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FHierarchicalLODUtilities::CalculateScreenSizeFromDrawDistance | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Computes the Screensize of the given Sphere taking into account the ProjectionMatrix and distance | HierarchicalLODUtilities | virtual float CalculateScreenSizeFromDrawDistance ( const float SphereRadius, const FMatrix & ProjectionMatrix, const float Distance ) | [] |
FHierarchicalLODUtilities::CleanStandaloneAssetsInPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more. | HierarchicalLODUtilities | virtual void CleanStandaloneAssetsInPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage ) | [] |
FHierarchicalLODUtilities::ComputeStaticMeshLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance) | HierarchicalLODUtilities | virtual int32 ComputeStaticMeshLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels, const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData, const float ScreenSize ) | [] |
FHierarchicalLODUtilities::CreateNewClusterFromActors | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Creates a new cluster in InWorld with InActors as sub actors | HierarchicalLODUtilities | virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const int32 InLODLevel ) | [] |
FHierarchicalLODUtilities::CreateNewClusterActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel | HierarchicalLODUtilities | virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings ) | [] |
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Creates or retrieves the HLOD package that is created for the given level | HierarchicalLODUtilities | virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Deprecated* This function signature is deprecated | HierarchicalLODUtilities | virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel ) | [] |
FHierarchicalLODUtilities::CreateOrRetrieveLevelHLODProxy | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Creates or retrieves the HLOD proxy that is created for the given level | HierarchicalLODUtilities | virtual [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * CreateOrRetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::CreateVolumeForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Creates a HierarchicalLODVolume using the bounds of a given LODActor
AHierarchicalLODVolume* | HierarchicalLODUtilities | virtual [AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
FHierarchicalLODUtilities::DeleteLODActorsInHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Deletes all the ALODActors with the given HLODLevelIndex inside off InWorld | HierarchicalLODUtilities | virtual void DeleteLODActorsInHLODLevel ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::DestroyCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Deletes the given cluster's data and instance in the world | HierarchicalLODUtilities | virtual void DestroyCluster ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
FHierarchicalLODUtilities::DestroyClusterData | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Deletes the given cluster's assets | HierarchicalLODUtilities | virtual void DestroyClusterData ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
FHierarchicalLODUtilities::DestroyLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Destroys an LODActor instance | HierarchicalLODUtilities | virtual void DestroyLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
FHierarchicalLODUtilities::ExcludeActorFromClusterGeneration | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Excludes an actor from the cluster generation process | HierarchicalLODUtilities | virtual void ExcludeActorFromClusterGeneration ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
FHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors | HierarchicalLODUtilities | virtual void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents ) | [] |
FHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Extracts all the virtual Mesh Actors from the given LODActor's SubActors array | HierarchicalLODUtilities | virtual void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) | [] |
FHierarchicalLODUtilities::ExtractSubActorsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Recursively retrieves Actors from a LODActor and its child LODActors | HierarchicalLODUtilities | virtual void ExtractSubActorsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) | [] |
FHierarchicalLODUtilities::GetLevelHLODProxyName | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Get the name of a HLOD proxy given the name of a level's package | HierarchicalLODUtilities | virtual [FString](API\Runtime\Core\Containers\FString) GetLevelHLODProxyName ( const [FString](API\Runtime\Core\Containers\FString) & InLevelPackageName, const uint32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::GetLODLevelForScreenSize | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize | HierarchicalLODUtilities | virtual int32 GetLODLevelForScreenSize ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const float ScreenSize ) | [] |
FHierarchicalLODUtilities::GetParentLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Returns theALODActorparent for the given InActor, nullptr if none available | HierarchicalLODUtilities | virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
FHierarchicalLODUtilities::GetWildcardOfHLODPackagesForPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Retrieves a wildcard that includes all possible HLOD packagenames that could be used by the given package. | HierarchicalLODUtilities | virtual [FString](API\Runtime\Core\Containers\FString) GetWildcardOfHLODPackagesForPackage ( const [FString](API\Runtime\Core\Containers\FString) & PackageName ) | [] |
FHierarchicalLODUtilities::HandleActorModified | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag | HierarchicalLODUtilities | virtual void HandleActorModified ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
FHierarchicalLODUtilities::IsWorldUsedForStreaming | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks whether or not the given InWorld is used as a streaming level by any other World in the level | HierarchicalLODUtilities | virtual bool IsWorldUsedForStreaming ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
