className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FHierarchicalLODUtilities::CalculateScreenSizeFromDrawDistance
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Computes the Screensize of the given Sphere taking into account the ProjectionMatrix and distance
HierarchicalLODUtilities
virtual float CalculateScreenSizeFromDrawDistance ( const float SphereRadius, const FMatrix & ProjectionMatrix, const float Distance )
[]
FHierarchicalLODUtilities::CleanStandaloneAssetsInPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more.
HierarchicalLODUtilities
virtual void CleanStandaloneAssetsInPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage )
[]
FHierarchicalLODUtilities::ComputeStaticMeshLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)
HierarchicalLODUtilities
virtual int32 ComputeStaticMeshLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels, const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData, const float ScreenSize )
[]
FHierarchicalLODUtilities::CreateNewClusterFromActors
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Creates a new cluster in InWorld with InActors as sub actors
HierarchicalLODUtilities
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const int32 InLODLevel )
[]
FHierarchicalLODUtilities::CreateNewClusterActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel
HierarchicalLODUtilities
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings )
[]
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Creates or retrieves the HLOD package that is created for the given level
HierarchicalLODUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Deprecated* This function signature is deprecated
HierarchicalLODUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel )
[]
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODProxy
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Creates or retrieves the HLOD proxy that is created for the given level
HierarchicalLODUtilities
virtual [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * CreateOrRetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::CreateVolumeForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Creates a HierarchicalLODVolume using the bounds of a given LODActor AHierarchicalLODVolume*
HierarchicalLODUtilities
virtual [AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
FHierarchicalLODUtilities::DeleteLODActorsInHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Deletes all the ALODActors with the given HLODLevelIndex inside off InWorld
HierarchicalLODUtilities
virtual void DeleteLODActorsInHLODLevel ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::DestroyCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Deletes the given cluster's data and instance in the world
HierarchicalLODUtilities
virtual void DestroyCluster ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
FHierarchicalLODUtilities::DestroyClusterData
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Deletes the given cluster's assets
HierarchicalLODUtilities
virtual void DestroyClusterData ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
FHierarchicalLODUtilities::DestroyLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Destroys an LODActor instance
HierarchicalLODUtilities
virtual void DestroyLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
FHierarchicalLODUtilities::ExcludeActorFromClusterGeneration
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Excludes an actor from the cluster generation process
HierarchicalLODUtilities
virtual void ExcludeActorFromClusterGeneration ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors
HierarchicalLODUtilities
virtual void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents )
[]
FHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Extracts all the virtual Mesh Actors from the given LODActor's SubActors array
HierarchicalLODUtilities
virtual void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )
[]
FHierarchicalLODUtilities::ExtractSubActorsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Recursively retrieves Actors from a LODActor and its child LODActors
HierarchicalLODUtilities
virtual void ExtractSubActorsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )
[]
FHierarchicalLODUtilities::GetLevelHLODProxyName
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Get the name of a HLOD proxy given the name of a level's package
HierarchicalLODUtilities
virtual [FString](API\Runtime\Core\Containers\FString) GetLevelHLODProxyName ( const [FString](API\Runtime\Core\Containers\FString) & InLevelPackageName, const uint32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::GetLODLevelForScreenSize
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize
HierarchicalLODUtilities
virtual int32 GetLODLevelForScreenSize ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const float ScreenSize )
[]
FHierarchicalLODUtilities::GetParentLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Returns theALODActorparent for the given InActor, nullptr if none available
HierarchicalLODUtilities
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FHierarchicalLODUtilities::GetWildcardOfHLODPackagesForPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Retrieves a wildcard that includes all possible HLOD packagenames that could be used by the given package.
