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ITypedElementHierarchyInterface::GetParentElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
Script Api Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
TypedElementRuntime
virtual [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) GetParentElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const bool bAllowCreate )
[]
ITypedElementObjectInterface::GetObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Get the object instance that this handle represents, if any.
TypedElementRuntime
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementHierarchyInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
TypedElementRuntime
class ITypedElementHierarchyInterface
[]
ITypedElementObjectInterface::GetObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Script api Get the object instance that this handle represents, if any.
TypedElementRuntime
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle )
[]
ITypedElementObjectInterface::GetObjectAs
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Attempts to cast the given handle to another class. the casted object if successful, otherwise nullptr.
TypedElementRuntime
template<class CastTo> CastTo * GetObjectAs ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementObjectInterface::GetObjectAs
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Attempts to cast the given handle to another class, if it can also be casted to TargetClass. This is intended for use in cases where the calling code may only need an actor pointer, but also wants to be sure it's a specific type of actor. the casted object if successful, otherwise nullptr.
TypedElementRuntime
template<class CastTo> CastTo * GetObjectAs ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< CastTo > TargetClass )
[]
ITypedElementObjectInterface::GetObjectClass
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Gets the object instance's class that the handle represents, if any.
TypedElementRuntime
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetObjectClass ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementObjectInterface::GetObjectClass
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
Gets the object instance's class that the handle represents, if any.
TypedElementRuntime
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetObjectClass ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle )
[]
ITypedElementObjectInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
class ITypedElementObjectInterface
[]
ITypedElementPrimitiveCustomDataInterface::SetCustomData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
virtual void SetCustomData ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > CustomDataFloats, bool bMarkRenderStateDirty )
[]
ITypedElementPrimitiveCustomDataInterface::SetCustomData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
Sets all Primitive's CustomData values.
TypedElementRuntime
virtual void SetCustomData ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [TArray](API\Runtime\Core\Containers\TArray)< float > & CustomDataFloats, bool bMarkRenderStateDirty )
[]
ITypedElementPrimitiveCustomDataInterface::SetCustomDataValue
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
virtual void SetCustomDataValue ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty )
[]
ITypedElementPrimitiveCustomDataInterface::SetCustomDataValue
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
Sets a single Primitive's CustomData value.
TypedElementRuntime
virtual void SetCustomDataValue ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty )
[]
ITypedElementPrimitiveCustomDataInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
An interface for use with the TypedElement Framework which exposes Primitive CustomData for use within Materials.
TypedElementRuntime
class ITypedElementPrimitiveCustomDataInterface
[]
ITypedElementSelectionInterface::AllowSelectionModifiers
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element.
TypedElementRuntime
virtual bool AllowSelectionModifiers ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListConstPtr & InSelectionSet )
[]
ITypedElementSelectionInterface::AllowSelectionModifiers
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether selection modifiers (Ctrl or Shift) are allowed while selecting this element.
TypedElementRuntime
virtual bool AllowSelectionModifiers ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FScriptTypedElementListProxy](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementListProxy) InSelectionSet )
[]
ITypedElementSelectionInterface::CanDeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element can be deselected.
TypedElementRuntime
virtual bool CanDeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::CanDeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element can be deselected.
TypedElementRuntime
virtual bool CanDeselectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::CanSelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element can be selected.
TypedElementRuntime
virtual bool CanSelectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::CanSelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element can be selected.
TypedElementRuntime
virtual bool CanSelectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::CreateTransactedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Create a transacted element instance that can be used to save the given element for undo/redo.
TypedElementRuntime
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CreateTransactedElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementSelectionInterface::CreateTransactedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Create a transacted element instance that can be used to load an element previously saved for undo/redo.
TypedElementRuntime
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CreateTransactedElement ( const FTypedHandleTypeId InTypeId )
[]
ITypedElementSelectionInterface::CreateTransactedElementImpl
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
The instance returned from this function must have either SetElement or SetElementType called on it prior to being used.
TypedElementRuntime
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CreateTransactedElementImpl()
[]
ITypedElementSelectionInterface::DeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Attempt to deselect the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
virtual bool DeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListPtr & InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::DeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Attempt to deselect the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
virtual bool DeselectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, [FScriptTypedElementListProxy](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementListProxy) InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::GetSelectionElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Given an element, return the element that should actually perform a selection operation.
TypedElementRuntime
virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetSelectionElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListConstPtr & InCurrentSelection, const ETypedElementSelectionMethod InSelectionMethod )
[]
ITypedElementSelectionInterface::GetSelectionElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Given an element, return the element that should actually perform a selection operation.
