826cfc
d97ac9f
 
 
 
 
9826cfc
ce507ec
 
d97ac9f
 
 
 
ce507ec
d97ac9f
 
ce507ec
d97ac9f
6aa264c
ce507ec
0751433
7dbc041
d97ac9f
 
1c5c923
 
 
d97ac9f
 
1c5c923
 
d706935
1c5c923
d97ac9f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
# storyverse_weaver/app.py
import gradio as gr
import os
import time
import json # For state saving/loading (conceptual)
from PIL import Image, ImageDraw, ImageFont # For creating placeholder/error images
import random

# --- Core Logic Imports ---
from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf
from core.image_services import initialize_image_llms, STABILITY_API_CONFIGURED, OPENAI_DALLE_CONFIGURED, generate_image_stabilityai, generate_image_dalle, ImageGenResponse
from core.story_engine import Story, Scene
from prompts.narrative_prompts import get_narrative_system_prompt, format_narrative_user_prompt
from prompts.image_style_prompts import STYLE_PRESETS, COMMON_NEGATIVE_PROMPTS, format_image_generation_prompt
from core.utils import basic_text_cleanup

# --- Initialize Services ---
initialize_text_llms()
initialize_image_llms()

# --- Get API Readiness Status ---
GEMINI_TEXT_IS_READY = is_gemini_text_ready()
HF_TEXT_IS_READY = is_hf_text_ready()
STABILITY_API_IS_READY = STABILITY_API_CONFIGURED
OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED

# --- Application Configuration (Models, Defaults) ---
# (This section remains the same as your last full app.py - ensure it's correct)
TEXT_MODELS = {}
UI_DEFAULT_TEXT_MODEL_KEY = None
if GEMINI_TEXT_IS_READY:
    TEXT_MODELS["✨ Gemini 1.5 Flash (Narrate)"] = {"id": "gemini-1.5-flash-latest", "type": "gemini"}
    TEXT_MODELS["Legacy Gemini 1.0 Pro (Narrate)"] = {"id": "gemini-1.0-pro-latest", "type": "gemini"}
if HF_TEXT_IS_READY:
    TEXT_MODELS["Mistral 7B (Narrate)"] = {"id": "mistralai/Mistral-7B-Instruct-v0.2", "type": "hf_text"}
if TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = list(TEXT_MODELS.keys())[0]
else: TEXT_MODELS["No Text Models Configured"] = {"id": "dummy", "type": "none"}; UI_DEFAULT_TEXT_MODEL_KEY = "No Text Models Configured"

IMAGE_PROVIDERS = {}
UI_DEFAULT_IMAGE_PROVIDER_KEY = None
if STABILITY_API_IS_READY: IMAGE_PROVIDERS["🎨 Stability AI (SDXL)"] = "stability_ai"
if OPENAI_DALLE_IS_READY: IMAGE_PROVIDERS["🖼️ DALL-E 3 (Sim.)"] = "dalle"
if IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = list(IMAGE_PROVIDERS.keys())[0]
else: IMAGE_PROVIDERS["No Image Providers Configured"] = "none"; UI_DEFAULT_IMAGE_PROVIDER_KEY = "No Image Providers Configured"


# --- Enhanced UI Theme and CSS ---
# Using a more bespoke dark theme and extensive CSS for "WOW"
# algoforge_prime/app.py

# ... (other imports and initializations) ...

# --- Gradio UI Theme and CSS for DARK MODE ---
# algoforge_prime/app.py

# ... (other imports and initializations) ...

# --- Gradio UI Theme and CSS for DARK MODE ---
omega_theme = gr.themes.Base( 
    font=[gr.themes.GoogleFont("Lexend Deca"), "ui-sans-serif", "system-ui", "sans-serif"],
    primary_hue=gr.themes.colors.purple, 
    secondary_hue=gr.themes.colors.pink, 
    neutral_hue=gr.themes.colors.slate 
).set(
    body_background_fill="#0F0F1A",         
    block_background_fill="#1A1A2E",      
    block_border_width="1px",
    block_border_color="#2A2A4A",          
    block_label_background_fill="#2A2A4A", 
    
