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FMoveCursor::ViaScreenPointer
/Engine/Source/Runtime/Slate/Public/Widgets/Text/ISlateEditableTextWidget.h
Creates a MoveCursor action that describes moving the text cursor by selecting an arbitrary coordinate on the screen. e.g. User user touches a touch device screen or uses the mouse to point at text.
Slate
static [FMoveCursor](API\Runtime\Slate\Widgets\Text\FMoveCursor) ViaScreenPointer ( FVector2D LocalPosition, float GeometryScale, ECursorAction Action )
[]
FMoveCursor
/Engine/Source/Runtime/Slate/Public/Widgets/Text/ISlateEditableTextWidget.h
No constructors are accessible with public or protected access.
Slate
class FMoveCursor
[]
FMoveCursor::IsVerticalMovement
/Engine/Source/Runtime/Slate/Public/Widgets/Text/ISlateEditableTextWidget.h
Is the cursor moving up/down; Only valid for word and character movement methods.
Slate
bool IsVerticalMovement() const
[]
FScrollInfo::FScrollInfo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextTypes.h
Slate
FScrollInfo()
[]
FScrollInfo::FScrollInfo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextTypes.h
Slate
FScrollInfo ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) InPosition, const [ECursorAlignment](API\Runtime\Slate\Widgets\Text\SlateEditableTextTypes__ECursorA-) InAlignment )
[]
FScrollInfo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextTypes.h
Information needed to be able to scroll to a given point
Slate
struct FScrollInfo
[ { "type": "ECursorAlignmen...", "name": "Alignment", "description": "The alignment at the given position." }, { "type": "FTextLocation", "name": "Position", "description": "The location in the document to scroll to (in line model space)" } ]
FSlateEditableTextLayout::AnyTextSelected
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Query to see if any text is selected within the document
Slate
bool AnyTextSelected() const
[]
FSlateEditableTextLayout::ApplyToSelection
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Apply the given style to the currently selected text (or insert a new run at the current cursor position if no text is selected)
Slate
void ApplyToSelection ( const [FRunInfo](API\Runtime\Slate\Framework\Text\FRunInfo) & InRunInfo, const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InStyle )
[]
FSlateEditableTextLayout::AdvanceSearch
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Advance the current search to the next match (does nothing if not currently searching)
Slate
void AdvanceSearch ( const bool InReverse )
[]
FSlateEditableTextLayout::BeginEditTransation
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to begin an undoable editable text transaction
Slate
void BeginEditTransation()
[]
FSlateEditableTextLayout::CanExecuteCopy
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we able to copy the currently selected text?
Slate
bool CanExecuteCopy() const
[]
FSlateEditableTextLayout::BeginSearch
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Begin a new text search (this is called automatically when BoundSearchText changes)
Slate
void BeginSearch ( const [FText](API\Runtime\Core\Internationalization\FText) & InSearchText, const [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) InSearchCase, const bool InReverse )
[]
FSlateEditableTextLayout::BuildDefaultContextMenu
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > BuildDefaultContextMenu ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > & InMenuExtender ) const
[]
FSlateEditableTextLayout::CanExecuteCut
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we able to cut the currently selected text?
Slate
bool CanExecuteCut() const
[]
FSlateEditableTextLayout::CanExecuteDelete
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we able to delete the currently selected text?
Slate
bool CanExecuteDelete() const
[]
FSlateEditableTextLayout::CacheDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
void CacheDesiredSize ( float LayoutScaleMultiplier )
[]
FSlateEditableTextLayout::CanExecutePaste
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we able to paste the text from the clipboard into this document?
Slate
bool CanExecutePaste() const
[]
FSlateEditableTextLayout::CanExecuteRedo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we currently able to execute a redo action?
Slate
bool CanExecuteRedo() const
[]
FSlateEditableTextLayout::CanExecuteSelectAll
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we able to execute the "Select All" command?
Slate
bool CanExecuteSelectAll() const
[]
FSlateEditableTextLayout::CanExecuteUndo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we currently able to execute an undo action?
