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FInternetAddr::SetIp | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sets the ip address from a string ("A.B.C.D") | Sockets | void SetIp ( const TCHAR * InAddr, bool & bIsValid ) | [] |
FInternetAddr::SetLoopbackAddress | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sets the address to loopback | Sockets | void SetLoopbackAddress() | [] |
FInternetAddr::SetPlatformPort | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Set Platform specific port data | Sockets | virtual void SetPlatformPort ( int32 InPort ) | [] |
FInternetAddr::SetPort | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sets the port number from a host byte order int | Sockets | void SetPort ( int32 InPort ) | [] |
FInternetAddr::SetRawIp | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sets the ip address from a raw network byte order array. | Sockets | void SetRawIp ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & RawAddr ) | [] |
FInternetAddr::ToString | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Converts this internet ip address to string form | Sockets | [FString](API\Runtime\Core\Containers\FString) ToString ( bool bAppendPort ) const | [] |
FInternetAddr::FInternetAddr | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Hidden on purpose | Sockets | FInternetAddr() | [] |
FInternetAddr::~FInternetAddr | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | virtual ~FInternetAddr() | [] |
|
FInternetAddr | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Represents an internet address. All data is in network byte order | Sockets | class FInternetAddr | [] |
FInternetAddrConstKeyMapFuncs::GetKeyHash | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static uint32 GetKeyHash ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & Key ) | [] |
|
FInternetAddrConstKeyMapFuncs::GetSetKey | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & GetSetKey ( const TPair< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) >, ValueType > & Element ) | [] |
|
FInternetAddrConstKeyMapFuncs::Matches | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static bool Matches ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & A, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & B ) | [] |
|
FInternetAddrConstKeyMapFuncs | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | template<typename ValueType> struct FInternetAddrConstKeyMapFuncs : public [BaseKeyFuncs< ValueType, TSharedRef< const FInternetAddr >, false >](API\Runtime\Core\Containers\BaseKeyFuncs) | [] |
|
FInternetAddrKeyMapFuncs::GetKeyHash | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static uint32 GetKeyHash ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & Key ) | [] |
|
FInternetAddrKeyMapFuncs::GetSetKey | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & GetSetKey ( const TPair< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) >, ValueType > & Element ) | [] |
|
FInternetAddrKeyMapFuncs::Matches | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | Sockets | static bool Matches ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & A, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & B ) | [] |
|
FInternetAddrKeyMapFuncs | /Engine/Source/Runtime/Sockets/Public/IPAddress.h | NOTE: ImplementsTSharedRefoverTSharedPtr, as this is required for performance critical code | Sockets | template<typename ValueType> struct FInternetAddrKeyMapFuncs : public [BaseKeyFuncs< ValueType, TSharedRef< FInternetAddr >, false >](API\Runtime\Core\Containers\BaseKeyFuncs) | [] |
FMultichannelTcpReceiver::Exit | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Stop | Sockets | virtual void Exit() | [] |
FMultichannelTcpReceiver::GetBytesReceived | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Gets the number of payload bytes actually sent to the socket. | Sockets | int32 GetBytesReceived() | [] |
FMultichannelTcpReceiver::Init | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Exit | Sockets | virtual bool Init() | [] |
FMultichannelTcpReceiver::Run | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Exit | Sockets | virtual uint32 Run() | [] |
FMultichannelTcpReceiver::Stop | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Exit | Sockets | virtual void Stop() | [] |
FMultichannelTcpReceiver::~FMultichannelTcpReceiver | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Destructor. | Sockets | ~FMultichannelTcpReceiver() | [] |
FMultichannelTcpReceiver::FMultichannelTcpReceiver | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Creates and initializes a new instance. | Sockets | FMultichannelTcpReceiver ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, const FOnMultichannelTcpReceive & InReceiveDelegate ) | [] |
FMultichannelTcpReceiver | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h | Implements a receiver for multichannel TCP sockets. | Sockets | class FMultichannelTcpReceiver : public [FRunnable](API\Runtime\Core\HAL\FRunnable) | [] |
FMultichannelTcpSender::AttemptResumeSending | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Call when bandwidth tests should be retried, possibly sending data if there is available bandwidth. | Sockets | void AttemptResumeSending() | [] |
FMultichannelTcpSender::AttemptResumeSendingInternal | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Internal call similar to AttemptResumeSending, but does not do the requisite lock. | Sockets | void AttemptResumeSendingInternal() | [] |
FMultichannelTcpSender::Exit | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Stop | Sockets | virtual void Exit() | [] |
FMultichannelTcpSender::GetBytesSent | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Gets the number of payload bytes actually sent to the socket. | Sockets | int32 GetBytesSent() | [] |
FMultichannelTcpSender::Init | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Exit | Sockets | virtual bool Init() | [] |
MaxPacket | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Defines the maximum payload size per packet (in bytes). | Sockets | enum { MaxPacket = 128 * 1024 - 8 } | [] |