FHierarchicalLODUtilities::MergeClusters | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Merges two clusters together | HierarchicalLODUtilities | virtual const bool MergeClusters ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * TargetCluster, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * SourceCluster ) | [] |
FHierarchicalLODUtilities::RemoveActorFromCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Removes the given actor from it's parent cluster | HierarchicalLODUtilities | virtual const bool RemoveActorFromCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
FHierarchicalLODUtilities::RetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Retrieves the HLOD package that is created for the given level | HierarchicalLODUtilities | virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * RetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::IsActorClustered | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks if an actor is clustered | HierarchicalLODUtilities | virtual const bool IsActorClustered ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
FHierarchicalLODUtilities::RetrieveLevelHLODProxy | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Retrieves the HLOD proxy that is created for the given level | HierarchicalLODUtilities | virtual [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * RetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::ShouldGenerateCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Returns whether or not the given actor is eligible for creating a HLOD cluster creation
EClusterGenerationError | HierarchicalLODUtilities | virtual [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const int32 HLODLevelIndex ) | [] |
FHierarchicalLODUtilities::~FHierarchicalLODUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | HierarchicalLODUtilities | ~FHierarchicalLODUtilities() | [] |
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FHierarchicalLODUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | FHierarchicalLODUtilitiesimplementation | HierarchicalLODUtilities | class FHierarchicalLODUtilities : public [IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities) | [] |
FHierarchicalLODUtilitiesModule::GetProxyProcessor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | Returns the Proxy processor instance from within this module | HierarchicalLODUtilities | virtual [FHierarchicalLODProxyProcessor](API\Developer\HierarchicalLODUtilities\FHierarchicalLODProxyProcessor) * GetProxyProcessor() | [] |
FHierarchicalLODUtilitiesModule::GetUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | HierarchicalLODUtilities | virtual [IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities) * GetUtilities() | [] |
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FHierarchicalLODUtilitiesModule::StartupModule | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | HierarchicalLODUtilities | virtual void StartupModule() | [] |
FHierarchicalLODUtilitiesModule::ShutdownModule | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | HierarchicalLODUtilities | virtual void ShutdownModule() | [] |
FHierarchicalLODUtilitiesModule | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | IHierarchicalLODUtilitiesmodule interface | HierarchicalLODUtilities | class FHierarchicalLODUtilitiesModule : public [IHierarchicalLODUtilitiesModule](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilitiesModule) | [] |
IHierarchicalLODUtilities::AreActorsClustered | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks if all actors are part of a cluster | HierarchicalLODUtilities | const bool AreActorsClustered ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
IHierarchicalLODUtilities::AddActorToCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Adds an actor to the given cluster | HierarchicalLODUtilities | const bool AddActorToCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InParentActor ) | [] |
IHierarchicalLODUtilities::AreActorsInSameHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks if all actors are in the same HLOD level | HierarchicalLODUtilities | const bool AreActorsInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
IHierarchicalLODUtilities::AreActorsInSamePersistingLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks if all actors have the same outer world | HierarchicalLODUtilities | const bool AreActorsInSamePersistingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
IHierarchicalLODUtilities::AreClustersInSameHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks if all clusters are in the same HLOD level | HierarchicalLODUtilities | const bool AreClustersInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [ALODActor](API\Runtime\Engine\Engine\ALODActor) * > & InLODActors ) | [] |
IHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Builds a virtual mesh object for the given LODACtor
UStaticMesh* | HierarchicalLODUtilities | bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup ) | [] |
IHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] |
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IHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * Proxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] |
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IHierarchicalLODUtilities::CalculateDrawDistanceFromScreenSize | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | float CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix & ProjectionMatrix ) | [] |
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IHierarchicalLODUtilities::CalculateScreenSizeFromDrawDistance | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Computes the Screensize of the given Sphere taking into account the ProjectionMatrix and distance | HierarchicalLODUtilities | float CalculateScreenSizeFromDrawDistance ( const float SphereRadius, const FMatrix & ProjectionMatrix, const float Distance ) | [] |
IHierarchicalLODUtilities::CleanStandaloneAssetsInPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more. | HierarchicalLODUtilities | void CleanStandaloneAssetsInPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage ) | [] |
IHierarchicalLODUtilities::ComputeStaticMeshLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance) | HierarchicalLODUtilities | int32 ComputeStaticMeshLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels, const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData, const float ScreenSize ) | [] |
