smolworld / src /js /event.js
p3nGu1nZz's picture
✨ Refactor physics module; add math utilities and event handling classes; update state structure for 3D entities
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export class EventEmitter {
constructor() {
this.listeners = new Map();
}
on(event, callback) {
if (!this.listeners.has(event)) {
this.listeners.set(event, new Set());
}
this.listeners.get(event).add(callback);
}
off(event, callback) {
if (this.listeners.has(event)) {
this.listeners.get(event).delete(callback);
}
}
emit(event, ...args) {
if (this.listeners.has(event)) {
this.listeners.get(event).forEach(callback => callback(...args));
}
}
clear() {
this.listeners.clear();
}
}
export const EventTypes = {
KEY_DOWN: 'keydown',
KEY_UP: 'keyup',
KEY_PRESS: 'keypress',
MOUSE_MOVE: 'mousemove',
MOUSE_DOWN: 'mousedown',
MOUSE_UP: 'mouseup',
MOUSE_WHEEL: 'wheel',
CLICK: 'click'
};