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USlateThemeManager::DoesThemeExist | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | true if the ThemeID already exists in the theme dropdown. | SlateCore | bool DoesThemeExist ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ThemeID ) const | [] |
USlateThemeManager::DuplicateActiveTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Duplicates the active theme
the id of the new theme | SlateCore | [FGuid](API\Runtime\Core\Misc\FGuid) DuplicateActiveTheme() | [] |
FThemeChangedEvent | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | class FThemeChangedEvent : public TBaseMulticastDelegate_OneParam< void, FGuid > | [] |
|
USlateThemeManager::Get | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | static [USlateThemeManager](API\Runtime\SlateCore\Styling\USlateThemeManager) & Get() | [] |
|
USlateThemeManager::GetColor | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColor ( EStyleColor Color ) | [] |
|
USlateThemeManager::GetColorDisplayName | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Gets a custom display name for a style color. This will be empty if no custom name was chosen | SlateCore | [FText](API\Runtime\Core\Internationalization\FText) GetColorDisplayName ( EStyleColor InColorId ) const | [] |
USlateThemeManager::GetCurrentThemeID | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | const [FGuid](API\Runtime\Core\Misc\FGuid) & GetCurrentThemeID() | [] |
|
USlateThemeManager::GetEngineThemeDir | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | the engine theme dir. Engine themes are project agnostic | SlateCore | [FString](API\Runtime\Core\Containers\FString) GetEngineThemeDir() const | [] |
USlateThemeManager::GetProjectThemeDir | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | the project theme dir. Project themes can override engine themes | SlateCore | [FString](API\Runtime\Core\Containers\FString) GetProjectThemeDir() const | [] |
USlateThemeManager::GetThemes | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | All known themes | SlateCore | const [TArray](API\Runtime\Core\Containers\TArray)< [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) > & GetThemes() const | [] |
USlateThemeManager::GetUserThemeDir | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | the user theme dir. Themes in this dir are per-user and override engine and project themes | SlateCore | [FString](API\Runtime\Core\Containers\FString) GetUserThemeDir() const | [] |
USlateThemeManager::InitalizeDefaults | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Initializes default colors | SlateCore | void InitalizeDefaults() | [] |
USlateThemeManager::IsEngineTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Returns true if the active theme is an engine-specific theme | SlateCore | bool IsEngineTheme() const | [] |
USlateThemeManager::GetCurrentTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | the current theme | SlateCore | const [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) & GetCurrentTheme() const | [] |
USlateThemeManager::IsProjectTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Returns true if the active theme is a project-specific theme | SlateCore | bool IsProjectTheme() const | [] |
USlateThemeManager::LoadThemes | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Load all known themes from engine, project, and user directories | SlateCore | void LoadThemes() | [] |
USlateThemeManager::RemoveTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Removes a theme. Note: The active theme cannot be removed and there must always be an active theme. Apply a new theme first before removing the current theme. | SlateCore | void RemoveTheme ( [FGuid](API\Runtime\Core\Misc\FGuid) ThemeId ) | [] |
USlateThemeManager::OnThemeChanged | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Returns an event delegate that is executed when the themeID has changed.
