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UWidgetEnumStateRegistration::UWidgetEnumStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | UWidgetEnumStateRegistration() | [] |
|
UWidgetEnumStateRegistration::~UWidgetEnumStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | virtual ~UWidgetEnumStateRegistration() | [] |
|
UWidgetEnumStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Derive from to add a new Enum binary state | UMG | class UWidgetEnumStateRegistration : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
Bit | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Post-load initialized bit corresponding to this binary state | UMG | static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit; | [] |
UWidgetHoveredStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetHoveredStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetHoveredStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
UWidgetHoveredStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | class UWidgetHoveredStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
StateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Hovered"); | [] |
|
UWidgetPressedStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
Bit | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Post-load initialized bit corresponding to this binary state | UMG | static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit; | [] |
UWidgetPressedStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetPressedStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
StateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Pressed"); | [] |
|
UWidgetPressedStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | class UWidgetPressedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
Bit | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Post-load initialized bit corresponding to this binary state | UMG | static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit; | [] |
UWidgetSelectedStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetSelectedStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetSelectedStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
StateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Selected"); | [] |
|
UWidgetSelectedStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | class UWidgetSelectedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
UWidgetStateSettings::Get | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | UMG | static [UWidgetStateSettings](API\Runtime\UMG\Binding\States\UWidgetStateSettings) * Get() | [] |
|
UWidgetStateSettings::GetAllStateNames | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Obtain a list of all known States. | UMG | void GetAllStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutStateNames ) const | [] |
UWidgetStateSettings::GetBinaryStateIndex | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | GetIndexcorresponding to this binary state, which may dynamically change - but not within a game session. | UMG | uint8 GetBinaryStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InBinaryStateName ) const | [] |
UWidgetStateSettings::GetBinaryStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Get Name corresponding to this binary state index, which may dynamically change - but not within a game session. | UMG | [FName](API\Runtime\Core\UObject\FName) GetBinaryStateName ( const uint8 InBinaryStateIndex ) const | [] |
UWidgetStateSettings::GetBinaryStateNames | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Obtain a list of all known Binary States. | UMG | void GetBinaryStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutBinaryStateNames ) const | [] |
UWidgetStateSettings::GetEnumStateIndex | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | GetIndexcorresponding to this enum state, which may dynamically change - but not within a game session. | UMG | uint8 GetEnumStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InEnumStateName ) const | [] |
UWidgetStateSettings::GetEnumStateNames | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Obtain a list of all known Enum States. | UMG | void GetEnumStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutEnumStateNames ) const | [] |
UWidgetStateSettings::GetEnumStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Get Name corresponding to this enum state index, which may dynamically change - but not within a game session. | UMG | [FName](API\Runtime\Core\UObject\FName) GetEnumStateName ( const uint8 InEnumStateIndex ) const | [] |
UWidgetStateSettings::GetInitialRegistrationBitfield | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Gets bitfield of widget based on current state and given on registration state initializers | UMG | [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) GetInitialRegistrationBitfield ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetStateSettings::PostInitProperties | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | UMG | virtual void PostInitProperties() | [] |
UWidgetStateSettings | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h | Note: Currently doesn't really have any meaningful settings, used more as global singleton. May change. | UMG | class UWidgetStateSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings) | [] |
UBoolBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h | UMG | bool GetValue() const | [] |
|
UBoolBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UBoolBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UBoolBinding::UBoolBinding | /Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h | UMG | UBoolBinding() | [] |
|
UBoolBinding | /Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h | UMG | class UBoolBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
EConversion | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | enum EConversion { None, Texture, } | [] |
|
UBrushBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetValue() const | [] |
|
UBrushBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UBrushBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UBrushBinding::UBrushBinding | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | UBrushBinding() | [] |
|
UBrushBinding | /Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h | UMG | class UBrushBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
EConversion | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | enum EConversion { None, Bool, } | [] |
|
UCheckedStateBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | ECheckBoxState GetValue() const | [] |
|
UCheckedStateBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UCheckedStateBinding::UCheckedStateBinding | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | UCheckedStateBinding() | [] |
|
UCheckedStateBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UCheckedStateBinding | /Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h | UMG | class UCheckedStateBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UColorBinding::Bind | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate ) | [] |
|
UColorBinding::GetLinearValue | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetLinearValue() const | [] |
|
UColorBinding::GetSlateValue | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetSlateValue() const | [] |
|
UColorBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UColorBinding::UColorBinding | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | UColorBinding() | [] |
|
UColorBinding | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | class UColorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UFloatBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h | UMG | float GetValue() const | [] |
|
UFloatBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UFloatBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UFloatBinding::UFloatBinding | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h | UMG | UFloatBinding() | [] |
|
UColorBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UFloatBinding | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h | UMG | class UFloatBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UInt32Binding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h | UMG | int32 GetValue() const | [] |
|
UInt32Binding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UInt32Binding::UInt32Binding | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h | UMG | UInt32Binding() | [] |
|
UInt32Binding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UInt32Binding | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h | UMG | class UInt32Binding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UMouseCursorBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h | UMG | [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetValue() const | [] |
|
UMouseCursorBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UMouseCursorBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UMouseCursorBinding::UMouseCursorBinding | /Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h | UMG | UMouseCursorBinding() | [] |
|
UMouseCursorBinding | /Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h | UMG | class UMouseCursorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UPropertyBinding::Bind | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h | UMG | virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate ) | [] |
|
UPropertyBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UPropertyBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UPropertyBinding | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h | UMG | class UPropertyBinding : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FName",
"name": "DestinationProperty",
"description": "Used to determine if a binding already exists on the object and if this binding can be safely removed."
