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FWaitForFTestsToFinish | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingHelper.h | Wait for all running functional tests to finish | FunctionalTesting | class FWaitForFTestsToFinish : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
FWaitForScreenshotComparisonLatentAction::GetDescription | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h | Returns a human readable description of the latent operation's current state. | FunctionalTesting | virtual [FString](API\Runtime\Core\Containers\FString) GetDescription() const | [] |
FWaitForScreenshotComparisonLatentAction::UpdateOperation | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h | Return true when the action is completed. | FunctionalTesting | virtual void UpdateOperation ( [FLatentResponse](API\Runtime\Engine\FLatentResponse) & Response ) | [] |
FWaitForScreenshotComparisonLatentAction::FWaitForScreenshotComparisonLatentAction | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h | FunctionalTesting | FWaitForScreenshotComparisonLatentAction ( const [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) & LatentInfo ) | [] |
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FWaitForScreenshotComparisonLatentAction::~FWaitForScreenshotComparisonLatentAction | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h | FunctionalTesting | virtual ~FWaitForScreenshotComparisonLatentAction() | [] |
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FWaitForScreenshotComparisonLatentAction | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h | FunctionalTesting | class FWaitForScreenshotComparisonLatentAction : public [FPendingLatentAction](API\Runtime\Engine\FPendingLatentAction) | [] |
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IFunctionalTestingModule::Get | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Gets the debugger singleton or returns NULL | FunctionalTesting | static [IFunctionalTestingModule](API\Developer\FunctionalTesting\IFunctionalTestingModule) & Get() | [] |
IFunctionalTestingModule::GetCurrentManager | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Gets the active testing manager | FunctionalTesting | [UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * GetCurrentManager() | [] |
IFunctionalTestingModule::GetMapTests | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Gets a list of maps/tests in the current project | FunctionalTesting | void GetMapTests ( bool bEditorOnlyTests, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutBeautifiedNames, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutTestCommands, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutTestMapAssets ) const | [] |
IFunctionalTestingModule::IsActivationPending | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | True if a test is about to start | FunctionalTesting | bool IsActivationPending() const | [] |
IFunctionalTestingModule::IsFinished | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | True if aUFunctionalTestingManagerwas spawned and is now done | FunctionalTesting | bool IsFinished() const | [] |
IFunctionalTestingModule::IsRunning | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | True if there is an activeUFunctionalTestingManager | FunctionalTesting | bool IsRunning() const | [] |
IFunctionalTestingModule::MarkPendingActivation | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Sets that a test is being started | FunctionalTesting | void MarkPendingActivation() | [] |
IFunctionalTestingModule::RunAllTestsOnMap | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Triggers in sequence all functional tests found on the level | FunctionalTesting | void RunAllTestsOnMap ( bool bClearLog, bool bRunLooped ) | [] |
IFunctionalTestingModule::RunTestOnMap | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Runs a single test | FunctionalTesting | void RunTestOnMap ( const [FString](API\Runtime\Core\Containers\FString) & TestName, bool bClearLog, bool bRunLooped ) | [] |
IFunctionalTestingModule::SetLooping | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | If true, will run tests forever | FunctionalTesting | void SetLooping ( const bool bLoop ) | [] |
IFunctionalTestingModule::SetManager | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | Sets the active testing manager | FunctionalTesting | void SetManager ( class [UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * NewManager ) | [] |
IFunctionalTestingModule | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h | FunctionalTesting | class IFunctionalTestingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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LexToString | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Return a readable string of the provided EFunctionalTestResult enum | FunctionalTesting | [FString](API\Runtime\Core\Containers\FString) LexToString ( const [EFunctionalTestResult](API\Developer\FunctionalTesting\EFunctionalTestResult) TestResult ) | [] |
WithPureVirtual | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h | FunctionalTesting | enum &123; WithPureVirtual = true &125; | [] |
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TStructOpsTypeTraits< FAITestSpawnInfoBase > | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h | FunctionalTesting | template<> struct TStructOpsTypeTraits< FAITestSpawnInfoBase > : public [TStructOpsTypeTraitsBase2< FAITestSpawnInfoBase >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] |
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WithPureVirtual | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h | FunctionalTesting | enum &123; WithPureVirtual = true &125; | [] |
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TStructOpsTypeTraits< FAITestSpawnSetBase > | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h | FunctionalTesting | template<> struct TStructOpsTypeTraits< FAITestSpawnSetBase > : public [TStructOpsTypeTraitsBase2< FAITestSpawnSetBase >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] |
