className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
ITargetPlatform::ShouldExpandTo32Bit
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns wheter or not this 16bit index buffer should be promoted to 32bit
TargetPlatform
bool ShouldExpandTo32Bit ( const uint16 * Indices, const int32 NumIndices ) const
[]
ITargetPlatform::SupportsAutoSDK
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns true if the platform supports the AutoSDK system
TargetPlatform
bool SupportsAutoSDK() const
[]
ITargetPlatform::SupportsBuildTarget
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform supports the specified build target, i.e. Game or Editor. true if the build target is supported, false otherwise.
TargetPlatform
bool SupportsBuildTarget ( EBuildTargetType TargetType ) const
[]
ITargetPlatform::SupportsFeature
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether the target platform supports the specified feature. true if the feature is supported, false otherwise.
TargetPlatform
bool SupportsFeature ( [ETargetPlatformFeatures](API\Developer\TargetPlatform\Interfaces\ETargetPlatformFeatures) Feature ) const
[]
ITargetPlatform::SupportsValueForType
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether the target platform supports the specified value for the specified type of support true if the feature is supported, false otherwise.
TargetPlatform
bool SupportsValueForType ( [FName](API\Runtime\Core\UObject\FName) SupportedType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue ) const
[]
ITargetPlatform::SupportsVariants
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Returns true if the platform is part of a family of variants
TargetPlatform
bool SupportsVariants() const
[]
ITargetPlatform::UsesASTCHDR
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform uses ASTC HDR
TargetPlatform
bool UsesASTCHDR() const
[]
ITargetPlatform::UsesBasePassVelocity
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform should output velocity in the base pass.
TargetPlatform
bool UsesBasePassVelocity() const
[]
ITargetPlatform::UsesDBuffer
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform should use DBuffer for decals.
TargetPlatform
bool UsesDBuffer() const
[]
ITargetPlatform::UsesDistanceFields
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform will use distance fields.
TargetPlatform
bool UsesDistanceFields() const
[]
ITargetPlatform::UsesForwardShading
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform should use forward shading or not.
TargetPlatform
bool UsesForwardShading() const
[]
ITargetPlatform::UsesMobileAmbientOcclusion
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform uses Mobile AO
TargetPlatform
bool UsesMobileAmbientOcclusion() const
[]
ITargetPlatform::UsesRayTracing
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform will use ray tracing.
TargetPlatform
bool UsesRayTracing() const
[]
ITargetPlatform::UsesSelectiveBasePassOutputs
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform will use selective outputs in the base pass shaders.
TargetPlatform
bool UsesSelectiveBasePassOutputs() const
[]
ITargetPlatform::VelocityEncodeDepth
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Gets whether the platform will encode depth velocity.
TargetPlatform
bool VelocityEncodeDepth() const
[]
ITargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
This interface provides an abstraction for cooking platforms and enumerating actual target devices.
TargetPlatform
class ITargetPlatform
[]
ITargetPlatformManagerModule::FindAudioFormat
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds an audio format with the specified name. The audio format, or nullptr if not found.
TargetPlatform
const [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * FindAudioFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatformManagerModule::FindPhysXCooking
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a PhysX format with the specified name. The PhysX format, or nullptr if not found.
TargetPlatform
const IPhysXCooking * FindPhysXCooking ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatformManagerModule::FindShaderFormat
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a shader format with the specified name. The shader format, or nullptr if not found.
TargetPlatform
const [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * FindShaderFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatformManagerModule::FindTargetDevice
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a target device by identifier. The target device, or nullptr if not found.
TargetPlatform
[ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) FindTargetDevice ( const [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) & DeviceId )
[]
ITargetPlatformManagerModule::FindTargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a target platform by name. The target platform, or nullptr if not found.
TargetPlatform
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( FStringView Name )
[]
ITargetPlatformManagerModule::FindTargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a target platform by name. The target platform, or nullptr if not found.
TargetPlatform
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( const TCHAR * Name )
[]
ITargetPlatformManagerModule::FindTargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a target platform by name. The target platform, or nullptr if not found.
TargetPlatform
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatform::~ITargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Virtual destructor.
TargetPlatform
virtual ~ITargetPlatform()
[]
ITargetPlatformManagerModule::FindTargetPlatformWithSupport
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a target platform by looking for one that supports a given value for a generic type of support The target platform, or nullptr if not found.
