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FOutputMessageReceivedDelegate
/Engine/Source/Developer/LauncherServices/Public/ILauncherWorker.h
Delegate used to notify of an output message
LauncherServices
typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOutputMessageReceivedDelegate
[]
ILauncher::Launch
/Engine/Source/Developer/LauncherServices/Public/ILauncher.h
Launches the specified profile. The worker thread, or nullptr if not launched.
LauncherServices
[ILauncherWorkerPtr](API\Developer\LauncherServices\ILauncherWorkerPtr) Launch ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITargetDeviceProxyManager](API\Developer\TargetDeviceServices\ITargetDeviceProxyManager) > & DeviceProxyManager, const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile )
[]
ILauncher::~ILauncher
/Engine/Source/Developer/LauncherServices/Public/ILauncher.h
Virtual destructor.
LauncherServices
virtual ~ILauncher()
[]
ILauncher
/Engine/Source/Developer/LauncherServices/Public/ILauncher.h
Interface for game launchers.
LauncherServices
class ILauncher
[ { "type": "FOnLauncherWork...", "name": "FLauncherWorkerStartedDelegate", "description": "" } ]
ILauncherDeviceGroup::AddDevice
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Adds a device to the group.
LauncherServices
void AddDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceID )
[]
ILauncherDeviceGroup::GetDeviceIDs
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Get a list of identifiers for devices associated with this device group. The list of device identifiers.
LauncherServices
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceIDs()
[]
ILauncherDeviceGroup::GetId
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Gets the unique identifier of the device group. The device group identifier.
LauncherServices
[FGuid](API\Runtime\Core\Misc\FGuid) GetId() const
[]
ILauncherDeviceGroup::GetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Gets the human readable name of the device group. The name of the device group.
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetName() const
[]
ILauncherDeviceGroup::GetNumDevices
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Get a list of devices associated with this device group. The number of devices the device group maintains.
LauncherServices
int32 GetNumDevices() const
[]
ILauncherDeviceGroup::OnDeviceAdded
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Returns a delegate that is invoked when device was added to this group. The delegate.
LauncherServices
[FOnLauncherDeviceGroupDeviceAdded](API\Developer\LauncherServices\FOnLauncherDeviceGroupDeviceAdde-) & OnDeviceAdded()
[]
ILauncherDeviceGroup::OnDeviceRemoved
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Returns a delegate that is invoked when device was removed from this group. The delegate.
LauncherServices
[FOnLauncherDeviceGroupDeviceRemoved](API\Developer\LauncherServices\FOnLauncherDeviceGroupDeviceRemo-) & OnDeviceRemoved()
[]
ILauncherDeviceGroup::RemoveAllDevices
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Removes all devices from the group.
LauncherServices
void RemoveAllDevices()
[]
ILauncherDeviceGroup::RemoveDevice
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Removes a device from the group.
LauncherServices
void RemoveDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceID )
[]
ILauncherDeviceGroup::SetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Sets the name of the device group.
LauncherServices
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
[]
ILauncherDeviceGroup::~ILauncherDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Virtual destructor.
LauncherServices
virtual ~ILauncherDeviceGroup()
[]
ILauncherDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Interface for Launcher device groups.
LauncherServices
class ILauncherDeviceGroup
[]
ILauncherDeviceGroupPtr
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Type definition for shared pointers to instances ofILauncherDeviceGroup.
LauncherServices
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILauncherDeviceGroup](API\Developer\LauncherServices\ILauncherDeviceGroup) > ILauncherDeviceGroupPtr
[]
ILauncherDeviceGroupRef
/Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Type definition for shared references to instances ofILauncherDeviceGroup.
LauncherServices
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ILauncherDeviceGroup](API\Developer\LauncherServices\ILauncherDeviceGroup) > ILauncherDeviceGroupRef
[]
ILauncherProfile::AddCookedCulture
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedCulture
LauncherServices
void AddCookedCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName )
[]
ILauncherProfile::AddCookedMap
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedMap
LauncherServices
void AddCookedMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName )
[]
ILauncherProfile::AddCookedPlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedPlatform
LauncherServices
void AddCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
[]
ILauncherProfile::ClearCookedCultures
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedCulture
LauncherServices
void ClearCookedCultures()
[]
ILauncherProfile::ClearCookedMaps
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedMap
LauncherServices
void ClearCookedMaps()
[]
ILauncherProfile::CreateLaunchRole
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveLaunchRole
LauncherServices
[ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) CreateLaunchRole()
[]
ILauncherProfile::ClearCookedPlatforms
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedPlatform
LauncherServices
void ClearCookedPlatforms()
[]
ILauncherProfile::FallbackBuildTargetUpdated
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Notifies the profile that the fallback build target changed.
