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USlateThemeManager::DoesThemeExist
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
true if the ThemeID already exists in the theme dropdown.
SlateCore
bool DoesThemeExist ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ThemeID ) const
[]
USlateThemeManager::DuplicateActiveTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Duplicates the active theme the id of the new theme
SlateCore
[FGuid](API\Runtime\Core\Misc\FGuid) DuplicateActiveTheme()
[]
FThemeChangedEvent
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
class FThemeChangedEvent : public TBaseMulticastDelegate_OneParam< void, FGuid >
[]
USlateThemeManager::Get
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
static [USlateThemeManager](API\Runtime\SlateCore\Styling\USlateThemeManager) & Get()
[]
USlateThemeManager::GetColor
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColor ( EStyleColor Color )
[]
USlateThemeManager::GetColorDisplayName
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Gets a custom display name for a style color. This will be empty if no custom name was chosen
SlateCore
[FText](API\Runtime\Core\Internationalization\FText) GetColorDisplayName ( EStyleColor InColorId ) const
[]
USlateThemeManager::GetCurrentThemeID
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetCurrentThemeID()
[]
USlateThemeManager::GetEngineThemeDir
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
the engine theme dir. Engine themes are project agnostic
SlateCore
[FString](API\Runtime\Core\Containers\FString) GetEngineThemeDir() const
[]
USlateThemeManager::GetProjectThemeDir
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
the project theme dir. Project themes can override engine themes
SlateCore
[FString](API\Runtime\Core\Containers\FString) GetProjectThemeDir() const
[]
USlateThemeManager::GetThemes
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
All known themes
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) > & GetThemes() const
[]
USlateThemeManager::GetUserThemeDir
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
the user theme dir. Themes in this dir are per-user and override engine and project themes
SlateCore
[FString](API\Runtime\Core\Containers\FString) GetUserThemeDir() const
[]
USlateThemeManager::InitalizeDefaults
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Initializes default colors
SlateCore
void InitalizeDefaults()
[]
USlateThemeManager::IsEngineTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Returns true if the active theme is an engine-specific theme
SlateCore
bool IsEngineTheme() const
[]
USlateThemeManager::GetCurrentTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
the current theme
SlateCore
const [FStyleTheme](API\Runtime\SlateCore\Styling\FStyleTheme) & GetCurrentTheme() const
[]
USlateThemeManager::IsProjectTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Returns true if the active theme is a project-specific theme
SlateCore
bool IsProjectTheme() const
[]
USlateThemeManager::LoadThemes
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Load all known themes from engine, project, and user directories
SlateCore
void LoadThemes()
[]
USlateThemeManager::RemoveTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Removes a theme. Note: The active theme cannot be removed and there must always be an active theme. Apply a new theme first before removing the current theme.
SlateCore
void RemoveTheme ( [FGuid](API\Runtime\Core\Misc\FGuid) ThemeId )
[]
USlateThemeManager::OnThemeChanged
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Returns an event delegate that is executed when the themeID has changed. the event delegate.
SlateCore
[FThemeChangedEvent](API\Runtime\SlateCore\Styling\USlateThemeManager\FThemeChangedEvent) & OnThemeChanged()
[]
USlateThemeManager::ResetActiveColorToDefault
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Resets an active color to the default color for the curerent theme
SlateCore
void ResetActiveColorToDefault ( EStyleColor Color )
[]
USlateThemeManager::SaveCurrentThemeAs
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Saves the current theme
SlateCore
void SaveCurrentThemeAs ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
USlateThemeManager::SetColorDisplayName
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Sets a custom display name for a style color
SlateCore
void SetColorDisplayName ( EStyleColor InColorId, [FText](API\Runtime\Core\Internationalization\FText) DisplayName )
[]
USlateThemeManager::SetCurrentThemeDisplayName
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Sets the display name for the current theme
SlateCore
void SetCurrentThemeDisplayName ( [FText](API\Runtime\Core\Internationalization\FText) NewDisplayName )
[]
USlateThemeManager::SetDefaultColor
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Sets a default color to be used as a fallback if no theme is loaded
SlateCore
void SetDefaultColor ( EStyleColor InColorId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
[]
USlateThemeManager::ValidateActiveTheme
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
Validate that there is an active loaded theme
SlateCore
void ValidateActiveTheme()
[]
USlateThemeManager
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
class USlateThemeManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
USlateTypes
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateTypes.h
HACK: We need aUClasshere or UHT will complain.