TargetPlatform
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatformWithSupport ( [FName](API\Runtime\Core\UObject\FName) SupportType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue )
[]
ITargetPlatformManagerModule::FindTextureFormat
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a texture format with the specified name. The texture format, or nullptr if not found.
TargetPlatform
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * FindTextureFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatformManagerModule::GetActiveTargetPlatforms
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Return the list of the ITargetPlatforms that we want to build data for. Collection of platforms.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetActiveTargetPlatforms()
[]
ITargetPlatformManagerModule::GetAudioFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Returns the list of all IAudioFormats that were located in DLLs. Collection of audio formats.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< const class [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * > & GetAudioFormats()
[]
ITargetPlatformManagerModule::GetCookingTargetPlatforms
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Return the list of platforms which we need to support when cooking (only set when actually cooking) Collection of platforms.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetCookingTargetPlatforms()
[]
ITargetPlatformManagerModule::GetOnTargetPlatformsInvalidatedDelegate
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
A callback that holders of ITargetPlatform* must subscribe to to be notified of when the ITargetPlatform* has been invalidated and should be requeried from e.g. FindTargetPlatform
TargetPlatform
[FOnTargetPlatformsInvalidated](API\Developer\TargetPlatform\Interfaces\FOnTargetPlatformsInvalidated) & GetOnTargetPlatformsInvalidatedDelegate()
[]
ITargetPlatformManagerModule::GetPhysXCooking
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Returns the list of all IPhysXCooking that were located in DLLs. Collection of PhysX formats.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< const class IPhysXCooking * > & GetPhysXCooking()
[]
ITargetPlatformManagerModule::GetRunningTargetPlatform
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Note: This method only returns a Target Platform when WITH_EDITOR. Running target platform.
TargetPlatform
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * GetRunningTargetPlatform()
[]
ITargetPlatformManagerModule::GetShaderFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Returns the list of all ITextureFormats that were located in DLLs. Collection of shader formats.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< const class [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * > & GetShaderFormats()
[]
ITargetPlatformManagerModule::GetTargetPlatforms
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Returns the list of all ITargetPlatforms that were located in DLLs. Collection of platforms.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetTargetPlatforms()
[]
ITargetPlatformManagerModule::GetTextureFormats
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Returns the list of all ITextureFormats that were located in DLLs. Collection of texture formats.
TargetPlatform
const [TArray](API\Runtime\Core\Containers\TArray)< const class [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * > & GetTextureFormats()
[]
ITargetPlatformManagerModule::HasInitErrors
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Determine if there were errors during the initialization of the platform manager. True if there were errors during the initialization of the platform manager, False otherwise.
TargetPlatform
bool HasInitErrors ( [FString](API\Runtime\Core\Containers\FString) * OutErrorMessages ) const
[]
ITargetPlatformManagerModule::Invalidate
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.
TargetPlatform
void Invalidate()
[]
ITargetPlatformManagerModule::RestrictFormatsToRuntimeOnly
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Checks whether we should only build formats that are actually required for use by the runtime. true if formats are restricted, false otherwise.
TargetPlatform
bool RestrictFormatsToRuntimeOnly()
[]
ITargetPlatformManagerModule::UpdateAfterSDKInstall
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
After installing an SDK with Turnkey, this will refresh the TargetPlatform, find devices, etc
TargetPlatform
bool UpdateAfterSDKInstall ( [FName](API\Runtime\Core\UObject\FName) TargetPlatformName )
[]
ITargetPlatformManagerModule::ShaderFormatVersion
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Gets the shader format version for the specified shader. Version number.
TargetPlatform
uint32 ShaderFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Name )
[]
ITargetPlatformManagerModule::UpdatePlatformEnvironment
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Allows changes to environment for a given platform
TargetPlatform
bool UpdatePlatformEnvironment ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Keys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values )
[]
ITargetPlatformManagerModule::~ITargetPlatformManagerModule
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Virtual destructor.
TargetPlatform
~ITargetPlatformManagerModule()
[]
ITargetPlatformManagerModule
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Module for the target platform manager
TargetPlatform
class ITargetPlatformManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ITargetPlatformModule::GetTargetPlatforms
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement The target platform.
TargetPlatform
[TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > GetTargetPlatforms()
[]
ITargetPlatformModule::GetTargetPlatforms
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
This is where each platform module will fill out an array
TargetPlatform
void GetTargetPlatforms ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms )
[]
ITargetPlatformModule::~ITargetPlatformModule
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
Virtual destructor.
