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UUMGSequenceTickManager::Get | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | static [UUMGSequenceTickManager](API\Runtime\UMG\Animation\UUMGSequenceTickManager) * Get ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * PlaybackContext ) | [] |
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UUMGSequenceTickManager::GetLinker | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * GetLinker() | [] |
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UUMGSequenceTickManager::GetRunner | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneEntitySystemRunner](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntitySystemRunner) > GetRunner() | [] |
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UUMGSequenceTickManager::RemoveWidget | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void RemoveWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidget ) | [] |
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UUMGSequenceTickManager::UUMGSequenceTickManager | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | UUMGSequenceTickManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Init ) | [] |
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UUMGSequenceTickManager | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | An automatically created global object that will manage all widget animations. | UMG | class UUMGSequenceTickManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UWidgetAnimation::BindToAnimationFinished | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | void BindToAnimationFinished ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
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UWidgetAnimation::BindPossessableObject | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UnbindPossessableObjects | UMG | virtual void BindPossessableObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) & PossessedObject, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UWidgetAnimation::BindToAnimationStarted | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | These animation binding functions were added so that we could cleanly upgrade assets from before animation sharing, they don't actually modify the animation, they just pipe through to theUUserWidget. If we didn't put the functions here, it would be much more difficult to upgrade users who were taking advantage of the Many-To-1, blueprint having many animations binding to the same delegate. | UMG | void BindToAnimationStarted ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
UWidgetAnimation::CanPossessObject | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Check whether the given object can be possessed by this animation.
true if the object can be possessed, false otherwise. | UMG | virtual bool CanPossessObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InPlaybackContext ) const | [] |
UUMGSequenceTickManager::OnWidgetTicked | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void OnWidgetTicked ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidget ) | [] |
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UWidgetAnimation::GetBindings | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Get Animation bindings of the animation | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [FWidgetAnimationBinding](API\Runtime\UMG\Animation\FWidgetAnimationBinding) > & GetBindings() const | [] |
UWidgetAnimation::CreateDirectorInstance | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Called to retrieve or construct a director instance to be used for the specified player | UMG | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateDirectorInstance ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID ) | [] |
UUMGSequenceTickManager::RunLatentActions | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h | UMG | void RunLatentActions() | [] |
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UWidgetAnimation::GetDisplayLabel | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | The friendly name of the animation | UMG | const [FString](API\Runtime\Core\Containers\FString) & GetDisplayLabel() const | [] |
UWidgetAnimation::GetDisplayName | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Returns the DisplayLabel if set, otherwise the object name | UMG | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
UWidgetAnimation::GetEndTime | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | GetStartTime | UMG | float GetEndTime() const | [] |
UWidgetAnimation::GetLegacyFinishOnStop | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Whether to finish evaluation on stop | UMG | bool GetLegacyFinishOnStop() const | [] |
UWidgetAnimation::GetMovieScene | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | The returned movie scene represents the root movie scene. It may contain additional child movie scenes.
The movie scene. | UMG | virtual [UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetMovieScene() const | [] |
UWidgetAnimation::GetNullAnimation | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Get a placeholder animation.
Placeholder animation. | UMG | static [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetNullAnimation() | [] |
UWidgetAnimation::GetParentObject | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Get the logical parent object for the supplied object (not necessarily its outer).
The parent object, or nullptr if the object has no logical parent. | UMG | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetParentObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UWidgetAnimation::GetStartTime | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | GetEndTime | UMG | float GetStartTime() const | [] |
UWidgetAnimation::IsPostLoadThreadSafe | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Called during async load to determine if PostLoad can be called on the loading thread.
