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FSlateNavigationEventSimulator::FSimulatedReply::FSimulatedReply
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
FSimulatedReply&40;&41;
[]
FSlateNavigationEventSimulator::FSimulatedReply::FSimulatedReply
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
FSimulatedReply &40; const FNavigationReply & &41;
[]
FSimulatedReply
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
struct FSimulatedReply
[ { "type": "EUINavigationRu...", "name": "BoundaryRule", "description": "" }, { "type": "TSharedPtr<SWi...", "name": "EventHandler", "description": "" }, { "type": "TSharedPtr<SWi...", "name": "FocusRecipient", "description": "" } ]
FSlateNavigationEventSimulator::FSimulationResult::IsHandled
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
bool IsHandled&40;&41; const
[]
FSlateNavigationEventSimulator::FSimulationResult::IsValid
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
bool IsValid&40;&41; const
[]
FSimulationResult
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
struct FSimulationResult
[ { "type": "bool", "name": "bAlwaysHandleNavigationAttempt", "description": "The event is handle, even if the destination widget is nullptr or the Viewport->HandleNavigation return false." }, { "type": "bool", "name": "bCanFindWidgetForSetFocus", "description": "Was able to find the widget to focus." }, { "type": "bool", "name": "bHandledByViewport", "description": "Handled by the viewport. See OnViewportHandleNavigation." }, { "type": "bool", "name": "bIsDynamic", "description": "Can not return a result since it would involve calling a dynamic callback." }, { "type": "bool", "name": "bRoutedHandlerHasNavigationMeta", "description": "Does the routed widget has navigation meta data." }, { "type": "TSharedPtr<SWi...", "name": "FocusedWidgetPath", "description": "The widget that will received the focus." }, { "type": "FWidgetPath", "name": "NavigationDestination", "description": "The result of the navigation simulation." }, { "type": "FSimulatedReply", "name": "NavigationReply", "description": "The reply of received from the routed widget." }, { "type": "FWidgetPath", "name": "NavigationSource", "description": "From where the navigation started." }, { "type": "EUINavigation", "name": "NavigationType", "description": "The navigation type." }, { "type": "ERoutedReason", "name": "RoutedReason", "description": "The reason we choose that boundary widget." }, { "type": "TSharedPtr<SWi...", "name": "WidgetThatShouldReceivedFocus", "description": "Base on the boundary rule, the widget that should receive the focus." } ]
FSlateNavigationEventSimulator::Simulate
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate a navigation event for a widget
SlateReflector
[TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > Simulate ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation )
[]
FSlateNavigationEventSimulator::Simulate
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate a navigation event for a widget
SlateReflector
[FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) Simulate ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation )
[]
FSlateNavigationEventSimulator::SimulateForEachWidgets
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate for each widgets that are enabled and support keyboard focus
SlateReflector
[TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation )
[]
FSlateNavigationEventSimulator::SimulateForEachWidgets
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate for each widgets that are enabled and support keyboard focus
SlateReflector
[TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window, int32 UserIndex, ENavigationGenesis Genesis, [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) Navigation )
[]
FSlateNavigationEventSimulator::SimulateForEachWidgets
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate for each widgets that are enabled and support keyboard focus
SlateReflector
[TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & WidgetPath, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation )
[]
FSlateNavigationEventSimulator::SimulateForEachWidgets
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Simulate for each widgets that are enabled and support keyboard focus
SlateReflector
[TArray](API\Runtime\Core\Containers\TArray)< [FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulateForEachWidgets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window, int32 UserIndex, ENavigationGenesis Genesis, EUINavigation Navigation )
[]
FSlateNavigationEventSimulator::ToText
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
static [FText](API\Runtime\Core\Internationalization\FText) ToText ( [ENavigationStyle](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ENavigationStyle) NavigationStyle )
[]
FSlateNavigationEventSimulator::ToText
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
SlateReflector
static [FText](API\Runtime\Core\Internationalization\FText) ToText ( [ERoutedReason](API\Developer\SlateReflector\FSlateNavigationEventSimulator\ERoutedReason) RoutedReason )
[]
FSlateNavigationEventSimulator
/Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
The application or a widget can consume the "set focus" event. Resulting in different behavior.
SlateReflector
class FSlateNavigationEventSimulator
[ { "type": "FHandleNavigati...", "name": "OnViewportHandleNavigation", "description": "Once the destination widget has been decided, the viewport may handled the event." } ]
WidgetArgsType
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
typedef FArguments WidgetArgsType
[]
INavigationEventSimulationView::FArguments::FArguments
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
FArguments&40;&41;
[]
FArguments
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
struct FArguments : public [TSlateBaseNamedArgs< INavigationEventSimulationView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
INavigationEventSimulationView::SelectWidget
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
void SelectWidget ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget )
[]
INavigationEventSimulationView::PaintSimuationResult
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
int32 PaintSimuationResult ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId )
[]
INavigationEventSimulationView::SetSimulationResult
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
void SetSimulationResult ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateNavigationEventSimulator::FSimulationResult](API\Developer\SlateReflector\FSlateNavigationEventSimulator\FSimulationResult) > SimulationResult )
[]
ISlateReflectorModule::CreateNavigationEventSimulationView
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Create a widget to visualize the result of a Navigation Event Simulation.
