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FSlateNavigationEventSimulator::FSimulatedReply::FSimulatedReply | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | FSimulatedReply&40;&41; | [] |
|
FSlateNavigationEventSimulator::FSimulatedReply::FSimulatedReply | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | FSimulatedReply &40; const FNavigationReply & &41; | [] |
|
FSimulatedReply | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | struct FSimulatedReply | [
{
"type": "EUINavigationRu...",
"name": "BoundaryRule",
"description": ""
},
{
"type": "TSharedPtr<SWi...",
"name": "EventHandler",
"description": ""
},
{
"type": "TSharedPtr<SWi...",
"name": "FocusRecipient",
"description": ""
}
] |
|
FSlateNavigationEventSimulator::FSimulationResult::IsHandled | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | bool IsHandled&40;&41; const | [] |
|
FSlateNavigationEventSimulator::FSimulationResult::IsValid | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | bool IsValid&40;&41; const | [] |
|
FSimulationResult | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | struct FSimulationResult | [
{
"type": "bool",
"name": "bAlwaysHandleNavigationAttempt",
"description": "The event is handle, even if the destination widget is nullptr or the Viewport->HandleNavigation return false."
},
{
"type": "bool",
"name": "bCanFindWidgetForSetFocus",
"description": "Was able to find the widget to focus."
},
{
"type": "bool",
"name": "bHandledByViewport",
"description": "Handled by the viewport. See OnViewportHandleNavigation."
},
{
"type": "bool",
"name": "bIsDynamic",
"description": "Can not return a result since it would involve calling a dynamic callback."
},
{
"type": "bool",
"name": "bRoutedHandlerHasNavigationMeta",
"description": "Does the routed widget has navigation meta data."
},
{
"type": "TSharedPtr<SWi...",
"name": "FocusedWidgetPath",
"description": "The widget that will received the focus."
},
{
"type": "FWidgetPath",
"name": "NavigationDestination",
"description": "The result of the navigation simulation."
},
{
"type": "FSimulatedReply",
"name": "NavigationReply",
"description": "The reply of received from the routed widget."
},
{
"type": "FWidgetPath",
"name": "NavigationSource",
"description": "From where the navigation started."
},
{
"type": "EUINavigation",
"name": "NavigationType",
"description": "The navigation type."
},
{
"type": "ERoutedReason",
"name": "RoutedReason",
"description": "The reason we choose that boundary widget."
},
{
"type": "TSharedPtr<SWi...",
"name": "WidgetThatShouldReceivedFocus",
"description": "Base on the boundary rule, the widget that should receive the focus."
}
] |
|
FSlateNavigationEventSimulator::Simulate | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate a navigation event for a widget | SlateReflector | [TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > Simulate ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation ) | [] |
FSlateNavigationEventSimulator::Simulate | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate a navigation event for a widget | SlateReflector | [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) Simulate ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation ) | [] |
FSlateNavigationEventSimulator::SimulateForEachWidgets | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate for each widgets that are enabled and support keyboard focus | SlateReflector | [TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation ) | [] |
FSlateNavigationEventSimulator::SimulateForEachWidgets | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate for each widgets that are enabled and support keyboard focus | SlateReflector | [TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation ) | [] |
FSlateNavigationEventSimulator::SimulateForEachWidgets | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate for each widgets that are enabled and support keyboard focus | SlateReflector | [TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation ) | [] |
FSlateNavigationEventSimulator::SimulateForEachWidgets | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | Simulate for each widgets that are enabled and support keyboard focus | SlateReflector | [TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation ) | [] |
FSlateNavigationEventSimulator::ToText | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | static [FText](API\Runtime\Core\Internationalization\FText) ToText ( [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) NavigationStyle ) | [] |
|
FSlateNavigationEventSimulator::ToText | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | SlateReflector | static [FText](API\Runtime\Core\Internationalization\FText) ToText ( [ERoutedReason](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ERoutedReason) RoutedReason ) | [] |
|
FSlateNavigationEventSimulator | /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h | The application or a widget can consume the "set focus" event. Resulting in different behavior. | SlateReflector | class FSlateNavigationEventSimulator | [
{
"type": "FHandleNavigati...",
"name": "OnViewportHandleNavigation",
"description": "Once the destination widget has been decided, the viewport may handled the event."
