xinjie.wang
update
55ed985
import math
import os
import random
from glob import glob
from typing import List, Tuple, Union
import cv2
import kaolin as kal
import numpy as np
import nvdiffrast.torch as dr
import torch
import torch.nn.functional as F
from PIL import Image
try:
from kolors.models.modeling_chatglm import ChatGLMModel
from kolors.models.tokenization_chatglm import ChatGLMTokenizer
except ImportError:
ChatGLMTokenizer = None
ChatGLMModel = None
import logging
from dataclasses import dataclass, field
from enum import Enum
import trimesh
from kaolin.render.camera import Camera
from torch import nn
logger = logging.getLogger(__name__)
__all__ = [
"center_points",
"get_points_stat",
"DiffrastRender",
"compute_cam_pts_by_az_el",
"compute_cam_pts_by_views",
"save_images",
"render_pbr",
"load_llm_models",
"prelabel_text_feature",
"calc_vertex_normals",
"normalize_vertices_array",
"load_mesh_to_unit_cube",
"as_list",
"CameraSetting",
"RenderItems",
"import_kaolin_mesh",
"save_mesh_with_mtl",
"get_images_from_grid",
"post_process_texture",
]
def get_points_stat(
points: torch.FloatTensor, eps: float = 1e-6
) -> torch.FloatTensor:
assert (
len(points.shape) == 3
), f"Points have unexpected shape {points.shape}"
vmin = points.min(dim=1, keepdim=True)[0]
vmax = points.max(dim=1, keepdim=True)[0]
pts_center = (vmin + vmax) / 2
pts_dim = (vmax - vmin).max(dim=-1, keepdim=True)[0].clip(min=eps)
return pts_center, pts_dim
def center_points(
points: torch.FloatTensor, normalize: bool = False, eps: float = 1e-6
) -> torch.FloatTensor:
vmid, den = get_points_stat(points)
res = points - vmid
if normalize:
res = res / den
return res
class DiffrastRender(object):
"""A class to handle differentiable rendering using nvdiffrast.
This class provides methods to render position, depth, and normal maps
with optional anti-aliasing and gradient disabling for rasterization.
Attributes:
p_mtx (torch.Tensor): Projection matrix.
mv_mtx (torch.Tensor): Model-view matrix.
mvp_mtx (torch.Tensor): Model-view-projection matrix, calculated as
p_mtx @ mv_mtx if not provided.
resolution_hw (Tuple[int, int]): Height and width of the rendering resolution. # noqa
_ctx (Union[dr.RasterizeCudaContext, dr.RasterizeGLContext]): Rasterization context. # noqa
mask_thresh (float): Threshold for mask creation.
grad_db (bool): Whether to disable gradients during rasterization.
antialias_mask (bool): Whether to apply anti-aliasing to the mask.
device (str): Device used for rendering ('cuda' or 'cpu').
Methods:
_warmup(glctx): Warmup rasterization by rendering a simple triangle.
compute_dr_raster(vertices, faces): Rasterizes the mesh and returns
rasterized outputs and transformed vertices.
transform_vertices(vertices, matrix): Transforms the vertices using
the provided transformation matrix.
normalize_map_by_mask_separately(map, mask): Normalizes each map in
the batch separately using the mask.
normalize_map_by_mask(map, mask): Normalizes the entire map using the
mask, keeping the output in the range [0, 1].
render_position(vertices, faces): Renders the position map and
alpha mask from the given vertices and faces.
render_depth(vertices, faces): Renders the depth map and alpha
mask from the given vertices and faces.
_compute_mask(rast, vertices_clip, faces): Computes the mask from the
rasterization output.
render_global_normal(vertices, faces, vertice_normals): Renders the
normal map and alpha mask from the given vertices, faces, and
vertex normals.
transform_normal_to_view(normals, mat_w2c, masks): Transforms the normals
to the view space using the world-to-camera matrix.
