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ITargetPlatform::ShouldExpandTo32Bit | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Returns wheter or not this 16bit index buffer should be promoted to 32bit | TargetPlatform | bool ShouldExpandTo32Bit ( const uint16 * Indices, const int32 NumIndices ) const | []
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ITargetPlatform::SupportsAutoSDK | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Returns true if the platform supports the AutoSDK system | TargetPlatform | bool SupportsAutoSDK() const | []
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ITargetPlatform::SupportsBuildTarget | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Checks whether this platform supports the specified build target, i.e. Game or Editor.
true if the build target is supported, false otherwise. | TargetPlatform | bool SupportsBuildTarget ( EBuildTargetType TargetType ) const | []
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ITargetPlatform::SupportsFeature | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Checks whether the target platform supports the specified feature.
true if the feature is supported, false otherwise. | TargetPlatform | bool SupportsFeature ( [ETargetPlatformFeatures](API\Developer\TargetPlatform\Interfaces\ETargetPlatformFeatures) Feature ) const | []
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ITargetPlatform::SupportsValueForType | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Checks whether the target platform supports the specified value for the specified type of support
true if the feature is supported, false otherwise. | TargetPlatform | bool SupportsValueForType ( [FName](API\Runtime\Core\UObject\FName) SupportedType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue ) const | []
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ITargetPlatform::SupportsVariants | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Returns true if the platform is part of a family of variants | TargetPlatform | bool SupportsVariants() const | []
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ITargetPlatform::UsesASTCHDR | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform uses ASTC HDR | TargetPlatform | bool UsesASTCHDR() const | []
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ITargetPlatform::UsesBasePassVelocity | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform should output velocity in the base pass. | TargetPlatform | bool UsesBasePassVelocity() const | []
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ITargetPlatform::UsesDBuffer | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform should use DBuffer for decals. | TargetPlatform | bool UsesDBuffer() const | []
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ITargetPlatform::UsesDistanceFields | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform will use distance fields. | TargetPlatform | bool UsesDistanceFields() const | []
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ITargetPlatform::UsesForwardShading | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform should use forward shading or not. | TargetPlatform | bool UsesForwardShading() const | []
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ITargetPlatform::UsesMobileAmbientOcclusion | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform uses Mobile AO | TargetPlatform | bool UsesMobileAmbientOcclusion() const | []
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ITargetPlatform::UsesRayTracing | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform will use ray tracing. | TargetPlatform | bool UsesRayTracing() const | []
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ITargetPlatform::UsesSelectiveBasePassOutputs | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform will use selective outputs in the base pass shaders. | TargetPlatform | bool UsesSelectiveBasePassOutputs() const | []
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ITargetPlatform::VelocityEncodeDepth | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Gets whether the platform will encode depth velocity. | TargetPlatform | bool VelocityEncodeDepth() const | []
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ITargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | This interface provides an abstraction for cooking platforms and enumerating actual target devices. | TargetPlatform | class ITargetPlatform | []
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ITargetPlatformManagerModule::FindAudioFormat | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds an audio format with the specified name.
The audio format, or nullptr if not found. | TargetPlatform | const [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * FindAudioFormat ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatformManagerModule::FindPhysXCooking | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a PhysX format with the specified name.
The PhysX format, or nullptr if not found. | TargetPlatform | const IPhysXCooking * FindPhysXCooking ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatformManagerModule::FindShaderFormat | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a shader format with the specified name.
The shader format, or nullptr if not found. | TargetPlatform | const [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * FindShaderFormat ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatformManagerModule::FindTargetDevice | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a target device by identifier.
The target device, or nullptr if not found. | TargetPlatform | [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) FindTargetDevice ( const [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) & DeviceId ) | []
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ITargetPlatformManagerModule::FindTargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a target platform by name.
The target platform, or nullptr if not found. | TargetPlatform | [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( FStringView Name ) | []
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ITargetPlatformManagerModule::FindTargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a target platform by name.
The target platform, or nullptr if not found. | TargetPlatform | [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( const TCHAR * Name ) | []
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ITargetPlatformManagerModule::FindTargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a target platform by name.
