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ILauncherProfile::OnCookCanceled | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Returns the cook delegate which should be called if the cook is canceled Used by cook by the book in the editor | LauncherServices | [FCookCanceledDelegate](API\Developer\LauncherServices\FCookCanceledDelegate) & OnCookCanceled() | [] |
ILauncherProfile::OnIsCookFinished | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Used by cook by the book in the editor. | LauncherServices | [FIsCookFinishedDelegate](API\Developer\LauncherServices\FIsCookFinishedDelegate) & OnIsCookFinished() | [] |
ILauncherProfile::RemoveCookedCulture | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetCookedCultures | LauncherServices | void RemoveCookedCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName ) | [] |
ILauncherProfile::OnProjectChanged | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Accesses delegate used when the project changes.
The delegate. | LauncherServices | [FOnProfileProjectChanged](API\Developer\LauncherServices\FOnProfileProjectChanged) & OnProjectChanged() | [] |
ILauncherProfile::RemoveCookedMap | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetCookedMaps | LauncherServices | void RemoveCookedMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName ) | [] |
ILauncherProfile::RemoveCookedPlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetBuildPlatforms | LauncherServices | void RemoveCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName ) | [] |
ILauncherProfile::RemoveLaunchRole | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetLaunchRoles | LauncherServices | void RemoveLaunchRole ( const [ILauncherProfileLaunchRoleRef](API\Developer\LauncherServices\ILauncherProfileLaunchRoleRef) & Role ) | [] |
ILauncherProfile::RequiresExplicitBuildTargetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Whether the profile will require an explicit -target=XXX parameter | LauncherServices | bool RequiresExplicitBuildTargetName() const | [] |
ILauncherProfile::Save | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Saves the profile into a JSON file | LauncherServices | void Save ( TJsonWriter<> & Writer ) | [] |
ILauncherProfile::Serialize | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Serializes the profile from or into the specified archive.
true if the profile was serialized, false otherwise. | LauncherServices | bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive ) | [] |
ILauncherProfile::SetAdditionalCommandLineParameters | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetAdditionalCommandLineParameters | LauncherServices | void SetAdditionalCommandLineParameters ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
ILauncherProfile::SetAddPatchLevel | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetAddPatchLevel ( bool InAddPatchLevel ) | [] |
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ILauncherProfile::SetArchive | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetArchiveMode | LauncherServices | void SetArchive ( bool bArchive ) | [] |
ILauncherProfile::SetArchiveDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetArchiveDirectory | LauncherServices | void SetArchiveDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir ) | [] |
ILauncherProfile::SetBasedOnReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetBasedOnReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InBasedOnReleaseVersion ) | [] |
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ILauncherProfile::SetBuildConfiguration | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetBuildConfigurationName | LauncherServices | void SetBuildConfiguration ( EBuildConfiguration Configuration ) | [] |
ILauncherProfile::SetBuildMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetBuildMode | LauncherServices | void SetBuildMode ( [ELauncherProfileBuildModes::Type](API\Developer\LauncherServices\ELauncherProfileBuildModes__Type) Mode ) | [] |
ILauncherProfile::SetBuildUAT | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsBuilding | LauncherServices | void SetBuildUAT ( bool Build ) | [] |
ILauncherProfile::SetBuildTarget | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetBuildTarget | LauncherServices | void SetBuildTarget ( const [FString](API\Runtime\Core\Containers\FString) & TargetName ) | [] |
ILauncherProfile::SetBuildTargetSpecified | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether this profile specfies a build target. | LauncherServices | void SetBuildTargetSpecified ( bool Specified ) | [] |
ILauncherProfile::SetCompressed | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsCompressed | LauncherServices | void SetCompressed ( bool Enable ) | [] |