FMultichannelTcpSender::Run | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Exit | Sockets | virtual uint32 Run() | [] |
FMultichannelTcpSender::Send | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | This method does not block on bandwidth and never fails. | Sockets | void Send ( const uint8 * Data, int32 Count, uint32 Channel ) | [] |
FMultichannelTcpSender::Stop | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Exit | Sockets | virtual void Stop() | [] |
FMultichannelTcpSender::FMultichannelTcpSender | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Creates and initializes a new instance. | Sockets | FMultichannelTcpSender ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, const FOnMultichannelTcpOkToSend & InOkToSendDelegate ) | [] |
FMultichannelTcpSender::~FMultichannelTcpSender | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Destructor. | Sockets | ~FMultichannelTcpSender() | [] |
FMultichannelTcpSender | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h | Implements a sender for multichannel TCP sockets. | Sockets | class FMultichannelTcpSender : public [FRunnable](API\Runtime\Core\HAL\FRunnable) | [] |
FMultichannelTcpSocket::BlockingReceive | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | Can be called from any thread, but not multiple threads for one channel at once. | Sockets | int32 BlockingReceive ( uint8 * Data, int32 Count, uint32 Channel ) | [] |
ControlChannel | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | The control channel is for Acks, highest priority and not subject to bandwidth limits. | Sockets | enum { ControlChannel = 0 } | [] |
FMultichannelTcpSocket::DataAvailable | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | Sockets | int32 DataAvailable ( uint32 Channel ) | [] |
|
FMultichannelTcpSocket::PollingReceive | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | Can be called from any thread, but realize that multiple threads hammering a channel at once is unlikely to give useful results.
The number of bytes written into Data. | Sockets | int32 PollingReceive ( uint8 * Data, int32 MaxCount, uint32 Channel ) | [] |
FMultichannelTcpSocket::Send | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | Can be called from any thread, but if you are calling from multiple threads, make sure you are sending an atomic unit. | Sockets | void Send ( const uint8 * Data, int32 Count, uint32 Channel ) | [] |
FMultichannelTcpSocket::FMultichannelTcpSocket | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | Creates and initializes a new instance. | Sockets | FMultichannelTcpSocket ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, uint64 InBandwidthLatencyProduct ) | [] |
FMultichannelTcpSocket | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h | The primary feature here is to allow blocking reads to multiple channels simultaneously without interference. Generally one of these is created on both sides of the connection, immediately after the connection is established | Sockets | class FMultichannelTcpSocket | [] |
FNetworkFileArchive::FNetworkFileArchive | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Sockets | FNetworkFileArchive ( uint32 Command ) | [] |
|
FNetworkFileArchive | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | A helper class for wrapping some of the network file payload specifics | Sockets | class FNetworkFileArchive : public [FBufferArchive](API\Runtime\Core\Serialization\FBufferArchive) | [] |
FNFSMessageHeader::ReceivePayload | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | This function will receive a header, and then the payload array from the network
true if successful | Sockets | static bool ReceivePayload ( [FArrayReader](API\Runtime\Core\Serialization\FArrayReader) & OutPayload, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket ) | [] |
FNFSMessageHeader::SendPayloadAndReceiveResponse | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | This function will send a payload data (with header) and wait for a response, serializing the response to aFBufferArchivetrue if successful | Sockets | static bool SendPayloadAndReceiveResponse ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload, class [FArrayReader](API\Runtime\Core\Serialization\FArrayReader) & Response, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket ) | [] |
FNFSMessageHeader::WrapAndSendPayload | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | This function will create a header for the payload, then send the header and payload over the network
true if successful | Sockets | static bool WrapAndSendPayload ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket ) | [] |
FNFSMessageHeader::FNFSMessageHeader | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Constructor for empty header | Sockets | FNFSMessageHeader ( const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & InSocket ) | [] |
FNFSMessageHeader::FNFSMessageHeader | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Constructor for a header of a given payload | Sockets | FNFSMessageHeader ( const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & InSocket, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload ) | [] |
FNFSMessageHeader | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Simple wrapper for sending and receiving atomic packets | Sockets | struct FNFSMessageHeader | [
{
"type": "uint32",
"name": "Magic",
"description": "Magic number, used for error checking and endianess checking"
},
{
"type": "uint32",
"name": "PayloadCrc",
"description": "CRC of payload"
},
{
"type": "uint32",
"name": "PayloadSize",
"description": "Size of payload"
}
] |
FRecvMulti::GetNumPackets | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h | Retrieves the current number of received packets | Sockets | int32 GetNumPackets() const | [] |
FRecvMulti::CountBytes | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h | Calculates the total memory consumption of thisFRecvMultiinstance, including platform-specific data | Sockets | virtual void CountBytes ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) const | [] |
