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TAffine::operator+
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
[TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > operator+ ( const [TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & Other ) const
[]
TAffine::operator+=
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
[TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & operator+= ( const [TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & Other )
[]
TAffine::operator-=
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
[TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & operator-= ( const [TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & Other )
[]
TAffine::operator-
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
[TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > operator- ( const [TAffine](API\Developer\NaniteUtilities\TAffine)< T, Num > & Other ) const
[]
TAffine::SizeSquared
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
Smaller than (v|v)
NaniteUtilities
[TAffine](API\Developer\NaniteUtilities\TAffine)< float, Num > SizeSquared() const
[]
TAffine::TAffine
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
TAffine()
[]
TAffine::TAffine
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
TAffine ( T Constant )
[]
TAffine::TAffine
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
TAffine ( T Min, T Max )
[]
TAffine::TAffine
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
NaniteUtilities
TAffine ( T Min, T Max, uint32 Index )
[]
ToIntPoint
/Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h
NaniteUtilities
FIntPoint ToIntPoint ( const FVector3f & V )
[]
TAffine
/Engine/Source/Developer/NaniteUtilities/Public/Affine.h
[ Thonat et al. 2021, "Tessellation-Free Displacement Mapping for Ray Tracing" ] [ de Figueiredo and Stolf 2004, "Affine Arithmetic: Concepts and Applications" ] [ Rump and Kashiwagi 2015, "Implementation and improvements of affine arithmetic" ]
NaniteUtilities
template<typename T, uint32 Num> struct TAffine
[ { "type": "T", "name": "c", "description": "" }, { "type": "T[Num]", "name": "e", "description": "" }, { "type": "T", "name": "K", "description": "" } ]
EOpenColorIOWorkingColorSpaceTransform
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperDefines.h
Enum used to indicate whether the working color space should be used as a source or destination.
OpenColorIOWrapper
enum EOpenColorIOWorkingColorSpaceTransform { None = 0, Source = 1, Destination = 2, }
[]
IOpenColorIOWrapperModule::Get
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
OpenColorIOWrapper
static [IOpenColorIOWrapperModule](API\Developer\OpenColorIOWrapper\IOpenColorIOWrapperModule) & Get()
[]
IOpenColorIOWrapperModule::GetEngineBuiltInConfig
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperModule.h
Returns a minimal dynamically-created native config for engine (working color spaces) conversions.
OpenColorIOWrapper
FOpenColorIOWrapperEngineConfig & GetEngineBuiltInConfig()
[]
IOpenColorIOWrapperModule::IsAvailable
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()during shutdown ifIsAvailable()returns true. True if the module is loaded and ready to use
OpenColorIOWrapper
static bool IsAvailable()
[]
IOpenColorIOWrapperModule::~IOpenColorIOWrapperModule
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperModule.h
Virtual destructor
OpenColorIOWrapper
virtual ~IOpenColorIOWrapperModule()
[]
IOpenColorIOWrapperModule
/Engine/Source/Developer/OpenColorIOWrapper/Public/OpenColorIOWrapperModule.h
Interface for the OpenColorIO module.
