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ITargetDevice::ExecuteConsoleCommand
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Execute console command on the device
TargetPlatform
virtual void ExecuteConsoleCommand ( const [FString](API\Runtime\Core\Containers\FString) & ExecCommand ) const
[]
ITargetDevice::GetAllDevicesDefaultVariant
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Get the "All devices" default variant "All devices" default variant.
TargetPlatform
virtual [FName](API\Runtime\Core\UObject\FName) GetAllDevicesDefaultVariant() const
[]
ITargetDevice::GetAllDevicesName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Get the "All devices" name "All devices" name.
TargetPlatform
virtual [FString](API\Runtime\Core\Containers\FString) GetAllDevicesName() const
[]
ITargetDevice::GetDeviceConnectionType
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the device connection type. Device connection type.
TargetPlatform
virtual [ETargetDeviceConnectionTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceConnectionTypes) GetDeviceConnectionType() const
[]
ITargetDevice::GetDeviceType
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the device type. Device type.
TargetPlatform
[ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) GetDeviceType() const
[]
ITargetDevice::GetId
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
GetName
TargetPlatform
[FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) GetId() const
[]
ITargetDevice::GetModelId
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the device model identifier. ModelId.
TargetPlatform
virtual [FString](API\Runtime\Core\Containers\FString) GetModelId() const
[]
ITargetDevice::GetName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
GetId
TargetPlatform
[FString](API\Runtime\Core\Containers\FString) GetName() const
[]
ITargetDevice::GetOperatingSystemName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the name of the operating system running on this device. Operating system name.
TargetPlatform
[FString](API\Runtime\Core\Containers\FString) GetOperatingSystemName()
[]
ITargetDevice::GetOSVersion
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the device OS Version. OSVersion.
TargetPlatform
virtual [FString](API\Runtime\Core\Containers\FString) GetOSVersion() const
[]
ITargetDevice::GetProcessSnapshot
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Creates a snapshot of processes currently running on the device. The number of returned processes.
TargetPlatform
int32 GetProcessSnapshot ( [TArray](API\Runtime\Core\Containers\TArray)< [FTargetDeviceProcessInfo](API\Developer\TargetPlatform\Interfaces\FTargetDeviceProcessInfo) > & OutProcessInfos )
[]
ITargetDevice::GetProcessSnapshotAsync
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Creates a snapshot of processes currently running on the device. True if retrieving a process snapshot is supported
TargetPlatform
virtual bool GetProcessSnapshotAsync ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [TArray](API\Runtime\Core\Containers\TArray)< [FTargetDeviceProcessInfo](API\Developer\TargetPlatform\Interfaces\FTargetDeviceProcessInfo) > &)> CompleteHandler )
[]
ITargetDevice::GetTargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Gets the TargetPlatform that this device belongs to.
TargetPlatform
const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) & GetTargetPlatform() const
[]
ITargetDevice::GetUserCredentials
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Get credentials for the user account to use on the device true on success, false if not supported.
TargetPlatform
bool GetUserCredentials ( [FString](API\Runtime\Core\Containers\FString) & OutUserName, [FString](API\Runtime\Core\Containers\FString) & OutUserPassword )
[]
ITargetDevice::IsAuthorized
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
This is true for most platforms by default, but may be false for mobile platforms true if this this device is authorized for launch
TargetPlatform
virtual bool IsAuthorized() const
[]
ITargetDevice::IsConnected
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Checks whether this device is connected. true if the device is connected, false otherwise.
TargetPlatform
bool IsConnected()
[]
ITargetDevice::IsDefault
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Note that not all platforms may have a notion of default devices. true if this is the default device, false otherwise.
TargetPlatform
bool IsDefault() const
[]
ITargetDevice::IsPlatformAggregated
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Get the "All devices" flag for the platform true if the platform has an "All devices" proxy.
TargetPlatform
virtual bool IsPlatformAggregated() const
[]
ITargetDevice::IsProtocolAvailable
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Checks if connections using the given ProtocolIndex are available for this device at the moment. If this function returns true, it means that OpenConnection should succeed and communication with a game running on the target should be possible. True if the protocol is available and we can connect to the device, false otherwise.
TargetPlatform
virtual bool IsProtocolAvailable ( uint32 ProtocolIndex ) const
[]
ITargetDevice::OpenConnection
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
ITargetDeviceSocket::Connected
TargetPlatform
virtual [ITargetDeviceSocketPtr](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocketPtr) OpenConnection ( uint32 ProtocolIndex )
[]
ITargetDevice::PowerOff
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Powers off the device. true if the device will be powered off, false otherwise.
