className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
SExternalImageReference::FArguments::FileDescription | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | The description of the file, used in error messages/notifications | SharedSettingsWidgets | WidgetArgsType & FileDescription &40; FText InArg &41; | [] |
SExternalImageReference::FArguments::FileExtensions | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | File extensions allowed for the external image reference | SharedSettingsWidgets | WidgetArgsType & FileExtensions &40; TArray< FString > InArg &41; | [] |
SExternalImageReference::FArguments::GenerateImageToolTipText | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Tooltip for Generate Image button | SharedSettingsWidgets | WidgetArgsType & GenerateImageToolTipText &40; FText InArg &41; | [] |
SExternalImageReference::FArguments::GenerateImageVisibility | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Whether to show the generate image button | SharedSettingsWidgets | WidgetArgsType & GenerateImageVisibility &40; const TAttribute< EVisibility > & InAttribute &41; | [] |
SExternalImageReference::FArguments::MaxDisplaySize | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | How big should we display the image? | SharedSettingsWidgets | WidgetArgsType & MaxDisplaySize &40; FVector2D InArg &41; | [] |
SExternalImageReference::FArguments::OnGenerateImageClicked | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Delegate fired when an Generate Image button is pressed | SharedSettingsWidgets | WidgetArgsType & OnGenerateImageClicked &40; const FOnClicked & InDelegate &41; | [] |
SExternalImageReference::FArguments::OnGetPickerPath | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Delegate fired to get the path to start picking from. | SharedSettingsWidgets | WidgetArgsType & OnGetPickerPath &40; FOnGetPickerPath InArg &41; | [] |
SExternalImageReference::FArguments::OnPostExternalImageCopy | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Delegate fired after an image has been copied | SharedSettingsWidgets | WidgetArgsType & OnPostExternalImageCopy &40; FOnPostExternalImageCopy InArg &41; | [] |
SExternalImageReference::FArguments::OnPreExternalImageCopy | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Delegate fired before an image has been copied | SharedSettingsWidgets | WidgetArgsType & OnPreExternalImageCopy &40; FOnPreExternalImageCopy InArg &41; | [] |
SExternalImageReference::FArguments::PropertyHandle | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | A property handle to use if required | SharedSettingsWidgets | WidgetArgsType & PropertyHandle &40; TSharedPtr< class IPropertyHandle > InArg &41; | [] |
WidgetArgsType | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | SharedSettingsWidgets | typedef FArguments WidgetArgsType | [] |
|
SExternalImageReference::FArguments::RequiredSize | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | How big does the image need to be (any size is allowed if this is omitted) | SharedSettingsWidgets | WidgetArgsType & RequiredSize &40; FIntPoint InArg &41; | [] |
FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | SharedSettingsWidgets | struct FArguments : public [TSlateBaseNamedArgs< SExternalImageReference >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
SExternalImageReference::HandleExternalImagePicked | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | Delegate handler for when an image is picked | SharedSettingsWidgets | bool HandleExternalImagePicked ( const [FString](API\Runtime\Core\Containers\FString) & InChosenImage, const [FString](API\Runtime\Core\Containers\FString) & InTargetImage ) | [] |
SHyperlinkLaunchURL::Construct | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SHyperlinkLaunchURL\FArguments) & InArgs, const [FString](API\Runtime\Core\Containers\FString) & InDestinationURL ) | [] |
|
SExternalImageReference | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | This widget shows an external image preview of a per-project configurable image (one where the engine provides a default, but each project may have its own override) | SharedSettingsWidgets | class SExternalImageReference : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "FString",
"name": "BaseFilename",
"description": "The image on disk that we will use if the override does not exist."
