className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
SExternalImageReference::FArguments::FileDescription
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
The description of the file, used in error messages/notifications
SharedSettingsWidgets
WidgetArgsType & FileDescription &40; FText InArg &41;
[]
SExternalImageReference::FArguments::FileExtensions
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
File extensions allowed for the external image reference
SharedSettingsWidgets
WidgetArgsType & FileExtensions &40; TArray< FString > InArg &41;
[]
SExternalImageReference::FArguments::GenerateImageToolTipText
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Tooltip for Generate Image button
SharedSettingsWidgets
WidgetArgsType & GenerateImageToolTipText &40; FText InArg &41;
[]
SExternalImageReference::FArguments::GenerateImageVisibility
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Whether to show the generate image button
SharedSettingsWidgets
WidgetArgsType & GenerateImageVisibility &40; const TAttribute< EVisibility > & InAttribute &41;
[]
SExternalImageReference::FArguments::MaxDisplaySize
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
How big should we display the image?
SharedSettingsWidgets
WidgetArgsType & MaxDisplaySize &40; FVector2D InArg &41;
[]
SExternalImageReference::FArguments::OnGenerateImageClicked
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Delegate fired when an Generate Image button is pressed
SharedSettingsWidgets
WidgetArgsType & OnGenerateImageClicked &40; const FOnClicked & InDelegate &41;
[]
SExternalImageReference::FArguments::OnGetPickerPath
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Delegate fired to get the path to start picking from.
SharedSettingsWidgets
WidgetArgsType & OnGetPickerPath &40; FOnGetPickerPath InArg &41;
[]
SExternalImageReference::FArguments::OnPostExternalImageCopy
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Delegate fired after an image has been copied
SharedSettingsWidgets
WidgetArgsType & OnPostExternalImageCopy &40; FOnPostExternalImageCopy InArg &41;
[]
SExternalImageReference::FArguments::OnPreExternalImageCopy
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Delegate fired before an image has been copied
SharedSettingsWidgets
WidgetArgsType & OnPreExternalImageCopy &40; FOnPreExternalImageCopy InArg &41;
[]
SExternalImageReference::FArguments::PropertyHandle
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
A property handle to use if required
SharedSettingsWidgets
WidgetArgsType & PropertyHandle &40; TSharedPtr< class IPropertyHandle > InArg &41;
[]
WidgetArgsType
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
SharedSettingsWidgets
typedef FArguments WidgetArgsType
[]
SExternalImageReference::FArguments::RequiredSize
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
How big does the image need to be (any size is allowed if this is omitted)
SharedSettingsWidgets
WidgetArgsType & RequiredSize &40; FIntPoint InArg &41;
[]
FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
SharedSettingsWidgets
struct FArguments : public [TSlateBaseNamedArgs< SExternalImageReference >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SExternalImageReference::HandleExternalImagePicked
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
Delegate handler for when an image is picked
SharedSettingsWidgets
bool HandleExternalImagePicked ( const [FString](API\Runtime\Core\Containers\FString) & InChosenImage, const [FString](API\Runtime\Core\Containers\FString) & InTargetImage )
[]
SHyperlinkLaunchURL::Construct
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SHyperlinkLaunchURL\FArguments) & InArgs, const [FString](API\Runtime\Core\Containers\FString) & InDestinationURL )
[]
SExternalImageReference
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
This widget shows an external image preview of a per-project configurable image (one where the engine provides a default, but each project may have its own override)
SharedSettingsWidgets
class SExternalImageReference : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "FString", "name": "BaseFilename", "description": "The image on disk that we will use if the override does not exist." }, { "type": "bool", "name": "bDeletePreviousTargetWhenExtensionChanges", "description": "If true, the previous target image will be deleted if the file extension changes" }, { "type": "bool", "name": "bDeleteTargetWhenDefaultChosen", "description": "If true, the target image will be deleted if the default is chosen" }, { "type": "TArray<FString...", "name": "Extensions", "description": "The extensions supported by this external reference" }, { "type": "FText", "name": "FileDescription", "description": "The description of the file in question, e.g. 'image' or 'icon', used for error reporting" }, { "type": "FOnPostExternal...", "name": "OnPostExternalImageCopy", "description": "Delegate fired after an image has been copied" }, { "type": "FOnPreExternalI...", "name": "OnPreExternalImageCopy", "description": "Delegate fired before an image has been copied" }, { "type": "FString", "name": "OverrideFilename", "description": "The image on disk that the override image is stored as." }, { "type": "TSharedPtr< cla...", "name": "PropertyHandle", "description": "A property handle to use if required" } ]
WidgetArgsType
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
typedef FArguments WidgetArgsType
[]
SHyperlinkLaunchURL::FArguments::Text
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
If set, this text will be used for the display string of the hyperlink
SharedSettingsWidgets
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
[]
SHyperlinkLaunchURL::FArguments::FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
struct FArguments : public [TSlateBaseNamedArgs< SHyperlinkLaunchURL >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SHyperlinkLaunchURL::OnNavigate
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
void OnNavigate()
[]
SHyperlinkLaunchURL
/Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h
SharedSettingsWidgets
class SHyperlinkLaunchURL : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "FString", "name": "DestinationURL", "description": "" } ]
SPlatformSetupMessage::Construct
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SPlatformSetupMessage\FArguments) & InArgs, const [FString](API\Runtime\Core\Containers\FString) & InTargetFilename )
[]
ESetupState
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
enum ESetupState { MissingFiles, NeedsCheckout, ReadOnlyFiles, ReadyToModify, GettingStatus, }
[]
SPlatformSetupMessage::FArguments::OnSetupClicked
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
Called when the Setup button is clicked.