The target platform, or nullptr if not found. | TargetPlatform | [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatform::~ITargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h | Virtual destructor. | TargetPlatform | virtual ~ITargetPlatform() | []
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ITargetPlatformManagerModule::FindTargetPlatformWithSupport | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a target platform by looking for one that supports a given value for a generic type of support
The target platform, or nullptr if not found. | TargetPlatform | [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatformWithSupport ( [FName](API\Runtime\Core\UObject\FName) SupportType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue ) | []
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ITargetPlatformManagerModule::FindTextureFormat | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Finds a texture format with the specified name.
The texture format, or nullptr if not found. | TargetPlatform | const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * FindTextureFormat ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatformManagerModule::GetActiveTargetPlatforms | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Return the list of the ITargetPlatforms that we want to build data for.
Collection of platforms. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetActiveTargetPlatforms() | []
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ITargetPlatformManagerModule::GetAudioFormats | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Returns the list of all IAudioFormats that were located in DLLs.
Collection of audio formats. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< const class [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * > & GetAudioFormats() | []
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ITargetPlatformManagerModule::GetCookingTargetPlatforms | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Return the list of platforms which we need to support when cooking (only set when actually cooking)
Collection of platforms. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetCookingTargetPlatforms() | []
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ITargetPlatformManagerModule::GetOnTargetPlatformsInvalidatedDelegate | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | A callback that holders of ITargetPlatform* must subscribe to to be notified of when the ITargetPlatform* has been invalidated and should be requeried from e.g. FindTargetPlatform | TargetPlatform | [FOnTargetPlatformsInvalidated](API\Developer\TargetPlatform\Interfaces\FOnTargetPlatformsInvalidated) & GetOnTargetPlatformsInvalidatedDelegate() | []
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ITargetPlatformManagerModule::GetPhysXCooking | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Returns the list of all IPhysXCooking that were located in DLLs.
Collection of PhysX formats. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< const class IPhysXCooking * > & GetPhysXCooking() | []
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ITargetPlatformManagerModule::GetRunningTargetPlatform | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Note: This method only returns a Target Platform when WITH_EDITOR.
Running target platform. | TargetPlatform | [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * GetRunningTargetPlatform() | []
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ITargetPlatformManagerModule::GetShaderFormats | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Returns the list of all ITextureFormats that were located in DLLs.
Collection of shader formats. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< const class [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * > & GetShaderFormats() | []
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ITargetPlatformManagerModule::GetTargetPlatforms | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Returns the list of all ITargetPlatforms that were located in DLLs.
Collection of platforms. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetTargetPlatforms() | []
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ITargetPlatformManagerModule::GetTextureFormats | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Returns the list of all ITextureFormats that were located in DLLs.
Collection of texture formats. | TargetPlatform | const [TArray](API\Runtime\Core\Containers\TArray)< const class [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * > & GetTextureFormats() | []
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ITargetPlatformManagerModule::HasInitErrors | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Determine if there were errors during the initialization of the platform manager.
True if there were errors during the initialization of the platform manager, False otherwise. | TargetPlatform | bool HasInitErrors ( [FString](API\Runtime\Core\Containers\FString) * OutErrorMessages ) const | []
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ITargetPlatformManagerModule::Invalidate | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches. | TargetPlatform | void Invalidate() | []
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ITargetPlatformManagerModule::RestrictFormatsToRuntimeOnly | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Checks whether we should only build formats that are actually required for use by the runtime.
true if formats are restricted, false otherwise. | TargetPlatform | bool RestrictFormatsToRuntimeOnly() | []
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ITargetPlatformManagerModule::UpdateAfterSDKInstall | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | After installing an SDK with Turnkey, this will refresh the TargetPlatform, find devices, etc | TargetPlatform | bool UpdateAfterSDKInstall ( [FName](API\Runtime\Core\UObject\FName) TargetPlatformName ) | []
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ITargetPlatformManagerModule::ShaderFormatVersion | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Gets the shader format version for the specified shader.
