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UFunctionalTestingManager::RunFirstValidTest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
bool RunFirstValidTest()
[]
UFunctionalTestingManager::SetReproString
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void SetReproString ( [FString](API\Runtime\Core\Containers\FString) ReproString )
[]
UFunctionalTestingManager::SetLooped
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void SetLooped ( const bool bNewLooped )
[]
UFunctionalTestingManager::SetUpTests
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void SetUpTests()
[]
UFunctionalTestingManager::TickMe
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void TickMe ( float DeltaTime )
[]
UFunctionalTestingManager::TriggerFirstValidTest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void TriggerFirstValidTest()
[]
UFunctionalTestingManager
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
class UFunctionalTestingManager : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[ { "type": "TArray<TObject...", "name": "AllTests", "description": "" }, { "type": "bool", "name": "bFinished", "description": "" }, { "type": "bool", "name": "bInitialDelayApplied", "description": "" }, { "type": "bool", "name": "bIsRunning", "description": "" }, { "type": "bool", "name": "bIsTearingDown", "description": "" }, { "type": "bool", "name": "bLooped", "description": "" }, { "type": "uint32", "name": "CurrentIteration", "description": "" }, { "type": "FFunctionalTest...", "name": "OnSetupTests", "description": "" }, { "type": "FFunctionalTest...", "name": "OnTestsBegin", "description": "" }, { "type": "FFunctionalTest...", "name": "OnTestsComplete", "description": "" }, { "type": "FString", "name": "StartingReproString", "description": "FStringGatheredFailedTestsReproString;." }, { "type": "FFunctionalTest...", "name": "TestFinishedObserver", "description": "" }, { "type": "TArray<FString...", "name": "TestReproStrings", "description": "" }, { "type": "TArray<TObject...", "name": "TestsLeft", "description": "" } ]
UFunctionalTestingManager::UFunctionalTestingManager
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
UFunctionalTestingManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFunctionalTestUtilityLibrary::TraceChannelTestUtil
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h
Helper function to trace and permute many options at once
FunctionalTesting
static [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * TraceChannelTestUtil ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FTraceChannelTestBatchOptions](API\Developer\FunctionalTesting\FTraceChannelTestBatchOptions) & BatchOptions, const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > ObjectTypes, [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bTraceComplex, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, bool bIgnoreSelf, [EDrawDebugTrace::Type](API\Runtime\Engine\Kismet\EDrawDebugTrace__Type) DrawDebugType, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceHitColor, float DrawTime )
[]
UGroundTruthData::CanModify
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
bool CanModify() const
[]
UFunctionalTestUtilityLibrary
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h
Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself.
FunctionalTesting
class UFunctionalTestUtilityLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UGroundTruthData::LoadObject
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
[UObject](API\Runtime\CoreUObject\UObject\UObject) * LoadObject()
[]
UGroundTruthData::ResetObject
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
void ResetObject()
[]
UGroundTruthData::PostEditChangeProperty
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
Called when a property on this object has been modified externally
FunctionalTesting
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UGroundTruthData::SaveObject
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
void SaveObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * GroundTruth )
[]
UGroundTruthData::UGroundTruthData
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
UGroundTruthData()
[]
UGroundTruthData
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
FunctionalTesting
class UGroundTruthData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bResetGroundTruth", "description": "" }, { "type": "TObjectPtr<UOb...", "name": "ObjectData", "description": "" } ]
UTestPhaseComponent::UTestPhaseComponent
/Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h
FunctionalTesting
UTestPhaseComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestPhaseComponent
/Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h
FunctionalTesting
class UTestPhaseComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
[]
UTraceQueryTestResults::AssertEqual
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
FunctionalTesting
bool AssertEqual ( const [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) & FunctionalTest ) const
[]
UTraceQueryTestResults::CaptureNames
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
FunctionalTesting
void CaptureNames()
[]
UTraceQueryTestResults::ToString
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
Output string value
FunctionalTesting
[FString](API\Runtime\Core\Containers\FString) ToString()
[]
UTraceQueryTestResults
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
FunctionalTesting
class UTraceQueryTestResults : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FTraceChannelTe...", "name": "BatchOptions", "description": "" }, { "type": "FTraceQueryTest...", "name": "ChannelResults", "description": "Results for channel trace" }, { "type": "FTraceQueryTest...", "name": "ObjectResults", "description": "Results for object trace" }, { "type": "FTraceQueryTest...", "name": "ProfileResults", "description": "Results for profile trace" } ]
IGeometryProcessing_ApproximateActors::ApproximateActors
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Top-level driver function that clients call to generate the approximation for a set of input Actors.