"""
def __init__(
self,
p_matrix: torch.Tensor,
mv_matrix: torch.Tensor,
resolution_hw: Tuple[int, int],
context: Union[dr.RasterizeCudaContext, dr.RasterizeGLContext] = None,
mvp_matrix: torch.Tensor = None,
mask_thresh: float = 0.5,
grad_db: bool = False,
antialias_mask: bool = True,
align_coordinate: bool = True,
device: str = "cuda",
) -> None:
self.p_mtx = p_matrix
self.mv_mtx = mv_matrix
if mvp_matrix is None:
self.mvp_mtx = torch.bmm(p_matrix, mv_matrix)
self.resolution_hw = resolution_hw
if context is None:
context = dr.RasterizeCudaContext(device=device)
self._ctx = context
self.mask_thresh = mask_thresh
self.grad_db = grad_db
self.antialias_mask = antialias_mask
self.align_coordinate = align_coordinate
self.device = device
# self._warmup(self._ctx)
def _warmup(self, glctx):
# Seem solved. https://github.com/NVlabs/nvdiffrast/issues/59
def tensor(*args, **kwargs):
return torch.tensor(*args, device=self.device, **kwargs)
pos = tensor(
[[[-0.8, -0.8, 0, 1], [0.8, -0.8, 0, 1], [-0.8, 0.8, 0, 1]]],
dtype=torch.float32,
)
tri = tensor([[0, 1, 2]], dtype=torch.int32)
dr.rasterize(glctx, pos, tri, resolution=[256, 256])
def compute_dr_raster(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
) -> Tuple[torch.Tensor, torch.Tensor]:
vertices_clip = self.transform_vertices(vertices, matrix=self.mvp_mtx)
rast, _ = dr.rasterize(
self._ctx,
vertices_clip,
faces.int(),
resolution=self.resolution_hw,
grad_db=self.grad_db,
)
return rast, vertices_clip
def transform_vertices(
self,
vertices: torch.Tensor,
matrix: torch.Tensor,
) -> torch.Tensor:
verts_ones = torch.ones((len(vertices), 1)).to(vertices)
verts_homo = torch.cat([vertices, verts_ones], dim=-1)
trans_vertices = torch.matmul(verts_homo, matrix.permute(0, 2, 1))
return trans_vertices
def normalize_map_by_mask_separately(
self, map: torch.Tensor, mask: torch.Tensor
) -> torch.Tensor:
# Normalize each map separately by mask, normalized map in [0, 1].
normalized_maps = []
for map_item, mask_item in zip(map, mask):
normalized_map = self.normalize_map_by_mask(map_item, mask_item)
normalized_maps.append(normalized_map)
normalized_maps = torch.stack(normalized_maps, dim=0)
return normalized_maps
def normalize_map_by_mask(
self, map: torch.Tensor, mask: torch.Tensor
) -> torch.Tensor:
# Normalize all maps in total by mask, normalized map in [0, 1].
foreground = (mask == 1).squeeze(dim=-1)
foreground_elements = map[foreground]
if len(foreground_elements) == 0:
return map
min_val, _ = foreground_elements.min(dim=0)
max_val, _ = foreground_elements.max(dim=0)
val_range = (max_val - min_val).clip(min=1e-6)
normalized_map = (map - min_val) / val_range
normalized_map = torch.lerp(
torch.zeros_like(normalized_map), normalized_map, mask
)
normalized_map[normalized_map < 0] = 0
return normalized_map
def _compute_mask(
self,
rast: torch.Tensor,
vertices_clip: torch.Tensor,
faces: torch.Tensor,
) -> torch.Tensor:
mask = (rast[..., 3:] > 0).float()
mask = mask.clip(min=0, max=1)
if self.antialias_mask is True:
mask = dr.antialias(mask, rast, vertices_clip, faces)
else:
foreground = mask > self.mask_thresh
mask[foreground] = 1
mask[~foreground] = 0
return mask
def render_rast_alpha(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
):
faces = faces.to(torch.int32)
rast, vertices_clip = self.compute_dr_raster(vertices, faces)
mask = self._compute_mask(rast, vertices_clip, faces)
return mask, rast
def render_position(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
) -> Union[torch.Tensor, torch.Tensor]:
# Vertices in model coordinate system, real position coordinate number.
faces = faces.to(torch.int32)
mask, rast = self.render_rast_alpha(vertices, faces)
vertices_model = vertices[None, ...].contiguous().float()
position_map, _ = dr.interpolate(vertices_model, rast, faces)
