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STableViewBase::GetNumGeneratedChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The number of Widgets we currently have generated.
Slate
int32 GetNumGeneratedChildren() const
[]
STableViewBase::GetNumLiveWidgets
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
the number of items that can fit on the screen
Slate
virtual float GetNumLiveWidgets() const
[]
STableViewBase::GetNumItemsPerLine
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Get the number of items that can fit in the view along the line axis (orthogonal to the scroll axis) before creating a new line. Default is 1, but may be more in subclasses (likeSTileView)
Slate
virtual int32 GetNumItemsPerLine() const
[]
STableViewBase::GetNumPinnedItems
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
how many pinned items are in the table
Slate
int32 GetNumPinnedItems() const
[]
STableViewBase::GetScrollbarVisibility
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetScrollbarVisibility() const
[]
STableViewBase::GetScrollDistance
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Gets the distance that user has scrolled into the control in normalized coordinates (0 - 1)
Slate
virtual FVector2D GetScrollDistance()
[]
STableViewBase::GetScrollDistanceRemaining
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Gets the distance that user has left to scroll in the control before reaching the end in normalized coordinates (0 - 1)
Slate
virtual FVector2D GetScrollDistanceRemaining()
[]
STableViewBase::GetPinnedItemsVisiblity
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetPinnedItemsVisiblity() const
[]
STableViewBase::GetScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Gets the scroll offset of this view (in items)
Slate
float GetScrollOffset() const
[]
STableViewBase::GetScrollRateInItems
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Get the scroll rate in items that best approximates a constant physical scroll rate.
Slate
float GetScrollRateInItems() const
[]
STableViewBase::GetScrollWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns the typedSWidgetthat implements this interface
Slate
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetScrollWidget()
[]
STableViewBase::GetTargetScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns the "true" scroll offset where the list will ultimately settle (and may already be).
Slate
double GetTargetScrollOffset() const
[]
STableViewBase::InsertPinnedWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Insert WidgetToInsert at the top of the pinned view.
Slate
void InsertPinnedWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & WidgetToInset )
[]
STableViewBase::IsPendingRefresh
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Return true if there is currently a refresh pending, false otherwise
Slate
bool IsPendingRefresh() const
[]
STableViewBase::InsertWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Insert WidgetToInsert at the top of the view.
Slate
void InsertWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & WidgetToInset )
[]
STableViewBase::IsRightClickScrolling
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns true if the user is currently interactively scrolling the view by holding the right mouse button and dragging.
Slate
bool IsRightClickScrolling() const
[]
STableViewBase::IsScrolling
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns whether the attached scrollbar is scrolling
Slate
bool IsScrolling() const
[]
STableViewBase::IsScrollbarNeeded
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns true if scrolling is possible; false if the view is big enough to fit all the content.
Slate
bool IsScrollbarNeeded() const
[]
STableViewBase::IsUserScrolling
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Returns true if the user is currently interactively scrolling the view by holding either mouse button and dragging.
Slate
bool IsUserScrolling() const
[]
STableViewBase::NavigateToWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Util Function so templates classes don't need to include SlateApplication
Slate
void NavigateToWidget ( const uint32 UserIndex, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & NavigationDestination, ENavigationSource NavigationSource ) const
[]
STableViewBase::NotifyFinishedScrolling
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when CurrentScrollOffset == TargetScrollOffset at the end of a Tick
Slate
void NotifyFinishedScrolling()
[]
STableViewBase::NotifyItemScrolledIntoView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when an item has entered the visible geometry to check to see if the ItemScrolledIntoView delegate should be fired.
Slate
void NotifyItemScrolledIntoView()
[]
STableViewBase::OnClippingChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Passing over the clipping to SListPanel
Slate
virtual void OnClippingChanged()
[]
STableViewBase::OnFocusLost
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when this widget loses focus. This event does not bubble.
Slate
virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
STableViewBase::OnKeyDown
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
STableViewBase::OnCursorQuery
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The system asks each widget under the mouse to provide a cursor. This event is bubbled.FCursorReply::Unhandled()if the event is not handled; returnFCursorReply::Cursor()otherwise.
Slate
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
[]
STableViewBase::OnMouseButtonDoubleClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
STableViewBase::OnMouseButtonDown
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnMouseButtonUp
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnMouseLeave
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
Slate
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnMouseCaptureLost
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when this widget had captured the mouse, but that capture has been revoked for some reason.
Slate
virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent )
[]
STableViewBase::OnMouseEnter
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
Slate
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnMouseMove
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnMouseWheel
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when the mouse wheel is spun. This event is bubbled. Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnPaint
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
Slate
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
STableViewBase::OnPreviewMouseButtonDown
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Use this event sparingly as preview events generally make UIs more difficult to reason about.