the event delegate. | SlateCore | [FThemeChangedEvent](API\Runtime\SlateCore\Styling\USlateThemeManager\FThemeChangedEvent) & OnThemeChanged() | [] |
USlateThemeManager::ResetActiveColorToDefault | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Resets an active color to the default color for the curerent theme | SlateCore | void ResetActiveColorToDefault ( EStyleColor Color ) | [] |
USlateThemeManager::SaveCurrentThemeAs | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Saves the current theme | SlateCore | void SaveCurrentThemeAs ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
USlateThemeManager::SetColorDisplayName | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Sets a custom display name for a style color | SlateCore | void SetColorDisplayName ( EStyleColor InColorId, [FText](API\Runtime\Core\Internationalization\FText) DisplayName ) | [] |
USlateThemeManager::SetCurrentThemeDisplayName | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Sets the display name for the current theme | SlateCore | void SetCurrentThemeDisplayName ( [FText](API\Runtime\Core\Internationalization\FText) NewDisplayName ) | [] |
USlateThemeManager::SetDefaultColor | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Sets a default color to be used as a fallback if no theme is loaded | SlateCore | void SetDefaultColor ( EStyleColor InColorId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor ) | [] |
USlateThemeManager::ValidateActiveTheme | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | Validate that there is an active loaded theme | SlateCore | void ValidateActiveTheme() | [] |
USlateThemeManager | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | class USlateThemeManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
USlateTypes | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateTypes.h | HACK: We need aUClasshere or UHT will complain. | SlateCore | class USlateTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
USlateThemeManager::USlateThemeManager | /Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h | SlateCore | USlateThemeManager() | [] |
|
USlateWidgetStyleAsset::GetStyle | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h | SlateCore | template<class WidgetStyleType> const WidgetStyleType * GetStyle() const | [] |
|
USlateWidgetStyleAsset::GetStyle | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h | SlateCore | const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyle ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const | [] |
|
USlateWidgetStyleAsset::GetStyleChecked | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h | SlateCore | template<class WidgetStyleType> const WidgetStyleType * GetStyleChecked() const | [] |
|
USlateWidgetStyleAsset::GetStyleChecked | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h | SlateCore | const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyleChecked ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const | [] |
|
USlateWidgetStyleAsset | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h | Just a wrapper for the struct with real data in it. | SlateCore | class USlateWidgetStyleAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr<USl...",
"name": "CustomStyle",
"description": ""
}
] |
USlateWidgetStyleContainerBase::GetStyle | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h | SlateCore | virtual const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) *const GetStyle() const | [] |
|
USlateWidgetStyleContainerBase | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h | Just a wrapper for the struct with real data in it. | SlateCore | class USlateWidgetStyleContainerBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [ISlateWidgetStyleContainerInterface](API\Runtime\SlateCore\Styling\ISlateWidgetStyleContainerInterf-) | [] |
USlateWidgetStyleContainerInterface::USlateWidgetStyleContainerInterface | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h | SlateCore | USlateWidgetStyleContainerInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
USlateWidgetStyleContainerInterface | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h | SlateCore | class USlateWidgetStyleContainerInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
FAtlasedTextureSlot::FAtlasedTextureSlot | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | FAtlasedTextureSlot ( uint32 InX, uint32 InY, uint32 InWidth, uint32 InHeight, uint8 InPadding ) | [] |
|
ESlateShaderResource::Type | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Enumerates Slate render resource types. | SlateCore | namespace ESlateShaderResource { enum Type { NativeTexture, TextureObject, Material, PostProcess, Invalid, } } | [] |
FAtlasedTextureSlot | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | When a slot is occupied by texture data, the remaining space in the slot (if big enough) is split off into two new (smaller) slots, building a tree of texture rectangles which, instead of being stored as a tree, are flattened into two linked-lists: | SlateCore | struct FAtlasedTextureSlot : public [TIntrusiveLinkedList< FAtlasedTextureSlot >](API\Runtime\Core\Containers\TIntrusiveLinkedList) | [
{
"type": "uint32",
"name": "Height",
"description": "The height of the character"
},
{
"type": "uint8",
"name": "Padding",
"description": "Uniform Padding. can only be zero or one. See ESlateTextureAtlasPaddingStyle."
