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USlateBlueprintLibrary::TransformVectorAbsoluteToLocal | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h | UMG | static FVector2D TransformVectorAbsoluteToLocal ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, FVector2D AbsoluteVector ) | [] |
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USlateBlueprintLibrary::TransformVectorLocalToAbsolute | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h | UMG | static FVector2D TransformVectorLocalToAbsolute ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, FVector2D LocalVector ) | [] |
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USlateBlueprintLibrary::USlateBlueprintLibrary | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h | UMG | USlateBlueprintLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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USlateBlueprintLibrary | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h | UMG | class USlateBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
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UUserListEntry::UUserListEntry | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | UMG | UUserListEntry ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UUserListEntry | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | ITypedUMGListView | UMG | class UUserListEntry : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
UUserListEntryLibrary::GetOwningListView | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | Returns the list view that contains this entry. | UMG | static [UListViewBase](API\Runtime\UMG\Components\UListViewBase) * GetOwningListView ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IUserListEntry](API\Runtime\UMG\Blueprint\IUserListEntry) > UserListEntry ) | [] |
UUserListEntryLibrary::IsListItemExpanded | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | Returns true if the item represented by this entry is currently expanded and showing its children. Tree view entries only. | UMG | static bool IsListItemExpanded ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IUserListEntry](API\Runtime\UMG\Blueprint\IUserListEntry) > UserListEntry ) | [] |
UUserListEntryLibrary::IsListItemSelected | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | Returns true if the item represented by this entry is currently selected in the owning list view. | UMG | static bool IsListItemSelected ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IUserListEntry](API\Runtime\UMG\Blueprint\IUserListEntry) > UserListEntry ) | [] |
UUserListEntryLibrary | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h | Static library to supply "for free" functionality to widgets that implementIUserListEntry | UMG | class UUserListEntryLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UUserObjectListEntry::UUserObjectListEntry | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserObjectListEntry.h | UMG | UUserObjectListEntry ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UUserObjectListEntry | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserObjectListEntry.h | Required interface for anyUUserWidgetclass to be usable as entry widget in a stock UMG list view - ListView, TileView, and TreeView Provides a change event and getter for the object item the entry is assigned to represent by the owning list view (in addition to functionality fromIUserListEntry) | UMG | class UUserObjectListEntry : public [UUserListEntry](API\Runtime\UMG\Blueprint\UUserListEntry) | [] |
UUserObjectListEntryLibrary::GetListItemObject | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserObjectListEntry.h | Returns the item in the owning list view that this entry is currently assigned to represent. | UMG | static [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetListItemObject ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IUserObjectListEntry](API\Runtime\UMG\Blueprint\IUserObjectListEntry) > UserObjectListEntry ) | [] |
UUserObjectListEntryLibrary | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserObjectListEntry.h | Static library to supply "for free" functionality to widgets that implementIUserListEntry | UMG | class UUserObjectListEntryLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UUserWidget::AddExtension | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Add the extension of the requested type. | UMG | template<typename ExtensionType> ExtensionType * AddExtension() | [] |
UUserWidget::AddExtension | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Add the extension of the requested type. | UMG | [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) * AddExtension ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) > InExtensionType ) | [] |
UUserWidget::AddToPlayerScreen | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Adds the widget to the game's viewport in a section dedicated to the player. This is valuable in a split screen game where you need to only show a widget over a player's portion of the viewport. | UMG | bool AddToPlayerScreen ( int32 ZOrder ) | [] |
UUserWidget::AddToViewport | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Adds it to the game's viewport and fills the entire screen, unless SetDesiredSizeInViewport is called to explicitly set the size. | UMG | void AddToViewport ( int32 ZOrder ) | [] |
UUserWidget::AssignGUIDToBindings | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Add the GUID of each Namedslot widget to its corresponding binding, if any. | UMG | void AssignGUIDToBindings() | [] |
UUserWidget::BeginDestroy | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | UMG | virtual void BeginDestroy() | [] |
UUserWidget::BindToAnimationEvent | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Allows binding to a specific animation's event. | UMG | void BindToAnimationEvent ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * Animation, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate, EWidgetAnimationEvent AnimationEvent, [FName](API\Runtime\Core\UObject\FName) UserTag ) | [] |
