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import gradio as gr

# The HTML content of the bird shooter game
html_content = """
<!DOCTYPE html>
<html>
<head>
  <title>Bird Shooter Game</title>
  <style>
    body {
      margin: 0;
      padding: 0;
      overflow: hidden;
      background-color: #87CEEB;
      display: flex;
      justify-content: center;
      align-items: center;
      height: 100vh;
      font-family: Arial, sans-serif;
    }
    #game-container {
      position: relative;
      width: 800px;
      height: 600px;
      border: 2px solid black;
      background-color: #87CEEB;
      overflow: hidden;
    }
    #score {
      position: absolute;
      top: 10px;
      left: 10px;
      font-size: 24px;
      color: white;
      text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
    }
    #game-over {
      position: absolute;
      top: 50%;
      left: 50%;
      transform: translate(-50%, -50%);
      font-size: 48px;
      color: red;
      text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
      display: none;
    }
    #restart-button {
      position: absolute;
      top: 60%;
      left: 50%;
      transform: translate(-50%, -50%);
      padding: 10px 20px;
      font-size: 24px;
      background-color: #4CAF50;
      color: white;
      border: none;
      border-radius: 5px;
      cursor: pointer;
      display: none;
    }
    .cloud {
      position: absolute;
      fill: white;
      opacity: 0.8;
    }
  </style>
</head>
<body>
  <div id="game-container">
    <svg id="game-canvas" width="800" height="600"></svg>
    <div id="score">Score: 0</div>
    <div id="game-over">GAME OVER</div>
    <button id="restart-button">Restart</button>
  </div>

  <script>
    const gameCanvas = document.getElementById('game-canvas');
    const scoreDisplay = document.getElementById('score');
    const gameOverDisplay = document.getElementById('game-over');
    const restartButton = document.getElementById('restart-button');
    
    let score = 0;
    let gameRunning = true;
    let birds = [];
    let explosions = [];
    
    // Create clouds in the background
    function createClouds() {
      const cloudCount = 5;
      for (let i = 0; i < cloudCount; i++) {
        const cloud = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
        cloud.setAttribute("cx", Math.random() * 800);
        cloud.setAttribute("cy", 50 + Math.random() * 100);
        cloud.setAttribute("rx", 50 + Math.random() * 50);
        cloud.setAttribute("ry", 20 + Math.random() * 20);
        cloud.setAttribute("fill", "white");
        cloud.setAttribute("opacity", "0.8");
        cloud.classList.add("cloud");
        gameCanvas.appendChild(cloud);
        
        // Create smaller ellipse attached to the cloud
        const cloudPart = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
        cloudPart.setAttribute("cx", parseFloat(cloud.getAttribute("cx")) + 30);
        cloudPart.setAttribute("cy", parseFloat(cloud.getAttribute("cy")) - 5);
        cloudPart.setAttribute("rx", 30);
        cloudPart.setAttribute("ry", 15);
        cloudPart.setAttribute("fill", "white");
        cloudPart.setAttribute("opacity", "0.8");
        gameCanvas.appendChild(cloudPart);
      }
    }
    
    // Bird class
    class Bird {
      constructor() {
        this.x = -50;
        this.y = 100 + Math.random() * 300;
        this.speed = 2 + Math.random() * 3;
        this.size = 30 + Math.random() * 20;
        this.element = this.createBirdElement();
        gameCanvas.appendChild(this.element);
      }
      
      createBirdElement() {
        const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
        
        // Bird body
        const body = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
        body.setAttribute("cx", "0");
        body.setAttribute("cy", "0");
        body.setAttribute("rx", this.size / 2);
        body.setAttribute("ry", this.size / 3);
        body.setAttribute("fill", this.getRandomColor());
        group.appendChild(body);
        
        // Bird head
        const head = document.createElementNS("http://www.w3.org/2000/svg", "circle");
        head.setAttribute("cx", this.size / 2);
        head.setAttribute("cy", -this.size / 6);
        head.setAttribute("r", this.size / 4);
        head.setAttribute("fill", this.getRandomColor());
        group.appendChild(head);
        
        // Bird eye
        const eye = document.createElementNS("http://www.w3.org/2000/svg", "circle");
        eye.setAttribute("cx", this.size / 2 + this.size / 8);
        eye.setAttribute("cy", -this.size / 6 - this.size / 8);
        eye.setAttribute("r", this.size / 10);
        eye.setAttribute("fill", "black");
        group.appendChild(eye);
        
        // Bird beak
        const beak = document.createElementNS("http://www.w3.org/2000/svg", "polygon");
        beak.setAttribute("points", 
          `${this.size / 2 + this.size / 4},-${this.size / 6} 
           ${this.size},0 
           ${this.size / 2 + this.size / 4},${this.size / 10}`);
        beak.setAttribute("fill", "orange");
        group.appendChild(beak);
        
