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FWaitForFTestsToFinish
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingHelper.h
Wait for all running functional tests to finish
FunctionalTesting
class FWaitForFTestsToFinish : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FWaitForScreenshotComparisonLatentAction::GetDescription
/Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
Returns a human readable description of the latent operation's current state.
FunctionalTesting
virtual [FString](API\Runtime\Core\Containers\FString) GetDescription() const
[]
FWaitForScreenshotComparisonLatentAction::UpdateOperation
/Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
Return true when the action is completed.
FunctionalTesting
virtual void UpdateOperation ( [FLatentResponse](API\Runtime\Engine\FLatentResponse) & Response )
[]
FWaitForScreenshotComparisonLatentAction::FWaitForScreenshotComparisonLatentAction
/Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
FunctionalTesting
FWaitForScreenshotComparisonLatentAction ( const [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) & LatentInfo )
[]
FWaitForScreenshotComparisonLatentAction::~FWaitForScreenshotComparisonLatentAction
/Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
FunctionalTesting
virtual ~FWaitForScreenshotComparisonLatentAction()
[]
FWaitForScreenshotComparisonLatentAction
/Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
FunctionalTesting
class FWaitForScreenshotComparisonLatentAction : public [FPendingLatentAction](API\Runtime\Engine\FPendingLatentAction)
[]
IFunctionalTestingModule::Get
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Gets the debugger singleton or returns NULL
FunctionalTesting
static [IFunctionalTestingModule](API\Developer\FunctionalTesting\IFunctionalTestingModule) & Get()
[]
IFunctionalTestingModule::GetCurrentManager
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Gets the active testing manager
FunctionalTesting
[UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * GetCurrentManager()
[]
IFunctionalTestingModule::GetMapTests
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Gets a list of maps/tests in the current project
FunctionalTesting
void GetMapTests ( bool bEditorOnlyTests, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutBeautifiedNames, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutTestCommands, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutTestMapAssets ) const
[]
IFunctionalTestingModule::IsActivationPending
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
True if a test is about to start
FunctionalTesting
bool IsActivationPending() const
[]
IFunctionalTestingModule::IsFinished
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
True if aUFunctionalTestingManagerwas spawned and is now done
FunctionalTesting
bool IsFinished() const
[]
IFunctionalTestingModule::IsRunning
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
True if there is an activeUFunctionalTestingManager
FunctionalTesting
bool IsRunning() const
[]
IFunctionalTestingModule::MarkPendingActivation
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Sets that a test is being started
FunctionalTesting
void MarkPendingActivation()
[]
IFunctionalTestingModule::RunAllTestsOnMap
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Triggers in sequence all functional tests found on the level
FunctionalTesting
void RunAllTestsOnMap ( bool bClearLog, bool bRunLooped )
[]
IFunctionalTestingModule::RunTestOnMap
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Runs a single test
FunctionalTesting
void RunTestOnMap ( const [FString](API\Runtime\Core\Containers\FString) & TestName, bool bClearLog, bool bRunLooped )
[]
IFunctionalTestingModule::SetLooping
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
If true, will run tests forever
FunctionalTesting
void SetLooping ( const bool bLoop )
[]
IFunctionalTestingModule::SetManager
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Sets the active testing manager
FunctionalTesting
void SetManager ( class [UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * NewManager )
[]
IFunctionalTestingModule
/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
FunctionalTesting
class IFunctionalTestingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
LexToString
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Return a readable string of the provided EFunctionalTestResult enum
FunctionalTesting
[FString](API\Runtime\Core\Containers\FString) LexToString ( const [EFunctionalTestResult](API\Developer\FunctionalTesting\EFunctionalTestResult) TestResult )
[]
WithPureVirtual
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
enum &123; WithPureVirtual = true &125;
[]
TStructOpsTypeTraits< FAITestSpawnInfoBase >
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
template<> struct TStructOpsTypeTraits< FAITestSpawnInfoBase > : public [TStructOpsTypeTraitsBase2< FAITestSpawnInfoBase >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
[]
WithPureVirtual
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
enum &123; WithPureVirtual = true &125;
[]
TStructOpsTypeTraits< FAITestSpawnSetBase >
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
template<> struct TStructOpsTypeTraits< FAITestSpawnSetBase > : public [TStructOpsTypeTraitsBase2< FAITestSpawnSetBase >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
[]
UAutomationBlueprintFunctionLibrary::AddExpectedLogError
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Mute the report of log error and warning matching a pattern during an automated test
FunctionalTesting
static void AddExpectedLogError ( [FString](API\Runtime\Core\Containers\FString) ExpectedPatternString, int32 Occurrences, bool ExactMatch )
[]
UAutomationBlueprintFunctionLibrary::AddTestTelemetryData
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Add Telemetry data to currently running automated test.