ILauncherProfile::SetCookConfiguration | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetCookConfiguration | LauncherServices | void SetCookConfiguration ( EBuildConfiguration Configuration ) | [] |
ILauncherProfile::SetCookMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetCookMode | LauncherServices | void SetCookMode ( [ELauncherProfileCookModes::Type](API\Developer\LauncherServices\ELauncherProfileCookModes__Type) Mode ) | [] |
ILauncherProfile::SetCookOptions | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetCookOptions | LauncherServices | void SetCookOptions ( const [FString](API\Runtime\Core\Containers\FString) & Options ) | [] |
ILauncherProfile::SetCreateDLC | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetCreateDLC ( bool InBuildDLC ) | [] |
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ILauncherProfile::SetCreateReleaseVersion | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetCreateReleaseVersion ( bool InCreateReleaseVersion ) | [] |
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ILauncherProfile::SetCreateReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetCreateReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InCreateReleaseVersionName ) | [] |
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ILauncherProfile::SetDefaultDeployPlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Adds a platform to deploy (only used if a specific device is not specified). Will deploy to the default device of the given platform, or the first device if none are marked as 'default'. | LauncherServices | void SetDefaultDeployPlatform ( const [FName](API\Runtime\Core\UObject\FName) PlatformName ) | [] |
ILauncherProfile::SetDefaults | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets all profile settings to their defaults. | LauncherServices | void SetDefaults() | [] |
ILauncherProfile::SetDeployedDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetDeployedDeviceGroup | LauncherServices | void SetDeployedDeviceGroup ( const [ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) & DeviceGroup ) | [] |
ILauncherProfile::SetDeploymentMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetDeploymentMode | LauncherServices | void SetDeploymentMode ( [ELauncherProfileDeploymentModes::Type](API\Developer\LauncherServices\ELauncherProfileDeploymentModes_-) Mode ) | [] |
ILauncherProfile::SetDeployWithUnrealPak | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsPackingWithUnrealPak | LauncherServices | void SetDeployWithUnrealPak ( bool UseUnrealPak ) | [] |
ILauncherProfile::SetDescription | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Updates the description of the profile. | LauncherServices | void SetDescription ( const [FString](API\Runtime\Core\Containers\FString) & NewDescription ) | [] |
ILauncherProfile::SetDLCIncludeEngineContent | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetDLCIncludeEngineContent ( bool InDLCIncludeEngineContent ) | [] |
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ILauncherProfile::SetEditorExe | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets the path to the editor executable to use in UAT. | LauncherServices | void SetEditorExe ( const [FString](API\Runtime\Core\Containers\FString) & EditorExe ) | [] |
ILauncherProfile::SetDLCName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetDLCName ( const [FString](API\Runtime\Core\Containers\FString) & InDLCName ) | [] |
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ILauncherProfile::SetEncryptingIniFiles | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsEncryptIniFiles | LauncherServices | void SetEncryptingIniFiles ( bool Enabled ) | [] |
ILauncherProfile::SetForceClose | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetForceClose | LauncherServices | void SetForceClose ( bool Close ) | [] |
ILauncherProfile::SetForDistribution | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsForDistribution | LauncherServices | void SetForDistribution ( bool Enabled ) | [] |
ILauncherProfile::SetGenerateChunks | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Set whether packaging will generate chunk data. | LauncherServices | void SetGenerateChunks ( bool bGenerateChunks ) | [] |
ILauncherProfile::SetGenerateHttpChunkData | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Set whether packaging will use chunk data to generate http chunk install data. | LauncherServices | void SetGenerateHttpChunkData ( bool bGenerateHttpChunkData ) | [] |
ILauncherProfile::SetGeneratePatch | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets if we are going to generate a patch | LauncherServices | void SetGeneratePatch ( bool InShouldGeneratePatch ) | [] |
ILauncherProfile::SetHttpChunkDataDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Set where generated http chunk install data will be stored.