true if this object's PostLoad is thread safe | UMG | virtual bool IsPostLoadThreadSafe() const | [] |
UWidgetAnimation::IsTrackSupported | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Sequences can determine whether they support a particular track type | UMG | virtual ETrackSupport IsTrackSupported ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > InTrackClass ) const | [] |
UWidgetAnimation::LocateBoundObjects | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Locate all the objects that correspond to the specified object ID, using the specified context | UMG | virtual void LocateBoundObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const | [] |
UWidgetAnimation::PostLoad | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Called after this object has been deserialized | UMG | virtual void PostLoad() | [] |
UWidgetAnimation::RemoveBinding | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Remove Animation Binding | UMG | void RemoveBinding ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & PossessedObject ) | [] |
UWidgetAnimation::RemoveBinding | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Remove Animation Binding | UMG | void RemoveBinding ( const [FWidgetAnimationBinding](API\Runtime\UMG\Animation\FWidgetAnimationBinding) & Binding ) | [] |
UWidgetAnimation::SetDisplayLabel | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Sets the friendly name of the animation to display in the editor | UMG | void SetDisplayLabel ( const [FString](API\Runtime\Core\Containers\FString) & InDisplayLabel ) | [] |
UWidgetAnimation::UnbindAllFromAnimationFinished | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | void UnbindAllFromAnimationFinished ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget ) | [] |
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UWidgetAnimation::UnbindAllFromAnimationStarted | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | void UnbindAllFromAnimationStarted ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget ) | [] |
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UWidgetAnimation::UnbindFromAnimationFinished | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | void UnbindFromAnimationFinished ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
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UWidgetAnimation::UnbindFromAnimationStarted | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | void UnbindFromAnimationStarted ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, [FWidgetAnimationDynamicEvent](API\Runtime\UMG\Animation\FWidgetAnimationDynamicEvent) Delegate ) | [] |
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UWidgetAnimation::UnbindInvalidObjects | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Unbinds specific objects from the provided GUID that do not resolve | UMG | virtual void UnbindInvalidObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UWidgetAnimation::UnbindPossessableObjects | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | BindPossessableObject | UMG | virtual void UnbindPossessableObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId ) | [] |
UWidgetAnimation::UnbindObjects | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | Unbinds specific objects from the provided GUID | UMG | virtual void UnbindObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UWidgetAnimation::UWidgetAnimation | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | UWidgetAnimation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWidgetAnimation | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h | UMG | class UWidgetAnimation : public [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) | [
{
"type": "TArray<FWidget...",
"name": "AnimationBindings",
"description": ""
},
{
"type": "TObjectPtr<UMo...",
"name": "MovieScene",
"description": "Pointer to the movie scene that controls this animation."
}
] |
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UWidgetAnimationDelegateBinding::BindDynamicDelegates | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationDelegateBinding.h | UMG | virtual void BindDynamicDelegates ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InInstance ) const | [] |
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UWidgetAnimationDelegateBinding::UWidgetAnimationDelegateBinding | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationDelegateBinding.h | UMG | UWidgetAnimationDelegateBinding ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWidgetAnimationDelegateBinding | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationDelegateBinding.h | UMG | class UWidgetAnimationDelegateBinding : public [UDynamicBlueprintBinding](API\Runtime\Engine\Engine\UDynamicBlueprintBinding) | [
{
"type": "TArray<FBluepr...",
"name": "WidgetAnimationDelegateBindings",
"description": ""
}
] |
|
UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationProxyObject | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h | UMG | static [UWidgetAnimationPlayCallbackProxy](API\Runtime\UMG\Animation\UWidgetAnimationPlayCallbackProx-) * CreatePlayAnimationProxyObject ( class [UUMGSequencePlayer](API\Runtime\UMG\Animation\UUMGSequencePlayer) *& Result, class [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, class [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation, float StartAtTime, int32 NumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) PlayMode, float PlaybackSpeed ) | [] |
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UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationTimeRangeProxyObject | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h | UMG | static [UWidgetAnimationPlayCallbackProxy](API\Runtime\UMG\Animation\UWidgetAnimationPlayCallbackProx-) * CreatePlayAnimationTimeRangeProxyObject ( class [UUMGSequencePlayer](API\Runtime\UMG\Animation\UUMGSequencePlayer) *& Result, class [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget, class [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) PlayMode, float PlaybackSpeed ) | [] |
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UWidgetAnimationPlayCallbackProxy::UWidgetAnimationPlayCallbackProxy | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h | UMG | UWidgetAnimationPlayCallbackProxy ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWidgetAnimationPlayCallbackProxy | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationPlayCallbackProxy.h | UMG | class UWidgetAnimationPlayCallbackProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FWidgetAnimatio...",
"name": "Finished",
"description": "Called when animation has been completed."