}
] |
WidgetArgsType | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | typedef FArguments WidgetArgsType | [] |
|
INavigationEventSimulationView::FArguments::FArguments | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | FArguments&40;&41; | [] |
|
FArguments | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | struct FArguments : public [TSlateBaseNamedArgs< INavigationEventSimulationView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
INavigationEventSimulationView::SelectWidget | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | void SelectWidget ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget ) | [] |
|
INavigationEventSimulationView::PaintSimuationResult | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | int32 PaintSimuationResult ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) | [] |
|
INavigationEventSimulationView::SetSimulationResult | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | void SetSimulationResult ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateNavigationEventSimulator::FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulationResult ) | [] |
|
ISlateReflectorModule::CreateNavigationEventSimulationView | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Create a widget to visualize the result of a Navigation Event Simulation. | SlateReflector | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [INavigationEventSimulationView](API\Developer\SlateReflector\INavigationEventSimulationView) > CreateNavigationEventSimulationView ( const [FNavigationEventSimulationViewArgs](API\Developer\SlateReflector\FNavigationEventSimulationViewAr-) & DetailsViewArgs ) | [] |
INavigationEventSimulationView | /Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h | SlateReflector | class INavigationEventSimulationView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
|
ISlateReflectorModule::DisplayFontAtlasVisualizer | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used | SlateReflector | void DisplayFontAtlasVisualizer() | [] |
ISlateReflectorModule::DisplayTextureAtlasVisualizer | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used | SlateReflector | void DisplayTextureAtlasVisualizer() | [] |
ISlateReflectorModule::DisplayWidgetReflector | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Display the widget reflector, either spawned from a tab manager, or in a new window if the tab manager can't be used | SlateReflector | void DisplayWidgetReflector() | [] |
ISlateReflectorModule::GetNavigationEventSimulator | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Get the Navigation Event Simulator used by the widget reflector. | SlateReflector | [FSlateNavigationEventSimulator](API\Developer\SlateReflector\FSlateNavigationEventSimulator) * GetNavigationEventSimulator() const | [] |
ISlateReflectorModule::RegisterTabSpawner | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Registers a tab spawner for the widget reflector. | SlateReflector | void RegisterTabSpawner ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > & WorkspaceGroup ) | [] |
ISlateReflectorModule::UnregisterTabSpawner | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Unregisters the tab spawner for the widget reflector. | SlateReflector | void UnregisterTabSpawner() | [] |
ISlateReflectorModule::~ISlateReflectorModule | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Virtual destructor. | SlateReflector | virtual ~ISlateReflectorModule() | [] |
ISlateReflectorModule | /Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h | Interface for messaging modules. | SlateReflector | class ISlateReflectorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FDoneLaunchingCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Event fired when done launching code accessor | SourceCodeAccess | typedef TMulticastDelegate_OneParam< void, const bool > FDoneLaunchingCodeAccessor | [] |
FLaunchingCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Event fired when launching code accessor | SourceCodeAccess | typedef TMulticastDelegate_NoParams< void > FLaunchingCodeAccessor | [] |
FOpenFileFailed | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Event fired when opening a file has failed | SourceCodeAccess | typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOpenFileFailed | [] |
ISourceCodeAccessModule::CanAccessSourceCode | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Check to see if source code can be accessed.
