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FOutputMessageReceivedDelegate | /Engine/Source/Developer/LauncherServices/Public/ILauncherWorker.h | Delegate used to notify of an output message | LauncherServices | typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOutputMessageReceivedDelegate | [] |
ILauncher::Launch | /Engine/Source/Developer/LauncherServices/Public/ILauncher.h | Launches the specified profile.
The worker thread, or nullptr if not launched. | LauncherServices | [ILauncherWorkerPtr](API\Developer\LauncherServices\ILauncherWorkerPtr) Launch ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITargetDeviceProxyManager](API\Developer\TargetDeviceServices\ITargetDeviceProxyManager) > & DeviceProxyManager, const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile ) | [] |
ILauncher::~ILauncher | /Engine/Source/Developer/LauncherServices/Public/ILauncher.h | Virtual destructor. | LauncherServices | virtual ~ILauncher() | [] |
ILauncher | /Engine/Source/Developer/LauncherServices/Public/ILauncher.h | Interface for game launchers. | LauncherServices | class ILauncher | [
{
"type": "FOnLauncherWork...",
"name": "FLauncherWorkerStartedDelegate",
"description": ""
}
] |
ILauncherDeviceGroup::AddDevice | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Adds a device to the group. | LauncherServices | void AddDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceID ) | [] |
ILauncherDeviceGroup::GetDeviceIDs | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Get a list of identifiers for devices associated with this device group.
The list of device identifiers. | LauncherServices | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceIDs() | [] |
ILauncherDeviceGroup::GetId | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Gets the unique identifier of the device group.
The device group identifier. | LauncherServices | [FGuid](API\Runtime\Core\Misc\FGuid) GetId() const | [] |
ILauncherDeviceGroup::GetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Gets the human readable name of the device group.
The name of the device group. | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetName() const | [] |
ILauncherDeviceGroup::GetNumDevices | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Get a list of devices associated with this device group.
The number of devices the device group maintains. | LauncherServices | int32 GetNumDevices() const | [] |
ILauncherDeviceGroup::OnDeviceAdded | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Returns a delegate that is invoked when device was added to this group.
The delegate. | LauncherServices | [FOnLauncherDeviceGroupDeviceAdded](API\Developer\LauncherServices\FOnLauncherDeviceGroupDeviceAdde-) & OnDeviceAdded() | [] |
ILauncherDeviceGroup::OnDeviceRemoved | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Returns a delegate that is invoked when device was removed from this group.
The delegate. | LauncherServices | [FOnLauncherDeviceGroupDeviceRemoved](API\Developer\LauncherServices\FOnLauncherDeviceGroupDeviceRemo-) & OnDeviceRemoved() | [] |
ILauncherDeviceGroup::RemoveAllDevices | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Removes all devices from the group. | LauncherServices | void RemoveAllDevices() | [] |
ILauncherDeviceGroup::RemoveDevice | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Removes a device from the group. | LauncherServices | void RemoveDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceID ) | [] |
ILauncherDeviceGroup::SetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Sets the name of the device group. | LauncherServices | void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | [] |
ILauncherDeviceGroup::~ILauncherDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Virtual destructor. | LauncherServices | virtual ~ILauncherDeviceGroup() | [] |
ILauncherDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Interface for Launcher device groups. | LauncherServices | class ILauncherDeviceGroup | [] |
ILauncherDeviceGroupPtr | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Type definition for shared pointers to instances ofILauncherDeviceGroup. | LauncherServices | typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILauncherDeviceGroup](API\Developer\LauncherServices\ILauncherDeviceGroup) > ILauncherDeviceGroupPtr | [] |
ILauncherDeviceGroupRef | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h | Type definition for shared references to instances ofILauncherDeviceGroup. | LauncherServices | typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ILauncherDeviceGroup](API\Developer\LauncherServices\ILauncherDeviceGroup) > ILauncherDeviceGroupRef | [] |
ILauncherProfile::AddCookedCulture | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedCulture | LauncherServices | void AddCookedCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName ) | [] |
ILauncherProfile::AddCookedMap | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedMap | LauncherServices | void AddCookedMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName ) | [] |
ILauncherProfile::AddCookedPlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedPlatform | LauncherServices | void AddCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName ) | [] |
ILauncherProfile::ClearCookedCultures | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedCulture | LauncherServices | void ClearCookedCultures() | [] |
ILauncherProfile::ClearCookedMaps | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedMap | LauncherServices | void ClearCookedMaps() | [] |
