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FWidgetAnimationBinding
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h
A single object bound to a UMG sequence.
UMG
struct FWidgetAnimationBinding
[ { "type": "FGuid", "name": "AnimationGuid", "description": "" }, { "type": "bool", "name": "bIsRootWidget", "description": "" }, { "type": "FName", "name": "SlotWidgetName", "description": "" }, { "type": "FName", "name": "WidgetName", "description": "" } ]
FWidgetAnimationDynamicEvent
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h
UMG
class FWidgetAnimationDynamicEvent
[]
FWidgetAnimationResult
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h
UMG
class FWidgetAnimationResult
[]
FWidgetAnimationDynamicEvents
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h
UMG
class FWidgetAnimationDynamicEvents
[]
FWidgetMaterialAccessor::CreateDynamicMaterial
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * CreateDynamicMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
FWidgetMaterialAccessor::GetMaterial
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const
[]
KeyType
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
typedef [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) KeyType
[]
FWidgetMaterialAccessor::operator bool
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
operator bool() const
[]
FWidgetMaterialAccessor::ToString
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FWidgetMaterialAccessor::SetMaterial
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
FWidgetMaterialAccessor::FWidgetMaterialAccessor
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
FWidgetMaterialAccessor ( const [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) & InKey )
[]
FWidgetMaterialAccessor::FWidgetMaterialAccessor
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
FWidgetMaterialAccessor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) InWidgetMaterialHandle )
[]
FWidgetMaterialAccessor
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
struct FWidgetMaterialAccessor
[ { "type": "UWidget*", "name": "Widget", "description": "" }, { "type": "FWidgetMaterial...", "name": "WidgetMaterialHandle", "description": "" } ]
FWidgetMaterialHandle::GetMaterial
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
Gets the currently bound material
UMG
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const
[]
FWidgetMaterialHandle::IsValid
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
true if this handle points to valid data
UMG
bool IsValid() const
[]
FWidgetMaterialHandle::SetMaterial
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
Sets the new bound material
UMG
void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, [UWidget](API\Runtime\UMG\Components\UWidget) * OwnerWidget )
[]
FWidgetMaterialHandle::FWidgetMaterialHandle
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
UMG
FWidgetMaterialHandle()
[]
FWidgetMaterialHandle::FWidgetMaterialHandle
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
UMG
FWidgetMaterialHandle ( [FName](API\Runtime\Core\UObject\FName) InTypeName, void * InData )
[]
FWidgetMaterialHandle
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
Handle to a widget material for easy getting and setting of the material. Not designed to be stored
UMG
class FWidgetMaterialHandle
[]
FWidgetMaterialKey
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
struct FWidgetMaterialKey
[ { "type": "FObjectKey", "name": "Object", "description": "" }, { "type": "FWidgetMaterial...", "name": "WidgetMaterialHandle", "description": "" } ]
FWidgetMaterialPath::FWidgetMaterialPath
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
FWidgetMaterialPath()
[]
FWidgetMaterialPath::FWidgetMaterialPath
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
FWidgetMaterialPath ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > Names )
[]
FWidgetMaterialPath
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
struct FWidgetMaterialPath
[ { "type": "TArray<FName, ...", "name": "Path", "description": "" } ]
FWidgetMaterialPropertyPath::FWidgetMaterialPropertyPath
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
UMG
FWidgetMaterialPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & InPropertyPath, const [FString](API\Runtime\Core\Containers\FString) & InDisplayName )
[]
FWidgetMaterialPropertyPath
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
UMG
struct FWidgetMaterialPropertyPath
[ { "type": "FString", "name": "DisplayName", "description": "" }, { "type": "TArray<FProper...", "name": "PropertyPath", "description": "" } ]
FWidgetTransformPropertyTraits
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
typedef [TIndirectPropertyTraits](API\Runtime\MovieScene\EntitySystem\TIndirectPropertyTraits)< [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform), [FIntermediateWidgetTransform](API\Runtime\UMG\Animation\FIntermediateWidgetTransform) > FWidgetTransformPropertyTraits
[]
UMovieScene2DTransformPropertySystem::OnRun
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
UMG