SlateCore
class USlateTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
USlateThemeManager::USlateThemeManager
/Engine/Source/Runtime/SlateCore/Public/Styling/StyleColors.h
SlateCore
USlateThemeManager()
[]
USlateWidgetStyleAsset::GetStyle
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
SlateCore
template<class WidgetStyleType> const WidgetStyleType * GetStyle() const
[]
USlateWidgetStyleAsset::GetStyle
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
SlateCore
const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyle ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const
[]
USlateWidgetStyleAsset::GetStyleChecked
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
SlateCore
template<class WidgetStyleType> const WidgetStyleType * GetStyleChecked() const
[]
USlateWidgetStyleAsset::GetStyleChecked
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
SlateCore
const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) * GetStyleChecked ( const [FName](API\Runtime\Core\UObject\FName) DesiredTypeName ) const
[]
USlateWidgetStyleAsset
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h
Just a wrapper for the struct with real data in it.
SlateCore
class USlateWidgetStyleAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TObjectPtr<USl...", "name": "CustomStyle", "description": "" } ]
USlateWidgetStyleContainerBase::GetStyle
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h
SlateCore
virtual const [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle) *const GetStyle() const
[]
USlateWidgetStyleContainerBase
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h
Just a wrapper for the struct with real data in it.
SlateCore
class USlateWidgetStyleContainerBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [ISlateWidgetStyleContainerInterface](API\Runtime\SlateCore\Styling\ISlateWidgetStyleContainerInterf-)
[]
USlateWidgetStyleContainerInterface::USlateWidgetStyleContainerInterface
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h
SlateCore
USlateWidgetStyleContainerInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USlateWidgetStyleContainerInterface
/Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h
SlateCore
class USlateWidgetStyleContainerInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
FAtlasedTextureSlot::FAtlasedTextureSlot
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
FAtlasedTextureSlot ( uint32 InX, uint32 InY, uint32 InWidth, uint32 InHeight, uint8 InPadding )
[]
ESlateShaderResource::Type
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Enumerates Slate render resource types.
SlateCore
namespace ESlateShaderResource { enum Type { NativeTexture, TextureObject, Material, PostProcess, Invalid, } }
[]
FAtlasedTextureSlot
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
When a slot is occupied by texture data, the remaining space in the slot (if big enough) is split off into two new (smaller) slots, building a tree of texture rectangles which, instead of being stored as a tree, are flattened into two linked-lists:
SlateCore
struct FAtlasedTextureSlot : public [TIntrusiveLinkedList< FAtlasedTextureSlot >](API\Runtime\Core\Containers\TIntrusiveLinkedList)
[ { "type": "uint32", "name": "Height", "description": "The height of the character" }, { "type": "uint8", "name": "Padding", "description": "Uniform Padding. can only be zero or one. See ESlateTextureAtlasPaddingStyle." }, { "type": "uint32", "name": "Width", "description": "The width of the character" }, { "type": "uint32", "name": "X", "description": "The X position of the character in the texture" }, { "type": "uint32", "name": "Y", "description": "The Y position of the character in the texture" } ]
FAtlasFlushParams
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Parameters for flushable atlases that dictate when the atlas is allowed to flush after it becomes full
SlateCore
struct FAtlasFlushParams
[ { "type": "int32", "name": "GrowAtlasFrameWindow", "description": "" }, { "type": "int32", "name": "GrowNonAtlasFrameWindow", "description": "" }, { "type": "int32", "name": "InitialMaxAtlasPagesBeforeFlushRequest", "description": "" }, { "type": "int32", "name": "InitialMaxNonAtlasPagesBeforeFlushRequest", "description": "" } ]
FAtlasSlotInfo::FAtlasSlotInfo
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
FAtlasSlotInfo()
[]
FAtlasSlotInfo::operator!=
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
bool operator!= ( const [FAtlasSlotInfo](API\Runtime\SlateCore\Textures\FAtlasSlotInfo) & Other ) const
[]
FAtlasSlotInfo