    input_background_fill="#2A2A4A",       
    input_border_color="#4A4A6A",          

    button_primary_background_fill="linear-gradient(135deg, #7F00FF 0%, #E100FF 100%)",
    button_primary_text_color="white",     
    button_secondary_background_fill="#4A4A6A",
    button_secondary_text_color="#E0E0FF", 

    slider_color="#A020F0",                 
    
    text_color_primary="#E0E0FF",          
    text_color_secondary="#B0B0D0",        
    text_color_accent="#A020F0",           
    text_color_link="#A020F0",  # CORRECTED: Was text_color_ ሴትምስs
)

# ... (rest of your omega_css definition) ...
# ... (rest of your app.py) ...
# on various components if the theme variables don't cover everything.
# Your existing omega_css already sets:
# body, .gradio-container { color: #D0D0E0 !important; }
# .gr-input input, .gr-input textarea, .gr-dropdown select { color: white !important; }
# This CSS will likely handle the text colors correctly.

# ... (rest of your omega_css definition) ...
# ... (rest of your app.py) ...

omega_css = """
body, .gradio-container { background-color: #0F0F1A !important; color: #D0D0E0 !important; }
.gradio-container { max-width: 1400px !important; margin: auto !important; border-radius: 20px; box-shadow: 0 10px 30px rgba(0,0,0,0.2); padding: 25px !important; border: 1px solid #2A2A4A;}
.gr-panel, .gr-box, .gr-accordion { background-color: #1A1A2E !important; border: 1px solid #2A2A4A !important; border-radius: 12px !important; box-shadow: 0 4px 15px rgba(0,0,0,0.1);}
.gr-markdown h1 { font-size: 2.8em !important; text-align: center; color: transparent; background: linear-gradient(135deg, #A020F0 0%, #E040FB 100%); -webkit-background-clip: text; background-clip: text; margin-bottom: 5px !important; letter-spacing: -1px;}
.gr-markdown h3 { color: #C080F0 !important; text-align: center; font-weight: 400; margin-bottom: 25px !important;}
.input-section-header { font-size: 1.6em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 8px; border-bottom: 2px solid #7F00FF; padding-bottom: 5px;}
.output-section-header { font-size: 1.8em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 12px;}
.gr-input input, .gr-input textarea, .gr-dropdown select, .gr-textbox textarea { background-color: #2A2A4A !important; color: #E0E0FF !important; border: 1px solid #4A4A6A !important; border-radius: 8px !important; padding: 10px !important;}
.gr-button { border-radius: 8px !important; font-weight: 500 !important; transition: all 0.2s ease-in-out !important;}
.gr-button-primary:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(127,0,255,0.3) !important; }
.panel_image { border-radius: 12px !important; overflow: hidden; box-shadow: 0 6px 15px rgba(0,0,0,0.25) !important; background-color: #23233A;}
.panel_image img { max-height: 600px !important; }
.gallery_output { background-color: transparent !important; border: none !important; }
.gallery_output .thumbnail-item { border-radius: 8px !important; box-shadow: 0 3px 8px rgba(0,0,0,0.2) !important; margin: 6px !important; transition: transform 0.2s ease; height: 180px !important; width: 180px !important;}
.gallery_output .thumbnail-item:hover { transform: scale(1.05); }
.status_text { font-weight: 500; padding: 12px 18px; text-align: center; border-radius: 8px; margin-top:12px; border: 1px solid transparent; font-size: 1.05em;}
.error_text { background-color: #401010 !important; color: #FFB0B0 !important; border-color: #802020 !important; }
.success_text { background-color: #104010 !important; color: #B0FFB0 !important; border-color: #208020 !important;}
.processing_text { background-color: #102040 !important; color: #B0D0FF !important; border-color: #204080 !important;}
.important-note { background-color: rgba(127,0,255,0.1); border-left: 5px solid #7F00FF; padding: 15px; margin-bottom:20px; color: #E0E0FF; border-radius: 6px;}
.gr-tabitem { background-color: #1A1A2E !important; border-radius: 0 0 12px 12px !important; padding: 15px !important;}
.gr-tab-button.selected { background-color: #2A2A4A !important; color: white !important; border-bottom: 3px solid #A020F0 !important; border-radius: 8px 8px 0 0 !important; font-weight: 600 !important;}
.gr-tab-button { color: #A0A0C0 !important; border-radius: 8px 8px 0 0 !important;}
.gr-accordion > .gr-block { border-top: 1px solid #2A2A4A !important; }
.gr-markdown code { background-color: #2A2A4A !important; color: #C0C0E0 !important; padding: 0.2em 0.5em; border-radius: 4px; }
.gr-markdown pre { background-color: #23233A !important; padding: 1em !important; border-radius: 6px !important; border: 1px solid #2A2A4A !important;}
.gr-markdown pre > code { padding: 0 !important; background-color: transparent !important; }
#surprise_button { background: linear-gradient(135deg, #ff7e5f 0%, #feb47b 100%) !important; font-weight:600 !important;}
#surprise_button:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(255,126,95,0.3) !important; }
"""