GeometryProcessingInterfaces
virtual void ApproximateActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut )
[]
IGeometryProcessing_ApproximateActors::ConstructOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Construct anFOptionsfrom the providedFMeshApproximationSettings.
GeometryProcessingInterfaces
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) ConstructOptions ( const [FMeshApproximationSettings](API\Runtime\Engine\Engine\FMeshApproximationSettings) & MeshApproximationSettings )
[]
EApproximationPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EApproximationPolicy { MeshAndGeneratedMaterial, CollisionMesh, }
[]
EBaseCappingPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EBaseCappingPolicy { NoBaseCapping = 0, ConvexPolygon = 1, ConvexSolid = 2, }
[]
EGroundPlaneClippingPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EGroundPlaneClippingPolicy { NoClipping = 0, DiscardFullyHiddenFaces = 1, CutFaces = 2, CutFacesAndFill = 3, }
[]
EGroundPlanePolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EGroundPlanePolicy { NoGroundPlane = 0, FixedZHeightGroundPlane = 1, }
[]
EMeshDataSourceLODPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EMeshDataSourceLODPolicy { LOD0SourceMeshes, LOD0RenderMeshes, }
[]
EOcclusionPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EOcclusionPolicy { None = 0, VisibilityBased = 1, }
[]
EResultCode
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EResultCode { Success, MeshGenerationFailed, MaterialGenerationFailed, UnknownError, }
[]
ESimplificationPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum ESimplificationPolicy { FixedTriangleCount = 0, TrianglesPerUnitSqMeter = 1, GeometricTolerance = 2, }
[]
ETextureSizePolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum ETextureSizePolicy { TextureSize = 0, TexelDensity = 1, }
[]
FApproximateActorsCompleteDelegate
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Delegates to pass back info?
GeometryProcessingInterfaces
typedef TBaseDelegate_OneParam< void, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & > FApproximateActorsCompleteDelegate
[]
EUVGenerationPolicy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
enum EUVGenerationPolicy { PreferUVAtlas = 0, PreferXAtlas = 1, PreferPatchBuilder = 2, }
[]
FOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Input options to Actor Approximation process
GeometryProcessingInterfaces
struct FOptions
[ { "type": "int32", "name": "AntiAliasMultiSampling", "description": "Supersampling parameter" }, { "type": "double", "name": "AutoThickenThicknessMeters", "description": "" }, { "type": "bool", "name": "bAddDownwardFacesOccluder", "description": "" }, { "type": "UMaterialInterf...", "name": "BakeMaterial", "description": "A new MIC derived from this material will be created and assigned to the generated mesh." }, { "type": "bool", "name": "bAllowDistanceField", "description": "Whether to allow distance field to be computed for this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance." }, { "type": "bool", "name": "bApplyMorphology", "description": "" }, { "type": "EBaseCappingPol...", "name": "BaseCappingPolicy", "description": "" }, { "type": "FName", "name": "BaseColorTexParamName", "description": "" }, { "type": "double", "name": "BaseHeightOverrideMeters", "description": "" }, { "type": "FString", "name": "BasePackagePath", "description": "Base path for generated assets. Names will be generated by appending strings to this path." }, { "type": "EApproximationP...", "name": "BasePolicy", "description": "High-level control of the overall approximation process" }, { "type": "double", "name": "BaseThicknessOverrideMeters", "description": "" }, { "type": "bool", "name": "bAutoThickenThinParts", "description": "Mesh Preprocessing settings" }, { "type": "bool", "name": "bBakeBaseColor", "description": "" }, { "type": "bool", "name": "bBakeEmissive", "description": "" }, { "type": "bool", "name": "bBakeMetallic", "description": "" }, { "type": "bool", "name": "bBakeNormalMap", "description": "" }, { "type": "bool", "name": "bBakeRoughness", "description": "" }, { "type": "bool", "name": "bBakeSpecular", "description": "" }, { "type": "bool", "name": "bCalculateHardNormals", "description": "" }, { "type": "bool", "name": "bCreatePhysicsBody", "description": "Whether theUBodySetupon the Asset will be created." }, { "type": "bool", "name": "bEnableFastSimplifyPrePass", "description": "" }, { "type": "bool", "name": "bGenerateLightmapUVs", "description": "Whether