className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FSlateRect::IntersectionWith
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Returns the rectangle that is the intersection of this rectangle and Other. Rectangle over intersection.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) IntersectionWith ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Other ) const
[]
FSlateRect::IntersectionWith
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Returns the rectangle that is the intersection of this rectangle and Other, as well as if they were overlapping at all. Rectangle over intersection.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) IntersectionWith ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Other, bool & OutOverlapping ) const
[]
FSlateRect::GetTopRight
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Returns the top-right position of the rectangle The top-right position.
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetTopRight() const
[]
FSlateRect::IsRectangleContained
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Is rectangle B contained within rectangle A?
SlateCore
static bool IsRectangleContained ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & A, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & B )
[]
FSlateRect::IsEmpty
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
true, if the rectangle has an effective size of 0.
SlateCore
bool IsEmpty() const
[]
FSlateRect::IsValid
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Determines if the rectangle has positive dimensions.
SlateCore
bool IsValid() const
[]
FSlateRect::OffsetBy
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Return a rectangle that is offset by the amount specified . An offset rectangle.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) OffsetBy ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & OffsetAmount ) const
[]
FSlateRect::Round
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Rounds the Left, Top, Right and Bottom fields and returns a newFSlateRectwith rounded components.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) Round() const
[]
FSlateRect::operator==
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
SlateCore
bool operator== ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Other ) const
[]
FSlateRect::operator!=
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
SlateCore
bool operator!= ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Other ) const
[]
FSlateRect::ScaleBy
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Return a rectangle that is scaled by the amount specified. An scaled rectangle.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ScaleBy ( float ScaleBy ) const
[]
FSlateRect::ToString
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
Returns a string of containing the coordinates of the rect A string of the rect coordinates
SlateCore
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FSlateRect::FSlateRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
SlateCore
FSlateRect ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InStartPos, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InEndPos )
[]
FSlateRect::FSlateRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
SlateCore
FSlateRect ( float InLeft, float InTop, float InRight, float InBottom )
[]
FSlateRotatedRect::MakeRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
SlateCore
static [FSlateRotatedRect](API\Runtime\SlateCore\Layout\FSlateRotatedRect) MakeRotatedRect ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & ClipRectInLayoutWindowSpace, const FTransform2f & LayoutToRenderTransform )
[]
FSlateRotatedRect::IsUnderLocation
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Point-in-rect test.
SlateCore
bool IsUnderLocation ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) Location ) const
[]
FSlateRotatedRect::MakeSnappedRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Used to construct a rotated rect from an aligned clip rect and a set of layout and render transforms from the geometry, snapped to pixel boundaries. Returns a float or float16 version of the rect based on the typedef.
SlateCore
static [FSlateRotatedRect](API\Runtime\SlateCore\Layout\FSlateRotatedRect) MakeSnappedRotatedRect ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & ClipRectInLayoutWindowSpace, const FTransform2f & LayoutToRenderTransform )
[]
FSlateRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h
\/ Y
SlateCore
class FSlateRect
[ { "type": "float", "name": "Bottom", "description": "" }, { "type": "float", "name": "Left", "description": "" }, { "type": "float", "name": "Right", "description": "" }, { "type": "float", "name": "Top", "description": "" } ]
FSlateRotatedRect::MakeRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
SlateCore
static [FSlateRotatedRect](API\Runtime\SlateCore\Layout\FSlateRotatedRect) MakeRotatedRect ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & ClipRectInLayoutWindowSpace, const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & InverseLayoutTransform, const FSlateRenderTransform & RenderTransform )
[]
FSlateRotatedRect::MakeSnappedRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
SlateCore
static [FSlateRotatedRect](API\Runtime\SlateCore\Layout\FSlateRotatedRect) MakeSnappedRotatedRect ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & ClipRectInLayoutWindowSpace, const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & InverseLayoutTransform, const FSlateRenderTransform & RenderTransform )
[]
FSlateRotatedRect::operator==
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
SlateCore
bool operator== ( const [FSlateRotatedRect](API\Runtime\SlateCore\Layout\FSlateRotatedRect) & Other ) const
[]
FSlateRotatedRect::ToBoundingRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Convert to a bounding, aligned rect.