LauncherServices
void FallbackBuildTargetUpdated()
[]
ILauncherProfile::FallbackProjectUpdated
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Notifies the profile that the fallback project path changed.
LauncherServices
void FallbackProjectUpdated()
[]
ILauncherProfile::GetAdditionalCommandLineParameters
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetAdditionalCommandLineParameters
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetAdditionalCommandLineParameters() const
[]
ILauncherProfile::GetArchiveDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetArchiveDirectory
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetArchiveDirectory() const
[]
ILauncherProfile::GetBasedOnReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetBasedOnReleaseVersionName() const
[]
ILauncherProfile::GetBuildConfiguration
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetBuildConfigurationName
LauncherServices
EBuildConfiguration GetBuildConfiguration() const
[]
ILauncherProfile::GetBuildMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetBuildMode
LauncherServices
[ELauncherProfileBuildModes::Type](API\Developer\LauncherServices\ELauncherProfileBuildModes__Type) GetBuildMode() const
[]
ILauncherProfile::GetBuildTarget
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetBuildTarget
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetBuildTarget() const
[]
ILauncherProfile::GetCookConfiguration
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetCookConfigurationName
LauncherServices
EBuildConfiguration GetCookConfiguration() const
[]
ILauncherProfile::GetCookedMaps
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedMap
LauncherServices
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedMaps() const
[]
ILauncherProfile::GetCookedCultures
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedCulture
LauncherServices
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedCultures() const
[]
ILauncherProfile::GetCookedPlatforms
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveCookedPlatform
LauncherServices
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedPlatforms() const
[]
ILauncherProfile::GetCookMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the selected cook mode. Cook mode.
LauncherServices
[ELauncherProfileCookModes::Type](API\Developer\LauncherServices\ELauncherProfileCookModes__Type) GetCookMode() const
[]
ILauncherProfile::GetCookOptions
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the cooker command line options. Cook options string.
LauncherServices
const [FString](API\Runtime\Core\Containers\FString) & GetCookOptions() const
[]
ILauncherProfile::GetCreateReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetCreateReleaseVersionName() const
[]
ILauncherProfile::GetDefaultDeployPlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the default platforms to deploy if no specific devices were selected.
LauncherServices
const [FName](API\Runtime\Core\UObject\FName) GetDefaultDeployPlatform() const
[]
ILauncherProfile::GetDefaultLaunchRole
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the default launch role. A reference to the default launch role.
LauncherServices
const [ILauncherProfileLaunchRoleRef](API\Developer\LauncherServices\ILauncherProfileLaunchRoleRef) & GetDefaultLaunchRole() const
[]
ILauncherProfile::GetDeployedDeviceGroup
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetDeployedDeviceGroup
LauncherServices
[ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) GetDeployedDeviceGroup()
[]
ILauncherProfile::GetDeploymentMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetDeploymentMode
LauncherServices
[ELauncherProfileDeploymentModes::Type](API\Developer\LauncherServices\ELauncherProfileDeploymentModes_-) GetDeploymentMode() const
[]
ILauncherProfile::GetDescription
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the human readable description of the profile. The profile description.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetDescription() const
[]
ILauncherProfile::GetDLCName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetDLCName() const
[]
ILauncherProfile::GetEditorExe
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the path to the editor executable. Path to the editor executable.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetEditorExe() const
[]
ILauncherProfile::GetExplicitBuildTargetNames
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Helper function to get all of the build targets available for this profile, based on its current project & cook platforms
LauncherServices
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetExplicitBuildTargetNames() const
[]
ILauncherProfile::GetFileName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the file name for serialization. The file name.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetFileName() const
[]
ILauncherProfile::GetFilePath
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the full file path for serialization. The file path.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetFilePath() const
[]
ILauncherProfile::GetForceClose
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetForceClose
LauncherServices
bool GetForceClose() const
[]
ILauncherProfile::GetHttpChunkDataDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Where generated http chunk install data will be stored. true if data will be generated, false otherwise.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetHttpChunkDataDirectory() const
[]
ILauncherProfile::GetHttpChunkDataReleaseName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
What name to tag the generated http chunk install data with. true if data will be generated, false otherwise.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetHttpChunkDataReleaseName() const
[]
ILauncherProfile::GetId
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the unique identifier of the profile. The profile identifier.