# Align with blender.
if self.align_coordinate:
position_map = position_map[..., [0, 2, 1]]
position_map[..., 1] = -position_map[..., 1]
position_map = torch.lerp(
torch.zeros_like(position_map), position_map, mask
)
return position_map, mask
def render_uv(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
vtx_uv: torch.Tensor,
) -> Union[torch.Tensor, torch.Tensor]:
faces = faces.to(torch.int32)
mask, rast = self.render_rast_alpha(vertices, faces)
uv_map, _ = dr.interpolate(vtx_uv, rast, faces)
uv_map = torch.lerp(torch.zeros_like(uv_map), uv_map, mask)
return uv_map, mask
def render_depth(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
) -> Union[torch.Tensor, torch.Tensor]:
# Vertices in model coordinate system, real depth coordinate number.
faces = faces.to(torch.int32)
mask, rast = self.render_rast_alpha(vertices, faces)
vertices_camera = self.transform_vertices(vertices, matrix=self.mv_mtx)
vertices_camera = vertices_camera[..., 2:3].contiguous().float()
depth_map, _ = dr.interpolate(vertices_camera, rast, faces)
# Change camera depth minus to positive.
if self.align_coordinate:
depth_map = -depth_map
depth_map = torch.lerp(torch.zeros_like(depth_map), depth_map, mask)
return depth_map, mask
def render_global_normal(
self,
vertices: torch.Tensor,
faces: torch.Tensor,
vertice_normals: torch.Tensor,
) -> Union[torch.Tensor, torch.Tensor]:
# NOTE: vertice_normals in [-1, 1], return normal in [0, 1].
# vertices / vertice_normals in model coordinate system.
faces = faces.to(torch.int32)
mask, rast = self.render_rast_alpha(vertices, faces)
im_base_normals, _ = dr.interpolate(
vertice_normals[None, ...].float(), rast, faces
)
if im_base_normals is not None:
faces = faces.to(torch.int64)
vertices_cam = self.transform_vertices(
vertices, matrix=self.mv_mtx
)
face_vertices_ndc = kal.ops.mesh.index_vertices_by_faces(
vertices_cam[..., :3], faces
)
face_normal_sign = kal.ops.mesh.face_normals(face_vertices_ndc)[
..., 2
]
for idx in range(len(im_base_normals)):
face_idx = (rast[idx, ..., -1].long() - 1).contiguous()
im_normal_sign = torch.sign(face_normal_sign[idx, face_idx])
im_normal_sign[face_idx == -1] = 0
im_base_normals[idx] *= im_normal_sign.unsqueeze(-1)
normal = (im_base_normals + 1) / 2
normal = normal.clip(min=0, max=1)
normal = torch.lerp(torch.zeros_like(normal), normal, mask)
return normal, mask
def transform_normal(
self,
normals: torch.Tensor,
trans_matrix: torch.Tensor,
masks: torch.Tensor,
to_view: bool,
) -> torch.Tensor:
# NOTE: input normals in [0, 1], output normals in [0, 1].
normals = normals.clone()
assert len(normals) == len(trans_matrix)
if not to_view:
# Flip the sign on the x-axis to match inv bae system for global transformation. # noqa
normals[..., 0] = 1 - normals[..., 0]
normals = 2 * normals - 1
b, h, w, c = normals.shape
transformed_normals = []
for normal, matrix in zip(normals, trans_matrix):
# Transform normals using the transformation matrix (4x4).
reshaped_normals = normal.view(-1, c) # (h w 3) -> (hw 3)
padded_vectors = torch.nn.functional.pad(
reshaped_normals, pad=(0, 1), mode="constant", value=0.0
)
transformed_normal = torch.matmul(
padded_vectors, matrix.transpose(0, 1)
)[..., :3]