TargetPlatform
virtual ~ITargetPlatformModule()
[]
ITargetPlatformModule
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
Interface for target platform modules.
TargetPlatform
class ITargetPlatformModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
TargetDeviceTypes::ToString
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Returns the string representation of the specified ETargetDeviceTypes value. A string value.
TargetPlatform
namespace TargetDeviceTypes { [FString](API\Runtime\Core\Containers\FString) TargetDeviceTypes::ToString ( [ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) DeviceType ) }
[]
FGenericTextureTilingBuildFunction
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
This build function expects an implementation ofITextureTileras its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of theITextureTileron our object - hence the odd statics.
TextureBuild
template<class ITextureTilerObject> class FGenericTextureTilingBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
[]
FTextureBuildFunction::Build
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
The build is considered to be successful unless an error was logged during its execution.
TextureBuild
virtual void Build ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context ) const
[]
FTextureBuildFunction::Configure
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
The default configuration is to use the function name as the cache bucket, use the default cache policy, use the default build policy, and enable non-deterministic output checks.
TextureBuild
virtual void Configure ( [UE::DerivedData::FBuildConfigContext](API\Developer\DerivedDataCache\FBuildConfigContext) & Context ) const
[]
FTextureBuildFunction::GetVersion
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Returns the version of the build function, which must change when the function changes.
TextureBuild
virtual [FGuid](API\Runtime\Core\Misc\FGuid) GetVersion() const
[]
FTextureBuildFunction::GetVersion
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
TextureBuild
void GetVersion ( [UE::DerivedData::FBuildVersionBuilder](API\Developer\DerivedDataCache\FBuildVersionBuilder) & Builder, [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) *& OutTextureFormatVersioning ) const
[]
FTextureBuildFunction
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
TextureBuild
class FTextureBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
[]
GenericTextureTilingBuildFunction
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.
TextureBuild
void GenericTextureTilingBuildFunction ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context, const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler, const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName )
[]
FTextureBuildMetadata::ToCompactBinaryWithDefaults
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
TextureBuildUtilities
[FCbObject](API\Runtime\Core\Serialization\FCbObject) ToCompactBinaryWithDefaults() const
[]
FTextureBuildMetadata::FTextureBuildMetadata
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
TextureBuildUtilities
FTextureBuildMetadata()
[]
FTextureBuildMetadata::FTextureBuildMetadata
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
TextureBuildUtilities
FTextureBuildMetadata ( [FCbObject](API\Runtime\Core\Serialization\FCbObject) InCbObject )
[]
FTextureBuildMetadata
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
Carries information out of the build that we don't want to cook or save off in the runtime.
TextureBuildUtilities
struct FTextureBuildMetadata
[ { "type": "bool", "name": "bSourceMipsAlphaDetected", "description": "Whether or not the first mip level of the source has alpha detected." }, { "type": "uint64", "name": "PreEncodeMipsHash", "description": "Digests of the data at various processing stages so we can track down determinism issues that arise." } ]
UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
TextureBuildUtilities
namespace UE { namespace TextureBuildUtilities { const [FName](API\Runtime\Core\UObject\FName) UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName ( [FName](API\Runtime\Core\UObject\FName) const & InName ) } }
[]
FColorAdjustmentParameters::FColorAdjustmentParameters
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Constructor
TextureCompressor
FColorAdjustmentParameters()
[]
FColorAdjustmentParameters
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Color adjustment parameters.
TextureCompressor
struct FColorAdjustmentParameters
[ { "type": "float", "name": "AdjustBrightness", "description": "Brightness adjustment (scales HSV value)" }, { "type": "float", "name": "AdjustBrightnessCurve", "description": "Curve adjustment (raises HSV value to the specified power)" }, { "type": "float", "name": "AdjustHue", "description": "Hue adjustment (offsets HSV hue by value in degrees)" }, { "type": "float", "name": "AdjustMaxAlpha", "description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)" }, { "type": "float", "name": "AdjustMinAlpha", "description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)" }, { "type": "float", "name": "AdjustRGBCurve", "description": "RGB curve adjustment (raises linear-space RGB color to the specified power)" }, { "type": "float", "name": "AdjustSaturation", "description": "Saturation adjustment (scales HSV saturation)" }, { "type": "float", "name": "AdjustVibrance", "description": "\"Vibrance\" adjustment (HSV saturation algorithm adjustment)" } ]
FCompressedImage2D
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Compressed image data.