},
{
"type": "TWeakObjectPtr<...",
"name": "SourceObject",
"description": "The source object to use as the initial container to resolve the Source Property Path on."
},
{
"type": "FDynamicPropert...",
"name": "SourcePath",
"description": "The property path to trace to resolve this binding on the Source Object"
}
] |
|
UPropertyBinding::UPropertyBinding | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h | UMG | UPropertyBinding() | [] |
|
UTextBinding::Bind | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate ) | [] |
|
EConversion | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | enum EConversion { None, String, Words, Integer, Float, } | [] |
|
UTextBinding::GetStringValue | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | [FString](API\Runtime\Core\Containers\FString) GetStringValue() const | [] |
|
UTextBinding::GetTextValue | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetTextValue() const | [] |
|
UTextBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UTextBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UTextBinding | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h | UMG | class UTextBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UVisibilityBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h | UMG | ESlateVisibility GetValue() const | [] |
|
UVisibilityBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UVisibilityBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UVisibilityBinding::UVisibilityBinding | /Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h | UMG | UVisibilityBinding() | [] |
|
UVisibilityBinding | /Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h | UMG | class UVisibilityBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
UWidgetBinding::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetValue() const | [] |
|
UWidgetBinding::IsSupportedDestination | /Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h | UMG | virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UWidgetBinding::IsSupportedSource | /Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h | UMG | virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const | [] |
|
UWidgetBinding::UWidgetBinding | /Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h | UMG | UWidgetBinding() | [] |
|
UWidgetBinding | /Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h | UMG | class UWidgetBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) | [] |
|
CreateWidgetHelpers::ValidateUserWidgetClass | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | namespace CreateWidgetHelpers { bool CreateWidgetHelpers::ValidateUserWidgetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * UserWidgetClass ) } | [] |
|
EUMGSequencePlayMode::Type | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Describes playback modes for UMG sequences. | UMG | namespace EUMGSequencePlayMode { enum Type { Forward, Reverse, PingPong, } } | [] |
FAnimationEventBinding::FAnimationEventBinding | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | UMG | FAnimationEventBinding() | [] |
|
FAnimationEventBinding | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h | Used to manage different animation event bindings that users want callbacks on. | UMG | struct FAnimationEventBinding | [
{
"type": "TObjectPtr<UWi...",
"name": "Animation",
"description": "The animation to look for."
},
{
"type": "EWidgetAnimatio...",
"name": "AnimationEvent",
"description": "The type of animation event."
},
{
"type": "FWidgetAnimatio...",
"name": "Delegate",
"description": "The callback."
},
{
"type": "FName",
"name": "UserTag",
"description": "A user tag used to only get callbacks for specific runs of the animation."
}
] |
FDelegateRuntimeBinding | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h | UMG | struct FDelegateRuntimeBinding | [
{
"type": "FName",
"name": "FunctionName",
"description": "The function or property we're binding to on the source object."
},
{
"type": "EBindingKind",
"name": "Kind",
"description": "The kind of binding we're performing, are we binding to a property or a function."
},
{
"type": "FString",
"name": "ObjectName",
"description": "The widget that will be bound to the live data."
},
{
"type": "FName",
"name": "PropertyName",
"description": "The property on the widget that will have a binding placed on it."
},
{
"type": "FDynamicPropert...",
"name": "SourcePath",
"description": ""
}
] |
|
FCustomWidgetNavigationDelegate | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetNavigation.h | UMG | class FCustomWidgetNavigationDelegate | [] |
|
FDownloadImageDelegate | /Engine/Source/Runtime/UMG/Public/Blueprint/AsyncTaskDownloadImage.h | UMG | class FDownloadImageDelegate | [] |
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