UUserWidget::BindToAnimationFinished | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Bind an animation finished delegate. | UMG | void BindToAnimationFinished ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * Animation, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
UUserWidget::BindToAnimationStarted | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Bind an animation started delegate. | UMG | void BindToAnimationStarted ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * Animation, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
bInitializingFromWidgetTree | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static uint32 bInitializingFromWidgetTree = 0; | [] |
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UUserWidget::BroadcastAnimationStateChange | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Broadcast any events based on a state transition for the sequence player, started, finished...etc. | UMG | void BroadcastAnimationStateChange ( const [UUMGSequencePlayer](API\Runtime\UMG\Animation\UUMGSequencePlayer) & Player, EWidgetAnimationEvent AnimationEvent ) | [] |
bTemplateInitializing | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static bool bTemplateInitializing; | [] |
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UUserWidget::CancelLatentActions | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Cancels any pending Delays or timer callbacks for this widget. | UMG | void CancelLatentActions() | [] |
UUserWidget::Construct | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized. | UMG | void Construct() | [] |
UUserWidget::ConditionalTearDownAnimations | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | void ConditionalTearDownAnimations() | [] |
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UUserWidget::CreateWidgetInstance | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateWidgetInstance ( [UWidget](API\Runtime\UMG\Components\UWidget) & OwningWidget, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > UserWidgetClass, [FName](API\Runtime\Core\UObject\FName) WidgetName ) | [] |
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UUserWidget::CreateWidgetInstance | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateWidgetInstance ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) & OwningWidgetTree, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > UserWidgetClass, [FName](API\Runtime\Core\UObject\FName) WidgetName ) | [] |
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UUserWidget::CreateWidgetInstance | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateWidgetInstance ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) & OwnerPC, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > UserWidgetClass, [FName](API\Runtime\Core\UObject\FName) WidgetName ) | [] |
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UUserWidget::CreateWidgetInstance | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateWidgetInstance ( [UGameInstance](API\Runtime\Engine\Engine\UGameInstance) & GameInstance, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > UserWidgetClass, [FName](API\Runtime\Core\UObject\FName) WidgetName ) | [] |
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UUserWidget::CreateWidgetInstance | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateWidgetInstance ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > UserWidgetClass, [FName](API\Runtime\Core\UObject\FName) WidgetName ) | [] |
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UUserWidget::Destruct | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Called when a widget is no longer referenced causing the slate resource to destroyed. Just like Construct this event can be called multiple times. | UMG | void Destruct() | [] |
UUserWidget::DisableAnimations | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | void DisableAnimations() | [] |
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UUserWidget::DuplicateAndInitializeFromWidgetTree | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | void DuplicateAndInitializeFromWidgetTree ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * InWidgetTree, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [UWidget](API\Runtime\UMG\Components\UWidget) * > & NamedSlotContentToMerge ) | [] |
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UUserWidget::FlushAnimations | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Flushes all animations on all widgets to guarantee that any queued updates are processed before this call returns | UMG | void FlushAnimations() | [] |
FNativeOnVisibilityChangedEvent | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | class FNativeOnVisibilityChangedEvent : public TBaseMulticastDelegate_OneParam< void, ESlateVisibility > | [] |
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UUserWidget::GetAlignmentInViewport | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | FVector2D GetAlignmentInViewport() const | [] |
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UUserWidget::GetAnchorsInViewport | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | [FAnchors](API\Runtime\Slate\Widgets\Layout\FAnchors) GetAnchorsInViewport() const | [] |
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UUserWidget::GetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the tint of the widget. | UMG | const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColorAndOpacity() const | [] |
UUserWidget::GetAnimationCurrentTime | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the current time of the animation in this widget
the current time of the animation. | UMG | float GetAnimationCurrentTime ( const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation ) const | [] |