}
] |
|
WidgetMaterialTrackUtilities::GetMaterialBrushPropertyPaths | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Gets the property paths on a widget which are slate brush properties, and who's slate brush has a valid material. | UMG | namespace WidgetMaterialTrackUtilities { void WidgetMaterialTrackUtilities::GetMaterialBrushPropertyPaths ( [UWidget](API\Runtime\UMG\Components\UWidget) * Widget, [TArray](API\Runtime\Core\Containers\TArray)< [FWidgetMaterialPropertyPath](API\Runtime\UMG\Animation\FWidgetMaterialPropertyPath) > & MaterialBrushPropertyPaths ) } | [] |
WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Converts a property name path into a single name which is appropriate for a track name. | UMG | namespace WidgetMaterialTrackUtilities { [FName](API\Runtime\Core\UObject\FName) WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > PropertyNamePath ) } | [] |
WidgetMaterialTrackUtilities::GetMaterialHandle | /Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h | Gets a material handle from a property on a widget by the propertiesFNamepath. | UMG | namespace WidgetMaterialTrackUtilities { [FWidgetMaterialHandle](API\Runtime\UMG\Animation\FWidgetMaterialHandle) WidgetMaterialTrackUtilities::GetMaterialHandle ( [UWidget](API\Runtime\UMG\Components\UWidget) * Widget, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > BrushPropertyNamePath ) } | [] |
FDynamicPropertyPath::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | Get the value represented by this property path | UMG | template<typename T> bool GetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InContainer, T & OutValue ) const | [] |
FDynamicPropertyPath::GetValue | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | Get the value and the leaf property represented by this property path | UMG | template<typename T> bool GetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InContainer, T & OutValue, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutProperty ) const | [] |
FDynamicPropertyPath::FDynamicPropertyPath | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | UMG | FDynamicPropertyPath() | [] |
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FDynamicPropertyPath::FDynamicPropertyPath | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | UMG | FDynamicPropertyPath ( const [FString](API\Runtime\Core\Containers\FString) & Path ) | [] |
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FDynamicPropertyPath::FDynamicPropertyPath | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | UMG | FDynamicPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PropertyChain ) | [] |
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FDynamicPropertyPath | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h | UMG | struct FDynamicPropertyPath : public [FCachedPropertyPath](API\Runtime\PropertyPath\FCachedPropertyPath) | [] |
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FWidgetStateBitfield::ClearEnumState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Clear all existing values for given states & mark the states unused | UMG | void ClearEnumState ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & EnumStateBitfield ) | [] |
FWidgetStateBitfield::ClearEnumState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Clear all existing values for given state & mark the state unused | UMG | void ClearEnumState ( uint8 EnumStateIndex ) | [] |
FWidgetStateBitfield::ClearEnumState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Clear all existing values for given state & mark the state unused, slow version w/ map lookup | UMG | void ClearEnumState ( [FName](API\Runtime\Core\UObject\FName) EnumStateName ) | [] |
FWidgetStateBitfield::HasAllBinaryFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if all binary state flags are met | UMG | bool HasAllBinaryFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasAllEnumFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if all enum state flags are met | UMG | bool HasAllEnumFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasAllFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if all state flags are met | UMG | bool HasAllFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasAnyBinaryFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any binary state flag is met | UMG | bool HasAnyBinaryFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasAnyEnumFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any enum state flag is met | UMG | bool HasAnyEnumFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasAnyFlags | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Note: No need for HasNoFlags. Simply call !HasAnyFlags.True if any state flag is met | UMG | bool HasAnyFlags ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) const | [] |
FWidgetStateBitfield::HasBinaryStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any binary state is set | UMG | bool HasBinaryStates() const | [] |
FWidgetStateBitfield::HasEmptyUsedEnumStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any enum used enum states are empty, usually indicating a failed '&' test | UMG | bool HasEmptyUsedEnumStates() const | [] |
FWidgetStateBitfield::HasEnumStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any enum state is used, does not indicate if state is actually set. Use 'HasEmptyUsedEnumStates' for that. | UMG | bool HasEnumStates() const | [] |
FWidgetStateBitfield::NegateBinaryStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Negate only binary states | UMG | void NegateBinaryStates() | [] |
FWidgetStateBitfield::Intersect | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Intersection of binary and enum states, with union on enum state usage so enum state mismatches can fail Intersections will remove not allowed enum states, allowing for failure on bool conversion due to empty used states. Approximation of bitwise '&'. Non-commutative, will use LHS enum state set if RHS does not use enum. Additionally, if the RHS has binary states & the LHS does not meet those, all enum states will be marked unused to ensure failure | UMG | [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Intersect ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & Rhs ) const | [] |
FWidgetStateBitfield::NegateEnumStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Negate only enum states, does not change usage, but marks existing values as not allowed | UMG | void NegateEnumStates() | [] |
FWidgetStateBitfield::NegateStates | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Negate both binary and enum states | UMG | void NegateStates() | [] |
FWidgetStateBitfield::operator bool | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | True if any binary or enum state is set, and no empty used enum states exist | UMG | operator bool() const | [] |
