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FWidgetAnimationBinding | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h | A single object bound to a UMG sequence. | UMG | struct FWidgetAnimationBinding | [
{
"type": "FGuid",
"name": "AnimationGuid",
"description": ""
},
{
"type": "bool",
"name": "bIsRootWidget",
"description": ""
},
{
"type": "FName",
"name": "SlotWidgetName",
"description": ""
},
{
"type": "FName",
"name": "WidgetName",
"description": ""
}
] |
FWidgetAnimationDynamicEvent | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h | UMG | class FWidgetAnimationDynamicEvent | [] |
|
FWidgetAnimationResult | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h | UMG | class FWidgetAnimationResult | [] |
|
FWidgetAnimationDynamicEvents | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h | UMG | class FWidgetAnimationDynamicEvents | [] |
|
FWidgetMaterialAccessor::CreateDynamicMaterial | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * CreateDynamicMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial ) | [] |
|
FWidgetMaterialAccessor::GetMaterial | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const | [] |
|
KeyType | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | typedef [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) KeyType | [] |
|
FWidgetMaterialAccessor::operator bool | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | operator bool() const | [] |
|
FWidgetMaterialAccessor::ToString | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
|
FWidgetMaterialAccessor::SetMaterial | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial ) | [] |
|
FWidgetMaterialAccessor::FWidgetMaterialAccessor | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | FWidgetMaterialAccessor ( const [FWidgetMaterialKey](API\Runtime\UMG\Animation\FWidgetMaterialKey) & InKey ) | [] |
|
FWidgetMaterialAccessor::FWidgetMaterialAccessor | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | FWidgetMaterialAccessor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) InWidgetMaterialHandle ) | [] |
|
FWidgetMaterialAccessor | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | struct FWidgetMaterialAccessor | [
{
"type": "UWidget*",
"name": "Widget",
"description": ""
},
{
"type": "FWidgetMaterial...",
"name": "WidgetMaterialHandle",
"description": ""
}
] |
|
FWidgetMaterialHandle::GetMaterial | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Gets the currently bound material | UMG | [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const | [] |
FWidgetMaterialHandle::IsValid | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | true if this handle points to valid data | UMG | bool IsValid() const | [] |
FWidgetMaterialHandle::SetMaterial | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Sets the new bound material | UMG | void SetMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, [UWidget](API\Runtime\UMG\Components\UWidget) * OwnerWidget ) | [] |
FWidgetMaterialHandle::FWidgetMaterialHandle | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | UMG | FWidgetMaterialHandle() | [] |
|
FWidgetMaterialHandle::FWidgetMaterialHandle | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | UMG | FWidgetMaterialHandle ( [FName](API\Runtime\Core\UObject\FName) InTypeName, void * InData ) | [] |
|
FWidgetMaterialHandle | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Handle to a widget material for easy getting and setting of the material. Not designed to be stored | UMG | class FWidgetMaterialHandle | [] |
FWidgetMaterialKey | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | struct FWidgetMaterialKey | [
{
"type": "FObjectKey",
"name": "Object",
"description": ""
},
{
"type": "FWidgetMaterial...",
"name": "WidgetMaterialHandle",
"description": ""
}
] |
|
FWidgetMaterialPath::FWidgetMaterialPath | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h | UMG | FWidgetMaterialPath() | [] |
|
FWidgetMaterialPath::FWidgetMaterialPath | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h | UMG | FWidgetMaterialPath ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > Names ) | [] |
|
FWidgetMaterialPath | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h | UMG | struct FWidgetMaterialPath | [
{
"type": "TArray<FName, ...",
"name": "Path",
"description": ""
}
] |
|
FWidgetMaterialPropertyPath::FWidgetMaterialPropertyPath | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | UMG | FWidgetMaterialPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & InPropertyPath, const [FString](API\Runtime\Core\Containers\FString) & InDisplayName ) | [] |
|
FWidgetMaterialPropertyPath | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | UMG | struct FWidgetMaterialPropertyPath | [
{
"type": "FString",
"name": "DisplayName",
"description": ""
},
{
"type": "TArray<FProper...",
"name": "PropertyPath",
"description": ""
}
] |
|
FWidgetTransformPropertyTraits | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h | UMG | typedef [TIndirectPropertyTraits](API\Runtime\MovieScene\EntitySystem\TIndirectPropertyTraits)< [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform), [FIntermediateWidgetTransform](API\Runtime\UMG\Animation\FIntermediateWidgetTransform) > FWidgetTransformPropertyTraits | [] |
|
UMovieScene2DTransformPropertySystem::OnRun | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h | UMG | virtual void OnRun ( [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemTaskPrere-) & InPrerequisites, [FSystemSubsequentTasks](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem\FSystemSubsequen-) & Subsequents ) | [] |