IHierarchicalLODUtilities::CreateNewClusterActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel | HierarchicalLODUtilities | [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings ) | [] |
IHierarchicalLODUtilities::CreateNewClusterFromActors | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Creates a new cluster in InWorld with InActors as sub actors | HierarchicalLODUtilities | [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const int32 InLODLevel ) | [] |
IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel ) | [] |
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IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Creates or retrieves the HLOD package that is created for the given level | HierarchicalLODUtilities | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreateOrRetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::CreateOrRetrieveLevelHLODProxy | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Creates or retrieves the HLOD proxy that is created for the given level | HierarchicalLODUtilities | [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * CreateOrRetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::CreateVolumeForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Creates a HierarchicalLODVolume using the bounds of a given LODActor
AHierarchicalLODVolume* | HierarchicalLODUtilities | [AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
IHierarchicalLODUtilities::DeleteLODActorsInHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Deletes all the ALODActors with the given HLODLevelIndex inside off InWorld | HierarchicalLODUtilities | void DeleteLODActorsInHLODLevel ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::DestroyCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Deletes the given cluster's data and instance in the world | HierarchicalLODUtilities | void DestroyCluster ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
IHierarchicalLODUtilities::DestroyLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Destroys an LODActor instance | HierarchicalLODUtilities | void DestroyLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
IHierarchicalLODUtilities::DestroyClusterData | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Deletes the given cluster's assets | HierarchicalLODUtilities | void DestroyClusterData ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor ) | [] |
IHierarchicalLODUtilities::ExcludeActorFromClusterGeneration | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Excludes an actor from the cluster generation process | HierarchicalLODUtilities | void ExcludeActorFromClusterGeneration ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors | HierarchicalLODUtilities | void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents ) | [] |
IHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Extracts all the virtual Mesh Actors from the given LODActor's SubActors array | HierarchicalLODUtilities | void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) | [] |
IHierarchicalLODUtilities::ExtractSubActorsFromLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Recursively retrieves Actors from a LODActor and its child LODActors | HierarchicalLODUtilities | void ExtractSubActorsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) | [] |
IHierarchicalLODUtilities::GetLevelHLODProxyName | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Get the name of a HLOD proxy given the name of a level's package | HierarchicalLODUtilities | [FString](API\Runtime\Core\Containers\FString) GetLevelHLODProxyName ( const [FString](API\Runtime\Core\Containers\FString) & InLevelPackageName, const uint32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::GetLODLevelForScreenSize | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize | HierarchicalLODUtilities | int32 GetLODLevelForScreenSize ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const float ScreenSize ) | [] |
IHierarchicalLODUtilities::GetParentLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Returns theALODActorparent for the given InActor, nullptr if none available | HierarchicalLODUtilities | [ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
IHierarchicalLODUtilities::GetWildcardOfHLODPackagesForPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Retrieves a wildcard that includes all possible HLOD packagenames that could be used by the given package. | HierarchicalLODUtilities | [FString](API\Runtime\Core\Containers\FString) GetWildcardOfHLODPackagesForPackage ( const [FString](API\Runtime\Core\Containers\FString) & PackageName ) | [] |
IHierarchicalLODUtilities::HandleActorModified | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag | HierarchicalLODUtilities | void HandleActorModified ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
IHierarchicalLODUtilities::IsActorClustered | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks if an actor is clustered | HierarchicalLODUtilities | const bool IsActorClustered ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
IHierarchicalLODUtilities::IsWorldUsedForStreaming | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Checks whether or not the given InWorld is used as a streaming level by any other World in the level | HierarchicalLODUtilities | bool IsWorldUsedForStreaming ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
IHierarchicalLODUtilities::MergeClusters | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Merges two clusters together | HierarchicalLODUtilities | const bool MergeClusters ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * TargetCluster, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * SourceCluster ) | [] |
IHierarchicalLODUtilities::RemoveActorFromCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Removes the given actor from it's parent cluster | HierarchicalLODUtilities | const bool RemoveActorFromCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