FunctionalTesting
static void AddTestTelemetryData ( [FString](API\Runtime\Core\Containers\FString) DataPoint, float Measurement, [FString](API\Runtime\Core\Containers\FString) Context )
[]
UAutomationBlueprintFunctionLibrary::AreAutomatedTestsRunning
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Lets you know if any automated tests are running, or are about to run and the automation system is spinning up tests.
FunctionalTesting
static bool AreAutomatedTestsRunning()
[]
UAutomationBlueprintFunctionLibrary::AutomationWaitForLoading
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void AutomationWaitForLoading ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [FAutomationWaitForLoadingOptions](API\Developer\FunctionalTesting\FAutomationWaitForLoadingOptions) Options )
[]
UAutomationBlueprintFunctionLibrary::BuildScreenshotData
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static [FAutomationScreenshotData](API\Runtime\Core\Misc\FAutomationScreenshotData) BuildScreenshotData ( const [FString](API\Runtime\Core\Containers\FString) & MapOrContext, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, int32 Width, int32 Height )
[]
UAutomationBlueprintFunctionLibrary::BuildScreenshotData
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static [FAutomationScreenshotData](API\Runtime\Core\Misc\FAutomationScreenshotData) BuildScreenshotData ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, int32 Width, int32 Height )
[]
UAutomationBlueprintFunctionLibrary::CompareImageAgainstReference
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Request image comparison. True if comparison was successfully enqueued
FunctionalTesting
static bool CompareImageAgainstReference ( [FString](API\Runtime\Core\Containers\FString) ImageFilePath, [FString](API\Runtime\Core\Containers\FString) ComparisonName, [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance, [FString](API\Runtime\Core\Containers\FString) ComparisonNotes, [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )
[]
UAutomationBlueprintFunctionLibrary::DisableStatGroup
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void DisableStatGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FName](API\Runtime\Core\UObject\FName) GroupName )
[]
UAutomationBlueprintFunctionLibrary::EnableStatGroup
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void EnableStatGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FName](API\Runtime\Core\UObject\FName) GroupName )
[]
UAutomationBlueprintFunctionLibrary::FinishLoadingBeforeScreenshot
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void FinishLoadingBeforeScreenshot()
[]
UAutomationBlueprintFunctionLibrary::GetAutomationScreenshotSize
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static FIntPoint GetAutomationScreenshotSize ( const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
[]
UAutomationBlueprintFunctionLibrary::GetDefaultScreenshotOptionsForGameplay
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) GetDefaultScreenshotOptionsForGameplay ( [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) Tolerance, float Delay )
[]
UAutomationBlueprintFunctionLibrary::GetDefaultScreenshotOptionsForRendering
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) GetDefaultScreenshotOptionsForRendering ( [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) Tolerance, float Delay )
[]
UAutomationBlueprintFunctionLibrary::GetStatCallCount
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static float GetStatCallCount ( [FName](API\Runtime\Core\UObject\FName) StatName )
[]
UAutomationBlueprintFunctionLibrary::GetStatExcAverage
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static float GetStatExcAverage ( [FName](API\Runtime\Core\UObject\FName) StatName )
[]
UAutomationBlueprintFunctionLibrary::GetStatExcMax
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static float GetStatExcMax ( [FName](API\Runtime\Core\UObject\FName) StatName )
[]
UAutomationBlueprintFunctionLibrary::GetStatIncAverage
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static float GetStatIncAverage ( [FName](API\Runtime\Core\UObject\FName) StatName )
[]
UAutomationBlueprintFunctionLibrary::GetStatIncMax
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static float GetStatIncMax ( [FName](API\Runtime\Core\UObject\FName) StatName )
[]
UAutomationBlueprintFunctionLibrary::SetEditorViewportViewMode
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Sets all viewports of the first found level editor to have the given ViewMode (Lit/Unlit/etc.)