LauncherServices
[FGuid](API\Runtime\Core\Misc\FGuid) GetId() const
[]
ILauncherProfile::GetInvalidPlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the invalid platform, this is only valid when there is a platform centric validation error. string specifying the invalid platform.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetInvalidPlatform() const
[]
ILauncherProfile::GetLaunchMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetLaunchMode
LauncherServices
[ELauncherProfileLaunchModes::Type](API\Developer\LauncherServices\ELauncherProfileLaunchModes__Typ-) GetLaunchMode() const
[]
ILauncherProfile::GetLaunchRoles
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
RemoveLaunchRole
LauncherServices
const [TArray](API\Runtime\Core\Containers\TArray)< [ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) > & GetLaunchRoles() const
[]
ILauncherProfile::GetName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the human readable name of the profile. The profile name.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetName() const
[]
ILauncherProfile::GetLaunchRolesFor
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the launch roles assigned to the specified device.
LauncherServices
const int32 GetLaunchRolesFor ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId, [TArray](API\Runtime\Core\Containers\TArray)< [ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) > & OutRoles )
[]
ILauncherProfile::GetOriginalReleaseVersionName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetOriginalReleaseVersionName() const
[]
ILauncherProfile::GetPackageDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetPackageDirectory
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetPackageDirectory() const
[]
ILauncherProfile::GetPackagingMode
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetPackagingMode
LauncherServices
[ELauncherProfilePackagingModes::Type](API\Developer\LauncherServices\ELauncherProfilePackagingModes__-) GetPackagingMode() const
[]
ILauncherProfile::GetProjectBasePath
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the base project path for the project (e.g. Samples/Showcases/MyShowcase)
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetProjectBasePath() const
[]
ILauncherProfile::GetProjectName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Gets the name of the Unreal project to use.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetProjectName() const
[]
ILauncherProfile::GetProjectPath
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetProjectPath
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetProjectPath() const
[]
ILauncherProfile::GetReferenceContainerGlobalFileName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Provides a database of compressed iostore chunks to reuse during the staging process. See IoStoreUtilities.cpp ReferenceContainerGlobalFileName.
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetReferenceContainerGlobalFileName() const
[]
ILauncherProfile::GetReferenceContainerCryptoKeysFileName
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
[FString](API\Runtime\Core\Containers\FString) GetReferenceContainerCryptoKeysFileName() const
[]
ILauncherProfile::GetSkipCookingEditorContent
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
const bool GetSkipCookingEditorContent() const
[]
ILauncherProfile::GetTimeout
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetTimeout
LauncherServices
uint32 GetTimeout() const
[]
ILauncherProfile::HasBuildTargetSpecified
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether the profile specifies a build target. true if the profile specifies a build target.
LauncherServices
bool HasBuildTargetSpecified() const
[]
ILauncherProfile::HasProjectSpecified
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether the profile specifies a project. Not specifying a project means that it can be used for any project. true if the profile specifies a project.
LauncherServices
bool HasProjectSpecified() const
[]
ILauncherProfile::HasValidationError
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether the last validation yielded any error. true if the any error is present, false otherwise.
LauncherServices
bool HasValidationError() const
[]
ILauncherProfile::HasValidationError
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether the last validation yielded the specified error. true if the error is present, false otherwise.
