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ILauncherProfile::OnCookCanceled
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Returns the cook delegate which should be called if the cook is canceled Used by cook by the book in the editor
LauncherServices
[FCookCanceledDelegate](API\Developer\LauncherServices\FCookCanceledDelegate) & OnCookCanceled()
[]
ILauncherProfile::OnIsCookFinished
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Used by cook by the book in the editor.
LauncherServices
[FIsCookFinishedDelegate](API\Developer\LauncherServices\FIsCookFinishedDelegate) & OnIsCookFinished()
[]
ILauncherProfile::RemoveCookedCulture
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetCookedCultures
LauncherServices
void RemoveCookedCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName )
[]
ILauncherProfile::OnProjectChanged
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Accesses delegate used when the project changes. The delegate.
LauncherServices
[FOnProfileProjectChanged](API\Developer\LauncherServices\FOnProfileProjectChanged) & OnProjectChanged()
[]
ILauncherProfile::RemoveCookedMap
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetCookedMaps
LauncherServices
void RemoveCookedMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName )
[]
ILauncherProfile::RemoveCookedPlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetBuildPlatforms
LauncherServices
void RemoveCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
[]
ILauncherProfile::RemoveLaunchRole
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetLaunchRoles
LauncherServices
void RemoveLaunchRole ( const [ILauncherProfileLaunchRoleRef](API\Developer\LauncherServices\ILauncherProfileLaunchRoleRef) & Role )
[]
ILauncherProfile::RequiresExplicitBuildTargetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Whether the profile will require an explicit -target=XXX parameter
LauncherServices
bool RequiresExplicitBuildTargetName() const
[]
ILauncherProfile::Save
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Saves the profile into a JSON file
LauncherServices
void Save ( TJsonWriter<> & Writer )
[]
ILauncherProfile::Serialize
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Serializes the profile from or into the specified archive. true if the profile was serialized, false otherwise.
LauncherServices
bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive )
[]
ILauncherProfile::SetAdditionalCommandLineParameters
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetAdditionalCommandLineParameters
LauncherServices
void SetAdditionalCommandLineParameters ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
ILauncherProfile::SetAddPatchLevel
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetAddPatchLevel ( bool InAddPatchLevel )
[]
ILauncherProfile::SetArchive
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetArchiveMode
LauncherServices
void SetArchive ( bool bArchive )
[]
ILauncherProfile::SetArchiveDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetArchiveDirectory
LauncherServices
void SetArchiveDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir )
[]
ILauncherProfile::SetBasedOnReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetBasedOnReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InBasedOnReleaseVersion )
[]
ILauncherProfile::SetBuildConfiguration
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetBuildConfigurationName
LauncherServices
void SetBuildConfiguration ( EBuildConfiguration Configuration )
[]
ILauncherProfile::SetBuildMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetBuildMode
LauncherServices
void SetBuildMode ( [ELauncherProfileBuildModes::Type](API\Developer\LauncherServices\ELauncherProfileBuildModes__Type) Mode )
[]
ILauncherProfile::SetBuildUAT
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsBuilding
LauncherServices
void SetBuildUAT ( bool Build )
[]
ILauncherProfile::SetBuildTarget
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetBuildTarget
LauncherServices
void SetBuildTarget ( const [FString](API\Runtime\Core\Containers\FString) & TargetName )
[]
ILauncherProfile::SetBuildTargetSpecified
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether this profile specfies a build target.
LauncherServices
void SetBuildTargetSpecified ( bool Specified )
[]
ILauncherProfile::SetCompressed
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsCompressed
LauncherServices
void SetCompressed ( bool Enable )
[]
ILauncherProfile::SetCookConfiguration
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetCookConfiguration
LauncherServices
void SetCookConfiguration ( EBuildConfiguration Configuration )
[]
ILauncherProfile::SetCookMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetCookMode
LauncherServices
void SetCookMode ( [ELauncherProfileCookModes::Type](API\Developer\LauncherServices\ELauncherProfileCookModes__Type) Mode )
[]
ILauncherProfile::SetCookOptions
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetCookOptions
LauncherServices
void SetCookOptions ( const [FString](API\Runtime\Core\Containers\FString) & Options )
[]
ILauncherProfile::SetCreateDLC
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetCreateDLC ( bool InBuildDLC )
[]
ILauncherProfile::SetCreateReleaseVersion
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetCreateReleaseVersion ( bool InCreateReleaseVersion )
[]
ILauncherProfile::SetCreateReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetCreateReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InCreateReleaseVersionName )
[]
ILauncherProfile::SetDefaultDeployPlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Adds a platform to deploy (only used if a specific device is not specified). Will deploy to the default device of the given platform, or the first device if none are marked as 'default'.