the directory path to use. | LauncherServices | void SetHttpChunkDataDirectory ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataDirectory ) | [] |
ILauncherProfile::SetHideFileServerWindow | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetHideFileServerWindow | LauncherServices | void SetHideFileServerWindow ( bool Hide ) | [] |
ILauncherProfile::SetHttpChunkDataReleaseName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Set what name to tag the generated http chunk install data with. | LauncherServices | void SetHttpChunkDataReleaseName ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataReleaseName ) | [] |
ILauncherProfile::SetIncludePrerequisites | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsIncludingPrerequisites | LauncherServices | void SetIncludePrerequisites ( bool InValue ) | [] |
ILauncherProfile::SetIncrementalCooking | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsCookingIncrementally | LauncherServices | void SetIncrementalCooking ( bool Incremental ) | [] |
ILauncherProfile::SetIncrementalDeploying | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsDeployingIncrementally | LauncherServices | void SetIncrementalDeploying ( bool Incremental ) | [] |
ILauncherProfile::SetIterateSharedCookedBuild | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetIterateSharedCookedBuild ( bool IterateSharedCookedBuild ) | [] |
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ILauncherProfile::SetLaunchMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetLaunchMode | LauncherServices | void SetLaunchMode ( [ELauncherProfileLaunchModes::Type](API\Developer\LauncherServices\ELauncherProfileLaunchModes__Typ-) Mode ) | [] |
ILauncherProfile::SetMakeBinaryConfig | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether to make a binary config file during packaging | LauncherServices | void SetMakeBinaryConfig ( bool bMakeBinaryConfig ) | [] |
ILauncherProfile::SetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Updates the name of the profile. | LauncherServices | void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | [] |
ILauncherProfile::SetNotForLicensees | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Changes the save location to an internal project path. | LauncherServices | void SetNotForLicensees() | [] |
ILauncherProfile::SetOriginalReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetOriginalReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InOriginalReleaseVersion ) | [] |
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ILauncherProfile::SetPackageDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetPackageDirectory | LauncherServices | void SetPackageDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir ) | [] |
ILauncherProfile::SetPackagingMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetPackagingMode | LauncherServices | void SetPackagingMode ( [ELauncherProfilePackagingModes::Type](API\Developer\LauncherServices\ELauncherProfilePackagingModes__-) Mode ) | [] |
ILauncherProfile::SetProjectPath | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetProjectPath | LauncherServices | void SetProjectPath ( const [FString](API\Runtime\Core\Containers\FString) & Path ) | [] |
ILauncherProfile::SetProjectSpecified | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether this profile specifies the a project. | LauncherServices | void SetProjectSpecified ( bool Specified ) | [] |
ILauncherProfile::SetReferenceContainerGlobalFileName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetReferenceContainerGlobalFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerGlobalFileName ) | [] |
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ILauncherProfile::SetReferenceContainerCryptoKeysFileName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetReferenceContainerCryptoKeysFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerCryptoKeysFileName ) | [] |
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ILauncherProfile::SetRetainStagedDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetRetainStagedDirectory ( bool bInRetainStagedDirectory ) | [] |
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ILauncherProfile::SetShouldUpdateDeviceFlash | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether or not the flash image/software on the device should attempt to be updated before running | LauncherServices | void SetShouldUpdateDeviceFlash ( bool bInShouldUpdateFlash ) | [] |
ILauncherProfile::SetSkipCookingEditorContent | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Skip editor content while cooking, This will strip editor content from final builds | LauncherServices | void SetSkipCookingEditorContent ( const bool InSkipCookingEditorContent ) | [] |
ILauncherProfile::SetStageBaseReleasePaks | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | void SetStageBaseReleasePaks ( bool InStageBaseReleasePaks ) | [] |
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ILauncherProfile::SetStreamingFileServer | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetStreamingFileServer | LauncherServices | void SetStreamingFileServer ( bool Streaming ) | [] |
ILauncherProfile::SetTimeout | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | GetTimeout | LauncherServices | void SetTimeout ( uint32 InTime ) | [] |
ILauncherProfile::SetUnversionedCooking | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | IsCookingUnversioned | LauncherServices | void SetUnversionedCooking ( bool Unversioned ) | [] |
ILauncherProfile::SetUseIoStore | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether to use I/O store for optimized loading. | LauncherServices | void SetUseIoStore ( bool bUseIoStore ) | [] |
ILauncherProfile::SetUseZenStore | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Sets whether to use the Zen storage server | LauncherServices | void SetUseZenStore ( bool bUseZenStore ) | [] |
ILauncherProfile::ShouldAddPatchLevel | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Are we going to generate a new patch tier | LauncherServices | bool ShouldAddPatchLevel() const | [] |
ILauncherProfile::ShouldBuild | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetBuildMode | LauncherServices | bool ShouldBuild() | [] |
ILauncherProfile::ShouldStageBaseReleasePaks | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Should we stage the pak files from the base release version this patch is built on | LauncherServices | bool ShouldStageBaseReleasePaks() const | [] |
ILauncherProfile::ShouldUpdateDeviceFlash | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Whether or not the flash image/software on the device should attempt to be updated before running | LauncherServices | bool ShouldUpdateDeviceFlash() const | [] |
ILauncherProfile::SupportsEngineMaps | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether the profile's selected project supports Engine maps.
true if Engine maps are supported, false otherwise. | LauncherServices | bool SupportsEngineMaps() const | [] |
ILauncherProfile::~ILauncherProfile | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Virtual destructor. | LauncherServices | virtual ~ILauncherProfile() | [] |
ILauncherProfile | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Interface for launcher profile. | LauncherServices | class ILauncherProfile | [] |
ILauncherProfileLaunchRole::GetAssignedDevice | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Gets the identifier of the device that is assigned to this role.