OpenColorIOWrapper
class IOpenColorIOWrapperModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
EDebugConsoleStyle::Type
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Style of the debug console
OutputLog
namespace EDebugConsoleStyle { enum Type { Compact, WithLog, } }
[]
ELogCategoryColorizationMode
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
OutputLog
enum ELogCategoryColorizationMode { None, ColorizeWholeLine, ColorizeCategoryOnly, ColorizeCategoryAsBadge, }
[]
EOutputLogSettingsMenuFlags
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
enum EOutputLogSettingsMenuFlags { None = 0x00, SkipClearOnPie = 0x01, SkipEnableWordWrapping = 0x02, SkipOpenSourceButton = 0x03, SkipOpenInExternalEditorButton = 0x04, }
[]
FAllowLogCategoryCallback
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
typedef TBaseDelegate_OneParam< bool, const [FName](API\Runtime\Core\UObject\FName) > FAllowLogCategoryCallback
[]
FDebugConsoleDelegates
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
struct FDebugConsoleDelegates
[ { "type": "FSimpleDelegate", "name": "OnCloseConsole", "description": "" }, { "type": "FSimpleDelegate", "name": "OnConsoleCommandExecuted", "description": "" }, { "type": "FSimpleDelegate", "name": "OnFocusLost", "description": "" } ]
FDefaultCategorySelectionMap
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), bool > FDefaultCategorySelectionMap
[]
FOutputLogCreationParams
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
struct FOutputLogCreationParams
[ { "type": "FAllowLogCatego...", "name": "AllowAsInitialLogCategory", "description": "Called when building the initial set of selected log categories" }, { "type": "bool", "name": "bCreateDockInLayoutButton", "description": "Whether to create the button for docking the log" }, { "type": "FDefaultCategor...", "name": "DefaultCategorySelection", "description": "Maps each log category to whether it should be selected or deselected by default." }, { "type": "FSimpleDelegate", "name": "OnCloseConsole", "description": "" }, { "type": "EOutputLogSetti...", "name": "SettingsMenuCreationFlags", "description": "Determines what entries the Settings drop-down will ignore" } ]
FOutputLogModule::ClearOnPIE
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
virtual void ClearOnPIE ( const bool bIsSimulating )
[]
FOutputLogModule::CloseDebugConsole
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Closes the debug console for the specified window
OutputLog
virtual void CloseDebugConsole()
[]
FOutputLogModule::FocusOutputLog
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Opens and focuses on the Output Log Drawer if the status bar exists, otherwise opens and focuses on the Output Log Tab.
OutputLog
void FocusOutputLog()
[]
FOutputLogModule::FocusOutputLogConsoleBox
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
virtual void FocusOutputLogConsoleBox ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OutputLogToFocus )
[]
FOutputFilterParams
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
struct FOutputFilterParams
[ { "type": "TOptional< bool...", "name": "bShowErrors", "description": "" }, { "type": "TOptional< bool...", "name": "bShowLogs", "description": "" }, { "type": "TOptional< bool...", "name": "bShowWarnings", "description": "" }, { "type": "TOptional<TSet...", "name": "IgnoreFilterVerbosities", "description": "" } ]
FOutputLogModule::Get
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
static [FOutputLogModule](API\Developer\OutputLog\FOutputLogModule) & Get()
[]
FOutputLogModule::GetOutputLog
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
virtual const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetOutputLog() const
[]
FOutputLogModule::GetOutputLogTab
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetOutputLogTab() const
[]
FOutputLogModule::MakeConsoleInputBox
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Generates a console input box widget. Remember, this widget will become invalid if the output log DLL is unloaded on the fly.
OutputLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeConsoleInputBox ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SMultiLineEditableTextBox](API\Runtime\Slate\Widgets\Input\SMultiLineEditableTextBox) > & OutExposedEditableTextBox, const FSimpleDelegate & OnCloseConsole, const FSimpleDelegate & OnConsoleCommandExecuted ) const
[]
FOutputLogModule::MakeOutputLogDrawerWidget
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeOutputLogDrawerWidget ( const FSimpleDelegate & OnCloseConsole )
[]
FOutputLogModule::MakeOutputLogWidget
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeOutputLogWidget ( const [FOutputLogCreationParams](API\Developer\OutputLog\FOutputLogCreationParams) & Params )
[]
FOutputLogModule::OpenOutputLog
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Opens the output log tab, or brings it to front if it's already open
OutputLog
void OpenOutputLog() const
[]
FOutputLogModule::ShouldCycleToOutputLogDrawer
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Returns the value of bCycleToOutputLogDrawer from the module OutputLogSettings. This function helps StatusBar to access properties in OutputLogSetting through OutputLogModule to avoid dependencies.