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnPreviewMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnRightMouseButtonUp
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Opens a context menu as the result of a right click if OnContextMenuOpening is bound and we are not right click scrolling.
Slate
virtual void OnRightMouseButtonUp ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnRightMouseButtonDown
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Right click down
Slate
virtual void OnRightMouseButtonDown ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STableViewBase::OnTouchEnded
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when a touchpad touch is ended (finger lifted)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
STableViewBase::OnTouchMoved
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when a touchpad touch is moved (finger moved)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchMoved ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
STableViewBase::OnTouchStarted
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Called when a touchpad touch is started (finger down)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
STableViewBase::RequestLayoutRefresh
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Internal request for a layout update on the next tick (i.e. a refresh without implication that the source items have changed)
Slate
void RequestLayoutRefresh()
[]
STableViewBase::RebuildList
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Completely wipe existing widgets and fully regenerate them on next tick.
Slate
void RebuildList()
[]
STableViewBase::ReGenerateItems
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Update generate Widgets for Items as needed and clean up any Widgets that are no longer needed. Re-arrange the visible widget order as necessary.
Slate
[FReGenerateResults](API\Runtime\Slate\Widgets\Views\STableViewBase\FReGenerateResults) ReGenerateItems ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry )
[]
STableViewBase::ScrollBar_OnUserScrolled
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Invoked by the scrollbar when the user scrolls.
Slate
void ScrollBar_OnUserScrolled ( float InScrollOffsetFraction )
[]
STableViewBase::RequestListRefresh
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Mark the list as dirty so that it will refresh its widgets on next tick. Note that refreshing will only generate/release widgets as needed from any deltas in the list items source.
Slate
virtual void RequestListRefresh()
[]
STableViewBase::ScrollBy
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Scroll the list view by some number of screen units. The amount actually scrolled in items
Slate
virtual float ScrollBy ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, float ScrollByAmount, EAllowOverscroll InAllowOverscroll )
[]
STableViewBase::ScrollIntoView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
If there is a pending request to scroll an item into view, do so.
Slate
[EScrollIntoViewResult](API\Runtime\Slate\Widgets\Views\STableViewBase\EScrollIntoViewResult) ScrollIntoView ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & ListViewGeometry )
[]
STableViewBase::ScrollTo
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Scroll the view to an offset and resets the inertial scroll velocity The amount actually scrolled
Slate
virtual float ScrollTo ( float InScrollOffset )
[]
STableViewBase::ScrollToBottom
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Scrolls the view to the bottom
Slate
void ScrollToBottom()
[]
STableViewBase::ScrollToTop
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Scrolls the view to the top
Slate
void ScrollToTop()
[]
STableViewBase::SetAllowOverscroll
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets whether to permit overscroll on this list view
Slate
void SetAllowOverscroll ( EAllowOverscroll InAllowOverscroll )
[]
STableViewBase::SetBackgroundBrush
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets the Background Brush
Slate
void SetBackgroundBrush ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * > & InBackgroundBrush )
[]
STableViewBase::SetFixedLineScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets the fixed offset in items to always apply to the top/left (depending on orientation) of the list.
Slate
void SetFixedLineScrollOffset ( [TOptional](API\Runtime\Core\IO\TOptional)< double > InFixedLineScrollOffset )
[]
STableViewBase::SetIsRightClickScrollingEnabled
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Enables/disables being able to scroll with the right mouse button.
Slate
void SetIsRightClickScrollingEnabled ( const bool bInEnableRightClickScrolling )
[]
STableViewBase::SetIsScrollAnimationEnabled
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets whether the list should lerp between scroll offsets or jump instantly between them.
Slate
void SetIsScrollAnimationEnabled ( bool bInEnableScrollAnimation )
[]
STableViewBase::SetItemHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets the item height
Slate
void SetItemHeight ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > Height )
[]
STableViewBase::SetItemWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets the item width
Slate
void SetItemWidth ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > Width )
[]
STableViewBase::SetScrollbarVisibility
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Slate
void SetScrollbarVisibility ( const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) InVisibility )
[]
STableViewBase::SetScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Set the scroll offset of this view (in items)
Slate
void SetScrollOffset ( const float InScrollOffset )
[]
STableViewBase::SetWheelScrollMultiplier
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Sets the multiplier applied when wheel scrolling. Higher numbers will cover more distance per click of the wheel.
