className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
SCheckBox
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SCheckBox.h
Check box Slate control
Slate
class SCheckBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "constFSlateBru...", "name": "BackgroundHoveredImage", "description": "Image to use for the checkbox background when hovered" }, { "type": "constFSlateBru...", "name": "BackgroundImage", "description": "Image to use for the checkbox background" }, { "type": "constFSlateBru...", "name": "BackgroundPressedImage", "description": "Image to use for the checkbox background when pressed" }, { "type": "bool", "name": "bCheckBoxContentUsesAutoWidth", "description": "Whether or not the checkbox content is arranged using auto-width when in checkbox mode." }, { "type": "bool", "name": "bIsFocusable", "description": "When true, this checkbox will be keyboard focusable. Defaults to true." }, { "type": "bool", "name": "bIsPressed", "description": "True if this check box is currently in a pressed state" }, { "type": "TAttribute<FSl...", "name": "BorderBackgroundColorOverride", "description": "Overrides border background color in the widget style, if set" }, { "type": "TOptional<ESla...", "name": "CheckBoxTypeOverride", "description": "Overrides checkbox type in the widget style, if set" }, { "type": "constFSlateBru...", "name": "CheckedHoveredImage", "description": "Image to use when the checkbox is checked and hovered" }, { "type": "constFSlateBru...", "name": "CheckedImage", "description": "Image to use when the checkbox is checked" }, { "type": "constFSlateBru...", "name": "CheckedPressedImage", "description": "Image to use when the checkbox is checked and pressed" }, { "type": "FSlateSound", "name": "CheckedSound", "description": "The Sound to play when the check box is checked" }, { "type": "EButtonClickMet...", "name": "ClickMethod", "description": "Sets whether a click should be triggered on mouse down, mouse up, or that both a mouse down and up are required." }, { "type": "TSharedPtr<SBo...", "name": "ContentContainer", "description": "When in toggle button mode, this will hold the pointer to the toggle button's border" }, { "type": "TAttribute<FSl...", "name": "ForegroundColorOverride", "description": "Overrides foreground color in the widget style, if set" }, { "type": "EHorizontalAlig...", "name": "HorizontalAlignment", "description": "Horiz align setting if in togglebox mode" }, { "type": "FSlateSound", "name": "HoveredSound", "description": "The Sound to play when the check box is hovered" }, { "type": "TAttribute< ECh...", "name": "IsCheckboxChecked", "description": "Are we checked" }, { "type": "FOnCheckStateCh...", "name": "OnCheckStateChanged", "description": "Delegate called when the check box changes state" }, { "type": "FOnGetContent", "name": "OnGetMenuContent", "description": "Delegate to execute to get the menu content of this button" }, { "type": "TAttribute<FMa...", "name": "PaddingOverride", "description": "Overrides padding in the widget style, if set" }, { "type": "TEnumAsByte<EB...", "name": "PressMethod", "description": "How should the button be clicked with keyboard/controller button events?" }, { "type": "constFCheckBox...", "name": "Style", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TouchMethod", "description": "How should the button be clicked with touch events?" }, { "type": "constFSlateBru...", "name": "UncheckedHoveredImage", "description": "Image to use when the checkbox is unchecked and hovered" }, { "type": "constFSlateBru...", "name": "UncheckedImage", "description": "Image to use when the checkbox is unchecked" }, { "type": "constFSlateBru...", "name": "UncheckedPressedImage", "description": "Image to use when the checkbox is unchecked and pressed" }, { "type": "FSlateSound", "name": "UncheckedSound", "description": "The Sound to play when the check box is unchecked" }, { "type": "constFSlateBru...", "name": "UndeterminedHoveredImage", "description": "Image to use when the checkbox is in an ambiguous state and hovered" }, { "type": "constFSlateBru...", "name": "UndeterminedImage", "description": "Image to use when the checkbox is in an ambiguous state" }, { "type": "constFSlateBru...", "name": "UndeterminedPressedImage", "description": "Image to use when the checkbox is in an ambiguous state and pressed" } ]
SComboButton::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Construct the widget from a declaration
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SComboButton\FArguments) & InArgs )
[]
SComboButton::FArguments::ButtonColorAndOpacity
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & ButtonColorAndOpacity &40; const TAttribute< FSlateColor > & InAttribute &41;
[]
SComboButton::FArguments::ButtonStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