virtual void OnRun ( [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemTaskPrere-) & InPrerequisites, [FSystemSubsequentTasks](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemSubsequen-) & Subsequents )
[]
UMovieScene2DTransformPropertySystem
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
UMG
class UMovieScene2DTransformPropertySystem : public [UMovieScenePropertySystem](API\Runtime\MovieSceneTracks\Systems\UMovieScenePropertySystem)
[]
UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h
UMG
UMovieScene2DTransformPropertySystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit )
[]
UMovieScene2DTransformSection::CacheChannelProxy
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
Cache this section's channel proxy
UMG
virtual EMovieSceneChannelProxyType CacheChannelProxy()
[]
UMovieScene2DTransformSection::GetCurrentValue
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
[FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) GetCurrentValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
UMovieScene2DTransformSection::GetMask
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
Access the mask that defines which channels this track should animate
UMG
[FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMask() const
[]
UMovieScene2DTransformSection::GetMaskByName
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
Get the mask by name
UMG
[FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMaskByName ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
UMovieScene2DTransformSection::ImportEntityImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41;
[]
UMovieScene2DTransformSection::SetMask
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
Set the mask that defines which channels this track should animate
UMG
void SetMask ( [FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) NewMask )
[]
UMovieScene2DTransformSection::UMovieScene2DTransformSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
UMovieScene2DTransformSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UMovieScene2DTransformSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
A transform section
UMG
class UMovieScene2DTransformSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider)
[ { "type": "FMovieSceneFloa...", "name": "Rotation", "description": "Rotation curve" }, { "type": "FMovieSceneFloa...", "name": "Scale", "description": "Scale curves" }, { "type": "FMovieSceneFloa...", "name": "Shear", "description": "Shear curve" }, { "type": "FMovieScene2DTr...", "name": "TransformMask", "description": "" }, { "type": "FMovieSceneFloa...", "name": "Translation", "description": "Translation curves" } ]
UMovieScene2DTransformTrack::CreateNewSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
Generates a new section suitable for use with this track. a new section suitable for use with this track.
UMG
virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection()
[]
UMovieScene2DTransformTrack::SupportsType
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
Does this track support this section class type? Whether this track supports this section class type
UMG
virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const
[]
UMovieScene2DTransformTrack::UMovieScene2DTransformTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
UMG
UMovieScene2DTransformTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UMovieScene2DTransformTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
Handles manipulation of 2D transforms in a movie scene
UMG
class UMovieScene2DTransformTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack)
[]
UMovieSceneMarginSection::ImportEntityImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
UMG
virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41;
[]
UMovieSceneMarginSection::PopulateEvaluationFieldImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
Optional user-implementation function for populating an evaluation entity field
UMG
virtual bool PopulateEvaluationFieldImpl &40; const TRange< FFrameNumber > & EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData & InMetaData, FMovieSceneEntityComponentFieldBuilder &42; OutFieldBuilder &41;
[]
UMovieSceneMarginSection::UMovieSceneMarginSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
UMG
UMovieSceneMarginSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UMovieSceneMarginSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h
A section in a Margin track
UMG
class UMovieSceneMarginSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider)
[ { "type": "FMovieSceneFloa...", "name": "BottomCurve", "description": "Alpha curve data" }, { "type": "FMovieSceneFloa...", "name": "LeftCurve", "description": "Green curve data" }, { "type": "FMovieSceneFloa...", "name": "RightCurve", "description": "Blue curve data" }, { "type": "FMovieSceneFloa...", "name": "TopCurve", "description": "Red curve data" } ]
UMovieSceneMarginTrack::CreateNewSection
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
Generates a new section suitable for use with this track. a new section suitable for use with this track.