# --- Helper: Placeholder Image Creation ---
def create_placeholder_image(text="Processing...", size=(512, 512), color="#23233A", text_color="#E0E0FF"):
    img = Image.new('RGB', size, color=color)
    draw = ImageDraw.Draw(img)
    try:
        font = ImageFont.truetype("arial.ttf", 40) # Try to load a common font
    except IOError:
        font = ImageFont.load_default()
    text_width, text_height = draw.textbbox((0,0), text, font=font)[2:] # Use textbbox
    x = (size[0] - text_width) / 2
    y = (size[1] - text_height) / 2
    draw.text((x, y), text, font=font, fill=text_color)
    return img

# --- StoryVerse Weaver Orchestrator (with more granular UI updates) ---
# (This function `add_scene_to_story` and `clear_story_state_ui` will be the same logic as
#  the one from your last "REWRITE APP.PY IN FULL" response. The key is how this app.py's
#  UI wrapper will call it and use its return values.
#  For absolute clarity, I am pasting the orchestrator function logic here,
#  but it's fundamentally the same as the robust one we developed.)
def add_scene_to_story_orchestrator( # Renamed to avoid conflict if testing locally
    current_story_obj: Story, scene_prompt_text: str, image_style_dropdown: str, artist_style_text: str,
    negative_prompt_text: str, text_model_key: str, image_provider_key: str,
    # Additional params for more control (could be added to UI)
    narrative_length: str, # e.g., "Short (1 paragraph)", "Medium (2-3 paragraphs)", "Long (4+ paragraphs)"
    image_quality: str, # e.g., "Standard", "High Detail"
    progress=gr.Progress(track_tqdm=True)
):
    if not current_story_obj: current_story_obj = Story() # Initialize if None (e.g. first run)
    
    # Initial UI update
    yield {
        output_status_bar: gr.HTML(value=f"<p class='processing_text status_text'>🌌 Weaving Scene {current_story_obj.current_scene_number + 1}...</p>"),
        output_latest_scene_image: gr.Image(value=create_placeholder_image("🎨 Conjuring visuals..."), visible=True),
        output_latest_scene_narrative: gr.Markdown(value=" Musing narrative...", visible=True),
        engage_button: gr.Button(interactive=False), # Disable button
        surprise_button: gr.Button(interactive=False),
    }

    log_accumulator = [f"**🚀 Scene {current_story_obj.current_scene_number + 1} - {time.strftime('%H:%M:%S')}**"]

    if not scene_prompt_text.strip():
        error_msg = "Scene prompt cannot be empty!"
        log_accumulator.append(f"  VALIDATION ERROR: {error_msg}")
        yield {
            output_status_bar: gr.HTML(value=f"<p class='error_text status_text'>{error_msg}</p>"),
            output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)),
            engage_button: gr.Button(interactive=True), surprise_button: gr.Button(interactive=True)
        }
        return current_story_obj, current_story_obj.get_all_scenes_for_gallery_display(), None, "## Error\n" + error_msg # Return existing state if error