true if source code can be accessed. | SourceCodeAccess | bool CanAccessSourceCode() const | [] |
ISourceCodeAccessModule::CanCompileSourceCode | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Checks if a compiler is available
true if source code can be compiled. | SourceCodeAccess | bool CanCompileSourceCode() const | [] |
ISourceCodeAccessModule::GetAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Get the accessor to allow us to view source code
the accessor. | SourceCodeAccess | [ISourceCodeAccessor](API\Developer\SourceCodeAccess\ISourceCodeAccessor) & GetAccessor() const | [] |
ISourceCodeAccessModule::OnDoneLaunchingCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Gets the Event that is broadcasted when an attempted launch of this code accessor was successful or failed | SourceCodeAccess | [FDoneLaunchingCodeAccessor](API\Developer\SourceCodeAccess\FDoneLaunchingCodeAccessor) & OnDoneLaunchingCodeAccessor() | [] |
ISourceCodeAccessModule::OnLaunchingCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Gets the Event that is broad casted when attempting to launch visual studio | SourceCodeAccess | [FLaunchingCodeAccessor](API\Developer\SourceCodeAccess\FLaunchingCodeAccessor) & OnLaunchingCodeAccessor() | [] |
ISourceCodeAccessModule::OnOpenFileFailed | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Gets the Event that is broadcast when an attempt to load a file through Visual Studio failed | SourceCodeAccess | [FOpenFileFailed](API\Developer\SourceCodeAccess\FOpenFileFailed) & OnOpenFileFailed() | [] |
ISourceCodeAccessModule::SetAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Set the accessor we want to use to view source code | SourceCodeAccess | void SetAccessor ( const [FName](API\Runtime\Core\UObject\FName) & InName ) | [] |
ISourceCodeAccessModule | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h | Module used to access source code | SourceCodeAccess | class ISourceCodeAccessModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
ISourceCodeAccessor::AddSourceFiles | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Add a group of source files to the current solution/project/workspace
true if the files could be added, false otherwise | SourceCodeAccess | bool AddSourceFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AbsoluteSourcePaths, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AvailableModules ) | [] |
ISourceCodeAccessor::CanAccessSourceCode | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Check if we can currently access source code
true if source code can be accessed | SourceCodeAccess | bool CanAccessSourceCode() const | [] |
ISourceCodeAccessor::DoesSolutionExist | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Determine if the source code solution for the given accessor already exists
true if solution files exist | SourceCodeAccess | bool DoesSolutionExist() const | [] |
ISourceCodeAccessor::GetFName | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Get the name of this source code accessor - used as a unique identifier
the name of this accessor | SourceCodeAccess | [FName](API\Runtime\Core\UObject\FName) GetFName() const | [] |
ISourceCodeAccessor::GetDescriptionText | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Get the description text for this source code accessor
the description text of this accessor | SourceCodeAccess | [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionText() const | [] |
ISourceCodeAccessor::GetNameText | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Get the name text for this source code accessor
the name text of this accessor | SourceCodeAccess | [FText](API\Runtime\Core\Internationalization\FText) GetNameText() const | [] |
ISourceCodeAccessor::GetOpenIconName | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Get the icon that represents opening this source code editor
the default source code editor icon | SourceCodeAccess | virtual [FName](API\Runtime\Core\UObject\FName) GetOpenIconName() const | [] |
ISourceCodeAccessor::GetRefreshIconName | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Get the icon that represents refreshing this source code editor
the default source code editor icon | SourceCodeAccess | virtual [FName](API\Runtime\Core\UObject\FName) GetRefreshIconName() const | [] |
ISourceCodeAccessor::OpenSolution | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Open the current code solution for editing
true if successful | SourceCodeAccess | bool OpenSolution() | [] |
ISourceCodeAccessor::OpenFileAtLine | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Opens a file in the correct running instance of this code accessor at a line and optionally to a column.