# Normalize and clip the normals to [0, 1] range.
transformed_normal = F.normalize(transformed_normal, p=2, dim=-1)
transformed_normal = (transformed_normal + 1) / 2
if to_view:
# Flip the sign on the x-axis to match bae system for view transformation. # noqa
transformed_normal[..., 0] = 1 - transformed_normal[..., 0]
transformed_normals.append(transformed_normal.view(h, w, c))
transformed_normals = torch.stack(transformed_normals, dim=0)
if masks is not None:
transformed_normals = torch.lerp(
torch.zeros_like(transformed_normals),
transformed_normals,
masks,
)
return transformed_normals
def az_el_to_points(
azimuths: np.ndarray, elevations: np.ndarray
) -> np.ndarray:
x = np.cos(azimuths) * np.cos(elevations)
y = np.sin(azimuths) * np.cos(elevations)
z = np.sin(elevations)
return np.stack([x, y, z], axis=-1)
def compute_az_el_by_views(
num_view: int, el: float
) -> Tuple[np.ndarray, np.ndarray]:
azimuths = np.arange(num_view) / num_view * np.pi * 2
elevations = np.deg2rad(np.array([el] * num_view))
return azimuths, elevations
def compute_cam_pts_by_az_el(
azs: np.ndarray,
els: np.ndarray,
distance: float,
extra_pts: np.ndarray = None,
) -> np.ndarray:
distances = np.array([distance for _ in range(len(azs))])
cam_pts = az_el_to_points(azs, els) * distances[:, None]
if extra_pts is not None:
cam_pts = np.concatenate([cam_pts, extra_pts], axis=0)
# Align coordinate system.
cam_pts = cam_pts[:, [0, 2, 1]] # xyz -> xzy
cam_pts[..., 2] = -cam_pts[..., 2]
return cam_pts
def compute_cam_pts_by_views(
num_view: int, el: float, distance: float, extra_pts: np.ndarray = None
) -> torch.Tensor:
"""Computes object-center camera points for a given number of views.
Args:
num_view (int): The number of views (camera positions) to compute.
el (float): The elevation angle in degrees.
distance (float): The distance from the origin to the camera.
extra_pts (np.ndarray): Extra camera points postion.
Returns:
torch.Tensor: A tensor containing the camera points for each view, with shape `(num_view, 3)`. # noqa
"""
azimuths, elevations = compute_az_el_by_views(num_view, el)
cam_pts = compute_cam_pts_by_az_el(
azimuths, elevations, distance, extra_pts
)
return cam_pts
def save_images(
images: Union[list[np.ndarray], list[torch.Tensor]],
output_dir: str,
cvt_color: str = None,
format: str = ".png",
to_uint8: bool = True,
verbose: bool = False,
) -> List[str]:
# NOTE: images in [0, 1]
os.makedirs(output_dir, exist_ok=True)
save_paths = []
for idx, image in enumerate(images):
if isinstance(image, torch.Tensor):
image = image.detach().cpu().numpy()
if to_uint8:
image = image.clip(min=0, max=1)
image = (255.0 * image).astype(np.uint8)
if cvt_color is not None:
image = cv2.cvtColor(image, cvt_color)
save_path = os.path.join(output_dir, f"{idx:04d}{format}")
save_paths.append(save_path)
cv2.imwrite(save_path, image)
if verbose:
logger.info(f"Images saved in {output_dir}")
return save_paths
def current_lighting(
azimuths: List[float],
elevations: List[float],
light_factor: float = 1.0,
device: str = "cuda",
):
