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STileView::FArguments::SelectionMode
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & SelectionMode &40; const TAttribute< ESelectionMode::Type > & InAttribute &41;
[]
STileView::FArguments::WheelScrollMultiplier
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & WheelScrollMultiplier &40; float InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef FArguments WidgetArgsType
[]
STileView::FArguments::WrapHorizontalNavigation
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
WidgetArgsType & WrapHorizontalNavigation &40; bool InArg &41;
[]
STileView::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< STileView< ItemType > >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnItemScrolledIntoView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FOnItemScrolledIntoView](API\Editor\UnrealEd\Editor\SListView\FOnItemScrolledIntoView) FOnItemScrolledIntoView
[]
FOnGenerateRow
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FOnGenerateRow](API\Editor\UnrealEd\Editor\SListView\FOnGenerateRow) FOnGenerateRow
[]
FOnItemToString_Debug
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FOnItemToString_Debug](API\Editor\UnrealEd\Editor\SListView\FOnItemToString_Debug) FOnItemToString_Debug
[]
FOnMouseButtonClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FOnMouseButtonClick](API\Editor\UnrealEd\Editor\SListView\FOnMouseButtonClick) FOnMouseButtonClick
[]
FOnMouseButtonDoubleClick
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FOnMouseButtonDoubleClick](API\Editor\UnrealEd\Editor\SListView\FOnMouseButtonDoubleClick) FOnMouseButtonDoubleClick
[]
STileView::GetNumItemsBeingObserved
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
how many items there are in theTArraybeing observed
Slate
virtual int32 GetNumItemsBeingObserved() const
[]
FOnSelectionChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< [NullableItemType](API\Editor\UnrealEd\Editor\SListView\NullableItemType) >::[FOnSelectionChanged](API\Editor\UnrealEd\Editor\SListView\FOnSelectionChanged) FOnSelectionChanged
[]
FIsSelectableOrNavigable
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef TSlateDelegates< ItemType >::[FIsSelectableOrNavigable](API\Editor\UnrealEd\Editor\SListView\FIsSelectableOrNavigable) FIsSelectableOrNavigable
[]
STileView::GetNumItemsPerLine
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Get the number of items that can fit in the view along the line axis (orthogonal to the scroll axis) before creating a new line. Default is 1, but may be more in subclasses (likeSTileView)
Slate
virtual int32 GetNumItemsPerLine() const
[]
NullableItemType
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef [TListTypeTraits](API\Runtime\Slate\Framework\Views\TListTypeTraits)< ItemType >::NullableType NullableItemType
[]
STileView::GetTileDimensions
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
[FTableViewDimensions](API\Runtime\Slate\Widgets\Views\FTableViewDimensions) GetTileDimensions() const
[]
STileView::OnNavigation
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Called when navigation is requested e.g. Left Joystick, Direction Pad, Arrow Keys can generate navigation events.
Slate
virtual [FNavigationReply](API\Runtime\SlateCore\Input\FNavigationReply) OnNavigation ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FNavigationEvent](API\Runtime\SlateCore\Input\FNavigationEvent) & InNavigationEvent )
[]
STileView::ReGenerateItems
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Update generate Widgets for Items as needed and clean up any Widgets that are no longer needed. Re-arrange the visible widget order as necessary.
Slate
virtual [STableViewBase::FReGenerateResults](API\Runtime\Slate\Widgets\Views\STableViewBase\FReGenerateResults) ReGenerateItems ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry )
[]
STileView::ScrollBy
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Scroll the list view by some number of screen units. The amount actually scrolled in items
Slate
virtual float ScrollBy ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, float ScrollByAmount, EAllowOverscroll InAllowOverscroll )
[]
STileView::ScrollIntoView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
If there is a pending request to scroll an item into view, do so.