HierarchicalLODUtilities
virtual [FString](API\Runtime\Core\Containers\FString) GetWildcardOfHLODPackagesForPackage ( const [FString](API\Runtime\Core\Containers\FString) & PackageName )
[]
FHierarchicalLODUtilities::HandleActorModified
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag
HierarchicalLODUtilities
virtual void HandleActorModified ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FHierarchicalLODUtilities::IsWorldUsedForStreaming
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks whether or not the given InWorld is used as a streaming level by any other World in the level
HierarchicalLODUtilities
virtual bool IsWorldUsedForStreaming ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
FHierarchicalLODUtilities::MergeClusters
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Merges two clusters together
HierarchicalLODUtilities
virtual const bool MergeClusters ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * TargetCluster, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * SourceCluster )
[]
FHierarchicalLODUtilities::RemoveActorFromCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Removes the given actor from it's parent cluster
HierarchicalLODUtilities
virtual const bool RemoveActorFromCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FHierarchicalLODUtilities::RetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Retrieves the HLOD package that is created for the given level
HierarchicalLODUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * RetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::IsActorClustered
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks if an actor is clustered
HierarchicalLODUtilities
virtual const bool IsActorClustered ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FHierarchicalLODUtilities::RetrieveLevelHLODProxy
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Retrieves the HLOD proxy that is created for the given level
HierarchicalLODUtilities
virtual [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * RetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::ShouldGenerateCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Returns whether or not the given actor is eligible for creating a HLOD cluster creation EClusterGenerationError
HierarchicalLODUtilities
virtual [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const int32 HLODLevelIndex )
[]
FHierarchicalLODUtilities::~FHierarchicalLODUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
HierarchicalLODUtilities
~FHierarchicalLODUtilities()
[]
FHierarchicalLODUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
FHierarchicalLODUtilitiesimplementation
HierarchicalLODUtilities
class FHierarchicalLODUtilities : public [IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities)
[]
FHierarchicalLODUtilitiesModule::GetProxyProcessor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
Returns the Proxy processor instance from within this module
HierarchicalLODUtilities
virtual [FHierarchicalLODProxyProcessor](API\Developer\HierarchicalLODUtilities\FHierarchicalLODProxyProcessor) * GetProxyProcessor()
[]
FHierarchicalLODUtilitiesModule::GetUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
HierarchicalLODUtilities
virtual [IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities) * GetUtilities()
[]
FHierarchicalLODUtilitiesModule::StartupModule
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
HierarchicalLODUtilities
virtual void StartupModule()
[]
FHierarchicalLODUtilitiesModule::ShutdownModule
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
HierarchicalLODUtilities
virtual void ShutdownModule()
[]
FHierarchicalLODUtilitiesModule
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
IHierarchicalLODUtilitiesmodule interface
HierarchicalLODUtilities
class FHierarchicalLODUtilitiesModule : public [IHierarchicalLODUtilitiesModule](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilitiesModule)
[]
IHierarchicalLODUtilities::AreActorsClustered
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks if all actors are part of a cluster
HierarchicalLODUtilities
const bool AreActorsClustered ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
[]
IHierarchicalLODUtilities::AddActorToCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Adds an actor to the given cluster
HierarchicalLODUtilities
const bool AddActorToCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InParentActor )
[]
IHierarchicalLODUtilities::AreActorsInSameHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks if all actors are in the same HLOD level
HierarchicalLODUtilities
const bool AreActorsInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
[]
IHierarchicalLODUtilities::AreActorsInSamePersistingLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks if all actors have the same outer world
HierarchicalLODUtilities
const bool AreActorsInSamePersistingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
[]
IHierarchicalLODUtilities::AreClustersInSameHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks if all clusters are in the same HLOD level
HierarchicalLODUtilities
const bool AreClustersInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [ALODActor](API\Runtime\Engine\Engine\ALODActor) * > & InLODActors )
[]
IHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Builds a virtual mesh object for the given LODACtor UStaticMesh*
HierarchicalLODUtilities
bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
[]
IHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
[]
IHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * Proxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
[]
IHierarchicalLODUtilities::CalculateDrawDistanceFromScreenSize
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
float CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix & ProjectionMatrix )
[]
IHierarchicalLODUtilities::CalculateScreenSizeFromDrawDistance
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Computes the Screensize of the given Sphere taking into account the ProjectionMatrix and distance
HierarchicalLODUtilities
float CalculateScreenSizeFromDrawDistance ( const float SphereRadius, const FMatrix & ProjectionMatrix, const float Distance )
[]
IHierarchicalLODUtilities::CleanStandaloneAssetsInPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more.