TargetPlatform
bool PowerOff ( bool Force )
[]
ITargetDevice::PowerOn
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Powers on the device. true if the device will be powered on, false otherwise.
TargetPlatform
bool PowerOn()
[]
ITargetDevice::Reboot
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Reboot the device. true if the reboot was successful from the perspective of the PC .
TargetPlatform
bool Reboot ( bool bReconnect )
[]
ITargetDevice::ReloadGlobalShadersMap
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Execute console command on the device to reload the global shader map
TargetPlatform
virtual void ReloadGlobalShadersMap ( const [FString](API\Runtime\Core\Containers\FString) & GlobalShaderMapDirectory ) const
[]
ITargetDevice::SetUserCredentials
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Set credentials for the user account to use on the device
TargetPlatform
void SetUserCredentials ( const [FString](API\Runtime\Core\Containers\FString) & UserName, const [FString](API\Runtime\Core\Containers\FString) & UserPassword )
[]
ITargetDevice::SupportsFeature
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Checks whether the target device supports the specified feature. true if the feature is supported, false otherwise.
TargetPlatform
bool SupportsFeature ( [ETargetDeviceFeatures](API\Developer\TargetPlatform\Interfaces\ETargetDeviceFeatures) Feature ) const
[]
ITargetDevice::TerminateLaunchedProcess
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Cancel the application running on the device
TargetPlatform
virtual bool TerminateLaunchedProcess ( const [FString](API\Runtime\Core\Containers\FString) & ProcessIdentifier )
[]
ITargetDevice::TerminateProcess
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Terminates a process that was launched on the device using the Launch() or Run() methods. true if the process was terminated, false otherwise.
TargetPlatform
bool TerminateProcess ( const int64 ProcessId )
[]
ITargetDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Interface for target devices.
TargetPlatform
class ITargetDevice
[]
ITargetDevice::~ITargetDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Virtual destructor.
TargetPlatform
virtual ~ITargetDevice()
[]
ITargetDeviceOutput::~ITargetDeviceOutput
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceOutput.h
Virtual destructor.
TargetPlatform
virtual ~ITargetDeviceOutput()
[]
ITargetDeviceOutput
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceOutput.h
Interface for target device output log reader.
TargetPlatform
class ITargetDeviceOutput
[]
ITargetDeviceOutputPtr
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Type definition for shared pointers to instances ofITargetDeviceOutput.
TargetPlatform
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ITargetDeviceOutput](API\Developer\TargetPlatform\Interfaces\ITargetDeviceOutput), ESPMode::ThreadSafe > ITargetDeviceOutputPtr
[]
ITargetDevicePtr
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Type definition for shared pointers to instances ofITargetDevice.
TargetPlatform
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice), ESPMode::ThreadSafe > ITargetDevicePtr
[]
ITargetDeviceRef
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Type definition for shared references to instances ofITargetDevice.
TargetPlatform
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice), ESPMode::ThreadSafe > ITargetDeviceRef
[]
ITargetDeviceSocket::Connected
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
Returns true if this socket is actually connected to another peer and is ready to send/receive data.
TargetPlatform
bool Connected() const
[]
ITargetDeviceSocket::Receive
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
IHostDevice::CloseConnection
TargetPlatform
bool Receive ( void * Data, uint64 BytesToReceive )
[]
ITargetDeviceSocket::Send
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
IHostDevice::CloseConnection
TargetPlatform
bool Send ( const void * Data, uint64 BytesToSend )
[]
ITargetDeviceSocket::~ITargetDeviceSocket
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
Virtual destructor.
TargetPlatform
virtual ~ITargetDeviceSocket()
[]
ITargetDeviceSocket
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
This interface provides an abstraction for communicating with processes running on the target.
TargetPlatform
class ITargetDeviceSocket
[]
ITargetDeviceSocketPtr
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
Type definition for shared pointers to instances ofIPlatformHostSocket.
TargetPlatform
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceSocket](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocket), ESPMode::ThreadSafe > ITargetDeviceSocketPtr
[]
ITargetDeviceSocketRef
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
Type definition for shared references to instances ofIPlatformHostSocket.
TargetPlatform
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITargetDeviceSocket](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocket), ESPMode::ThreadSafe > ITargetDeviceSocketRef
[]
ITargetDeviceWeakPtr
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Type definition for weak pointers to instances ofITargetDevice.
TargetPlatform
typedef [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice), ESPMode::ThreadSafe > ITargetDeviceWeakPtr
[]
ITargetPlatform::AddDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Add a target device by name. true if the device was added, false otherwise.