The visual style of the button (overrides ComboButtonStyle)
Slate
WidgetArgsType & ButtonStyle &40; const FButtonStyle &42; InArg &41;
[]
SComboButton::FArguments::ButtonContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
NamedSlotProperty< FArguments > ButtonContent&40;&41;
[]
SComboButton::FArguments::ComboButtonStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & ComboButtonStyle &40; const FComboButtonStyle &42; InArg &41;
[]
SComboButton::FArguments::CollapseMenuOnParentFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
True if this combo's menu should be collapsed when our parent receives focus, false (default) otherwise
Slate
WidgetArgsType & CollapseMenuOnParentFocus &40; bool InArg &41;
[]
SComboButton::FArguments::ContentPadding
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & ContentPadding &40; const TAttribute< FMargin > & InAttribute &41;
[]
SComboButton::FArguments::ForegroundColor
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & ForegroundColor &40; const TAttribute< FSlateColor > & InAttribute &41;
[]
SComboButton::FArguments::HAlign
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & HAlign &40; EHorizontalAlignment InArg &41;
[]
SComboButton::FArguments::HasDownArrow
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & HasDownArrow &40; bool InArg &41;
[]
SComboButton::FArguments::IsFocusable
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & IsFocusable &40; bool InArg &41;
[]
SComboButton::FArguments::MenuContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Optional static menu content. If the menu content needs to be dynamically built, use the OnGetMenuContent event
Slate
NamedSlotProperty< FArguments > MenuContent&40;&41;
[]
SComboButton::FArguments::Method
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Spawn a new window or reuse current window for this combo
Slate
WidgetArgsType & Method &40; TOptional< EPopupMethod > InArg &41;
[]
SComboButton::FArguments::MenuPlacement
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & MenuPlacement &40; const TAttribute< EMenuPlacement > & InAttribute &41;
[]
SComboButton::FArguments::OnComboBoxOpened
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & OnComboBoxOpened &40; const FOnComboBoxOpened & InDelegate &41;
[]
SComboButton::FArguments::OnGetMenuContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Sets an event handler to generate a widget dynamically when the menu is needed.
Slate
WidgetArgsType & OnGetMenuContent &40; const FOnGetContent & InDelegate &41;
[]
SComboButton::FArguments::OnMenuOpenChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & OnMenuOpenChanged &40; const FOnIsOpenChanged & InDelegate &41;
[]
SComboButton::FArguments::VAlign
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
WidgetArgsType & VAlign &40; EVerticalAlignment InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
typedef FArguments WidgetArgsType
[]
SComboButton::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SComboButton >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SComboButton::GetFilteredToolTipText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Called to query the tool tip text for this widget, but will return an empty text when the menu is already open Tool tip text, or an empty text if filtered out
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetFilteredToolTipText ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > ToolTipText ) const
[]
SComboButton::OnButtonClicked
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Handle the button being clicked by summoning the ComboButton.
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnButtonClicked()
[]
SComboButton::OnKeyDown
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SComboButton::SetButtonContentPadding
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
See the padding for button content.
Slate
void SetButtonContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
SComboButton::SetMenuContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
See MenuContent attribute
Slate
virtual void SetMenuContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InMenuContent )
[]
SComboButton::SetHasDownArrow
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Add/remove the expanding arrow.
Slate
void SetHasDownArrow ( bool InHasArrowDown )
[]
SComboButton::SetMenuContentWidgetToFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
Slate
void SetMenuContentWidgetToFocus ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidgetToFocusPtr )
[]
SComboButton::SetOnGetMenuContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
See the OnGetMenuContent event
Slate
void SetOnGetMenuContent ( FOnGetContent InOnGetMenuContent )
[]
SComboButton
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboButton.h
A button that, when clicked, brings up a popup.