SharedSettingsWidgets
WidgetArgsType & OnSetupClicked &40; const FSimpleDelegate & InDelegate &41;
[]
SPlatformSetupMessage::FArguments::PlatformName
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
Name of the platform.
SharedSettingsWidgets
WidgetArgsType & PlatformName &40; FText InArg &41;
[]
WidgetArgsType
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
typedef FArguments WidgetArgsType
[]
SExternalImageReference::FArguments::FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h
SharedSettingsWidgets
FArguments&40;&41;
[]
SPlatformSetupMessage::FArguments::FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
struct FArguments : public [TSlateBaseNamedArgs< SPlatformSetupMessage >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SPlatformSetupMessage::GetReadyToGoAttribute
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
[TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > GetReadyToGoAttribute() const
[]
SPlatformSetupMessage::Tick
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
SharedSettingsWidgets
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SPlatformSetupMessage
/Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h
SharedSettingsWidgets
class SPlatformSetupMessage : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SSettingsEditorCheckoutNotice::Construct
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Constructs the widget.
SharedSettingsWidgets
void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SSettingsEditorCheckoutNotice\FArguments) & InArgs )
[]
SSettingsEditorCheckoutNotice::FArguments::ConfigFilePath
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Called to get the filename of the config file for display
SharedSettingsWidgets
WidgetArgsType & ConfigFilePath &40; const TAttribute< FString > & InAttribute &41;
[]
SSettingsEditorCheckoutNotice::FArguments::OnFileProbablyModifiedExternally
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Called when the the file was probably modified externally (only detects files that were 'ready to go' and are now not, e.g., reverted/checked in or files with the read-only flag edited outside)
SharedSettingsWidgets
WidgetArgsType & OnFileProbablyModifiedExternally &40; const FSimpleDelegate & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
SharedSettingsWidgets
typedef FArguments WidgetArgsType
[]
SSettingsEditorCheckoutNotice::FArguments::FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
SharedSettingsWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
SharedSettingsWidgets
struct FArguments : public [TSlateBaseNamedArgs< SSettingsEditorCheckoutNotice >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSettingsEditorCheckoutNotice::Invalidate
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Force an update on the next tick.
SharedSettingsWidgets
void Invalidate()
[]
SSettingsEditorCheckoutNotice::IsUnlocked
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Return true if the watched file can be modified (as of the last update)
SharedSettingsWidgets
bool IsUnlocked() const
[]
SSettingsEditorCheckoutNotice::Tick
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
SharedSettingsWidgets
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SSettingsEditorCheckoutNotice
/Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Implements a widget that provides a notice for files that need to be checked out.
SharedSettingsWidgets
class SSettingsEditorCheckoutNotice : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
ESkeletalMeshNotifyType
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
enum ESkeletalMeshNotifyType { BonesAdded, BonesRemoved, BonesMoved, BonesSelected, BonesRenamed, HierarchyChanged, }
[]
FInlineReductionDataParameter
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Helper struct to define inline data when applying morph target on a reduce LOD. Inline data is needed when reduction is inline (LOD reduce itself).