LauncherServices
void SetDefaultDeployPlatform ( const [FName](API\Runtime\Core\UObject\FName) PlatformName )
[]
ILauncherProfile::SetDefaults
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets all profile settings to their defaults.
LauncherServices
void SetDefaults()
[]
ILauncherProfile::SetDeployedDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetDeployedDeviceGroup
LauncherServices
void SetDeployedDeviceGroup ( const [ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) & DeviceGroup )
[]
ILauncherProfile::SetDeploymentMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetDeploymentMode
LauncherServices
void SetDeploymentMode ( [ELauncherProfileDeploymentModes::Type](API\Developer\LauncherServices\ELauncherProfileDeploymentModes_-) Mode )
[]
ILauncherProfile::SetDeployWithUnrealPak
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsPackingWithUnrealPak
LauncherServices
void SetDeployWithUnrealPak ( bool UseUnrealPak )
[]
ILauncherProfile::SetDescription
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Updates the description of the profile.
LauncherServices
void SetDescription ( const [FString](API\Runtime\Core\Containers\FString) & NewDescription )
[]
ILauncherProfile::SetDLCIncludeEngineContent
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetDLCIncludeEngineContent ( bool InDLCIncludeEngineContent )
[]
ILauncherProfile::SetEditorExe
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets the path to the editor executable to use in UAT.
LauncherServices
void SetEditorExe ( const [FString](API\Runtime\Core\Containers\FString) & EditorExe )
[]
ILauncherProfile::SetDLCName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetDLCName ( const [FString](API\Runtime\Core\Containers\FString) & InDLCName )
[]
ILauncherProfile::SetEncryptingIniFiles
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsEncryptIniFiles
LauncherServices
void SetEncryptingIniFiles ( bool Enabled )
[]
ILauncherProfile::SetForceClose
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetForceClose
LauncherServices
void SetForceClose ( bool Close )
[]
ILauncherProfile::SetForDistribution
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsForDistribution
LauncherServices
void SetForDistribution ( bool Enabled )
[]
ILauncherProfile::SetGenerateChunks
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Set whether packaging will generate chunk data.
LauncherServices
void SetGenerateChunks ( bool bGenerateChunks )
[]
ILauncherProfile::SetGenerateHttpChunkData
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Set whether packaging will use chunk data to generate http chunk install data.
LauncherServices
void SetGenerateHttpChunkData ( bool bGenerateHttpChunkData )
[]
ILauncherProfile::SetGeneratePatch
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets if we are going to generate a patch
LauncherServices
void SetGeneratePatch ( bool InShouldGeneratePatch )
[]
ILauncherProfile::SetHttpChunkDataDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Set where generated http chunk install data will be stored. the directory path to use.
LauncherServices
void SetHttpChunkDataDirectory ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataDirectory )
[]
ILauncherProfile::SetHideFileServerWindow
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetHideFileServerWindow
LauncherServices
void SetHideFileServerWindow ( bool Hide )
[]
ILauncherProfile::SetHttpChunkDataReleaseName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Set what name to tag the generated http chunk install data with.