# azimuths, elevations in degress.
directions = []
for az, el in zip(azimuths, elevations):
az, el = math.radians(az), math.radians(el)
direction = kal.render.lighting.sg_direction_from_azimuth_elevation(
az, el
)
directions.append(direction)
directions = torch.cat(directions, dim=0)
amplitude = torch.ones_like(directions) * light_factor
light_condition = kal.render.lighting.SgLightingParameters(
amplitude=amplitude,
direction=directions,
sharpness=3,
).to(device)
# light_condition = kal.render.lighting.SgLightingParameters.from_sun(
# directions, strength=1, angle=90, color=None
# ).to(device)
return light_condition
def render_pbr(
mesh,
camera,
device="cuda",
cxt=None,
custom_materials=None,
light_factor=1.0,
):
if cxt is None:
cxt = dr.RasterizeCudaContext()
light_condition = current_lighting(
azimuths=[0, 90, 180, 270],
elevations=[90, 60, 30, 20],
light_factor=light_factor,
device=device,
)
render_res = kal.render.easy_render.render_mesh(
camera,
mesh,
lighting=light_condition,
nvdiffrast_context=cxt,
custom_materials=custom_materials,
)
image = render_res[kal.render.easy_render.RenderPass.render]
image = image.clip(0, 1)
albedo = render_res[kal.render.easy_render.RenderPass.albedo]
albedo = albedo.clip(0, 1)
diffuse = render_res[kal.render.easy_render.RenderPass.diffuse]
diffuse = diffuse.clip(0, 1)
normal = render_res[kal.render.easy_render.RenderPass.normals]
normal = normal.clip(-1, 1)
return image, albedo, diffuse, normal
def load_saved_normal(path: str) -> np.ndarray:
image_paths = glob(os.path.join(path, "*.jpg"))
images = []
for path in sorted(image_paths):
image = cv2.imread(path)
image = image[..., ::-1] # rgb -> bgr
images.append(image)
images = np.stack(images, axis=0)
return images
def _move_to_target_device(data, device: str):
if isinstance(data, dict):
for key, value in data.items():
data[key] = _move_to_target_device(value, device)
elif isinstance(data, torch.Tensor):
return data.to(device)
return data
def _encode_prompt(
prompt_batch,
text_encoders,
tokenizers,
proportion_empty_prompts=0,
is_train=True,
):
prompt_embeds_list = []
captions = []
for caption in prompt_batch:
if random.random() < proportion_empty_prompts:
captions.append("")
elif isinstance(caption, str):
captions.append(caption)
elif isinstance(caption, (list, np.ndarray)):
captions.append(random.choice(caption) if is_train else caption[0])
with torch.no_grad():
for tokenizer, text_encoder in zip(tokenizers, text_encoders):
text_inputs = tokenizer(
captions,
padding="max_length",
max_length=256,
truncation=True,
return_tensors="pt",
).to(text_encoder.device)
output = text_encoder(
input_ids=text_inputs.input_ids,
attention_mask=text_inputs.attention_mask,
position_ids=text_inputs.position_ids,
output_hidden_states=True,
)
# We are only interested in the pooled output of the text encoder.
prompt_embeds = output.hidden_states[-2].permute(1, 0, 2).clone()
pooled_prompt_embeds = output.hidden_states[-1][-1, :, :].clone()
bs_embed, seq_len, _ = prompt_embeds.shape
prompt_embeds = prompt_embeds.view(bs_embed, seq_len, -1)
prompt_embeds_list.append(prompt_embeds)
prompt_embeds = torch.concat(prompt_embeds_list, dim=-1)
pooled_prompt_embeds = pooled_prompt_embeds.view(bs_embed, -1)
return prompt_embeds, pooled_prompt_embeds
def load_llm_models(pretrained_model_name_or_path: str, device: str):
tokenizer = ChatGLMTokenizer.from_pretrained(
pretrained_model_name_or_path,
subfolder="text_encoder",
)
text_encoder = ChatGLMModel.from_pretrained(
pretrained_model_name_or_path,
subfolder="text_encoder",
).to(device)
text_encoders = [
text_encoder,
]
tokenizers = [
tokenizer,
]
logger.info(f"Load model from {pretrained_model_name_or_path} done.")
return tokenizers, text_encoders
def prelabel_text_feature(
prompt_batch: List[str],
output_dir: str,
tokenizers: nn.Module,
text_encoders: nn.Module,
) -> List[str]:
os.makedirs(output_dir, exist_ok=True)
# prompt_batch ["text..."]
prompt_embeds, pooled_prompt_embeds = _encode_prompt(
prompt_batch, text_encoders, tokenizers
)
prompt_embeds = _move_to_target_device(prompt_embeds, device="cpu")
pooled_prompt_embeds = _move_to_target_device(
pooled_prompt_embeds, device="cpu"
)
data_dict = dict(
prompt_embeds=prompt_embeds, pooled_prompt_embeds=pooled_prompt_embeds
)
save_path = os.path.join(output_dir, "text_feat.pth")
torch.save(data_dict, save_path)
return save_path
def calc_face_normals(
vertices: torch.Tensor, # V,3 first vertex may be unreferenced
faces: torch.Tensor, # F,3 long, first face may be all zero
normalize: bool = False,
) -> torch.Tensor: # F,3
full_vertices = vertices[faces] # F,C=3,3
v0, v1, v2 = full_vertices.unbind(dim=1) # F,3
face_normals = torch.cross(v1 - v0, v2 - v0, dim=1) # F,3
if normalize:
face_normals = F.normalize(
face_normals, eps=1e-6, dim=1
) # TODO inplace?