Version number. | TargetPlatform | uint32 ShaderFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Name ) | []
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ITargetPlatformManagerModule::UpdatePlatformEnvironment | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Allows changes to environment for a given platform | TargetPlatform | bool UpdatePlatformEnvironment ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Keys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values ) | []
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ITargetPlatformManagerModule::~ITargetPlatformManagerModule | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Virtual destructor. | TargetPlatform | ~ITargetPlatformManagerModule() | []
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ITargetPlatformManagerModule | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h | Module for the target platform manager | TargetPlatform | class ITargetPlatformManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
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ITargetPlatformModule::GetTargetPlatforms | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h | Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
The target platform. | TargetPlatform | [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > GetTargetPlatforms() | []
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ITargetPlatformModule::GetTargetPlatforms | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h | This is where each platform module will fill out an array | TargetPlatform | void GetTargetPlatforms ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms ) | []
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ITargetPlatformModule::~ITargetPlatformModule | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h | Virtual destructor. | TargetPlatform | virtual ~ITargetPlatformModule() | []
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ITargetPlatformModule | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h | Interface for target platform modules. | TargetPlatform | class ITargetPlatformModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
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TargetDeviceTypes::ToString | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h | Returns the string representation of the specified ETargetDeviceTypes value.
A string value. | TargetPlatform | namespace TargetDeviceTypes { [FString](API\Runtime\Core\Containers\FString) TargetDeviceTypes::ToString ( [ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) DeviceType ) } | []
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FGenericTextureTilingBuildFunction | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | This build function expects an implementation ofITextureTileras its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of theITextureTileron our object - hence the odd statics. | TextureBuild | template<class ITextureTilerObject> class FGenericTextureTilingBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction) | []
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FTextureBuildFunction::Build | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | The build is considered to be successful unless an error was logged during its execution. | TextureBuild | virtual void Build ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context ) const | []
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FTextureBuildFunction::Configure | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | The default configuration is to use the function name as the cache bucket, use the default cache policy, use the default build policy, and enable non-deterministic output checks. | TextureBuild | virtual void Configure ( [UE::DerivedData::FBuildConfigContext](API\Developer\DerivedDataCache\FBuildConfigContext) & Context ) const | []
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FTextureBuildFunction::GetVersion | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | Returns the version of the build function, which must change when the function changes. | TextureBuild | virtual [FGuid](API\Runtime\Core\Misc\FGuid) GetVersion() const | []
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FTextureBuildFunction::GetVersion | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | TextureBuild | void GetVersion ( [UE::DerivedData::FBuildVersionBuilder](API\Developer\DerivedDataCache\FBuildVersionBuilder) & Builder, [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) *& OutTextureFormatVersioning ) const | []
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FTextureBuildFunction | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | TextureBuild | class FTextureBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction) | []
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GenericTextureTilingBuildFunction | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h | This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process. | TextureBuild | void GenericTextureTilingBuildFunction ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context, const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler, const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName ) | []
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FTextureBuildMetadata::ToCompactBinaryWithDefaults | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h | TextureBuildUtilities | [FCbObject](API\Runtime\Core\Serialization\FCbObject) ToCompactBinaryWithDefaults() const | []
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FTextureBuildMetadata::FTextureBuildMetadata | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h | TextureBuildUtilities | FTextureBuildMetadata() | []
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FTextureBuildMetadata::FTextureBuildMetadata | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h | TextureBuildUtilities | FTextureBuildMetadata ( [FCbObject](API\Runtime\Core\Serialization\FCbObject) InCbObject ) | []
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FTextureBuildMetadata | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h | Carries information out of the build that we don't want to cook or save off in the runtime. | TextureBuildUtilities | struct FTextureBuildMetadata | [
{
"type": "bool",
"name": "bSourceMipsAlphaDetected",
"description": "Whether or not the first mip level of the source has alpha detected."
},
{
"type": "uint64",
"name": "PreEncodeMipsHash",
"description": "Digests of the data at various processing stages so we can track down determinism issues that arise."