ILauncherProfile::CreateLaunchRole | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveLaunchRole | LauncherServices | [ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) CreateLaunchRole() | [] |
ILauncherProfile::ClearCookedPlatforms | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedPlatform | LauncherServices | void ClearCookedPlatforms() | [] |
ILauncherProfile::FallbackBuildTargetUpdated | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Notifies the profile that the fallback build target changed. | LauncherServices | void FallbackBuildTargetUpdated() | [] |
ILauncherProfile::FallbackProjectUpdated | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Notifies the profile that the fallback project path changed. | LauncherServices | void FallbackProjectUpdated() | [] |
ILauncherProfile::GetAdditionalCommandLineParameters | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetAdditionalCommandLineParameters | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetAdditionalCommandLineParameters() const | [] |
ILauncherProfile::GetArchiveDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetArchiveDirectory | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetArchiveDirectory() const | [] |
ILauncherProfile::GetBasedOnReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetBasedOnReleaseVersionName() const | [] |
|
ILauncherProfile::GetBuildConfiguration | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetBuildConfigurationName | LauncherServices | EBuildConfiguration GetBuildConfiguration() const | [] |
ILauncherProfile::GetBuildMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetBuildMode | LauncherServices | [ELauncherProfileBuildModes::Type](API\Developer\LauncherServices\ELauncherProfileBuildModes__Type) GetBuildMode() const | [] |
ILauncherProfile::GetBuildTarget | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetBuildTarget | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetBuildTarget() const | [] |
ILauncherProfile::GetCookConfiguration | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetCookConfigurationName | LauncherServices | EBuildConfiguration GetCookConfiguration() const | [] |
ILauncherProfile::GetCookedMaps | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedMap | LauncherServices | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedMaps() const | [] |
ILauncherProfile::GetCookedCultures | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedCulture | LauncherServices | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedCultures() const | [] |
ILauncherProfile::GetCookedPlatforms | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveCookedPlatform | LauncherServices | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedPlatforms() const | [] |
ILauncherProfile::GetCookMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the selected cook mode.
Cook mode. | LauncherServices | [ELauncherProfileCookModes::Type](API\Developer\LauncherServices\ELauncherProfileCookModes__Type) GetCookMode() const | [] |
ILauncherProfile::GetCookOptions | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the cooker command line options.
Cook options string. | LauncherServices | const [FString](API\Runtime\Core\Containers\FString) & GetCookOptions() const | [] |
ILauncherProfile::GetCreateReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetCreateReleaseVersionName() const | [] |
|
ILauncherProfile::GetDefaultDeployPlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the default platforms to deploy if no specific devices were selected. | LauncherServices | const [FName](API\Runtime\Core\UObject\FName) GetDefaultDeployPlatform() const | [] |
ILauncherProfile::GetDefaultLaunchRole | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the default launch role.
A reference to the default launch role. | LauncherServices | const [ILauncherProfileLaunchRoleRef](API\Developer\LauncherServices\ILauncherProfileLaunchRoleRef) & GetDefaultLaunchRole() const | [] |
ILauncherProfile::GetDeployedDeviceGroup | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetDeployedDeviceGroup | LauncherServices | [ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) GetDeployedDeviceGroup() | [] |
ILauncherProfile::GetDeploymentMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetDeploymentMode | LauncherServices | [ELauncherProfileDeploymentModes::Type](API\Developer\LauncherServices\ELauncherProfileDeploymentModes_-) GetDeploymentMode() const | [] |
ILauncherProfile::GetDescription | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the human readable description of the profile.
The profile description. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetDescription() const | [] |
ILauncherProfile::GetDLCName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetDLCName() const | [] |
|
ILauncherProfile::GetEditorExe | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the path to the editor executable.
Path to the editor executable. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetEditorExe() const | [] |
ILauncherProfile::GetExplicitBuildTargetNames | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Helper function to get all of the build targets available for this profile, based on its current project & cook platforms | LauncherServices | [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetExplicitBuildTargetNames() const | [] |
ILauncherProfile::GetFileName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the file name for serialization.
The file name. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetFileName() const | [] |
ILauncherProfile::GetFilePath | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the full file path for serialization.