Slate
virtual [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType >::[EScrollIntoViewResult](API\Runtime\Slate\Widgets\Views\STableViewBase\EScrollIntoViewResult) ScrollIntoView ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & ListViewGeometry )
[]
FOnWidgetToBeRemoved
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
typedef typename [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType >::[FOnWidgetToBeRemoved](API\Editor\UnrealEd\Editor\SListView\FOnWidgetToBeRemoved) FOnWidgetToBeRemoved
[]
STileView::STileView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
Slate
STileView ( [ETableViewMode::Type](API\Runtime\Slate\Framework\Views\ETableViewMode__Type) InListMode )
[]
STileView
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STileView.h
A TileView widget is a list which arranges its items horizontally until there is no more space then creates a new row. Items are spaced evenly horizontally.
Slate
template<typename ItemType> class STileView : public [SListView< ItemType >](API\Editor\UnrealEd\Editor\SListView)
[ { "type": "bool", "name": "bWrapHorizontalNavigation", "description": "Should the left and right navigations be handled as a wrap when hitting the bounds." } ]
FCurveHandle::ApplyEasing
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveHandle.h
Applies animation easing to lerp value
SlateCore
static float ApplyEasing ( float Time, ECurveEaseFunction EaseType )
[]
FCurveHandle::GetLerp
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveHandle.h
GetLerpLooping
SlateCore
float GetLerp() const
[]
FCurveHandle::IsInitialized
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveHandle.h
A curve handle is considered initialized if it has an owner sequence. true if initialized, false otherwise.
SlateCore
bool IsInitialized() const
[]
FCurveHandle::FCurveHandle
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveHandle.h
Creates and initializes a curve handle.
SlateCore
FCurveHandle ( const struct [FCurveSequence](API\Runtime\SlateCore\Animation\FCurveSequence) * InOwnerSequence, int32 InCurveIndex )
[]
FCurveHandle
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveHandle.h
A handle to curve within a curve sequence.
SlateCore
struct FCurveHandle
[]
FCurveSequence::AddCurveRelative
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Add a new curve relative to the current end of the sequence. Makes stacking easier. e.g. doing AddCurveRelative(0,5); AddCurveRelative(0,3); Is equivalent to AddCurve(0,5); AddCurve(5,3)
SlateCore
[FCurveHandle](API\Runtime\SlateCore\Animation\FCurveHandle) AddCurveRelative ( const float InOffset, const float InDurationSecond, const ECurveEaseFunction InEaseFunction )
[]
FCurveSequence::AddCurve
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Add a new curve at a given time and offset. AFCurveHandlethat can be used to get the value of this curve after the animation starts playing.
SlateCore
[FCurveHandle](API\Runtime\SlateCore\Animation\FCurveHandle) AddCurve ( const float InStartTimeSeconds, const float InDurationSeconds, const ECurveEaseFunction InEaseFunction )
[]
TableViewHelpers::GetEmptyBitArray
/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h
Helper for implementing an efficient version of an item that is not in the tree view, and therefore does not to know about parent wires.
Slate
namespace TableViewHelpers { const [TBitArray](API\Runtime\Core\Containers\TBitArray) & TableViewHelpers::GetEmptyBitArray() }
[]
FCurveSequence::FSlateCurve::FSlateCurve
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Constructor
SlateCore
FSlateCurve &40; float InStartTime, float InDurationSeconds, const ECurveEaseFunction InEaseFunction &41;
[]
FSlateCurve
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
A curve has a time offset and duration.
SlateCore
struct FSlateCurve
[ { "type": "float", "name": "DurationSeconds", "description": "Length of this animation in seconds" }, { "type": "ECurveEaseFunct...", "name": "EaseFunction", "description": "Type of easing function to use for this curve. Could be passed it at call site." }, { "type": "float", "name": "StartTime", "description": "Start time for this animation" } ]
FCurveSequence::GetCurve
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
A curve given the index into the curves array
SlateCore
const [FCurveSequence::FSlateCurve](API\Runtime\SlateCore\Animation\FCurveSequence\FSlateCurve) & GetCurve ( int32 CurveIndex ) const
[]
FCurveSequence::GetLerp
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
For single-curve animations, returns the interpolation alpha for the animation. If you call this function on a sequence with multiple curves, an assertion will trigger. A linearly interpolated value between 0 and 1 for this curve.