SlateCore
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ToBoundingRect() const
[]
FSlateRotatedRect::FSlateRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Construct a rotated rect from a given aligned rect.
SlateCore
FSlateRotatedRect ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & AlignedRect )
[]
FSlateRotatedRect::FSlateRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Default ctor.
SlateCore
FSlateRotatedRect()
[]
FSlateRotatedRect::FSlateRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Per-element constructor.
SlateCore
FSlateRotatedRect ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTopLeft, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InExtentX, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InExtentY )
[]
FSlateRotatedRect
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h
Stores a rectangle that has been transformed by an arbitrary render transform. We provide a ctor that does the work common to slate drawing, but you could technically create this any way you want.
SlateCore
struct FSlateRotatedRect
[ { "type": "FVector2f", "name": "ExtentX", "description": "Transformed X extent (right-left)." }, { "type": "FVector2f", "name": "ExtentY", "description": "Transformed Y extent (bottom-top)." }, { "type": "FVector2f", "name": "TopLeft", "description": "Transformed Top-left corner." } ]
FWeakWidgetPath::ContainsWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
true if the WidgetToFind is in this WidgetPath, false otherwise.
SlateCore
bool ContainsWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & WidgetToFind ) const
[]
Type
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
enum Type { Truncate, ReturnInvalid, }
[]
EInterruptedPathHandling
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Should interrupted paths truncate or return an invalid path?
SlateCore
struct EInterruptedPathHandling
[]
Result
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
enum Result { Live, Truncated, }
[]
EPathResolutionResult
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
struct EPathResolutionResult
[]
FWeakWidgetPath::IsValid
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
A valid path has at least one widget in it
SlateCore
bool IsValid() const
[]
FWeakWidgetPath::ToNextFocusedPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
The widget path to the resulting widget
SlateCore
[FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) ToNextFocusedPath ( EUINavigation NavigationType ) const
[]
FWeakWidgetPath::ContainsWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
true if the WidgetToFind is in this WidgetPath, false otherwise.
SlateCore
bool ContainsWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * WidgetToFind ) const
[]
FWeakWidgetPath::ToNextFocusedPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
The widget path to the resulting widget
SlateCore
[FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) ToNextFocusedPath ( EUINavigation NavigationType, const [FNavigationReply](API\Runtime\SlateCore\Input\FNavigationReply) & NavigationReply, const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & RuleWidget ) const
[]
FWeakWidgetPath::GetLastWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the last (leaf-most) widget in this path; assumes path is valid
SlateCore
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetLastWidget() const
[]
FWeakWidgetPath::ToWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Make a non-weak WidgetPath out of this WeakWidgetPath. Do this by computing all the relevant geometries and converting the weak pointers toTSharedPtr.
SlateCore
[FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) ToWidgetPath ( [EInterruptedPathHandling::Type](API\Runtime\SlateCore\Layout\FWeakWidgetPath\EInterruptedPathHandling\Type) InterruptedPathHandling, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) * PointerEvent, const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter ) const
[]
FWeakWidgetPath::ToWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Make a non-weak WidgetPath out of this WeakWidgetPath. Do this by computing all the relevant geometries and converting the weak pointers toTSharedPtr. Whether the path is truncated or live - a live path refers to a widget that is currently active and visible, a widget with a truncated path is not.
SlateCore
[EPathResolutionResult::Result](API\Runtime\SlateCore\Layout\FWeakWidgetPath\EPathResolutionResult\Result) ToWidgetPath ( [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, [EInterruptedPathHandling::Type](API\Runtime\SlateCore\Layout\FWeakWidgetPath\EInterruptedPathHandling\Type) InterruptedPathHandling, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) * PointerEvent, const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter ) const
[]
FWeakWidgetPath::ToWidgetPathRef
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Make a non-weak WidgetPath out of this WeakWidgetPath. Do this by computing all the relevant geometries and converting the weak pointers toTSharedPtr.