OutputLog
virtual bool ShouldCycleToOutputLogDrawer() const
[]
FOutputLogModule::ShouldHideConsole
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Returns whether debug console widgets should be hidden
OutputLog
virtual bool ShouldHideConsole() const
[]
FOutputLogModule::StartupModule
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
OutputLog
virtual void StartupModule()
[]
FOutputLogModule::ShutdownModule
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
OutputLog
virtual void ShutdownModule()
[]
FOutputLogModule::ToggleDebugConsoleForWindow
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Opens a debug console in the specified window, if not already open
OutputLog
virtual void ToggleDebugConsoleForWindow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window, const [EDebugConsoleStyle::Type](API\Developer\OutputLog\EDebugConsoleStyle__Type) InStyle, const [FDebugConsoleDelegates](API\Developer\OutputLog\FDebugConsoleDelegates) & DebugConsoleDelegates )
[]
FOutputLogModule::UpdateOutputLogFilter
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.
OutputLog
void UpdateOutputLogFilter ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CategoriesToShow, const [FOutputFilterParams](API\Developer\OutputLog\FOutputLogModule\FOutputFilterParams) & InParams )
[]
FOutputLogModule::UpdateOutputLogFilter
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.
OutputLog
void UpdateOutputLogFilter ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CategoriesToShow, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowErrors, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowWarnings, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowLogs )
[]
FOutputLogModule
/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
OutputLog
class FOutputLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
operator&
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
constexpr [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) operator& ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Lhs, [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Rhs )
[]
operator&=
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
[EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) & operator&= ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) & Lhs, [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Rhs )
[]
operator~
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
constexpr [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) operator~ ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) E )
[]
operator^
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
constexpr [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) operator^ ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Lhs, [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Rhs )
[]
operator^=
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
[EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) & operator^= ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) & Lhs, [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) Rhs )
[]
operator!
/Engine/Source/Developer/OutputLog/Public/OutputLogCreationParams.h
OutputLog
constexpr bool operator! ( [EOutputLogSettingsMenuFlags](API\Developer\OutputLog\EOutputLogSettingsMenuFlags) E )
[]
FSettingChangedEvent
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
Returns an event delegate that is executed when a setting has changed.
OutputLog
class FSettingChangedEvent : public TBaseMulticastDelegate_OneParam< void, FName >
[]
UOutputLogSettings::OnSettingChanged
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
OutputLog
[FSettingChangedEvent](API\Developer\OutputLog\UOutputLogSettings\FSettingChangedEvent) & OnSettingChanged()
[]
UOutputLogSettings::UOutputLogSettings
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
OutputLog
UOutputLogSettings()
[]
UOutputLogSettings::PostEditChangeProperty
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
Called when a property on this object has been modified externally
OutputLog
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UOutputLogSettings
/Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
Implements the Editor style settings.
OutputLog
class UOutputLogSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bCycleToOutputLogDrawer", "description": "If checked pressing the console command shortcut will cycle between focusing the status bar console, opening the output log drawer, and back to the previous focus target." }, { "type": "bool", "name": "bEnableOutputLogClearOnPIE", "description": "" }, { "type": "bool", "name": "bEnableOutputLogWordWrap", "description": "" }, { "type": "ELogCategoryCol...", "name": "CategoryColorizationMode", "description": "How should categories be colorized in the output log?" }, { "type": "int32", "name": "LogFontSize", "description": "The font size used in the output log" }, { "type": "TEnumAsByte<EL...", "name": "LogTimestampMode", "description": "The display mode for timestamps in the output log window" } ]