Slate
void SetWheelScrollMultiplier ( float NewWheelScrollMultiplier )
[]
STableViewBase::SupportsKeyboardFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
Slate
virtual bool SupportsKeyboardFocus() const
[]
STableViewBase::Tick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Slate
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
STableViewBase::UpdateInertialScroll
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Active timer to update the inertial scroll
Slate
EActiveTimerReturnType UpdateInertialScroll ( double InCurrentTime, float InDeltaTime )
[]
STableViewBase::STableViewBase
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Slate
STableViewBase ( [ETableViewMode::Type](API\Runtime\Slate\Framework\Views\ETableViewMode__Type) InTableViewMode )
[]
STableViewBase::UpdateSelectionSet
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Remove any items that are no longer in the list from the selection set.
Slate
void UpdateSelectionSet()
[]
STableViewBase
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Contains ListView functionality that does not depend on the type of data being observed by the ListView.
Slate
class STableViewBase : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [IScrollableWidget](API\Runtime\Slate\Framework\Layout\IScrollableWidget)
[ { "type": "EAllowOverscrol...", "name": "AllowOverscroll", "description": "Whether to permit overscroll on this list view" }, { "type": "float", "name": "AmountScrolledWhileRightMouseDown", "description": "How much we scrolled while the rmb has been held" }, { "type": "FInvalidatableB...", "name": "BackgroundBrush", "description": "Brush resource representing the background area of the view" }, { "type": "bool", "name": "bEnableAnimatedScrolling", "description": "True to lerp smoothly between offsets when the desired scroll offset changes." }, { "type": "bool", "name": "bEnableRightClickScrolling", "description": "True to allow right click drag scrolling." }, { "type": "bool", "name": "bIsScrollingActiveTimerRegistered", "description": "Whether the active timer to update the inertial scrolling is currently registered" }, { "type": "bool", "name": "bShowSoftwareCursor", "description": "Whether the software cursor should be drawn in the viewport" }, { "type": "bool", "name": "bStartedTouchInteraction", "description": "Did the user start an interaction in this list?" }, { "type": "bool", "name": "bWasAtEndOfList", "description": "Last time we scrolled, did we end up at the end of the list." }, { "type": "EConsumeMouseWh...", "name": "ConsumeMouseWheel", "description": "How we should handle scrolling with the mouse wheel" }, { "type": "double", "name": "CurrentScrollOffset", "description": "The currently displayed scroll offset from the beginning of the list in items." }, { "type": "double", "name": "DesiredScrollOffset", "description": "The raw desired scroll offset from the beginning of the list in items." }, { "type": "TOptional< doub...", "name": "FixedLineScrollOffset", "description": "The fixed offset in lines to always apply to the top/left (depending on orientation) of the list." }, { "type": "TSharedPtr<SHe...", "name": "HeaderRow", "description": "Column headers that describe which columns this list shows" }, { "type": "FInertialScroll...", "name": "InertialScrollManager", "description": "Helper object to manage inertial scrolling" }, { "type": "TSharedPtr< SLi...", "name": "ItemsPanel", "description": "The panel which holds the visible widgets in this list" }, { "type": "FReGenerateResu...", "name": "LastGenerateResults", "description": "Information about the widgets we generated during the last regenerate pass" }, { "type": "FOnContextMenuO...", "name": "OnContextMenuOpening", "description": "Delegate to invoke when the context menu should be opening." }, { "type": "FOnTableViewScr...", "name": "OnTableViewScrolled", "description": "Delegate to call when the table view is scrolled" }, { "type": "EOrientation", "name": "Orientation", "description": "The layout and scroll orientation of the list" }, { "type": "FOverscroll", "name": "Overscroll", "description": "" }, { "type": "FGeometry", "name": "PanelGeometryLastTick", "description": "What the list's geometry was the last time a refresh occurred." }, { "type": "TSharedPtr< SLi...", "name": "PinnedItemsPanel", "description": "The panel which holds the pinned widgets in this list" }, { "type": "FVector2f", "name": "PressedScreenSpacePosition", "description": "The location in screenspace the view was pressed" }, { "type": "TSharedPtr<SSc...", "name": "ScrollBar", "description": "The scroll bar widget" }, { "type": "TAttribute<ESe...", "name": "SelectionMode", "description": "The selection mode that this tree/list is in." }, { "type": "FVector2f", "name": "SoftwareCursorPosition", "description": "The current position of the software cursor" }, { "type": "constETableVie...", "name": "TableViewMode", "description": "Is this list backing a tree or just a standalone list" }, { "type": "float", "name": "TickScrollDelta", "description": "The amount we have scrolled this tick cycle" }, { "type": "float", "name": "WheelScrollMultiplier", "description": "How much to scroll when using mouse wheel" } ]
STileView::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Construct this widget
Slate