LauncherServices
void SetHttpChunkDataReleaseName ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataReleaseName )
[]
ILauncherProfile::SetIncludePrerequisites
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsIncludingPrerequisites
LauncherServices
void SetIncludePrerequisites ( bool InValue )
[]
ILauncherProfile::SetIncrementalCooking
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsCookingIncrementally
LauncherServices
void SetIncrementalCooking ( bool Incremental )
[]
ILauncherProfile::SetIncrementalDeploying
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsDeployingIncrementally
LauncherServices
void SetIncrementalDeploying ( bool Incremental )
[]
ILauncherProfile::SetIterateSharedCookedBuild
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetIterateSharedCookedBuild ( bool IterateSharedCookedBuild )
[]
ILauncherProfile::SetLaunchMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetLaunchMode
LauncherServices
void SetLaunchMode ( [ELauncherProfileLaunchModes::Type](API\Developer\LauncherServices\ELauncherProfileLaunchModes__Typ-) Mode )
[]
ILauncherProfile::SetMakeBinaryConfig
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether to make a binary config file during packaging
LauncherServices
void SetMakeBinaryConfig ( bool bMakeBinaryConfig )
[]
ILauncherProfile::SetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Updates the name of the profile.
LauncherServices
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
[]
ILauncherProfile::SetNotForLicensees
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Changes the save location to an internal project path.
LauncherServices
void SetNotForLicensees()
[]
ILauncherProfile::SetOriginalReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetOriginalReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InOriginalReleaseVersion )
[]
ILauncherProfile::SetPackageDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetPackageDirectory
LauncherServices
void SetPackageDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir )
[]
ILauncherProfile::SetPackagingMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetPackagingMode
LauncherServices
void SetPackagingMode ( [ELauncherProfilePackagingModes::Type](API\Developer\LauncherServices\ELauncherProfilePackagingModes__-) Mode )
[]
ILauncherProfile::SetProjectPath
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetProjectPath
LauncherServices
void SetProjectPath ( const [FString](API\Runtime\Core\Containers\FString) & Path )
[]
ILauncherProfile::SetProjectSpecified
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether this profile specifies the a project.
LauncherServices
void SetProjectSpecified ( bool Specified )
[]
ILauncherProfile::SetReferenceContainerGlobalFileName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetReferenceContainerGlobalFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerGlobalFileName )
[]
ILauncherProfile::SetReferenceContainerCryptoKeysFileName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetReferenceContainerCryptoKeysFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerCryptoKeysFileName )
[]
ILauncherProfile::SetRetainStagedDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetRetainStagedDirectory ( bool bInRetainStagedDirectory )
[]
ILauncherProfile::SetShouldUpdateDeviceFlash
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether or not the flash image/software on the device should attempt to be updated before running
LauncherServices
void SetShouldUpdateDeviceFlash ( bool bInShouldUpdateFlash )
[]
ILauncherProfile::SetSkipCookingEditorContent
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Skip editor content while cooking, This will strip editor content from final builds
LauncherServices
void SetSkipCookingEditorContent ( const bool InSkipCookingEditorContent )
[]
ILauncherProfile::SetStageBaseReleasePaks
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
void SetStageBaseReleasePaks ( bool InStageBaseReleasePaks )
[]
ILauncherProfile::SetStreamingFileServer
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetStreamingFileServer
LauncherServices
void SetStreamingFileServer ( bool Streaming )
[]
ILauncherProfile::SetTimeout
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
GetTimeout
LauncherServices
void SetTimeout ( uint32 InTime )
[]
ILauncherProfile::SetUnversionedCooking
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
IsCookingUnversioned
LauncherServices
void SetUnversionedCooking ( bool Unversioned )
[]
ILauncherProfile::SetUseIoStore
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether to use I/O store for optimized loading.
LauncherServices
void SetUseIoStore ( bool bUseIoStore )
[]
ILauncherProfile::SetUseZenStore
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Sets whether to use the Zen storage server
LauncherServices
void SetUseZenStore ( bool bUseZenStore )
[]
ILauncherProfile::ShouldAddPatchLevel
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Are we going to generate a new patch tier
LauncherServices
bool ShouldAddPatchLevel() const
[]
ILauncherProfile::ShouldBuild
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetBuildMode
LauncherServices
bool ShouldBuild()
[]
ILauncherProfile::ShouldStageBaseReleasePaks
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Should we stage the pak files from the base release version this patch is built on
LauncherServices
bool ShouldStageBaseReleasePaks() const
[]
ILauncherProfile::ShouldUpdateDeviceFlash
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Whether or not the flash image/software on the device should attempt to be updated before running
LauncherServices
bool ShouldUpdateDeviceFlash() const
[]
ILauncherProfile::SupportsEngineMaps
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether the profile's selected project supports Engine maps. true if Engine maps are supported, false otherwise.