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UAutomationBlueprintFunctionLibrary::AddExpectedLogError | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Mute the report of log error and warning matching a pattern during an automated test | FunctionalTesting | static void AddExpectedLogError ( [FString](API\Runtime\Core\Containers\FString) ExpectedPatternString, int32 Occurrences, bool ExactMatch ) | [] |
UAutomationBlueprintFunctionLibrary::AddTestTelemetryData | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Add Telemetry data to currently running automated test. | FunctionalTesting | static void AddTestTelemetryData ( [FString](API\Runtime\Core\Containers\FString) DataPoint, float Measurement, [FString](API\Runtime\Core\Containers\FString) Context ) | [] |
UAutomationBlueprintFunctionLibrary::AreAutomatedTestsRunning | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Lets you know if any automated tests are running, or are about to run and the automation system is spinning up tests. | FunctionalTesting | static bool AreAutomatedTestsRunning() | [] |
UAutomationBlueprintFunctionLibrary::AutomationWaitForLoading | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void AutomationWaitForLoading ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [FAutomationWaitForLoadingOptions](API\Developer\FunctionalTesting\FAutomationWaitForLoadingOptions) Options ) | [] |
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UAutomationBlueprintFunctionLibrary::BuildScreenshotData | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static [FAutomationScreenshotData](API\Runtime\Core\Misc\FAutomationScreenshotData) BuildScreenshotData ( const [FString](API\Runtime\Core\Containers\FString) & MapOrContext, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, int32 Width, int32 Height ) | [] |
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UAutomationBlueprintFunctionLibrary::BuildScreenshotData | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static [FAutomationScreenshotData](API\Runtime\Core\Misc\FAutomationScreenshotData) BuildScreenshotData ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, int32 Width, int32 Height ) | [] |
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UAutomationBlueprintFunctionLibrary::CompareImageAgainstReference | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Request image comparison.
True if comparison was successfully enqueued | FunctionalTesting | static bool CompareImageAgainstReference ( [FString](API\Runtime\Core\Containers\FString) ImageFilePath, [FString](API\Runtime\Core\Containers\FString) ComparisonName, [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance, [FString](API\Runtime\Core\Containers\FString) ComparisonNotes, [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject ) | [] |
UAutomationBlueprintFunctionLibrary::DisableStatGroup | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void DisableStatGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FName](API\Runtime\Core\UObject\FName) GroupName ) | [] |
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UAutomationBlueprintFunctionLibrary::EnableStatGroup | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void EnableStatGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FName](API\Runtime\Core\UObject\FName) GroupName ) | [] |
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UAutomationBlueprintFunctionLibrary::FinishLoadingBeforeScreenshot | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void FinishLoadingBeforeScreenshot() | [] |
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UAutomationBlueprintFunctionLibrary::GetAutomationScreenshotSize | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static FIntPoint GetAutomationScreenshotSize ( const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options ) | [] |
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UAutomationBlueprintFunctionLibrary::GetDefaultScreenshotOptionsForGameplay | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) GetDefaultScreenshotOptionsForGameplay ( [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) Tolerance, float Delay ) | [] |
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UAutomationBlueprintFunctionLibrary::GetDefaultScreenshotOptionsForRendering | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) GetDefaultScreenshotOptionsForRendering ( [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) Tolerance, float Delay ) | [] |
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UAutomationBlueprintFunctionLibrary::GetStatCallCount | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static float GetStatCallCount ( [FName](API\Runtime\Core\UObject\FName) StatName ) | [] |
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UAutomationBlueprintFunctionLibrary::GetStatExcAverage | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static float GetStatExcAverage ( [FName](API\Runtime\Core\UObject\FName) StatName ) | [] |
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UAutomationBlueprintFunctionLibrary::GetStatExcMax | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static float GetStatExcMax ( [FName](API\Runtime\Core\UObject\FName) StatName ) | [] |
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UAutomationBlueprintFunctionLibrary::GetStatIncAverage | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static float GetStatIncAverage ( [FName](API\Runtime\Core\UObject\FName) StatName ) | [] |
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UAutomationBlueprintFunctionLibrary::GetStatIncMax | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static float GetStatIncMax ( [FName](API\Runtime\Core\UObject\FName) StatName ) | [] |