SlateCore
float GetLerp() const
[]
FCurveSequence::GetSequenceTime
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
the current time relative to the beginning of the sequence.
SlateCore
float GetSequenceTime() const
[]
FCurveSequence::IsAtStart
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Is the sequence at the start?
SlateCore
bool IsAtStart() const
[]
FCurveSequence::IsAtEnd
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Is the sequence at the end?
SlateCore
bool IsAtEnd() const
[]
FCurveSequence::IsForward
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
true if the animation is in forward gear
SlateCore
bool IsForward() const
[]
FCurveSequence::IsInReverse
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
true if the animation is in reverse
SlateCore
bool IsInReverse() const
[]
FCurveSequence::IsLooping
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Is the sequence looping?
SlateCore
bool IsLooping() const
[]
FCurveSequence::IsPlaying
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Checks whether the sequence is currently playing. true if playing, false otherwise.
SlateCore
bool IsPlaying() const
[]
FCurveSequence::JumpToStart
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Jumps immediately to the beginning of the animation sequence
SlateCore
void JumpToStart()
[]
FCurveSequence::JumpToEnd
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Jumps immediately to the end of the animation sequence
SlateCore
void JumpToEnd()
[]
FCurveSequence::Pause
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Pause this curve sequence.
SlateCore
void Pause()
[]
FCurveSequence::Play
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Plays the curve sequence for a ticker, rather than a widget.
SlateCore
void Play ( const FTickerDelegate & InDelegate, bool bPlayLooped, const float StartAtTime )
[]
FCurveSequence::Play
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Start playing this curve sequence. Registers an active timer with the widget being animated.
SlateCore
void Play ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InOwnerWidget, bool bPlayLooped, const float StartAtTime, bool bRequiresActiveTimer )
[]
FCurveSequence::PlayRelative
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Plays forward if it can, otherwise holds it at the end of the animation, if we play in reverse it will reverse the animation if it can
SlateCore
void PlayRelative ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InOwnerWidget, bool bForward )
[]
FCurveSequence::PlayReverse
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Start playing this curve sequence in reverse. Registers an active timer for the widget using the sequence.
SlateCore
void PlayReverse ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InOwnerWidget, bool bPlayLooped, const float StartAtTime, bool bRequiresActiveTimer )
[]
FCurveSequence::Reverse
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Reverse the direction of an in-progress animation
SlateCore
void Reverse()
[]
FCurveSequence::Resume
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Unpause this curve sequence to resume play.
SlateCore
void Resume()
[]
FCurveSequence::SetStartTime
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
SlateCore
void SetStartTime ( double InStartTime )
[]
FCurveSequence::FCurveSequence
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Default constructor
SlateCore
FCurveSequence()
[]
FCurveSequence::FCurveSequence
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Construct by adding a single animation curve to this sequence. Does not provide access to the curve though. AFCurveHandlethat can be used to get the value of this curve after the animation starts playing.