TypedElementRuntime
virtual [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) GetSelectionElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FScriptTypedElementListProxy](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementListProxy) InCurrentSelection, const ETypedElementSelectionMethod InSelectionMethod )
[]
ITypedElementSelectionInterface::IsElementSelected
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Script Api Test to see whether the given element is currently considered selected.
TypedElementRuntime
virtual bool IsElementSelected ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, const [FScriptTypedElementListProxy](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementListProxy) InSelectionSet, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InSelectionOptions )
[]
ITypedElementSelectionInterface::IsElementSelected
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element is currently considered selected.
TypedElementRuntime
virtual bool IsElementSelected ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListConstPtr & SelectionSetPtr, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InSelectionOptions )
[]
ITypedElementSelectionInterface::SelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Attempt to select the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
virtual bool SelectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListPtr & InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::SelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Attempt to select the given element. True if the selection was changed, false otherwise.
TypedElementRuntime
virtual bool SelectElement ( const [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) & InElementHandle, [FScriptTypedElementListProxy](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementListProxy) InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )
[]
ITypedElementSelectionInterface::ShouldPreventTransactions
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance).
TypedElementRuntime
virtual bool ShouldPreventTransactions ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementSelectionInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
class ITypedElementSelectionInterface
[]
ITypedElementTransactedElement::Clone
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > Clone() const
[]
ITypedElementTransactedElement::CloneImpl
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CloneImpl() const
[]
ITypedElementTransactedElement::GetElementType
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
FTypedHandleTypeId GetElementType() const
[]
ITypedElementTransactedElement::GetElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetElement() const
[]
ITypedElementTransactedElement::GetElementImpl
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
[FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetElementImpl() const
[]
ITypedElementTransactedElement::Serialize
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & InArchive )
[]
ITypedElementTransactedElement::SerializeImpl
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
void SerializeImpl ( [FArchive](API\Runtime\Core\Serialization\FArchive) & InArchive )
[]
ITypedElementTransactedElement::SetElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
void SetElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementTransactedElement::SetElementImpl
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
void SetElementImpl ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
[]
ITypedElementTransactedElement::~ITypedElementTransactedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
virtual ~ITypedElementTransactedElement()
[]
ITypedElementTransactedElement::SetElementType
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
void SetElementType ( const FTypedHandleTypeId InTypeId )
[]
ITypedElementTransactedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
class ITypedElementTransactedElement
[]
TTypedElement< ITypedElementAssetDataInterface >::GetAssetData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
TypedElementRuntime
FAssetData GetAssetData&40;&41; const
[]
TTypedElement< ITypedElementAssetDataInterface >::GetAllReferencedAssetDatas
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
TypedElementRuntime
TArray< FAssetData > GetAllReferencedAssetDatas&40;&41; const
[]
TTypedElement< ITypedElementAssetDataInterface >
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
TypedElementRuntime
template<> struct TTypedElement< ITypedElementAssetDataInterface > : public [TTypedElementBase< ITypedElementAssetDataInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase)
[]
TTypedElement< ITypedElementHierarchyInterface >::GetChildElements
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
TypedElementRuntime
void GetChildElements &40; TArray< FTypedElementHandle > & OutElementHandles, const bool bAllowCreate &41; const
[]
TTypedElement< ITypedElementHierarchyInterface >
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
TypedElementRuntime
template<> struct TTypedElement< ITypedElementHierarchyInterface > : public [TTypedElementBase< ITypedElementHierarchyInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase)
[]
TTypedElement< ITypedElementObjectInterface >::GetObject
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
UObject &42; GetObject&40;&41; const
[]
TTypedElement< ITypedElementHierarchyInterface >::GetParentElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
TypedElementRuntime
FTypedElementHandle GetParentElement &40; const bool bAllowCreate &41; const
[]
TTypedElement< ITypedElementObjectInterface >::GetObjectAs
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
template<class CastTo> CastTo &42; GetObjectAs &40; TSubclassOf< CastTo > TargetClass &41; const
[]
TTypedElement< ITypedElementObjectInterface >::GetObjectAs
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
template<class CastTo> CastTo &42; GetObjectAs&40;&41; const
[]
TTypedElement< ITypedElementObjectInterface >
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
template<> struct TTypedElement< ITypedElementObjectInterface > : public [TTypedElementBase< ITypedElementObjectInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase)
[]
TTypedElement< ITypedElementObjectInterface >::GetObjectClass
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
UClass &42; GetObjectClass&40;&41; const
[]
TTypedElement< ITypedElementPrimitiveCustomDataInterface >::SetCustomData
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
void SetCustomData &40; TArrayView< float > CustomDataFloats, bool bMarkRenderStateDirty &41; const
[]
TTypedElement< ITypedElementPrimitiveCustomDataInterface >::SetCustomDataValue
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
void SetCustomDataValue &40; int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty &41;
[]
TTypedElement< ITypedElementPrimitiveCustomDataInterface >
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