Slate
bool CanExecuteUndo() const
[]
FSlateEditableTextLayout::ClearUndoStates
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Clear the current undo stack
Slate
void ClearUndoStates()
[]
FSlateEditableTextLayout::ClearSelection
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Clear the active text selection
Slate
void ClearSelection()
[]
FSlateEditableTextLayout::ComputeVolatility
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
bool ComputeVolatility() const
[]
FSlateEditableTextLayout::CopySelectedTextToClipboard
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Copy the currently selected text and place it on the clipboard
Slate
void CopySelectedTextToClipboard()
[]
FSlateEditableTextLayout::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
[]
FSlateEditableTextLayout::CutSelectedTextToClipboard
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Cut the currently selected text and place it on the clipboard
Slate
void CutSelectedTextToClipboard()
[]
FSlateEditableTextLayout::EndEditTransaction
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to end an undoable editable text transaction
Slate
void EndEditTransaction()
[]
FSlateEditableTextLayout::DeleteSelectedText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Delete any currently selected text
Slate
void DeleteSelectedText()
[]
FSlateEditableTextLayout::ForceRefreshTextLayout
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Force the text layout to be updated from the marshaller
Slate
void ForceRefreshTextLayout ( const [FText](API\Runtime\Core\Internationalization\FText) & CurrentText )
[]
FSlateEditableTextLayout::EnableTextInputMethodContext
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Register and activate the IME context for this text layout
Slate
void EnableTextInputMethodContext()
[]
FSlateEditableTextLayout::GetCharacterAt
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the character at Location
Slate
TCHAR GetCharacterAt ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::GetChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
[]
FSlateEditableTextLayout::GetAutoWrapText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Returns whether or not we are auto wrapping text
Slate
bool GetAutoWrapText() const
[]
FSlateEditableTextLayout::GetComputedWrappingWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Returns the computed wrap location for this layout
Slate
float GetComputedWrappingWidth() const
[]
FSlateEditableTextLayout::GetCurrentTextLine
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Fill OutTextLine with the text line where the current cursor location is at
Slate
void GetCurrentTextLine ( [FString](API\Runtime\Core\Containers\FString) & OutTextLine ) const
[]
FSlateEditableTextLayout::GetCursorLocation
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the interaction position of the cursor (where to insert, delete, etc, text from/to)
Slate
[FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) GetCursorLocation() const
[]
FSlateEditableTextLayout::GetEditableText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Gets the current editable text for this text block Note: We don't store text in this form (it's stored as lines in the text layout) so every call to this function has to reconstruct it
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetEditableText() const
[]
FSlateEditableTextLayout::GetHintText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
[]
FSlateEditableTextLayout::GetPlainText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the plain text string without rich-text formatting
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetPlainText() const
[]
FSlateEditableTextLayout::GetNumSearchResults
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the total number of search results (0 if none)
Slate
int32 GetNumSearchResults() const
[]
FSlateEditableTextLayout::GetRunUnderCursor
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the run currently under the cursor, or null if there is no run currently under the cursor
Slate
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [IRun](API\Runtime\Slate\Framework\Text\IRun) > GetRunUnderCursor() const
[]
FSlateEditableTextLayout::GetScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the absolute scroll offset value
Slate
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetScrollOffset() const
[]
FSlateEditableTextLayout::GetSearchText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetSearchText() const
[]
FSlateEditableTextLayout::GetSearchResultIndex
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the index of the search result (0 if none)
Slate
int32 GetSearchResultIndex() const
[]
FSlateEditableTextLayout::GetSelectedRuns
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the runs currently that are current selected, some of which may be only partially selected
Slate
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [IRun](API\Runtime\Slate\Framework\Text\IRun) > > GetSelectedRuns() const
[]
FSlateEditableTextLayout::GetSelectedText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the currently selected text
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetSelectedText() const
[]
FSlateEditableTextLayout::GetSelection
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the current selection
Slate
[FTextSelection](API\Runtime\Slate\Framework\Text\FTextSelection) GetSelection() const
[]
