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FScriptTypedElementInternalDataPtr::DecrementCount
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void DecrementCount()
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataControlBlock & operator&61; &40; const FScriptTypedElementInternalDataControlBlock & &41;
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataControlBlock & operator&61; &40; FScriptTypedElementInternalDataControlBlock && &41;
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::FScriptTypedElementInternalDataControlBlock
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataControlBlock &40; FTypedElementInternalData & InData &41;
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::FScriptTypedElementInternalDataControlBlock
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataControlBlock&40;&41;
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::FScriptTypedElementInternalDataControlBlock
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
The control block should never be copied/Moved.
TypedElementFramework
FScriptTypedElementInternalDataControlBlock &40; const FScriptTypedElementInternalDataControlBlock & &41;
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock::FScriptTypedElementInternalDataControlBlock
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataControlBlock &40; FScriptTypedElementInternalDataControlBlock && &41;
[]
FScriptTypedElementInternalDataControlBlock
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
Internal data that act as a weak reference count and a control block for the ScriptTypedElementHandle
TypedElementFramework
struct FScriptTypedElementInternalDataControlBlock
[ { "type": "FTypedElementIn...", "name": "Data", "description": "" }, { "type": "FTypedElementRe...", "name": "WeakRefCount", "description": "" } ]
FScriptTypedElementInternalDataPtr::GetInternalData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
[FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) * GetInternalData() const
[]
FScriptTypedElementInternalDataPtr::IncrementCount
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void IncrementCount()
[]
FScriptTypedElementInternalDataPtr::IsSet
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
bool IsSet() const
[]
FScriptTypedElementInternalDataPtr::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
[FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & operator= ( const [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & Other )
[]
FScriptTypedElementInternalDataPtr::GetId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
const [FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) & GetId() const
[]
FScriptTypedElementInternalDataPtr::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
[FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & operator= ( [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) && Other )
[]
FScriptTypedElementInternalDataPtr::operator==
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
bool operator== ( const [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & Other ) const
[]
FScriptTypedElementInternalDataPtr::operator!=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
bool operator!= ( const [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & Other ) const
[]
FScriptTypedElementInternalDataPtr::Release
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void Release()
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataPtr()
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataPtr ( const [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) & Other )
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataPtr ( [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) & InternalData )
[]
FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataPtr ( [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) && Other )
[]
FScriptTypedElementInternalDataPtr::~FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
~FScriptTypedElementInternalDataPtr()
[]
FScriptTypedElementInternalDataPtr
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
Internal data that act as a ptr to a control block for the data represented by a ScriptTypedElementHandle
TypedElementFramework
class FScriptTypedElementInternalDataPtr
[ { "type": "FScriptTypedEle...", "name": "ControlBlock", "description": "" } ]
FScriptTypedElementHandle::GetId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
const [FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) & GetId() const
[]
FScriptTypedElementHandle::GetTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Return typed element handle from the script typed element handle If this script handle is invalid it will return a invalid TypedElementHandle
TypedElementFramework
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetTypedElementHandle() const
[]
FScriptTypedElementHandle::IsSet
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
bool IsSet() const
[]
FScriptTypedElementHandle::operator bool
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
operator bool() const
[]
FScriptTypedElementHandle::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
[FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & operator= ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InOther )
[]
FScriptTypedElementHandle::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
[FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & operator= ( [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) && InOther )
[]
FScriptTypedElementHandle::operator==
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
bool operator== ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InOther ) const
[]
FScriptTypedElementHandle::operator!=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
bool operator!= ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InOther ) const
[]
FScriptTypedElementHandle::Private_Initialize
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_Initialize ( [FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) && InInternalData )
[]
FScriptTypedElementHandle::FScriptTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FScriptTypedElementHandle()
[]
FScriptTypedElementHandle::Release
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Release()
[]
FScriptTypedElementHandle::FScriptTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FScriptTypedElementHandle ( [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) && InOther )
[]
FScriptTypedElementHandle::FScriptTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FScriptTypedElementHandle ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InOther )
[]
FScriptTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Note: This type shouldn't be used in the engine code as it come with a performance and memory overhead that we want to avoid when compare to the native handles (FTypedElementHandle).