to generate lightmap uvs for the merged mesh." }, { "type": "bool", "name": "bGenerateNaniteEnabledMesh", "description": "Whether to generate a nanite-enabled mesh." }, { "type": "bool", "name": "bIgnoreTinyParts", "description": "" }, { "type": "bool", "name": "bMaximizeBakeParallelism", "description": "" }, { "type": "bool", "name": "bSupportRayTracing", "description": "Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance." }, { "type": "bool", "name": "bUsePackedMRS", "description": "" }, { "type": "bool", "name": "bVerbose", "description": "Print useful information to the Output Log" }, { "type": "bool", "name": "bWriteDebugMesh", "description": "Create a flattened (ie non-instanced) mesh and save it with _DEBUG suffix. Warning often absolutely enormous!" }, { "type": "int32", "name": "ClampVoxelDimension", "description": "" }, { "type": "FName", "name": "EmissiveTexParamName", "description": "Public name, available to the world." }, { "type": "double", "name": "FieldOfViewDegrees", "description": "Render capture parameters" }, { "type": "int32", "name": "FixedTriangleCount", "description": "" }, { "type": "EGroundPlaneCli...", "name": "GroundPlaneClippingPolicy", "description": "" }, { "type": "EGroundPlanePol...", "name": "GroundPlanePolicy", "description": "" }, { "type": "double", "name": "GroundPlaneZHeight", "description": "" }, { "type": "double", "name": "HardNormalsAngleDeg", "description": "" }, { "type": "EMeshDataSource...", "name": "MeshDataLODPolicy", "description": "Control which LOD, and which type of LOD mesh, should be used as the source for the approximation process" }, { "type": "ESimplification...", "name": "MeshSimplificationPolicy", "description": "" }, { "type": "float", "name": "MeshTexelDensity", "description": "" }, { "type": "FName", "name": "MetallicTexParamName", "description": "Public name, available to the world." }, { "type": "double", "name": "MorphologyDistanceMeters", "description": "" }, { "type": "float", "name": "NaniteProxyTrianglePercent", "description": "Percentage of triangles to retain for the nanite coarse mesh." }, { "type": "double", "name": "NearPlaneDist", "description": "" }, { "type": "FName", "name": "NormalTexParamName", "description": "Public name, available to the world." }, { "type": "EOcclusionPolic...", "name": "OcclusionPolicy", "description": "" }, { "type": "FName", "name": "PackedMRSTexParamName", "description": "" }, { "type": "double", "name": "PatchBuilderCurvatureAlignment", "description": "" }, { "type": "int32", "name": "PatchBuilderInitialPatchCount", "description": "" }, { "type": "double", "name": "PatchBuilderMaxNormalDeviationDeg", "description": "" }, { "type": "double", "name": "PatchBuilderMergingThreshold", "description": "" }, { "type": "int32", "name": "RenderCaptureImageSize", "description": "Material approximation settings" }, { "type": "FName", "name": "RoughnessTexParamName", "description": "Public name, available to the world." }, { "type": "double", "name": "SimplificationTargetMetric", "description": "" }, { "type": "FName", "name": "SpecularTexParamName", "description": "Public name, available to the world." }, { "type": "int32", "name": "TextureImageSize", "description": "" }, { "type": "ETextureSizePol...", "name": "TextureSizePolicy", "description": "Output texture options" }, { "type": "double", "name": "TinyPartMaxDimensionMeters", "description": "" }, { "type": "double", "name": "UVAtlasStretchTarget", "description": "" }, { "type": "EUVGenerationPo...", "name": "UVPolicy", "description": "" }, { "type": "double", "name": "WindingThreshold", "description": "" }, { "type": "double", "name": "WorldSpaceApproximationAccuracyMeters", "description": "Meshing settings (ie for voxelization)" } ]
FResults
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Outputs of an Actor Approximation process
GeometryProcessingInterfaces
struct FResults
[ { "type": "TArray<UMateri...", "name": "NewMaterials", "description": "" }, { "type": "TArray<UStatic...", "name": "NewMeshAssets", "description": "" }, { "type": "TArray<UTextur...", "name": "NewTextures", "description": "" }, { "type": "EResultCode", "name": "ResultCode", "description": "" } ]
IGeometryProcessing_ApproximateActors::GetModularFeatureName
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Modular feature name to register for retrieval during runtime.