true if successful | SourceCodeAccess | bool OpenFileAtLine ( const [FString](API\Runtime\Core\Containers\FString) & FullPath, int32 LineNumber, int32 ColumnNumber ) | [] |
ISourceCodeAccessor::OpenSolutionAtPath | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Open the code solution at a specific path for editing
true if successful | SourceCodeAccess | bool OpenSolutionAtPath ( const [FString](API\Runtime\Core\Containers\FString) & InSolutionPath ) | [] |
ISourceCodeAccessor::OpenSourceFiles | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Opens a group of source files. | SourceCodeAccess | bool OpenSourceFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AbsoluteSourcePaths ) | [] |
ISourceCodeAccessor::RefreshAvailability | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Not necessary to call unless you know you're changing the state of any installed compilers. If that's the case, you should call this before checking the state the installed state of the compilers. | SourceCodeAccess | void RefreshAvailability() | [] |
ISourceCodeAccessor::SaveAllOpenDocuments | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Saves all open code documents if they need to be saved. Will block if there is any read-only files open that need to be saved.
true if successful | SourceCodeAccess | bool SaveAllOpenDocuments() const | [] |
ISourceCodeAccessor::Tick | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Tick this source code accessor | SourceCodeAccess | void Tick ( const float DeltaTime ) | [] |
ISourceCodeAccessor::~ISourceCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | SourceCodeAccess | virtual ~ISourceCodeAccessor() | [] |
|
ISourceCodeAccessor | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h | Interface for viewing/editing source code | SourceCodeAccess | class ISourceCodeAccessor : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
ECommandResult::Type | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h | Results of a command execution | SourceControl | namespace ECommandResult { enum Type { Failed, Succeeded, Cancelled, } } | [] |
EConcurrency::Type | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h | Hint for how to execute the operation. Note that asynchronous operations requireTick()to be called to manage completed operations. | SourceControl | namespace EConcurrency { enum Type { Synchronous, Asynchronous, } } | [] |
ELoginWindowMode::Type | /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h | The modality of the login window. | SourceControl | namespace ELoginWindowMode { enum Type { Modal, Modeless, } } | [] |
EOnLoginWindowStartup::Type | /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h | Login window startup behavior | SourceControl | namespace EOnLoginWindowStartup { enum Type { ResetProviderToNone, PreserveProvider, } } | [] |
EStateCacheUsage::Type | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h | Hint to provider when updating state | SourceControl | namespace EStateCacheUsage { enum Type { ForceUpdate, Use, } } | [] |
FAnnotationLine::FAnnotationLine | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h | SourceControl | FAnnotationLine ( int32 InChangeNumber, const [FString](API\Runtime\Core\Containers\FString) & InUserName, const [FString](API\Runtime\Core\Containers\FString) & InLine ) | [] |
|
FAnnotationLine | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h | A single line of an annotated file | SourceControl | class FAnnotationLine | [
{
"type": "int32",
"name": "ChangeNumber",
"description": ""
},
{
"type": "FString",
"name": "Line",
"description": ""
},
{
"type": "FString",
"name": "UserName",
"description": ""
}
] |
FAssetDataArrayPtr | /Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h | SourceControl | typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > > FAssetDataArrayPtr | [] |
|
FAssetDataToLoad | /Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h | SourceControl | struct FAssetDataToLoad | [
{
"type": "FString",
"name": "Filename",
"description": ""
},
{
"type": "FString",
"name": "TempFilename",
"description": ""
}
] |
|
FCheckIn::GetDescription | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [FText](API\Runtime\Core\Internationalization\FText) & GetDescription() const | [] |
|
FCheckIn::GetKeepCheckedOut | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | bool GetKeepCheckedOut() | [] |
|
FCheckIn::GetInProgressString | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the string to display when this operation is in progress | SourceControl | virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const | [] |
FCheckIn::GetSuccessMessage | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [FText](API\Runtime\Core\Internationalization\FText) & GetSuccessMessage() const | [] |
|
FCheckIn::GetName | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the name of this operation, used as a unique identifier | SourceControl | virtual [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FCheckIn::SetDescription | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetDescription ( const [FText](API\Runtime\Core\Internationalization\FText) & InDescription ) | [] |
|
FCheckIn::SetKeepCheckedOut | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetKeepCheckedOut ( const bool bInKeepCheckedOut ) | [] |
|
FCheckIn::SetSuccessMessage | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetSuccessMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InSuccessMessage ) | [] |
|