|
UMovieScene2DTransformPropertySystem | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h | UMG | class UMovieScene2DTransformPropertySystem : public [UMovieScenePropertySystem](API\Runtime\MovieSceneTracks\Systems\UMovieScenePropertySystem) | [] |
|
UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformPropertySystem.h | UMG | UMovieScene2DTransformPropertySystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit ) | [] |
|
UMovieScene2DTransformSection::CacheChannelProxy | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | Cache this section's channel proxy | UMG | virtual EMovieSceneChannelProxyType CacheChannelProxy() | [] |
UMovieScene2DTransformSection::GetCurrentValue | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | UMG | [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) GetCurrentValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
|
UMovieScene2DTransformSection::GetMask | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | Access the mask that defines which channels this track should animate | UMG | [FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMask() const | [] |
UMovieScene2DTransformSection::GetMaskByName | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | Get the mask by name | UMG | [FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) GetMaskByName ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const | [] |
UMovieScene2DTransformSection::ImportEntityImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | UMG | virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41; | [] |
|
UMovieScene2DTransformSection::SetMask | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | Set the mask that defines which channels this track should animate | UMG | void SetMask ( [FMovieScene2DTransformMask](API\Runtime\UMG\Animation\FMovieScene2DTransformMask) NewMask ) | [] |
UMovieScene2DTransformSection::UMovieScene2DTransformSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | UMG | UMovieScene2DTransformSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMovieScene2DTransformSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h | A transform section | UMG | class UMovieScene2DTransformSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider) | [
{
"type": "FMovieSceneFloa...",
"name": "Rotation",
"description": "Rotation curve"
},
{
"type": "FMovieSceneFloa...",
"name": "Scale",
"description": "Scale curves"
},
{
"type": "FMovieSceneFloa...",
"name": "Shear",
"description": "Shear curve"
},
{
"type": "FMovieScene2DTr...",
"name": "TransformMask",
"description": ""
},
{
"type": "FMovieSceneFloa...",
"name": "Translation",
"description": "Translation curves"
}
] |
UMovieScene2DTransformTrack::CreateNewSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h | Generates a new section suitable for use with this track.
a new section suitable for use with this track. | UMG | virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection() | [] |
UMovieScene2DTransformTrack::SupportsType | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h | Does this track support this section class type?
Whether this track supports this section class type | UMG | virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const | [] |
UMovieScene2DTransformTrack::UMovieScene2DTransformTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h | UMG | UMovieScene2DTransformTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMovieScene2DTransformTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h | Handles manipulation of 2D transforms in a movie scene | UMG | class UMovieScene2DTransformTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack) | [] |
UMovieSceneMarginSection::ImportEntityImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h | UMG | virtual void ImportEntityImpl &40; UMovieSceneEntitySystemLinker &42; EntityLinker, const FEntityImportParams & Params, FImportedEntity &42; OutImportedEntity &41; | [] |
|
UMovieSceneMarginSection::PopulateEvaluationFieldImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h | Optional user-implementation function for populating an evaluation entity field | UMG | virtual bool PopulateEvaluationFieldImpl &40; const TRange< FFrameNumber > & EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData & InMetaData, FMovieSceneEntityComponentFieldBuilder &42; OutFieldBuilder &41; | [] |
UMovieSceneMarginSection::UMovieSceneMarginSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h | UMG | UMovieSceneMarginSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMovieSceneMarginSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginSection.h | A section in a Margin track | UMG | class UMovieSceneMarginSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider) | [
{
"type": "FMovieSceneFloa...",
"name": "BottomCurve",
"description": "Alpha curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "LeftCurve",
"description": "Green curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "RightCurve",
"description": "Blue curve data"
},
{
"type": "FMovieSceneFloa...",
"name": "TopCurve",
"description": "Red curve data"
}
] |
UMovieSceneMarginTrack::CreateNewSection | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h | Generates a new section suitable for use with this track.
a new section suitable for use with this track. | UMG | virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * CreateNewSection() | [] |
UMovieSceneMarginTrack::SupportsType | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h | Does this track support this section class type?
