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TTypedElementBase::Private_DestroyNoRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_DestroyNoRef()
[]
TTypedElementBase::Private_DestroyReleaseRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_DestroyReleaseRef()
[]
TTypedElementBase::Private_InitializeNoRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_InitializeNoRef ( const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) & InData, BaseInterfaceType * InInterfacePtr )
[]
TTypedElementBase::Private_InitializeAddRef
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
void Private_InitializeAddRef ( const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) & InData, BaseInterfaceType * InInterfacePtr )
[]
TTypedElementBase::Release
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Release this element and set it back to an empty state.
TypedElementFramework
void Release()
[]
TTypedElementBase::TTypedElementBase
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
TTypedElementBase()
[]
TTypedElementBase::TTypedElementBase
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
TTypedElementBase ( [TTypedElementBase](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase) && InOther )
[]
TTypedElementBase::~TTypedElementBase
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
~TTypedElementBase()
[]
TTypedElementInternalDataStore::AddDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
[TTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementInternalData)< ElementDataType > & AddDataForElement ( const FTypedHandleTypeId InTypeId, FTypedHandleElementId & InOutElementId )
[]
TTypedElementBase::TTypedElementBase
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
TypedElementFramework
TTypedElementBase ( const [TTypedElementBase](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase) & )
[]
TTypedElementBase
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h
Common implementation ofTTypedElementthat is inherited by all specializations.
TypedElementFramework
template<typename BaseInterfaceType> struct TTypedElementBase : public [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle)
[ { "type": "BaseInterfaceTy...", "name": "InterfacePtr", "description": "" } ]
TTypedElementInternalData< void >
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
Internal payload data associated with typeless elements.
TypedElementFramework
template<> class TTypedElementInternalData< void > : public [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData)
[]
TTypedElementInternalDataStore::DisableScriptHandlesForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void DisableScriptHandlesForElement ( const FTypedHandleElementId InElementId )
[]
TTypedElementInternalDataStore::GetDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
const [TTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementInternalData)< ElementDataType > & GetDataForElement ( const FTypedHandleElementId InElementId ) const
[]
TTypedElementInternalDataStore::GetInternalDataForScriptHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
[FScriptTypedElementInternalDataPtr](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElem-_1) GetInternalDataForScriptHandle ( const FTypedHandleElementId InElementId )
[]
TTypedElementInternalDataStore::RemoveDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void RemoveDataForElement ( const FTypedHandleElementId InElementId, const [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData) * InExpectedDataPtr )
[]
TTypedElementInternalDataStore::StaticDataTypeId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static FTypedHandleTypeId StaticDataTypeId()
[]
TTypedElementInternalDataStore::SetStaticDataTypeId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static void SetStaticDataTypeId ( const FTypedHandleTypeId InTypeId )
[]
TTypedElementInternalDataStore::StaticDataTypeName
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static [FName](API\Runtime\Core\UObject\FName) StaticDataTypeName()
[]
TTypedElementInternalDataStore
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TTypedElementInternalDataStore< void >
TypedElementFramework
template<typename ElementDataType> class TTypedElementInternalDataStore
[]
TTypedElementInternalDataStore< void >::AddDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
TTypedElementInternalData< void > & AddDataForElement &40; const FTypedHandleTypeId InTypeId, FTypedHandleElementId & InOutElementId &41;
[]
TTypedElementInternalDataStore< void >::DisableScriptHandlesForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void DisableScriptHandlesForElement &40; const FTypedHandleElementId InElementId &41;
[]
TTypedElementInternalDataStore< void >::GetDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
const TTypedElementInternalData< void > & GetDataForElement &40; const FTypedHandleElementId InElementId &41; const
[]
TTypedElementInternalDataStore< void >::GetInternalDataForScriptHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
FScriptTypedElementInternalDataPtr GetInternalDataForScriptHandle &40; const FTypedHandleElementId InElementId &41;
[]
TTypedElementInternalDataStore< void >::RemoveDataForElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
void RemoveDataForElement &40; const FTypedHandleElementId InElementId, const FTypedElementInternalData &42; InExpectedDataPtr &41;
[]
TTypedElementInternalDataStore< void >::SetStaticDataTypeId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static void SetStaticDataTypeId &40; const FTypedHandleTypeId InTypeId &41;
[]
TTypedElementInternalDataStore< void >::StaticDataTypeName
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static FName StaticDataTypeName&40;&41;
[]
TTypedElementInternalDataStore< void >::StaticDataTypeId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
static FTypedHandleTypeId StaticDataTypeId&40;&41;
[]
TTypedElementInternalDataStore< void >
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
This is the typeless implementation that uses external IDs, and exists only to track ref counts.