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
struct FAtlasSlotInfo
[ { "type": "FSlateRect", "name": "AtlasSlotRect", "description": "" }, { "type": "FName", "name": "TextureName", "description": "" } ]
FSlateFlushableAtlasCache::ResetFlushCounters
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Resets all counters to their initial state to start over flushing logic
SlateCore
void ResetFlushCounters()
[]
FSlateFlushableAtlasCache::RequestFlushCache
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Called when this cache must be flushed
SlateCore
void RequestFlushCache ( const [FString](API\Runtime\Core\Containers\FString) & Reason )
[]
FSlateFlushableAtlasCache::~FSlateFlushableAtlasCache
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
virtual ~FSlateFlushableAtlasCache()
[]
FSlateFlushableAtlasCache
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Base class for any atlas cache which has flushing logic to keep the number of in use pages small
SlateCore
class FSlateFlushableAtlasCache
[]
FSlateFlushableAtlasCache::UpdateFlushCounters
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Increments counters that determine if a flush is needed. If a flush is needed RequestFlushCache will be called from here
SlateCore
void UpdateFlushCounters ( int32 NumGrayscale, int32 NumColor, int32 NumNonAtlased )
[]
FSlateIcon::GetIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetSmallIcon
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
[]
FSlateFlushableAtlasCache::FSlateFlushableAtlasCache
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
FSlateFlushableAtlasCache ( const [FAtlasFlushParams](API\Runtime\SlateCore\Textures\FAtlasFlushParams) * InFlushParams )
[]
FSlateIcon::GetOptionalIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Optionally gets the resolved icon, returning nullptr if it's not defined Icon brush, or nullptr if the icon wasn't found.
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalIcon() const
[]
FSlateIcon::GetOverlayIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOverlayIcon() const
[]
FSlateIcon::GetOptionalSmallIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Optionally gets the resolved small icon, returning nullptr if it's not defined Icon brush, or nullptr if the icon wasn't found.
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalSmallIcon() const
[]
FSlateIcon::GetSmallIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetIcon
SlateCore
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetSmallIcon() const
[]
FSlateIcon::GetSmallStyleName
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetStyleSetName
SlateCore
const [FName](API\Runtime\Core\UObject\FName) & GetSmallStyleName() const
[]
FSlateIcon::GetStyleName
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetStyleSetName
SlateCore
const [FName](API\Runtime\Core\UObject\FName) & GetStyleName() const
[]
FSlateIcon::GetStyleSet
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetStyleSetName
SlateCore
const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * GetStyleSet() const
[]
FSlateIcon::IsSet
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Checks whether the icon is set to something. true if the icon is set, false otherwise.
SlateCore
const bool IsSet() const
[]
FSlateIcon::FSlateIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Creates and initializes a new icon from a style set and style name
SlateCore
FSlateIcon ( const [FName](API\Runtime\Core\UObject\FName) InStyleSetName, const [FName](API\Runtime\Core\UObject\FName) InStyleName, const [FName](API\Runtime\Core\UObject\FName) InSmallStyleName, const [FName](API\Runtime\Core\UObject\FName) InStatusOverlayStyleName )
[]
FSlateIcon::FSlateIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Default constructor (empty icon).
SlateCore
FSlateIcon()
[]
FSlateIcon::GetStyleSetName
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
GetStyleSet
SlateCore
const [FName](API\Runtime\Core\UObject\FName) & GetStyleSetName() const
[]
FSlateIcon
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateIcon.h
Struct used to represent an icon in Slate
SlateCore
struct FSlateIcon
[]
FSlateShaderResource::Debug_IsDestroyed
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
SlateCore
bool Debug_IsDestroyed() const
[]
FSlateShaderResource::CheckForStaleResources
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
SlateCore
virtual void CheckForStaleResources() const
[]
FSlateShaderResource::GetHeight
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Gets the height of the resource. Resource height(in pixels).