FunctionalTesting
static void SetEditorViewportViewMode ( EViewModeIndex Index )
[]
UAutomationBlueprintFunctionLibrary::SetEditorViewportVisualizeBuffer
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Sets all viewports of the first found level editor to have the VisualizeBuffer ViewMode and also display a given buffer (BaseColor/Metallic/Roughness/etc.)
FunctionalTesting
static void SetEditorViewportVisualizeBuffer ( [FName](API\Runtime\Core\UObject\FName) BufferName )
[]
UAutomationBlueprintFunctionLibrary::SetScalabilityQualityLevelRelativeToMax
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Sets all other settings based on an overall value
FunctionalTesting
static void SetScalabilityQualityLevelRelativeToMax ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 Value )
[]
UAutomationBlueprintFunctionLibrary::SetScalabilityQualityToLow
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void SetScalabilityQualityToLow ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )
[]
UAutomationBlueprintFunctionLibrary::SetScalabilityQualityToEpic
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void SetScalabilityQualityToEpic ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )
[]
UAutomationBlueprintFunctionLibrary::SetTestTelemetryStorage
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Set Telemetry data storage name of currently running automated test.
FunctionalTesting
static void SetTestTelemetryStorage ( [FString](API\Runtime\Core\Containers\FString) StorageName )
[]
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotInternal
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static bool TakeAutomationScreenshotInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, const [FString](API\Runtime\Core\Containers\FString) & Notes, [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) Options )
[]
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshot
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Takes a screenshot of the game's viewport. Does not capture any UI.
FunctionalTesting
static void TakeAutomationScreenshot ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FString](API\Runtime\Core\Containers\FString) & Notes, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
[]
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotAtCamera
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.
FunctionalTesting
static void TakeAutomationScreenshotAtCamera ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera, const [FString](API\Runtime\Core\Containers\FString) & NameOverride, const [FString](API\Runtime\Core\Containers\FString) & Notes, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
[]
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotOfUI_Immediate
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static bool TakeAutomationScreenshotOfUI_Immediate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
[]
UAutomationBlueprintFunctionLibrary::TakeHighResScreenshot
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Take high res screenshot in editor.
FunctionalTesting
static [UAutomationEditorTask](API\Developer\FunctionalTesting\UAutomationEditorTask) * TakeHighResScreenshot ( int32 ResX, int32 ResY, [FString](API\Runtime\Core\Containers\FString) Filename, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera, bool bMaskEnabled, bool bCaptureHDR, [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance, [FString](API\Runtime\Core\Containers\FString) ComparisonNotes, float Delay )
[]
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotOfUI
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
static void TakeAutomationScreenshotOfUI ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
[]
UAutomationBlueprintFunctionLibrary::UAutomationBlueprintFunctionLibrary
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
UAutomationBlueprintFunctionLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAutomationBlueprintFunctionLibrary
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
class UAutomationBlueprintFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UAutomationEditorTask::BindTask
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
void BindTask ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FAutomationTaskStatusBase](API\Developer\FunctionalTesting\FAutomationTaskStatusBase) > inTask )
[]
UAutomationEditorTask::IsTaskDone
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Query if the Editor task is done
FunctionalTesting
bool IsTaskDone() const
[]
UAutomationEditorTask::IsValidTask
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Query if a task was setup
FunctionalTesting
bool IsValidTask() const
[]
UAutomationEditorTask::~UAutomationEditorTask
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
FunctionalTesting
virtual ~UAutomationEditorTask()
[]
UAutomationEditorTask
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
UAutomationEditorTask
FunctionalTesting
class UAutomationEditorTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UAutomationPerformaceHelper::BeginRecording
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Begins recording a new named performance stats record. We start by recording the baseline.