HierarchicalLODUtilities
void CleanStandaloneAssetsInPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage )
[]
IHierarchicalLODUtilities::ComputeStaticMeshLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)
HierarchicalLODUtilities
int32 ComputeStaticMeshLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels, const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData, const float ScreenSize )
[]
IHierarchicalLODUtilities::CreateNewClusterActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel
HierarchicalLODUtilities
[ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings )
[]
IHierarchicalLODUtilities::CreateNewClusterFromActors
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Creates a new cluster in InWorld with InActors as sub actors
HierarchicalLODUtilities
[ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const int32 InLODLevel )
[]
IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel )
[]
IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Creates or retrieves the HLOD package that is created for the given level
HierarchicalLODUtilities
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODProxy
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Creates or retrieves the HLOD proxy that is created for the given level
HierarchicalLODUtilities
[UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * CreateOrRetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::CreateVolumeForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Creates a HierarchicalLODVolume using the bounds of a given LODActor AHierarchicalLODVolume*
HierarchicalLODUtilities
[AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
IHierarchicalLODUtilities::DeleteLODActorsInHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Deletes all the ALODActors with the given HLODLevelIndex inside off InWorld
HierarchicalLODUtilities
void DeleteLODActorsInHLODLevel ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::DestroyCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Deletes the given cluster's data and instance in the world
HierarchicalLODUtilities
void DestroyCluster ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
IHierarchicalLODUtilities::DestroyLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Destroys an LODActor instance
HierarchicalLODUtilities
void DestroyLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
IHierarchicalLODUtilities::DestroyClusterData
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Deletes the given cluster's assets
HierarchicalLODUtilities
void DestroyClusterData ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
[]
IHierarchicalLODUtilities::ExcludeActorFromClusterGeneration
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Excludes an actor from the cluster generation process
HierarchicalLODUtilities
void ExcludeActorFromClusterGeneration ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors
HierarchicalLODUtilities
void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents )
[]
IHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Extracts all the virtual Mesh Actors from the given LODActor's SubActors array
HierarchicalLODUtilities
void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )
[]
IHierarchicalLODUtilities::ExtractSubActorsFromLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Recursively retrieves Actors from a LODActor and its child LODActors
HierarchicalLODUtilities
void ExtractSubActorsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )
[]
IHierarchicalLODUtilities::GetLevelHLODProxyName
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Get the name of a HLOD proxy given the name of a level's package
HierarchicalLODUtilities
[FString](API\Runtime\Core\Containers\FString) GetLevelHLODProxyName ( const [FString](API\Runtime\Core\Containers\FString) & InLevelPackageName, const uint32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::GetLODLevelForScreenSize
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize
HierarchicalLODUtilities
int32 GetLODLevelForScreenSize ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const float ScreenSize )
[]
IHierarchicalLODUtilities::GetParentLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Returns theALODActorparent for the given InActor, nullptr if none available
HierarchicalLODUtilities
[ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
IHierarchicalLODUtilities::GetWildcardOfHLODPackagesForPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Retrieves a wildcard that includes all possible HLOD packagenames that could be used by the given package.
