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UWidgetEnumStateRegistration::UWidgetEnumStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
UWidgetEnumStateRegistration()
[]
UWidgetEnumStateRegistration::~UWidgetEnumStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
virtual ~UWidgetEnumStateRegistration()
[]
UWidgetEnumStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Derive from to add a new Enum binary state
UMG
class UWidgetEnumStateRegistration : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "friend", "name": "UWidgetStateSettings", "description": "" } ]
Bit
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Post-load initialized bit corresponding to this binary state
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
[]
UWidgetHoveredStateRegistration::GetRegisteredWidgetState
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called on widget registration to correctly initialize widget state based on the current widget
UMG
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
[]
UWidgetHoveredStateRegistration::GetStateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called once during WidgetStateSettings initialization to get this widget state's name
UMG
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
[]
UWidgetHoveredStateRegistration::InitializeStaticBitfields
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
UMG
virtual void InitializeStaticBitfields() const
[]
UWidgetHoveredStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
class UWidgetHoveredStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
[ { "type": "friend", "name": "UWidgetStateSettings", "description": "" } ]
StateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Hovered");
[]
UWidgetPressedStateRegistration::GetRegisteredWidgetState
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called on widget registration to correctly initialize widget state based on the current widget
UMG
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
[]
Bit
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Post-load initialized bit corresponding to this binary state
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
[]
UWidgetPressedStateRegistration::GetStateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called once during WidgetStateSettings initialization to get this widget state's name
UMG
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
[]
UWidgetPressedStateRegistration::InitializeStaticBitfields
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
UMG
virtual void InitializeStaticBitfields() const
[]
StateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Pressed");
[]
UWidgetPressedStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
class UWidgetPressedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
[ { "type": "friend", "name": "UWidgetStateSettings", "description": "" } ]
Bit
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Post-load initialized bit corresponding to this binary state
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit;
[]
UWidgetSelectedStateRegistration::GetRegisteredWidgetState
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called on widget registration to correctly initialize widget state based on the current widget
UMG
virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
[]
UWidgetSelectedStateRegistration::GetStateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called once during WidgetStateSettings initialization to get this widget state's name
UMG
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
[]
UWidgetSelectedStateRegistration::InitializeStaticBitfields
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
UMG
virtual void InitializeStaticBitfields() const
[]
StateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Selected");
[]
UWidgetSelectedStateRegistration
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h
UMG
class UWidgetSelectedStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration)
[ { "type": "friend", "name": "UWidgetStateSettings", "description": "" } ]
UWidgetStateSettings::Get
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
UMG
static [UWidgetStateSettings](API\Runtime\UMG\Binding\States\UWidgetStateSettings) * Get()
[]
UWidgetStateSettings::GetAllStateNames
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Obtain a list of all known States.
UMG
void GetAllStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutStateNames ) const
[]
UWidgetStateSettings::GetBinaryStateIndex
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
GetIndexcorresponding to this binary state, which may dynamically change - but not within a game session.
UMG
uint8 GetBinaryStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InBinaryStateName ) const
[]
UWidgetStateSettings::GetBinaryStateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Get Name corresponding to this binary state index, which may dynamically change - but not within a game session.
UMG
[FName](API\Runtime\Core\UObject\FName) GetBinaryStateName ( const uint8 InBinaryStateIndex ) const
[]
UWidgetStateSettings::GetBinaryStateNames
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Obtain a list of all known Binary States.
UMG
void GetBinaryStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutBinaryStateNames ) const
[]
UWidgetStateSettings::GetEnumStateIndex
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
GetIndexcorresponding to this enum state, which may dynamically change - but not within a game session.
UMG
uint8 GetEnumStateIndex ( const [FName](API\Runtime\Core\UObject\FName) InEnumStateName ) const
[]
UWidgetStateSettings::GetEnumStateNames
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Obtain a list of all known Enum States.
UMG
void GetEnumStateNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutEnumStateNames ) const
[]
UWidgetStateSettings::GetEnumStateName
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Get Name corresponding to this enum state index, which may dynamically change - but not within a game session.
UMG
[FName](API\Runtime\Core\UObject\FName) GetEnumStateName ( const uint8 InEnumStateIndex ) const
[]
UWidgetStateSettings::GetInitialRegistrationBitfield
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Gets bitfield of widget based on current state and given on registration state initializers
UMG
[FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) GetInitialRegistrationBitfield ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
[]
UWidgetStateSettings::PostInitProperties
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
UMG
virtual void PostInitProperties()
[]
UWidgetStateSettings
/Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h
Note: Currently doesn't really have any meaningful settings, used more as global singleton. May change.