return face_normals # F,3
def calc_vertex_normals(
vertices: torch.Tensor, # V,3 first vertex may be unreferenced
faces: torch.Tensor, # F,3 long, first face may be all zero
face_normals: torch.Tensor = None, # F,3, not normalized
) -> torch.Tensor: # F,3
_F = faces.shape[0]
if face_normals is None:
face_normals = calc_face_normals(vertices, faces)
vertex_normals = torch.zeros(
(vertices.shape[0], 3, 3), dtype=vertices.dtype, device=vertices.device
) # V,C=3,3
vertex_normals.scatter_add_(
dim=0,
index=faces[:, :, None].expand(_F, 3, 3),
src=face_normals[:, None, :].expand(_F, 3, 3),
)
vertex_normals = vertex_normals.sum(dim=1) # V,3
return F.normalize(vertex_normals, eps=1e-6, dim=1)
def normalize_vertices_array(
vertices: Union[torch.Tensor, np.ndarray],
mesh_scale: float = 1.0,
exec_norm: bool = True,
):
if isinstance(vertices, torch.Tensor):
bbmin, bbmax = vertices.min(0)[0], vertices.max(0)[0]
else:
bbmin, bbmax = vertices.min(0), vertices.max(0) # (3,)
center = (bbmin + bbmax) * 0.5
bbsize = bbmax - bbmin
scale = 2 * mesh_scale / bbsize.max()
if exec_norm:
vertices = (vertices - center) * scale
return vertices, scale, center
def load_mesh_to_unit_cube(
mesh_file: str,
mesh_scale: float = 1.0,
) -> tuple[trimesh.Trimesh, float, list[float]]:
if not os.path.exists(mesh_file):
raise FileNotFoundError(f"mesh_file path {mesh_file} not exists.")
mesh = trimesh.load(mesh_file)
if isinstance(mesh, trimesh.Scene):
mesh = trimesh.utils.concatenate(mesh)
vertices, scale, center = normalize_vertices_array(
mesh.vertices, mesh_scale
)
mesh.vertices = vertices
return mesh, scale, center
def as_list(obj):
if isinstance(obj, (list, tuple)):
return obj
elif isinstance(obj, set):
return list(obj)
else:
return [obj]
@dataclass
class CameraSetting:
"""Camera settings for images rendering."""
num_images: int
elevation: list[float]
distance: float
resolution_hw: tuple[int, int]
fov: float
at: tuple[float, float, float] = field(
default_factory=lambda: (0.0, 0.0, 0.0)
)
up: tuple[float, float, float] = field(
default_factory=lambda: (0.0, 1.0, 0.0)
)
device: str = "cuda"
near: float = 1e-2
far: float = 1e2
def __post_init__(
self,
):
h = self.resolution_hw[0]
f = (h / 2) / math.tan(self.fov / 2)
cx = self.resolution_hw[1] / 2
cy = self.resolution_hw[0] / 2
Ks = [
[f, 0, cx],
[0, f, cy],
[0, 0, 1],
]
self.Ks = Ks
@dataclass
class RenderItems(str, Enum):
IMAGE = "image_color"
ALPHA = "image_mask"
VIEW_NORMAL = "image_view_normal"
GLOBAL_NORMAL = "image_global_normal"
POSITION_MAP = "image_position"
DEPTH = "image_depth"
ALBEDO = "image_albedo"
DIFFUSE = "image_diffuse"
def compute_az_el_by_camera_params(
camera_params: CameraSetting, flip_az: bool = False
):
num_view = camera_params.num_images // len(camera_params.elevation)
view_interval = 2 * np.pi / num_view / 2
azimuths = []
elevations = []
for idx, el in enumerate(camera_params.elevation):
azs = np.arange(num_view) / num_view * np.pi * 2 + idx * view_interval
if flip_az:
azs *= -1
els = np.deg2rad(np.array([el] * num_view))
azimuths.append(azs)
elevations.append(els)
azimuths = np.concatenate(azimuths, axis=0)