FunctionalTesting
void BeginRecording ( [FString](API\Runtime\Core\Containers\FString) RecordName, float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget )
[]
UAutomationPerformaceHelper::BeginRecordingBaseline
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Begins recording a new named performance stats record. We start by recording the baseline
FunctionalTesting
void BeginRecordingBaseline ( [FString](API\Runtime\Core\Containers\FString) RecordName )
[]
UAutomationPerformaceHelper::BeginStatsFile
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Begins recording stats to a file.
FunctionalTesting
void BeginStatsFile ( const [FString](API\Runtime\Core\Containers\FString) & RecordName )
[]
UAutomationPerformaceHelper::EndRecording
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Stops recording performance stats.
FunctionalTesting
void EndRecording()
[]
UAutomationPerformaceHelper::EndRecordingBaseline
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Stops recording the baseline and moves to the main record.
FunctionalTesting
void EndRecordingBaseline()
[]
UAutomationPerformaceHelper::EndStatsFile
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Ends recording stats to a file.
FunctionalTesting
void EndStatsFile()
[]
UAutomationPerformaceHelper::GetCurrentRecord
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
[FPerfStatsRecord](API\Developer\FunctionalTesting\FPerfStatsRecord) * GetCurrentRecord()
[]
UAutomationPerformaceHelper::GetCurrentRecord
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
const [FPerfStatsRecord](API\Developer\FunctionalTesting\FPerfStatsRecord) * GetCurrentRecord() const
[]
UAutomationPerformaceHelper::GetWorld
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UAutomationPerformaceHelper::IsCurrentRecordWithinGPUBudget
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
bool IsCurrentRecordWithinGPUBudget() const
[]
UAutomationPerformaceHelper::IsCurrentRecordWithinGameThreadBudget
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
bool IsCurrentRecordWithinGameThreadBudget() const
[]
UAutomationPerformaceHelper::IsCurrentRecordWithinRenderThreadBudget
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
bool IsCurrentRecordWithinRenderThreadBudget() const
[]
UAutomationPerformaceHelper::IsRecording
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Returns true if this stats tracker is currently recording performance stats.
FunctionalTesting
bool IsRecording() const
[]
UAutomationPerformaceHelper::OnAllTestsComplete
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Does any final work needed as all tests are complete.
FunctionalTesting
void OnAllTestsComplete()
[]
UAutomationPerformaceHelper::OnBeginTests
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Does any init work across all tests..
FunctionalTesting
void OnBeginTests()
[]
UAutomationPerformaceHelper::Sample
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Adds a sample to the stats counters for the current performance stats record.
FunctionalTesting
void Sample ( float DeltaSeconds )
[]
UAutomationPerformaceHelper::StartCPUProfiling
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Communicates with external profiler to being a CPU capture.
FunctionalTesting
void StartCPUProfiling()
[]
UAutomationPerformaceHelper::StopCPUProfiling
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Communicates with external profiler to end a CPU capture.
FunctionalTesting
void StopCPUProfiling()
[]
UAutomationPerformaceHelper::Tick
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
void Tick ( float DeltaSeconds )
[]
UAutomationPerformaceHelper::TriggerGPUTraceIfRecordFallsBelowBudget
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Will trigger a GPU trace next time the current test falls below GPU budget.