}
]
|
UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h | TextureBuildUtilities | namespace UE { namespace TextureBuildUtilities { const [FName](API\Runtime\Core\UObject\FName) UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName ( [FName](API\Runtime\Core\UObject\FName) const & InName ) } } | []
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FColorAdjustmentParameters::FColorAdjustmentParameters | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Constructor | TextureCompressor | FColorAdjustmentParameters() | []
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FColorAdjustmentParameters | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Color adjustment parameters. | TextureCompressor | struct FColorAdjustmentParameters | [
{
"type": "float",
"name": "AdjustBrightness",
"description": "Brightness adjustment (scales HSV value)"
},
{
"type": "float",
"name": "AdjustBrightnessCurve",
"description": "Curve adjustment (raises HSV value to the specified power)"
},
{
"type": "float",
"name": "AdjustHue",
"description": "Hue adjustment (offsets HSV hue by value in degrees)"
},
{
"type": "float",
"name": "AdjustMaxAlpha",
"description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)"
},
{
"type": "float",
"name": "AdjustMinAlpha",
"description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)"
},
{
"type": "float",
"name": "AdjustRGBCurve",
"description": "RGB curve adjustment (raises linear-space RGB color to the specified power)"
},
{
"type": "float",
"name": "AdjustSaturation",
"description": "Saturation adjustment (scales HSV saturation)"
},
{
"type": "float",
"name": "AdjustVibrance",
"description": "\"Vibrance\" adjustment (HSV saturation algorithm adjustment)"
}
]
|
FCompressedImage2D | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Compressed image data. | TextureCompressor | struct FCompressedImage2D | [
{
"type": "uint8",
"name": "PixelFormat",
"description": ""
},
{
"type": "TArray64< uint8...",
"name": "RawData",
"description": ""
},
{
"type": "int32",
"name": "SizeX",
"description": "In the past Sizes here were aligned up to a compressed block size multiple that is no longer done, the real size is stored"
},
{
"type": "int32",
"name": "SizeY",
"description": ""
},
{
"type": "int32",
"name": "SizeZ",
"description": ""
}
]
|
FTextureBuildSettings::GetDestGammaSpace | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | TextureCompressor | EGammaSpace GetDestGammaSpace() const | []
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FTextureBuildSettings::GetEncodedTextureDescription | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs. | TextureCompressor | void GetEncodedTextureDescription ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * InTextureFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount, bool bInImageHasAlphaChannel ) const | []
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FTextureBuildSettings::GetEncodedTextureDescriptionWithPixelFormat | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs. | TextureCompressor | void GetEncodedTextureDescriptionWithPixelFormat ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, EPixelFormat InEncodedPixelFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount ) const | []
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FTextureBuildSettings::GetGammaSpace | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Deprecated* Use GetDestGammaSpace or GetSourceGammaSpace (probably Dest) | TextureCompressor | EGammaSpace GetGammaSpace() const | []
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FTextureBuildSettings::GetOpenColorIOVersion | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Obtain the OpenColorIO library version, primarily used for DDC invalidation. | TextureCompressor | static uint32 GetOpenColorIOVersion() | []
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FTextureBuildSettings::GetSourceGammaSpace | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | GammaSpace is TextureCompressorModule is always a Destination gamma we get FImages as input with source gamma space already set on them | TextureCompressor | EGammaSpace GetSourceGammaSpace() const | []
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FTextureBuildSettings::GetTextureExpectsAlphaInPixelFormat | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | If there is a choice to be had between two formats: one with alpha and one without, this returns which one the texture expects. | TextureCompressor | bool GetTextureExpectsAlphaInPixelFormat ( bool bInSourceMipsAlphaDetected ) const | []
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MaxTextureResolutionDefault | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | TextureCompressor | static constexpr uint32 MaxTextureResolutionDefault = TNumericLimits<uint32>::Max(); | []
|
|
FTextureBuildSettings::FTextureBuildSettings | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Default settings. | TextureCompressor | FTextureBuildSettings() | []
|
FTextureBuildSettings | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Texture build settings. | TextureCompressor | struct FTextureBuildSettings | [
{
"type": "FVector4f",
"name": "AlphaCoverageThresholds",
"description": "Channel values to compare to when preserving alpha coverage."