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UAutomationBlueprintFunctionLibrary::SetEditorViewportViewMode | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Sets all viewports of the first found level editor to have the given ViewMode (Lit/Unlit/etc.) | FunctionalTesting | static void SetEditorViewportViewMode ( EViewModeIndex Index ) | [] |
UAutomationBlueprintFunctionLibrary::SetEditorViewportVisualizeBuffer | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Sets all viewports of the first found level editor to have the VisualizeBuffer ViewMode and also display a given buffer (BaseColor/Metallic/Roughness/etc.) | FunctionalTesting | static void SetEditorViewportVisualizeBuffer ( [FName](API\Runtime\Core\UObject\FName) BufferName ) | [] |
UAutomationBlueprintFunctionLibrary::SetScalabilityQualityLevelRelativeToMax | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Sets all other settings based on an overall value | FunctionalTesting | static void SetScalabilityQualityLevelRelativeToMax ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 Value ) | [] |
UAutomationBlueprintFunctionLibrary::SetScalabilityQualityToLow | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void SetScalabilityQualityToLow ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject ) | [] |
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UAutomationBlueprintFunctionLibrary::SetScalabilityQualityToEpic | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void SetScalabilityQualityToEpic ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject ) | [] |
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UAutomationBlueprintFunctionLibrary::SetTestTelemetryStorage | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Set Telemetry data storage name of currently running automated test. | FunctionalTesting | static void SetTestTelemetryStorage ( [FString](API\Runtime\Core\Containers\FString) StorageName ) | [] |
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotInternal | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static bool TakeAutomationScreenshotInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, const [FString](API\Runtime\Core\Containers\FString) & Notes, [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) Options ) | [] |
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UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshot | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Takes a screenshot of the game's viewport. Does not capture any UI. | FunctionalTesting | static void TakeAutomationScreenshot ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FString](API\Runtime\Core\Containers\FString) & Notes, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options ) | [] |
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotAtCamera | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI. | FunctionalTesting | static void TakeAutomationScreenshotAtCamera ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera, const [FString](API\Runtime\Core\Containers\FString) & NameOverride, const [FString](API\Runtime\Core\Containers\FString) & Notes, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options ) | [] |
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotOfUI_Immediate | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static bool TakeAutomationScreenshotOfUI_Immediate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options ) | [] |
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UAutomationBlueprintFunctionLibrary::TakeHighResScreenshot | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Take high res screenshot in editor. | FunctionalTesting | static [UAutomationEditorTask](API\Developer\FunctionalTesting\UAutomationEditorTask) * TakeHighResScreenshot ( int32 ResX, int32 ResY, [FString](API\Runtime\Core\Containers\FString) Filename, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera, bool bMaskEnabled, bool bCaptureHDR, [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance, [FString](API\Runtime\Core\Containers\FString) ComparisonNotes, float Delay ) | [] |
UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotOfUI | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | static void TakeAutomationScreenshotOfUI ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, const [FString](API\Runtime\Core\Containers\FString) & Name, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options ) | [] |
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UAutomationBlueprintFunctionLibrary::UAutomationBlueprintFunctionLibrary | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | UAutomationBlueprintFunctionLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UAutomationBlueprintFunctionLibrary | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | class UAutomationBlueprintFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
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UAutomationEditorTask::BindTask | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | void BindTask ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FAutomationTaskStatusBase](API\Developer\FunctionalTesting\FAutomationTaskStatusBase) > inTask ) | [] |
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UAutomationEditorTask::IsTaskDone | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Query if the Editor task is done | FunctionalTesting | bool IsTaskDone() const | [] |
UAutomationEditorTask::IsValidTask | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | Query if a task was setup | FunctionalTesting | bool IsValidTask() const | [] |
UAutomationEditorTask::~UAutomationEditorTask | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | FunctionalTesting | virtual ~UAutomationEditorTask() | [] |