TextureCompressor
struct FCompressedImage2D
[ { "type": "uint8", "name": "PixelFormat", "description": "" }, { "type": "TArray64< uint8...", "name": "RawData", "description": "" }, { "type": "int32", "name": "SizeX", "description": "In the past Sizes here were aligned up to a compressed block size multiple that is no longer done, the real size is stored" }, { "type": "int32", "name": "SizeY", "description": "" }, { "type": "int32", "name": "SizeZ", "description": "" } ]
FTextureBuildSettings::GetDestGammaSpace
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
TextureCompressor
EGammaSpace GetDestGammaSpace() const
[]
FTextureBuildSettings::GetEncodedTextureDescription
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.
TextureCompressor
void GetEncodedTextureDescription ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * InTextureFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount, bool bInImageHasAlphaChannel ) const
[]
FTextureBuildSettings::GetEncodedTextureDescriptionWithPixelFormat
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.
TextureCompressor
void GetEncodedTextureDescriptionWithPixelFormat ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, EPixelFormat InEncodedPixelFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount ) const
[]
FTextureBuildSettings::GetGammaSpace
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Deprecated* Use GetDestGammaSpace or GetSourceGammaSpace (probably Dest)
TextureCompressor
EGammaSpace GetGammaSpace() const
[]
FTextureBuildSettings::GetOpenColorIOVersion
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Obtain the OpenColorIO library version, primarily used for DDC invalidation.
TextureCompressor
static uint32 GetOpenColorIOVersion()
[]
FTextureBuildSettings::GetSourceGammaSpace
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
GammaSpace is TextureCompressorModule is always a Destination gamma we get FImages as input with source gamma space already set on them
TextureCompressor
EGammaSpace GetSourceGammaSpace() const
[]
FTextureBuildSettings::GetTextureExpectsAlphaInPixelFormat
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
If there is a choice to be had between two formats: one with alpha and one without, this returns which one the texture expects.
TextureCompressor
bool GetTextureExpectsAlphaInPixelFormat ( bool bInSourceMipsAlphaDetected ) const
[]
MaxTextureResolutionDefault
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
TextureCompressor
static constexpr uint32 MaxTextureResolutionDefault = TNumericLimits<uint32>::Max();
[]
FTextureBuildSettings::FTextureBuildSettings
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Default settings.
TextureCompressor
FTextureBuildSettings()
[]
FTextureBuildSettings
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Texture build settings.
TextureCompressor
struct FTextureBuildSettings
[ { "type": "FVector4f", "name": "AlphaCoverageThresholds", "description": "Channel values to compare to when preserving alpha coverage." }, { "type": "bool", "name": "bAffectedBySharedLinearEncoding", "description": "If shared linear is enabledat alland this texture in involved with thatat allthen we set this so we can segregate the derived data keys." }, { "type": "uint32: 1", "name": "bApplyKernelToTopMip", "description": "1:apply mip sharpening/blurring kernel to top mip as well (at half the kernel size), 0:don't" }, { "type": "uint32: 1", "name": "bApplyYCoCgBlockScale", "description": "Calculate and apply a scale for YCoCg textures." }, { "type": "FName", "name": "BaseTextureFormatName", "description": "If we have a child format, this is the base format (i.e. will have the platform prefix removed)." }, { "type": "uint32: 1", "name": "bBorderColorBlack", "description": "Whether the border color should be black." }, { "type": "uint32: 1", "name": "bChromaKeyTexture", "description": "Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent black" }, { "type": "uint32: 1", "name": "bComputeBokehAlpha", "description": "Whether bokeh alpha values should be computed for the texture." }, { "type": "uint32: 1", "name": "bCubemap", "description": "Whether the texture being built is a cubemap." }, { "type": "bool", "name": "bDoScaleMipsForAlphaCoverage", "description": "Enable preserving alpha coverage." }, { "type": "uint32: 1", "name": "bDownsampleWithAverage", "description": "Whether each mip should use the downsampled-with-average result instead of the sharpened result." }, { "type": "uint32: 1", "name": "bFlipGreenChannel", "description": "Whether the green channel should be flipped. Typically only done on normal maps." }, { "type": "uint32: 1", "name": "bForceAlphaChannel", "description": "Whether we should not discard the alpha channel when