UMG
virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection()
[]
UMovieSceneMarginTrack::SupportsType
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
Does this track support this section class type? Whether this track supports this section class type
UMG
virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const
[]
UMovieSceneMarginTrack::UMovieSceneMarginTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
UMG
UMovieSceneMarginTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Init )
[]
UMovieSceneMarginTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h
Handles manipulation of FMargins in a movie scene
UMG
class UMovieSceneMarginTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack)
[]
UMovieSceneWidgetMaterialSystem::OnLink
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
virtual void OnLink&40;&41;
[]
UMovieSceneWidgetMaterialSystem::OnRun
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
virtual void OnRun &40; FSystemTaskPrerequisites & InPrerequisites, FSystemSubsequentTasks & Subsequents &41;
[]
UMovieSceneWidgetMaterialSystem
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
class UMovieSceneWidgetMaterialSystem : public [UMovieSceneEntitySystem](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem), public [IMovieScenePreAnimatedStateSystemInterface](API\Runtime\MovieScene\EntitySystem\IMovieScenePreAnimatedStateSyste-)
[]
UMovieSceneWidgetMaterialSystem::UMovieSceneWidgetMaterialSystem
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
UMovieSceneWidgetMaterialSystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit )
[]
UMovieSceneWidgetMaterialTrack::ExtendEntityImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
UMG
virtual void ExtendEntityImpl ( [UMovieSceneParameterSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneParameterSection) * Section, [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [UE::MovieScene::FEntityImportParams](API\Runtime\MovieScene\EntitySystem\FEntityImportParams) & Params, [UE::MovieScene::FImportedEntity](API\Runtime\MovieScene\EntitySystem\FImportedEntity) * OutImportedEntity )
[]
UMovieSceneWidgetMaterialTrack::GetBrushPropertyNamePath
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
Gets name of the brush property which has the material to animate.
UMG
const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetBrushPropertyNamePath() const
[]
UMovieSceneWidgetMaterialTrack::GetDefaultDisplayName
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
UMG
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDefaultDisplayName() const
[]
UMovieSceneWidgetMaterialTrack::GetTrackName
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
The name that makes this track unique from other track of the same class.
UMG
virtual [FName](API\Runtime\Core\UObject\FName) GetTrackName() const
[]
UMovieSceneWidgetMaterialTrack::ImportEntityImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
UMG
virtual void ImportEntityImpl ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [FEntityImportParams](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FEntityImportParams) & Params, [FImportedEntity](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FImportedEntity) * OutImportedEntity )
[]
UMovieSceneWidgetMaterialTrack::PopulateEvaluationFieldImpl
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
Optional user-implementation function for populating an evaluation entity field
UMG
virtual bool PopulateEvaluationFieldImpl ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & EffectiveRange, const [FMovieSceneEvaluationFieldEntityMetaData](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationFieldEntity-_2) & InMetaData, [FMovieSceneEntityComponentFieldBuilder](API\Runtime\MovieScene\Evaluation\FMovieSceneEntityComponentFieldB-) * OutFieldBuilder )
[]
UMovieSceneWidgetMaterialTrack::UMovieSceneWidgetMaterialTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
UMG
UMovieSceneWidgetMaterialTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UMovieSceneWidgetMaterialTrack::SetBrushPropertyNamePath
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
Sets the name of the brush property which has the material to animate.
UMG
void SetBrushPropertyNamePath ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InBrushPropertyNamePath )
[]
UUMGSequencePlayer::AsUObject
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Cast this player instance as aUObjectif possible
UMG
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * AsUObject()
[]
UMovieSceneWidgetMaterialTrack
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h
A material track which is specialized for materials which are owned by widget brushes.
UMG
class UMovieSceneWidgetMaterialTrack : public [UMovieSceneMaterialTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneMaterialTrack), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider), public [IMovieSceneParameterSectionExtender](API\Runtime\MovieSceneTracks\Sections\IMovieSceneParameterSectionExten-)
[]
UUMGSequencePlayer::BeginDestroy
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UObjectinterface
UMG
virtual void BeginDestroy()
[]
UUMGSequencePlayer::ConstructEntitySystemLinker
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Called to retrieve or construct an entity linker for the specified playback context
UMG
virtual [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * ConstructEntitySystemLinker()
[]
FOnSequenceFinishedPlaying
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
class FOnSequenceFinishedPlaying : public TBaseMulticastDelegate_OneParam< void, UUMGSequencePlayer & >
[]
UUMGSequencePlayer::GetAnimation
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
The current animation being played
UMG
const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetAnimation() const
[]
UUMGSequencePlayer::GetEvaluationTemplate
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
IMovieScenePlayerinterface
UMG
virtual [FMovieSceneRootEvaluationTemplateInstance](API\Runtime\MovieScene\Evaluation\FMovieSceneRootEvaluationTemplat-) & GetEvaluationTemplate()
[]
UUMGSequencePlayer::GetCurrentTime
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
[FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) GetCurrentTime() const
[]
UUMGSequencePlayer::GetEventContexts
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Access the event contexts for this movie scene player
UMG
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetEventContexts() const
[]
UUMGSequencePlayer::GetPlaybackContext
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Access the playback context for this movie scene player
UMG
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetPlaybackContext() const
[]
UUMGSequencePlayer::GetUserTag
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
[FName](API\Runtime\Core\UObject\FName) GetUserTag() const
[]
UUMGSequencePlayer::GetPlaybackStatus
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
whether the player is currently playing, scrubbing, etc.