template<> struct TTypedElement< ITypedElementPrimitiveCustomDataInterface > : public [TTypedElementBase< ITypedElementPrimitiveCustomDataInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase)
[]
TTypedElement< ITypedElementSelectionInterface >::AllowSelectionModifiers
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool AllowSelectionModifiers &40; FTypedElementListConstRef InSelectionSet &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::CanSelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool CanSelectElement &40; const FTypedElementSelectionOptions & InSelectionOptions &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::CanDeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool CanDeselectElement &40; const FTypedElementSelectionOptions & InSelectionOptions &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::CreateTransactedElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
TUniquePtr< ITypedElementTransactedElement > CreateTransactedElement&40;&41; const
[]
TTypedElement< ITypedElementSelectionInterface >::DeselectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool DeselectElement &40; FTypedElementListRef InSelectionSet, const FTypedElementSelectionOptions & InSelectionOptions &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::GetSelectionElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
FTypedElementHandle GetSelectionElement &40; FTypedElementListConstRef InCurrentSelection, const ETypedElementSelectionMethod InSelectionMethod &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::IsElementSelected
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool IsElementSelected &40; FTypedElementListConstRef InSelectionSet, const FTypedElementIsSelectedOptions & InSelectionOptions &41; const
[]
TTypedElement< ITypedElementSelectionInterface >::ShouldPreventTransactions
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool ShouldPreventTransactions&40;&41; const
[]
TTypedElement< ITypedElementSelectionInterface >::SelectElement
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
bool SelectElement &40; FTypedElementListRef InSelectionSet, const FTypedElementSelectionOptions & InSelectionOptions &41; const
[]
TTypedElement< ITypedElementSelectionInterface >
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
template<> struct TTypedElement< ITypedElementSelectionInterface > : public [TTypedElementBase< ITypedElementSelectionInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase)
[]
UTypedElementAssetDataInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementAssetDataInterface.h
TypedElementRuntime
class UTypedElementAssetDataInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UTypedElementHierarchyInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
TypedElementRuntime
class UTypedElementHierarchyInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UTypedElementObjectInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementObjectInterface.h
TypedElementRuntime
class UTypedElementObjectInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UTypedElementPrimitiveCustomDataInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementPrimitiveCustomDataInterface.h
TypedElementRuntime
class UTypedElementPrimitiveCustomDataInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UTypedElementSelectionInterface
/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementSelectionInterface.h
TypedElementRuntime
class UTypedElementSelectionInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
FBlueprintWidgetAnimationDelegateBinding::FBlueprintWidgetAnimationDelegateBinding
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationDelegateBinding.h
UMG
FBlueprintWidgetAnimationDelegateBinding()
[]
FBlueprintWidgetAnimationDelegateBinding
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationDelegateBinding.h
UMG
struct FBlueprintWidgetAnimationDelegateBinding
[ { "type": "EWidgetAnimatio...", "name": "Action", "description": "" }, { "type": "FName", "name": "AnimationToBind", "description": "" }, { "type": "FName", "name": "FunctionNameToBind", "description": "" }, { "type": "FName", "name": "UserTag", "description": "" } ]
FIntermediateMargin
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
struct FIntermediateMargin
[ { "type": "double", "name": "Bottom", "description": "" }, { "type": "double", "name": "Left", "description": "" }, { "type": "double", "name": "Right", "description": "" }, { "type": "double", "name": "Top", "description": "" } ]
FIntermediateWidgetTransform
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
struct FIntermediateWidgetTransform
[ { "type": "double", "name": "Rotation", "description": "" }, { "type": "double", "name": "ScaleX", "description": "" }, { "type": "double", "name": "ScaleY", "description": "" }, { "type": "double", "name": "ShearX", "description": "" }, { "type": "double", "name": "ShearY", "description": "" }, { "type": "double", "name": "TranslationX", "description": "" }, { "type": "double", "name": "TranslationY", "description": "" } ]
FMarginTraits
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
typedef [TIndirectPropertyTraits](API\Runtime\MovieScene\EntitySystem\TIndirectPropertyTraits)< [FMargin](API\Runtime\SlateCore\Layout\FMargin), [FIntermediateMargin](API\Runtime\UMG\Animation\FIntermediateMargin) > FMarginTraits
[]
FMovieScene2DTransformMask::GetChannels
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
EMovieScene2DTransformChannel GetChannels() const
[]
FMovieScene2DTransformMask::GetRotationFactor
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
float GetRotationFactor() const
[]
FMovieScene2DTransformMask::GetScaleFactor
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
FVector2D GetScaleFactor() const
[]
FMovieScene2DTransformMask::GetShearFactor
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
FVector2D GetShearFactor() const
[]
FMovieScene2DTransformMask::GetTranslationFactor
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
FVector2D GetTranslationFactor() const
[]
FMovieScene2DTransformMask::FMovieScene2DTransformMask
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
FMovieScene2DTransformMask()
[]
FMovieScene2DTransformMask::FMovieScene2DTransformMask
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
FMovieScene2DTransformMask ( EMovieScene2DTransformChannel Channel )
[]
FMovieScene2DTransformMask
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h
UMG
struct FMovieScene2DTransformMask
[]
FMovieSceneUMGComponentTypes::Destroy
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
static void Destroy()
[]
FMovieSceneUMGComponentTypes::Get
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
static [FMovieSceneUMGComponentTypes](API\Runtime\UMG\Animation\FMovieSceneUMGComponentTypes) * Get()
[]
FMovieSceneUMGComponentTypes::~FMovieSceneUMGComponentTypes
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
UMG
~FMovieSceneUMGComponentTypes()
[]
FMovieSceneUMGComponentTypes
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneUMGComponentTypes.h
No constructors are accessible with public or protected access.