Slate
class SComboButton : public [SMenuAnchor](API\Runtime\Slate\Widgets\Input\SMenuAnchor)
[ { "type": "bool", "name": "bIsFocusable", "description": "Can this button be focused?" }, { "type": "SHorizontalBox:...", "name": "ButtonContentSlot", "description": "Area where the button's content resides" }, { "type": "TWeakPtr<SWidg...", "name": "ContentWidgetPtr", "description": "The content widget, if any, set by the user on creation" }, { "type": "constFSlateBru...", "name": "MenuBorderBrush", "description": "Brush to use to add a \"menu border\" around the drop-down content" }, { "type": "FMargin", "name": "MenuBorderPadding", "description": "Padding to use to add a \"menu border\" around the drop-down content" }, { "type": "FOnComboBoxOpen...", "name": "OnComboBoxOpened", "description": "Delegate to execute when the combo list is opened" }, { "type": "TWeakPtr<SWidg...", "name": "WidgetToFocusPtr", "description": "" } ]
SComboRow::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Constructs this widget.
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SComboRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable )
[]
SComboRow::FArguments::Content
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
NamedSlotProperty< FArguments > Content&40;&41;
[]
SComboRow::FArguments::operator[]
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SComboRow::FArguments::Style
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
WidgetArgsType & Style &40; const FTableRowStyle &42; InArg &41;
[]
SComboRow::FArguments::Padding
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
WidgetArgsType & Padding &40; const TAttribute< FMargin > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SComboRow >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SComboRow::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
FArguments&40;&41;
[]
SComboRow::OnMouseButtonDown
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Handle case where user clicks on an existing selected item
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SComboRow
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SComboBox.h
Slate
template<typename OptionType> class SComboRow : public [STableRow< OptionType >](API\Runtime\Slate\Widgets\Views\STableRow)
[]
SEditableText::AnyTextSelected
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Query to see if any text is selected within the document
Slate
bool AnyTextSelected() const
[]
SEditableText::BeginSearch
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Begin a new text search (this is called automatically when the bound search text changes)
Slate
void BeginSearch ( const [FText](API\Runtime\Core\Internationalization\FText) & InSearchText, const [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) InSearchCase, const bool InReverse )
[]
SEditableText::AdvanceSearch
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Advance the current search to the next match (does nothing if not currently searching)
Slate
void AdvanceSearch ( const bool InReverse )
[]
SEditableText::BuildContextMenuContent
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Build the context menu content to use for this widget (if any)
Slate
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > BuildContextMenuContent() const
[]
SEditableText::CanInsertCarriageReturn
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Are we currently able to insert a carriage return? (some widgets have modifier keys that need to be pressed)
Slate
virtual bool CanInsertCarriageReturn() const
[]
SEditableText::CacheDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The system calls this method. It performs a breadth-first traversal of every visible widget and asks each widget to cache how big it needs to be in order to present all of its content.
Slate
virtual void CacheDesiredSize ( float InLayoutScaleMultiplier )
[]
SEditableText::CanTypeCharacter
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Are we able to insert the given character into our text?
Slate
virtual bool CanTypeCharacter ( const TCHAR InChar ) const
[]
SEditableText::ClearSelection
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Clear the active text selection
Slate
void ClearSelection()
[]
SEditableText::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation. The desired size.
Slate
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
[]
SEditableText::ComputeVolatility
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Recomputes the volatility of the widget. If you have additional state you automatically want to make the widget volatile, you should sample that information here.