it contains 1 for the entire texture." }, { "type": "uint32: 1", "name": "bForceNoAlphaChannel", "description": "Whether we should discard the alpha channel even if it contains non-zero values in the pixel data." }, { "type": "bool", "name": "bHasColorSpaceDefinition", "description": "Whether the texture has a defined source color space." }, { "type": "bool", "name": "bHDRSource", "description": "Whether the texture being built contains HDR source data" }, { "type": "uint32: 1", "name": "bLongLatSource", "description": "Whether the texture being built from long/lat source to cubemap." }, { "type": "FVector2f", "name": "BlueChromaticityCoordinate", "description": "Blue chromaticity coordinate of the source color space." }, { "type": "bool", "name": "bNormalizeNormals", "description": "Normalize normals after mip gen, before compression" }, { "type": "bool", "name": "bOodleUsesRDO", "description": "" }, { "type": "uint32: 1", "name": "bPreserveBorder", "description": "Whether the border of the image should be maintained during mipmap generation." }, { "type": "uint32: 1", "name": "bRenormalizeTopMip", "description": "1: renormalizes the top mip (only useful for normal maps, prevents artists errors and adds quality) 0:don't" }, { "type": "uint32: 1", "name": "bReplicateAlpha", "description": "Whether the contents of the alpha channel should be replicated to all channels." }, { "type": "uint32: 1", "name": "bReplicateRed", "description": "Whether the contents of the red channel should be replicated to all channels." }, { "type": "uint32: 1", "name": "bSharpenWithoutColorShift", "description": "Whether sharpening should prevent color shifts." }, { "type": "uint32: 1", "name": "bSRGB", "description": "Whether the texture contains color data in the sRGB colorspace." }, { "type": "uint32: 1", "name": "bStreamable_Unused", "description": "Can the texture be streamed." }, { "type": "uint32: 1", "name": "bTextureArray", "description": "Whether the texture being built is a texture array." }, { "type": "uint32: 1", "name": "bUseLegacyGamma", "description": "Whether the texture should use the legacy gamma space for converting to sRGB" }, { "type": "bool", "name": "bUseNewMipFilter", "description": "Use newer & faster mip generation filter" }, { "type": "uint32: 1", "name": "bVirtualStreamable", "description": "Is the texture streamed using the VT system" }, { "type": "uint32: 1", "name": "bVolume", "description": "Whether the texture being built is a volume." }, { "type": "FColor", "name": "ChromaKeyColor", "description": "The color that will be replaced with transparent black if chroma keying is enabled" }, { "type": "float", "name": "ChromaKeyThreshold", "description": "The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match)" }, { "type": "uint8", "name": "ChromaticAdaptationMethod", "description": "Chromatic adaption method applied if the source white point differs from the working color space white point." }, { "type": "FColorAdjustmen...", "name": "ColorAdjustment", "description": "Color adjustment parameters." }, { "type": "float", "name": "CompositePower", "description": "Default 1, high values result in a stronger effect" }, { "type": "uint8", "name": "CompositeTextureMode", "description": "E.g. CTM_RoughnessFromNormalAlpha" }, { "type": "int32", "name": "CompressionQuality", "description": "The quality of the compression algorithm (min 0 - lowest quality, highest cook speed, 4 - highest quality, lowest cook speed) only used by ASTC formats right now." }, { "type": "uint32", "name": "DiffuseConvolveMipLevel", "description": "For angular filtered cubemaps, the mip level which contains convolution with the diffuse cosine lobe." }, { "type": "float", "name": "Downscale", "description": "" }, { "type": "uint8", "name": "DownscaleOptions", "description": "ETextureDownscaleOptions" }, { "type": "FCbObjectView", "name": "FormatConfigOverride", "description": "Format specific config object view or null if no format specific config is applied as part of this build." }, { "type": "FVector2f", "name": "GreenChromaticityCoordinate", "description": "Green chromaticity coordinate of the source color space." }, { "type": "uint32", "name": "LODBias", "description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)." }, { "type": "uint32", "name": "LODBiasWithCinematicMips", "description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)." }, { "type": "int32", "name": "LossyCompressionAmount", "description": "ETextureLossyCompressionAmount - oodle resolves this to RDO lambda during fast/final resolution." }, { "type": "uint32", "name": "MaxTextureResolution", "description": "For maximum resolution." }, { "type": "uint8", "name": "MipGenSettings", "description": "Mipmap generation