className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FInternetAddr::SetIp
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sets the ip address from a string ("A.B.C.D")
Sockets
void SetIp ( const TCHAR * InAddr, bool & bIsValid )
[]
FInternetAddr::SetLoopbackAddress
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sets the address to loopback
Sockets
void SetLoopbackAddress()
[]
FInternetAddr::SetPlatformPort
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Set Platform specific port data
Sockets
virtual void SetPlatformPort ( int32 InPort )
[]
FInternetAddr::SetPort
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sets the port number from a host byte order int
Sockets
void SetPort ( int32 InPort )
[]
FInternetAddr::SetRawIp
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sets the ip address from a raw network byte order array.
Sockets
void SetRawIp ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & RawAddr )
[]
FInternetAddr::ToString
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Converts this internet ip address to string form
Sockets
[FString](API\Runtime\Core\Containers\FString) ToString ( bool bAppendPort ) const
[]
FInternetAddr::FInternetAddr
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Hidden on purpose
Sockets
FInternetAddr()
[]
FInternetAddr::~FInternetAddr
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
virtual ~FInternetAddr()
[]
FInternetAddr
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Represents an internet address. All data is in network byte order
Sockets
class FInternetAddr
[]
FInternetAddrConstKeyMapFuncs::GetKeyHash
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static uint32 GetKeyHash ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & Key )
[]
FInternetAddrConstKeyMapFuncs::GetSetKey
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & GetSetKey ( const TPair< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) >, ValueType > & Element )
[]
FInternetAddrConstKeyMapFuncs::Matches
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static bool Matches ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & A, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & B )
[]
FInternetAddrConstKeyMapFuncs
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
template<typename ValueType> struct FInternetAddrConstKeyMapFuncs : public [BaseKeyFuncs< ValueType, TSharedRef< const FInternetAddr >, false >](API\Runtime\Core\Containers\BaseKeyFuncs)
[]
FInternetAddrKeyMapFuncs::GetKeyHash
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static uint32 GetKeyHash ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & Key )
[]
FInternetAddrKeyMapFuncs::GetSetKey
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & GetSetKey ( const TPair< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) >, ValueType > & Element )
[]
FInternetAddrKeyMapFuncs::Matches
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
Sockets
static bool Matches ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & A, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternetAddr](API\Runtime\Sockets\FInternetAddr) > & B )
[]
FInternetAddrKeyMapFuncs
/Engine/Source/Runtime/Sockets/Public/IPAddress.h
NOTE: ImplementsTSharedRefoverTSharedPtr, as this is required for performance critical code
Sockets
template<typename ValueType> struct FInternetAddrKeyMapFuncs : public [BaseKeyFuncs< ValueType, TSharedRef< FInternetAddr >, false >](API\Runtime\Core\Containers\BaseKeyFuncs)
[]
FMultichannelTcpReceiver::Exit
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Stop
Sockets
virtual void Exit()
[]
FMultichannelTcpReceiver::GetBytesReceived
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Gets the number of payload bytes actually sent to the socket.
Sockets
int32 GetBytesReceived()
[]
FMultichannelTcpReceiver::Init
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Exit
Sockets
virtual bool Init()
[]
FMultichannelTcpReceiver::Run
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Exit
Sockets
virtual uint32 Run()
[]
FMultichannelTcpReceiver::Stop
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Exit
Sockets
virtual void Stop()
[]
FMultichannelTcpReceiver::~FMultichannelTcpReceiver
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Destructor.
Sockets
~FMultichannelTcpReceiver()
[]
FMultichannelTcpReceiver::FMultichannelTcpReceiver
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Creates and initializes a new instance.
Sockets
FMultichannelTcpReceiver ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, const FOnMultichannelTcpReceive & InReceiveDelegate )
[]
FMultichannelTcpReceiver
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h
Implements a receiver for multichannel TCP sockets.
Sockets
class FMultichannelTcpReceiver : public [FRunnable](API\Runtime\Core\HAL\FRunnable)
[]
FMultichannelTcpSender::AttemptResumeSending
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Call when bandwidth tests should be retried, possibly sending data if there is available bandwidth.
Sockets
void AttemptResumeSending()
[]
FMultichannelTcpSender::AttemptResumeSendingInternal
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Internal call similar to AttemptResumeSending, but does not do the requisite lock.
Sockets
void AttemptResumeSendingInternal()
[]
FMultichannelTcpSender::Exit
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Stop
Sockets
virtual void Exit()
[]
FMultichannelTcpSender::GetBytesSent
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Gets the number of payload bytes actually sent to the socket.
Sockets
int32 GetBytesSent()
[]
FMultichannelTcpSender::Init
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Exit
Sockets
virtual bool Init()
[]
MaxPacket
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Defines the maximum payload size per packet (in bytes).
