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TypedElementListObjectUtil::CountObjectsOfExactClass
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementListObjectUtil.h
Count the number of objects of the exact class in the given list of elements (a quick test using the class counter, skipping derived types).
TypedElementRuntime
namespace TypedElementListObjectUtil { template<typename ClassType> bool TypedElementListObjectUtil::CountObjectsOfExactClass ( FTypedElementListConstRef InElementList ) }
[]
UTypedElementSelectionSet::AllowSelectionModifiers
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element.
TypedElementRuntime
bool AllowSelectionModifiers ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) const
[]
TTypedElementInterfaceCustomizationRegistry::~TTypedElementInterfaceCustomizationRegistry
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementInterfaceCustomization.h
TypedElementRuntime
virtual ~TTypedElementInterfaceCustomizationRegistry()
[]
UTypedElementSelectionSet::AllowSelectionModifiers
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element.
TypedElementRuntime
bool AllowSelectionModifiers ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle ) const
[]
TypedElementListObjectUtil::GetTopObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementListObjectUtil.h
Get the first object of the given type from the given list of elements.
TypedElementRuntime
namespace TypedElementListObjectUtil { template<typename RequiredClassType> RequiredClassType * TypedElementListObjectUtil::GetTopObject ( FTypedElementListConstRef InElementList ) }
[]
UTypedElementSelectionSet::BeginDestroy
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
TypedElementRuntime
virtual void BeginDestroy()
[]
UTypedElementSelectionSet::CanDeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether the given element can be deselected.
TypedElementRuntime
bool CanDeselectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions ) const
[]
UTypedElementSelectionSet::CanDeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether the given element can be deselected.
TypedElementRuntime
bool CanDeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions ) const
[]
UTypedElementSelectionSet::CanSelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether the given element can be selected.
TypedElementRuntime
bool CanSelectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions ) const
[]
UTypedElementSelectionSet::CanSelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether the given element can be selected.
TypedElementRuntime
bool CanSelectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions ) const
[]
UTypedElementSelectionSet::ClearSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Clear the current selection. True if the selection was changed, false otherwise.
TypedElementRuntime
bool ClearSelection ( const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::CountSelectedElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Count the number of selected elements, optionally filtering to elements that implement the given interface.
TypedElementRuntime
int32 CountSelectedElements ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::CountSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Count the number of selected objects.
TypedElementRuntime
template<typename RequiredClassType> int32 CountSelectedObjects() const
[]
UTypedElementSelectionSet::CountSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Count the number of selected objects.
TypedElementRuntime
int32 CountSelectedObjects ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::DeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::DeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::DeselectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElements ( const [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::DeselectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElements ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::DeselectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElements ( FTypedElementListConstRef InElementList, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::DeselectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to deselect the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool DeselectElements ( const [TArray](API\Runtime\Core\Containers\TArray)< [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
FOnChanged
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
This is called automatically at the end of each frame, but can also be manually invoked by NotifyPendingChanges.
TypedElementRuntime
class FOnChanged : public TBaseMulticastDelegate_OneParam< void, const UTypedElementSelectionSet * >
[]
FOnChangeDynamic
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
TypedElementRuntime
class FOnChangeDynamic
[]
FOnPreChange
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
This may be called even if no actual change happens, so may be called multiple times without a corresponding OnChanged notification.
TypedElementRuntime
class FOnPreChange : public TBaseMulticastDelegate_OneParam< void, const UTypedElementSelectionSet * >
[]
FOnPreChangeDynamic
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
TypedElementRuntime
class FOnPreChangeDynamic
[]
UTypedElementSelectionSet::ForEachSelectedElementHandle
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Return true from the callback to continue enumeration.
TypedElementRuntime
void ForEachSelectedElementHandle ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) &)> InCallback, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::ForEachSelectedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Return true from the callback to continue enumeration.
TypedElementRuntime
template<typename BaseInterfaceType> void ForEachSelectedElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> InCallback ) const
[]
UTypedElementSelectionSet::ForEachSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Return true from the callback to continue enumeration.
TypedElementRuntime
template<typename RequiredClassType> void ForEachSelectedObject ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(RequiredClassType *)> InCallback ) const
[]
UTypedElementSelectionSet::ForEachSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Return true from the callback to continue enumeration.
TypedElementRuntime
void ForEachSelectedObject ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UObject](API\Runtime\CoreUObject\UObject\UObject) *)> InCallback, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::GetBottomSelectedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the last selected element implementing the given interface.