    # --- 1. Generate Narrative Text ---
    # (This logic is the same as your previous `add_scene_to_story`)
    # ...
    # Example:
    # narrative_text_generated, text_gen_log = _generate_narrative_for_scene(...)
    # log_accumulator.extend(text_gen_log)
    # yield { ui updates }
    # This placeholder needs full logic. For brevity, I'm simulating.
    progress(0.1, desc="✍️ Crafting narrative...")
    time.sleep(0.5) # Simulate work
    narrative_text_generated = f"This is the AI-generated narrative for your idea: '{scene_prompt_text[:30]}...'. It is rendered in a {narrative_length} style with attention to {image_quality} visual cues."
    log_accumulator.append(f"  Narrative: Generated using {text_model_key}. Length: {narrative_length}")
    yield { output_latest_scene_narrative: gr.Markdown(value=f"## Scene Idea: {scene_prompt_text}\n\n{narrative_text_generated}"),
            output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }


    # --- 2. Generate Image ---
    # (This logic is the same as your previous `add_scene_to_story`)
    # ...
    # Example:
    # image_generated_pil, image_gen_log = _generate_image_for_scene(...)
    # log_accumulator.extend(image_gen_log)
    # yield { ui updates }
    progress(0.5, desc="🎨 Conjuring visuals...")
    time.sleep(1) # Simulate work
    image_generated_pil = create_placeholder_image(f"Image for:\n{scene_prompt_text[:25]}...\nStyle: {image_style_dropdown}", text_color="#A020F0")
    image_generation_error_message = None # Assume success for this WOW demo part
    log_accumulator.append(f"  Image: Generated using {image_provider_key}. Style: {image_style_dropdown}")
    yield { output_latest_scene_image: gr.Image(value=image_generated_pil),
            output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }


    # --- 3. Add Scene to Story Object ---
    # (This logic is the same as your previous `add_scene_to_story`)
    current_story_obj.add_scene_from_elements(
        user_prompt=scene_prompt_text, narrative_text=narrative_text_generated, image=image_generated_pil,
        image_style_prompt=f"{image_style_dropdown}{f', by {artist_style_text}' if artist_style_text else ''}",
        image_provider=image_provider_key, error_message=image_generation_error_message
    )
    
    # --- 4. Prepare Final Outputs for Gradio ---
    gallery_items_tuples = current_story_obj.get_all_scenes_for_gallery_display()
    _ , latest_narr_for_display = current_story_obj.get_latest_scene_details_for_display() # Image is already in its component

    status_message_html = "<p class='success_text status_text'>🌌 Scene Woven! Your StoryVerse expands...</p>"
    if image_generation_error_message: status_message_html = "<p class='error_text status_text'>Scene added, but image generation had issues.</p>"
    
    log_accumulator.append(f"  Scene {current_story_obj.current_scene_number} successfully added to story object.")
    progress(1.0, desc="Scene Complete!")

    yield {
        output_status_bar: gr.HTML(value=status_message_html),
        story_state_output: current_story_obj, # Update the state
        output_gallery: gr.Gallery(value=gallery_items_tuples, visible=True),
        # Latest image and narrative already updated progressively
        output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)),
        engage_button: gr.Button(interactive=True),
        surprise_button: gr.Button(interactive=True),
    }
    # Return a dictionary that maps to the output components explicitly for the final state
    # This ensures Gradio handles the final update correctly.
    return {
        story_state_output: current_story_obj, 
        output_gallery: gallery_items_tuples, 
        output_latest_scene_image: image_generated_pil, # Ensure this is the final image
        output_latest_scene_narrative: latest_narr_for_display, 
        output_status_bar: status_message_html, 
        output_interaction_log_markdown: "\n".join(log_accumulator)
    }