UMG
class UWidgetStateSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[]
UBoolBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
UMG
bool GetValue() const
[]
UBoolBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UBoolBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UBoolBinding::UBoolBinding
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
UMG
UBoolBinding()
[]
UBoolBinding
/Engine/Source/Runtime/UMG/Public/Binding/BoolBinding.h
UMG
class UBoolBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
EConversion
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
enum EConversion { None, Texture, }
[]
UBrushBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
[FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetValue() const
[]
UBrushBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UBrushBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UBrushBinding::UBrushBinding
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
UBrushBinding()
[]
UBrushBinding
/Engine/Source/Runtime/UMG/Public/Binding/BrushBinding.h
UMG
class UBrushBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
EConversion
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
enum EConversion { None, Bool, }
[]
UCheckedStateBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
ECheckBoxState GetValue() const
[]
UCheckedStateBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UCheckedStateBinding::UCheckedStateBinding
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
UCheckedStateBinding()
[]
UCheckedStateBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UCheckedStateBinding
/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
UMG
class UCheckedStateBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UColorBinding::Bind
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
[]
UColorBinding::GetLinearValue
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetLinearValue() const
[]
UColorBinding::GetSlateValue
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetSlateValue() const
[]
UColorBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UColorBinding::UColorBinding
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
UColorBinding()
[]
UColorBinding
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
class UColorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UFloatBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
UMG
float GetValue() const
[]
UFloatBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UFloatBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UFloatBinding::UFloatBinding
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
UMG
UFloatBinding()
[]
UColorBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/ColorBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UFloatBinding
/Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h
UMG
class UFloatBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UInt32Binding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
UMG
int32 GetValue() const
[]
UInt32Binding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UInt32Binding::UInt32Binding
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
UMG
UInt32Binding()
[]
UInt32Binding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UInt32Binding
/Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h
UMG
class UInt32Binding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UMouseCursorBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
UMG
[EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetValue() const
[]
UMouseCursorBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UMouseCursorBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UMouseCursorBinding::UMouseCursorBinding
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
UMG
UMouseCursorBinding()
[]
UMouseCursorBinding
/Engine/Source/Runtime/UMG/Public/Binding/MouseCursorBinding.h
UMG
class UMouseCursorBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UPropertyBinding::Bind
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
UMG
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
[]
UPropertyBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UPropertyBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UPropertyBinding
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
UMG
class UPropertyBinding : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FName", "name": "DestinationProperty", "description": "Used to determine if a binding already exists on the object and if this binding can be safely removed." }, { "type": "TWeakObjectPtr<...", "name": "SourceObject", "description": "The source object to use as the initial container to resolve the Source Property Path on." }, { "type": "FDynamicPropert...", "name": "SourcePath", "description": "The property path to trace to resolve this binding on the Source Object" } ]
UPropertyBinding::UPropertyBinding
/Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h
UMG
UPropertyBinding()
[]
UTextBinding::Bind
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
virtual void Bind ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, FScriptDelegate * Delegate )
[]
EConversion
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
enum EConversion { None, String, Words, Integer, Float, }
[]
UTextBinding::GetStringValue
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
[FString](API\Runtime\Core\Containers\FString) GetStringValue() const
[]
UTextBinding::GetTextValue
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetTextValue() const
[]
UTextBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UTextBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UTextBinding
/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h
UMG
class UTextBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UVisibilityBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
UMG
ESlateVisibility GetValue() const
[]
UVisibilityBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UVisibilityBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UVisibilityBinding::UVisibilityBinding
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
UMG
UVisibilityBinding()
[]
UVisibilityBinding
/Engine/Source/Runtime/UMG/Public/Binding/VisibilityBinding.h
UMG
class UVisibilityBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
UWidgetBinding::GetValue
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
UMG
[UWidget](API\Runtime\UMG\Components\UWidget) * GetValue() const
[]
UWidgetBinding::IsSupportedDestination
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
UMG
virtual bool IsSupportedDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UWidgetBinding::IsSupportedSource
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
UMG
virtual bool IsSupportedSource ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
UWidgetBinding::UWidgetBinding
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
UMG
UWidgetBinding()
[]
UWidgetBinding
/Engine/Source/Runtime/UMG/Public/Binding/WidgetBinding.h
UMG
class UWidgetBinding : public [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding)
[]
CreateWidgetHelpers::ValidateUserWidgetClass
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
UMG
namespace CreateWidgetHelpers { bool CreateWidgetHelpers::ValidateUserWidgetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * UserWidgetClass ) }
[]
EUMGSequencePlayMode::Type
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
Describes playback modes for UMG sequences.
UMG
namespace EUMGSequencePlayMode { enum Type { Forward, Reverse, PingPong, } }
[]
FAnimationEventBinding::FAnimationEventBinding
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
UMG
FAnimationEventBinding()
[]
FAnimationEventBinding
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
Used to manage different animation event bindings that users want callbacks on.
UMG
struct FAnimationEventBinding
[ { "type": "TObjectPtr<UWi...", "name": "Animation", "description": "The animation to look for." }, { "type": "EWidgetAnimatio...", "name": "AnimationEvent", "description": "The type of animation event." }, { "type": "FWidgetAnimatio...", "name": "Delegate", "description": "The callback." }, { "type": "FName", "name": "UserTag", "description": "A user tag used to only get callbacks for specific runs of the animation." } ]
FDelegateRuntimeBinding
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h
UMG
struct FDelegateRuntimeBinding
[ { "type": "FName", "name": "FunctionName", "description": "The function or property we're binding to on the source object." }, { "type": "EBindingKind", "name": "Kind", "description": "The kind of binding we're performing, are we binding to a property or a function." }, { "type": "FString", "name": "ObjectName", "description": "The widget that will be bound to the live data." }, { "type": "FName", "name": "PropertyName", "description": "The property on the widget that will have a binding placed on it." }, { "type": "FDynamicPropert...", "name": "SourcePath", "description": "" } ]
FCustomWidgetNavigationDelegate
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetNavigation.h
UMG
class FCustomWidgetNavigationDelegate
[]
FDownloadImageDelegate
/Engine/Source/Runtime/UMG/Public/Blueprint/AsyncTaskDownloadImage.h
UMG
class FDownloadImageDelegate
[]