UMG
struct FMovieSceneUMGComponentTypes
[ { "type": "TCustomProperty...", "name": "CustomMarginAccessors", "description": "" }, { "type": "TCustomProperty...", "name": "CustomWidgetTransformAccessors", "description": "" }, { "type": "TPropertyCompon...", "name": "Margin", "description": "" }, { "type": "TComponentTypeI...", "name": "WidgetMaterialHandle", "description": "" }, { "type": "TComponentTypeI...", "name": "WidgetMaterialPath", "description": "" }, { "type": "TPropertyCompon...", "name": "WidgetTransform", "description": "" } ]
FOnWidgetAnimationPlaybackStatusChanged
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationEvents.h
UMG
class FOnWidgetAnimationPlaybackStatusChanged
[]
FPreAnimatedWidgetMaterialParameterTraits
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
typedef [TPreAnimatedMaterialParameterTraits](API\Runtime\MovieSceneTracks\Systems\TPreAnimatedMaterialParameterTra-)< [FWidgetMaterialAccessor](API\Runtime\UMG\Animation\FWidgetMaterialAccessor), [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) > FPreAnimatedWidgetMaterialParameterTraits
[]
StorageID
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
static [TAutoRegisterPreAnimatedStorageID](API\Runtime\MovieScene\Evaluation\PreAnimatedState\TAutoRegisterPre-)< [FPreAnimatedWidgetMaterialParameterStorage](API\Runtime\UMG\Animation\FPreAnimatedWidgetMaterialParame-_1) > StorageID;
[]
FPreAnimatedWidgetMaterialParameterStorage
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
struct FPreAnimatedWidgetMaterialParameterStorage : public [UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >](API\Runtime\MovieScene\Evaluation\PreAnimatedState\TPreAnimatedStateStorage)
[]
StorageID
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
static [TAutoRegisterPreAnimatedStorageID](API\Runtime\MovieScene\Evaluation\PreAnimatedState\TAutoRegisterPre-)< [FPreAnimatedWidgetMaterialSwitcherStorage](API\Runtime\UMG\Animation\FPreAnimatedWidgetMaterialSwitch-) > StorageID;
[]
FPreAnimatedWidgetMaterialSwitcherStorage
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
struct FPreAnimatedWidgetMaterialSwitcherStorage : public [UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >](API\Runtime\MovieScene\Evaluation\PreAnimatedState\TPreAnimatedStateStorage)
[]
FPreAnimatedWidgetMaterialTraits
/Engine/Source/Runtime/UMG/Public/Animation/MovieSceneWidgetMaterialSystem.h
UMG
typedef [TPreAnimatedMaterialTraits](API\Runtime\MovieSceneTracks\Systems\TPreAnimatedMaterialTraits)< [FWidgetMaterialAccessor](API\Runtime\UMG\Animation\FWidgetMaterialAccessor), [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) > FPreAnimatedWidgetMaterialTraits
[]
FSequenceTickManagerWidgetData
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h
UMG
struct FSequenceTickManagerWidgetData
[ { "type": "bool", "name": "bActionsAndAnimationTicked", "description": "The widget's animation was ticked this frame." }, { "type": "bool", "name": "bIsTicking", "description": "The widget was ticked." } ]
FWidgetAnimationBinding::FindRuntimeObject
/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h
Locates a runtime object to animate from the provided tree of widgets. the runtime object to animate or null if not found
UMG
[UObject](API\Runtime\CoreUObject\UObject\UObject) * FindRuntimeObject ( const [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) & WidgetTree, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & UserWidget ) const
[]