Whether this track supports this section class type | UMG | virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > SectionClass ) const | [] |
UMovieSceneMarginTrack::UMovieSceneMarginTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h | UMG | UMovieSceneMarginTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Init ) | [] |
|
UMovieSceneMarginTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneMarginTrack.h | Handles manipulation of FMargins in a movie scene | UMG | class UMovieSceneMarginTrack : public [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack) | [] |
UMovieSceneWidgetMaterialSystem::OnLink | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | virtual void OnLink&40;&41; | [] |
|
UMovieSceneWidgetMaterialSystem::OnRun | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | virtual void OnRun &40; FSystemTaskPrerequisites & InPrerequisites, FSystemSubsequentTasks & Subsequents &41; | [] |
|
UMovieSceneWidgetMaterialSystem | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | class UMovieSceneWidgetMaterialSystem : public [UMovieSceneEntitySystem](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystem), public [IMovieScenePreAnimatedStateSystemInterface](API\Runtime\MovieScene\EntitySystem\IMovieScenePreAnimatedStateSyste-) | [] |
|
UMovieSceneWidgetMaterialSystem::UMovieSceneWidgetMaterialSystem | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h | UMG | UMovieSceneWidgetMaterialSystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit ) | [] |
|
UMovieSceneWidgetMaterialTrack::ExtendEntityImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | UMG | virtual void ExtendEntityImpl ( [UMovieSceneParameterSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneParameterSection) * Section, [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [UE::MovieScene::FEntityImportParams](API\Runtime\MovieScene\EntitySystem\FEntityImportParams) & Params, [UE::MovieScene::FImportedEntity](API\Runtime\MovieScene\EntitySystem\FImportedEntity) * OutImportedEntity ) | [] |
|
UMovieSceneWidgetMaterialTrack::GetBrushPropertyNamePath | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | Gets name of the brush property which has the material to animate. | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetBrushPropertyNamePath() const | [] |
UMovieSceneWidgetMaterialTrack::GetDefaultDisplayName | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | UMG | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDefaultDisplayName() const | [] |
|
UMovieSceneWidgetMaterialTrack::GetTrackName | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | The name that makes this track unique from other track of the same class. | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetTrackName() const | [] |
UMovieSceneWidgetMaterialTrack::ImportEntityImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | UMG | virtual void ImportEntityImpl ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * EntityLinker, const [FEntityImportParams](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FEntityImportParams) & Params, [FImportedEntity](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider\FImportedEntity) * OutImportedEntity ) | [] |
|
UMovieSceneWidgetMaterialTrack::PopulateEvaluationFieldImpl | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | Optional user-implementation function for populating an evaluation entity field | UMG | virtual bool PopulateEvaluationFieldImpl ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & EffectiveRange, const [FMovieSceneEvaluationFieldEntityMetaData](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationFieldEntity-_2) & InMetaData, [FMovieSceneEntityComponentFieldBuilder](API\Runtime\MovieScene\Evaluation\FMovieSceneEntityComponentFieldB-) * OutFieldBuilder ) | [] |
UMovieSceneWidgetMaterialTrack::UMovieSceneWidgetMaterialTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | UMG | UMovieSceneWidgetMaterialTrack ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMovieSceneWidgetMaterialTrack::SetBrushPropertyNamePath | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | Sets the name of the brush property which has the material to animate. | UMG | void SetBrushPropertyNamePath ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InBrushPropertyNamePath ) | [] |
UUMGSequencePlayer::AsUObject | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Cast this player instance as aUObjectif possible | UMG | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * AsUObject() | [] |
UMovieSceneWidgetMaterialTrack | /Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialTrack.h | A material track which is specialized for materials which are owned by widget brushes. | UMG | class UMovieSceneWidgetMaterialTrack : public [UMovieSceneMaterialTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneMaterialTrack), public [IMovieSceneEntityProvider](API\Runtime\MovieScene\EntitySystem\IMovieSceneEntityProvider), public [IMovieSceneParameterSectionExtender](API\Runtime\MovieSceneTracks\Sections\IMovieSceneParameterSectionExten-) | [] |
UUMGSequencePlayer::BeginDestroy | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UObjectinterface | UMG | virtual void BeginDestroy() | [] |
UUMGSequencePlayer::ConstructEntitySystemLinker | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Called to retrieve or construct an entity linker for the specified playback context | UMG | virtual [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * ConstructEntitySystemLinker() | [] |
FOnSequenceFinishedPlaying | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | class FOnSequenceFinishedPlaying : public TBaseMulticastDelegate_OneParam< void, UUMGSequencePlayer & > | [] |
|
UUMGSequencePlayer::GetAnimation | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | The current animation being played | UMG | const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetAnimation() const | [] |
UUMGSequencePlayer::GetEvaluationTemplate | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | IMovieScenePlayerinterface | UMG | virtual [FMovieSceneRootEvaluationTemplateInstance](API\Runtime\MovieScene\Evaluation\FMovieSceneRootEvaluationTemplat-) & GetEvaluationTemplate() | [] |
UUMGSequencePlayer::GetCurrentTime | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) GetCurrentTime() const | [] |
|
UUMGSequencePlayer::GetEventContexts | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Access the event contexts for this movie scene player | UMG | virtual [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetEventContexts() const | [] |