GeometryProcessingInterfaces
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
[]
IGeometryProcessing_ApproximateActors::~IGeometryProcessing_ApproximateActors
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
GeometryProcessingInterfaces
virtual ~IGeometryProcessing_ApproximateActors()
[]
IGeometryProcessing_ApproximateActors
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
This will automatically determine which available implementation to use (based on any applicable config settings/etc), and cache the result of that decision.
GeometryProcessingInterfaces
class IGeometryProcessing_ApproximateActors : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[ { "type": "FApproximateAct...", "name": "CompleteDelegate", "description": "" } ]
IGeometryProcessing_CombineMeshInstances::CombineMeshInstances
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
virtual void CombineMeshInstances ( const [FSourceInstanceList](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FSourceInstanceL-) & MeshInstances, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FResults) & ResultsOut )
[]
IGeometryProcessing_CombineMeshInstances::ConstructDefaultOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) ConstructDefaultOptions()
[]
ECoarseApproximationStrategy
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
enum ECoarseApproximationStrategy { Automatic = 0, VoxelBasedSolidApproximation = 1, SweptPlanarProjection = 2, IntersectSweptPlanarProjections = 3, }
[]
EMeshDetailLevel
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
enum EMeshDetailLevel { Base = 0, Standard = 1, Small = 2, Decorative = 3, }
[]
ERemoveHiddenFacesMode
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
enum ERemoveHiddenFacesMode { None = 0, Fastest = 1, ExteriorVisibility = 5, OcclusionBased = 6, }
[]
EVertexColorMappingMode
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
enum EVertexColorMappingMode { None = 0, TriangleCountMetric = 1, }
[]
FBaseMeshInstance
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
FBaseMeshInstanceis a base-struct for the various instance types below (FStaticMeshInstance,FMeshLODSetInstance)
GeometryProcessingInterfaces
struct FBaseMeshInstance
[ { "type": "bool", "name": "bAllowApproximation", "description": "" }, { "type": "EMeshDetailLeve...", "name": "DetailLevel", "description": "" }, { "type": "int32", "name": "GroupDataIndex", "description": "" }, { "type": "int32", "name": "InstanceSubsetID", "description": "In some cases it may be desirable to have \"groups\" of instances which should be output as separate meshes, but be jointly processed in terms of (eg) the part LODs." }, { "type": "TArray< FTransf...", "name": "TransformSequence", "description": "" } ]
FMeshInstanceGroupData
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
FMeshInstanceGroupDatais data shared among one or more FBaseMeshInstances. For example all instances in an ISMC can share a singleFMeshInstanceGroupData.
GeometryProcessingInterfaces
struct FMeshInstanceGroupData
[ { "type": "bool", "name": "bAllowMerging", "description": "" }, { "type": "bool", "name": "bHasConstantOverrideVertexColor", "description": "" }, { "type": "bool", "name": "bPreserveUVs", "description": "" }, { "type": "TArray<UMateri...", "name": "MaterialSet", "description": "" }, { "type": "FColor", "name": "OverrideVertexColor", "description": "" } ]
FMeshLODSetInstance
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
FMeshLODSetInstancerepresents a single instance of aFMeshLODSet
GeometryProcessingInterfaces
struct FMeshLODSetInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-)
[ { "type": "int32", "name": "ExternalInstanceID", "description": "" }, { "type": "int32", "name": "MeshLODSetIndex", "description": "" } ]
FMeshLODSet
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
FMeshLODSetrepresents a list of LOD meshes that are used by one or more instances (eg like a StaticMesh, but could be other sources).