FSlateEditableTextLayout::GetSize
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetSize() const
[]
FSlateEditableTextLayout::GetText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
FSlateEditableTextLayout::GetTextInputMethodContext
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the IME context for this text layout
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITextInputMethodContext](API\Runtime\ApplicationCore\GenericPlatform\ITextInputMethodContext) > GetTextInputMethodContext() const
[]
FSlateEditableTextLayout::GetTextLine
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Fill OutTextLine with the text line at the specified index
Slate
void GetTextLine ( const int32 InLineIndex, [FString](API\Runtime\Core\Containers\FString) & OutTextLine ) const
[]
FSlateEditableTextLayout::GetTextLineCount
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the number of Text Lines
Slate
int32 GetTextLineCount()
[]
FSlateEditableTextLayout::GoTo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Move the cursor specified location
Slate
void GoTo ( const ETextLocation NewLocation )
[]
FSlateEditableTextLayout::GetTextStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetTextStyle() const
[]
FSlateEditableTextLayout::GetVirtualKeyboardEntry
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Get the virtual keyboard handler for this text layout
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IVirtualKeyboardEntry](API\Runtime\Slate\Widgets\Input\IVirtualKeyboardEntry) > GetVirtualKeyboardEntry() const
[]
FSlateEditableTextLayout::HandleBackspace
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle a backspace action acting on the current selection or at the cursor position
Slate
bool HandleBackspace()
[]
FSlateEditableTextLayout::GoTo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Move the cursor to the given location in the document (will also scroll to this point)
Slate
void GoTo ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & NewLocation )
[]
FSlateEditableTextLayout::HandleFocusLost
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called when our parent widget loses focus
Slate
bool HandleFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
FSlateEditableTextLayout::HandleCarriageReturn
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle a carriage return action acting on the current selection or at the cursor position
Slate
bool HandleCarriageReturn ( bool isRepeat )
[]
FSlateEditableTextLayout::HandleEscape
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an escape action acting on the current selection
Slate
bool HandleEscape()
[]
FSlateEditableTextLayout::HandleDelete
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle a delete action acting on the current selection or at the cursor position
Slate
bool HandleDelete()
[]
FSlateEditableTextLayout::HandleKeyChar
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnKeyChar event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleKeyChar ( const [FCharacterEvent](API\Runtime\SlateCore\Input\FCharacterEvent) & InCharacterEvent )
[]
FSlateEditableTextLayout::HandleKeyDown
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnKeyDown event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
FSlateEditableTextLayout::HandleFocusReceived
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called when our parent widget receives focus
Slate
bool HandleFocusReceived ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
FSlateEditableTextLayout::HandleKeyUp
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnKeyUp event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleKeyUp ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
FSlateEditableTextLayout::HandleMouseButtonDoubleClick
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnMouseButtonDoubleClick event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
FSlateEditableTextLayout::HandleMouseButtonUp
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnMouseButtonUp event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
FSlateEditableTextLayout::HandleMouseMove
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnMouseMove event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
FSlateEditableTextLayout::HandleTypeChar
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle a typing a character on the current selection or at the cursor position
Slate
bool HandleTypeChar ( const TCHAR InChar )
[]
FSlateEditableTextLayout::HandleMouseButtonDown
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Called to handle an OnMouseButtonDown event from our parent widget
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
FSlateEditableTextLayout::HasTextChangedFromOriginal
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Returns whether the current text varies from the original
Slate
bool HasTextChangedFromOriginal() const
[]
FSlateEditableTextLayout::HasActiveContextMenu
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
bool HasActiveContextMenu() const
[]
FSlateEditableTextLayout::InsertRunAtCursor
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Insert the given run at the current cursor position
Slate
void InsertRunAtCursor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IRun](API\Runtime\Slate\Framework\Text\IRun) > InRun )
[]
FSlateEditableTextLayout::IsAtBeginningOfDocument
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we at the beginning of all the text.