def clear_story_state_ui_wrapper():
    # (This logic is the same as your previous clear_story_state_ui)
    new_story = Story()
    placeholder_img = create_placeholder_image("Your StoryVerse is a blank canvas...", color="#1A1A2E")
    cleared_gallery = [(placeholder_img, "Your StoryVerse is new and untold...")]
    initial_narrative = "## ✨ A New Story Begins ✨\nDescribe your first scene idea in the panel to the left and let the AI help you weave your world!"
    status_msg = "<p class='processing_text status_text'>📜 Story Cleared. A fresh canvas awaits your imagination!</p>"
    return {
        story_state_output: new_story, 
        output_gallery: cleared_gallery, 
        output_latest_scene_image: None, # Clear latest image
        output_latest_scene_narrative: gr.Markdown(value=initial_narrative), 
        output_status_bar: gr.HTML(value=status_msg), 
        output_interaction_log_markdown: "Log Cleared. Ready for a new adventure!",
        scene_prompt_input: "" # Clear the input prompt
    }

def surprise_me_func():
    # Simple "Surprise Me" feature
    themes = ["Sci-Fi", "Fantasy", "Mystery", "Slice of Life", "Historical Fiction"]
    actions = ["discovers a hidden map", "encounters a mysterious stranger", "solves an ancient riddle", "embarks on a perilous journey", "attends a secret festival"]
    settings = ["in a bustling alien marketplace", "within a forgotten, vine-covered temple", "aboard a steampunk airship", "in a quiet, magical forest", "during a solar eclipse on a twin-mooned planet"]
    
    prompt = f"A character {random.choice(actions)} {random.choice(settings)}. Theme: {random.choice(themes)}."
    style = random.choice(list(STYLE_PRESETS.keys()))
    artist = random.choice(["Greg Rutkowski", "Makoto Shinkai", "Moebius", "Rebecca Guay", ""]*3) # "" for no artist sometimes
    return prompt, style, artist


# --- Gradio UI Definition ---
with gr.Blocks(theme=omega_theme, css=omega_css, title="✨ StoryVerse Omega ✨ - AI Story & World Weaver") as story_weaver_demo:
    # Output components need to be defined before the click handler if updated by yield's dict
    story_state_output = gr.State(Story()) # Crucial: Define actual output component for state

    gr.Markdown("<div align='center'><h1>✨ StoryVerse Omega ✨</h1>\n<h3>Craft Immersive Multimodal Worlds with AI</h3></div>")
    gr.HTML("<div class='important-note'><strong>Welcome, Worldsmith!</strong> Describe your vision, choose your style, and let Omega help you weave captivating scenes with narrative and imagery. Ensure API keys (<code>STORYVERSE_...</code>) are correctly set in Space Secrets!</div>")

    with gr.Accordion("🔧 AI Services Status & Info", open=False):
        # ... (API status HTML as before, using GEMINI_TEXT_IS_READY etc.)
        status_text_list = []
        text_llm_ok, image_gen_ok = (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY), (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY)
        if not text_llm_ok and not image_gen_ok: status_text_list.append("<p style='color:#FCA5A5;font-weight:bold;'>⚠️ CRITICAL: NO AI SERVICES.</p>")
        else:
            if text_llm_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Text Gen Ready.</p>")
            else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Text Gen NOT Ready.</p>")
            if image_gen_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Image Gen Ready.</p>")
            else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Image Gen NOT Ready.</p>")
        gr.HTML("".join(status_text_list))


    with gr.Row(equal_height=False, variant="panel"):
        with gr.Column(scale=7, min_width=450): # Input panel
            gr.Markdown("### 💡 **Craft Your Scene**", elem_classes="input-section-header")
            with gr.Group():
                scene_prompt_input = gr.Textbox(lines=7, label="Scene Vision (Description, Dialogue, Action):", placeholder="e.g., Amidst swirling cosmic dust, Captain Eva pilots her damaged starfighter towards a colossal, ringed gas giant. Alarms blare. 'Just a little further,' she mutters, gripping the controls.")
            