},
{
"type": "bool",
"name": "bDeletePreviousTargetWhenExtensionChanges",
"description": "If true, the previous target image will be deleted if the file extension changes"
},
{
"type": "bool",
"name": "bDeleteTargetWhenDefaultChosen",
"description": "If true, the target image will be deleted if the default is chosen"
},
{
"type": "TArray<FString...",
"name": "Extensions",
"description": "The extensions supported by this external reference"
},
{
"type": "FText",
"name": "FileDescription",
"description": "The description of the file in question, e.g. 'image' or 'icon', used for error reporting"
},
{
"type": "FOnPostExternal...",
"name": "OnPostExternalImageCopy",
"description": "Delegate fired after an image has been copied"
},
{
"type": "FOnPreExternalI...",
"name": "OnPreExternalImageCopy",
"description": "Delegate fired before an image has been copied"
},
{
"type": "FString",
"name": "OverrideFilename",
"description": "The image on disk that the override image is stored as."
},
{
"type": "TSharedPtr< cla...",
"name": "PropertyHandle",
"description": "A property handle to use if required"
}
] |
WidgetArgsType | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | typedef FArguments WidgetArgsType | [] |
|
SHyperlinkLaunchURL::FArguments::Text | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | If set, this text will be used for the display string of the hyperlink | SharedSettingsWidgets | WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41; | [] |
SHyperlinkLaunchURL::FArguments::FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | FArguments&40;&41; | [] |
|
FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | struct FArguments : public [TSlateBaseNamedArgs< SHyperlinkLaunchURL >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
SHyperlinkLaunchURL::OnNavigate | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | void OnNavigate() | [] |
|
SHyperlinkLaunchURL | /Engine/Source/Developer/SharedSettingsWidgets/Public/SHyperlinkLaunchURL.h | SharedSettingsWidgets | class SHyperlinkLaunchURL : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "FString",
"name": "DestinationURL",
"description": ""
}
] |
|
SPlatformSetupMessage::Construct | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SPlatformSetupMessage\FArguments) & InArgs, const [FString](API\Runtime\Core\Containers\FString) & InTargetFilename ) | [] |
|
ESetupState | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | enum ESetupState { MissingFiles, NeedsCheckout, ReadOnlyFiles, ReadyToModify, GettingStatus, } | [] |
|
SPlatformSetupMessage::FArguments::OnSetupClicked | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | Called when the Setup button is clicked. | SharedSettingsWidgets | WidgetArgsType & OnSetupClicked &40; const FSimpleDelegate & InDelegate &41; | [] |
SPlatformSetupMessage::FArguments::PlatformName | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | Name of the platform. | SharedSettingsWidgets | WidgetArgsType & PlatformName &40; FText InArg &41; | [] |
WidgetArgsType | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | typedef FArguments WidgetArgsType | [] |
|
SExternalImageReference::FArguments::FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h | SharedSettingsWidgets | FArguments&40;&41; | [] |
|
SPlatformSetupMessage::FArguments::FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | FArguments&40;&41; | [] |
|
FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | struct FArguments : public [TSlateBaseNamedArgs< SPlatformSetupMessage >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
SPlatformSetupMessage::GetReadyToGoAttribute | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > GetReadyToGoAttribute() const | [] |
|
SPlatformSetupMessage::Tick | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | SharedSettingsWidgets | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SPlatformSetupMessage | /Engine/Source/Developer/SharedSettingsWidgets/Public/SPlatformSetupMessage.h | SharedSettingsWidgets | class SPlatformSetupMessage : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
|
SSettingsEditorCheckoutNotice::Construct | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Constructs the widget. | SharedSettingsWidgets | void Construct ( const [FArguments](API\Developer\SharedSettingsWidgets\SSettingsEditorCheckoutNotice\FArguments) & InArgs ) | [] |
SSettingsEditorCheckoutNotice::FArguments::ConfigFilePath | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Called to get the filename of the config file for display | SharedSettingsWidgets | WidgetArgsType & ConfigFilePath &40; const TAttribute< FString > & InAttribute &41; | [] |