        // Bird wings
        const wing = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
        wing.setAttribute("cx", "0");
        wing.setAttribute("cy", this.size / 4);
        wing.setAttribute("rx", this.size / 3);
        wing.setAttribute("ry", this.size / 6);
        wing.setAttribute("fill", this.getRandomColor());
        wing.setAttribute("class", "wing");
        group.appendChild(wing);
        
        return group;
      }
      
      getRandomColor() {
        const colors = ["#FF5733", "#33FF57", "#3357FF", "#F3FF33", "#FF33F3", "#33FFF3"];
        return colors[Math.floor(Math.random() * colors.length)];
      }
      
      update() {
        this.x += this.speed;
        this.element.setAttribute("transform", `translate(${this.x}, ${this.y})`);
        
        // Animate wings
        const wing = this.element.querySelector(".wing");
        if (wing) {
          const wingAngle = 15 * Math.sin(Date.now() / 100);
          wing.setAttribute("transform", `rotate(${wingAngle})`);
        }
        
        // Check if bird has left the screen
        if (this.x > 850) {
          this.remove();
          return false;
        }
        return true;
      }
      
      remove() {
        if (this.element.parentNode) {
          gameCanvas.removeChild(this.element);
        }
      }
      
      checkHit(x, y) {
        const birdX = this.x;
        const birdY = this.y;
        const distance = Math.sqrt(Math.pow(birdX - x, 2) + Math.pow(birdY - y, 2));
        return distance < this.size;
      }
    }
    
    // Explosion class
    class Explosion {
      constructor(x, y, size) {
        this.x = x;
        this.y = y;
        this.size = size;
        this.frame = 0;
        this.maxFrames = 20;
        this.element = this.createExplosionElement();
        gameCanvas.appendChild(this.element);
        this.playSound();
      }
      
      createExplosionElement() {
        const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
        
        // Create explosion particles
        const colors = ["#FF0000", "#FF7700", "#FFFF00"];
        const particleCount = 12;
        
        for (let i = 0; i < particleCount; i++) {
          const angle = (i / particleCount) * 2 * Math.PI;
          const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
          circle.setAttribute("cx", Math.cos(angle) * (this.size / 3));
          circle.setAttribute("cy", Math.sin(angle) * (this.size / 3));
          circle.setAttribute("r", this.size / 8);
          circle.setAttribute("fill", colors[Math.floor(Math.random() * colors.length)]);
          circle.setAttribute("class", "particle");
          circle.setAttribute("data-angle", angle);
          group.appendChild(circle);
        }
        
        // Add central explosion
        const center = document.createElementNS("http://www.w3.org/2000/svg", "circle");
        center.setAttribute("cx", 0);
        center.setAttribute("cy", 0);
        center.setAttribute("r", this.size / 2);
        center.setAttribute("fill", "#FF0000");
        center.setAttribute("class", "center");
        group.appendChild(center);
        
        group.setAttribute("transform", `translate(${this.x}, ${this.y})`);
        return group;
      }
      
      playSound() {
        // Create explosion sound
        const explosion = new Audio();
        explosion.src = "data:audio/wav;base64,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";
        explosion.volume = 0.3;
        explosion.play();
      }
      
      update() {
        this.frame++;
        
        // Update explosion size and opacity
        const center = this.element.querySelector(".center");
        const sizeMultiplier = 1 + this.frame / 5;
        center.setAttribute("r", (this.size / 2) * sizeMultiplier);
        center.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
        
        // Update particles
        const particles = this.element.querySelectorAll(".particle");
        particles.forEach(particle => {
          const angle = parseFloat(particle.getAttribute("data-angle"));
          const distance = (this.size / 3) + (this.frame * 2);
          
          const x = Math.cos(angle) * distance;
          const y = Math.sin(angle) * distance;
          
          particle.setAttribute("cx", x);
          particle.setAttribute("cy", y);
          particle.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
          particle.setAttribute("r", this.size / 8 * (1 - this.frame / this.maxFrames));
        });
        
        // Check if explosion is finished
        if (this.frame >= this.maxFrames) {
          this.remove();
          return false;
        }
        return true;
      }
      
      remove() {
        if (this.element.parentNode) {
          gameCanvas.removeChild(this.element);
        }
      }
    }
    
    // Initialize the game
    function initGame() {
      score = 0;
      gameRunning = true;
      scoreDisplay.textContent = `Score: ${score}`;
      gameOverDisplay.style.display = 'none';
      restartButton.style.display = 'none';
      
      // Remove all birds and explosions
      birds.forEach(bird => bird.remove());
      explosions.forEach(explosion => explosion.remove());
      birds = [];
      explosions = [];
      
      // Clear any existing elements
      while (gameCanvas.firstChild) {
        gameCanvas.removeChild(gameCanvas.firstChild);
      }
      
      // Create clouds
      createClouds();
      
