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FArguments | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Slate | struct FArguments : public [TSlateBaseNamedArgs< SThrobber >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SThrobber::InvalidatePieceImage | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Invalidate theSCircularThrobberwith the correct reason. You should invalidate when you are changing a property of SlateBrush after the SlateBrush was set to theSCircularThrobber. | Slate | void InvalidatePieceImage() | [] |
SThrobber::FArguments::Animate | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Which aspects of the throbber to animate | Slate | WidgetArgsType & Animate &40; EAnimation InArg &41; | [] |
SThrobber::SetAnimate | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Sets which aspects of the throbber to animate | Slate | void SetAnimate ( [EAnimation](API\Runtime\Slate\Widgets\Images\SThrobber\EAnimation) InAnimate ) | [] |
SThrobber::SetNumPieces | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Sets how many pieces there are | Slate | void SetNumPieces ( int InNumPieces ) | [] |
SThrobber::SetPieceImage | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | Sets what each segment of the throbber looks like. | Slate | void SetPieceImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InPieceImage ) | [] |
SThrobber | /Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h | A throbber widget that uses 5 zooming circles in a row. | Slate | class SThrobber : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
FVirtualKeyboardOptions::FVirtualKeyboardOptions | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | FVirtualKeyboardOptions() | [] |
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FVirtualKeyboardOptions | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | struct FVirtualKeyboardOptions | [
{
"type": "bool",
"name": "bEnableAutocorrect",
"description": "Enables autocorrect for this widget, if supported by the platform's virtual keyboard."
}
] |
|
INumericTypeInterface::GetMaxFractionalDigits | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Slate | int32 GetMaxFractionalDigits() const | [] |
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INumericTypeInterface::FromString | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Slate | [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > FromString ( const [FString](API\Runtime\Core\Containers\FString) & InString, const NumericType & ExistingValue ) | [] |
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INumericTypeInterface::GetMinFractionalDigits | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Gets the minimum and maximum fractional digits. | Slate | int32 GetMinFractionalDigits() const | [] |
INumericTypeInterface::GetOnSettingChanged | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Optional callback to broadcast when a setting in the type interface changes | Slate | virtual FOnSettingChanged * GetOnSettingChanged() | [] |
INumericTypeInterface::IsCharacterValid | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Check whether the typed character is valid | Slate | bool IsCharacterValid ( TCHAR InChar ) const | [] |
INumericTypeInterface::SetMinFractionalDigits | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Sets the minimum and maximum fractional digits - A minimum greater than 0 will always have that many trailing zeros | Slate | void SetMinFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue ) | [] |
INumericTypeInterface::SetMaxFractionalDigits | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Slate | void SetMaxFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue ) | [] |
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INumericTypeInterface::ToString | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Convert the type to/from a string | Slate | [FString](API\Runtime\Core\Containers\FString) ToString ( const NumericType & Value ) const | [] |
INumericTypeInterface | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Interface to provide specific functionality for dealing with a numeric type. Currently includes string conversion functionality. | Slate | template<typename NumericType> struct INumericTypeInterface | [] |
INumericTypeInterface::~INumericTypeInterface | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h | Slate | virtual ~INumericTypeInterface() | [] |
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IVirtualKeyboardEntry::GetHintText | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Returns the hint text.
HintText | Slate | [FText](API\Runtime\Core\Internationalization\FText) GetHintText() const | [] |
IVirtualKeyboardEntry::GetSelection | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | bool GetSelection ( int & OutSelStart, int & OutSelEnd ) | [] |
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IVirtualKeyboardEntry::GetVirtualKeyboardOptions | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Returns additional virtual keyboard options | Slate | [FVirtualKeyboardOptions](API\Runtime\Slate\Widgets\Input\FVirtualKeyboardOptions) GetVirtualKeyboardOptions() const | [] |
IVirtualKeyboardEntry::GetVirtualKeyboardType | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Returns the virtual keyboard type.
VirtualKeyboardType | Slate | EKeyboardType GetVirtualKeyboardType() const | [] |
IVirtualKeyboardEntry::GetText | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Returns the text.