TypedElementRuntime
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetBottomSelectedElement() const
[]
UTypedElementSelectionSet::GetBottomSelectedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the last element that implement the given interface and pass the predicate. A function that return should true when the element is desirable
TypedElementRuntime
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetBottomSelectedElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> Predicate ) const
[]
UTypedElementSelectionSet::GetBottomSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the last selected object of the given type.
TypedElementRuntime
template<typename RequiredClassType> RequiredClassType * GetBottomSelectedObject() const
[]
UTypedElementSelectionSet::GetBottomSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the last selected object of the given type.
TypedElementRuntime
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetBottomSelectedObject ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::GetCurrentSelectionState
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Serializes the current selection set. The calling code is responsible for storing any state information. The selection set can be returned to a prior state using RestoreSelectionState. the current state of the selection set.
TypedElementRuntime
[FTypedElementSelectionSetState](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSelectionSetState) GetCurrentSelectionState() const
[]
UTypedElementSelectionSet::GetElementList
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the underlying element list holding the selection state.
TypedElementRuntime
FTypedElementListConstRef GetElementList() const
[]
UTypedElementSelectionSet::GetNormalizedElementList
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get a normalized version of the given element list that can be used to perform operations like gizmo manipulation, deletion, copying, etc. This will do things like expand out groups, and resolve any parent<->child elements so that duplication operations aren't performed on both the parent and the child.
TypedElementRuntime
FTypedElementListRef GetNormalizedElementList ( FTypedElementListConstRef InElementList, const [FTypedElementSelectionNormalizationOptions](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSel-_1) InNormalizationOptions ) const
[]
UTypedElementSelectionSet::GetNormalizedElementList
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get a normalized version of the given element list that can be used to perform operations like gizmo manipulation, deletion, copying, etc. This will do things like expand out groups, and resolve any parent<->child elements so that duplication operations aren't performed on both the parent and the child.
TypedElementRuntime
void GetNormalizedElementList ( FTypedElementListConstRef InElementList, const [FTypedElementSelectionNormalizationOptions](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSel-_1) & InNormalizationOptions, FTypedElementListRef OutNormalizedElements ) const
[]
UTypedElementSelectionSet::GetNormalizedSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get a normalized version of this selection set that can be used to perform operations like gizmo manipulation, deletion, copying, etc. This will do things like expand out groups, and resolve any parent<->child elements so that duplication operations aren't performed on both the parent and the child.
TypedElementRuntime
FTypedElementListRef GetNormalizedSelection ( const [FTypedElementSelectionNormalizationOptions](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSel-_1) InNormalizationOptions ) const
[]
UTypedElementSelectionSet::GetNormalizedSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get a normalized version of this selection set that can be used to perform operations like gizmo manipulation, deletion, copying, etc. This will do things like expand out groups, and resolve any parent<->child elements so that duplication operations aren't performed on both the parent and the child.
TypedElementRuntime
void GetNormalizedSelection ( const [FTypedElementSelectionNormalizationOptions](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSel-_1) & InNormalizationOptions, FTypedElementListRef OutNormalizedElements ) const
[]
UTypedElementSelectionSet::GetNumSelectedElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the number of selected elements.
TypedElementRuntime
int32 GetNumSelectedElements() const
[]
UTypedElementSelectionSet::GetScopedClearNewPendingChange
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get a scoped object that when destroyed it clear a pending change notification without emitting the notification if it happened during its lifecycle.
TypedElementRuntime
[FTypedElementList::FScopedClearNewPendingChange](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\FScopedClearNewP-) GetScopedClearNewPendingChange()
[]
UTypedElementSelectionSet::GetSelectedElementHandles
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the handle of every selected element, optionally filtering to elements that implement the given interface.
TypedElementRuntime
[TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > GetSelectedElementHandles ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::GetSelectedElementHandles
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the handle of every selected element, optionally filtering to elements that implement the given interface.
TypedElementRuntime
template<typename ArrayAllocator> void GetSelectedElementHandles ( [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle), ArrayAllocator > & OutArray, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > & InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::GetSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the array of selected objects from the currently selected elements.
TypedElementRuntime
template<typename RequiredClassType> [TArray](API\Runtime\Core\Containers\TArray)< RequiredClassType * > GetSelectedObjects() const
[]
UTypedElementSelectionSet::GetSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the array of selected objects from the currently selected elements.
TypedElementRuntime
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedObjects ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::GetSelectionElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Given an element, return the element that should actually perform a selection operation.
TypedElementRuntime
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetSelectionElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const ETypedElementSelectionMethod InSelectionMethod ) const
[]
UTypedElementSelectionSet::GetSelectionElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Given an element, return the element that should actually perform a selection operation.