ExecuteUnrealPak
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Application entry point Params: -Test test if the pak file is healthy -Extract extracts pak file contents (followed by a path, i.e.: -extract D:) -Create=filename response file to create a pak file with
PakFileUtilities
bool ExecuteUnrealPak ( const TCHAR * CmdLine )
[]
FPakFooterInfo::SetEncryptionInfo
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
void SetEncryptionInfo ( const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain, uint64 * InTotalEncryptedDataSize )
[]
FPakFooterInfo::SetFileRegionInfo
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
void SetFileRegionInfo ( bool bInFileRegions, [TArray](API\Runtime\Core\Containers\TArray)< [FFileRegion](API\Runtime\Core\Serialization\FFileRegion) > & InAllFileRegions )
[]
FPakFooterInfo::FPakFooterInfo
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
FPakFooterInfo ( const TCHAR * InFilename, const [FString](API\Runtime\Core\Containers\FString) & InMountPoint, [FPakInfo](API\Runtime\PakFile\FPakInfo) & InInfo, [TArray](API\Runtime\Core\Containers\TArray)< [FPakEntryPair](API\Runtime\PakFile\FPakEntryPair) > & InIndex )
[]
FPakFooterInfo
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Input and output data for WritePakFooter
PakFileUtilities
struct FPakFooterInfo
[ { "type": "TArray<FFileRe...", "name": "AllFileRegions", "description": "" }, { "type": "bool", "name": "bFileRegions", "description": "" }, { "type": "const TCHAR \u0004...", "name": "Filename", "description": "" }, { "type": "int64", "name": "FullDirectoryIndexSize", "description": "" }, { "type": "TArray<FPakEnt...", "name": "Index", "description": "" }, { "type": "FPakInfo&", "name": "Info", "description": "" }, { "type": "constFKeyChain...", "name": "KeyChain", "description": "" }, { "type": "constFString&", "name": "MountPoint", "description": "" }, { "type": "int64", "name": "PathHashIndexSize", "description": "" }, { "type": "int64", "name": "PrimaryIndexSize", "description": "" }, { "type": "uint64 *", "name": "TotalEncryptedDataSize", "description": "" } ]
FPakOrderMap::Add
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Add the given filename with the given SortingIndex
PakFileUtilities
void Add ( const [FString](API\Runtime\Core\Containers\FString) & Filename, uint64 Index )
[]
FPakOrderMap::AddOffset
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Add the given filename with the given Offset interpreted as Offset in bytes in the Pak File. This version of Add is only useful when all Adds are done by offset, and are converted into Sorting Indexes at the end by a call to ConvertOffsetsToOrder
PakFileUtilities
void AddOffset ( const [FString](API\Runtime\Core\Containers\FString) & Filename, uint64 Offset )
[]
FPakOrderMap::ConvertOffsetsToOrder
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Remaps all the current values in the OrderMap onto [0, NumEntries). Useful to convert from Offset in Pak file bytes into anIndexsorted by Offset
PakFileUtilities
void ConvertOffsetsToOrder()
[]
FPakOrderMap::Empty
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
void Empty()
[]
FPakOrderMap::GetFileOrder
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
uint64 GetFileOrder ( const [FString](API\Runtime\Core\Containers\FString) & Path, bool bAllowUexpUBulkFallback, bool * OutIsPrimary ) const
[]
FPakOrderMap::GetMaxIndex
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
uint64 GetMaxIndex()
[]
FPakOrderMap::MergeOrderMap
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Merge another order map into this one where the files are not already ordered by this map. Steals the strings and empties the other order map.
PakFileUtilities
void MergeOrderMap ( [FPakOrderMap](API\Developer\PakFileUtilities\FPakOrderMap) && Other )
[]
FPakOrderMap::Num
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
int32 Num() const
[]
FPakOrderMap::ProcessOrderFile
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
bool ProcessOrderFile ( const TCHAR * ResponseFile, bool bSecondaryOrderFile, bool bMergeOrder, [TOptional](API\Runtime\Core\IO\TOptional)< uint64 > InOffset )
[]
FPakOrderMap::WriteOpenOrder
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
void WriteOpenOrder ( [FArchive](API\Runtime\Core\Serialization\FArchive) * Ar )
[]
FPakOrderMap::FPakOrderMap
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
PakFileUtilities
FPakOrderMap()
[]
FPakOrderMap
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Defines the order mapping for files within a pak. When read from the files present in the pak, Indexes will be [0,NumFiles). This is important for detecting gaps in the order between adjacent files in a patch .pak. For new files being added into the pak, the values can be arbitrary, and will be usable only for relative order in an output list. Due to the arbitrary values for new files, theFPakOrderMapcan contain files with duplicate Order values.