Text | Slate | [FText](API\Runtime\Core\Internationalization\FText) GetText() const | [] |
IVirtualKeyboardEntry::IsMultilineEntry | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Returns whether the entry is multi-line
Whether the entry is multi-line | Slate | bool IsMultilineEntry() const | [] |
IVirtualKeyboardEntry::SetSelectionFromVirtualKeyboard | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | void SetSelectionFromVirtualKeyboard ( int InSelStart, int SelEnd ) | [] |
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IVirtualKeyboardEntry::~IVirtualKeyboardEntry | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | virtual ~IVirtualKeyboardEntry() | [] |
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IVirtualKeyboardEntry::SetTextFromVirtualKeyboard | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Sets the text to that entered by the virtual keyboard | Slate | void SetTextFromVirtualKeyboard ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewText, ETextEntryType TextEntryType ) | [] |
IVirtualKeyboardEntry | /Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h | Slate | class IVirtualKeyboardEntry | [
{
"type": "FOnSelectionCha...",
"name": "OnSelectionChanged",
"description": ""
}
] |
|
SButton::ComputeDesiredSize | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size. | Slate | virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const | [] |
SButton::Construct | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Construct this widget | Slate | void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SButton\FArguments) & InArgs ) | [] |
SButton::CreateAccessibleWidget | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FSlateAccessibleWidget > CreateAccessibleWidget() | [] |
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SButton::ExecuteHoverStateChanged | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | void ExecuteHoverStateChanged ( bool bPlaySound ) | [] |
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SButton::ExecuteOnClick | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Execute the "OnClicked" delegate, and get the reply | Slate | [FReply](API\Runtime\SlateCore\Input\FReply) ExecuteOnClick() | [] |
SButton::FArguments::ButtonStyle | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The visual style of the button | Slate | WidgetArgsType & ButtonStyle &40; const FButtonStyle &42; InArg &41; | [] |
SButton::FArguments::ButtonColorAndOpacity | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & ButtonColorAndOpacity &40; const TAttribute< FSlateColor > & InAttribute &41; | [] |
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SButton::FArguments::ClickMethod | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Sets the rules to use for determining whether the button was clicked. This is an advanced setting and generally should be left as the default. | Slate | WidgetArgsType & ClickMethod &40; EButtonClickMethod::Type InArg &41; | [] |
SButton::FArguments::Content | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slot for this button's content (optional) | Slate | NamedSlotProperty< FArguments > Content&40;&41; | [] |
SButton::FArguments::ContentPadding | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Spacing between button's border and the content. | Slate | WidgetArgsType & ContentPadding &40; const TAttribute< FMargin > & InAttribute &41; | [] |
SButton::FArguments::ContentScale | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & ContentScale &40; const TAttribute< FVector2D > & InAttribute &41; | [] |
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SButton::FArguments::DesiredSizeScale | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & DesiredSizeScale &40; const TAttribute< FVector2D > & InAttribute &41; | [] |
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SButton::FArguments::ForegroundColor | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & ForegroundColor &40; const TAttribute< FSlateColor > & InAttribute &41; | [] |
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SButton::FArguments::HAlign | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Horizontal alignment | Slate | WidgetArgsType & HAlign &40; EHorizontalAlignment InArg &41; | [] |
SButton::FArguments::HoveredSoundOverride | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The sound to play when the button is hovered | Slate | WidgetArgsType & HoveredSoundOverride &40; TOptional< FSlateSound > InArg &41; | [] |
SButton::FArguments::IsFocusable | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Sometimes a button should only be mouse-clickable and never keyboard focusable. | Slate | WidgetArgsType & IsFocusable &40; bool InArg &41; | [] |
SButton::FArguments::OnClicked | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when the button is clicked | Slate | WidgetArgsType & OnClicked &40; const FOnClicked & InDelegate &41; | [] |
SButton::FArguments::OnPressed | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when the button is pressed | Slate | WidgetArgsType & OnPressed &40; const FSimpleDelegate & InDelegate &41; | [] |
SButton::FArguments::OnHovered | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & OnHovered &40; const FSimpleDelegate & InDelegate &41; | [] |
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SButton::FArguments::OnReleased | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when the button is released | Slate | WidgetArgsType & OnReleased &40; const FSimpleDelegate & InDelegate &41; | [] |
SButton::FArguments::OnUnhovered | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | WidgetArgsType & OnUnhovered &40; const FSimpleDelegate & InDelegate &41; | [] |
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SButton::FArguments::operator[] | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41; | [] |
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SButton::FArguments::PressMethod | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | How should the button be clicked with keyboard/controller button events? | Slate | WidgetArgsType & PressMethod &40; EButtonPressMethod::Type InArg &41; | [] |
SButton::FArguments::TextFlowDirection | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Which text flow direction should we use? (unset to use the default returned by GetDefaultTextFlowDirection) | Slate | WidgetArgsType & TextFlowDirection &40; TOptional< ETextFlowDirection > InArg &41; | [] |
SButton::FArguments::Text | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The text to display in this button, if no custom content is specified | Slate | WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41; | [] |
SButton::FArguments::PressedSoundOverride | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The sound to play when the button is pressed | Slate | WidgetArgsType & PressedSoundOverride &40; TOptional< FSlateSound > InArg &41; | [] |
SButton::FArguments::TextShapingMethod | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Which text shaping method should we use? (unset to use the default returned by GetDefaultTextShapingMethod) | Slate | WidgetArgsType & TextShapingMethod &40; TOptional< ETextShapingMethod > InArg &41; | [] |
SButton::FArguments::TextStyle | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The text style of the button | Slate | WidgetArgsType & TextStyle &40; const FTextBlockStyle &42; InArg &41; | [] |
SButton::FArguments::VAlign | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Vertical alignment | Slate | WidgetArgsType & VAlign &40; EVerticalAlignment InArg &41; | [] |
SButton::FArguments::FArguments | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | FArguments&40;&41; | [] |
|
WidgetArgsType | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | typedef FArguments WidgetArgsType | [] |
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FArguments | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | struct FArguments : public [TSlateBaseNamedArgs< SButton >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SButton::GetBorder | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | An image that represents this button's border | Slate | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetBorder() const | [] |