GeometryProcessingInterfaces
struct FMeshLODSet
[ { "type": "TArray< constF...", "name": "ReferencedMeshLODs", "description": "" }, { "type": "FKAggregateGeom", "name": "SimpleCollisionShapes", "description": "" } ]
FOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
struct FOptions
[ { "type": "int", "name": "ApproximateDecorativePartLODs", "description": "Decorative part will be approximated by simple shape for this many LOD levels before Filter level." }, { "type": "int32", "name": "ApproximationSourceLOD", "description": "Which LOD to use as basis for Approximations.Indexis interpreted relative to [CopiedLODs...SimplifiedLODs] set, ie can be set to a Simplified LOD" }, { "type": "int32", "name": "BaseCopiedLOD", "description": "Settings for Copied LODs, these are directly copied from Source Geometry" }, { "type": "bool", "name": "bAutoGenerateMissingUVs", "description": "Final processing options applied to each LOD after generationensure that all triangles have some UV values set." }, { "type": "bool", "name": "bAutoGenerateTangents", "description": "Generate tangents on the output meshes - requires that UVs be available" }, { "type": "bool", "name": "bDoubleSidedHiddenRemoval", "description": "Treat faces as double-sided for hidden removal" }, { "type": "bool", "name": "bEnableBudgetStrategy_PartLODPromotion", "description": "Enable/disable the Part Promotion LOD strategy (described above)" }, { "type": "bool", "name": "bMergeCoplanarFaces", "description": "Attempt to merge/weld coplanar areas after hidden removal, and then further simplify those merged areas Coplanar merging is never applied between areas with different Materials." }, { "type": "bool", "name": "bRetriangulateSourceLODs", "description": "If enabled, attempt to retriangulate planar areas of Source LODs to remove redundant coplanar geometry." }, { "type": "bool", "name": "bSimplifyPreserveCorners", "description": "" }, { "type": "double", "name": "CoarseApproximationDetailSize", "description": "" }, { "type": "double", "name": "CoarseLODBaseTolerance", "description": "" }, { "type": "int32", "name": "CoarseLODMaxTriCountBase", "description": "" }, { "type": "ECoarseApproxim...", "name": "CoarseLODStrategy", "description": "Settings for Coarse LODs." }, { "type": "int32", "name": "FilterDecorativePartsLODLevel", "description": "LOD level to filter out detail parts." }, { "type": "TArray< int32 >", "name": "HardLODBudgets", "description": "Optional Support for hitting explicit triangle counts for different LODs." }, { "type": "double", "name": "HardNormalAngleDeg", "description": "Opening angle used to detect/assign sharp edges" }, { "type": "double", "name": "MaxAllowableApproximationDeviation", "description": "" }, { "type": "int32", "name": "MergeCoplanarFacesStartLOD", "description": "LOD level at which coplanar face merging is applied." }, { "type": "int32", "name": "NumCoarseLODs", "description": "" }, { "type": "int32", "name": "NumCopiedLODs", "description": "" }, { "type": "int32", "name": "NumLODs", "description": "Number of requested LODs" }, { "type": "int32", "name": "NumSimplifiedLODs", "description": "Settings for Simplifed LODs" }, { "type": "double", "name": "OptimizeBaseTriCost", "description": "" }, { "type": "double", "name": "OptimizeLODLevelTriCostScale", "description": "" }, { "type": "double", "name": "PartLODPromotionBudgetMultiplier", "description": "Multiplier on LOD Budgets for PartLODPromotion strategy. This can be used to compensate for hidden-geometry removal and other optimizations done after the strategy is