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) > ToWidgetPathRef ( [EInterruptedPathHandling::Type](API\Runtime\SlateCore\Layout\FWeakWidgetPath\EInterruptedPathHandling\Type) InterruptedPathHandling, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) * PointerEvent, const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter ) const
[]
FWeakWidgetPath::FWeakWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Construct a weak widget path from a widget path. Defaults to an invalid path.
SlateCore
FWeakWidgetPath ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & InWidgetPath )
[]
FWidgetAndPointer::SetPointerPosition
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
void SetPointerPosition ( [TOptional](API\Runtime\Core\IO\TOptional)< [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > InPosition )
[]
FWeakWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Just like a WidgetPath, but uses weak pointers and does not store geometry.
SlateCore
class FWeakWidgetPath
[ { "type": "TArray<TWeakPt...", "name": "Widgets", "description": "" }, { "type": "TWeakPtr<SWind...", "name": "Window", "description": "" } ]
FWidgetAndPointer::GetPointerPosition
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
[TOptional](API\Runtime\Core\IO\TOptional)< [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > GetPointerPosition() const
[]
FWidgetAndPointer::FWidgetAndPointer
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
FWidgetAndPointer()
[]
FWidgetAndPointer::FWidgetAndPointer
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
FWidgetAndPointer ( const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & InWidget )
[]
FWidgetAndPointer::FWidgetAndPointer
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
FWidgetAndPointer ( const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & InWidget, [TOptional](API\Runtime\Core\IO\TOptional)< [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > InPosition )
[]
FWidgetAndPointer::FWidgetAndPointer
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
Deprecated*FWidgetAndPointerconstructor that takes a shared ptr is deprecated.
SlateCore
FWidgetAndPointer ( const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & InWidget, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > & InPosition )
[]
FWidgetAndPointer
/Engine/Source/Runtime/SlateCore/Public/Layout/ArrangedWidget.h
SlateCore
struct FWidgetAndPointer : public [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget)
[]
FWidgetMatcher::IsMatch
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
bool IsMatch ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InWidget ) const
[]
FWidgetMatcher::FWidgetMatcher
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
FWidgetMatcher ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget )
[]
FWidgetMatcher
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Matches widgets against InWidget
SlateCore
struct FWidgetMatcher
[ { "type": "TSharedRef< con...", "name": "WidgetToFind", "description": "" } ]
FWidgetPath::ContainsWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
true if the WidgetToFind is in this WidgetPath, false otherwise.
SlateCore
bool ContainsWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetToFind ) const
[]
FWidgetPath::ContainsWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
true if the WidgetToFind is in this WidgetPath, false otherwise.
SlateCore
bool ContainsWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * WidgetToFind ) const
[]
FWidgetPath::ExtendPathTo
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Extend the current path such that it reaches some widget that qualifies as a Match The widget to match must be a descendant of the last widget currently in the path. true if successful; false otherwise.
SlateCore
template<typename MatcherType> bool ExtendPathTo ( const MatcherType & Matcher, [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter )
[]
FWidgetPath::FindArrangedWidgetAndCursor
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
[TOptional](API\Runtime\Core\IO\TOptional)< [FWidgetAndPointer](API\Runtime\SlateCore\Layout\FWidgetAndPointer) > FindArrangedWidgetAndCursor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetToFind ) const
[]
FWidgetPath::FindArrangedWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
[TOptional](API\Runtime\Core\IO\TOptional)< [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > FindArrangedWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetToFind ) const
[]
FWidgetPath::GeneratePathToWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Generate a path from FromWidget to WidgetToFind. The path will not include FromWidget. A path from FromWidget to WidgetToFind; will not include FromWidget.
SlateCore
template<typename MatcherType> [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) GeneratePathToWidget ( const MatcherType & Matcher, const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & FromWidget, EUINavigation NavigationType, [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) VisibilityFilter )
[]
FWidgetPath::GetCursorAt
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the widget and associated virtual cursor at a given index.
SlateCore
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > & GetCursorAt ( int32 Index ) const
[]
FWidgetPath::GetDeepestWindow
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the deepest (bottom-most) window in this path; assumes path is valid. Window at the top of this path
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetDeepestWindow() const
[]
FWidgetPath::GetLastWidget
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the last (leaf-most) widget in this path; assumes path is valid
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetLastWidget() const
[]
FWidgetPath::GetPathDownTo
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
a copy of the widget path down to and including the MarkerWidget. If the MarkerWidget is not found in the path, return an invalid path.