SlateCore
FCurveSequence ( const float InStartTimeSeconds, const float InDurationSeconds, const ECurveEaseFunction InEaseFunction )
[]
FCurveSequence::~FCurveSequence
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Makes sure the active timer is unregistered
SlateCore
~FCurveSequence()
[]
TSpring1D::FSpringConfig::FSpringConfig
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Constructor
SlateCore
FSpringConfig&40;&41;
[]
FSpringConfig
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Spring configuration
SlateCore
class FSpringConfig
[ { "type": "bool", "name": "bSkipAnimationOnHitches", "description": "Whether to skip animation when a hitch occurs." }, { "type": "FloatType", "name": "DampConstant", "description": "Damp constant" }, { "type": "FloatType", "name": "SnappingEpsilon", "description": "Epsilon for snapping position and velocity" }, { "type": "FloatType", "name": "SpringConstant", "description": "Spring constant (how springy, lower values = more springy!)" }, { "type": "FloatType", "name": "SpringLength", "description": "Length of the spring" } ]
FCurveSequence
/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Each curve within the sequence has a time offset and a duration. This makesFCurveSequenceconvenient for crating staggered animations. e.g. // We want to zoom in a widget, and then fade in its contents.FCurveHandleZoomCurve = Sequence.AddCurve( 0, 0.15f );FCurveHandleFadeCurve = Sequence.AddCurve( 0.15f, 0.1f ); Sequence.Play( this->AsShared());
SlateCore
struct FCurveSequence : public [TSharedFromThis< FCurveSequence >](API\Runtime\Core\Templates\TSharedFromThis)
[]
TSpring1D::GetPosition
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Gets the current position of the spring Current position for this spring
SlateCore
FloatType GetPosition() const
[]
TSpring1D::GetTarget
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Gets the target position Target position for this spring
SlateCore
FloatType GetTarget() const
[]
TSpring1D::IsAtRest
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
True if the spring is at rest (i.e. at its target position)
SlateCore
bool IsAtRest()
[]
TSpring1D::SetConfig
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Sets the config for this spring
SlateCore
void SetConfig ( const [FSpringConfig](API\Runtime\SlateCore\Animation\TSpring1D\FSpringConfig) & InConfig )
[]
TSpring1D::SetPosition
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Sets the current position (and target position) for the spring
SlateCore
void SetPosition ( FloatType InPosition )
[]
TSpring1D::SetTarget
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Sets the target position for the spring
SlateCore
void SetTarget ( FloatType InTarget )
[]
TSpring1D::Tick
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Updates the simulation. Should be called every tick!
SlateCore
void Tick ( float InQuantum )
[]
TSpring1D::TSpring1D
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Constructor
SlateCore
TSpring1D()
[]
TSpring1D::TSpring1D
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
Construct at specified position
SlateCore
TSpring1D ( FloatType InPosition )
[]
TSpring1D
/Engine/Source/Runtime/SlateCore/Public/Animation/SlateSprings.h
One-dimensional spring simulation
SlateCore
template<typename FloatType> class TSpring1D
[]
FHitTesting::FHitTesting
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
FHitTesting ( [FSlateApplicationBase](API\Runtime\SlateCore\Application\FSlateApplicationBase) * InSlateApplication )
[]
FHitTesting
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Private interface to control which classes are allowed to perform hit-testing.
SlateCore
class FHitTesting
[]
FSlateApplicationBase::AddWindow
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Associates a top level Slate Window with a native window and ensures that it is tracked properly by the application. Calling this method will cause the window to be displayed (unless specified otherwise), so be sure to associate content with the window object you're passing in first! a reference to theSWindowthat was just added.
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > AddWindow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InSlateWindow, const bool bShowImmediately )
[]
FSlateApplicationBase::AnyMenusVisible
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Returns true if there are any pop-up menus summoned
SlateCore
bool AnyMenusVisible() const
[]
FSlateApplicationBase::AnyActiveTimersArePending
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Used to determine if any active timer handles are ready to fire. Means we need to tick slate even if no user interaction.
SlateCore
bool AnyActiveTimersArePending()
[]
FSlateApplicationBase::ArrangeWindowToFrontVirtual
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Reorders an array of windows so the specified window is "brought to the front"
SlateCore
void ArrangeWindowToFrontVirtual ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) >> & Windows, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & WindowToBringToFront )
[]
FSlateApplicationBase::CalculateTooltipWindowPosition
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Calculates the tooltip window position. The suggested position.
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) CalculateTooltipWindowPosition ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InAnchorRect, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InSize, bool bAutoAdjustForDPIScale ) const
[]
CurrentBaseApplication
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Holds a pointer to the current application.
SlateCore
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSlateApplicationBase](API\Runtime\SlateCore\Application\FSlateApplicationBase) > CurrentBaseApplication = nullptr;
[]
CursorPointerIndex
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
static const uint32 CursorPointerIndex = ETouchIndex::CursorPointerIndex;
[]
CursorUserIndex
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
static const uint32 CursorUserIndex = 0;
[]
FSlateApplicationBase::DoesWidgetHaveMouseCapture
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets whether or not a particular widget has mouse capture. True if the widget has mouse capture, otherwise false.