},
{
"type": "bool",
"name": "bAffectedBySharedLinearEncoding",
"description": "If shared linear is enabledat alland this texture in involved with thatat allthen we set this so we can segregate the derived data keys."
},
{
"type": "uint32: 1",
"name": "bApplyKernelToTopMip",
"description": "1:apply mip sharpening/blurring kernel to top mip as well (at half the kernel size), 0:don't"
},
{
"type": "uint32: 1",
"name": "bApplyYCoCgBlockScale",
"description": "Calculate and apply a scale for YCoCg textures."
},
{
"type": "FName",
"name": "BaseTextureFormatName",
"description": "If we have a child format, this is the base format (i.e. will have the platform prefix removed)."
},
{
"type": "uint32: 1",
"name": "bBorderColorBlack",
"description": "Whether the border color should be black."
},
{
"type": "uint32: 1",
"name": "bChromaKeyTexture",
"description": "Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent black"
},
{
"type": "uint32: 1",
"name": "bComputeBokehAlpha",
"description": "Whether bokeh alpha values should be computed for the texture."
},
{
"type": "uint32: 1",
"name": "bCubemap",
"description": "Whether the texture being built is a cubemap."
},
{
"type": "bool",
"name": "bDoScaleMipsForAlphaCoverage",
"description": "Enable preserving alpha coverage."
},
{
"type": "uint32: 1",
"name": "bDownsampleWithAverage",
"description": "Whether each mip should use the downsampled-with-average result instead of the sharpened result."
},
{
"type": "uint32: 1",
"name": "bFlipGreenChannel",
"description": "Whether the green channel should be flipped. Typically only done on normal maps."
},
{
"type": "uint32: 1",
"name": "bForceAlphaChannel",
"description": "Whether we should not discard the alpha channel when it contains 1 for the entire texture."
},
{
"type": "uint32: 1",
"name": "bForceNoAlphaChannel",
"description": "Whether we should discard the alpha channel even if it contains non-zero values in the pixel data."
},
{
"type": "bool",
"name": "bHasColorSpaceDefinition",
"description": "Whether the texture has a defined source color space."
},
{
"type": "bool",
"name": "bHDRSource",
"description": "Whether the texture being built contains HDR source data"
},
{
"type": "uint32: 1",
"name": "bLongLatSource",
"description": "Whether the texture being built from long/lat source to cubemap."
},
{
"type": "FVector2f",
"name": "BlueChromaticityCoordinate",
"description": "Blue chromaticity coordinate of the source color space."
},
{
"type": "bool",
"name": "bNormalizeNormals",
"description": "Normalize normals after mip gen, before compression"
},
{
"type": "bool",
"name": "bOodleUsesRDO",
"description": ""
},
{
"type": "uint32: 1",
"name": "bPreserveBorder",
"description": "Whether the border of the image should be maintained during mipmap generation."
},
{
"type": "uint32: 1",
"name": "bRenormalizeTopMip",
"description": "1: renormalizes the top mip (only useful for normal maps, prevents artists errors and adds quality) 0:don't"
},
{
"type": "uint32: 1",
"name": "bReplicateAlpha",
"description": "Whether the contents of the alpha channel should be replicated to all channels."
},
{
"type": "uint32: 1",
"name": "bReplicateRed",
"description": "Whether the contents of the red channel should be replicated to all channels."
},
{
"type": "uint32: 1",
"name": "bSharpenWithoutColorShift",
"description": "Whether sharpening should prevent color shifts."
},
{
"type": "uint32: 1",
"name": "bSRGB",
"description": "Whether the texture contains color data in the sRGB colorspace."
},
{
"type": "uint32: 1",
"name": "bStreamable_Unused",
"description": "Can the texture be streamed."
},
{
"type": "uint32: 1",
"name": "bTextureArray",
"description": "Whether the texture being built is a texture array."