Slate
virtual bool ComputeVolatility() const
[]
SEditableText::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Construct this widget
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SEditableText\FArguments) & InArgs )
[]
SEditableText::EnableTextInputMethodContext
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Register and activate the IME context for this text layout
Slate
void EnableTextInputMethodContext()
[]
SEditableText::EnsureActiveTick
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Ensure that we will get aTick()soon (either due to having active focus, or something having changed progmatically and requiring an update) Does nothing if the active tick timer is already enabled
Slate
virtual void EnsureActiveTick()
[]
SEditableText::CreateAccessibleWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Slate
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FSlateAccessibleWidget > CreateAccessibleWidget()
[]
SEditableText::FArguments::AllowContextMenu
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether the context menu can be opened
Slate
WidgetArgsType & AllowContextMenu &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::BackgroundImageComposing
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Background image for the composing text (overrides Style)
Slate
WidgetArgsType & BackgroundImageComposing &40; const TAttribute< const FSlateBrush &42; > & InAttribute &41;
[]
SEditableText::FArguments::BackgroundImageSelected
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Background image for the selected text (overrides Style)
Slate
WidgetArgsType & BackgroundImageSelected &40; const TAttribute< const FSlateBrush &42; > & InAttribute &41;
[]
SEditableText::FArguments::CaretImage
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Image brush used for the caret (overrides Style)
Slate
WidgetArgsType & CaretImage &40; const TAttribute< const FSlateBrush &42; > & InAttribute &41;
[]
SEditableText::FArguments::ClearKeyboardFocusOnCommit
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether to clear keyboard focus when pressing enter to commit changes
Slate
WidgetArgsType & ClearKeyboardFocusOnCommit &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::ColorAndOpacity
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Text color and opacity (overrides Style)
Slate
WidgetArgsType & ColorAndOpacity &40; const TAttribute< FSlateColor > & InAttribute &41;
[]
SEditableText::FArguments::ContextMenuExtender
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Menu extender for the right-click context menu
Slate
WidgetArgsType & ContextMenuExtender &40; const FMenuExtensionDelegate & InDelegate &41;
[]
SEditableText::FArguments::HintText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The text that appears when there is nothing typed into the search box
Slate
WidgetArgsType & HintText &40; const TAttribute< FText > & InAttribute &41;
[]
SEditableText::FArguments::Font
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Sets the font used to draw the text (overrides Style)
Slate
WidgetArgsType & Font &40; const TAttribute< FSlateFontInfo > & InAttribute &41;
[]
SEditableText::FArguments::IsCaretMovedWhenGainFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Workaround as we loose focus when the auto completion closes.
Slate
WidgetArgsType & IsCaretMovedWhenGainFocus &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::IsPassword
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Sets whether this text box is for storing a password
Slate
WidgetArgsType & IsPassword &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::IsReadOnly
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Sets whether this text box can actually be modified interactively by the user
Slate
WidgetArgsType & IsReadOnly &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::Justification
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
How should the value be justified in the editable text field.
Slate
WidgetArgsType & Justification &40; const TAttribute< ETextJustify::Type > & InAttribute &41;
[]
SEditableText::FArguments::MinDesiredWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Minimum width that a text block should be
Slate
WidgetArgsType & MinDesiredWidth &40; const TAttribute< float > & InAttribute &41;
[]
SEditableText::FArguments::OnContextMenuOpening
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Delegate to call before a context menu is opened. User returns the menu content or null to the disable context menu
Slate
WidgetArgsType & OnContextMenuOpening &40; const FOnContextMenuOpening & InDelegate &41;
[]
SEditableText::FArguments::OnKeyCharHandler
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Callback delegate to have first chance handling of the OnKeyChar event
Slate
WidgetArgsType & OnKeyCharHandler &40; const FOnKeyChar & InDelegate &41;
[]
SEditableText::FArguments::OnIsTypedCharValid
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Called whenever a character is typed. Not called for copy, paste, or any other text changes!
Slate
WidgetArgsType & OnIsTypedCharValid &40; const FOnIsTypedCharValid & InDelegate &41;
[]
SEditableText::FArguments::OnKeyDownHandler
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Callback delegate to have first chance handling of the OnKeyDown event
Slate
WidgetArgsType & OnKeyDownHandler &40; const FOnKeyDown & InDelegate &41;
[]
SEditableText::FArguments::OnTextChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Called whenever the text is changed programmatically or interactively by the user
Slate
WidgetArgsType & OnTextChanged &40; const FOnTextChanged & InDelegate &41;
[]
SEditableText::FArguments::OnTextCommitted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.