applied." }, { "type": "int32", "name": "PlanarPolygonRetriangulationStartLOD", "description": "LOD level to attempt extraction and retriangulation of detected planar polygonal areas, after removing hidden faces." }, { "type": "TArray<UMateri...", "name": "PreventMergingMaterialSet", "description": "Triangles with Materials assigned that are also in this set will not be allowed to be combined/retriangulated with adjacent triangles." }, { "type": "ERemoveHiddenFa...", "name": "RemoveHiddenFacesMethod", "description": "Overall strategy to use for removing hidden faces" }, { "type": "double", "name": "RemoveHiddenSamplingDensity", "description": "(approximately) spacing between samples on triangle faces used for determining exterior visibility" }, { "type": "int32", "name": "RemoveHiddenStartLOD", "description": "Start removing hidden faces at this LOD level" }, { "type": "double", "name": "SimplifyBaseTolerance", "description": "" }, { "type": "double", "name": "SimplifyLODLevelToleranceScale", "description": "" }, { "type": "double", "name": "SimplifyMinSalientDimension", "description": "" }, { "type": "double", "name": "SimplifySharpEdgeAngleDeg", "description": "" }, { "type": "int32", "name": "StartRetriangulateSourceLOD", "description": "Which Source LOD to start planar retriangulation at" }, { "type": "TFunction<UE::...", "name": "TriangleGroupingIDFunc", "description": "TriangleGroupingIDFunc allows client to specify external adjacency relationships between triangles via an integer ID tuple." }, { "type": "EVertexColorMap...", "name": "VertexColorMappingMode", "description": "Color mapping modes for vertex colors, primarily used for debugging." } ]
FOutputMesh
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
struct FOutputMesh
[ { "type": "int32", "name": "InstanceSubsetID", "description": "All part instances accumulated into the MeshLODs will have had this InstanceSubsetID in their inputFBaseMeshInstance's." }, { "type": "TArray<UMateri...", "name": "MaterialSet", "description": "" }, { "type": "TArray<UE::Geo...", "name": "MeshLODs", "description": "" }, { "type": "FKAggregateGeom", "name": "SimpleCollisionShapes", "description": "" } ]
FResults
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
struct FResults
[ { "type": "TArray<FOutput...", "name": "CombinedMeshes", "description": "" } ]
FSourceInstanceList
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
This data structure may be replaced in future w/ something more structured
GeometryProcessingInterfaces
struct FSourceInstanceList
[ { "type": "TArray<FMeshIn...", "name": "InstanceGroupDatas", "description": "Sets of data shared across multiple instances" }, { "type": "TArray<FMeshLO...", "name": "MeshLODSetInstances", "description": "" }, { "type": "TArray<FMeshLO...", "name": "MeshLODSets", "description": "Mesh sets shared across instances" }, { "type": "TArray<FStatic...", "name": "StaticMeshInstances", "description": "" } ]
FStaticMeshInstance
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
FStaticMeshInstancerepresents a single instance of a static mesh asset
GeometryProcessingInterfaces
struct FStaticMeshInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-)
[ { "type": "UPrimitiveCompo...", "name": "SourceComponent", "description": "" }, { "type": "int32", "name": "SourceInstanceIndex", "description": "" }, { "type": "UStaticMesh\u0004...", "name": "SourceMesh", "description": "" } ]
IGeometryProcessing_CombineMeshInstances::GetModularFeatureName
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
Modular feature name to register for retrieval during runtime.