Slate
bool IsAtBeginningOfDocument ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::InsertTextAtCursor
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Insert the given text at the current cursor position, correctly taking into account new line characters
Slate
void InsertTextAtCursor ( const [FString](API\Runtime\Core\Containers\FString) & InString )
[]
FSlateEditableTextLayout::IsAtBeginningOfLine
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Is this location the beginning of a line
Slate
bool IsAtBeginningOfLine ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::IsAtEndOfLine
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Is this location the end of a line.
Slate
bool IsAtEndOfLine ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::IsAtEndOfDocument
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we at the end of all the text.
Slate
bool IsAtEndOfDocument ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::IsTextSelectedAt
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Query to see if the text under the given position is currently selected (the position is local to the text layout space)
Slate
bool IsTextSelectedAt ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InLocalPosition ) const
[]
FSlateEditableTextLayout::IsAtWordStart
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Are we currently at the beginning of a word
Slate
bool IsAtWordStart ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location ) const
[]
FSlateEditableTextLayout::IsTextSelectedAt
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Query to see if the text under the given position is currently selected
Slate
bool IsTextSelectedAt ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & ScreenSpacePosition ) const
[]
FSlateEditableTextLayout::LoadText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
void LoadText()
[]
FSlateEditableTextLayout::JumpTo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Jump the cursor to the given location in the document
Slate
void JumpTo ( ETextLocation JumpLocation, ECursorAction Action )
[]
FSlateEditableTextLayout::MoveCursor
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Move the cursor in the document using the specified move method
Slate
bool MoveCursor ( const [FMoveCursor](API\Runtime\Slate\Widgets\Text\FMoveCursor) & InArgs )
[]
FSlateEditableTextLayout::MakeUndoState
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Create an undo state that reflects the current state of the document
Slate
void MakeUndoState ( [SlateEditableTextTypes::FUndoState](API\Runtime\Slate\Widgets\Text\FUndoState) & OutUndoState )
[]
FSlateEditableTextLayout::OnArrangeChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
[]
FSlateEditableTextLayout::Redo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Execute a redo action
Slate
void Redo()
[]
FSlateEditableTextLayout::PushUndoState
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Push the given undo state onto the undo stack
Slate
void PushUndoState ( const [SlateEditableTextTypes::FUndoState](API\Runtime\Slate\Widgets\Text\FUndoState) & InUndoState )
[]
FSlateEditableTextLayout::PasteTextFromClipboard
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Paste the text from the clipboard into this document
Slate
void PasteTextFromClipboard()
[]
FSlateEditableTextLayout::Refresh
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Refresh this editable text immediately, rather than wait for the usual caching mechanisms to take affect on the text Tick
Slate
bool Refresh()
[]
FSlateEditableTextLayout::OnPaint
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled )
[]
FSlateEditableTextLayout::RemoveCursorHighlight
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Remove any active cursor highlights
Slate
void RemoveCursorHighlight()
[]
FSlateEditableTextLayout::RestoreOriginalText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Restores the text to the original state
Slate
void RestoreOriginalText()
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FSlateEditableTextLayout::SaveText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Slate
void SaveText ( const [FText](API\Runtime\Core\Internationalization\FText) & TextToSave )
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FSlateEditableTextLayout::ScanForWordBoundary
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Find the closest word boundary
Slate
[FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) ScanForWordBoundary ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & Location, int8 Direction ) const
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FSlateEditableTextLayout::ScrollTo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Scroll to the given location in the document (without moving the cursor)
Slate
void ScrollTo ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & NewLocation )
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FSlateEditableTextLayout::ScrollTo
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Scroll to the given location in the document (without moving the cursor)
Slate
void ScrollTo ( const ETextLocation NewLocation )
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FSlateEditableTextLayout::SelectAllText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Select all the text in the document
Slate
void SelectAllText()
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FSlateEditableTextLayout::SelectText
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Select a block of text
Slate
void SelectText ( const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & InSelectionStart, const [FTextLocation](API\Runtime\Slate\Framework\Text\FTextLocation) & InCursorLocation )
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FSlateEditableTextLayout::SelectWordAt
/Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h
Select the word under the given position
Slate
void SelectWordAt ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & ScreenSpacePosition )
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