SlateCore
bool DoesWidgetHaveMouseCapture ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget ) const
[]
FSlateApplicationBase::DoesWidgetHaveMouseCaptureByUser
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets whether or not a particular widget has mouse capture by a user. True if the widget has mouse capture, otherwise false.
SlateCore
bool DoesWidgetHaveMouseCaptureByUser ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget, int32 UserIndex, [TOptional](API\Runtime\Core\IO\TOptional)< int32 > PointerIndex ) const
[]
ECustomSafeZoneState
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
enum ECustomSafeZoneState { Unset, Set, Debug, }
[]
FSlateApplicationBase::FindPathToWidget
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Note: this is a relatively slow operation! True if the widget path was found
SlateCore
bool FindPathToWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget, [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & OutWidgetPath, [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter )
[]
FSlateApplicationBase::FindWidgetWindow
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Returns the window the provided widget is contained in returns the window the provided widget is contained in or nullptr if it's not currently in a window
SlateCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > FindWidgetWindow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget ) const
[]
FOnGlobalInvalidationToggled
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
class FOnGlobalInvalidationToggled : public TBaseMulticastDelegate_OneParam< void, bool >
[]
FOnInvalidateAllWidgets
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets a delegate that is invoked when a global invalidate of all widgets should occur
SlateCore
class FOnInvalidateAllWidgets : public TBaseMulticastDelegate_OneParam< void, bool >
[]
FSlateApplicationBase::Get
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Returns the current instance of the application. The application should have been initialized before this method is called Reference to the application
SlateCore
static [FSlateApplicationBase](API\Runtime\SlateCore\Application\FSlateApplicationBase) & Get()
[]
FSlateApplicationBase::GetAccessibleMessageHandler
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Accessor for the accessible message handler. One must always exist, even if it's never activated. A reference to the assigned accessible message handler
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FSlateAccessibleMessageHandler > GetAccessibleMessageHandler() const
[]
FSlateApplicationBase::GetActiveTopLevelWindow
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the active top-level window. The top level window, or nullptr if no Slate windows are currently active.
SlateCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetActiveTopLevelWindow() const
[]
FSlateApplicationBase::GetActiveTopLevelRegularWindow
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the active regular top-level window. A regular window is a non-menu, non-tooltip, non-cursor decorator window The top level window, or nullptr if no Slate windows are currently active.
SlateCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetActiveTopLevelRegularWindow() const
[]
FSlateApplicationBase::GetAppIcon
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the global application icon. The icon.
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetAppIcon() const
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FSlateApplicationBase::GetAppIconSmall
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetAppIconSmall() const
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FSlateApplicationBase::GetApplicationScale
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the ratio SlateUnit / ScreenPixel. Application scale.
SlateCore
float GetApplicationScale() const
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FSlateApplicationBase::GetCachedDisplayMetrics
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the application's cached display metrics.
SlateCore
void GetCachedDisplayMetrics ( [FDisplayMetrics](API\Runtime\ApplicationCore\GenericPlatform\FDisplayMetrics) & OutDisplayMetrics ) const
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FSlateApplicationBase::GetCurrentDebugContextWidget
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
the Widget that started a tick, paint, prepass or an event.
SlateCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetCurrentDebugContextWidget() const
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FSlateApplicationBase::GetCurrentTime
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
This time value is updated every frame right before we tick widgets and is the recommended time value to use for UI animations and transitions, as opposed to callingFPlatformTime::Seconds()(which is generally slower) The current Slate real time in seconds
SlateCore
const double GetCurrentTime() const
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FSlateApplicationBase::GetCursorPos
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the current position of the cursor. Cursor position.
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetCursorPos() const
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FSlateApplicationBase::GetCursorSize
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the size of the cursor.. Cursor size.
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetCursorSize() const
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FSlateApplicationBase::GetCustomSafeZone
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
SlateCore
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetCustomSafeZone() const
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FSlateApplicationBase::GetDisplayMetrics
/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h
Gets the application's display metrics.
SlateCore
void GetDisplayMetrics ( [FDisplayMetrics](API\Runtime\ApplicationCore\GenericPlatform\FDisplayMetrics) & OutDisplayMetrics )
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