},
{
"type": "uint32",
"name": "Width",
"description": "The width of the character"
},
{
"type": "uint32",
"name": "X",
"description": "The X position of the character in the texture"
},
{
"type": "uint32",
"name": "Y",
"description": "The Y position of the character in the texture"
}
] |
FAtlasFlushParams | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Parameters for flushable atlases that dictate when the atlas is allowed to flush after it becomes full | SlateCore | struct FAtlasFlushParams | [
{
"type": "int32",
"name": "GrowAtlasFrameWindow",
"description": ""
},
{
"type": "int32",
"name": "GrowNonAtlasFrameWindow",
"description": ""
},
{
"type": "int32",
"name": "InitialMaxAtlasPagesBeforeFlushRequest",
"description": ""
},
{
"type": "int32",
"name": "InitialMaxNonAtlasPagesBeforeFlushRequest",
"description": ""
}
] |
FAtlasSlotInfo::FAtlasSlotInfo | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | FAtlasSlotInfo() | [] |
|
FAtlasSlotInfo::operator!= | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | bool operator!= ( const [FAtlasSlotInfo](API\Runtime\SlateCore\Textures\FAtlasSlotInfo) & Other ) const | [] |
|
FAtlasSlotInfo | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | struct FAtlasSlotInfo | [
{
"type": "FSlateRect",
"name": "AtlasSlotRect",
"description": ""
},
{
"type": "FName",
"name": "TextureName",
"description": ""
}
] |
|
FSlateFlushableAtlasCache::ResetFlushCounters | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Resets all counters to their initial state to start over flushing logic | SlateCore | void ResetFlushCounters() | [] |
FSlateFlushableAtlasCache::RequestFlushCache | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Called when this cache must be flushed | SlateCore | void RequestFlushCache ( const [FString](API\Runtime\Core\Containers\FString) & Reason ) | [] |
FSlateFlushableAtlasCache::~FSlateFlushableAtlasCache | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | virtual ~FSlateFlushableAtlasCache() | [] |
|
FSlateFlushableAtlasCache | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Base class for any atlas cache which has flushing logic to keep the number of in use pages small | SlateCore | class FSlateFlushableAtlasCache | [] |
FSlateFlushableAtlasCache::UpdateFlushCounters | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Increments counters that determine if a flush is needed. If a flush is needed RequestFlushCache will be called from here | SlateCore | void UpdateFlushCounters ( int32 NumGrayscale, int32 NumColor, int32 NumNonAtlased ) | [] |
FSlateIcon::GetIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetSmallIcon | SlateCore | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] |
FSlateFlushableAtlasCache::FSlateFlushableAtlasCache | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | FSlateFlushableAtlasCache ( const [FAtlasFlushParams](API\Runtime\SlateCore\Textures\FAtlasFlushParams) * InFlushParams ) | [] |
|
FSlateIcon::GetOptionalIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Optionally gets the resolved icon, returning nullptr if it's not defined
Icon brush, or nullptr if the icon wasn't found. | SlateCore | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalIcon() const | [] |
FSlateIcon::GetOverlayIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | SlateCore | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOverlayIcon() const | [] |
|
FSlateIcon::GetOptionalSmallIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Optionally gets the resolved small icon, returning nullptr if it's not defined
Icon brush, or nullptr if the icon wasn't found. | SlateCore | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalSmallIcon() const | [] |
FSlateIcon::GetSmallIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetIcon | SlateCore | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetSmallIcon() const | [] |
FSlateIcon::GetSmallStyleName | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetStyleSetName | SlateCore | const [FName](API\Runtime\Core\UObject\FName) & GetSmallStyleName() const | [] |
FSlateIcon::GetStyleName | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetStyleSetName | SlateCore | const [FName](API\Runtime\Core\UObject\FName) & GetStyleName() const | [] |
FSlateIcon::GetStyleSet | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetStyleSetName | SlateCore | const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * GetStyleSet() const | [] |
FSlateIcon::IsSet | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Checks whether the icon is set to something.
true if the icon is set, false otherwise. | SlateCore | const bool IsSet() const | [] |
FSlateIcon::FSlateIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Creates and initializes a new icon from a style set and style name | SlateCore | FSlateIcon ( const [FName](API\Runtime\Core\UObject\FName) InStyleSetName, const [FName](API\Runtime\Core\UObject\FName) InStyleName, const [FName](API\Runtime\Core\UObject\FName) InSmallStyleName, const [FName](API\Runtime\Core\UObject\FName) InStatusOverlayStyleName ) | [] |
FSlateIcon::FSlateIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Default constructor (empty icon). | SlateCore | FSlateIcon() | [] |
FSlateIcon::GetStyleSetName | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | GetStyleSet | SlateCore | const [FName](API\Runtime\Core\UObject\FName) & GetStyleSetName() const | [] |
FSlateIcon | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h | Struct used to represent an icon in Slate | SlateCore | struct FSlateIcon | [] |
FSlateShaderResource::Debug_IsDestroyed | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | SlateCore | bool Debug_IsDestroyed() const | [] |
|
FSlateShaderResource::CheckForStaleResources | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | SlateCore | virtual void CheckForStaleResources() const | [] |
|
FSlateShaderResource::GetHeight | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Gets the height of the resource.