SkeletalMeshUtilitiesCommon
struct FInlineReductionDataParameter
[ { "type": "bool", "name": "bIsDataValid", "description": "" }, { "type": "FSkeletalMeshLO...", "name": "InlineOriginalSrcModel", "description": "" }, { "type": "TMap<FString, ...", "name": "InlineOriginalSrcMorphTargetData", "description": "" } ]
FLODUtilities::AdjustImportDataFaceMaterialIndex
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Before building skeletalmesh base LOD (LOD index 0) using MeshUtilities.BuildSkeletalMesh, we want to adjust the imported faces material index to point on the correct sk material. We use the material name to match the material.
SkeletalMeshUtilitiesCommon
static void AdjustImportDataFaceMaterialIndex ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > & Materials, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMaterial](API\Runtime\Engine\Rendering\FMaterial) > & RawMeshMaterials, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshFace](API\Runtime\Engine\Rendering\FMeshFace) > & LODFaces, int32 LODIndex )
[]
FLODUtilities::BuildMorphTargets
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Build the morph targets for the specified LOD. The function use the Morph target data stored in theFSkeletalMeshImportDataImportData structure
SkeletalMeshUtilitiesCommon
static void BuildMorphTargets ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, class [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, int32 LODIndex, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, const [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) & Thresholds )
[]
FSkeletalMeshMatchImportedMaterialsParameters
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Structure to pass all the needed parameters to do match the material when importing a skeletal mesh LOD.
SkeletalMeshUtilitiesCommon
struct FSkeletalMeshMatchImportedMaterialsParameters
[ { "type": "bool", "name": "bIsReImport", "description": "" }, { "type": "FSkeletalMeshLO...", "name": "CustomImportedLODModel", "description": "" }, { "type": "constTArray<F...", "name": "ExistingOriginalPerSectionMaterialImportName", "description": "" }, { "type": "constTArray<S...", "name": "ImportedMaterials", "description": "" }, { "type": "int32", "name": "LodIndex", "description": "" }, { "type": "USkeletalMesh&...", "name": "SkeletalMesh", "description": "" } ]
FLODUtilities::MatchImportedMaterials
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
When any skeletalmesh LOD get imported or re-imported, we want to have common code to set all materials data. In case we re-import a LOD this code will match the sections using imported material name to be able to keep any section data. The material slot array is not re-order even if we re-import the base LOD.
SkeletalMeshUtilitiesCommon
static void MatchImportedMaterials ( [FSkeletalMeshMatchImportedMaterialsParameters](API\Developer\SkeletalMeshUtilitiesCommon\FLODUtilities\FSkeletalMeshMat-) & Parameters )
[]
FLODUtilities::ProcessImportMeshInfluences
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Process and update the vertex Influences using the predefined wedges
SkeletalMeshUtilitiesCommon
static void ProcessImportMeshInfluences ( const int32 WedgeCount, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FRawBoneInfluence](API\Runtime\Engine\Rendering\FRawBoneInfluence) > & Influences, const [FString](API\Runtime\Core\Containers\FString) & MeshName )
[]
FLODUtilities::RefreshLODChange
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
LOD has changed, it will have to notify all SMC that uses this SM and ask them to refresh LOD
SkeletalMeshUtilitiesCommon
static void RefreshLODChange ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
FLODUtilities::RegenerateAllImportSkinWeightProfileData
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
If BoneInfluenceLimit is 0, the DefaultBoneInfluenceLimit from the project settings will be used.
SkeletalMeshUtilitiesCommon
static void RegenerateAllImportSkinWeightProfileData ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, int32 BoneInfluenceLimit, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
FLODUtilities::RegenerateDependentLODs
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Regenerate LOD that are dependent of LODIndex
SkeletalMeshUtilitiesCommon
static void RegenerateDependentLODs ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
FLODUtilities::RemoveLOD
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Removes a particular LOD from the SkeletalMesh.
SkeletalMeshUtilitiesCommon
static void RemoveLOD ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, int32 DesiredLOD )
[]
FLODUtilities::RegenerateLOD
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Regenerate LODs of the mesh true if succeed. If mesh reduction is not available this will return false.
SkeletalMeshUtilitiesCommon
static bool RegenerateLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, int32 NewLODCount, bool bRegenerateEvenIfImported, bool bGenerateBaseLOD )
[]
FLODUtilities::RemoveLODs
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Removes the specified LODs from the SkeletalMesh.
SkeletalMeshUtilitiesCommon
static void RemoveLODs ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & DesiredLODs )
[]
FLODUtilities::ReorderMaterialSlotToBaseLod
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Reorder the material slot array to follow the base LOD section order. It will readjust all LOD section material index and LODMaterialMap.