TypedElementRuntime
[FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) GetSelectionElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const ETypedElementSelectionMethod InSelectionMethod ) const
[]
UTypedElementSelectionSet::GetTopSelectedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the first selected element implementing the given interface.
TypedElementRuntime
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetTopSelectedElement() const
[]
UTypedElementSelectionSet::GetTopSelectedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the first element that implement the given interface and pass the predicate A function that should return true when the element is desirable
TypedElementRuntime
template<typename BaseInterfaceType> [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > GetTopSelectedElement ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< BaseInterfaceType > &)> Predicate ) const
[]
UTypedElementSelectionSet::GetTopSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the first selected object of the given type.
TypedElementRuntime
template<typename RequiredClassType> RequiredClassType * GetTopSelectedObject() const
[]
UTypedElementSelectionSet::GetTopSelectedObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the first selected object of the given type.
TypedElementRuntime
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetTopSelectedObject ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::HasSelectedElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test whether there selected elements, optionally filtering to elements that implement the given interface.
TypedElementRuntime
bool HasSelectedElements ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::HasSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test whether there are any selected objects.
TypedElementRuntime
template<typename RequiredClassType> bool HasSelectedObjects() const
[]
UTypedElementSelectionSet::HasSelectedObjects
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test whether there are any selected objects.
TypedElementRuntime
bool HasSelectedObjects ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRequiredClass ) const
[]
UTypedElementSelectionSet::IsElementSelected
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Test to see whether the given element is currently considered selected.
TypedElementRuntime
bool IsElementSelected ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) InSelectionOptions ) const
[]
UTypedElementSelectionSet::IsElementSelected
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Script Api Test to see whether the given element is currently considered selected.
TypedElementRuntime
bool IsElementSelected ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) InSelectionOptions ) const
[]
UTypedElementSelectionSet::K2_GetSelectedElementHandles
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Get the handle of every selected element, optionally filtering to elements that implement the given interface.
TypedElementRuntime
[TArray](API\Runtime\Core\Containers\TArray)< [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) > K2_GetSelectedElementHandles ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > InBaseInterfaceType ) const
[]
UTypedElementSelectionSet::Legacy_GetElementListSync
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Access the interface to allow external systems (such asUSelection) to receive immediate sync notifications as the underlying element list is changed. This exists purely as a bridging mechanism and shouldn't be relied on for new code. It is lazily created as needed.
TypedElementRuntime
[FTypedElementList::FLegacySync](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\FLegacySync) & Legacy_GetElementListSync()
[]
UTypedElementSelectionSet::Legacy_GetElementListSyncPtr
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Access the interface to allow external systems (such asUSelection) to receive immediate sync notifications as the underlying element list is changed. This exists purely as a bridging mechanism and shouldn't be relied on for new code. This will return null if no legacy sync has been created for this instance.
TypedElementRuntime
[FTypedElementList::FLegacySync](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementList\FLegacySync) * Legacy_GetElementListSyncPtr()
[]
UTypedElementSelectionSet::Modify
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved. true if the object was saved to the transaction buffer
TypedElementRuntime
virtual bool Modify ( bool bAlwaysMarkDirty )
[]
UTypedElementSelectionSet::NotifyPendingChanges
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Invoke the delegate called whenever the underlying element list has been changed.
TypedElementRuntime
void NotifyPendingChanges()
[]
UTypedElementSelectionSet::OnChanged
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
TypedElementRuntime
[FOnChanged](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet\FOnChanged) & OnChanged()
[]
UTypedElementSelectionSet::OnPreChange
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
TypedElementRuntime
[FOnPreChange](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet\FOnPreChange) & OnPreChange()
[]
UTypedElementSelectionSet::PostEditUndo
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
TypedElementRuntime
virtual void PostEditUndo()
[]
UTypedElementSelectionSet::PreEditUndo
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.
TypedElementRuntime
virtual void PreEditUndo()
[]
UTypedElementSelectionSet::RestoreSelectionState
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Restores the selection set from the given state. The calling code is responsible for managing any undo state.