Sockets
enum { MaxPacket = 128 * 1024 - 8 }
[]
FMultichannelTcpSender::Run
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Exit
Sockets
virtual uint32 Run()
[]
FMultichannelTcpSender::Send
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
This method does not block on bandwidth and never fails.
Sockets
void Send ( const uint8 * Data, int32 Count, uint32 Channel )
[]
FMultichannelTcpSender::Stop
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Exit
Sockets
virtual void Stop()
[]
FMultichannelTcpSender::FMultichannelTcpSender
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Creates and initializes a new instance.
Sockets
FMultichannelTcpSender ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, const FOnMultichannelTcpOkToSend & InOkToSendDelegate )
[]
FMultichannelTcpSender::~FMultichannelTcpSender
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Destructor.
Sockets
~FMultichannelTcpSender()
[]
FMultichannelTcpSender
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h
Implements a sender for multichannel TCP sockets.
Sockets
class FMultichannelTcpSender : public [FRunnable](API\Runtime\Core\HAL\FRunnable)
[]
FMultichannelTcpSocket::BlockingReceive
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
Can be called from any thread, but not multiple threads for one channel at once.
Sockets
int32 BlockingReceive ( uint8 * Data, int32 Count, uint32 Channel )
[]
ControlChannel
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
The control channel is for Acks, highest priority and not subject to bandwidth limits.
Sockets
enum { ControlChannel = 0 }
[]
FMultichannelTcpSocket::DataAvailable
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
Sockets
int32 DataAvailable ( uint32 Channel )
[]
FMultichannelTcpSocket::PollingReceive
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
Can be called from any thread, but realize that multiple threads hammering a channel at once is unlikely to give useful results. The number of bytes written into Data.
Sockets
int32 PollingReceive ( uint8 * Data, int32 MaxCount, uint32 Channel )
[]
FMultichannelTcpSocket::Send
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
Can be called from any thread, but if you are calling from multiple threads, make sure you are sending an atomic unit.
Sockets
void Send ( const uint8 * Data, int32 Count, uint32 Channel )
[]
FMultichannelTcpSocket::FMultichannelTcpSocket
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
Creates and initializes a new instance.
Sockets
FMultichannelTcpSocket ( [FSocket](API\Runtime\Sockets\FSocket) * InSocket, uint64 InBandwidthLatencyProduct )
[]
FMultichannelTcpSocket
/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h
The primary feature here is to allow blocking reads to multiple channels simultaneously without interference. Generally one of these is created on both sides of the connection, immediately after the connection is established
Sockets
class FMultichannelTcpSocket
[]
FNetworkFileArchive::FNetworkFileArchive
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Sockets
FNetworkFileArchive ( uint32 Command )
[]
FNetworkFileArchive
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
A helper class for wrapping some of the network file payload specifics
Sockets
class FNetworkFileArchive : public [FBufferArchive](API\Runtime\Core\Serialization\FBufferArchive)
[]
FNFSMessageHeader::ReceivePayload
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
This function will receive a header, and then the payload array from the network true if successful
Sockets
static bool ReceivePayload ( [FArrayReader](API\Runtime\Core\Serialization\FArrayReader) & OutPayload, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket )
[]
FNFSMessageHeader::SendPayloadAndReceiveResponse
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
This function will send a payload data (with header) and wait for a response, serializing the response to aFBufferArchivetrue if successful
Sockets
static bool SendPayloadAndReceiveResponse ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload, class [FArrayReader](API\Runtime\Core\Serialization\FArrayReader) & Response, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket )
[]
FNFSMessageHeader::WrapAndSendPayload
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
This function will create a header for the payload, then send the header and payload over the network true if successful
Sockets
static bool WrapAndSendPayload ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket )
[]
FNFSMessageHeader::FNFSMessageHeader
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Constructor for empty header
Sockets
FNFSMessageHeader ( const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & InSocket )
[]
FNFSMessageHeader::FNFSMessageHeader
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Constructor for a header of a given payload
Sockets
FNFSMessageHeader ( const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & InSocket, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload )
[]
FNFSMessageHeader
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Simple wrapper for sending and receiving atomic packets
Sockets
struct FNFSMessageHeader
[ { "type": "uint32", "name": "Magic", "description": "Magic number, used for error checking and endianess checking" }, { "type": "uint32", "name": "PayloadCrc", "description": "CRC of payload" }, { "type": "uint32", "name": "PayloadSize", "description": "Size of payload" } ]
FRecvMulti::GetNumPackets
/Engine/Source/Runtime/Sockets/Public/SocketTypes.h
Retrieves the current number of received packets
Sockets
int32 GetNumPackets() const
[]
FRecvMulti::CountBytes
/Engine/Source/Runtime/Sockets/Public/SocketTypes.h
Calculates the total memory consumption of thisFRecvMultiinstance, including platform-specific data
Sockets
virtual void CountBytes ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) const
[]
FRecvMulti::GetPacket
/Engine/Source/Runtime/Sockets/Public/SocketTypes.h
Retrieves the information for the specified packet
Sockets
void GetPacket ( int32 PacketIdx, [FReceivedPacketView](API\Runtime\NetCommon\Net\Common\Packets\FReceivedPacketView) & OutPacket )
[]
FRecvMulti::GetPacketTimestamp
/Engine/Source/Runtime/Sockets/Public/SocketTypes.h
Returns the platform specific timestamp for when the specified packet was received by the operating system Whether or not the timestamp was retrieved successfully
Sockets
bool GetPacketTimestamp ( int32 PacketIdx, [FPacketTimestamp](API\Runtime\NetCommon\Net\Common\Packets\FPacketTimestamp) & OutTimestamp ) const
[]
FRecvMulti
/Engine/Source/Runtime/Sockets/Public/SocketTypes.h
No constructors are accessible with public or protected access.