SSettingsEditorCheckoutNotice::FArguments::OnFileProbablyModifiedExternally | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Called when the the file was probably modified externally (only detects files that were 'ready to go' and are now not, e.g., reverted/checked in or files with the read-only flag edited outside) | SharedSettingsWidgets | WidgetArgsType & OnFileProbablyModifiedExternally &40; const FSimpleDelegate & InDelegate &41; | [] |
WidgetArgsType | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | SharedSettingsWidgets | typedef FArguments WidgetArgsType | [] |
|
SSettingsEditorCheckoutNotice::FArguments::FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | SharedSettingsWidgets | FArguments&40;&41; | [] |
|
FArguments | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | SharedSettingsWidgets | struct FArguments : public [TSlateBaseNamedArgs< SSettingsEditorCheckoutNotice >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
SSettingsEditorCheckoutNotice::Invalidate | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Force an update on the next tick. | SharedSettingsWidgets | void Invalidate() | [] |
SSettingsEditorCheckoutNotice::IsUnlocked | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Return true if the watched file can be modified (as of the last update) | SharedSettingsWidgets | bool IsUnlocked() const | [] |
SSettingsEditorCheckoutNotice::Tick | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | SharedSettingsWidgets | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SSettingsEditorCheckoutNotice | /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h | Implements a widget that provides a notice for files that need to be checked out. | SharedSettingsWidgets | class SSettingsEditorCheckoutNotice : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
ESkeletalMeshNotifyType | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | enum ESkeletalMeshNotifyType { BonesAdded, BonesRemoved, BonesMoved, BonesSelected, BonesRenamed, HierarchyChanged, } | [] |
|
FInlineReductionDataParameter | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Helper struct to define inline data when applying morph target on a reduce LOD. Inline data is needed when reduction is inline (LOD reduce itself). | SkeletalMeshUtilitiesCommon | struct FInlineReductionDataParameter | [
{
"type": "bool",
"name": "bIsDataValid",
"description": ""
},
{
"type": "FSkeletalMeshLO...",
"name": "InlineOriginalSrcModel",
"description": ""
},
{
"type": "TMap<FString, ...",
"name": "InlineOriginalSrcMorphTargetData",
"description": ""
}
] |
FLODUtilities::AdjustImportDataFaceMaterialIndex | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Before building skeletalmesh base LOD (LOD index 0) using MeshUtilities.BuildSkeletalMesh, we want to adjust the imported faces material index to point on the correct sk material. We use the material name to match the material. | SkeletalMeshUtilitiesCommon | static void AdjustImportDataFaceMaterialIndex ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > & Materials, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMaterial](API\Runtime\Engine\Rendering\FMaterial) > & RawMeshMaterials, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshFace](API\Runtime\Engine\Rendering\FMeshFace) > & LODFaces, int32 LODIndex ) | [] |
FLODUtilities::BuildMorphTargets | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Build the morph targets for the specified LOD. The function use the Morph target data stored in theFSkeletalMeshImportDataImportData structure | SkeletalMeshUtilitiesCommon | static void BuildMorphTargets ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, class [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, int32 LODIndex, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, const [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) & Thresholds ) | [] |
FSkeletalMeshMatchImportedMaterialsParameters | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Structure to pass all the needed parameters to do match the material when importing a skeletal mesh LOD. | SkeletalMeshUtilitiesCommon | struct FSkeletalMeshMatchImportedMaterialsParameters | [
{
"type": "bool",
"name": "bIsReImport",
"description": ""
},
{
"type": "FSkeletalMeshLO...",
"name": "CustomImportedLODModel",
"description": ""
},
{
"type": "constTArray<F...",
"name": "ExistingOriginalPerSectionMaterialImportName",
"description": ""
},
{
"type": "constTArray<S...",
"name": "ImportedMaterials",
"description": ""
},
{
"type": "int32",
"name": "LodIndex",
"description": ""
},
{
"type": "USkeletalMesh&...",
"name": "SkeletalMesh",
"description": ""
}
] |