Resource height(in pixels). | SlateCore | uint32 GetHeight() const | [] |
FSlateShaderResource::GetType | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Gets the type of the resource.
Resource type. | SlateCore | [ESlateShaderResource::Type](API\Runtime\SlateCore\Textures\ESlateShaderResource__Type) GetType() const | [] |
FSlateShaderResource::GetWidth | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Gets the width of the resource.
Resource width (in pixels). | SlateCore | uint32 GetWidth() const | [] |
FSlateShaderResource | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Base class for all platform independent texture types | SlateCore | class FSlateShaderResource | [] |
FSlateShaderResource::~FSlateShaderResource | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Virtual destructor. | SlateCore | virtual ~FSlateShaderResource() | [] |
FSlateShaderResourceProxy::FSlateShaderResourceProxy | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Default constructor. | SlateCore | FSlateShaderResourceProxy() | [] |
FSlateShaderResourceProxy::~FSlateShaderResourceProxy | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | SlateCore | ~FSlateShaderResourceProxy() | [] |
|
FSlateShaderResourceProxy | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | May point to a full resource or point or to a texture resource in an atlas Note: This class does not free any resources. Resources should be owned and freed elsewhere | SlateCore | class FSlateShaderResourceProxy | [
{
"type": "FIntPoint",
"name": "ActualSize",
"description": "The size of the texture. Regardless of atlasing this is the size of the actual texture"
},
{
"type": "TSharedPtr<FSl...",
"name": "HandleData",
"description": "Shared data between resources and handles to this resource."
},
{
"type": "FSlateShaderRes...",
"name": "Resource",
"description": "The resource to be used for rendering"
},
{
"type": "FVector2f",
"name": "SizeUV",
"description": "The size of the texture in UV space. If atlas this some sub uv of the atlas. 1,1 otherwise"
},
{
"type": "FVector2f",
"name": "StartUV",
"description": "The start uv of the texture. If atlased this is some subUV of the atlas, 0,0 otherwise"
}
] |
FSlateSharedHandleData::FSlateSharedHandleData | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | SlateCore | FSlateSharedHandleData ( [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * InProxy ) | [] |
|
FSlateSharedHandleData | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h | Data used to lookup a resource from a handle and to determine validity of the handle. This is shared between the handle and the resource | SlateCore | class FSlateSharedHandleData | [
{
"type": "FSlateShaderRes...",
"name": "Proxy",
"description": "Rendering proxy used to directly access the rendering resource quickly"
}
] |
FSlateTextureAtlas::AddTexture | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Adds a texture to the atlas | SlateCore | const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * AddTexture ( uint32 TextureWidth, uint32 TextureHeight, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data ) | [] |
FSlateTextureAtlas::ConditionalUpdateTexture | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Updates the texture used for rendering if needed | SlateCore | void ConditionalUpdateTexture() | [] |
FSlateTextureAtlas::CopyDataIntoSlot | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Copies texture data into the atlas at a given slot | SlateCore | void CopyDataIntoSlot ( const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * SlotToCopyTo, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data ) | [] |
FSlateTextureAtlas::CopyRow | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Copies a single row from a source texture to a dest texture, respecting the padding. | SlateCore | void CopyRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData ) | [] |
FCopyRowData | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | struct FCopyRowData | [
{
"type": "uint8 *",
"name": "DestData",
"description": "Place to copy data to"
},
{
"type": "uint32",
"name": "DestRow",
"description": "The row number to copy to"
},
{
"type": "uint32",
"name": "DestTextureWidth",
"description": "The width of the dest texture"
},
{
"type": "uint32",
"name": "RowWidth",
"description": "The width of a source row"
},
{
"type": "const uint8 \u0004...",
"name": "SrcData",
"description": "Source data to copy"
},
{
"type": "uint32",
"name": "SrcRow",
"description": "The row number to copy"
},
{
"type": "uint32",
"name": "SrcTextureWidth",
"description": "The width of the source texture"
}
] |
|
FSlateTextureAtlas::EmptyAtlasData | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Clears atlas cpu data. It does not clear rendering data | SlateCore | void EmptyAtlasData() | [] |