SlateReflector
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [INavigationEventSimulationView](API\Developer\SlateReflector\INavigationEventSimulationView) > CreateNavigationEventSimulationView ( const [FNavigationEventSimulationViewArgs](API\Developer\SlateReflector\FNavigationEventSimulationViewAr-) & DetailsViewArgs )
[]
INavigationEventSimulationView
/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
SlateReflector
class INavigationEventSimulationView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
ISlateReflectorModule::DisplayFontAtlasVisualizer
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used
SlateReflector
void DisplayFontAtlasVisualizer()
[]
ISlateReflectorModule::DisplayTextureAtlasVisualizer
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used
SlateReflector
void DisplayTextureAtlasVisualizer()
[]
ISlateReflectorModule::DisplayWidgetReflector
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Display the widget reflector, either spawned from a tab manager, or in a new window if the tab manager can't be used
SlateReflector
void DisplayWidgetReflector()
[]
ISlateReflectorModule::GetNavigationEventSimulator
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Get the Navigation Event Simulator used by the widget reflector.
SlateReflector
[FSlateNavigationEventSimulator](API\Developer\SlateReflector\FSlateNavigationEventSimulator) * GetNavigationEventSimulator() const
[]
ISlateReflectorModule::RegisterTabSpawner
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Registers a tab spawner for the widget reflector.
SlateReflector
void RegisterTabSpawner ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > & WorkspaceGroup )
[]
ISlateReflectorModule::UnregisterTabSpawner
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Unregisters the tab spawner for the widget reflector.
SlateReflector
void UnregisterTabSpawner()
[]
ISlateReflectorModule::~ISlateReflectorModule
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Virtual destructor.
SlateReflector
virtual ~ISlateReflectorModule()
[]
ISlateReflectorModule
/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
Interface for messaging modules.
SlateReflector
class ISlateReflectorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FDoneLaunchingCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Event fired when done launching code accessor
SourceCodeAccess
typedef TMulticastDelegate_OneParam< void, const bool > FDoneLaunchingCodeAccessor
[]
FLaunchingCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Event fired when launching code accessor
SourceCodeAccess
typedef TMulticastDelegate_NoParams< void > FLaunchingCodeAccessor
[]
FOpenFileFailed
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Event fired when opening a file has failed
SourceCodeAccess
typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOpenFileFailed
[]
ISourceCodeAccessModule::CanAccessSourceCode
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Check to see if source code can be accessed. true if source code can be accessed.
SourceCodeAccess
bool CanAccessSourceCode() const
[]
ISourceCodeAccessModule::CanCompileSourceCode
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Checks if a compiler is available true if source code can be compiled.
SourceCodeAccess
bool CanCompileSourceCode() const
[]
ISourceCodeAccessModule::GetAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Get the accessor to allow us to view source code the accessor.
SourceCodeAccess
[ISourceCodeAccessor](API\Developer\SourceCodeAccess\ISourceCodeAccessor) & GetAccessor() const
[]
ISourceCodeAccessModule::OnDoneLaunchingCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Gets the Event that is broadcasted when an attempted launch of this code accessor was successful or failed
SourceCodeAccess
[FDoneLaunchingCodeAccessor](API\Developer\SourceCodeAccess\FDoneLaunchingCodeAccessor) & OnDoneLaunchingCodeAccessor()
[]
ISourceCodeAccessModule::OnLaunchingCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Gets the Event that is broad casted when attempting to launch visual studio
SourceCodeAccess
[FLaunchingCodeAccessor](API\Developer\SourceCodeAccess\FLaunchingCodeAccessor) & OnLaunchingCodeAccessor()
[]
ISourceCodeAccessModule::OnOpenFileFailed
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Gets the Event that is broadcast when an attempt to load a file through Visual Studio failed
SourceCodeAccess
[FOpenFileFailed](API\Developer\SourceCodeAccess\FOpenFileFailed) & OnOpenFileFailed()
[]
ISourceCodeAccessModule::SetAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Set the accessor we want to use to view source code
SourceCodeAccess
void SetAccessor ( const [FName](API\Runtime\Core\UObject\FName) & InName )
[]
ISourceCodeAccessModule
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Module used to access source code
SourceCodeAccess
class ISourceCodeAccessModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ISourceCodeAccessor::AddSourceFiles