FLODUtilities::MatchImportedMaterials | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | When any skeletalmesh LOD get imported or re-imported, we want to have common code to set all materials data. In case we re-import a LOD this code will match the sections using imported material name to be able to keep any section data. The material slot array is not re-order even if we re-import the base LOD. | SkeletalMeshUtilitiesCommon | static void MatchImportedMaterials ( [FSkeletalMeshMatchImportedMaterialsParameters](API\Developer\SkeletalMeshUtilitiesCommon\FLODUtilities\FSkeletalMeshMat-) & Parameters ) | [] |
FLODUtilities::ProcessImportMeshInfluences | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Process and update the vertex Influences using the predefined wedges | SkeletalMeshUtilitiesCommon | static void ProcessImportMeshInfluences ( const int32 WedgeCount, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FRawBoneInfluence](API\Runtime\Engine\Rendering\FRawBoneInfluence) > & Influences, const [FString](API\Runtime\Core\Containers\FString) & MeshName ) | [] |
FLODUtilities::RefreshLODChange | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | LOD has changed, it will have to notify all SMC that uses this SM and ask them to refresh LOD | SkeletalMeshUtilitiesCommon | static void RefreshLODChange ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
FLODUtilities::RegenerateAllImportSkinWeightProfileData | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | If BoneInfluenceLimit is 0, the DefaultBoneInfluenceLimit from the project settings will be used. | SkeletalMeshUtilitiesCommon | static void RegenerateAllImportSkinWeightProfileData ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, int32 BoneInfluenceLimit, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
FLODUtilities::RegenerateDependentLODs | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Regenerate LOD that are dependent of LODIndex | SkeletalMeshUtilitiesCommon | static void RegenerateDependentLODs ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
FLODUtilities::RemoveLOD | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Removes a particular LOD from the SkeletalMesh. | SkeletalMeshUtilitiesCommon | static void RemoveLOD ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, int32 DesiredLOD ) | [] |
FLODUtilities::RegenerateLOD | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Regenerate LODs of the mesh
true if succeed. If mesh reduction is not available this will return false. | SkeletalMeshUtilitiesCommon | static bool RegenerateLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, int32 NewLODCount, bool bRegenerateEvenIfImported, bool bGenerateBaseLOD ) | [] |
FLODUtilities::RemoveLODs | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Removes the specified LODs from the SkeletalMesh. | SkeletalMeshUtilitiesCommon | static void RemoveLODs ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & DesiredLODs ) | [] |
FLODUtilities::ReorderMaterialSlotToBaseLod | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Reorder the material slot array to follow the base LOD section order. It will readjust all LOD section material index and LODMaterialMap. | SkeletalMeshUtilitiesCommon | static void ReorderMaterialSlotToBaseLod ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
FLODUtilities::RestoreClothingFromBackup | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | static void RestoreClothingFromBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings, const int32 LODIndex ) | [] |
|
FLODUtilities::RestoreClothingFromBackup | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | static void RestoreClothingFromBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings ) | [] |
|
FLODUtilities::RestoreSkeletalMeshLODImportedData_DEPRECATED | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Restore the LOD imported model to the last imported data. Call this function if you want to remove the reduce on the base LOD | SkeletalMeshUtilitiesCommon | static bool RestoreSkeletalMeshLODImportedData_DEPRECATED ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LodIndex ) | [] |
FLODUtilities::SetCustomLOD | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | DestinationSkeletalMesh - Skeletal mesh receiving the LOD data. SourceSkeletalMesh - Skeletal mesh providing the LOD data we want to use to add or modify the specified destination LOD at LodIndex. The LOD we want to import is always the base LOD of the source mesh. LodIndex - The destination lod index we want to add or modify. SourceDataFilename - The file name we use to import the source skeletal mesh. | SkeletalMeshUtilitiesCommon | static bool SetCustomLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * DestinationSkeletalMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceSkeletalMesh, const int32 LodIndex, const [FString](API\Runtime\Core\Containers\FString) & SourceDataFilename ) | [] |