SlateCore
uint32 GetHeight() const
[]
FSlateShaderResource::GetType
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Gets the type of the resource. Resource type.
SlateCore
[ESlateShaderResource::Type](API\Runtime\SlateCore\Textures\ESlateShaderResource__Type) GetType() const
[]
FSlateShaderResource::GetWidth
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Gets the width of the resource. Resource width (in pixels).
SlateCore
uint32 GetWidth() const
[]
FSlateShaderResource
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Base class for all platform independent texture types
SlateCore
class FSlateShaderResource
[]
FSlateShaderResource::~FSlateShaderResource
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Virtual destructor.
SlateCore
virtual ~FSlateShaderResource()
[]
FSlateShaderResourceProxy::FSlateShaderResourceProxy
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Default constructor.
SlateCore
FSlateShaderResourceProxy()
[]
FSlateShaderResourceProxy::~FSlateShaderResourceProxy
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
SlateCore
~FSlateShaderResourceProxy()
[]
FSlateShaderResourceProxy
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
May point to a full resource or point or to a texture resource in an atlas Note: This class does not free any resources. Resources should be owned and freed elsewhere
SlateCore
class FSlateShaderResourceProxy
[ { "type": "FIntPoint", "name": "ActualSize", "description": "The size of the texture. Regardless of atlasing this is the size of the actual texture" }, { "type": "TSharedPtr<FSl...", "name": "HandleData", "description": "Shared data between resources and handles to this resource." }, { "type": "FSlateShaderRes...", "name": "Resource", "description": "The resource to be used for rendering" }, { "type": "FVector2f", "name": "SizeUV", "description": "The size of the texture in UV space. If atlas this some sub uv of the atlas. 1,1 otherwise" }, { "type": "FVector2f", "name": "StartUV", "description": "The start uv of the texture. If atlased this is some subUV of the atlas, 0,0 otherwise" } ]
FSlateSharedHandleData::FSlateSharedHandleData
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
SlateCore
FSlateSharedHandleData ( [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * InProxy )
[]
FSlateSharedHandleData
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
Data used to lookup a resource from a handle and to determine validity of the handle. This is shared between the handle and the resource
SlateCore
class FSlateSharedHandleData
[ { "type": "FSlateShaderRes...", "name": "Proxy", "description": "Rendering proxy used to directly access the rendering resource quickly" } ]
FSlateTextureAtlas::AddTexture
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Adds a texture to the atlas
SlateCore
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * AddTexture ( uint32 TextureWidth, uint32 TextureHeight, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data )
[]
FSlateTextureAtlas::ConditionalUpdateTexture
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Updates the texture used for rendering if needed
SlateCore
void ConditionalUpdateTexture()
[]
FSlateTextureAtlas::CopyDataIntoSlot
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Copies texture data into the atlas at a given slot
SlateCore
void CopyDataIntoSlot ( const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * SlotToCopyTo, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data )
[]
FSlateTextureAtlas::CopyRow
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Copies a single row from a source texture to a dest texture, respecting the padding.
SlateCore
void CopyRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData )
[]
FCopyRowData
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
struct FCopyRowData
[ { "type": "uint8 *", "name": "DestData", "description": "Place to copy data to" }, { "type": "uint32", "name": "DestRow", "description": "The row number to copy to" }, { "type": "uint32", "name": "DestTextureWidth", "description": "The width of the dest texture" }, { "type": "uint32", "name": "RowWidth", "description": "The width of a source row" }, { "type": "const uint8 \u0004...", "name": "SrcData", "description": "Source data to copy" }, { "type": "uint32", "name": "SrcRow", "description": "The row number to copy" }, { "type": "uint32", "name": "SrcTextureWidth", "description": "The width of the source texture" } ]
FSlateTextureAtlas::EmptyAtlasData
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Clears atlas cpu data. It does not clear rendering data
SlateCore
void EmptyAtlasData()
[]
FSlateTextureAtlas::GetAtlasTexture
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
[FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetAtlasTexture() const
[]
FSlateTextureAtlas::FindSlotForTexture
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Finds the optimal slot for a texture in the atlas
SlateCore
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * FindSlotForTexture ( uint32 InWidth, uint32 InHeight )
[]
FSlateTextureAtlas::GetWidth
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
the width of the atlas
SlateCore
uint32 GetWidth() const
[]
FSlateTextureAtlas::GetSlotAtPosition
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
const [FAtlasedTextureSlot](API\Runtime\SlateCore\Textures\FAtlasedTextureSlot) * GetSlotAtPosition ( FIntPoint InPosition ) const
[]
FSlateTextureAtlas::InitAtlasData
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Creates enough space for a single texture the width and height of the atlas
SlateCore
void InitAtlasData()
[]
FSlateTextureAtlas::GetHeight
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
the height of the atlas
SlateCore
uint32 GetHeight() const
[]
FSlateTextureAtlas::MarkTextureDirty
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Marks the texture as dirty and needing its rendering resources updated
SlateCore
void MarkTextureDirty()
[]
FSlateTextureAtlas::ZeroRow
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Zeros out a row in the dest texture (used with PaddingStyle == PadWithZero). respecting the padding.