UMG
virtual [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) GetPlaybackStatus() const
[]
UUMGSequencePlayer::GetViewportSettings
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Get the current perspective viewport settings
UMG
virtual void GetViewportSettings ( [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap ) const
[]
UUMGSequencePlayer::InitSequencePlayer
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
void InitSequencePlayer ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) & InAnimation, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & InUserWidget )
[]
UUMGSequencePlayer::IsPlayingForward
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Gets the current time position in the player (in seconds).
UMG
bool IsPlayingForward() const
[]
UUMGSequencePlayer::OnSequenceFinishedPlaying
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
[FOnSequenceFinishedPlaying](API\Runtime\UMG\Animation\UUMGSequencePlayer\FOnSequenceFinishedPlaying) & OnSequenceFinishedPlaying()
[]
UUMGSequencePlayer::IsStopping
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Check whether this player is currently being stopped
UMG
bool IsStopping() const
[]
UUMGSequencePlayer::Pause
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Pauses a running animation
UMG
void Pause()
[]
UUMGSequencePlayer::Play
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Begins playing or restarts an animation
UMG
void Play ( float StartAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState )
[]
UUMGSequencePlayer::PlayTo
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Begins playing or restarts an animation and plays to the specified end time
UMG
void PlayTo ( float StartAtTime, float EndAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState )
[]
UUMGSequencePlayer::PopulateUpdateFlags
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Called to initialize the flag structure that denotes what functions need to be called on this updater
UMG
virtual void PopulateUpdateFlags ( [UE::MovieScene::ESequenceInstanceUpdateFlags](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__ESequenceInstanc-) & OutFlags )
[]
UUMGSequencePlayer::RemoveEvaluationData
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Disable this sequence player by removing any of its animation data from the entity manager
UMG
void RemoveEvaluationData()
[]
UUMGSequencePlayer::Reverse
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Reverses a running animation
UMG
void Reverse()
[]
UUMGSequencePlayer::SetCurrentTime
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
void SetCurrentTime ( float InTime )
[]
UUMGSequencePlayer::SetNumLoopsToPlay
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Sets the number of loops to play
UMG
void SetNumLoopsToPlay ( int32 InNumLoopsToPlay )
[]
UUMGSequencePlayer::SetPlaybackSpeed
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Sets the animation playback rate
UMG
void SetPlaybackSpeed ( float PlaybackSpeed )
[]
UUMGSequencePlayer::SetPlaybackStatus
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
virtual void SetPlaybackStatus ( [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) InPlaybackStatus )
[]
UUMGSequencePlayer::SetUserTag
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
void SetUserTag ( [FName](API\Runtime\Core\UObject\FName) InUserTag )
[]
UUMGSequencePlayer::SetViewportSettings
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Set the perspective viewport settings
UMG
virtual void SetViewportSettings ( const [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap )
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UUMGSequencePlayer::Stop
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Stops a running animation and resets time
UMG
void Stop()
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UUMGSequencePlayer::Tick
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Updates the running movie
UMG
void Tick ( float DeltaTime )
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UUMGSequencePlayer::TearDown
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
void TearDown()
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UUMGSequencePlayer::UpdateCameraCut
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Updates the perspective viewports with the actor to view through
UMG
virtual void UpdateCameraCut ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CameraObject, const [EMovieSceneCameraCutParams](API\Runtime\MovieScene\EMovieSceneCameraCutParams) & CameraCutParams )
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UUMGSequencePlayer::UUMGSequencePlayer
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
UUMGSequencePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UUMGSequencePlayer
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
UMG
class UUMGSequencePlayer : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer)
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UUMGSequenceTickManager::AddLatentAction
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
UMG
void AddLatentAction ( FMovieSceneSequenceLatentActionDelegate Delegate )
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UUMGSequenceTickManager::AddWidget
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
UMG
void AddWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidget )
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UUMGSequenceTickManager::ClearLatentActions
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
UMG
void ClearLatentActions ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
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UUMGSequenceTickManager::ForceFlush
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
UMG
void ForceFlush()
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