TargetPlatform
bool AddDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceName, bool bDefault )
[]
ITargetPlatform::AddDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Add a target device. true if the device was added, false otherwise.
TargetPlatform
bool AddDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId, const [FString](API\Runtime\Core\Containers\FString) & DeviceUserFriendlyName, const [FString](API\Runtime\Core\Containers\FString) & Username, const [FString](API\Runtime\Core\Containers\FString) & Password, bool bDefault )
[]
ITargetPlatform::AllowsDevelopmentObjects
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform will allow development objects to be cooked. This is separate from AllowsEditorObjects because cooked editors can be shipped with editor objects but still need to remove development assets. true if this platform allows development objects to be cooked, false otherwise.
TargetPlatform
bool AllowsDevelopmentObjects() const
[]
ITargetPlatform::AllowsEditorObjects
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike. true if this platform allows editor objects to be cooked, false otherwise.
TargetPlatform
bool AllowsEditorObjects() const
[]
ITargetPlatform::AssignPlatformOrdinal
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
TargetPlatform
static int32 AssignPlatformOrdinal ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) & Platform )
[]
ITargetPlatform::CanSupportRemoteShaderCompile
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform supports shader compilation over XGE interface. true if this platform can distribute shader compilation threads with XGE.
TargetPlatform
bool CanSupportRemoteShaderCompile() const
[]
ITargetPlatform::CheckRequirements
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether the platform's build requirements are met so that we can do things like package for the platform. A mask of ETargetPlatformReadyStatus flags to indicate missing requirements, or 0 if all requirements are met.
TargetPlatform
int32 CheckRequirements ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, [FString](API\Runtime\Core\Containers\FString) & OutTutorialPath, [FString](API\Runtime\Core\Containers\FString) & OutDocumentationPath, [FText](API\Runtime\Core\Internationalization\FText) & CustomizedLogMessage ) const
[]
ITargetPlatform::CookingDeviceProfileName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the name of the device profile to use when cooking this TargetPlatform
TargetPlatform
[FString](API\Runtime\Core\Containers\FString) CookingDeviceProfileName() const
[]
ITargetPlatform::CopyFileToTarget
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Copy a file to the target
TargetPlatform
bool CopyFileToTarget ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId, const [FString](API\Runtime\Core\Containers\FString) & HostFilename, const [FString](API\Runtime\Core\Containers\FString) & TargetFilename, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & CustomPlatformData )
[]
ITargetPlatform::DisplayName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
PlatformName
TargetPlatform
[FText](API\Runtime\Core\Internationalization\FText) DisplayName() const
[]
ITargetPlatform::EnableDeviceCheck
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Enables/Disable the device check
TargetPlatform
void EnableDeviceCheck ( bool OnOff )
[]
FOnTargetDeviceDiscovered
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets an event delegate that is executed when a new target device has been discovered.
TargetPlatform
class FOnTargetDeviceDiscovered : public TBaseMulticastDelegate_OneParam< void, ITargetDeviceRef >
[]
FOnTargetDeviceLost
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out.
TargetPlatform
class FOnTargetDeviceLost : public TBaseMulticastDelegate_OneParam< void, ITargetDeviceRef >
[]
ITargetPlatform::ForcesSimpleSkyDiffuse
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform will use SH2 instead of SH3 for sky irradiance.
TargetPlatform
bool ForcesSimpleSkyDiffuse() const
[]
ITargetPlatform::GenerateStreamingInstallManifest
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Generates a platform specific asset manifest given an array ofFAssetData. true if the manifest was successfully generated, or if the platform doesn't need a manifest .
TargetPlatform
bool GenerateStreamingInstallManifest ( const [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FString](API\Runtime\Core\Containers\FString), int32 > & PakchunkMap, const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & PakchunkIndicesInUse ) const
[]
ITargetPlatform::GetAllDevices
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns all discoverable physical devices.
TargetPlatform
void GetAllDevices ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) > & OutDevices ) const
[]
ITargetPlatform::GetAllPossibleShaderFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the shader formats this platform can use.