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Add a group of source files to the current solution/project/workspace true if the files could be added, false otherwise
SourceCodeAccess
bool AddSourceFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AbsoluteSourcePaths, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AvailableModules )
[]
ISourceCodeAccessor::CanAccessSourceCode
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Check if we can currently access source code true if source code can be accessed
SourceCodeAccess
bool CanAccessSourceCode() const
[]
ISourceCodeAccessor::DoesSolutionExist
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Determine if the source code solution for the given accessor already exists true if solution files exist
SourceCodeAccess
bool DoesSolutionExist() const
[]
ISourceCodeAccessor::GetFName
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Get the name of this source code accessor - used as a unique identifier the name of this accessor
SourceCodeAccess
[FName](API\Runtime\Core\UObject\FName) GetFName() const
[]
ISourceCodeAccessor::GetDescriptionText
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Get the description text for this source code accessor the description text of this accessor
SourceCodeAccess
[FText](API\Runtime\Core\Internationalization\FText) GetDescriptionText() const
[]
ISourceCodeAccessor::GetNameText
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Get the name text for this source code accessor the name text of this accessor
SourceCodeAccess
[FText](API\Runtime\Core\Internationalization\FText) GetNameText() const
[]
ISourceCodeAccessor::GetOpenIconName
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Get the icon that represents opening this source code editor the default source code editor icon
SourceCodeAccess
virtual [FName](API\Runtime\Core\UObject\FName) GetOpenIconName() const
[]
ISourceCodeAccessor::GetRefreshIconName
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Get the icon that represents refreshing this source code editor the default source code editor icon
SourceCodeAccess
virtual [FName](API\Runtime\Core\UObject\FName) GetRefreshIconName() const
[]
ISourceCodeAccessor::OpenSolution
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Open the current code solution for editing true if successful
SourceCodeAccess
bool OpenSolution()
[]
ISourceCodeAccessor::OpenFileAtLine
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Opens a file in the correct running instance of this code accessor at a line and optionally to a column. true if successful
SourceCodeAccess
bool OpenFileAtLine ( const [FString](API\Runtime\Core\Containers\FString) & FullPath, int32 LineNumber, int32 ColumnNumber )
[]
ISourceCodeAccessor::OpenSolutionAtPath
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Open the code solution at a specific path for editing true if successful
SourceCodeAccess
bool OpenSolutionAtPath ( const [FString](API\Runtime\Core\Containers\FString) & InSolutionPath )
[]
ISourceCodeAccessor::OpenSourceFiles
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Opens a group of source files.
SourceCodeAccess
bool OpenSourceFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AbsoluteSourcePaths )
[]
ISourceCodeAccessor::RefreshAvailability
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Not necessary to call unless you know you're changing the state of any installed compilers. If that's the case, you should call this before checking the state the installed state of the compilers.
SourceCodeAccess
void RefreshAvailability()
[]
ISourceCodeAccessor::SaveAllOpenDocuments
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Saves all open code documents if they need to be saved. Will block if there is any read-only files open that need to be saved. true if successful
SourceCodeAccess
bool SaveAllOpenDocuments() const
[]
ISourceCodeAccessor::Tick
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Tick this source code accessor
SourceCodeAccess
void Tick ( const float DeltaTime )
[]
ISourceCodeAccessor::~ISourceCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
SourceCodeAccess
virtual ~ISourceCodeAccessor()
[]
ISourceCodeAccessor
/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Interface for viewing/editing source code
SourceCodeAccess
class ISourceCodeAccessor : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
ECommandResult::Type
/Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Results of a command execution
SourceControl
namespace ECommandResult { enum Type { Failed, Succeeded, Cancelled, } }
[]
EConcurrency::Type
/Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Hint for how to execute the operation. Note that asynchronous operations requireTick()to be called to manage completed operations.
SourceControl
namespace EConcurrency { enum Type { Synchronous, Asynchronous, } }
[]
ELoginWindowMode::Type
/Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
The modality of the login window.