Sockets
struct FRecvMulti : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable), public [FVirtualDestructor](API\Runtime\Core\Templates\FVirtualDestructor)
[ { "type": "const int32", "name": "MaxNumPackets", "description": "The maximum number of packets thisFRecvMultiinstance can support" }, { "type": "const int32", "name": "MaxPacketSize", "description": "The maximum packet size thisFRecvMultiinstance can support" } ]
FResolveInfo::GetErrorCode
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
The error that occurred when trying to resolve error code from the operation
Sockets
int32 GetErrorCode() const
[]
FResolveInfo::GetResolvedAddress
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Returns a copy of the resolved address the resolved IP address
Sockets
const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const
[]
FResolveInfo::IsComplete
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Whether the async process has completed or not true if it completed successfully, false otherwise
Sockets
bool IsComplete() const
[]
FResolveInfo::FResolveInfo
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Hidden on purpose
Sockets
FResolveInfo()
[]
FResolveInfo::~FResolveInfo
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Virtual destructor for child classes to overload
Sockets
virtual ~FResolveInfo()
[]
FResolveInfo
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Abstract interface used by clients to get async host name resolution to work in a cross-platform way
Sockets
class FResolveInfo
[]
FResolveInfoAsync::DoWork
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Resolves the specified host name
Sockets
void DoWork()
[]
FResolveInfoAsync::GetErrorCode
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
The error that occurred when trying to resolve error code from the operation
Sockets
virtual int32 GetErrorCode() const
[]
FResolveInfoAsync::GetResolvedAddress
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Returns a copy of the resolved address the resolved IP address
Sockets
virtual const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const
[]
FResolveInfoAsync::IsComplete
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Whether the async process has completed or not true if it completed successfully, false otherwise
Sockets
virtual bool IsComplete() const
[]
FResolveInfoAsync::StartAsyncTask
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Start the async work and perform it synchronously if no thread pool is available
Sockets
void StartAsyncTask()
[]
FResolveInfoAsync::FResolveInfoAsync
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Copies the host name for async resolution
Sockets
FResolveInfoAsync ( const ANSICHAR * InHostName )
[]
FResolveInfoAsync
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Class for creating a background thread to resolve a host.
Sockets
class FResolveInfoAsync : public [FResolveInfo](API\Runtime\Sockets\FResolveInfo)
[]
FResolveInfoCached::GetErrorCode
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
The error that occurred when trying to resolve error code from the operation
Sockets
virtual int32 GetErrorCode() const
[]
FResolveInfoCached::GetResolvedAddress
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Returns a copy of the resolved address the resolved IP address
Sockets
virtual const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & GetResolvedAddress() const
[]
FResolveInfoCached::IsComplete
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Whether the async process has completed or not true if it completed successfully, false otherwise
Sockets
virtual bool IsComplete() const
[]
FResolveInfoCached::FResolveInfoCached
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Hidden on purpose
Sockets
FResolveInfoCached()
[]
FResolveInfoCached::FResolveInfoCached
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
Sets the address to return to the caller
Sockets
FResolveInfoCached ( const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & InAddr )
[]
FResolveInfoCached
/Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h
A non-async resolve info for returning cached results
Sockets
class FResolveInfoCached : public [FResolveInfo](API\Runtime\Sockets\FResolveInfo)
[ { "type": "TSharedPtr<FIn...", "name": "Addr", "description": "The address that was resolved" } ]
FServerTOC::AddFileOrDirectory
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Adds a file or directory to TOC.
Sockets
void AddFileOrDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [FDateTime](API\Runtime\Core\Misc\FDateTime) & Timestamp )
[]
FDirectory
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
List of files in a directory.