void Construct ( const typename [STileView](API\Runtime\Slate\Widgets\Views\STileView)< ItemType >::[FArguments](API\Runtime\Slate\Widgets\Views\STileView\FArguments) & InArgs )
[]
STileView::FArguments::AllowOverscroll
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & AllowOverscroll &40; EAllowOverscroll InArg &41;
[]
STileView::FArguments::ClearSelectionOnClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ClearSelectionOnClick &40; bool InArg &41;
[]
STileView::FArguments::ConsumeMouseWheel
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ConsumeMouseWheel &40; EConsumeMouseWheel InArg &41;
[]
STileView::FArguments::ExternalScrollbar
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ExternalScrollbar &40; TSharedPtr< SScrollBar > InArg &41;
[]
STileView::FArguments::EnableAnimatedScrolling
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & EnableAnimatedScrolling &40; bool InArg &41;
[]
STileView::FArguments::FixedLineScrollOffset
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & FixedLineScrollOffset &40; TOptional< double > InArg &41;
[]
STileView::FArguments::HandleGamepadEvents
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & HandleGamepadEvents &40; bool InArg &41;
[]
STileView::FArguments::HandleDirectionalNavigation
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & HandleDirectionalNavigation &40; bool InArg &41;
[]
STileView::FArguments::ItemHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ItemHeight &40; const TAttribute< float > & InAttribute &41;
[]
STileView::FArguments::IsFocusable
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & IsFocusable &40; const TAttribute< bool > & InAttribute &41;
[]
STileView::FArguments::ItemWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ItemWidth &40; const TAttribute< float > & InAttribute &41;
[]
STileView::FArguments::ListItemsSource
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ListItemsSource &40; const TArray< ItemType > &42; InArg &41;
[]
STileView::FArguments::ListItemsSource
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ListItemsSource &40; TSharedPtr<::UE::Slate::Containers::TObservableArray< ItemType >> InArg &41;
[]
STileView::FArguments::ListItemsSource
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ListItemsSource &40; TSharedRef<::UE::Slate::Containers::TObservableArray< ItemType >> InArg &41;
[]
STileView::FArguments::ListItemsSource
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ListItemsSource &40; ::UE::Slate::Containers::TObservableArray< ItemType > &42; InArg &41;
[]
STileView::FArguments::OnContextMenuOpening
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnContextMenuOpening &40; const FOnContextMenuOpening & InDelegate &41;
[]
STileView::FArguments::ItemAlignment
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ItemAlignment &40; const TAttribute< EListItemAlignment > & InAttribute &41;
[]
STileView::FArguments::OnEnteredBadState
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnEnteredBadState &40; const FOnTableViewBadState & InDelegate &41;
[]
STileView::FArguments::MakeListItemsSource
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
TUniquePtr<::UE::Slate::ItemsSource::IItemsSource< ItemType > > MakeListItemsSource &40; TSharedRef< STableViewBase > InWidget &41; const
[]
STileView::FArguments::OnIsSelectableOrNavigable
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnIsSelectableOrNavigable &40; const FIsSelectableOrNavigable & InDelegate &41;
[]
STileView::FArguments::OnGenerateTile
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnGenerateTile &40; const FOnGenerateRow & InDelegate &41;
[]
STileView::FArguments::OnItemScrolledIntoView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnItemScrolledIntoView &40; const FOnItemScrolledIntoView & InDelegate &41;
[]
STileView::FArguments::OnItemToString_Debug
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Assign this to get more diagnostics from the list view.
Slate
WidgetArgsType & OnItemToString_Debug &40; const FOnItemToString_Debug & InDelegate &41;
[]
STileView::FArguments::OnMouseButtonClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnMouseButtonClick &40; const FOnMouseButtonClick & InDelegate &41;
[]
STileView::FArguments::OnMouseButtonDoubleClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnMouseButtonDoubleClick &40; const FOnMouseButtonDoubleClick & InDelegate &41;
[]
STileView::FArguments::OnSelectionChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41;
[]
STileView::FArguments::OnTileReleased
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnTileReleased &40; const FOnWidgetToBeRemoved & InDelegate &41;
[]
STileView::FArguments::OnTileViewScrolled
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & OnTileViewScrolled &40; const FOnTableViewScrolled & InDelegate &41;
[]
STileView::FArguments::Orientation
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & Orientation &40; EOrientation InArg &41;
[]
STileView::FArguments::ScrollbarVisibility
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ScrollbarVisibility &40; const TAttribute< EVisibility > & InAttribute &41;
[]
STileView::FArguments::ScrollBarStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ScrollBarStyle &40; const FScrollBarStyle &42; InArg &41;
[]
STileView::FArguments::ScrollbarDragFocusCause
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & ScrollbarDragFocusCause &40; EFocusCause InArg &41;
[]