      // Start game loop
      gameLoop();
    }
    
    // Game loop
    function gameLoop() {
      if (!gameRunning) return;
      
      // Create new birds randomly
      if (Math.random() < 0.02) {
        birds.push(new Bird());
      }
      
      // Update birds
      for (let i = birds.length - 1; i >= 0; i--) {
        if (!birds[i].update()) {
          birds.splice(i, 1);
        }
      }
      
      // Update explosions
      for (let i = explosions.length - 1; i >= 0; i--) {
        if (!explosions[i].update()) {
          explosions.splice(i, 1);
        }
      }
      
      requestAnimationFrame(gameLoop);
    }
    
    // Handle mouse clicks
    gameCanvas.addEventListener('click', (e) => {
      if (!gameRunning) return;
      
      const rect = gameCanvas.getBoundingClientRect();
      const x = e.clientX - rect.left;
      const y = e.clientY - rect.top;
      
      let hit = false;
      
      // Check if any bird was hit
      for (let i = birds.length - 1; i >= 0; i--) {
        if (birds[i].checkHit(x, y)) {
          // Create explosion
          const birdX = birds[i].x;
          const birdY = birds[i].y;
          const birdSize = birds[i].size;
          
          // Remove the bird
          birds[i].remove();
          birds.splice(i, 1);
          
          // Create explosion
          explosions.push(new Explosion(birdX, birdY, birdSize * 2));
          
          // Increment score
          score += 10;
          scoreDisplay.textContent = `Score: ${score}`;
          
          hit = true;
        }
      }
      
      // Play miss sound if no bird was hit
      if (!hit) {
        const miss = new Audio();
        miss.src = "data:audio/wav;base64,UklGRiQDAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQADAABkAGQAZABkAGQAfACEAJwAsAC8AMgA1ADsAOQA7ADkANQA0AC8AKgAnACMAHQAXABMAEQAPABEADwANAA0ADQALAAsACQAHAAUAAwABAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAA8AFgAaAB8AIQAnACsAMAAyADMANwA3ADcAMgA0ADAALAApACQAIQAbABYAEQAMAAUAAAAAAAAAAAAAAAAAAAAAAAAAAP//9//x//X/9f/4/wAABwANABYAHAAnADIAOABDAEsAVABdAGQAbQBzAH4AhQCKAJEAlQCYAJ4AnwCgAKIAoQCgAJwAmgCXAJIAjwCIAIMAfQB2AG4AZgBeAFQATABGAD4ANQAvACgAIgAaABUADAAIAAQAAQD+//r/9//0//H/7//u/+z/6//r/+r/6v/p/+n/6v/q/+v/7P/u/+//8f/z//X/+P/7//7/AQADAAYACQALABAAEQAUABYAGAAZAB0AHQAfACEAIgAkACUAJQAmACcAJwAoACkAKQAqACsAKwAsACwALQAtAC0ALQAuAC4ALgAuAC4ALgAtAC0ALQAsACwALAAqACkAKQAnACYAJgAkACMAIgAgAB8AHgAcABoAGQAYABYAFAAQAA4ADAAJAAcABQADAAEA//89//7//f/8//v/+v/5//j/9//2//X/9P/z//P/8v/x//D/8P/v/+7/7v/t/+3/7P/s/+v/6//q/+r/6v/p/+n/6f/p/+n/6f/p/+n/6f/p/+n/6v/q/+v/6//s/+z/7f/u/+7/7//w//H/8v/z//T/9f/2//f/+P/5//v//P/9/wAAAgADAAUABgAIAAkACwAMAA4AEAARACMACwAEAP//+//4//X/8v/v/+v/6P/l/+L/4P/e/9v/2f/X/9X/1P/S/9H/z//O/83/zf/M/8v/y//K/8r/yv/K/8v/y//L/8z/zf/O/8//0P/S/9P/1f/X/9j/2v/c/97/4f/j/+X/6P/q/+3/8P/z//X/+P/7//7/AQA=";
        miss.volume = 0.2;
        miss.play();
      }
    });
    
    // Restart game when button is clicked
    restartButton.addEventListener('click', () => {
      initGame();
    });
    
    // Initialize the game
    initGame();
  </script>
</body>
</html>
"""

def create_game():
    return gr.HTML(html_content, height=650)

# Create Gradio interface
with gr.Blocks(title="Bird Shooter Game") as demo:
    gr.Markdown("# 🎮 Bird Shooter Game")
    gr.Markdown("Click on the birds to shoot them and score points!")
    
    game_interface = create_game()
    
    gr.Markdown("""
    ## How to Play
    - Click on birds to shoot them
    - Each hit earns you 10 points
    - Try to get the highest score possible!
    
    ## About
    This is a simple bird shooter game created with SVG and JavaScript, embedded in a Gradio app for Hugging Face Spaces.
    """)

# Launch the app
if __name__ == "__main__":
    demo.launch()