GeometryProcessingInterfaces
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
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IGeometryProcessing_CombineMeshInstances::~IGeometryProcessing_CombineMeshInstances
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
GeometryProcessingInterfaces
virtual ~IGeometryProcessing_CombineMeshInstances()
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IGeometryProcessing_CombineMeshInstances
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
GeometryProcessingInterfaces
class IGeometryProcessing_CombineMeshInstances : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
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IGeometryProcessing_MeshAutoUV::ConstructDefaultOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) ConstructDefaultOptions()
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EAutoUVMethod
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
enum EAutoUVMethod { PatchBuilder = 0, UVAtlas = 1, XAtlas = 2, }
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EResultCode
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
enum EResultCode { Success, UnknownError, }
[]
FOptions
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
struct FOptions
[ { "type": "bool", "name": "bAutoPack", "description": "" }, { "type": "double", "name": "CurvatureAlignment", "description": "" }, { "type": "double", "name": "MaxAngleDeviationDeg", "description": "" }, { "type": "double", "name": "MergingThreshold", "description": "" }, { "type": "EAutoUVMethod", "name": "Method", "description": "" }, { "type": "int", "name": "NumInitialPatches", "description": "PatchBuilder parameters." }, { "type": "int", "name": "PackingTargetWidth", "description": "" }, { "type": "double", "name": "SmoothingAlpha", "description": "" }, { "type": "int", "name": "SmoothingSteps", "description": "" }, { "type": "int", "name": "UVAtlasNumCharts", "description": "" }, { "type": "double", "name": "UVAtlasStretch", "description": "UVAtlas parameters." }, { "type": "int", "name": "XAtlasMaxIterations", "description": "XAtlas parameters." } ]
FResults
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
struct FResults
[ { "type": "EResultCode", "name": "ResultCode", "description": "" } ]
IGeometryProcessing_MeshAutoUV::GenerateUVs
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
virtual void GenerateUVs ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMesh, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FResults) & ResultsOut )
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IGeometryProcessing_MeshAutoUV::GetModularFeatureName
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
Modular feature name to register for retrieval during runtime.
GeometryProcessingInterfaces
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
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IGeometryProcessing_MeshAutoUV::~IGeometryProcessing_MeshAutoUV
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
GeometryProcessingInterfaces
virtual ~IGeometryProcessing_MeshAutoUV()
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IGeometryProcessing_MeshAutoUV
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
GeometryProcessingInterfaces
class IGeometryProcessing_MeshAutoUV : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
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IUVEditorModularFeature::CanLaunchUVEditor
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
GeometryProcessingInterfaces
virtual bool CanLaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects )
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IUVEditorModularFeature::GetModularFeatureName
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
Modular feature name to register for retrieval during runtime.
GeometryProcessingInterfaces
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
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IUVEditorModularFeature::LaunchUVEditor
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
GeometryProcessingInterfaces
virtual void LaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects )
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IUVEditorModularFeature::~IUVEditorModularFeature
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
GeometryProcessingInterfaces
virtual ~IUVEditorModularFeature()
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IUVEditorModularFeature
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved viaIModularFeatures::Get().GetModularFeatureImplementation or related methods.
GeometryProcessingInterfaces
class IUVEditorModularFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
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IGeometryProcessingInterfacesModule::GetApproximateActorsImplementation
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
implementation ofIGeometryProcessing_ApproximateActors, if available
GeometryProcessingInterfaces
[IGeometryProcessing_ApproximateActors](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-) * GetApproximateActorsImplementation()
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IGeometryProcessingInterfacesModule::GetCombineMeshInstancesImplementation
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
implementation ofIGeometryProcessing_CombineMeshInstances, if available, or nullptr (result is cached internally)
GeometryProcessingInterfaces
[IGeometryProcessing_CombineMeshInstances](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1) * GetCombineMeshInstancesImplementation()
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IGeometryProcessingInterfacesModule::GetMeshAutoUVImplementation
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
implementation ofIGeometryProcessing_MeshAutoUV, if available, or nullptr (result is cached internally)
GeometryProcessingInterfaces
[IGeometryProcessing_MeshAutoUV](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2) * GetMeshAutoUVImplementation()
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IGeometryProcessingInterfacesModule
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
This interface is implemented by FGeometryProcessingInterfacesModule. Client code that wants access to the operations should get this interface like so: IGeometryProcessingInterfacesModule& GeomProcInterfaces = FModuleManager::Get().LoadModuleChecked("GeometryProcessingInterfaces");
GeometryProcessingInterfaces
class IGeometryProcessingInterfacesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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GraphColorMesh
/Engine/Source/Developer/GraphColor/Public/GraphColor.h
GraphColor
void GraphColorMesh ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & VertColors, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indexes )