SlateCore
void ZeroRow ( const [FCopyRowData](API\Runtime\SlateCore\Textures\FSlateTextureAtlas\FCopyRowData) & CopyRowData )
[]
FSlateTextureAtlas::ReleaseResources
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Releases rendering resources of this texture
SlateCore
void ReleaseResources()
[]
FSlateTextureAtlas::FSlateTextureAtlas
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
FSlateTextureAtlas ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, ESlateTextureAtlasPaddingStyle InPaddingStyle, bool bInUpdatesAfterInitialization )
[]
FSlateTextureAtlas
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
Base class texture atlases in Slate
SlateCore
class FSlateTextureAtlas
[ { "type": "TArray< uint8 >", "name": "AtlasData", "description": "Actual texture data contained in the atlas" }, { "type": "FAtlasedTexture...", "name": "AtlasEmptySlots", "description": "The list of atlas slots pointing to empty texture data in the atlas" }, { "type": "uint32", "name": "AtlasHeight", "description": "Height of the atlas" }, { "type": "ESlateTextureAt...", "name": "AtlasOwnerThread", "description": "The type of thread that owns this atlas - this is the only thread that can safely update it NOTE: We don't use the thread ID here, as the render thread can be recreated if it gets suspended and resumed, giving it a new ID" }, { "type": "FAtlasedTexture...", "name": "AtlasUsedSlots", "description": "The list of atlas slots pointing to used texture data in the atlas" }, { "type": "uint32", "name": "AtlasWidth", "description": "Width of the atlas" }, { "type": "bool", "name": "bNeedsUpdate", "description": "True if this texture needs to have its rendering resources updated" }, { "type": "bool", "name": "bUpdatesAfterInitialization", "description": "True if this texture can update after initialziation and we should preserve the atlas slots and cpu memory" }, { "type": "uint32", "name": "BytesPerPixel", "description": "Bytes per pixel in the atlas" }, { "type": "ESlateTextureAt...", "name": "PaddingStyle", "description": "Padding style" } ]
FSlateTextureAtlas::~FSlateTextureAtlas
/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
SlateCore
virtual ~FSlateTextureAtlas()
[]
FSlateTextureData::GetBytesPerPixel
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
uint32 GetBytesPerPixel() const
[]
FSlateTextureData::Empty
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
void Empty()
[]
FSlateTextureData::GetHeight
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
uint32 GetHeight() const
[]
FSlateTextureData::GetRawBytes
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & GetRawBytes() const
[]
FSlateTextureData::GetRawBytesPtr
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
Accesses the raw bytes of already sized texture data
SlateCore
uint8 * GetRawBytesPtr()
[]
FSlateTextureData::GetWidth
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
uint32 GetWidth() const
[]
FSlateTextureData::operator=
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
[FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & operator= ( const [FSlateTextureData](API\Runtime\SlateCore\Textures\FSlateTextureData) & Other )
[]
FSlateTextureData::SetRawData
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateTextureData.h
SlateCore
void SetRawData ( uint32 InWidth, uint32 InHeight, uint32 InBytesPerPixel, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InBytes )
[]