},
{
"type": "uint32: 1",
"name": "bUseLegacyGamma",
"description": "Whether the texture should use the legacy gamma space for converting to sRGB"
},
{
"type": "bool",
"name": "bUseNewMipFilter",
"description": "Use newer & faster mip generation filter"
},
{
"type": "uint32: 1",
"name": "bVirtualStreamable",
"description": "Is the texture streamed using the VT system"
},
{
"type": "uint32: 1",
"name": "bVolume",
"description": "Whether the texture being built is a volume."
},
{
"type": "FColor",
"name": "ChromaKeyColor",
"description": "The color that will be replaced with transparent black if chroma keying is enabled"
},
{
"type": "float",
"name": "ChromaKeyThreshold",
"description": "The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match)"
},
{
"type": "uint8",
"name": "ChromaticAdaptationMethod",
"description": "Chromatic adaption method applied if the source white point differs from the working color space white point."
},
{
"type": "FColorAdjustmen...",
"name": "ColorAdjustment",
"description": "Color adjustment parameters."
},
{
"type": "float",
"name": "CompositePower",
"description": "Default 1, high values result in a stronger effect"
},
{
"type": "uint8",
"name": "CompositeTextureMode",
"description": "E.g. CTM_RoughnessFromNormalAlpha"
},
{
"type": "int32",
"name": "CompressionQuality",
"description": "The quality of the compression algorithm (min 0 - lowest quality, highest cook speed, 4 - highest quality, lowest cook speed) only used by ASTC formats right now."
},
{
"type": "uint32",
"name": "DiffuseConvolveMipLevel",
"description": "For angular filtered cubemaps, the mip level which contains convolution with the diffuse cosine lobe."
},
{
"type": "float",
"name": "Downscale",
"description": ""
},
{
"type": "uint8",
"name": "DownscaleOptions",
"description": "ETextureDownscaleOptions"
},
{
"type": "FCbObjectView",
"name": "FormatConfigOverride",
"description": "Format specific config object view or null if no format specific config is applied as part of this build."
},
{
"type": "FVector2f",
"name": "GreenChromaticityCoordinate",
"description": "Green chromaticity coordinate of the source color space."
},
{
"type": "uint32",
"name": "LODBias",
"description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)."
},
{
"type": "uint32",
"name": "LODBiasWithCinematicMips",
"description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)."
},
{
"type": "int32",
"name": "LossyCompressionAmount",
"description": "ETextureLossyCompressionAmount - oodle resolves this to RDO lambda during fast/final resolution."
},
{
"type": "uint32",
"name": "MaxTextureResolution",
"description": "For maximum resolution."
},
{
"type": "uint8",
"name": "MipGenSettings",
"description": "Mipmap generation settings."
},
{
"type": "float",
"name": "MipSharpening",
"description": "The desired amount of mip sharpening."
},
{
"type": "uint8",
"name": "OodleEncodeEffort",
"description": ""
},
{
"type": "uint8",
"name": "OodleRDO",
"description": "Encoding settings resolved from fast/final."
},
{
"type": "FName",
"name": "OodleTextureSdkVersion",
"description": "Which version of Oodle Texture to encode with"
},
{
"type": "uint8",
"name": "OodleUniversalTiling",
"description": ""
},
{
"type": "FColor",
"name": "PaddingColor",
"description": "The color used to pad the texture out if it is resized due to PowerOfTwoMode"
},
{
"type": "uint8",
"name": "PowerOfTwoMode",
"description": "How to stretch or pad the texture to a power of 2 size (if necessary);ETexturePowerOfTwoSetting::Type, opaque to avoid dependencies on Engine headers."
},
{
"type": "FVector2f",
"name": "RedChromaticityCoordinate",
"description": "Red chromaticity coordinate of the source color space."
},
{
"type": "uint8",
"name": "RepresentsEncodeSpeedNoSend",
"description": "Which encode speed this build settings represents."
},
{
"type": "uint32",
"name": "SharpenMipKernelSize",
"description": "The size of the kernel with which mips should be sharpened."