FWidgetStateBitfield::operator~ | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Negation of binary and enum states, maintains enum state usage, but marks states as not allowed. | UMG | [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) operator~() const | [] |
FWidgetStateBitfield::SetBinaryState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set binary state to given value | UMG | void SetBinaryState ( uint8 BinaryStateIndex, bool BinaryStateValue ) | [] |
FWidgetStateBitfield::SetBinaryState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set Binary state to given value, using a bitfield to indicate states that should be changed | UMG | void SetBinaryState ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & BinaryStateBitfield, bool BinaryStateValue ) | [] |
FWidgetStateBitfield::SetBinaryStateSlow | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set Binary state to given value, slow version w/FNamemap lookup | UMG | void SetBinaryStateSlow ( [FName](API\Runtime\Core\UObject\FName) BinaryStateName, bool BinaryStateValue ) | [] |
FWidgetStateBitfield::SetEnumState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set enum state to given value, clearing all existing values for states in use | UMG | void SetEnumState ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & EnumStateBitfield ) | [] |
FWidgetStateBitfield::SetEnumState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set enum state to given value, clearing all existing values for that state | UMG | void SetEnumState ( uint8 EnumStateIndex, uint8 EnumStateValue ) | [] |
FWidgetStateBitfield::SetEnumStateSlow | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set enum state to given value, clearing all existing values for that state, slow version w/FNamemap lookup | UMG | void SetEnumStateSlow ( [FName](API\Runtime\Core\UObject\FName) EnumStateName, uint8 EnumStateValue ) | [] |
FWidgetStateBitfield::Union | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Union of binary and enum states, allows for a single enum state to have multiple values in a bitfield. Unions will grow enum state set if allowance is same, otherwise the allowed set is maintained. Approximation of bitwise '|'. Commutative. | UMG | [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Union ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & Rhs ) const | [] |
FWidgetStateBitfield::SetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Set state to given value, just calls assignment operator for you | UMG | void SetState ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & InBitfield ) | [] |
FWidgetStateBitfield::FWidgetStateBitfield | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Default, will convert to false as a bool | UMG | FWidgetStateBitfield() | [] |
FWidgetStateBitfield::FWidgetStateBitfield | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Interprets name as binary state on | UMG | FWidgetStateBitfield ( const [FName](API\Runtime\Core\UObject\FName) InStateName ) | [] |
FWidgetStateBitfield::FWidgetStateBitfield | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | Interprets name value pair as enum state | UMG | FWidgetStateBitfield ( const [FName](API\Runtime\Core\UObject\FName) InStateName, const uint8 InValue ) | [] |
FWidgetStateBitfield | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h | All this does is cache the integer results of dynamicFNamestate lookup from an IWidgetStateNameMapper So it's prefertable to create these once and reuse. In particular, if broadcasting current state determine the correct bitfield to modify the existing state ahead of time. Save that bitfield and use it when performing state-modifications. Likewise when performing state tests, try to construct the relevant bitfield ahead of time & store that to later be compared against | UMG | struct FWidgetStateBitfield | [] |
UWidgetBinaryStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetBinaryStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetBinaryStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
UWidgetBinaryStateRegistration::UWidgetBinaryStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | UWidgetBinaryStateRegistration() | [] |
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UWidgetBinaryStateRegistration::~UWidgetBinaryStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | virtual ~UWidgetBinaryStateRegistration() | [] |
|
UWidgetBinaryStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Technically these can be created in BP, but for now we don't want to encourage that workflow as it involves requring overrides for the virtuals which is technical. | UMG | class UWidgetBinaryStateRegistration : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
Bit | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Post-load initialized bit corresponding to this binary state | UMG | static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Bit; | [] |
UWidgetDisabledStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetDisabledStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
UWidgetDisabledStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual bool GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
StateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("Disabled"); | [] |
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UWidgetDisabledStateRegistration | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | UMG | class UWidgetDisabledStateRegistration : public [UWidgetBinaryStateRegistration](API\Runtime\UMG\Binding\States\UWidgetBinaryStateRegistration) | [
{
"type": "friend",
"name": "UWidgetStateSettings",
"description": ""
}
] |
|
UWidgetEnumStateRegistration::GetRegisteredWidgetUsesState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to determine if this widget uses the given state | UMG | virtual bool GetRegisteredWidgetUsesState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetEnumStateRegistration::GetRegisteredWidgetState | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called on widget registration to correctly initialize widget state based on the current widget | UMG | virtual uint8 GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const | [] |
UWidgetEnumStateRegistration::GetStateName | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called once during WidgetStateSettings initialization to get this widget state's name | UMG | virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const | [] |
UWidgetEnumStateRegistration::InitializeStaticBitfields | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateRegistration.h | Called to give CDO chance to initialize any static state bitfields that might be declared for convenience | UMG | virtual void InitializeStaticBitfields() const | [] |
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