export const TWO_PI = Math.PI * 2; | |
export const HALF_PI = Math.PI / 2; | |
export const DEG_TO_RAD = Math.PI / 180; | |
export const RAD_TO_DEG = 180 / Math.PI; | |
export function lerp(start, end, factor) { | |
return start + (end - start) * factor; | |
} | |
export function normalizeAngle(angle) { | |
return angle % TWO_PI; | |
} | |
export function clamp(value, min, max) { | |
return Math.max(min, Math.min(max, value)); | |
} | |
export function smoothStep(value, edge0, edge1) { | |
const t = clamp((value - edge0) / (edge1 - edge0), 0, 1); | |
return t * t * (3 - 2 * t); | |
} | |
export function distance(x1, y1, x2, y2) { | |
const dx = x2 - x1; | |
const dy = y2 - y1; | |
return Math.sqrt(dx * dx + dy * dy); | |
} | |
export function map(value, inMin, inMax, outMin, outMax) { | |
return (value - inMin) * (outMax - outMin) / (inMax - inMin) + outMin; | |
} | |