SlateCore
[FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) GetPathDownTo ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MarkerWidget ) const
[]
FWidgetPath::GetVirtualPointerPosition
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the virtual representation of the mouse at each level in the widget path.
SlateCore
[TOptional](API\Runtime\Core\IO\TOptional)< [FVirtualPointerPosition](API\Runtime\SlateCore\Input\FVirtualPointerPosition) > GetVirtualPointerPosition ( int32 Index ) const
[]
FWidgetPath::GetWindow
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Get the first (top-most) widget in this path, which is always a window; assumes path is valid Window at the top of this path
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetWindow() const
[]
FWidgetPath::IsValid
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
A valid path has at least one widget in it
SlateCore
bool IsValid() const
[]
FWidgetPath::MoveFocus
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Move focus either forward on backward in the path level specified by PathLevel. That is, this movement of focus will modify the subtree under Widgets(PathLevel). true if the focus moved successfully, false if we were unable to move focus
SlateCore
bool MoveFocus ( int32 PathLevel, EUINavigation NavigationType, bool bSearchFromPathWidget )
[]
FWidgetPath::ToString
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
Builds a string representation of the widget path.
SlateCore
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FWidgetPath::FWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
FWidgetPath()
[]
FWidgetPath::FWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
FWidgetPath ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FWidgetAndPointer](API\Runtime\SlateCore\Layout\FWidgetAndPointer) > InWidgetsAndPointers )
[]
FWidgetPath::FWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
SlateCore
FWidgetPath ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InTopLevelWindow, const [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & InWidgetPath )
[]
GetChildAlignment::AsInt
/Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h
SlateCore
template<typename SlotType> static int32 AsInt ( EFlowDirection InFlowDirection, const SlotType & InSlot )
[]
GetChildAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h
SlateCore
template<EOrientation Orientation> struct GetChildAlignment
[]
FWidgetPath
/Engine/Source/Runtime/SlateCore/Public/Layout/WidgetPath.h
A widget path is a vertical slice through the tree. The canonical form for widget paths is "leafmost last". The top-level window always resides at index 0. A widget path also contains a reference to a top-levelSWindowthat contains all the widgets in the path. The window is needed for its ability to determine its own geometry, from which the geometries of the rest of the widget can be determined.
SlateCore
class FWidgetPath
[ { "type": "TSharedPtr<SWi...", "name": "TopLevelWindow", "description": "The top level window of this widget path." }, { "type": "FArrangedChildr...", "name": "Widgets", "description": "The widgets that make up the widget path, the first item is the root widget, the end is the widget this path was built for." } ]
GetChildAlignment< Orient_Vertical >::AsInt
/Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h
SlateCore
template<typename SlotType> static int32 AsInt &40; EFlowDirection InFlowDirection, const SlotType & InSlot &41;
[]
TAlignmentSingleWidgetSlotMixin::ConstructMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void ConstructMixin ( [FSlotArgumentsMixin](API\Runtime\SlateCore\Layout\TAlignmentSingleWidgetSlotMixin\FSlotArgumentsMixin) && InArgs )
[]
TAlignmentSingleWidgetSlotMixin::FSlotArgumentsMixin::VAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
MixedIntoType::FSlotArguments & VAlign &40; EVerticalAlignment InVAlignment &41;
[]
TAlignmentSingleWidgetSlotMixin::FSlotArgumentsMixin::HAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
MixedIntoType::FSlotArguments & HAlign &40; EHorizontalAlignment InHAlignment &41;
[]
FSlotArgumentsMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
struct FSlotArgumentsMixin
[]
TAlignmentSingleWidgetSlotMixin::GetVerticalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
EVerticalAlignment GetVerticalAlignment() const
[]
TAlignmentSingleWidgetSlotMixin::GetHorizontalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
EHorizontalAlignment GetHorizontalAlignment() const
[]
GetChildAlignment< Orient_Vertical >
/Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h
SlateCore
template<> struct GetChildAlignment< Orient_Vertical >
[]
TAlignmentSingleWidgetSlotMixin::HAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
HAlign will be deprecated soon. Use SetVerticalAlignment or construct a new slot with FSlotArguments.