FLODUtilities::SimplifySkeletalMeshLOD | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Simplifies the static mesh based upon various user settings for DesiredLOD. | SkeletalMeshUtilitiesCommon | static void SimplifySkeletalMeshLOD ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, int32 DesiredLOD, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, bool bRestoreClothing, class [FThreadSafeBool](API\Runtime\Core\HAL\FThreadSafeBool) * OutNeedsPackageDirtied ) | [] |
FLODUtilities::SimplifySkeletalMeshLOD | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Simplifies the static mesh based upon various user settings for DesiredLOD This is private function that gets called by SimplifySkeletalMesh | SkeletalMeshUtilitiesCommon | static void SimplifySkeletalMeshLOD &40; USkeletalMesh &42; SkeletalMesh, int32 DesiredLOD, const class ITargetPlatform &42; TargetPlatform, bool bRestoreClothing, class FThreadSafeBool &42; OutNeedsPackageDirtied &41; | [] |
FLODUtilities::UnbindClothingAndBackup | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | static void UnbindClothingAndBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings ) | [] |
|
FLODUtilities::StripLODGeometry | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMesh: The skeletalmesh we want to optimize LODIndex: The LOD we want to optimize TextureMask: The texture containing the stripping mask. non black pixel strip triangle, black pixel keep them. Threshold: The threshold we want when comparing the texture value with zero. | SkeletalMeshUtilitiesCommon | static bool StripLODGeometry ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureMask, const float Threshold ) | [] |
FLODUtilities::UnbindClothingAndBackup | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | static void UnbindClothingAndBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings, const int32 LODIndex ) | [] |
|
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. The Destination will receive the weights has the alternate weights. | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options ) | [] |
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. The Destination will receive the weights has the alternate weights. We extract the imported skinning weight data from the SkeletalMeshSrc and we save the imported raw data into the destination mesh. Then we call UpdateAlternateSkinWeights without the SkeletalMeshSrc | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshSrc, int32 LODIndexDest, int32 LODIndexSrc, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options ) | [] |
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options ) | [] |
|
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals ) | [] |
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshSrc, int32 LODIndexDest, int32 LODIndexSrc, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals ) | [] |
FLODUtilities::UpdateAlternateSkinWeights | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. | SkeletalMeshUtilitiesCommon | static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals ) | [] |
FLODUtilities | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | No constructors are accessible with public or protected access. | SkeletalMeshUtilitiesCommon | class FLODUtilities | [] |
FLODUtilities::UpdateLODInfoVertexAttributes | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | Build the vertex attributes | SkeletalMeshUtilitiesCommon | static bool UpdateLODInfoVertexAttributes ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, int32 InSourceLODIndex, int32 InTargetLODIndex, bool bInCopyAttributeValues ) | [] |
FSkeletalMeshNotifyDelegate | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | A delegate for monitoring to skeletal mesh global notifications. | SkeletalMeshUtilitiesCommon | typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > &, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) > FSkeletalMeshNotifyDelegate | [] |
FSkeletalMeshUpdateContext | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h | SkeletalMeshUtilitiesCommon | struct FSkeletalMeshUpdateContext | [
{
"type": "TArray<UActorC...",
"name": "AssociatedComponents",
"description": ""
},
{
"type": "FExecuteAction",
"name": "OnLODChanged",
"description": ""
},
{
"type": "USkeletalMesh&...",
"name": "SkeletalMesh",
"description": ""
}
] |
|
FStaticToSkeletalMeshConverter::InitializeSkeletonFromStaticMesh | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h | Creates a skeleton from a static mesh with a single root bone.
`true_ if the operation succeeded. | SkeletalMeshUtilitiesCommon | static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition ) | [] |
FStaticToSkeletalMeshConverter::InitializeSkeletonFromStaticMesh | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h | Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two.