UUserWidget::GetContentForSlot | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the widget for a given slot by name, will return nullptr if no widget is in the slot. | UMG | virtual [UWidget](API\Runtime\UMG\Components\UWidget) * GetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName ) const | [] |
UUserWidget::GetDesiredFocusWidget | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The Widget that should receive focus when this UserWidget gets focus. | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetDesiredFocusWidget() const | [] |
UUserWidget::GetDesiredTickFrequency | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | EWidgetTickFrequency GetDesiredTickFrequency() const | [] |
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UUserWidget::GetDesiredFocusWidgetName | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The Name of the Widget that should receive focus when this UserWidget gets focus. | UMG | [FName](API\Runtime\Core\UObject\FName) GetDesiredFocusWidgetName() const | [] |
UUserWidget::GetExtension | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Find the first extension of the requested type. | UMG | template<typename ExtensionType> ExtensionType * GetExtension() const | [] |
UUserWidget::GetExtension | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Find the first extension of the requested type. | UMG | [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) * GetExtension ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) > ExtensionType ) const | [] |
UUserWidget::GetExtensions | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Find the extensions of the requested type. | UMG | [TArray](API\Runtime\Core\Containers\TArray)< [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) * > GetExtensions ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidgetExtension](API\Runtime\UMG\Extensions\UUserWidgetExtension) > ExtensionType ) const | [] |
UUserWidget::GetForegroundColor | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the foreground color of the widget, this is inherited by sub widgets. Any color property that is marked as inherit uses this color. | UMG | const [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & GetForegroundColor() const | [] |
UUserWidget::GetFullScreenOffset | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Deprecated* GetFullScreenOffset is deprecated. Use the GameViewportSubsystem. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetFullScreenOffset() const | [] |
UUserWidget::GetInputActionPriority | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the priority of the input action. | UMG | int32 GetInputActionPriority() const | [] |
UUserWidget::GetIsVisible | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Deprecated* GetIsVisible is deprecated. Please use IsInViewport instead. | UMG | bool GetIsVisible() const | [] |
UUserWidget::GetMinimumDesiredSize | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | FVector2D GetMinimumDesiredSize() const | [] |
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UUserWidget::GetOrAddSequencePlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | [UUMGSequencePlayer](API\Runtime\UMG\Animation\UUMGSequencePlayer) * GetOrAddSequencePlayer ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation ) | [] |
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UUserWidget::GetOwningLocalPlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the local player associated with this UI.
The owning local player. | UMG | virtual [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * GetOwningLocalPlayer() const | [] |
UUserWidget::GetOwningLocalPlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the local player associated with this UI cast to the template type.
The owning local player. May be NULL if the cast fails. | UMG | template<class T> virtual T * GetOwningLocalPlayer() const | [] |
UUserWidget::GetOwningPlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player controller associated with this UI.
The player controller that owns the UI. | UMG | virtual [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * GetOwningPlayer() const | [] |
UUserWidget::GetOwningPlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player controller associated with this UI cast to the template type.
The player controller that owns the UI. May be NULL if the cast fails. | UMG | template<class T> virtual T * GetOwningPlayer() const | [] |
UUserWidget::GetOwningPlayerCameraManager | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player camera manager associated with this UI.
Gets the owning player camera manager that's owned by the player controller assigned to this widget. | UMG | [APlayerCameraManager](API\Runtime\Engine\Camera\APlayerCameraManager) * GetOwningPlayerCameraManager() const | [] |
UUserWidget::GetOwningPlayerCameraManager | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player camera manager associated with this UI cast to the template type.
Gets the owning player camera manager that's owned by the player controller assigned to this widget. May be NULL if the cast fails. | UMG | template<class T> T * GetOwningPlayerCameraManager() const | [] |
UUserWidget::GetOwningPlayerPawn | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player pawn associated with this UI cast to the template type.
Gets the owning player pawn that's owned by the player controller assigned to this widget. May be NULL if the cast fails. | UMG | template<class T> T * GetOwningPlayerPawn() const | [] |
UUserWidget::GetOwningPlayerPawn | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player pawn associated with this UI.
Gets the owning player pawn that's owned by the player controller assigned to this widget. | UMG | [APawn](API\Runtime\Engine\GameFramework\APawn) * GetOwningPlayerPawn() const | [] |
UUserWidget::GetOwningPlayerState | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Get the owning player's PlayerState.