Slate
WidgetArgsType & OnTextCommitted &40; const FOnTextCommitted & InDelegate &41;
[]
SEditableText::FArguments::OverflowPolicy
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Determines what happens to text that is clipped and doesnt fit within the allotted area for this widget
Slate
WidgetArgsType & OverflowPolicy &40; TOptional< ETextOverflowPolicy > InArg &41;
[]
SEditableText::FArguments::RevertTextOnEscape
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether to allow the user to back out of changes when they press the escape key
Slate
WidgetArgsType & RevertTextOnEscape &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::SearchText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Text to search for (a new search is triggered whenever this text changes)
Slate
WidgetArgsType & SearchText &40; const TAttribute< FText > & InAttribute &41;
[]
SEditableText::FArguments::SelectAllTextOnCommit
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether to select all text when pressing enter to commit changes
Slate
WidgetArgsType & SelectAllTextOnCommit &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::SelectAllTextWhenFocused
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether to select all text when the user clicks to give focus on the widget
Slate
WidgetArgsType & SelectAllTextWhenFocused &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::SelectWordOnMouseDoubleClick
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Whether to select word on mouse double click on the widget
Slate
WidgetArgsType & SelectWordOnMouseDoubleClick &40; const TAttribute< bool > & InAttribute &41;
[]
SEditableText::FArguments::Style
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The style of the text block, which dictates the font, color
Slate
WidgetArgsType & Style &40; const FEditableTextStyle &42; InArg &41;
[]
SEditableText::FArguments::Text
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Sets the text content for this editable text widget
Slate
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
[]
SEditableText::FArguments::TextFlowDirection
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Which text flow direction should we use? (unset to use the default returned by GetDefaultTextFlowDirection)
Slate
WidgetArgsType & TextFlowDirection &40; TOptional< ETextFlowDirection > InArg &41;
[]
SEditableText::FArguments::TextShapingMethod
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Which text shaping method should we use? (unset to use the default returned by GetDefaultTextShapingMethod)
Slate
WidgetArgsType & TextShapingMethod &40; TOptional< ETextShapingMethod > InArg &41;
[]
SEditableText::FArguments::VirtualKeyboardDismissAction
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The message action to take when the virtual keyboard is dismissed by the user
Slate
WidgetArgsType & VirtualKeyboardDismissAction &40; const TAttribute< EVirtualKeyboardDismissAction > & InAttribute &41;
[]
SEditableText::FArguments::VirtualKeyboardOptions
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Additional options used by the virtual keyboard summoned by this widget
Slate
WidgetArgsType & VirtualKeyboardOptions &40; FVirtualKeyboardOptions InArg &41;
[]
SEditableText::FArguments::VirtualKeyboardTrigger
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The type of event that will trigger the display of the virtual keyboard
Slate
WidgetArgsType & VirtualKeyboardTrigger &40; const TAttribute< EVirtualKeyboardTrigger > & InAttribute &41;
[]
SEditableText::FArguments::VirtualKeyboardType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
The type of virtual keyboard to use on mobile devices
Slate
WidgetArgsType & VirtualKeyboardType &40; const TAttribute< EKeyboardType > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Slate
typedef FArguments WidgetArgsType
[]
SEditableText::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SEditableText >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SEditableText::GetChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases).
Slate
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
[]
SEditableText::GetFont
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Gets the font used to draw the text.
Slate
[FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetFont() const
[]
SEditableText::GetFocusBrush
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
a brush to draw focus, nullptr if no focus drawing is desired
Slate
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetFocusBrush() const
[]
SEditableText::GetDefaultAccessibleText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Assign AccessibleText with a default value that can be used when AccessibleBehavior is set to Auto or Custom.
Slate
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FText](API\Runtime\Core\Internationalization\FText) > GetDefaultAccessibleText ( EAccessibleType AccessibleType ) const
[]
SEditableText::GetHintText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Get the text that appears when there is no text in the text box
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
[]
SEditableText::GetText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Returns the text string Text string
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
SEditableText::GetSelectedText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Get the currently selected text
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetSelectedText() const
[]
SEditableText::GetSearchText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableText.h
Get the text that is currently being searched for (if any)
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetSearchText() const
[]