elevations = np.concatenate(elevations, axis=0)
return azimuths, elevations
def init_kal_camera(camera_params: CameraSetting) -> Camera:
azimuths, elevations = compute_az_el_by_camera_params(camera_params)
cam_pts = compute_cam_pts_by_az_el(
azimuths, elevations, camera_params.distance
)
up = torch.cat(
[
torch.tensor(camera_params.up).repeat(camera_params.num_images, 1),
],
dim=0,
)
camera = Camera.from_args(
eye=torch.tensor(cam_pts),
at=torch.tensor(camera_params.at),
up=up,
fov=camera_params.fov,
height=camera_params.resolution_hw[0],
width=camera_params.resolution_hw[1],
near=camera_params.near,
far=camera_params.far,
device=camera_params.device,
)
return camera
def import_kaolin_mesh(mesh_path: str, with_mtl: bool = False):
if mesh_path.endswith(".glb"):
mesh = kal.io.gltf.import_mesh(mesh_path)
elif mesh_path.endswith(".obj"):
with_material = True if with_mtl else False
mesh = kal.io.obj.import_mesh(mesh_path, with_materials=with_material)
if with_mtl and mesh.materials and len(mesh.materials) > 0:
material = kal.render.materials.PBRMaterial()
assert (
"map_Kd" in mesh.materials[0]
), "'map_Kd' not found in materials."
material.diffuse_texture = mesh.materials[0]["map_Kd"] / 255.0
mesh.materials = [material]
elif mesh_path.endswith(".ply"):
mesh = trimesh.load(mesh_path)
mesh_path = mesh_path.replace(".ply", ".obj")
mesh.export(mesh_path)
mesh = kal.io.obj.import_mesh(mesh_path)
elif mesh_path.endswith(".off"):
mesh = kal.io.off.import_mesh(mesh_path)
else:
raise RuntimeError(
f"{mesh_path} mesh type not supported, "
"supported mesh type `.glb`, `.obj`, `.ply`, `.off`."
)
return mesh
def save_mesh_with_mtl(
vertices: np.ndarray,
faces: np.ndarray,
uvs: np.ndarray,
texture: Union[Image.Image, np.ndarray],
output_path: str,
material_base=(250, 250, 250, 255),
) -> trimesh.Trimesh:
if isinstance(texture, np.ndarray):
texture = Image.fromarray(texture)
mesh = trimesh.Trimesh(
vertices,
faces,
visual=trimesh.visual.TextureVisuals(uv=uvs, image=texture),
)
mesh.visual.material = trimesh.visual.material.SimpleMaterial(
image=texture,
diffuse=material_base,
ambient=material_base,
specular=material_base,
)
dir_name = os.path.dirname(output_path)
os.makedirs(dir_name, exist_ok=True)
_ = mesh.export(output_path)
# texture.save(os.path.join(dir_name, f"{file_name}_texture.png"))
logger.info(f"Saved mesh with texture to {output_path}")
return mesh
def get_images_from_grid(
image: Union[str, Image.Image], img_size: int
) -> list[Image.Image]:
if isinstance(image, str):
image = Image.open(image)
view_images = np.array(image)
view_images = np.concatenate(
[view_images[:img_size, ...], view_images[img_size:, ...]], axis=1
)
images = np.split(view_images, view_images.shape[1] // img_size, axis=1)
images = [Image.fromarray(img) for img in images]
return images
def post_process_texture(texture: np.ndarray, iter: int = 2) -> np.ndarray:
for _ in range(iter):
texture = cv2.fastNlMeansDenoisingColored(texture, None, 13, 13, 9, 27)
texture = cv2.bilateralFilter(
texture, d=9, sigmaColor=80, sigmaSpace=80
)
return texture