TypedElementRuntime
void RestoreSelectionState ( const [FTypedElementSelectionSetState](API\Runtime\TypedElementRuntime\Elements\Framework\FTypedElementSelectionSetState) & InSelectionState )
[]
UTypedElementSelectionSet::SelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SelectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElements ( const [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SelectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElements ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SelectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElements ( FTypedElementListConstRef InElementList, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SelectElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Attempt to select the given elements. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SelectElements ( const [TArray](API\Runtime\Core\Containers\TArray)< [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::Serialize
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
TypedElementRuntime
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UTypedElementSelectionSet::SetSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SetSelection ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SetSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SetSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SetSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SetSelection ( FTypedElementListConstRef InElementList, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::SetSelection
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
Equivalent to calling ClearSelection then SelectElements, but happens in a single batch. True if the selection was changed, false otherwise.
TypedElementRuntime
bool SetSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) > & InElementHandles, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) InSelectionOptions )
[]
UTypedElementSelectionSet::UTypedElementSelectionSet
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
TypedElementRuntime
UTypedElementSelectionSet()
[]
UTypedElementSelectionSet
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h
A wrapper around an element list that ensures mutation goes via the selection interfaces, as well as providing some utilities for batching operations.
TypedElementRuntime
class UTypedElementSelectionSet : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [TTypedElementInterfaceCustomizationRegistry< FTypedElementSelectionCustomization >](API\Runtime\TypedElementRuntime\Elements\Framework\TTypedElementInt-)
[ { "type": "FOnPreChangeDyn...", "name": "OnPreSelectionChange", "description": "Delegate that is invoked whenever the underlying element list is potentially about to change." }, { "type": "FOnChangeDynami...", "name": "OnSelectionChange", "description": "Delegate that is invoked whenever the underlying element list has been changed." } ]
FTypedElementIsSelectedOptions::AllowIndirect
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool AllowIndirect() const
[]
FTypedElementIsSelectedOptions::SetAllowIndirect
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & SetAllowIndirect ( const bool InAllowIndirect )
[]
FTypedElementIsSelectedOptions
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
struct FTypedElementIsSelectedOptions
[]
FTypedElementSelectionOptions::AllowGroups
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool AllowGroups() const
[]
FTypedElementSelectionOptions::AllowHidden
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool AllowHidden() const
[]
FTypedElementSelectionOptions::AllowLegacyNotifications
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool AllowLegacyNotifications() const
[]
FTypedElementSelectionOptions::GetChildElementInclusionMethod
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
ETypedElementChildInclusionMethod GetChildElementInclusionMethod() const
[]
FTypedElementSelectionOptions::SetAllowGroups
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & SetAllowGroups ( const bool InAllowGroups )
[]
FTypedElementSelectionOptions::SetAllowHidden
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & SetAllowHidden ( const bool InAllowHidden )
[]
FTypedElementSelectionOptions::SetAllowLegacyNotifications
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & SetAllowLegacyNotifications ( const bool InAllowLegacyNotifications )
[]
FTypedElementSelectionOptions::SetChildElementInclusionMethod
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & SetChildElementInclusionMethod ( const ETypedElementChildInclusionMethod InChildElementInclusionMethod )
[]
FTypedElementSelectionOptions::SetWarnIfLocked
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & SetWarnIfLocked ( const bool InWarnIfLocked )
[]
FTypedElementSelectionOptions::WarnIfLocked
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool WarnIfLocked() const
[]
FTypedElementSelectionOptions
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
struct FTypedElementSelectionOptions
[]
ITypedElementAssetDataInterface::GetAllReferencedAssetDatas
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array. An array of valid asset datas.
TypedElementRuntime
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAllReferencedAssetDatas ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementAssetDataInterface::GetAllReferencedAssetDatas
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
Script Api Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array. An array of valid asset datas.
TypedElementRuntime
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAllReferencedAssetDatas ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle )
[]
ITypedElementAssetDataInterface::GetAssetData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
Returns the asset data for the given handle, if it exists.
TypedElementRuntime
virtual [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetData ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementAssetDataInterface::GetAssetData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
Returns the asset data for the given handle, if it exists.
TypedElementRuntime
virtual [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetData ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle )
[]
ITypedElementAssetDataInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
TypedElementRuntime
class ITypedElementAssetDataInterface
[]
ITypedElementHierarchyInterface::GetChildElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
Appends to OutElementHandles.
TypedElementRuntime
virtual void GetChildElements ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > & OutElementHandles, const bool bAllowCreate )
[]
ITypedElementHierarchyInterface::GetChildElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
Appends to OutElementHandles.
TypedElementRuntime
virtual void GetChildElements ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, [TArray](API\Runtime\Core\Containers\TArray)< [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) > & OutElementHandles, const bool bAllowCreate )
[]
ITypedElementHierarchyInterface::GetParentElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
TypedElementRuntime
virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetParentElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const bool bAllowCreate )
[]