LauncherServices
bool SupportsEngineMaps() const
[]
ILauncherProfile::~ILauncherProfile
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Virtual destructor.
LauncherServices
virtual ~ILauncherProfile()
[]
ILauncherProfile
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Interface for launcher profile.
LauncherServices
class ILauncherProfile
[]
ILauncherProfileLaunchRole::GetAssignedDevice
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Gets the identifier of the device that is assigned to this role. The device identifier, or an empty string if the role is unassigned.
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetAssignedDevice() const
[]
ILauncherProfileLaunchRole::GetInitialCulture
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
SetInitialCulture
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetInitialCulture() const
[]
ILauncherProfileLaunchRole::GetInitialMap
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
SetInitialMap
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetInitialMap() const
[]
ILauncherProfileLaunchRole::GetInstanceType
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Gets the instance type (i.e. client, server, etc). Instance type.
LauncherServices
[ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) GetInstanceType() const
[]
ILauncherProfileLaunchRole::GetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Gets the name of this role. The role name.
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetName() const
[]
ILauncherProfileLaunchRole::GetUATCommandLine
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
SetCommandLine
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetUATCommandLine() const
[]
ILauncherProfileLaunchRole::IsVsyncEnabled
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
SetVsyncEnabled
LauncherServices
bool IsVsyncEnabled() const
[]
ILauncherProfileLaunchRole::Save
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
LauncherServices
void Save ( TJsonWriter<> & Writer, const TCHAR * Name )
[]
ILauncherProfileLaunchRole::Load
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
LauncherServices
void Load ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object )
[]
ILauncherProfileLaunchRole::Serialize
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Serializes the role from or into the specified archive.
LauncherServices
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive )
[]
ILauncherProfileLaunchRole::SetCommandLine
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
GetUATCommandLine
LauncherServices
void SetCommandLine ( const [FString](API\Runtime\Core\Containers\FString) & NewCommandLine )
[]
ILauncherProfileLaunchRole::SetInitialCulture
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
GetInitialCulture
LauncherServices
void SetInitialCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName )
[]
ILauncherProfileLaunchRole::SetInitialMap
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
GetInitialMap
LauncherServices
void SetInitialMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName )
[]
ILauncherProfileLaunchRole::SetInstanceType
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Sets the role instance type (i.e. client, server, etc).
LauncherServices
void SetInstanceType ( [ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) InInstanceType )
[]
ILauncherProfileLaunchRole::SetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
GetName
LauncherServices
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
[]
ILauncherProfileLaunchRole::SetVsyncEnabled
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
IsVsyncEnabled
LauncherServices
void SetVsyncEnabled ( bool Enabled )
[]
ILauncherProfileLaunchRole::~ILauncherProfileLaunchRole
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Virtual destructor.
LauncherServices
virtual ~ILauncherProfileLaunchRole()
[]
ILauncherProfileLaunchRole
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Interface for launch roles.
LauncherServices
class ILauncherProfileLaunchRole
[]
ILauncherProfileLaunchRolePtr
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Type definition for shared pointers to instances ofILauncherProfileLaunchRole.
LauncherServices
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRolePtr
[]
ILauncherProfileManager::AddDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Adds the given device group.
LauncherServices
void AddDeviceGroup ( const [ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) & DeviceGroup )
[]
ILauncherProfileLaunchRoleRef
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Type definition for shared references to instances ofILauncherProfileLaunchRole.
LauncherServices
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRoleRef
[]
ILauncherProfileManager::AddNewDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Create a new device group and maintains a reference for its future usage. The device group created.
LauncherServices
[ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) AddNewDeviceGroup()
[]
ILauncherProfileManager::AddNewProfile
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Creates a new profile. The new profile created.
LauncherServices
[ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) AddNewProfile()
[]
ILauncherProfileManager::AddProfile
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
If a profile with the same identifier already exists in the profile collection, it will be deleted before the given profile is added.
LauncherServices
void AddProfile ( const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile )
[]