SourceControl
namespace ELoginWindowMode { enum Type { Modal, Modeless, } }
[]
EOnLoginWindowStartup::Type
/Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
Login window startup behavior
SourceControl
namespace EOnLoginWindowStartup { enum Type { ResetProviderToNone, PreserveProvider, } }
[]
EStateCacheUsage::Type
/Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Hint to provider when updating state
SourceControl
namespace EStateCacheUsage { enum Type { ForceUpdate, Use, } }
[]
FAnnotationLine::FAnnotationLine
/Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h
SourceControl
FAnnotationLine ( int32 InChangeNumber, const [FString](API\Runtime\Core\Containers\FString) & InUserName, const [FString](API\Runtime\Core\Containers\FString) & InLine )
[]
FAnnotationLine
/Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h
A single line of an annotated file
SourceControl
class FAnnotationLine
[ { "type": "int32", "name": "ChangeNumber", "description": "" }, { "type": "FString", "name": "Line", "description": "" }, { "type": "FString", "name": "UserName", "description": "" } ]
FAssetDataArrayPtr
/Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h
SourceControl
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > > FAssetDataArrayPtr
[]
FAssetDataToLoad
/Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h
SourceControl
struct FAssetDataToLoad
[ { "type": "FString", "name": "Filename", "description": "" }, { "type": "FString", "name": "TempFilename", "description": "" } ]
FCheckIn::GetDescription
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [FText](API\Runtime\Core\Internationalization\FText) & GetDescription() const
[]
FCheckIn::GetKeepCheckedOut
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
bool GetKeepCheckedOut()
[]
FCheckIn::GetInProgressString
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the string to display when this operation is in progress
SourceControl
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
FCheckIn::GetSuccessMessage
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [FText](API\Runtime\Core\Internationalization\FText) & GetSuccessMessage() const
[]
FCheckIn::GetName
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the name of this operation, used as a unique identifier
SourceControl
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FCheckIn::SetDescription
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetDescription ( const [FText](API\Runtime\Core\Internationalization\FText) & InDescription )
[]
FCheckIn::SetKeepCheckedOut
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetKeepCheckedOut ( const bool bInKeepCheckedOut )
[]
FCheckIn::SetSuccessMessage
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetSuccessMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InSuccessMessage )
[]
FCheckIn
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Operation used to check files into source control
SourceControl
class FCheckIn : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
[ { "type": "bool", "name": "bKeepCheckedOut", "description": "Keep files checked-out after checking in" }, { "type": "FText", "name": "Description", "description": "Description of the checkin" }, { "type": "FText", "name": "SuccessMessage", "description": "A short message listing changelist/revision we submitted, if successful" } ]
FCheckOut::GetInProgressString
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the string to display when this operation is in progress
SourceControl
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
FCheckOut::GetName
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the name of this operation, used as a unique identifier
SourceControl
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FConnect::GetErrorText
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [FText](API\Runtime\Core\Internationalization\FText) & GetErrorText() const
[]
FCheckOut
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Operation used to check files out of source control
SourceControl
class FCheckOut : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
[]
FConnect::GetInProgressString
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the string to display when this operation is in progress
SourceControl
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
FConnect::GetName
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the name of this operation, used as a unique identifier
SourceControl
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FConnect::GetPassword
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [FString](API\Runtime\Core\Containers\FString) & GetPassword() const
[]
FConnect::SetErrorText
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetErrorText ( const [FText](API\Runtime\Core\Internationalization\FText) & InErrorText )
[]
FConnect::SetPassword
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetPassword ( const [FString](API\Runtime\Core\Containers\FString) & InPassword )
[]
FConnect
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Operation used to connect (or test a connection) to source control
SourceControl
class FConnect : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
[ { "type": "FText", "name": "OutErrorText", "description": "Error text for easy diagnosis" }, { "type": "FString", "name": "Password", "description": "Password we use for this operation" } ]
ECopyMethod
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
enum ECopyMethod { Branch, Add, }
[]
FCopy::GetDestination
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [FString](API\Runtime\Core\Containers\FString) & GetDestination() const
[]
FCopy::GetInProgressString
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the string to display when this operation is in progress
SourceControl
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
FCopy::GetName
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the name of this operation, used as a unique identifier
SourceControl
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
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FCopy::SetDestination
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetDestination ( const [FString](API\Runtime\Core\Containers\FString) & InDestination )
[]
FCopy::SetDestination
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
void SetDestination ( [FString](API\Runtime\Core\Containers\FString) && InDestination )
[]
FCopy
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Operation used to copy a file or directory from one location to another
SourceControl
class FCopy : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
[ { "type": "ECopyMethod", "name": "CopyMethod", "description": "Whether a relationship to the original file should be maintained" }, { "type": "FString", "name": "Destination", "description": "Destination path of the copy operation" } ]
FCreateWorkspace::AddNativeClientViewMapping
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Add a new mapping for the client spec in the native format of the current source control provider. These will be written to the client spec in the order that they are added.
SourceControl
void AddNativeClientViewMapping ( FStringView DepotPath, FStringView ClientPath )
[]
FCreateWorkspace::ClearClientViewMappings
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Remove all currently set client-view mappings
SourceControl
void ClearClientViewMappings()
[]
EType
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
enum EType { Writeable = 0, ReadOnly, Partitioned, }
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FClientViewMapping
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
typedef TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FClientViewMapping
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FCreateWorkspace::GetClientView
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
SourceControl
const [TArray](API\Runtime\Core\Containers\TArray)< [FClientViewMapping](API\Developer\SourceControl\FCreateWorkspace\FClientViewMapping) > GetClientView() const
[]
FCreateWorkspace::GetInProgressString
/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Get the string to display when this operation is in progress
SourceControl
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]