TargetPlatform
void GetAllPossibleShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
ITargetPlatform::GetAllTargetedShaderFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the shader formats that have been selected for this target platform
TargetPlatform
void GetAllTargetedShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
ITargetPlatform::GetBuildProjectSettingKeys
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Project settings to check to determine if a build should occur
TargetPlatform
void GetBuildProjectSettingKeys ( [FString](API\Runtime\Core\Containers\FString) & OutSection, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InBoolKeys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InIntKeys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InStringKeys ) const
[]
ITargetPlatform::GetConfigSystem
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns the config system object usable by this TargetPlatform. It should not be modified in anyway
TargetPlatform
[FConfigCacheIni](API\Runtime\Core\Misc\FConfigCacheIni) * GetConfigSystem() const
[]
ITargetPlatform::GetCustomWidgetCreator
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns custom DeviceManager widget creator for this platform
TargetPlatform
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDeviceManagerCustomPlatformWidgetCreator](API\Developer\TargetPlatform\Interfaces\IDeviceManagerCustomPlatformWidg-) > GetCustomWidgetCreator() const
[]
ITargetPlatform::GetDefaultDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Note that not all platforms may have a notion of default devices. Default device.
TargetPlatform
[ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) GetDefaultDevice() const
[]
ITargetPlatform::GetDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets an interface to the specified device. The target device (can be nullptr).
TargetPlatform
[ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) GetDevice ( const [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) & DeviceId )
[]
ITargetPlatform::GetDownSampleMeshDistanceFieldDivider
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets down sample mesh distance field divider. 1 if platform does not need to downsample mesh distance fields
TargetPlatform
float GetDownSampleMeshDistanceFieldDivider() const
[]
ITargetPlatform::GetExtraPackagesToCook
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets a list of package names to cook when cooking this platform
TargetPlatform
void GetExtraPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames ) const
[]
ITargetPlatform::GetHeightFogModeForOpaque
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets an integer representing the height fog mode for opaque materials on a platform. 0 if no override (i.e. use r.VertexFoggingForOpaque from project settings); 1 if pixel fog; 2 if vertex fog.
TargetPlatform
int32 GetHeightFogModeForOpaque() const
[]
ITargetPlatform::GetMemoryMappingAlignment
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the alignment of memory mapping for this platform, typically the page size. alignment of memory mapping.
TargetPlatform
int64 GetMemoryMappingAlignment() const
[]
ITargetPlatform::GetPlatformFromOrdinal
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Given a platform ordinal number, returns the correspondingITargetPlatforminstance
TargetPlatform
static const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * GetPlatformFromOrdinal ( int32 Ordinal )
[]
ITargetPlatform::GetPlatformInfo
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns the information about the platform as a whole
TargetPlatform
const [FDataDrivenPlatformInfo](API\Runtime\Core\Misc\FDataDrivenPlatformInfo) & GetPlatformInfo() const
[]
ITargetPlatform::GetPlatformOrdinal
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
The implementation will assign an ordinal to each target platform at startup, assigning a value of 0, 1, 2, etc in order to make the ordinals usable as array / bit mask indices. int32 A unique integer which may be used to identify target platform during the current session only (note: not stable across runs).
TargetPlatform
int32 GetPlatformOrdinal() const
[]
ITargetPlatform::GetPlatformSpecificProjectAnalytics
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gather per-project cook/package analytics
TargetPlatform
void GetPlatformSpecificProjectAnalytics ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FAnalyticsEventAttribute](API\Runtime\Analytics\FAnalyticsEventAttribute) > & AnalyticsParamArray ) const
[]
ITargetPlatform::GetRayTracingShaderFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the shader formats that support ray tracing for this target platform.
TargetPlatform
void GetRayTracingShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
ITargetPlatform::GetRuntimePlatformType
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Return the TargetType this platform uses at runtime. Some TargetPlatforms like CookedEditors need to cook with one type, like Client, but then will run as an Editor. Decisions made based solely on the cook type may cause data mismatches if the runtime type is different. This is also useful for knowing what plugins will be enabled at runtime.
TargetPlatform
EBuildTargetType GetRuntimePlatformType() const
[]
ITargetPlatform::GetShaderCompilerDependencies
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Provide platform specific file dependency patterns for SN-DBS shader compilation.
TargetPlatform
void GetShaderCompilerDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies ) const
[]
ITargetPlatform::GetStaticMeshOfflineBVHMode
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets static mesh offline BVH mode
TargetPlatform
[EOfflineBVHMode](API\Developer\TargetPlatform\Interfaces\EOfflineBVHMode) GetStaticMeshOfflineBVHMode() const
[]
ITargetPlatform::GetTargetPlatformInfo
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns the information about this target platform
TargetPlatform
const [PlatformInfo::FTargetPlatformInfo](API\Developer\DesktopPlatform\FTargetPlatformInfo) & GetTargetPlatformInfo() const
[]
ITargetPlatform::GetVariantPriority
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets the variant priority of this platform float priority for this platform variant.