The file path. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetFilePath() const | [] |
ILauncherProfile::GetForceClose | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetForceClose | LauncherServices | bool GetForceClose() const | [] |
ILauncherProfile::GetHttpChunkDataDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Where generated http chunk install data will be stored.
true if data will be generated, false otherwise. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetHttpChunkDataDirectory() const | [] |
ILauncherProfile::GetHttpChunkDataReleaseName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | What name to tag the generated http chunk install data with.
true if data will be generated, false otherwise. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetHttpChunkDataReleaseName() const | [] |
ILauncherProfile::GetId | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the unique identifier of the profile.
The profile identifier. | LauncherServices | [FGuid](API\Runtime\Core\Misc\FGuid) GetId() const | [] |
ILauncherProfile::GetInvalidPlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the invalid platform, this is only valid when there is a platform centric validation error.
string specifying the invalid platform. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetInvalidPlatform() const | [] |
ILauncherProfile::GetLaunchMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetLaunchMode | LauncherServices | [ELauncherProfileLaunchModes::Type](API\Developer\LauncherServices\ELauncherProfileLaunchModes__Typ-) GetLaunchMode() const | [] |
ILauncherProfile::GetLaunchRoles | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | RemoveLaunchRole | LauncherServices | const [TArray](API\Runtime\Core\Containers\TArray)< [ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) > & GetLaunchRoles() const | [] |
ILauncherProfile::GetName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the human readable name of the profile.
The profile name. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetName() const | [] |
ILauncherProfile::GetLaunchRolesFor | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the launch roles assigned to the specified device. | LauncherServices | const int32 GetLaunchRolesFor ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId, [TArray](API\Runtime\Core\Containers\TArray)< [ILauncherProfileLaunchRolePtr](API\Developer\LauncherServices\ILauncherProfileLaunchRolePtr) > & OutRoles ) | [] |
ILauncherProfile::GetOriginalReleaseVersionName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetOriginalReleaseVersionName() const | [] |
|
ILauncherProfile::GetPackageDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetPackageDirectory | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetPackageDirectory() const | [] |
ILauncherProfile::GetPackagingMode | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetPackagingMode | LauncherServices | [ELauncherProfilePackagingModes::Type](API\Developer\LauncherServices\ELauncherProfilePackagingModes__-) GetPackagingMode() const | [] |
ILauncherProfile::GetProjectBasePath | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the base project path for the project (e.g. Samples/Showcases/MyShowcase) | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetProjectBasePath() const | [] |
ILauncherProfile::GetProjectName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Gets the name of the Unreal project to use. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetProjectName() const | [] |
ILauncherProfile::GetProjectPath | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetProjectPath | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetProjectPath() const | [] |
ILauncherProfile::GetReferenceContainerGlobalFileName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Provides a database of compressed iostore chunks to reuse during the staging process. See IoStoreUtilities.cpp ReferenceContainerGlobalFileName. | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetReferenceContainerGlobalFileName() const | [] |
ILauncherProfile::GetReferenceContainerCryptoKeysFileName | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | [FString](API\Runtime\Core\Containers\FString) GetReferenceContainerCryptoKeysFileName() const | [] |
|
ILauncherProfile::GetSkipCookingEditorContent | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | const bool GetSkipCookingEditorContent() const | [] |
|
ILauncherProfile::GetTimeout | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetTimeout | LauncherServices | uint32 GetTimeout() const | [] |
ILauncherProfile::HasBuildTargetSpecified | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether the profile specifies a build target.
true if the profile specifies a build target. | LauncherServices | bool HasBuildTargetSpecified() const | [] |
ILauncherProfile::HasProjectSpecified | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether the profile specifies a project. Not specifying a project means that it can be used for any project.
true if the profile specifies a project. | LauncherServices | bool HasProjectSpecified() const | [] |
ILauncherProfile::HasValidationError | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether the last validation yielded any error.
true if the any error is present, false otherwise. | LauncherServices | bool HasValidationError() const | [] |
ILauncherProfile::HasValidationError | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether the last validation yielded the specified error.