`true_ if the operation succeeded. | SkeletalMeshUtilitiesCommon | static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition, const FVector & InRelativeEndEffectorPosition, const int32 InIntermediaryJointCount ) | [] |
FStaticToSkeletalMeshConverter::InitializeSkeletalMeshFromStaticMesh | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h | Initialize a skeletal mesh from the given static mesh and a skeleton. The mesh will initially be created with a rigid binding on the root bone. | SkeletalMeshUtilitiesCommon | static bool InitializeSkeletalMeshFromStaticMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const [FName](API\Runtime\Core\UObject\FName) InBindBone ) | [] |
FStaticToSkeletalMeshConverter::InitializeSkeletalMeshFromMeshDescriptions | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h | Create a skeletal mesh from a list of mesh description objects and a reference skeleton. If any mesh description either doesn't contain a skin weight, or any of the skin weights reference a bone that doesn't exist on the reference skeleton, this operation fails. | SkeletalMeshUtilitiesCommon | static bool InitializeSkeletalMeshFromMeshDescriptions ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > InMeshDescriptions, TConstArrayView< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > InMaterials, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const bool bInRecomputeNormals, const bool bInRecomputeTangents ) | [] |
FStaticToSkeletalMeshConverter | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h | SkeletalMeshUtilitiesCommon | struct FStaticToSkeletalMeshConverter | [] |
|
ISkeletalMeshEditorBinding::GetNameFunction | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | [NameFunction](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshEditorBinding\NameFunction) GetNameFunction() | [] |
|
ISkeletalMeshEditorBinding::GetNotifier | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | [ISkeletalMeshNotifier](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshNotifier) & GetNotifier() | [] |
|
ISkeletalMeshEditorBinding::GetSelectedBones | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetSelectedBones() const | [] |
|
NameFunction | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) >([HHitProxy](API\Runtime\Engine\HHitProxy) *) > NameFunction | [] |
|
ISkeletalMeshEditorBinding::ISkeletalMeshEditorBinding | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | ISkeletalMeshEditorBinding() | [] |
|
ISkeletalMeshEditorBinding::~ISkeletalMeshEditorBinding | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | virtual ~ISkeletalMeshEditorBinding() | [] |
|
ISkeletalMeshEditorBinding | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | class ISkeletalMeshEditorBinding | [] |
|
ISkeletalMeshNotifier::Delegate | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | [FSkeletalMeshNotifyDelegate](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshNotifyDelegate) & Delegate() | [] |
|
ISkeletalMeshNotifier::HandleNotification | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | Override this function to react to notifications locally. | SkeletalMeshUtilitiesCommon | void HandleNotification ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) InNotifyType ) | [] |
ISkeletalMeshNotifier::Notify | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | void Notify ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) InNotifyType ) const | [] |
|
ISkeletalMeshNotifier::Notifying | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | bool Notifying() const | [] |
|
ISkeletalMeshNotifier::~ISkeletalMeshNotifier | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | virtual ~ISkeletalMeshNotifier() | [] |
|
ISkeletalMeshNotifier::ISkeletalMeshNotifier | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | ISkeletalMeshNotifier() | [] |
|
ISkeletalMeshNotifier | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h | SkeletalMeshUtilitiesCommon | class ISkeletalMeshNotifier | [] |
|
FNavigationEventSimulationViewArgs | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | SlateReflector | struct FNavigationEventSimulationViewArgs | [
{
"type": "FSimpleWidgetDe...",
"name": "OnNavigateToWidget",
"description": ""
},
{
"type": "FSimpleWidgetDe...",
"name": "OnWidgetSelected",
"description": ""
}
] |
|
FSimpleWidgetDelegate | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | SlateReflector | typedef TBaseDelegate_OneParam< void, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > FSimpleWidgetDelegate | [] |
|
ENavigationStyle | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | enum ENavigationStyle { FourCardinalDirections, ConceptualNextAndPrevious, } | [] |
|
ERoutedReason | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | enum ERoutedReason { BoundaryRule, Window, LastWidget, } | [] |
|
FHandleNavigation | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | typedef TBaseDelegate_TwoParams< [TOptional](API\Runtime\Core\IO\TOptional)< [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) >, uint32, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & > FHandleNavigation | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.