const APlayerState* | UMG | template<class TPlayerState> TPlayerState * GetOwningPlayerState ( bool bChecked ) const | [] |
UUserWidget::GetPadding | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the padding for the user widget. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
UUserWidget::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UUserWidget::GetPlayerContext | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the player context associated with this UI. | UMG | const [FLocalPlayerContext](API\Runtime\Engine\Engine\FLocalPlayerContext) & GetPlayerContext() const | [] |
UUserWidget::GetRootWidget | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The rootUObjectwidget wrapper | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetRootWidget() const | [] |
UUserWidget::GetSequencePlayer | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | [UUMGSequencePlayer](API\Runtime\UMG\Animation\UUMGSequencePlayer) * GetSequencePlayer ( const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation ) const | [] |
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UUserWidget::GetSlateWidgetFromName | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The slate widget corresponding to a given name | UMG | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetSlateWidgetFromName ( const [FName](API\Runtime\Core\UObject\FName) & Name ) const | [] |
UUserWidget::GetSlotNames | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets the names for slots that we can store widgets into. | UMG | virtual void GetSlotNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) const | [] |
UUserWidget::GetWidgetFromName | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The uobject widget corresponding to a given name | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetWidgetFromName ( const [FName](API\Runtime\Core\UObject\FName) & Name ) const | [] |
UUserWidget::GetWidgetHandle | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | TheUObjectwrapper for a givenSWidget | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetWidgetHandle ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget ) | [] |
UUserWidget::GetWidgetTreeOwningClass | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Returns the BlueprintGeneratedClass that generated the WidgetTree. A child UserWidget that extends a parent UserWidget will not have a new WidgetTree. The child UserWidget will have the same WidgetTree as the parent UserWidget. This function returns the parent UserWidget's BlueprintClass. | UMG | [UWidgetBlueprintGeneratedClass](API\Runtime\UMG\Blueprint\UWidgetBlueprintGeneratedClass) * GetWidgetTreeOwningClass() const | [] |
UUserWidget::GetWorld | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
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UUserWidget::InitializeInputComponent | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual void InitializeInputComponent() | [] |
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UUserWidget::InitializeNamedSlots | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | void InitializeNamedSlots() | [] |
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UUserWidget::InitializeNativeClassData | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | The function is implemented only in nativized widgets (automatically converted from BP to c++) | UMG | virtual void InitializeNativeClassData() | [] |
UUserWidget::Invalidate | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | void Invalidate ( EInvalidateWidgetReason InvalidateReason ) | [] |
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UUserWidget::IsAnimationPlaying | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets whether an animation is currently playing on this widget.
True if the animation is currently playing | UMG | bool IsAnimationPlaying ( const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation ) const | [] |
UUserWidget::IsAnimationPlayingForward | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Returns true if the animation is currently playing forward, false otherwise. | UMG | bool IsAnimationPlayingForward ( const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation ) | [] |
UUserWidget::IsAnyAnimationPlaying | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | True if any animation is currently playing | UMG | bool IsAnyAnimationPlaying() const | [] |
UUserWidget::Initialize | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual bool Initialize() | [] |
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UUserWidget::IsAsset | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Returns true if this object is considered an asset. | UMG | virtual bool IsAsset() const | [] |
UUserWidget::IsEditorUtility | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Is this widget an editor utility widget. | UMG | virtual bool IsEditorUtility() const | [] |
UUserWidget::IsFocusable | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Sets whether this widget to accept focus when clicked, or when navigated to. | UMG | bool IsFocusable() const | [] |
UUserWidget::IsInputActionBlocking | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Returns whether the input action is blocking. | UMG | bool IsInputActionBlocking() const | [] |
UUserWidget::IsInteractable | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Gets a value indicating if the widget is interactive. | UMG | bool IsInteractable() const | [] |
UUserWidget::IsListeningForInputAction | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Checks if the action has a registered callback with the input component. | UMG | bool IsListeningForInputAction ( [FName](API\Runtime\Core\UObject\FName) ActionName ) const | [] |
UUserWidget::IsPlayingAnimation | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Are we currently playing any animations? | UMG | bool IsPlayingAnimation() const | [] |
UUserWidget::K2_Gate_ColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) K2_Gate_ColorAndOpacity() | [] |
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UUserWidget::K2_Gate_ForegroundColor | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ForegroundColor() | [] |
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UUserWidget::ListenForInputAction | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Listens for a particular Player Input Action by name. This requires that those actions are being executed, and that we're not currently in UI-Only Input Mode. | UMG | void ListenForInputAction ( [FName](API\Runtime\Core\UObject\FName) ActionName, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EInputEvent > EventType, bool bConsume, [FOnInputAction](API\Runtime\UMG\Blueprint\FOnInputAction) Callback ) | [] |
UUserWidget::NativeConstruct | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual void NativeConstruct() | [] |
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UUserWidget::NativeDestruct | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual void NativeDestruct() | [] |
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UUserWidget::NativeOnAddedToFocusPath | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual void NativeOnAddedToFocusPath ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent ) | [] |
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UUserWidget::NativeOnCursorQuery | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) NativeOnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InCursorEvent ) | [] |
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UUserWidget::NativeIsInteractable | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual bool NativeIsInteractable() const | [] |
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UUserWidget::NativeOnAnalogValueChanged | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | virtual [FReply](API\Runtime\SlateCore\Input\FReply) NativeOnAnalogValueChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InGeometry, const [FAnalogInputEvent](API\Runtime\SlateCore\Input\FAnalogInputEvent) & InAnalogEvent ) | [] |
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