TypedElementFramework
struct FScriptTypedElementHandle
[]
FScriptTypedElementListProxy::GetElementList
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
TypedElementFramework
FScriptTypedElementListPtr GetElementList()
[]
FScriptTypedElementListProxy::GetElementList
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
TypedElementFramework
FScriptTypedElementListConstPtr GetElementList() const
[]
FScriptTypedElementListProxy::FScriptTypedElementListProxy
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
TypedElementFramework
FScriptTypedElementListProxy()
[]
FScriptTypedElementListProxy::FScriptTypedElementListProxy
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
TypedElementFramework
FScriptTypedElementListProxy ( FScriptTypedElementListRef InElementList )
[]
FScriptTypedElementListProxy::FScriptTypedElementListProxy
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
TypedElementFramework
FScriptTypedElementListProxy ( FScriptTypedElementListConstRef InElementList )
[]
FScriptTypedElementListProxy
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementListProxy.h
Note: the script list proxy use should be avoided when not using it for the script exposure apis. The weak model for the handles come with an additional cost to the runtime performance and the memory usage.
TypedElementFramework
struct FScriptTypedElementListProxy
[]
FSimpleQuery::All
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
FSimpleQuery
TypedElementFramework
template<typename... TargetTypes> [FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & All()
[]
FSimpleQuery::All
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
FSimpleQuery
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & All ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Target )
[]
FSimpleQuery::All
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
FSimpleQuery
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & All ( TConstArrayView< const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > Targets )
[]
FSimpleQuery::Any
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & Any ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Target )
[]
FSimpleQuery::Any
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
template<typename... TargetTypes> [FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & Any()
[]
FSimpleQuery::Any
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & Any ( TConstArrayView< const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > Targets )
[]
FSimpleQuery::Compile
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[ITypedElementDataStorageInterface::FQueryDescription](API\Runtime\TypedElementFramework\Elements\Interfaces\ITypedElementDat-_1\FQueryDescriptio-) && Compile()
[]
FSimpleQuery::DependsOn
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[FDependency](API\Runtime\TypedElementFramework\Elements\Framework\FDependency) DependsOn()
[]
FSimpleQuery::None
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
template<typename... TargetTypes> [FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & None()
[]
FSimpleQuery::None
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & None ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Target )
[]
FSimpleQuery::None
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
TypedElementFramework
[FSimpleQuery](API\Runtime\TypedElementFramework\Elements\Framework\FSimpleQuery) & None ( TConstArrayView< const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > Targets )
[]
FTypedElementCounter::AddElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Update the counter categories to include the given element.
TypedElementFramework
void AddElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
FSimpleQuery
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementQueryBuilder.h
No constructors are accessible with public or protected access.
TypedElementFramework
class FSimpleQuery
[]
FTypedElementCounter::ClearCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Clear the value of the counter for the given category and key.
TypedElementFramework
template<typename KeyType> void ClearCounter ( const [FName](API\Runtime\Core\UObject\FName) InCategory, const KeyType & InKey )
[]
FTypedElementCounter::ClearCounters
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Clear all counters.
TypedElementFramework
void ClearCounters()
[]
FTypedElementCounter::ClearCounters
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Clear the value of the counters for the given category.
TypedElementFramework
void ClearCounters ( const [FName](API\Runtime\Core\UObject\FName) InCategory )
[]
FCounterValue
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
typedef int32 FCounterValue
[]
FTypedElementCounter::ForEachCounterValue
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Enumerate the value of the counters for the given category.
TypedElementFramework
template<typename KeyType> void ForEachCounterValue ( const [FName](API\Runtime\Core\UObject\FName) InCategory, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const KeyType &, [FCounterValue](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter\FCounterValue))> InCallback ) const
[]
FTypedElementCounter::GetCounterValue
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Get the value of the counter for the given category and key, or zero if the category or key are unknown.
TypedElementFramework
template<typename KeyType> [FCounterValue](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter\FCounterValue) GetCounterValue ( const [FName](API\Runtime\Core\UObject\FName) InCategory, const KeyType & InKey ) const
[]
FTypedElementCounter::GetElementTypeCategoryName
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Get the category name used to count element types (by type ID).
TypedElementFramework
static [FName](API\Runtime\Core\UObject\FName) GetElementTypeCategoryName()
[]
FTypedElementCounter::IncrementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
For use byUTypedElementCounterInterface.
TypedElementFramework
template<typename KeyType> void IncrementCounter ( const [FName](API\Runtime\Core\UObject\FName) InCategory, const KeyType & InKey )
[]
FTypedElementCounter::Initialize
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Explicitly initialize this instance, if it was previously default constructed.
TypedElementFramework
void Initialize ( [UTypedElementRegistry](API\Runtime\TypedElementFramework\Elements\Framework\UTypedElementRegistry) * InRegistry )
[]
FTypedElementCounter::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
[FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) & operator= ( const [FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) & )
[]
FTypedElementCounter::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
[FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) & operator= ( [FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) && )
[]
FTypedElementCounter::DecrementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
For use byUTypedElementCounterInterface.