settings." }, { "type": "float", "name": "MipSharpening", "description": "The desired amount of mip sharpening." }, { "type": "uint8", "name": "OodleEncodeEffort", "description": "" }, { "type": "uint8", "name": "OodleRDO", "description": "Encoding settings resolved from fast/final." }, { "type": "FName", "name": "OodleTextureSdkVersion", "description": "Which version of Oodle Texture to encode with" }, { "type": "uint8", "name": "OodleUniversalTiling", "description": "" }, { "type": "FColor", "name": "PaddingColor", "description": "The color used to pad the texture out if it is resized due to PowerOfTwoMode" }, { "type": "uint8", "name": "PowerOfTwoMode", "description": "How to stretch or pad the texture to a power of 2 size (if necessary);ETexturePowerOfTwoSetting::Type, opaque to avoid dependencies on Engine headers." }, { "type": "FVector2f", "name": "RedChromaticityCoordinate", "description": "Red chromaticity coordinate of the source color space." }, { "type": "uint8", "name": "RepresentsEncodeSpeedNoSend", "description": "Which encode speed this build settings represents." }, { "type": "uint32", "name": "SharpenMipKernelSize", "description": "The size of the kernel with which mips should be sharpened." }, { "type": "uint8", "name": "SourceEncodingOverride", "description": "Advanced source encoding of the image." }, { "type": "uint8", "name": "TextureAddressModeX", "description": "\"TextureAddress\" enum values : (TA_Wrap default)" }, { "type": "uint8", "name": "TextureAddressModeY", "description": "" }, { "type": "uint8", "name": "TextureAddressModeZ", "description": "" }, { "type": "FName", "name": "TextureFormatName", "description": "Format of the compressed texture, used to choose a compression DLL." }, { "type": "constITextureT...", "name": "Tiler", "description": "If the target format is a tiled format and can leverage reusing the linear encoding, this is not nullptr." }, { "type": "int32", "name": "VirtualAddressingModeX", "description": "TextureAddress, opaque to avoid dependencies on engine headers." }, { "type": "int32", "name": "VirtualAddressingModeY", "description": "" }, { "type": "int32", "name": "VirtualTextureBorderSize", "description": "Size in pixels of border on virtual texture tile" }, { "type": "int32", "name": "VirtualTextureTileSize", "description": "Size in pixels of virtual texture tile, not including border" }, { "type": "FVector2f", "name": "WhiteChromaticityCoordinate", "description": "White chromaticity coordinate of the source color space." } ]
ITextureCompressorModule::AdjustImageColors
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Adjusts the colors of the image using the specified settings
TextureCompressor
static void AdjustImageColors ( [FImage](API\Runtime\ImageCore\FImage) & Image, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings )
[]
ITextureCompressorModule::BuildTexture
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Builds a texture from source images. true on success
TextureCompressor
bool BuildTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & SourceMips, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & AssociatedNormalSourceMips, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutTextureMips, uint32 & OutNumMipsInTail, uint32 & OutExtData, [UE::TextureBuildUtilities::FTextureBuildMetadata](API\Developer\TextureBuildUtilities\FTextureBuildMetadata) * OutMetadata )
[]
ITextureCompressorModule::GenerateAngularFilteredMips
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Generates angularly filtered mips.
TextureCompressor
static void GenerateAngularFilteredMips ( [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel )
[]
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Generates the base cubemap mip from a longitude-latitude 2D image.
TextureCompressor
static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings )
[]
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Generates the base cubemap mip from a longitude-latitude 2D image.
TextureCompressor
static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const uint32 MaxCubemapTextureResolution, uint8 SourceEncodingOverride )
[]
ITextureCompressorModule::GenerateMipChain
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Generate a full mip chain. The input mip chain must have one or more mips.
TextureCompressor
static void GenerateMipChain ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & Settings, const [FImage](API\Runtime\ImageCore\FImage) & BaseImage, [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & OutMipChain, uint32 MipChainDepth )
[]
ITextureCompressorModule::GetMipCountForBuildSettings
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. Used for physical textures - not virtual textures.