TypedElementFramework
template<> class TTypedElementInternalDataStore< void >
[]
TTypedElementInternalData::GetData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
const ElementDataType & GetData() const
[]
TTypedElementInternalData::GetDebugId
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
virtual [FString](API\Runtime\Core\Containers\FString) GetDebugId() const
[]
TTypedElementInternalData::GetMutableData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
ElementDataType & GetMutableData()
[]
TTypedElementInternalData::Reset
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
virtual void Reset()
[]
TTypedElementInternalData::GetUntypedData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TypedElementFramework
virtual const void * GetUntypedData() const
[]
TTypedElementInternalData
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h
TTypedElementInternalData< void >
TypedElementFramework
template<typename ElementDataType> class TTypedElementInternalData : public [FTypedElementInternalData](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementInternalData)
[]
TTypedElementList::Add
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Add the given element handle to this element list, if it isn't already in the list. True if the element handle was added, false if it is already in the list.
TypedElementFramework
bool Add ( const HandleType & InElementHandle )
[]
TTypedElementList::Add
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Add the given element owner to this element list, if it isn't already in the list. True if the element owner was added, false if it is already in the list.
TypedElementFramework
template<typename ElementDataType> bool Add ( const [TTypedElementOwner](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementOwner)< ElementDataType > & InElementOwner )
[]
TTypedElementList::Add
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Add the given element handle to this element list, if it isn't already in the list. True if the element handle was added, false if it is already in the list.
TypedElementFramework
bool Add ( HandleType && InElementHandle )
[]
TTypedElementList::Append
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Append another element list to this element list.
TypedElementFramework
void Append ( const [TTypedElementListConstRef](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\TTypedElementLis-_1) & InElementList )
[]
TTypedElementList::Append
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Append the given element handles to this element list.
TypedElementFramework
void Append ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const HandleType > InElementHandles )
[]
TTypedElementList::Append
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Append the given element owners to this element list.
TypedElementFramework
template<typename ElementDataType> void Append ( const [TArray](API\Runtime\Core\Containers\TArray)< [TTypedElementOwner](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementOwner)< ElementDataType >> & InElementOwners )
[]
TTypedElementList::Append
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Append the given element owners to this element list.
TypedElementFramework
template<typename ElementDataType> void Append ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TTypedElementOwner](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementOwner)< ElementDataType >> InElementOwners )
[]
TTypedElementList::Clone
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Only copies elements; does not copy any bindings!
TypedElementFramework
[TTypedElementListRef](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\TTypedElementLis-) Clone() const
[]
TTypedElementList::Contains
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Does this element list contain an entry for the given element ID?
TypedElementFramework
bool Contains ( const [FTypedElementId](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementId) & InElementId ) const
[]
TTypedElementList::Contains
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Does this element list contain an entry for the given element handle?
TypedElementFramework
bool Contains ( const HandleType & InElementHandle ) const
[]
TTypedElementList::Contains
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Does this element list contain an entry for the given element owner?
TypedElementFramework
template<typename ElementDataType> bool Contains ( const [TTypedElementOwner](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementOwner)< ElementDataType > & InElementOwner )
[]
TTypedElementList::CountElements
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Count the number of elements in this list, optionally filtering to elements that implement the given interface.
TypedElementFramework
int32 CountElements ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
[]
TTypedElementList::CountElementsOfType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Count the number of elements in this list of the given type.
TypedElementFramework
int32 CountElementsOfType ( const [FName](API\Runtime\Core\UObject\FName) InElementTypeName ) const
[]
TTypedElementList::CountElementsOfType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Count the number of elements in this list of the given type.
TypedElementFramework
int32 CountElementsOfType ( const FTypedHandleTypeId InElementTypeId ) const
[]
TTypedElementList::Empty
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Remove all entries from this element list, potentially leaving space allocated for the given number of entries.