FRecvMulti::GetPacket | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h | Retrieves the information for the specified packet | Sockets | void GetPacket ( int32 PacketIdx, [FReceivedPacketView](API\Runtime\NetCommon\Net\Common\Packets\FReceivedPacketView) & OutPacket ) | [] |
FRecvMulti::GetPacketTimestamp | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h | Returns the platform specific timestamp for when the specified packet was received by the operating system
Whether or not the timestamp was retrieved successfully | Sockets | bool GetPacketTimestamp ( int32 PacketIdx, [FPacketTimestamp](API\Runtime\NetCommon\Net\Common\Packets\FPacketTimestamp) & OutTimestamp ) const | [] |
FRecvMulti | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h | No constructors are accessible with public or protected access. | Sockets | struct FRecvMulti : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable), public [FVirtualDestructor](API\Runtime\Core\Templates\FVirtualDestructor) | [
{
"type": "const int32",
"name": "MaxNumPackets",
"description": "The maximum number of packets thisFRecvMultiinstance can support"
},
{
"type": "const int32",
"name": "MaxPacketSize",
"description": "The maximum packet size thisFRecvMultiinstance can support"
}
] |
FResolveInfo::GetErrorCode | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | The error that occurred when trying to resolve
error code from the operation | Sockets | int32 GetErrorCode() const | [] |
FResolveInfo::GetResolvedAddress | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Returns a copy of the resolved address
the resolved IP address | Sockets | const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const | [] |
FResolveInfo::IsComplete | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Whether the async process has completed or not
true if it completed successfully, false otherwise | Sockets | bool IsComplete() const | [] |
FResolveInfo::FResolveInfo | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Hidden on purpose | Sockets | FResolveInfo() | [] |
FResolveInfo::~FResolveInfo | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Virtual destructor for child classes to overload | Sockets | virtual ~FResolveInfo() | [] |
FResolveInfo | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Abstract interface used by clients to get async host name resolution to work in a cross-platform way | Sockets | class FResolveInfo | [] |
FResolveInfoAsync::DoWork | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Resolves the specified host name | Sockets | void DoWork() | [] |
FResolveInfoAsync::GetErrorCode | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | The error that occurred when trying to resolve
error code from the operation | Sockets | virtual int32 GetErrorCode() const | [] |
FResolveInfoAsync::GetResolvedAddress | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Returns a copy of the resolved address
the resolved IP address | Sockets | virtual const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const | [] |
FResolveInfoAsync::IsComplete | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Whether the async process has completed or not
true if it completed successfully, false otherwise | Sockets | virtual bool IsComplete() const | [] |
FResolveInfoAsync::StartAsyncTask | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Start the async work and perform it synchronously if no thread pool is available | Sockets | void StartAsyncTask() | [] |
FResolveInfoAsync::FResolveInfoAsync | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Copies the host name for async resolution | Sockets | FResolveInfoAsync ( const ANSICHAR * InHostName ) | [] |
FResolveInfoAsync | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Class for creating a background thread to resolve a host. | Sockets | class FResolveInfoAsync : public [FResolveInfo](API\Runtime\Sockets\FResolveInfo) | [] |
FResolveInfoCached::GetErrorCode | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | The error that occurred when trying to resolve
error code from the operation | Sockets | virtual int32 GetErrorCode() const | [] |
FResolveInfoCached::GetResolvedAddress | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Returns a copy of the resolved address
the resolved IP address | Sockets | virtual const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const | [] |
FResolveInfoCached::IsComplete | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Whether the async process has completed or not
true if it completed successfully, false otherwise | Sockets | virtual bool IsComplete() const | [] |
FResolveInfoCached::FResolveInfoCached | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Hidden on purpose | Sockets | FResolveInfoCached() | [] |
FResolveInfoCached::FResolveInfoCached | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | Sets the address to return to the caller | Sockets | FResolveInfoCached ( const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & InAddr ) | [] |
FResolveInfoCached | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h | A non-async resolve info for returning cached results | Sockets | class FResolveInfoCached : public [FResolveInfo](API\Runtime\Sockets\FResolveInfo) | [
{
"type": "TSharedPtr<FIn...",
"name": "Addr",
"description": "The address that was resolved"
}
] |
FServerTOC::AddFileOrDirectory | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Adds a file or directory to TOC. | Sockets | void AddFileOrDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [FDateTime](API\Runtime\Core\Misc\FDateTime) & Timestamp ) | [] |
FDirectory | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | List of files in a directory. | Sockets | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FDateTime](API\Runtime\Core\Misc\FDateTime) > FDirectory | [] |
FServerTOC::FindDirectory | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Finds a directory in TOC.