UUMGSequencePlayer::GetPlaybackContext | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Access the playback context for this movie scene player | UMG | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetPlaybackContext() const | [] |
UUMGSequencePlayer::GetUserTag | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | [FName](API\Runtime\Core\UObject\FName) GetUserTag() const | [] |
|
UUMGSequencePlayer::GetPlaybackStatus | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | whether the player is currently playing, scrubbing, etc. | UMG | virtual [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) GetPlaybackStatus() const | [] |
UUMGSequencePlayer::GetViewportSettings | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Get the current perspective viewport settings | UMG | virtual void GetViewportSettings ( [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap ) const | [] |
UUMGSequencePlayer::InitSequencePlayer | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | void InitSequencePlayer ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) & InAnimation, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & InUserWidget ) | [] |
|
UUMGSequencePlayer::IsPlayingForward | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Gets the current time position in the player (in seconds). | UMG | bool IsPlayingForward() const | [] |
UUMGSequencePlayer::OnSequenceFinishedPlaying | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | [FOnSequenceFinishedPlaying](API\Runtime\UMG\Animation\UUMGSequencePlayer\FOnSequenceFinishedPlaying) & OnSequenceFinishedPlaying() | [] |
|
UUMGSequencePlayer::IsStopping | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Check whether this player is currently being stopped | UMG | bool IsStopping() const | [] |
UUMGSequencePlayer::Pause | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Pauses a running animation | UMG | void Pause() | [] |
UUMGSequencePlayer::Play | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Begins playing or restarts an animation | UMG | void Play ( float StartAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState ) | [] |
UUMGSequencePlayer::PlayTo | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Begins playing or restarts an animation and plays to the specified end time | UMG | void PlayTo ( float StartAtTime, float EndAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState ) | [] |
UUMGSequencePlayer::PopulateUpdateFlags | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Called to initialize the flag structure that denotes what functions need to be called on this updater | UMG | virtual void PopulateUpdateFlags ( [UE::MovieScene::ESequenceInstanceUpdateFlags](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__ESequenceInstanc-) & OutFlags ) | [] |
UUMGSequencePlayer::RemoveEvaluationData | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Disable this sequence player by removing any of its animation data from the entity manager | UMG | void RemoveEvaluationData() | [] |
UUMGSequencePlayer::Reverse | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Reverses a running animation | UMG | void Reverse() | [] |
UUMGSequencePlayer::SetCurrentTime | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | void SetCurrentTime ( float InTime ) | [] |
|
UUMGSequencePlayer::SetNumLoopsToPlay | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Sets the number of loops to play | UMG | void SetNumLoopsToPlay ( int32 InNumLoopsToPlay ) | [] |
UUMGSequencePlayer::SetPlaybackSpeed | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Sets the animation playback rate | UMG | void SetPlaybackSpeed ( float PlaybackSpeed ) | [] |
UUMGSequencePlayer::SetPlaybackStatus | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | virtual void SetPlaybackStatus ( [EMovieScenePlayerStatus::Type](API\Runtime\MovieScene\EMovieScenePlayerStatus__Type) InPlaybackStatus ) | [] |
|
UUMGSequencePlayer::SetUserTag | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | void SetUserTag ( [FName](API\Runtime\Core\UObject\FName) InUserTag ) | [] |
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UUMGSequencePlayer::SetViewportSettings | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Set the perspective viewport settings | UMG | virtual void SetViewportSettings ( const [TMap](API\Runtime\Core\Containers\TMap)< [FViewportClient](API\Runtime\Engine\FViewportClient) *, [EMovieSceneViewportParams](API\Runtime\MovieScene\EMovieSceneViewportParams) > & ViewportParamsMap ) | [] |
UUMGSequencePlayer::Stop | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Stops a running animation and resets time | UMG | void Stop() | [] |
UUMGSequencePlayer::Tick | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Updates the running movie | UMG | void Tick ( float DeltaTime ) | [] |
UUMGSequencePlayer::TearDown | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | void TearDown() | [] |
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UUMGSequencePlayer::UpdateCameraCut | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | Updates the perspective viewports with the actor to view through | UMG | virtual void UpdateCameraCut ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CameraObject, const [EMovieSceneCameraCutParams](API\Runtime\MovieScene\EMovieSceneCameraCutParams) & CameraCutParams ) | [] |
UUMGSequencePlayer::UUMGSequencePlayer | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | UUMGSequencePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UUMGSequencePlayer | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h | UMG | class UUMGSequencePlayer : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) | [] |
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UUMGSequenceTickManager::AddLatentAction | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void AddLatentAction ( FMovieSceneSequenceLatentActionDelegate Delegate ) | [] |
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UUMGSequenceTickManager::AddWidget | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void AddWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidget ) | [] |
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UUMGSequenceTickManager::ClearLatentActions | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void ClearLatentActions ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] |
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UUMGSequenceTickManager::ForceFlush | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void ForceFlush() | [] |
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