FCheckIn | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Operation used to check files into source control | SourceControl | class FCheckIn : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase) | [
{
"type": "bool",
"name": "bKeepCheckedOut",
"description": "Keep files checked-out after checking in"
},
{
"type": "FText",
"name": "Description",
"description": "Description of the checkin"
},
{
"type": "FText",
"name": "SuccessMessage",
"description": "A short message listing changelist/revision we submitted, if successful"
}
] |
FCheckOut::GetInProgressString | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the string to display when this operation is in progress | SourceControl | virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const | [] |
FCheckOut::GetName | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the name of this operation, used as a unique identifier | SourceControl | virtual [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FConnect::GetErrorText | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [FText](API\Runtime\Core\Internationalization\FText) & GetErrorText() const | [] |
|
FCheckOut | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Operation used to check files out of source control | SourceControl | class FCheckOut : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase) | [] |
FConnect::GetInProgressString | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the string to display when this operation is in progress | SourceControl | virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const | [] |
FConnect::GetName | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the name of this operation, used as a unique identifier | SourceControl | virtual [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FConnect::GetPassword | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [FString](API\Runtime\Core\Containers\FString) & GetPassword() const | [] |
|
FConnect::SetErrorText | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetErrorText ( const [FText](API\Runtime\Core\Internationalization\FText) & InErrorText ) | [] |
|
FConnect::SetPassword | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetPassword ( const [FString](API\Runtime\Core\Containers\FString) & InPassword ) | [] |
|
FConnect | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Operation used to connect (or test a connection) to source control | SourceControl | class FConnect : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase) | [
{
"type": "FText",
"name": "OutErrorText",
"description": "Error text for easy diagnosis"
},
{
"type": "FString",
"name": "Password",
"description": "Password we use for this operation"
}
] |
ECopyMethod | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | enum ECopyMethod { Branch, Add, } | [] |
|
FCopy::GetDestination | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [FString](API\Runtime\Core\Containers\FString) & GetDestination() const | [] |
|
FCopy::GetInProgressString | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the string to display when this operation is in progress | SourceControl | virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const | [] |
FCopy::GetName | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the name of this operation, used as a unique identifier | SourceControl | virtual [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FCopy::SetDestination | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetDestination ( const [FString](API\Runtime\Core\Containers\FString) & InDestination ) | [] |
|
FCopy::SetDestination | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | void SetDestination ( [FString](API\Runtime\Core\Containers\FString) && InDestination ) | [] |
|
FCopy | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Operation used to copy a file or directory from one location to another | SourceControl | class FCopy : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase) | [
{
"type": "ECopyMethod",
"name": "CopyMethod",
"description": "Whether a relationship to the original file should be maintained"
},
{
"type": "FString",
"name": "Destination",
"description": "Destination path of the copy operation"
}
] |
FCreateWorkspace::AddNativeClientViewMapping | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Add a new mapping for the client spec in the native format of the current source control provider. These will be written to the client spec in the order that they are added. | SourceControl | void AddNativeClientViewMapping ( FStringView DepotPath, FStringView ClientPath ) | [] |
FCreateWorkspace::ClearClientViewMappings | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Remove all currently set client-view mappings | SourceControl | void ClearClientViewMappings() | [] |
EType | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | enum EType { Writeable = 0, ReadOnly, Partitioned, } | [] |
|
FClientViewMapping | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | typedef TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FClientViewMapping | [] |
|
FCreateWorkspace::GetClientView | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | SourceControl | const [TArray](API\Runtime\Core\Containers\TArray)< [FClientViewMapping](API\Developer\SourceControl\FCreateWorkspace\FClientViewMapping) > GetClientView() const | [] |
|
FCreateWorkspace::GetInProgressString | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h | Get the string to display when this operation is in progress | SourceControl | virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const | [] |
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