LauncherServices
bool HasValidationError ( [ELauncherProfileValidationErrors::Type](API\Developer\LauncherServices\ELauncherProfileValidationErrors-) Error ) const
[]
ILauncherProfile::IsArchiving
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetArchive
LauncherServices
bool IsArchiving() const
[]
ILauncherProfile::IsBuildingUAT
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetBuildGame
LauncherServices
bool IsBuildingUAT() const
[]
ILauncherProfile::IsCompressed
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetCompressed
LauncherServices
bool IsCompressed() const
[]
ILauncherProfile::IsCookingIncrementally
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetIncrementalCooking
LauncherServices
bool IsCookingIncrementally() const
[]
ILauncherProfile::IsCookingUnversioned
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetUnversionedCooking
LauncherServices
bool IsCookingUnversioned() const
[]
ILauncherProfile::IsCreatingDLC
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
bool IsCreatingDLC() const
[]
ILauncherProfile::IsCreatingReleaseVersion
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Creating a release version of the cooked content
LauncherServices
bool IsCreatingReleaseVersion() const
[]
ILauncherProfile::IsDeployablePlatform
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Whether a platform is deployable depends on the current profile settings. The right combination of build, cook and package settings must be present. true if the platform is deployable, false otherwise.
LauncherServices
bool IsDeployablePlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
[]
ILauncherProfile::IsDeployingIncrementally
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetIncrementalDeploying
LauncherServices
bool IsDeployingIncrementally() const
[]
ILauncherProfile::IsDLCIncludingEngineContent
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
bool IsDLCIncludingEngineContent() const
[]
ILauncherProfile::IsEncryptingIniFiles
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks if encrypting ini files is enabled true if encrypting ini files is enabled
LauncherServices
bool IsEncryptingIniFiles() const
[]
ILauncherProfile::IsFileServerHidden
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetHideFileServer
LauncherServices
bool IsFileServerHidden() const
[]
ILauncherProfile::IsFileServerStreaming
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetStreamingFileServer
LauncherServices
bool IsFileServerStreaming() const
[]
ILauncherProfile::IsForDistribution
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks if encrypting ini files is enabled true if encrypting ini files is enabled
LauncherServices
bool IsForDistribution() const
[]
ILauncherProfile::IsGenerateHttpChunkData
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Return whether packaging will use chunk data to generate http chunk install data. true if data will be generated, false otherwise.
LauncherServices
bool IsGenerateHttpChunkData() const
[]
ILauncherProfile::IsGeneratingChunks
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Return whether packaging will generate chunk data. true if Chunks will be generated, false otherwise.
LauncherServices
bool IsGeneratingChunks() const
[]
ILauncherProfile::IsGeneratingPatch
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Are we going to generate a patch (Source content patch needs to be specified) GetPatchSourceContentPath * SetPatchSourceContentPath
LauncherServices
bool IsGeneratingPatch() const
[]
ILauncherProfile::IsIncludingPrerequisites
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetIncludePrerequisites
LauncherServices
bool IsIncludingPrerequisites() const
[]
ILauncherProfile::IsIterateSharedCookedBuild
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
LauncherServices
bool IsIterateSharedCookedBuild() const
[]
ILauncherProfile::IsPackingWithUnrealPak
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
SetPackageWithUnrealPak
LauncherServices
bool IsPackingWithUnrealPak() const
[]
ILauncherProfile::IsRetainStagedDirectory
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Whether or not to save the unaltered staged directory for platforms that modify i/o store containers for deployment. This is so that the containers can be saved and used as a reference container later.
LauncherServices
bool IsRetainStagedDirectory() const
[]
ILauncherProfile::IsUsingIoStore
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Using I/O store or not. true if using I/O store
LauncherServices
bool IsUsingIoStore() const
[]
ILauncherProfile::IsUsingZenStore
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Using Zen storage server or not. true if using Zen storage server
LauncherServices
bool IsUsingZenStore() const
[]
ILauncherProfile::IsValidForLaunch
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Checks whether this profile is valid to use when running a game instance. Whether the profile is valid or not.
LauncherServices
bool IsValidForLaunch()
[]
ILauncherProfile::Load
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Loads the profile from a JSON file
LauncherServices
bool Load ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object )
[]
ILauncherProfile::MakeBinaryConfig
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Make binary config file during staging or not. true to make binary config file
LauncherServices
bool MakeBinaryConfig() const
[]
ILauncherProfile::OnBuildTargetOptionsChanged
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Access delegate used when build target options change. The delegate.
LauncherServices
[FOnProfileBuildTargetOptionsChanged](API\Developer\LauncherServices\FOnProfileBuildTargetOptionsChan-) & OnBuildTargetOptionsChanged()
[]