TargetPlatform
float GetVariantPriority() const
[]
ITargetPlatform::GetZlibReplacementFormat
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets a new compression format to use in place of Zlib. This should be rarely implemented Compression format to use instead of Zlib
TargetPlatform
[FName](API\Runtime\Core\UObject\FName) GetZlibReplacementFormat() const
[]
ITargetPlatform::HasEditorOnlyData
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform has only editor data (typically desktop platforms). true if this platform has editor only data, false otherwise.
TargetPlatform
bool HasEditorOnlyData() const
[]
ITargetPlatform::HasSecurePackageFormat
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform has a secure shippable package format, and therefore doesn't need any encryption or signing support true if this platform requires cooked data, false otherwise.
TargetPlatform
bool HasSecurePackageFormat() const
[]
ITargetPlatform::IniPlatformName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
PlatformName
TargetPlatform
[FString](API\Runtime\Core\Containers\FString) IniPlatformName() const
[]
ITargetPlatform::InitializeHostPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Initializes the host platform to support target devices (may be called multiple times after an SDK is installed while running)
TargetPlatform
bool InitializeHostPlatform()
[]
ITargetPlatform::IsClientOnly
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform is only a client (and must connect to a server to run). true if this platform must connect to a server.
TargetPlatform
bool IsClientOnly() const
[]
ITargetPlatform::IsEnabledForPlugin
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform is enabled for the given plugin in the currently active project.
TargetPlatform
bool IsEnabledForPlugin ( const [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) & Plugin ) const
[]
ITargetPlatform::IsLittleEndian
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform is little endian. true if this platform is little-endian, false otherwise.
TargetPlatform
bool IsLittleEndian() const
[]
ITargetPlatform::IsRunningPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
For example, when running on Windows, the WindowsITargetPlatformwill return true and all other platforms will return false. true if this platform is running, false otherwise.
TargetPlatform
bool IsRunningPlatform() const
[]
ITargetPlatform::IsSdkInstalled
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether the platform's SDK requirements are met so that we can do things like package for the platform true if the platform is ready for use
TargetPlatform
bool IsSdkInstalled ( bool bProjectHasCode, [FString](API\Runtime\Core\Containers\FString) & OutDocumentationPath ) const
[]
ITargetPlatform::IsServerOnly
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform is only a server. true if this platform has no graphics or audio, etc, false otherwise.
TargetPlatform
bool IsServerOnly() const
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ITargetPlatform::OnDeviceDiscovered
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
TargetPlatform
static [FOnTargetDeviceDiscovered](API\Developer\TargetPlatform\Interfaces\ITargetPlatform\FOnTargetDeviceDiscovered) & OnDeviceDiscovered()
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ITargetPlatform::OnDeviceLost
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
TargetPlatform
static [FOnTargetDeviceLost](API\Developer\TargetPlatform\Interfaces\ITargetPlatform\FOnTargetDeviceLost) & OnDeviceLost()
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ITargetPlatform::PackageBuild
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Package a build for the given platform bool true on success, false otherwise.
TargetPlatform
bool PackageBuild ( const [FString](API\Runtime\Core\Containers\FString) & InPackgeDirectory )
[]
ITargetPlatform::PlatformName
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
DisplayName
TargetPlatform
[FString](API\Runtime\Core\Containers\FString) PlatformName() const
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ITargetPlatform::RequiresCookedData
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform requires cooked data (typically console platforms). true if this platform requires cooked data, false otherwise.
TargetPlatform
bool RequiresCookedData() const
[]
ITargetPlatform::RequiresOriginalReleaseVersionForPatch
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform requires the originally released version (in addition to the previously released version) to create a patch true if this platform requires the originally released version, false otherwise.
TargetPlatform
bool RequiresOriginalReleaseVersionForPatch() const
[]
ITargetPlatform::RequiresTempTarget
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether the current project needs a temporary .target.cs file to be packaged as a code project. True if a temporary target is required
TargetPlatform
bool RequiresTempTarget ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, [FText](API\Runtime\Core\Internationalization\FText) & OutReason ) const
[]
ITargetPlatform::RequiresUserCredentials
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform requires user credentials (typically server platforms). enum if this platform requires user credentials.
TargetPlatform
[EPlatformAuthentication](API\Developer\TargetPlatform\Interfaces\EPlatformAuthentication) RequiresUserCredentials() const
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ITargetPlatform::SendLowerCaseFilePaths
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Whether or not to send all lower-case filepaths when connecting over a fileserver connection.
TargetPlatform
bool SendLowerCaseFilePaths() const
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