HierarchicalLODUtilities
[FString](API\Runtime\Core\Containers\FString) GetWildcardOfHLODPackagesForPackage ( const [FString](API\Runtime\Core\Containers\FString) & PackageName )
[]
IHierarchicalLODUtilities::HandleActorModified
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag
HierarchicalLODUtilities
void HandleActorModified ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
IHierarchicalLODUtilities::IsActorClustered
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks if an actor is clustered
HierarchicalLODUtilities
const bool IsActorClustered ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
IHierarchicalLODUtilities::IsWorldUsedForStreaming
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Checks whether or not the given InWorld is used as a streaming level by any other World in the level
HierarchicalLODUtilities
bool IsWorldUsedForStreaming ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
IHierarchicalLODUtilities::MergeClusters
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Merges two clusters together
HierarchicalLODUtilities
const bool MergeClusters ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * TargetCluster, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * SourceCluster )
[]
IHierarchicalLODUtilities::RemoveActorFromCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Removes the given actor from it's parent cluster
HierarchicalLODUtilities
const bool RemoveActorFromCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
IHierarchicalLODUtilities::RetrieveLevelHLODPackage
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Retrieves the HLOD package that is created for the given level
HierarchicalLODUtilities
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * RetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::RetrieveLevelHLODProxy
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Retrieves the HLOD proxy that is created for the given level
HierarchicalLODUtilities
[UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * RetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::ShouldGenerateCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Returns whether or not the given actor is eligible for creating a HLOD cluster creation EClusterGenerationError
HierarchicalLODUtilities
[EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const int32 HLODLevelIndex )
[]
IHierarchicalLODUtilities::~IHierarchicalLODUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
virtual ~IHierarchicalLODUtilities()
[]
IHierarchicalLODUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
IHierarchicalLODUtilitiesmodule interface
HierarchicalLODUtilities
class IHierarchicalLODUtilities
[]
IHierarchicalLODUtilitiesModule::GetProxyProcessor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
HierarchicalLODUtilities
[FHierarchicalLODProxyProcessor](API\Developer\HierarchicalLODUtilities\FHierarchicalLODProxyProcessor) * GetProxyProcessor()
[]
IHierarchicalLODUtilitiesModule::GetUtilities
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
HierarchicalLODUtilities
[IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities) * GetUtilities()
[]
IHierarchicalLODUtilitiesModule
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h
HierarchicalLODUtilities
class IHierarchicalLODUtilitiesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
operator&
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator& ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs )
[]
operator&=
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
[EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & operator&= ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs )
[]
operator~
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator~ ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) E )
[]
operator^
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator^ ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs )
[]
operator^=
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
[EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & operator^= ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs )
[]
operator!
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
constexpr bool operator! ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) E )
[]
FHorde::GetBatchId
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetBatchId()
[]
FHorde::GetJobId
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetJobId()
[]
FHorde::GetJobURL
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetJobURL()
[]
FHorde::GetStepId
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetStepId()
[]
FHorde::GetStepName
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetStepName()
[]
FHorde::GetStepURL
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetStepURL()
[]
FHorde::GetTemplateId
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetTemplateId()
[]
FHorde::GetTemplateName
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
static [FString](API\Runtime\Core\Containers\FString) GetTemplateName()
[]
FHorde
/Engine/Source/Developer/Horde/Public/Horde.h
Horde
struct FHorde
[]
IHotReloadModule::Get
/Engine/Source/Developer/HotReload/Public/IHotReload.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
HotReload
static [IHotReloadModule](API\Developer\HotReload\IHotReloadModule) & Get()
[]
IHotReloadModule
/Engine/Source/Developer/HotReload/Public/IHotReload.h
The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.
HotReload
class IHotReloadModule : public [IHotReloadInterface](API\Runtime\CoreUObject\Misc\IHotReloadInterface)
[]
IHotReloadModule::IsAvailable
/Engine/Source/Developer/HotReload/Public/IHotReload.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
HotReload
static bool IsAvailable()
[]
CreateIoStoreContainerFiles
/Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h
IoStoreUtilities
int32 CreateIoStoreContainerFiles ( const TCHAR * CmdLine )
[]
DumpIoStoreContainerInfo
/Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h
IoStoreUtilities
bool DumpIoStoreContainerInfo ( const TCHAR * InContainerFilename, const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain )
[]
ExtractFilesFromIoStoreContainer
/Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h
IoStoreUtilities
bool ExtractFilesFromIoStoreContainer ( const TCHAR * InContainerFilename, const TCHAR * InDestPath, const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain, const [FString](API\Runtime\Core\Containers\FString) * InFilter, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), uint64 > * OutOrderMap, [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > * OutUsedEncryptionKeys, bool * bOutIsSigned )
[]