SButton::GetAppearPressedAttribute | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | the AppearPressed attribute. | Slate | [TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< bool > GetAppearPressedAttribute() const | [] |
SButton::GetBorderForegroundColorAttribute | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | the BorderForegroundColor attribute. | Slate | [TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) > GetBorderForegroundColorAttribute() const | [] |
SButton::FArguments::TouchMethod | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | How should the button be clicked with touch events? | Slate | WidgetArgsType & TouchMethod &40; EButtonTouchMethod::Type InArg &41; | [] |
SButton::GetCombinedPadding | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | combines the user-specified margin and the button's internal margin. | Slate | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetCombinedPadding() const | [] |
SButton::GetClickMethodFromInputType | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Utility function to translate other input click methods to regular ones. | Slate | [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) > GetClickMethodFromInputType ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const | [] |
SButton::GetContentPaddingAttribute | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | the ContentPadding attribute. | Slate | [TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > GetContentPaddingAttribute() const | [] |
SButton::GetDisabledForegroundColor | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | the Foreground color that this widget sets when this widget or any of its ancestors are disabled; unset options if the widget does not set a foreground color | Slate | virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetDisabledForegroundColor() const | [] |
SButton::GetForegroundColor | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | the Foreground color that this widget sets; unset options if the widget does not set a foreground color | Slate | virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const | [] |
SButton::GetShowDisabledEffect | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | True if the disabled effect should be shown. | Slate | bool GetShowDisabledEffect() const | [] |
SButton::GetWidgetClass | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | virtual const [FSlateWidgetClassData](API\Runtime\SlateCore\Widgets\FSlateWidgetClassData) & GetWidgetClass() const | [] |
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SButton::IsInteractable | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Is this widget interactive or not? Defaults to false | Slate | virtual bool IsInteractable() const | [] |
SButton::IsPreciseTapOrClick | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Utility function to determine if the incoming mouse event is for a precise tap or click | Slate | bool IsPreciseTapOrClick ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const | [] |
SButton::IsPressed | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | IsPressed used to be virtual. Use SetAppearPressed to assign an attribute if you need to override the default behavior.
True if pressed, otherwise false | Slate | bool IsPressed() const | [] |
SButton::OnFocusLost | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when this widget loses focus. This event does not bubble. | Slate | virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent ) | [] |
SButton::OnKeyDown | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called after a key is pressed when this widget has focus (this event bubbles if not handled)
Returns whether the event was handled, along with other possible actions | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
SButton::OnKeyUp | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called after a key is released when this widget has focus
Returns whether the event was handled, along with other possible actions | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
SButton::OnMouseButtonDoubleClick | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when a mouse button is double clicked. Override this in derived classes.
Returns whether the event was handled, along with other possible actions | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent ) | [] |
SButton::OnMouseButtonDown | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SButton::OnMouseButtonUp | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SButton::OnMouseCaptureLost | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Called when this widget had captured the mouse, but that capture has been revoked for some reason. | Slate | virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent ) | [] |
SButton::OnMouseEnter | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy. | Slate | virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SButton::OnMouseLeave | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy. | Slate | virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SButton::OnMouseMove | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The system calls this method to notify the widget that a mouse moved within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Slate | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SButton::PlayHoverSound | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Play the hovered sound | Slate | void PlayHoverSound() const | [] |
SButton::OnPaint | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children. | Slate | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const | [] |
SButton::PlayPressedSound | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Play the pressed sound | Slate | void PlayPressedSound() const | [] |
SButton::Press | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Press the button | Slate | virtual void Press() | [] |
PrivateParentType | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | typedef [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder) PrivateParentType | [] |
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PrivateThisType | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | typedef [SButton](API\Runtime\Slate\Widgets\Input\SButton) PrivateThisType | [] |
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SButton::Release | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Release the button | Slate | virtual void Release() | [] |
SButton::SetAppearPressed | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Set the AppearPressed look. | Slate | void SetAppearPressed ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InValue ) | [] |
SButton::SetButtonStyle | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | See ButtonStyle attribute | Slate | void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) * ButtonStyle ) | [] |
SButton::SetClickMethod | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Slate | void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod ) | [] |
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SButton::SetContentPadding | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | See ContentPadding attribute | Slate | void SetContentPadding ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > InContentPadding ) | [] |
SButton::SetHoveredSound | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | See HoveredSound attribute | Slate | void SetHoveredSound ( [TOptional](API\Runtime\Core\IO\TOptional)< [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) > InHoveredSound ) | [] |
SButton::SetIsFocusable | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Set if this button can be focused | Slate | void SetIsFocusable ( bool bInIsFocusable ) | [] |
SButton::SetOnClicked | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | See OnClicked event | Slate | void SetOnClicked ( FOnClicked InOnClicked ) | [] |
SButton::SetOnHovered | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h | Set OnHovered event | Slate | void SetOnHovered ( FSimpleDelegate InOnHovered ) | [] |
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