SkeletalMeshUtilitiesCommon
static void ReorderMaterialSlotToBaseLod ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
FLODUtilities::RestoreClothingFromBackup
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
static void RestoreClothingFromBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings, const int32 LODIndex )
[]
FLODUtilities::RestoreClothingFromBackup
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
static void RestoreClothingFromBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings )
[]
FLODUtilities::RestoreSkeletalMeshLODImportedData_DEPRECATED
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Restore the LOD imported model to the last imported data. Call this function if you want to remove the reduce on the base LOD
SkeletalMeshUtilitiesCommon
static bool RestoreSkeletalMeshLODImportedData_DEPRECATED ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LodIndex )
[]
FLODUtilities::SetCustomLOD
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
DestinationSkeletalMesh - Skeletal mesh receiving the LOD data. SourceSkeletalMesh - Skeletal mesh providing the LOD data we want to use to add or modify the specified destination LOD at LodIndex. The LOD we want to import is always the base LOD of the source mesh. LodIndex - The destination lod index we want to add or modify. SourceDataFilename - The file name we use to import the source skeletal mesh.
SkeletalMeshUtilitiesCommon
static bool SetCustomLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * DestinationSkeletalMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceSkeletalMesh, const int32 LodIndex, const [FString](API\Runtime\Core\Containers\FString) & SourceDataFilename )
[]
FLODUtilities::SimplifySkeletalMeshLOD
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Simplifies the static mesh based upon various user settings for DesiredLOD.
SkeletalMeshUtilitiesCommon
static void SimplifySkeletalMeshLOD ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, int32 DesiredLOD, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, bool bRestoreClothing, class [FThreadSafeBool](API\Runtime\Core\HAL\FThreadSafeBool) * OutNeedsPackageDirtied )
[]
FLODUtilities::SimplifySkeletalMeshLOD
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Simplifies the static mesh based upon various user settings for DesiredLOD This is private function that gets called by SimplifySkeletalMesh
SkeletalMeshUtilitiesCommon
static void SimplifySkeletalMeshLOD &40; USkeletalMesh &42; SkeletalMesh, int32 DesiredLOD, const class ITargetPlatform &42; TargetPlatform, bool bRestoreClothing, class FThreadSafeBool &42; OutNeedsPackageDirtied &41;
[]
FLODUtilities::UnbindClothingAndBackup
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
static void UnbindClothingAndBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings )
[]
FLODUtilities::StripLODGeometry
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMesh: The skeletalmesh we want to optimize LODIndex: The LOD we want to optimize TextureMask: The texture containing the stripping mask. non black pixel strip triangle, black pixel keep them. Threshold: The threshold we want when comparing the texture value with zero.
SkeletalMeshUtilitiesCommon
static bool StripLODGeometry ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureMask, const float Threshold )
[]
FLODUtilities::UnbindClothingAndBackup
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
static void UnbindClothingAndBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings, const int32 LODIndex )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. The Destination will receive the weights has the alternate weights.
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. The Destination will receive the weights has the alternate weights. We extract the imported skinning weight data from the SkeletalMeshSrc and we save the imported raw data into the destination mesh. Then we call UpdateAlternateSkinWeights without the SkeletalMeshSrc
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshSrc, int32 LODIndexDest, int32 LODIndexSrc, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshSrc, int32 LODIndexDest, int32 LODIndexSrc, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals )
[]
FLODUtilities::UpdateAlternateSkinWeights
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
SkeletalMeshUtilitiesCommon
static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals )
[]
FLODUtilities
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
No constructors are accessible with public or protected access.
SkeletalMeshUtilitiesCommon
class FLODUtilities
[]
FLODUtilities::UpdateLODInfoVertexAttributes
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Build the vertex attributes
SkeletalMeshUtilitiesCommon
static bool UpdateLODInfoVertexAttributes ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, int32 InSourceLODIndex, int32 InTargetLODIndex, bool bInCopyAttributeValues )
[]
FSkeletalMeshNotifyDelegate
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
A delegate for monitoring to skeletal mesh global notifications.
SkeletalMeshUtilitiesCommon
typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > &, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) > FSkeletalMeshNotifyDelegate
[]
FSkeletalMeshUpdateContext
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
SkeletalMeshUtilitiesCommon
struct FSkeletalMeshUpdateContext
[ { "type": "TArray<UActorC...", "name": "AssociatedComponents", "description": "" }, { "type": "FExecuteAction", "name": "OnLODChanged", "description": "" }, { "type": "USkeletalMesh&...", "name": "SkeletalMesh", "description": "" } ]
FStaticToSkeletalMeshConverter::InitializeSkeletonFromStaticMesh
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Creates a skeleton from a static mesh with a single root bone. `true_ if the operation succeeded.