true if the error is present, false otherwise. | LauncherServices | bool HasValidationError ( [ELauncherProfileValidationErrors::Type](API\Developer\LauncherServices\ELauncherProfileValidationErrors-) Error ) const | [] |
ILauncherProfile::IsArchiving | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetArchive | LauncherServices | bool IsArchiving() const | [] |
ILauncherProfile::IsBuildingUAT | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetBuildGame | LauncherServices | bool IsBuildingUAT() const | [] |
ILauncherProfile::IsCompressed | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetCompressed | LauncherServices | bool IsCompressed() const | [] |
ILauncherProfile::IsCookingIncrementally | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetIncrementalCooking | LauncherServices | bool IsCookingIncrementally() const | [] |
ILauncherProfile::IsCookingUnversioned | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetUnversionedCooking | LauncherServices | bool IsCookingUnversioned() const | [] |
ILauncherProfile::IsCreatingDLC | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | bool IsCreatingDLC() const | [] |
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ILauncherProfile::IsCreatingReleaseVersion | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Creating a release version of the cooked content | LauncherServices | bool IsCreatingReleaseVersion() const | [] |
ILauncherProfile::IsDeployablePlatform | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Whether a platform is deployable depends on the current profile settings. The right combination of build, cook and package settings must be present.
true if the platform is deployable, false otherwise. | LauncherServices | bool IsDeployablePlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName ) | [] |
ILauncherProfile::IsDeployingIncrementally | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetIncrementalDeploying | LauncherServices | bool IsDeployingIncrementally() const | [] |
ILauncherProfile::IsDLCIncludingEngineContent | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | bool IsDLCIncludingEngineContent() const | [] |
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ILauncherProfile::IsEncryptingIniFiles | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks if encrypting ini files is enabled
true if encrypting ini files is enabled | LauncherServices | bool IsEncryptingIniFiles() const | [] |
ILauncherProfile::IsFileServerHidden | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetHideFileServer | LauncherServices | bool IsFileServerHidden() const | [] |
ILauncherProfile::IsFileServerStreaming | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetStreamingFileServer | LauncherServices | bool IsFileServerStreaming() const | [] |
ILauncherProfile::IsForDistribution | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks if encrypting ini files is enabled
true if encrypting ini files is enabled | LauncherServices | bool IsForDistribution() const | [] |
ILauncherProfile::IsGenerateHttpChunkData | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Return whether packaging will use chunk data to generate http chunk install data.
true if data will be generated, false otherwise. | LauncherServices | bool IsGenerateHttpChunkData() const | [] |
ILauncherProfile::IsGeneratingChunks | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Return whether packaging will generate chunk data.
true if Chunks will be generated, false otherwise. | LauncherServices | bool IsGeneratingChunks() const | [] |
ILauncherProfile::IsGeneratingPatch | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Are we going to generate a patch (Source content patch needs to be specified) GetPatchSourceContentPath * SetPatchSourceContentPath | LauncherServices | bool IsGeneratingPatch() const | [] |
ILauncherProfile::IsIncludingPrerequisites | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetIncludePrerequisites | LauncherServices | bool IsIncludingPrerequisites() const | [] |
ILauncherProfile::IsIterateSharedCookedBuild | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | LauncherServices | bool IsIterateSharedCookedBuild() const | [] |
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ILauncherProfile::IsPackingWithUnrealPak | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | SetPackageWithUnrealPak | LauncherServices | bool IsPackingWithUnrealPak() const | [] |
ILauncherProfile::IsRetainStagedDirectory | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Whether or not to save the unaltered staged directory for platforms that modify i/o store containers for deployment. This is so that the containers can be saved and used as a reference container later. | LauncherServices | bool IsRetainStagedDirectory() const | [] |
ILauncherProfile::IsUsingIoStore | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Using I/O store or not.
true if using I/O store | LauncherServices | bool IsUsingIoStore() const | [] |
ILauncherProfile::IsUsingZenStore | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Using Zen storage server or not.
true if using Zen storage server | LauncherServices | bool IsUsingZenStore() const | [] |
ILauncherProfile::IsValidForLaunch | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Checks whether this profile is valid to use when running a game instance.
Whether the profile is valid or not. | LauncherServices | bool IsValidForLaunch() | [] |
ILauncherProfile::Load | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Loads the profile from a JSON file | LauncherServices | bool Load ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object ) | [] |
ILauncherProfile::MakeBinaryConfig | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Make binary config file during staging or not.
true to make binary config file | LauncherServices | bool MakeBinaryConfig() const | [] |
ILauncherProfile::OnBuildTargetOptionsChanged | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h | Access delegate used when build target options change.
The delegate. | LauncherServices | [FOnProfileBuildTargetOptionsChanged](API\Developer\LauncherServices\FOnProfileBuildTargetOptionsChan-) & OnBuildTargetOptionsChanged() | [] |
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