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EClusterGenerationError
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
HierarchicalLODUtilities
enum EClusterGenerationError { None = 0, ValidActor = 1 << 1, InvalidActor = 1 << 2, ActorHiddenInGame = 1 << 3, ExcludedActor = 1 << 4, LODActor = 1 << 5, ActorTooSmall = 1 << 6, AlreadyClustered = 1 << 7, ComponentHiddenInGame = 1 << 8, MoveableComponent = 1 << 9, ExcludedComponent = 1 << 10, }
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FHierarchicalLODProxyProcessor::AddProxyJob
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
EndFTSTickerObjectBaseAddProxyJobFGuid- Guid for the job
HierarchicalLODUtilities
[FGuid](API\Runtime\Core\Misc\FGuid) AddProxyJob ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * InProxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
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FHierarchicalLODProxyProcessor::ClearProcessingData
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Clears the processing data array/map
HierarchicalLODUtilities
void ClearProcessingData()
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FHierarchicalLODProxyProcessor::GetCallbackDelegate
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Returns the callback delegate which will be passed onto ProxyLOD function
HierarchicalLODUtilities
[FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & GetCallbackDelegate()
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FProcessData
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Structure storing the data required during processing
HierarchicalLODUtilities
struct FProcessData
[ { "type": "TArray<TStrong...", "name": "AssetObjects", "description": "Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)" }, { "type": "ALODActor*", "name": "LODActor", "description": "LODActor instance for which a proxy is generated" }, { "type": "FHierarchicalSi...", "name": "LODSetup", "description": "HLOD settings structure used for creating the proxy" }, { "type": "UHLODProxy*...", "name": "Proxy", "description": "Proxy mesh where the rendering data is stored" } ]
FHierarchicalLODProxyProcessor::IsProxyGenerationRunning
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
HierarchicalLODUtilities
bool IsProxyGenerationRunning() const
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FHierarchicalLODProxyProcessor::OnMapChange
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Called when the map has changed
HierarchicalLODUtilities
void OnMapChange ( uint32 MapFlags )
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FHierarchicalLODProxyProcessor::OnNewCurrentLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Called when the current level has changed
HierarchicalLODUtilities
void OnNewCurrentLevel()
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FHierarchicalLODProxyProcessor::ProcessProxy
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Callback function used for processing finished mesh generation jobs
HierarchicalLODUtilities
void ProcessProxy ( const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync )
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FHierarchicalLODProxyProcessor::Tick
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
BeginFTSTickerObjectBase
HierarchicalLODUtilities
virtual bool Tick ( float DeltaTime )
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FHierarchicalLODProxyProcessor::FHierarchicalLODProxyProcessor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
HierarchicalLODUtilities
FHierarchicalLODProxyProcessor()
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FHierarchicalLODProxyProcessor::~FHierarchicalLODProxyProcessor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
HierarchicalLODUtilities
~FHierarchicalLODProxyProcessor()
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FHierarchicalLODProxyProcessor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
HierarchicalLODUtilities
class FHierarchicalLODProxyProcessor : public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase)
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FHierarchicalLODUtilities::AddActorToCluster
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Adds an actor to the given cluster
HierarchicalLODUtilities
virtual const bool AddActorToCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InParentActor )
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FHierarchicalLODUtilities::AreActorsClustered
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks if all actors are part of a cluster
HierarchicalLODUtilities
virtual const bool AreActorsClustered ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
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FHierarchicalLODUtilities::AreActorsInSameHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks if all actors are in the same HLOD level
HierarchicalLODUtilities
virtual const bool AreActorsInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
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FHierarchicalLODUtilities::AreActorsInSamePersistingLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks if all actors have the same outer world
HierarchicalLODUtilities
virtual const bool AreActorsInSamePersistingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
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FHierarchicalLODUtilities::AreClustersInSameHLODLevel
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Checks if all clusters are in the same HLOD level
HierarchicalLODUtilities
virtual const bool AreClustersInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [ALODActor](API\Runtime\Engine\Engine\ALODActor) * > & InLODActors )
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FHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Builds a virtual mesh object for the given LODACtor
HierarchicalLODUtilities
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
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FHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Deprecated* Use different signature usingUHLODProxy
HierarchicalLODUtilities
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
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FHierarchicalLODUtilities::BuildStaticMeshForLODActor
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
HierarchicalLODUtilities
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * Proxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
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FHierarchicalLODUtilities::CalculateDrawDistanceFromScreenSize
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
HierarchicalLODUtilities
virtual float CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix & ProjectionMatrix )
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