TextureCompressor
static int32 GetMipCountForBuildSettings ( int32 InMip0SizeX, int32 InMip0SizeY, int32 InMip0NumSlices, int32 InExistingMipCount, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 & OutMip0SizeX, int32 & OutMip0SizeY, int32 & OutMip0NumSlices )
[]
ITextureCompressorModule
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Texture compression module interface.
TextureCompressor
class ITextureCompressorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FChildTextureFormat::AddBaseTextureFormatModules
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
void AddBaseTextureFormatModules ( const TCHAR * ModuleNameWildcard )
[]
FChildTextureFormat::CanAcceptNonF32Source
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
true in case Compress can handle other than RGBA32F image formats
TextureFormat
virtual bool CanAcceptNonF32Source ( [FName](API\Runtime\Core\UObject\FName) Format ) const
[]
FChildTextureFormat::CompressBaseImage
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
bool CompressBaseImage ( const [FImage](API\Runtime\ImageCore\FImage) & InImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, const FIntVector3 & InMip0Dimensions, int32 InMip0NumSlicesNoDepth, int32 InMipIndex, int32 InMipCount, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const
[]
FChildTextureFormat::CompressBaseImageTiled
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
bool CompressBaseImageTiled ( const [FImage](API\Runtime\ImageCore\FImage) * Images, uint32 NumImages, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const
[]
FChildTextureFormat::ExportGlobalChildFormatConfig
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Obtains the global format config object for this texture format. The global format config object or an empty object if no format settings are defined for this texture format.
TextureFormat
virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalChildFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
[]
FChildTextureFormat::ExportGlobalFormatConfig
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
This is only ever called during task creation - never in a build worker (FormatConfigOverride is empty) The current format config object or an empty object if no format config is defined for this texture format.
TextureFormat
virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
[]
FChildTextureFormat::FinishAddBaseTextureFormatModules
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
void FinishAddBaseTextureFormatModules()
[]
FChildTextureFormat::GetBaseFormatConfigOverride
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
[FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetBaseFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const
[]
FChildTextureFormat::GetBaseFormatName
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
[FName](API\Runtime\Core\UObject\FName) GetBaseFormatName ( [FName](API\Runtime\Core\UObject\FName) ChildFormatName ) const
[]
FChildTextureFormat::GetBaseFormatObject
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Given a platform specific format name, get the texture format object that will do the encoding.
TextureFormat
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * GetBaseFormatObject ( [FName](API\Runtime\Core\UObject\FName) FormatName ) const
[]
FChildTextureFormat::GetBaseTextureBuildSettings
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
[FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) GetBaseTextureBuildSettings ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
[]
FChildTextureFormat::GetChildDerivedDataKeyString
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Make the child type think about if they need a key string or not, by making it pure virtual. InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile)
TextureFormat
[FString](API\Runtime\Core\Containers\FString) GetChildDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const
[]
FChildTextureFormat::GetChildFormat
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
TextureFormat
virtual const [FChildTextureFormat](API\Developer\TextureFormat\FChildTextureFormat) * GetChildFormat() const
[]
FChildTextureFormat::GetChildFormatVersion
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
The final version is a combination of parent and child formats, 8 bits for each
TextureFormat
uint8 GetChildFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Format, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) * BuildSettings ) const
[]
FChildTextureFormat::GetDerivedDataKeyString
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Gets an optional derived data key string, so that the compressor can rely upon the number of mips, size of texture, etc, when compressing the image A string that will be used with the DDC, the string should be in the format "_"
TextureFormat
virtual [FString](API\Runtime\Core\Containers\FString) GetDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const
[]
FChildTextureFormat::GetEncodedPixelFormat
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
bInImageHasAlphaChannel is whether or not to treat the source image format as having an alpha channel, independent of whether or not it actually has one.
TextureFormat
virtual EPixelFormat GetEncodedPixelFormat ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, bool bInImageHasAlphaChannel ) const
[]
FChildTextureFormat::GetEncoderName
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Used for debugging and UI.
TextureFormat
virtual [FName](API\Runtime\Core\UObject\FName) GetEncoderName ( [FName](API\Runtime\Core\UObject\FName) Format ) const
[]
FChildTextureFormat::GetChildFormatConfigOverride
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Obtains the format config appropriate for the build . The format settings object view or a null view if the active global format config should be used.
TextureFormat
virtual [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetChildFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const
[]
FChildTextureFormat::GetSupportedFormats
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Gets the list of supported formats.
TextureFormat
virtual void GetSupportedFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]