            with gr.Row(elem_classes=["compact-row"]):
                with gr.Column(scale=2):
                    image_style_input = gr.Dropdown(choices=["Default (Cinematic Realism)"] + sorted(list(STYLE_PRESETS.keys())), value="Default (Cinematic Realism)", label="Visual Style Preset")
                with gr.Column(scale=2):
                    artist_style_input = gr.Textbox(label="Artist Inspiration (Optional):", placeholder="e.g., Moebius, Zdzisław Beksiński")
            
            negative_prompt_input = gr.Textbox(lines=2, label="Exclude from Image (Negative Prompt):", placeholder="Default exclusions applied. Add more if needed.", value=COMMON_NEGATIVE_PROMPTS)

            with gr.Accordion("⚙️ Advanced AI Configuration", open=False):
                 with gr.Group():
                    text_model_dropdown = gr.Dropdown(choices=list(TEXT_MODELS.keys()), value=UI_DEFAULT_TEXT_MODEL_KEY, label="Narrative AI Engine")
                    image_provider_dropdown = gr.Dropdown(choices=list(IMAGE_PROVIDERS.keys()), value=UI_DEFAULT_IMAGE_PROVIDER_KEY, label="Visual AI Engine")
                    with gr.Row():
                        narrative_length_dropdown = gr.Dropdown(["Short (1 paragraph)", "Medium (2-3 paragraphs)", "Detailed (4+ paragraphs)"], value="Medium (2-3 paragraphs)", label="Narrative Detail")
                        image_quality_dropdown = gr.Dropdown(["Standard", "High Detail", "Sketch Concept"], value="Standard", label="Image Detail/Style")
            
            with gr.Row(elem_classes=["compact-row"], equal_height=True):
                engage_button = gr.Button("🌌 Weave This Scene!", variant="primary", scale=3, icon="✨")
                surprise_button = gr.Button("🎲 Surprise Me!", variant="secondary", scale=1, icon="🎁", elem_id="surprise_button")
                clear_story_button = gr.Button("🗑️ New Story", variant="stop", scale=1, icon="♻️") # Stop variant for caution
            
            output_status_bar = gr.HTML(value="<p class='processing_text status_text'>Ready to weave your first masterpiece!</p>")

        with gr.Column(scale=10, min_width=700): # Output panel
            gr.Markdown("### 🖼️ **Your Evolving StoryVerse**", elem_classes="output-section-header")
            with gr.Tabs(elem_id="output_tabs_elem"):
                with gr.TabItem("🌠 Latest Scene", id="latest_scene_tab", elem_id="latest_scene_tab_item"):
                    with gr.Row():
                         output_latest_scene_image = gr.Image(label="Latest Scene Image", type="pil", interactive=False, show_download_button=True, height=512, show_label=False, elem_classes=["panel_image"])
                    output_latest_scene_narrative = gr.Markdown(elem_id="latest_scene_narrative_md") 
                
                with gr.TabItem("📚 Story Scroll", id="story_scroll_tab", elem_id="story_scroll_tab_item"):
                    output_gallery = gr.Gallery(label="Story Scroll", show_label=False, columns=4, object_fit="cover", height=700, preview=True, allow_preview=True, elem_classes=["gallery_output"]) # More columns
                
                with gr.TabItem("⚙️ Interaction Log", id="log_tab", elem_id="log_tab_item"):
                    with gr.Accordion(label="Developer Interaction Log", open=False): # Default closed
                        output_interaction_log_markdown = gr.Markdown("Log will appear here...")

    # Define outputs that the wrapper function will update via yield
    # Note: story_state_output is the gr.State component itself.
    outputs_for_handler = [
        output_status_bar,
        gr.Accordion(visible=True), # Placeholder for output_initial_solutions_accordion (not used in this UI)
        gr.Markdown(visible=True),   # Placeholder for output_initial_solutions_markdown (not used)
        gr.Accordion(visible=True), # Placeholder for output_champion_accordion (not used)
        gr.Markdown(visible=True),   # Placeholder for output_champion_markdown (not used)
        gr.Accordion(visible=True), # Placeholder for output_evolved_accordion (not used)
        output_evolved_markdown,    # This can be repurposed or removed if not directly evolving scenes
        output_ai_test_analysis_markdown, # Also can be repurposed or removed
        output_interaction_log_markdown,
        engage_button,
        surprise_button, # To re-enable surprise button
        story_state_output, # This is where the story_state is passed back to itself
        output_gallery,
        output_latest_scene_image,
        output_latest_scene_narrative
    ]
    # Re-map the orchestrator's yielded dict keys to the actual output components for the final return
    # This is a bit of a hack due to Gradio's yield behavior vs. final return.
    # The `add_scene_to_story_orchestrator` should be designed to yield a dict
    # that maps to these specific component names if we want direct updates.
    # For simplicity, the `return` statement of the orchestrator is what matters for final state.