SlateCore
MixedIntoType & HAlign ( EHorizontalAlignment InHAlignment )
[]
TAlignmentSingleWidgetSlotMixin::SetHorizontalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void SetHorizontalAlignment ( EHorizontalAlignment Alignment )
[]
TAlignmentSingleWidgetSlotMixin::SetVerticalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void SetVerticalAlignment ( EVerticalAlignment Alignment )
[]
TAlignmentSingleWidgetSlotMixin::VAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
VAlign will be deprecated soon. Use SetVerticalAlignment or construct a new slot with FSlotArguments.
SlateCore
MixedIntoType & VAlign ( EVerticalAlignment InVAlignment )
[]
TAlignmentSingleWidgetSlotMixin::TAlignmentSingleWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
template<typename WidgetType, typename V> TAlignmentSingleWidgetSlotMixin ( WidgetType & InParent )
[]
TAlignmentSingleWidgetSlotMixin::TAlignmentSingleWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
template<typename WidgetType, typename V> TAlignmentSingleWidgetSlotMixin ( WidgetType & InParent, const EHorizontalAlignment InHAlign, const EVerticalAlignment InVAlign )
[]
TAlignmentSingleWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
Mixin to add the alignment functionality to a base slot that is also a single children.
SlateCore
template<typename MixedIntoType> class TAlignmentSingleWidgetSlotMixin
[]
TAlignmentWidgetSlotMixin::FSlotArgumentsMixin::HAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
MixedIntoType::FSlotArguments & HAlign &40; EHorizontalAlignment InHAlignment &41;
[]
TAlignmentWidgetSlotMixin::ConstructMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void ConstructMixin ( const [FChildren](API\Runtime\SlateCore\Layout\FChildren) & SlotOwner, [FSlotArgumentsMixin](API\Runtime\SlateCore\Layout\TAlignmentWidgetSlotMixin\FSlotArgumentsMixin) && InArgs )
[]
TAlignmentWidgetSlotMixin::FSlotArgumentsMixin::VAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
MixedIntoType::FSlotArguments & VAlign &40; EVerticalAlignment InVAlignment &41;
[]
FSlotArgumentsMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
struct FSlotArgumentsMixin
[]
TAlignmentWidgetSlotMixin::HAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
Deprecated* HAlign is now deprecated. Use the FSlotArgument or the SetHorizontalAlignment function.
SlateCore
MixedIntoType & HAlign ( EHorizontalAlignment InHAlignment )
[]
TAlignmentWidgetSlotMixin::GetHorizontalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
EHorizontalAlignment GetHorizontalAlignment() const
[]
TAlignmentWidgetSlotMixin::SetHorizontalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void SetHorizontalAlignment ( EHorizontalAlignment Alignment )
[]
TAlignmentWidgetSlotMixin::TAlignmentWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
TAlignmentWidgetSlotMixin()
[]
TAlignmentWidgetSlotMixin::VAlign
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
Deprecated* VAlign is now deprecated. Use the FSlotArgument or the SetVerticalAlignment function.
SlateCore
MixedIntoType & VAlign ( EVerticalAlignment InVAlignment )
[]
TAlignmentWidgetSlotMixin::GetVerticalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
EVerticalAlignment GetVerticalAlignment() const
[]
TAlignmentWidgetSlotMixin::TAlignmentWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
TAlignmentWidgetSlotMixin ( const EHorizontalAlignment InHAlign, const EVerticalAlignment InVAlign )
[]
TAlignmentWidgetSlotMixin
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
Mixin to add the alignment functionality to a base slot.
SlateCore
template<typename MixedIntoType> class TAlignmentWidgetSlotMixin
[]
TAlignmentWidgetSlotMixin::SetVerticalAlignment
/Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h
SlateCore
void SetVerticalAlignment ( EVerticalAlignment Alignment )
[]