PakFileUtilities
class FPakOrderMap
[]
SignPakFile
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Take an existing pak file and regenerate the signature file
PakFileUtilities
bool SignPakFile ( const [FString](API\Runtime\Core\Containers\FString) & InPakFilename, const FRSAKeyHandle InSigningKey )
[]
WritePakFooter
/Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Write the index and other data at the end of a pak file after all the entries
PakFileUtilities
void WritePakFooter ( [FArchive](API\Runtime\Core\Serialization\FArchive) & PakHandle, [FPakFooterInfo](API\Developer\PakFileUtilities\FPakFooterInfo) & FooterInfo )
[]
CreateIDecomposeMeshToHullAsync
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Utility for turning arbitrary mesh into convex hulls. InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.
PhysicsUtilities
[IDecomposeMeshToHullsAsync](API\Developer\PhysicsUtilities\IDecomposeMeshToHullsAsync) * CreateIDecomposeMeshToHullAsync()
[]
DecomposeMeshToHulls
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Utility for turning arbitrary mesh into convex hulls. InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.
PhysicsUtilities
void DecomposeMeshToHulls ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution )
[]
EPhysAssetFitGeomType
/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
PhysicsUtilities
enum EPhysAssetFitGeomType { EFG_Box, EFG_Sphyl, EFG_Sphere, EFG_TaperedCapsule, EFG_SingleConvexHull, EFG_MultiConvexHull, EFG_LevelSet, EFG_SkinnedLevelSet, }
[]
EPhysAssetFitVertWeight
/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
PhysicsUtilities
enum EPhysAssetFitVertWeight { EVW_AnyWeight, EVW_DominantWeight, }
[]
FPhysAssetCreateParams::FPhysAssetCreateParams
/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
PhysicsUtilities
FPhysAssetCreateParams()
[]
FPhysAssetCreateParams
/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
Parameters for PhysicsAsset creation
PhysicsUtilities
struct FPhysAssetCreateParams
[ { "type": "TEnumAsByte< EA...", "name": "AngularConstraintMode", "description": "The type of angular constraint to create between bodies" }, { "type": "bool", "name": "bAutoOrientToBone", "description": "Whether to automatically orient the created bodies to their corresponding bones" }, { "type": "bool", "name": "bBodyForAll", "description": "Forces creation of a body for each bone" }, { "type": "bool", "name": "bCreateConstraints", "description": "Whether to create constraints between adjacent created bodies" }, { "type": "bool", "name": "bDisableCollisionsByDefault", "description": "Whether to disable collision of body with other bodies on creation" }, { "type": "bool", "name": "bWalkPastSmall", "description": "Whether to skip small bones entirely (rather than merge them with adjacent bones)" }, { "type": "TEnumAsByte<EP...", "name": "GeomType", "description": "The geometry type that should be used when creating bodies" }, { "type": "int32", "name": "HullCount", "description": "When creating multiple convex hulls, the maximum number that will be created." }, { "type": "int32", "name": "MaxHullVerts", "description": "When creating convex hulls, the maximum verts that should be created" }, { "type": "", "name": "meta", "description": "When creating level sets, the grid resolution to use" }, { "type": "float", "name": "MinBoneSize", "description": "Bones that are shorter than this value will be ignored for body creation" }, { "type": "float", "name": "MinWeldSize", "description": "Bones that are smaller than this value will be merged together for body creation" }, { "type": "TEnumAsByte<EP...", "name": "VertWeight", "description": "How vertices are mapped to bones when approximating them with bodies" } ]
FPhysicsAssetUtils::CreateCollisionFromBones
/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided. Returns true if successfully created collision from all specified bones
PhysicsUtilities
namespace FPhysicsAssetUtils { bool FPhysicsAssetUtils::CreateCollisionFromBones ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * bs, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * skelMesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & BoneIndices, [FPhysAssetCreateParams](API\Developer\PhysicsUtilities\FPhysAssetCreateParams) & Params, const [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) & Info ) }
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IDecomposeMeshToHullsAsync::DecomposeMeshToHullsAsyncBegin
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Utility for turning arbitrary mesh into convex hulls. This can be called multiple times for multipleUBodySetupresults and they will be done processed in sequential order InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.