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UAutomationEditorTask | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h | UAutomationEditorTask | FunctionalTesting | class UAutomationEditorTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UAutomationPerformaceHelper::BeginRecording | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Begins recording a new named performance stats record. We start by recording the baseline. | FunctionalTesting | void BeginRecording ( [FString](API\Runtime\Core\Containers\FString) RecordName, float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget ) | [] |
UAutomationPerformaceHelper::BeginRecordingBaseline | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Begins recording a new named performance stats record. We start by recording the baseline | FunctionalTesting | void BeginRecordingBaseline ( [FString](API\Runtime\Core\Containers\FString) RecordName ) | [] |
UAutomationPerformaceHelper::BeginStatsFile | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Begins recording stats to a file. | FunctionalTesting | void BeginStatsFile ( const [FString](API\Runtime\Core\Containers\FString) & RecordName ) | [] |
UAutomationPerformaceHelper::EndRecording | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Stops recording performance stats. | FunctionalTesting | void EndRecording() | [] |
UAutomationPerformaceHelper::EndRecordingBaseline | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Stops recording the baseline and moves to the main record. | FunctionalTesting | void EndRecordingBaseline() | [] |
UAutomationPerformaceHelper::EndStatsFile | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Ends recording stats to a file. | FunctionalTesting | void EndStatsFile() | [] |
UAutomationPerformaceHelper::GetCurrentRecord | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | [FPerfStatsRecord](API\Developer\FunctionalTesting\FPerfStatsRecord) * GetCurrentRecord() | [] |
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UAutomationPerformaceHelper::GetCurrentRecord | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | const [FPerfStatsRecord](API\Developer\FunctionalTesting\FPerfStatsRecord) * GetCurrentRecord() const | [] |
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UAutomationPerformaceHelper::GetWorld | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
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UAutomationPerformaceHelper::IsCurrentRecordWithinGPUBudget | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | bool IsCurrentRecordWithinGPUBudget() const | [] |
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UAutomationPerformaceHelper::IsCurrentRecordWithinGameThreadBudget | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | bool IsCurrentRecordWithinGameThreadBudget() const | [] |
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UAutomationPerformaceHelper::IsCurrentRecordWithinRenderThreadBudget | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | bool IsCurrentRecordWithinRenderThreadBudget() const | [] |
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UAutomationPerformaceHelper::IsRecording | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Returns true if this stats tracker is currently recording performance stats. | FunctionalTesting | bool IsRecording() const | [] |
UAutomationPerformaceHelper::OnAllTestsComplete | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Does any final work needed as all tests are complete. | FunctionalTesting | void OnAllTestsComplete() | [] |
UAutomationPerformaceHelper::OnBeginTests | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Does any init work across all tests.. | FunctionalTesting | void OnBeginTests() | [] |
UAutomationPerformaceHelper::Sample | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Adds a sample to the stats counters for the current performance stats record. | FunctionalTesting | void Sample ( float DeltaSeconds ) | [] |
UAutomationPerformaceHelper::StartCPUProfiling | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Communicates with external profiler to being a CPU capture. | FunctionalTesting | void StartCPUProfiling() | [] |
UAutomationPerformaceHelper::StopCPUProfiling | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Communicates with external profiler to end a CPU capture. | FunctionalTesting | void StopCPUProfiling() | [] |
UAutomationPerformaceHelper::Tick | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | void Tick ( float DeltaSeconds ) | [] |
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UAutomationPerformaceHelper::TriggerGPUTraceIfRecordFallsBelowBudget | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Will trigger a GPU trace next time the current test falls below GPU budget. | FunctionalTesting | void TriggerGPUTraceIfRecordFallsBelowBudget() | [] |
UAutomationPerformaceHelper::WriteLogFile | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Writes the current set of performance stats records to a csv file in the profiling directory. An additional directory and an extension override can also be used. | FunctionalTesting | void WriteLogFile ( const [FString](API\Runtime\Core\Containers\FString) & CaptureDir, const [FString](API\Runtime\Core\Containers\FString) & CaptureExtension ) | [] |
UAutomationPerformaceHelper::UAutomationPerformaceHelper | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | FunctionalTesting | UAutomationPerformaceHelper() | [] |
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UAutomationPerformaceHelper | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h | Class for use with functional tests which provides various performance measuring features. Recording of basic, unintrusive performance stats. Automatic captures using external CPU and GPU profilers. Triggering and ending of writing full stats to a file. | FunctionalTesting | class UAutomationPerformaceHelper : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FFunctionalTest...",
"name": "ExternalProfiler",
"description": ""
},
{
"type": "FString",
"name": "OutputFileBase",
"description": "The path and base name for all output files."