TypedElementFramework
void Empty ( const int32 InSlack )
[]
FHandleType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
typedef HandleType FHandleType
[]
EChangeType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
enum EChangeType { Added, Removed, Cleared, }
[]
TTypedElementList::FLegacySync::BeginBatchOperation
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
void BeginBatchOperation&40;&41;
[]
ESyncType
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
enum ESyncType { Added, Removed, Modified, Cleared, BatchComplete, }
[]
FOnSyncEvent
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
class FOnSyncEvent : public TBaseMulticastDelegate_FourParams< void, const TTypedElementList &, ESyncType, const HandleType &, bool >
[]
TTypedElementList::FLegacySync::EndBatchOperation
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
void EndBatchOperation &40; const bool InNotify &41;
[]
TTypedElementList::FLegacySync::ForceBatchOperationDirty
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
void ForceBatchOperationDirty&40;&41;
[]
TTypedElementList::FLegacySync::IsRunningBatchOperation
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
bool IsRunningBatchOperation&40;&41; const
[]
TTypedElementList::FLegacySync::IsBatchOperationDirty
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
bool IsBatchOperationDirty&40;&41; const
[]
TTypedElementList::FLegacySync::OnSyncEvent
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FOnSyncEvent & OnSyncEvent&40;&41;
[]
TTypedElementList::FLegacySync::FLegacySync
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySync &40; const TTypedElementList & InElementList &41;
[]
FLegacySync
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Interface to allow external systems (such asUSelection) to receive immediate sync notifications as an element list is changed. This exists purely as a bridging mechanism and shouldn't be relied on for new code. It is lazily created as needed.
TypedElementFramework
class FLegacySync
[]
TTypedElementList::FLegacySyncScopedBatch::IsDirty
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
bool IsDirty&40;&41; const
[]
TTypedElementList::FLegacySyncScopedBatch::ForceDirty
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
void ForceDirty&40;&41;
[]
TTypedElementList::FLegacySyncScopedBatch::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySyncScopedBatch & operator&61; &40; const FLegacySyncScopedBatch & &41;
[]
TTypedElementList::FLegacySyncScopedBatch::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySyncScopedBatch & operator&61; &40; FLegacySyncScopedBatch && &41;
[]
TTypedElementList::FLegacySyncScopedBatch::FLegacySyncScopedBatch
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySyncScopedBatch &40; const FLegacySyncScopedBatch & &41;
[]
TTypedElementList::FLegacySyncScopedBatch::FLegacySyncScopedBatch
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySyncScopedBatch &40; FLegacySyncScopedBatch && &41;
[]
TTypedElementList::FLegacySyncScopedBatch::FLegacySyncScopedBatch
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FLegacySyncScopedBatch &40; const TTypedElementList & InElementList, const bool InNotify &41;
[]
TTypedElementList::FLegacySyncScopedBatch::~FLegacySyncScopedBatch
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
&126;FLegacySyncScopedBatch&40;&41;
[]
FLegacySyncScopedBatch
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Helper to batch immediate sync notifications for legacy code. Does nothing if no legacy sync has been created for the given instance.
TypedElementFramework
class FLegacySyncScopedBatch
[]
FOnChanged
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
This is called automatically at the end of each frame, but can also be manually invoked by NotifyPendingChanges.
TypedElementFramework
class FOnChanged : public TBaseMulticastDelegate_OneParam< void, const TTypedElementList & >
[]
TTypedElementList::FLegacySync::Private_EmitSyncEvent
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
void Private_EmitSyncEvent &40; const ESyncType InSyncType, const HandleType & InElementHandle &41;
[]
FOnPreChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
This may be called even if no actual change happens, so may be called multiple times without a corresponding OnChanged notification.
TypedElementFramework
class FOnPreChange : public TBaseMulticastDelegate_OneParam< void, const TTypedElementList & >
[]
TTypedElementList::ForEachElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Return true from the callback to continue enumeration.
TypedElementFramework
template<typename BaseInterfaceType> void ForEachElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> InCallback ) const
[]
TTypedElementList::ForEachElementHandle
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Return true from the callback to continue enumeration.