SkeletalMeshUtilitiesCommon
static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition )
[]
FStaticToSkeletalMeshConverter::InitializeSkeletonFromStaticMesh
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two. `true_ if the operation succeeded.
SkeletalMeshUtilitiesCommon
static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition, const FVector & InRelativeEndEffectorPosition, const int32 InIntermediaryJointCount )
[]
FStaticToSkeletalMeshConverter::InitializeSkeletalMeshFromStaticMesh
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Initialize a skeletal mesh from the given static mesh and a skeleton. The mesh will initially be created with a rigid binding on the root bone.
SkeletalMeshUtilitiesCommon
static bool InitializeSkeletalMeshFromStaticMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const [FName](API\Runtime\Core\UObject\FName) InBindBone )
[]
FStaticToSkeletalMeshConverter::InitializeSkeletalMeshFromMeshDescriptions
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Create a skeletal mesh from a list of mesh description objects and a reference skeleton. If any mesh description either doesn't contain a skin weight, or any of the skin weights reference a bone that doesn't exist on the reference skeleton, this operation fails.
SkeletalMeshUtilitiesCommon
static bool InitializeSkeletalMeshFromMeshDescriptions ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > InMeshDescriptions, TConstArrayView< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > InMaterials, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const bool bInRecomputeNormals, const bool bInRecomputeTangents )
[]
FStaticToSkeletalMeshConverter
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
SkeletalMeshUtilitiesCommon
struct FStaticToSkeletalMeshConverter
[]
ISkeletalMeshEditorBinding::GetNameFunction
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
[NameFunction](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshEditorBinding\NameFunction) GetNameFunction()
[]
ISkeletalMeshEditorBinding::GetNotifier
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
[ISkeletalMeshNotifier](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshNotifier) & GetNotifier()
[]
ISkeletalMeshEditorBinding::GetSelectedBones
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetSelectedBones() const
[]
NameFunction
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) >([HHitProxy](API\Runtime\Engine\HHitProxy) *) > NameFunction
[]
ISkeletalMeshEditorBinding::ISkeletalMeshEditorBinding
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
ISkeletalMeshEditorBinding()
[]
ISkeletalMeshEditorBinding::~ISkeletalMeshEditorBinding
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
virtual ~ISkeletalMeshEditorBinding()
[]
ISkeletalMeshEditorBinding
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
class ISkeletalMeshEditorBinding
[]
ISkeletalMeshNotifier::Delegate
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
[FSkeletalMeshNotifyDelegate](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshNotifyDelegate) & Delegate()
[]
ISkeletalMeshNotifier::HandleNotification
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
Override this function to react to notifications locally.
SkeletalMeshUtilitiesCommon
void HandleNotification ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) InNotifyType )
[]
ISkeletalMeshNotifier::Notify
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
void Notify ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) InNotifyType ) const
[]
ISkeletalMeshNotifier::Notifying
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
bool Notifying() const
[]
ISkeletalMeshNotifier::~ISkeletalMeshNotifier
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
virtual ~ISkeletalMeshNotifier()
[]
ISkeletalMeshNotifier::ISkeletalMeshNotifier
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
ISkeletalMeshNotifier()
[]
ISkeletalMeshNotifier
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h
SkeletalMeshUtilitiesCommon
class ISkeletalMeshNotifier
[]
FNavigationEventSimulationViewArgs
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
SlateReflector
struct FNavigationEventSimulationViewArgs
[ { "type": "FSimpleWidgetDe...", "name": "OnNavigateToWidget", "description": "" }, { "type": "FSimpleWidgetDe...", "name": "OnWidgetSelected", "description": "" } ]
FSimpleWidgetDelegate
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
SlateReflector
typedef TBaseDelegate_OneParam< void, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > FSimpleWidgetDelegate
[]
ENavigationStyle
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
enum ENavigationStyle { FourCardinalDirections, ConceptualNextAndPrevious, }
[]
ERoutedReason
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
enum ERoutedReason { BoundaryRule, Window, LastWidget, }
[]
FHandleNavigation
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
typedef TBaseDelegate_TwoParams< [TOptional](API\Runtime\Core\IO\TOptional)< [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) >, uint32, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & > FHandleNavigation
[]