The device identifier, or an empty string if the role is unassigned. | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetAssignedDevice() const | [] |
ILauncherProfileLaunchRole::GetInitialCulture | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | SetInitialCulture | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetInitialCulture() const | [] |
ILauncherProfileLaunchRole::GetInitialMap | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | SetInitialMap | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetInitialMap() const | [] |
ILauncherProfileLaunchRole::GetInstanceType | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Gets the instance type (i.e. client, server, etc).
Instance type. | LauncherServices | [ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) GetInstanceType() const | [] |
ILauncherProfileLaunchRole::GetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Gets the name of this role.
The role name. | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetName() const | [] |
ILauncherProfileLaunchRole::GetUATCommandLine | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | SetCommandLine | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetUATCommandLine() const | [] |
ILauncherProfileLaunchRole::IsVsyncEnabled | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | SetVsyncEnabled | LauncherServices | bool IsVsyncEnabled() const | [] |
ILauncherProfileLaunchRole::Save | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | LauncherServices | void Save ( TJsonWriter<> & Writer, const TCHAR * Name ) | [] |
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ILauncherProfileLaunchRole::Load | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | LauncherServices | void Load ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object ) | [] |
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ILauncherProfileLaunchRole::Serialize | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Serializes the role from or into the specified archive. | LauncherServices | void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive ) | [] |
ILauncherProfileLaunchRole::SetCommandLine | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | GetUATCommandLine | LauncherServices | void SetCommandLine ( const [FString](API\Runtime\Core\Containers\FString) & NewCommandLine ) | [] |
ILauncherProfileLaunchRole::SetInitialCulture | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | GetInitialCulture | LauncherServices | void SetInitialCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName ) | [] |
ILauncherProfileLaunchRole::SetInitialMap | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | GetInitialMap | LauncherServices | void SetInitialMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName ) | [] |
ILauncherProfileLaunchRole::SetInstanceType | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Sets the role instance type (i.e. client, server, etc). | LauncherServices | void SetInstanceType ( [ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) InInstanceType ) | [] |
ILauncherProfileLaunchRole::SetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | GetName | LauncherServices | void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | [] |
ILauncherProfileLaunchRole::SetVsyncEnabled | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | IsVsyncEnabled | LauncherServices | void SetVsyncEnabled ( bool Enabled ) | [] |
ILauncherProfileLaunchRole::~ILauncherProfileLaunchRole | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Virtual destructor. | LauncherServices | virtual ~ILauncherProfileLaunchRole() | [] |
ILauncherProfileLaunchRole | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Interface for launch roles. | LauncherServices | class ILauncherProfileLaunchRole | [] |
ILauncherProfileLaunchRolePtr | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Type definition for shared pointers to instances ofILauncherProfileLaunchRole. | LauncherServices | typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRolePtr | [] |
ILauncherProfileManager::AddDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h | Adds the given device group. | LauncherServices | void AddDeviceGroup ( const [ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) & DeviceGroup ) | [] |
ILauncherProfileLaunchRoleRef | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h | Type definition for shared references to instances ofILauncherProfileLaunchRole. | LauncherServices | typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRoleRef | [] |
ILauncherProfileManager::AddNewDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h | Create a new device group and maintains a reference for its future usage.
The device group created. | LauncherServices | [ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) AddNewDeviceGroup() | [] |
ILauncherProfileManager::AddNewProfile | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h | Creates a new profile.
The new profile created. | LauncherServices | [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) AddNewProfile() | [] |
ILauncherProfileManager::AddProfile | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h | If a profile with the same identifier already exists in the profile collection, it will be deleted before the given profile is added. | LauncherServices | void AddProfile ( const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile ) | [] |
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