TypedElementFramework
void ForEachElementHandle ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const HandleType &)> InCallback, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
[]
TTypedElementList::FScopedClearNewPendingChange::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange & operator&61; &40; const FScopedClearNewPendingChange & &41;
[]
TTypedElementList::FScopedClearNewPendingChange::operator=
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange & operator&61; &40; FScopedClearNewPendingChange && Other &41;
[]
TTypedElementList::FScopedClearNewPendingChange::FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange&40;&41;
[]
TTypedElementList::FScopedClearNewPendingChange::FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange &40; TTypedElementList & InTypeElementList &41;
[]
TTypedElementList::FScopedClearNewPendingChange::FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange &40; const FScopedClearNewPendingChange & &41;
[]
TTypedElementList::FScopedClearNewPendingChange::FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
FScopedClearNewPendingChange &40; FScopedClearNewPendingChange && Other &41;
[]
TTypedElementList::FScopedClearNewPendingChange::~FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
&126;FScopedClearNewPendingChange&40;&41;
[]
FScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
A utility struct that help to cancel any new pending notification that happened in a scope. Note: it won't cancel a notification if there is a legacy batch operation ongoing
TypedElementFramework
struct FScopedClearNewPendingChange
[]
TTypedElementList::GetBottomElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the last element implementing the given interface.
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetBottomElement() const
[]
TTypedElementList::GetBottomElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the last element that implement the given interface and pass the predicate. A function that return should true when the element is desirable
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetBottomElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> Predicate ) const
[]
TTypedElementList::GetCounter
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the counter for the elements within the list.
TypedElementFramework
const [FTypedElementCounter](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementCounter) & GetCounter() const
[]
TTypedElementList::GetElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the element from the given handle.
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetElement ( const HandleType & InElementHandle ) const
[]
TTypedElementList::GetElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the element from the given handle.
TypedElementFramework
template<typename BaseInterfaceType> void GetElement ( const HandleType & InElementHandle, [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > & OutElement ) const
[]
TTypedElementList::GetElementAt
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Use IsValidIndex to test for validity.
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetElementAt ( const int32 InIndex ) const
[]
TTypedElementList::GetElementAt
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Use IsValidIndex to test for validity.
TypedElementFramework
template<typename BaseInterfaceType> void GetElementAt ( const int32 InIndex, [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > & OutElement ) const
[]
TTypedElementList::GetElementHandleAt
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Use IsValidIndex to test for validity.
TypedElementFramework
HandleType GetElementHandleAt ( const int32 InIndex ) const
[]
TTypedElementList::GetElementHandles
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the handle of every element in this list, optionally filtering to elements that implement the given interface.
TypedElementFramework
[TArray](API\Runtime\Core\Containers\TArray)< HandleType > GetElementHandles ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
[]
TTypedElementList::GetElementHandles
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the handle of every element in this list, optionally filtering to elements that implement the given interface.
TypedElementFramework
template<typename ArrayAllocator> void GetElementHandles ( [TArray](API\Runtime\Core\Containers\TArray)< HandleType, ArrayAllocator > & OutArray, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
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TTypedElementList::GetElementInterface
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the element interface from the given handle.
TypedElementFramework
template<typename BaseInterfaceType> BaseInterfaceType * GetElementInterface ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) const
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TTypedElementList::GetElementInterface
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the element interface from the given handle.
TypedElementFramework
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetElementInterface ( const HandleType & InElementHandle, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
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TTypedElementList::GetRegistry
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
TypedElementFramework
[UTypedElementRegistry](API\Runtime\TypedElementFramework\Elements\Framework\UTypedElementRegistry) * GetRegistry() const
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TTypedElementList::GetScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get a scoped object that when destroyed it clear a pending change notification without emitting the notification if it happened during its lifecycle.
TypedElementFramework
[FScopedClearNewPendingChange](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\FScopedClearNewP-) GetScopedClearNewPendingChange()
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TTypedElementList::GetTopElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the first element implementing the given interface.
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetTopElement() const
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TTypedElementList::GetTopElement
/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementList.h
Get the first element that implement the given interface and pass the predicate A function that should return true when the element is desirable
TypedElementFramework
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetTopElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> Predicate ) const
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