FunctionalTesting
void TriggerGPUTraceIfRecordFallsBelowBudget()
[]
UAutomationPerformaceHelper::WriteLogFile
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Writes the current set of performance stats records to a csv file in the profiling directory. An additional directory and an extension override can also be used.
FunctionalTesting
void WriteLogFile ( const [FString](API\Runtime\Core\Containers\FString) & CaptureDir, const [FString](API\Runtime\Core\Containers\FString) & CaptureExtension )
[]
UAutomationPerformaceHelper::UAutomationPerformaceHelper
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
UAutomationPerformaceHelper()
[]
UAutomationPerformaceHelper
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Class for use with functional tests which provides various performance measuring features. Recording of basic, unintrusive performance stats. Automatic captures using external CPU and GPU profilers. Triggering and ending of writing full stats to a file.
FunctionalTesting
class UAutomationPerformaceHelper : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FFunctionalTest...", "name": "ExternalProfiler", "description": "" }, { "type": "FString", "name": "OutputFileBase", "description": "The path and base name for all output files." }, { "type": "FString", "name": "StartOfTestingTime", "description": "" } ]
UAutomationViewSettings::UAutomationViewSettings
/Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h
FunctionalTesting
UAutomationViewSettings()
[]
UAutomationViewSettings
/Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h
FunctionalTesting
class UAutomationViewSettings : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
[ { "type": "bool", "name": "AntiAliasing", "description": "" }, { "type": "bool", "name": "Bloom", "description": "" }, { "type": "bool", "name": "ContactShadows", "description": "" }, { "type": "bool", "name": "DistanceFieldAO", "description": "" }, { "type": "bool", "name": "EyeAdaptation", "description": "" }, { "type": "bool", "name": "MotionBlur", "description": "" }, { "type": "bool", "name": "ScreenSpaceAO", "description": "" }, { "type": "bool", "name": "ScreenSpaceReflections", "description": "" }, { "type": "bool", "name": "TemporalAA", "description": "" } ]
UFuncTestRenderingComponent::CalcBounds
/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
FunctionalTesting
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
UFuncTestRenderingComponent::CreateSceneProxy
/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.
FunctionalTesting
virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy()
[]
UFuncTestRenderingComponent::UFuncTestRenderingComponent
/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
FunctionalTesting
UFuncTestRenderingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFuncTestRenderingComponent::ShouldRecreateProxyOnUpdateTransform
/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves. true to recreate the proxy when UpdateTransform is called.
FunctionalTesting
virtual bool ShouldRecreateProxyOnUpdateTransform() const
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UFuncTestRenderingComponent
/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
FunctionalTesting
class UFuncTestRenderingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
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UFunctionalTestingManager::AllTestsDone
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void AllTestsDone()
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UFunctionalTestingManager::GetManager
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
static [UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * GetManager ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext )
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UFunctionalTestingManager::GetWorld
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
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UFunctionalTestingManager::IsFinished
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
bool IsFinished() const
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UFunctionalTestingManager::IsLooped
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
bool IsLooped() const
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UFunctionalTestingManager::IsRunning
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
bool IsRunning() const
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UFunctionalTestingManager::NotifyTestDone
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void NotifyTestDone ( class [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) * FTest )
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UFunctionalTestingManager::OnTestDone
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void OnTestDone ( class [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) * FTest )
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UFunctionalTestingManager::OnWorldCleanedUp
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
FunctionalTesting
void OnWorldCleanedUp ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool bSessionEnded, bool bCleanupResources )
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UFunctionalTestingManager::RunAllFunctionalTests
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
Triggers in sequence all functional tests found on the level. true if any tests have been triggered
FunctionalTesting
static bool RunAllFunctionalTests ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, bool bNewLog, bool bRunLooped, [FString](API\Runtime\Core\Containers\FString) FailedTestsReproString )
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