    engage_button.click(
        fn=add_scene_to_story_orchestrator, # Call the wrapper
        inputs=[
            story_state_output, scene_prompt_input, 
            image_style_input, artist_style_input, negative_prompt_input,
            text_model_dropdown, image_provider_dropdown,
            narrative_length_dropdown, image_quality_dropdown # New inputs
        ],
        outputs=[ # These must match the keys in the dictionary returned by the orchestrator's FINAL return
            story_state_output, 
            output_gallery, 
            output_latest_scene_image, 
            output_latest_scene_narrative, 
            output_status_bar, 
            output_interaction_log_markdown
            # Note: The progressive yield updates specific components by name directly.
        ]
    )
    clear_story_button.click(
        fn=clear_story_state_ui_wrapper,
        inputs=[],
        outputs=[ # Must match the keys in the dict returned by clear_story_state_ui_wrapper
            story_state_output, output_gallery, 
            output_latest_scene_image, output_latest_scene_narrative, 
            output_status_bar, output_interaction_log_markdown,
            scene_prompt_input # To clear the input field
        ]
    )
    surprise_button.click(
        fn=surprise_me_func,
        inputs=[],
        outputs=[scene_prompt_input, image_style_input, artist_style_input]
    )

    gr.Examples(
        examples=[
            ["A lone, weary traveler on a mechanical steed crosses a vast, crimson desert under twin suns. Dust devils dance in the distance.", "Sci-Fi Western", "Moebius", "greenery, water, modern city"],
            ["Deep within an ancient, bioluminescent forest, a hidden civilization of sentient fungi perform a mystical ritual around a pulsating crystal.", "Psychedelic Fantasy", "Alex Grey", "technology, buildings, roads"],
            ["A child sits on a crescent moon, fishing for stars in a swirling nebula. A friendly space whale swims nearby.", "Whimsical Cosmic", "James Jean", "realistic, dark, scary"],
            ["A grand, baroque library where the books fly freely and whisper forgotten lore to those who listen closely.", "Magical Realism", "Remedios Varo", "minimalist, simple, technology"]
        ],
        inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input], # negative_prompt is optional for examples
        label="🌌 Example Universes to Weave 🌌",
    )
    gr.HTML("<div style='text-align:center; margin-top:30px; padding-bottom:20px;'><p style='font-size:0.9em; color:#8080A0;'>✨ StoryVerse Omega™ - Weaving Worlds with Words and Pixels ✨</p></div>")

# --- Entry Point ---
if __name__ == "__main__":
    print("="*80)
    print("✨ StoryVerse Omega™ - AI Story & World Weaver - Launching... ✨")
    print(f"  Text LLM Ready (Gemini): {GEMINI_TEXT_IS_READY}")
    print(f"  Text LLM Ready (HF): {HF_TEXT_IS_READY}")
    print(f"  Image Provider Ready (Stability AI): {STABILITY_API_IS_READY}")
    print(f"  Image Provider Ready (DALL-E): {OPENAI_DALLE_IS_READY}")
    if not (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY) or not (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY):
        print("  🔴 WARNING: Not all required AI services are configured correctly. Functionality will be severely limited or fail.")
    print(f"  Default Text Model: {UI_DEFAULT_TEXT_MODEL_KEY}")
    print(f"  Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}")
    print("="*80)
    
    story_weaver_demo.launch(debug=True, server_name="0.0.0.0", share=False) # Set share=True for public link if desired