Sockets
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FDateTime](API\Runtime\Core\Misc\FDateTime) > FDirectory
[]
FServerTOC::FindDirectory
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Finds a directory in TOC. Pointer to a FDirectory if the directory was found, NULL otherwise.
Sockets
const [FDirectory](API\Runtime\Sockets\FServerTOC\FDirectory) * FindDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Directory ) const
[]
FServerTOC::FindDirectory
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Finds a directory in TOC non const version used internally see FindDirectory pointer to a FDirectory if the directory was found, null otherwise
Sockets
[FDirectory](API\Runtime\Sockets\FServerTOC\FDirectory) * FindDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Directory )
[]
FServerTOC::FindFile
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Finds a file in TOC. Pointer to a timestamp if the file was found, NULL otherwise.
Sockets
const [FDateTime](API\Runtime\Core\Misc\FDateTime) * FindFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) const
[]
FServerTOC::RemoveFileOrDirectory
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Sockets
int32 RemoveFileOrDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
FServerTOC::~FServerTOC
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Destructor. Destroys directories.
Sockets
~FServerTOC()
[]
FServerTOC
/Engine/Source/Runtime/Sockets/Public/ServerTOC.h
Helper struct to hold and quickly access server TOC.
Sockets
struct FServerTOC
[ { "type": "TMap<FString, ...", "name": "Directories", "description": "This is the \"TOC\" of the server" } ]
FSimpleAbstractSocket::GetMagic
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Return the magic number for this message, also used for endian correction on the archives
Sockets
uint32 GetMagic() const
[]
FSimpleAbstractSocket::Receive
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Block until we receive data from the socket true if read is successful
Sockets
bool Receive ( uint8 * Results, int32 Size ) const
[]
FSimpleAbstractSocket::Send
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Send bytes out the socket true if read is successful
Sockets
bool Send ( const uint8 * Buffer, int32 Size ) const
[]
FSimpleAbstractSocket::~FSimpleAbstractSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Destructor
Sockets
virtual ~FSimpleAbstractSocket()
[]
FSimpleAbstractSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Simple abstraction for sockets that allowsFNFSMessageHeaderto use either an ordinary socket or a mutichannel socket
Sockets
class FSimpleAbstractSocket
[]
FSimpleAbstractSocket_FMultichannelTCPSocket::GetMagic
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Return the magic number for this message, also used for endian correction on the archives
Sockets
virtual uint32 GetMagic() const
[]
FSimpleAbstractSocket_FMultichannelTCPSocket::Receive
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Block until we receive data from the socket true if read is successful
Sockets
virtual bool Receive ( uint8 * Results, int32 Size ) const
[]
FSimpleAbstractSocket_FMultichannelTCPSocket::Send
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Send bytes out the socket true if read is successful
Sockets
virtual bool Send ( const uint8 * Buffer, int32 Size ) const
[]
FSimpleAbstractSocket_FMultichannelTCPSocket::FSimpleAbstractSocket_FMultichannelTCPSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Constructor
Sockets
FSimpleAbstractSocket_FMultichannelTCPSocket ( class [FMultichannelTcpSocket](API\Runtime\Sockets\FMultichannelTcpSocket) * InSocket, uint32 InSendChannel, uint32 InReceiveChannel )
[]
FSimpleAbstractSocket_FMultichannelTCPSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Multichannel socket version ofFSimpleAbstractSocket
Sockets
class FSimpleAbstractSocket_FMultichannelTCPSocket : public [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket)
[]
FSimpleAbstractSocket_FSocket::GetMagic
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Return the magic number for this message, also used for endian correction on the archives
Sockets
virtual uint32 GetMagic() const
[]
FSimpleAbstractSocket_FSocket::Receive
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Block until we receive data from the socket true if read is successful
Sockets
virtual bool Receive ( uint8 * Results, int32 Size ) const
[]
FSimpleAbstractSocket_FSocket::Send
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Send bytes out the socket true if read is successful
Sockets
virtual bool Send ( const uint8 * Buffer, int32 Size ) const
[]
FSimpleAbstractSocket_FSocket::FSimpleAbstractSocket_FSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Constructor
Sockets
FSimpleAbstractSocket_FSocket ( class [FSocket](API\Runtime\Sockets\FSocket) * InSocket )
[]
FSimpleAbstractSocket_FSocket
/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
Ordinary socket version ofFSimpleAbstractSocket
Sockets
class FSimpleAbstractSocket_FSocket : public [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket)
[]
FSocket::Accept
/Engine/Source/Runtime/Sockets/Public/Sockets.h
Accepts a connection that is pending. The new (heap-allocated) socket, or nullptr if unsuccessful.
Sockets
[FSocket](API\Runtime\Sockets\FSocket) * Accept ( const [FString](API\Runtime\Core\Containers\FString) & InSocketDescription )
[]