PhysicsUtilities
bool DecomposeMeshToHullsAsyncBegin ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > && InVertices, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > && InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution )
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IDecomposeMeshToHullsAsync::GetCurrentStatus
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Returns the current status message in the decomposition process. An empty string is returns if the convex decomposition is complete.
PhysicsUtilities
const [FString](API\Runtime\Core\Containers\FString) & GetCurrentStatus() const
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IDecomposeMeshToHullsAsync::IsComplete
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Returns true if the convex decomposition process has completed and results are ready.
PhysicsUtilities
bool IsComplete()
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IDecomposeMeshToHullsAsync::Release
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
PhysicsUtilities
void Release()
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IDecomposeMeshToHullsAsync::~IDecomposeMeshToHullsAsync
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
PhysicsUtilities
virtual ~IDecomposeMeshToHullsAsync()
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IDecomposeMeshToHullsAsync
/Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
PhysicsUtilities
class IDecomposeMeshToHullsAsync
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FProfilerClientConnectedDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting UI a session has been established
ProfilerClient
typedef TMulticastDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid) &, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerClientConnectedDelegate
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FProfilerClientDataDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for passing profiler data to UI
ProfilerClient
typedef TMulticastDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid) &, const [FProfilerDataFrame](API\Developer\ProfilerService\FProfilerDataFrame) & > FProfilerClientDataDelegate
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FProfilerClientDisconnectedDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting UI a session has been disconnected
ProfilerClient
typedef TMulticastDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid) &, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerClientDisconnectedDelegate
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FProfilerFileTransferDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for updating the current progress of file transfer.
ProfilerClient
typedef TMulticastDelegate_ThreeParams< void, const [FString](API\Runtime\Core\Containers\FString) &, int64, int64 > FProfilerFileTransferDelegate
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FProfilerLoadCancelledDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting clients a load was cancelled
ProfilerClient
typedef TMulticastDelegate_OneParam< void, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerLoadCancelledDelegate
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FProfilerLoadCompletedDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting clients a load has completed
ProfilerClient
typedef TMulticastDelegate_OneParam< void, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerLoadCompletedDelegate
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FProfilerLoadedMetaDataDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting clients a load has loaded meta data
ProfilerClient
typedef TMulticastDelegate_OneParam< void, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerLoadedMetaDataDelegate
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FProfilerLoadStartedDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting clients a load has started
ProfilerClient
typedef TMulticastDelegate_OneParam< void, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerLoadStartedDelegate
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IProfilerClient::CancelLoading
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Cancels a capture file load that is in progress
ProfilerClient
void CancelLoading ( const [FGuid](API\Runtime\Core\Misc\FGuid) InstanceId )
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FProfilerMetaDataUpdateDelegate
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Delegate for alerting subscribers the meta data has been updated
ProfilerClient
typedef TMulticastDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid) &, const [FStatMetaData](API\Developer\ProfilerService\FStatMetaData) & > FProfilerMetaDataUpdateDelegate
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IProfilerClient::GetStatMetaData
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Gets the description for the given stat id theFStatMetaDatastruct with the description.
ProfilerClient
const [FStatMetaData](API\Developer\ProfilerService\FStatMetaData) & GetStatMetaData ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId ) const
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IProfilerClient::LoadCapture
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Loads a Capture file
ProfilerClient
void LoadCapture ( const [FString](API\Runtime\Core\Containers\FString) & DataFilepath, const [FGuid](API\Runtime\Core\Misc\FGuid) & ProfileId )
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IProfilerClient::OnLoadCancelled
/Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Retrieves the load cancelled delegate. profiler load cancelled delegate.
ProfilerClient
[FProfilerLoadCancelledDelegate](API\Developer\ProfilerClient\FProfilerLoadCancelledDelegate) & OnLoadCancelled()
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