StoryVerseWeaver / core /story_engine.py
mgbam's picture
Rename core/evolution_engine.py to core/story_engine.py
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# storyverse_weaver/core/story_engine.py
from PIL import Image # Make sure Pillow is in requirements.txt
class Scene:
def __init__(self, scene_number: int, user_prompt: str, narrative_text: str = None,
image: Image.Image = None, image_style_prompt: str = None,
image_provider: str = None, error_message: str = None): # Added error_message here
self.scene_number = scene_number
self.user_prompt = user_prompt
self.narrative_text = narrative_text
self.image_style_prompt = image_style_prompt
self.image = image
self.image_provider = image_provider
self.error_message = error_message # Store errors specific to this scene
def __str__(self):
img_status = "Yes" if self.image else ("Error" if self.error_message and not self.image else "No")
narr_status = str(self.narrative_text)[:50] if self.narrative_text and "Error" not in self.narrative_text else ("Error" if "Error" in str(self.narrative_text) else "N/A")
return f"Scene {self.scene_number}: {self.user_prompt[:50]}... Narrative: {narr_status}... Image: {img_status}"
class Story:
def __init__(self, title: str = "Untitled StoryVerse"):
self.title = title
self.scenes: list[Scene] = []
self.current_scene_number = 0
self.global_style_prompt: str = None
self.global_negative_prompt: str = None
def add_scene_from_elements(self, user_prompt: str, narrative_text: str,
image: Image.Image, image_style_prompt: str,
image_provider: str, error_message: str = None) -> Scene: # Added error_message
self.current_scene_number += 1
scene = Scene(
scene_number=self.current_scene_number,
user_prompt=user_prompt,
narrative_text=narrative_text,
image=image,
image_style_prompt=image_style_prompt,
image_provider=image_provider,
error_message=error_message # Store any error that occurred during this scene's generation
)
self.scenes.append(scene)
print(f"DEBUG: story_engine.py - Added scene {self.current_scene_number}: {scene.user_prompt[:30]}")
return scene
# This method might be redundant if add_scene_from_elements can handle errors
# def add_scene_with_error(self, user_prompt: str, error_message: str) -> Scene:
# self.current_scene_number += 1
# scene = Scene(scene_number=self.current_scene_number, user_prompt=user_prompt, error_message=error_message)
# self.scenes.append(scene)
# print(f"DEBUG: story_engine.py - Added scene {self.current_scene_number} WITH ERROR: {error_message}")
# return scene
def get_last_scene_narrative(self) -> str:
if self.scenes and self.scenes[-1].narrative_text and "Error" not in self.scenes[-1].narrative_text:
return self.scenes[-1].narrative_text
return "" # Return empty if last scene had error or no narrative
def get_all_scenes_for_gallery_display(self) -> list[tuple[Image.Image, str]]:
"""Prepares scenes for Gradio Gallery: list of (image, caption)"""
gallery_items = []
if not self.scenes:
# Return a placeholder if no scenes, so gallery doesn't error out
placeholder_img = Image.new('RGB', (100,100), color='lightgrey')
gallery_items.append((placeholder_img, "No scenes yet. Weave your story!"))
return gallery_items
for scene in self.scenes:
caption = f"S{scene.scene_number}: {scene.user_prompt[:40]}..."
if scene.image_style_prompt: caption += f"\nStyle: {scene.image_style_prompt}"
if scene.error_message:
# Create a placeholder image for errors
# error_img = Image.new('RGB', (100,100), color='#FFCCCB') # Light red for error
# For gallery, might be better to use None for image if error occurred, or a default "error" image
# Gradio gallery might handle None gracefully, or you might need a placeholder PIL image.
# Let's try None and see how Gradio handles it. If it errors, use a placeholder image.
gallery_items.append((None, f"{caption}\n⚠️ Error: {scene.error_message[:100]}..."))
elif scene.image:
gallery_items.append((scene.image, caption))
else: # No image, but no specific error reported for the image part of this scene
placeholder_img = Image.new('RGB', (100,100), color='whitesmoke')
gallery_items.append((placeholder_img, f"{caption}\n(No image generated for this scene)"))
return gallery_items
def get_latest_scene_details_for_display(self) -> tuple[Image.Image, str]:
"""Returns (PIL.Image or None, markdown_string_for_narrative) for the latest scene."""
if not self.scenes:
return None, "No scenes yet. Describe your first scene idea above!"
ls = self.scenes[-1]
latest_image = ls.image if ls.image else None # Will be None if error or no image
narrative_display = f"## Scene {ls.scene_number}: {ls.user_prompt}\n\n"
if ls.error_message:
narrative_display += f"<p style='color:red;'><strong>Generation Error for this scene:</strong><br>{ls.error_message}</p>\n"
if ls.image and not ls.error_message : # Only show style if image was successful
narrative_display += f"**Style:** {ls.image_style_prompt}\n\n"
if ls.narrative_text:
if "Error" in ls.narrative_text: # Check if narrative itself is an error message
narrative_display += f"<p style='color:orange;'>{ls.narrative_text}</p>"
else:
narrative_display += ls.narrative_text
elif not ls.error_message: # No narrative but no major scene error
narrative_display += "(No narrative generated for this scene)."
return latest_image, narrative_display
def clear_story(self):
self.scenes = []
self.current_scene_number = 0
print("DEBUG: story_engine.py - Story cleared.")
print("DEBUG: core.story_engine (for StoryVerseWeaver) - Module defined.")