TypedElementFramework
template<typename KeyType> void DecrementCounter ( const [FName](API\Runtime\Core\UObject\FName) InCategory, const KeyType & InKey )
[]
FTypedElementCounter::RemoveElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Update the counter categories to remove the given element.
TypedElementFramework
void RemoveElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
FTypedElementCounter::FTypedElementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
FTypedElementCounter()
[]
FTypedElementCounter::FTypedElementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
FTypedElementCounter ( [UTypedElementRegistry](API\Runtime\TypedElementFramework\Elements\Framework\UTypedElementRegistry) * InRegistry )
[]
FTypedElementCounter::FTypedElementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
FTypedElementCounter ( const [FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) & )
[]
FTypedElementCounter::FTypedElementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
TypedElementFramework
FTypedElementCounter ( [FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) && )
[]
FTypedElementCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementCounter.h
Tracks various categories of counters for the typed elements (eg, the number of elements of a given type). The categories counted may be expanded by element types that implement theUTypedElementCounterInterfaceAPI.
TypedElementFramework
class FTypedElementCounter
[]
FTypedElementHandle::AcquireId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
This must be paired with a call to ReleaseId.
TypedElementFramework
[FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) AcquireId() const
[]
FTypedElementHandle::GetDataChecked
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
This is not typically something you'd want to use outside of data access within an interface implementation.
TypedElementFramework
template<typename ElementDataType> const ElementDataType & GetDataChecked() const
[]
FTypedElementHandle::GetData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
This is not typically something you'd want to use outside of data access within an interface implementation.
TypedElementFramework
template<typename ElementDataType> const ElementDataType * GetData ( const bool bSilent ) const
[]
FTypedElementHandle::GetId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Get the ID that this element represents.
TypedElementFramework
const [FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) & GetId() const
[]
FTypedElementHandle::IsDataOfType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
This is not typically something you'd want to query outside of data access within an interface implementation.
TypedElementFramework
template<typename ElementDataType> bool IsDataOfType() const
[]
FTypedElementHandle::operator bool
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
operator bool() const
[]
FTypedElementHandle::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & operator= ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InOther )
[]
FTypedElementHandle::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & operator= ( [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) && InOther )
[]
FTypedElementHandle::Private_DestroyNoRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_DestroyNoRef()
[]
FTypedElementHandle::Private_GetInternalData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) * Private_GetInternalData() const
[]
FTypedElementHandle::Private_InitializeNoRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_InitializeNoRef ( const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) & InData )
[]
FTypedElementHandle::Private_InitializeAddRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_InitializeAddRef ( const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) & InData )
[]
FTypedElementHandle::ReleaseId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
This should have come from a call to AcquireId.
TypedElementFramework
void ReleaseId ( [FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) & InOutElementId ) const
[]
FTypedElementHandle::Release
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Release this handle and set it back to an empty state.
TypedElementFramework
void Release()
[]
FTypedElementHandle::IsSet
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Has this handle been initialized to a valid element?
TypedElementFramework
bool IsSet() const
[]
FTypedElementHandle::FTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FTypedElementHandle()
[]
FTypedElementHandle::FTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FTypedElementHandle ( [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) && InOther )
[]
FTypedElementHandle::FTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
FTypedElementHandle ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InOther )
[]
FTypedElementHandle::~FTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
~FTypedElementHandle()
[]
FTypedElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Handles auto-release on destruction.
TypedElementFramework
struct FTypedElementHandle
[]
FTypedElementId::GetCombinedId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementId.h
You typically don't want to store this directly as the element ID could be re-used. It is primarily useful as a secondary cache where something is keeping a reference to an element ID or element handle (eg, how FTypedElementList uses it internally).
TypedElementFramework
FTypedHandleCombinedId GetCombinedId() const
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FTypedElementHandle::Private_DestroyReleaseRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_DestroyReleaseRef()
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FTypedElementId::GetElementId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementId.h
Access the element ID portion of this element ID.
TypedElementFramework
FTypedHandleElementId GetElementId() const
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FTypedElementId::GetTypeId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementId.h
Access the type ID portion of this element ID.
TypedElementFramework
FTypedHandleTypeId GetTypeId() const
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FTypedElementId::IsSet
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementId.h
Has this ID been initialized to a valid element?
TypedElementFramework
bool IsSet() const
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FTypedElementId::operator bool
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementId.h
TypedElementFramework
operator bool() const
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