},
{
"type": "FString",
"name": "StartOfTestingTime",
"description": ""
}
] |
UAutomationViewSettings::UAutomationViewSettings | /Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h | FunctionalTesting | UAutomationViewSettings() | [] |
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UAutomationViewSettings | /Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h | FunctionalTesting | class UAutomationViewSettings : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset) | [
{
"type": "bool",
"name": "AntiAliasing",
"description": ""
},
{
"type": "bool",
"name": "Bloom",
"description": ""
},
{
"type": "bool",
"name": "ContactShadows",
"description": ""
},
{
"type": "bool",
"name": "DistanceFieldAO",
"description": ""
},
{
"type": "bool",
"name": "EyeAdaptation",
"description": ""
},
{
"type": "bool",
"name": "MotionBlur",
"description": ""
},
{
"type": "bool",
"name": "ScreenSpaceAO",
"description": ""
},
{
"type": "bool",
"name": "ScreenSpaceReflections",
"description": ""
},
{
"type": "bool",
"name": "TemporalAA",
"description": ""
}
] |
|
UFuncTestRenderingComponent::CalcBounds | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h | Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. | FunctionalTesting | virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const | [] |
UFuncTestRenderingComponent::CreateSceneProxy | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h | Creates a proxy to represent the primitive to the scene manager in the rendering thread.
The proxy object. | FunctionalTesting | virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy() | [] |
UFuncTestRenderingComponent::UFuncTestRenderingComponent | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h | FunctionalTesting | UFuncTestRenderingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UFuncTestRenderingComponent::ShouldRecreateProxyOnUpdateTransform | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h | Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves.
true to recreate the proxy when UpdateTransform is called. | FunctionalTesting | virtual bool ShouldRecreateProxyOnUpdateTransform() const | [] |
UFuncTestRenderingComponent | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h | FunctionalTesting | class UFuncTestRenderingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) | [] |
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UFunctionalTestingManager::AllTestsDone | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void AllTestsDone() | [] |
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UFunctionalTestingManager::GetManager | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | static [UFunctionalTestingManager](API\Developer\FunctionalTesting\UFunctionalTestingManager) * GetManager ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext ) | [] |
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UFunctionalTestingManager::GetWorld | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
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UFunctionalTestingManager::IsFinished | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | bool IsFinished() const | [] |
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UFunctionalTestingManager::IsLooped | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | bool IsLooped() const | [] |
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UFunctionalTestingManager::IsRunning | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | bool IsRunning() const | [] |
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UFunctionalTestingManager::NotifyTestDone | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void NotifyTestDone ( class [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) * FTest ) | [] |
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UFunctionalTestingManager::OnTestDone | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void OnTestDone ( class [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) * FTest ) | [] |
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UFunctionalTestingManager::OnWorldCleanedUp | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void OnWorldCleanedUp ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool bSessionEnded, bool bCleanupResources ) | [] |
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UFunctionalTestingManager::RunAllFunctionalTests | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | Triggers in sequence all functional tests found on the level.
true if any tests have been triggered | FunctionalTesting | static bool RunAllFunctionalTests ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, bool bNewLog, bool bRunLooped, [FString](API\Runtime\Core\Containers\FString) FailedTestsReproString ) | [] |
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