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--- |
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language: |
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- en |
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license: creativeml-openrail-m |
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tags: |
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- stable-diffusion |
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- text-to-image |
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- diffusers |
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inference: true |
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--- |
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### Firewatch Diffusion |
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This model is trained on in-game footages, and some game posters by OllyMoss. |
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The model can make good looking nature sceneries similar to the game art style, with some objects. |
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It can not make portraits at all, since throughout the game you don't actually meet any characters. |
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To reference the art style, use the token: fwatch style |
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Here are some samples. |
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**Sneneries** |
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![fwatch.png](https://s3.amazonaws.com/moonup/production/uploads/1670473030496-635eafb49f24f6db0a1eafd1.png) |
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![fwatch2.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031879-635eafb49f24f6db0a1eafd1.png) |
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Prompt used: |
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Beautiful *mountain/lake/beach/etc* in fwatch style |
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Guidance: 7 |
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Steps: 65 using DDIM |
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I'm not a prompt wizard so you can definitely get better results with some tuning. |
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**Objects** |
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![fwatch3.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031927-635eafb49f24f6db0a1eafd1.png) |
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