FSlateTextureAtlas::GetAtlasTexture | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetAtlasTexture() const | [] |
|
FSlateTextureAtlas::FindSlotForTexture | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Finds the optimal slot for a texture in the atlas | SlateCore | const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * FindSlotForTexture ( uint32 InWidth, uint32 InHeight ) | [] |
FSlateTextureAtlas::GetWidth | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | the width of the atlas | SlateCore | uint32 GetWidth() const | [] |
FSlateTextureAtlas::GetSlotAtPosition | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * GetSlotAtPosition ( FIntPoint InPosition ) const | [] |
|
FSlateTextureAtlas::InitAtlasData | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Creates enough space for a single texture the width and height of the atlas | SlateCore | void InitAtlasData() | [] |
FSlateTextureAtlas::GetHeight | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | the height of the atlas | SlateCore | uint32 GetHeight() const | [] |
FSlateTextureAtlas::MarkTextureDirty | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Marks the texture as dirty and needing its rendering resources updated | SlateCore | void MarkTextureDirty() | [] |
FSlateTextureAtlas::ZeroRow | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Zeros out a row in the dest texture (used with PaddingStyle == PadWithZero). respecting the padding. | SlateCore | void ZeroRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData ) | [] |
FSlateTextureAtlas::ReleaseResources | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Releases rendering resources of this texture | SlateCore | void ReleaseResources() | [] |
FSlateTextureAtlas::FSlateTextureAtlas | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | FSlateTextureAtlas ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, ESlateTextureAtlasPaddingStyle InPaddingStyle, bool bInUpdatesAfterInitialization ) | [] |
|
FSlateTextureAtlas | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | Base class texture atlases in Slate | SlateCore | class FSlateTextureAtlas | [
{
"type": "TArray< uint8 >",
"name": "AtlasData",
"description": "Actual texture data contained in the atlas"
},
{
"type": "FAtlasedTexture...",
"name": "AtlasEmptySlots",
"description": "The list of atlas slots pointing to empty texture data in the atlas"
},
{
"type": "uint32",
"name": "AtlasHeight",
"description": "Height of the atlas"
},
{
"type": "ESlateTextureAt...",
"name": "AtlasOwnerThread",
"description": "The type of thread that owns this atlas - this is the only thread that can safely update it NOTE: We don't use the thread ID here, as the render thread can be recreated if it gets suspended and resumed, giving it a new ID"
},
{
"type": "FAtlasedTexture...",
"name": "AtlasUsedSlots",
"description": "The list of atlas slots pointing to used texture data in the atlas"
},
{
"type": "uint32",
"name": "AtlasWidth",
"description": "Width of the atlas"
},
{
"type": "bool",
"name": "bNeedsUpdate",
"description": "True if this texture needs to have its rendering resources updated"
},
{
"type": "bool",
"name": "bUpdatesAfterInitialization",
"description": "True if this texture can update after initialziation and we should preserve the atlas slots and cpu memory"
},
{
"type": "uint32",
"name": "BytesPerPixel",
"description": "Bytes per pixel in the atlas"
},
{
"type": "ESlateTextureAt...",
"name": "PaddingStyle",
"description": "Padding style"
}
] |
FSlateTextureAtlas::~FSlateTextureAtlas | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h | SlateCore | virtual ~FSlateTextureAtlas() | [] |
|
FSlateTextureData::GetBytesPerPixel | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | uint32 GetBytesPerPixel() const | [] |
|
FSlateTextureData::Empty | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | void Empty() | [] |
|
FSlateTextureData::GetHeight | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | uint32 GetHeight() const | [] |
|
FSlateTextureData::GetRawBytes | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & GetRawBytes() const | [] |
|
FSlateTextureData::GetRawBytesPtr | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | Accesses the raw bytes of already sized texture data | SlateCore | uint8 * GetRawBytesPtr() | [] |
FSlateTextureData::GetWidth | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | uint32 GetWidth() const | [] |
|
FSlateTextureData::operator= | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | [FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & operator= ( const [FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & Other ) | [] |
|
FSlateTextureData::SetRawData | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h | SlateCore | void SetRawData ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InBytes ) | [] |
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