IHierarchicalLODUtilities::RetrieveLevelHLODPackage | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Retrieves the HLOD package that is created for the given level | HierarchicalLODUtilities | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * RetrieveLevelHLODPackage ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::RetrieveLevelHLODProxy | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Retrieves the HLOD proxy that is created for the given level | HierarchicalLODUtilities | [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * RetrieveLevelHLODProxy ( const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const uint32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::ShouldGenerateCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | Returns whether or not the given actor is eligible for creating a HLOD cluster creation
EClusterGenerationError | HierarchicalLODUtilities | [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const int32 HLODLevelIndex ) | [] |
IHierarchicalLODUtilities::~IHierarchicalLODUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | virtual ~IHierarchicalLODUtilities() | [] |
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IHierarchicalLODUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | IHierarchicalLODUtilitiesmodule interface | HierarchicalLODUtilities | class IHierarchicalLODUtilities | [] |
IHierarchicalLODUtilitiesModule::GetProxyProcessor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | HierarchicalLODUtilities | [FHierarchicalLODProxyProcessor](API\Developer\HierarchicalLODUtilities\FHierarchicalLODProxyProcessor) * GetProxyProcessor() | [] |
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IHierarchicalLODUtilitiesModule::GetUtilities | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | HierarchicalLODUtilities | [IHierarchicalLODUtilities](API\Developer\HierarchicalLODUtilities\IHierarchicalLODUtilities) * GetUtilities() | [] |
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IHierarchicalLODUtilitiesModule | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilitiesModule.h | HierarchicalLODUtilities | class IHierarchicalLODUtilitiesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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operator& | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator& ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs ) | [] |
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operator&= | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & operator&= ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs ) | [] |
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operator~ | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator~ ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) E ) | [] |
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operator^ | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | constexpr [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) operator^ ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs ) | [] |
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operator^= | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & operator^= ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) & Lhs, [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) Rhs ) | [] |
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operator! | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | constexpr bool operator! ( [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) E ) | [] |
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FHorde::GetBatchId | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetBatchId() | [] |
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FHorde::GetJobId | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetJobId() | [] |
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FHorde::GetJobURL | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetJobURL() | [] |
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FHorde::GetStepId | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetStepId() | [] |
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FHorde::GetStepName | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetStepName() | [] |
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FHorde::GetStepURL | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetStepURL() | [] |
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FHorde::GetTemplateId | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetTemplateId() | [] |
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FHorde::GetTemplateName | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | static [FString](API\Runtime\Core\Containers\FString) GetTemplateName() | [] |
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FHorde | /Engine/Source/Developer/Horde/Public/Horde.h | Horde | struct FHorde | [] |
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IHotReloadModule::Get | /Engine/Source/Developer/HotReload/Public/IHotReload.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | HotReload | static [IHotReloadModule](API\Developer\HotReload\IHotReloadModule) & Get() | [] |
IHotReloadModule | /Engine/Source/Developer/HotReload/Public/IHotReload.h | The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin. | HotReload | class IHotReloadModule : public [IHotReloadInterface](API\Runtime\CoreUObject\Misc\IHotReloadInterface) | [] |
IHotReloadModule::IsAvailable | /Engine/Source/Developer/HotReload/Public/IHotReload.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | HotReload | static bool IsAvailable() | [] |
CreateIoStoreContainerFiles | /Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h | IoStoreUtilities | int32 CreateIoStoreContainerFiles ( const TCHAR * CmdLine ) | [] |
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DumpIoStoreContainerInfo | /Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h | IoStoreUtilities | bool DumpIoStoreContainerInfo ( const TCHAR * InContainerFilename, const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain ) | [] |
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ExtractFilesFromIoStoreContainer | /Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h | IoStoreUtilities | bool ExtractFilesFromIoStoreContainer ( const TCHAR * InContainerFilename, const TCHAR * InDestPath, const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain, const [FString](API\Runtime\Core\Containers\FString) * InFilter, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), uint64 > * OutOrderMap, [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > * OutUsedEncryptionKeys, bool * bOutIsSigned ) | [] |
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