Pointer to a FDirectory if the directory was found, NULL otherwise. | Sockets | const [FDirectory](API\Runtime\Sockets\FServerTOC\FDirectory) * FindDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Directory ) const | [] |
FServerTOC::FindDirectory | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Finds a directory in TOC non const version used internally see FindDirectory
pointer to a FDirectory if the directory was found, null otherwise | Sockets | [FDirectory](API\Runtime\Sockets\FServerTOC\FDirectory) * FindDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Directory ) | [] |
FServerTOC::FindFile | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Finds a file in TOC.
Pointer to a timestamp if the file was found, NULL otherwise. | Sockets | const [FDateTime](API\Runtime\Core\Misc\FDateTime) * FindFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) const | [] |
FServerTOC::RemoveFileOrDirectory | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Sockets | int32 RemoveFileOrDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
|
FServerTOC::~FServerTOC | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Destructor. Destroys directories. | Sockets | ~FServerTOC() | [] |
FServerTOC | /Engine/Source/Runtime/Sockets/Public/ServerTOC.h | Helper struct to hold and quickly access server TOC. | Sockets | struct FServerTOC | [
{
"type": "TMap<FString, ...",
"name": "Directories",
"description": "This is the \"TOC\" of the server"
}
] |
FSimpleAbstractSocket::GetMagic | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Return the magic number for this message, also used for endian correction on the archives | Sockets | uint32 GetMagic() const | [] |
FSimpleAbstractSocket::Receive | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Block until we receive data from the socket
true if read is successful | Sockets | bool Receive ( uint8 * Results, int32 Size ) const | [] |
FSimpleAbstractSocket::Send | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Send bytes out the socket
true if read is successful | Sockets | bool Send ( const uint8 * Buffer, int32 Size ) const | [] |
FSimpleAbstractSocket::~FSimpleAbstractSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Destructor | Sockets | virtual ~FSimpleAbstractSocket() | [] |
FSimpleAbstractSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Simple abstraction for sockets that allowsFNFSMessageHeaderto use either an ordinary socket or a mutichannel socket | Sockets | class FSimpleAbstractSocket | [] |
FSimpleAbstractSocket_FMultichannelTCPSocket::GetMagic | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Return the magic number for this message, also used for endian correction on the archives | Sockets | virtual uint32 GetMagic() const | [] |
FSimpleAbstractSocket_FMultichannelTCPSocket::Receive | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Block until we receive data from the socket
true if read is successful | Sockets | virtual bool Receive ( uint8 * Results, int32 Size ) const | [] |
FSimpleAbstractSocket_FMultichannelTCPSocket::Send | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Send bytes out the socket
true if read is successful | Sockets | virtual bool Send ( const uint8 * Buffer, int32 Size ) const | [] |
FSimpleAbstractSocket_FMultichannelTCPSocket::FSimpleAbstractSocket_FMultichannelTCPSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Constructor | Sockets | FSimpleAbstractSocket_FMultichannelTCPSocket ( class [FMultichannelTcpSocket](API\Runtime\Sockets\FMultichannelTcpSocket) * InSocket, uint32 InSendChannel, uint32 InReceiveChannel ) | [] |
FSimpleAbstractSocket_FMultichannelTCPSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Multichannel socket version ofFSimpleAbstractSocket | Sockets | class FSimpleAbstractSocket_FMultichannelTCPSocket : public [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) | [] |
FSimpleAbstractSocket_FSocket::GetMagic | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Return the magic number for this message, also used for endian correction on the archives | Sockets | virtual uint32 GetMagic() const | [] |
FSimpleAbstractSocket_FSocket::Receive | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Block until we receive data from the socket
true if read is successful | Sockets | virtual bool Receive ( uint8 * Results, int32 Size ) const | [] |
FSimpleAbstractSocket_FSocket::Send | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Send bytes out the socket
true if read is successful | Sockets | virtual bool Send ( const uint8 * Buffer, int32 Size ) const | [] |
FSimpleAbstractSocket_FSocket::FSimpleAbstractSocket_FSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Constructor | Sockets | FSimpleAbstractSocket_FSocket ( class [FSocket](API\Runtime\Sockets\FSocket) * InSocket ) | [] |
FSimpleAbstractSocket_FSocket | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h | Ordinary socket version ofFSimpleAbstractSocket | Sockets | class FSimpleAbstractSocket_FSocket : public [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) | [] |
FSocket::Accept | /Engine/Source/Runtime/Sockets/Public/Sockets.h | Accepts a connection that is pending.
The new (heap-allocated) socket, or nullptr if unsuccessful. | Sockets | [FSocket](API\Runtime\Sockets\FSocket) * Accept ( const [FString](API\Runtime\Core\Containers\FString) & InSocketDescription ) | [] |
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