},
{
"type": "uint8",
"name": "SourceEncodingOverride",
"description": "Advanced source encoding of the image."
},
{
"type": "uint8",
"name": "TextureAddressModeX",
"description": "\"TextureAddress\" enum values : (TA_Wrap default)"
},
{
"type": "uint8",
"name": "TextureAddressModeY",
"description": ""
},
{
"type": "uint8",
"name": "TextureAddressModeZ",
"description": ""
},
{
"type": "FName",
"name": "TextureFormatName",
"description": "Format of the compressed texture, used to choose a compression DLL."
},
{
"type": "constITextureT...",
"name": "Tiler",
"description": "If the target format is a tiled format and can leverage reusing the linear encoding, this is not nullptr."
},
{
"type": "int32",
"name": "VirtualAddressingModeX",
"description": "TextureAddress, opaque to avoid dependencies on engine headers."
},
{
"type": "int32",
"name": "VirtualAddressingModeY",
"description": ""
},
{
"type": "int32",
"name": "VirtualTextureBorderSize",
"description": "Size in pixels of border on virtual texture tile"
},
{
"type": "int32",
"name": "VirtualTextureTileSize",
"description": "Size in pixels of virtual texture tile, not including border"
},
{
"type": "FVector2f",
"name": "WhiteChromaticityCoordinate",
"description": "White chromaticity coordinate of the source color space."
}
]
|
ITextureCompressorModule::AdjustImageColors | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Adjusts the colors of the image using the specified settings | TextureCompressor | static void AdjustImageColors ( [FImage](API\Runtime\ImageCore\FImage) & Image, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings ) | []
|
ITextureCompressorModule::BuildTexture | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Builds a texture from source images.
true on success | TextureCompressor | bool BuildTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & SourceMips, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & AssociatedNormalSourceMips, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutTextureMips, uint32 & OutNumMipsInTail, uint32 & OutExtData, [UE::TextureBuildUtilities::FTextureBuildMetadata](API\Developer\TextureBuildUtilities\FTextureBuildMetadata) * OutMetadata ) | []
|
ITextureCompressorModule::GenerateAngularFilteredMips | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Generates angularly filtered mips. | TextureCompressor | static void GenerateAngularFilteredMips ( [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel ) | []
|
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Generates the base cubemap mip from a longitude-latitude 2D image. | TextureCompressor | static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings ) | []
|
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Generates the base cubemap mip from a longitude-latitude 2D image. | TextureCompressor | static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const uint32 MaxCubemapTextureResolution, uint8 SourceEncodingOverride ) | []
|
ITextureCompressorModule::GenerateMipChain | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Generate a full mip chain. The input mip chain must have one or more mips. | TextureCompressor | static void GenerateMipChain ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & Settings, const [FImage](API\Runtime\ImageCore\FImage) & BaseImage, [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & OutMipChain, uint32 MipChainDepth ) | []
|
ITextureCompressorModule::GetMipCountForBuildSettings | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. Used for physical textures - not virtual textures. | TextureCompressor | static int32 GetMipCountForBuildSettings ( int32 InMip0SizeX, int32 InMip0SizeY, int32 InMip0NumSlices, int32 InExistingMipCount, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 & OutMip0SizeX, int32 & OutMip0SizeY, int32 & OutMip0NumSlices ) | []
|
ITextureCompressorModule | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h | Texture compression module interface. | TextureCompressor | class ITextureCompressorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
|
FChildTextureFormat::AddBaseTextureFormatModules | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | void AddBaseTextureFormatModules ( const TCHAR * ModuleNameWildcard ) | []
|
|
FChildTextureFormat::CanAcceptNonF32Source | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | true in case Compress can handle other than RGBA32F image formats | TextureFormat | virtual bool CanAcceptNonF32Source ( [FName](API\Runtime\Core\UObject\FName) Format ) const | []
|
FChildTextureFormat::CompressBaseImage | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | bool CompressBaseImage ( const [FImage](API\Runtime\ImageCore\FImage) & InImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, const FIntVector3 & InMip0Dimensions, int32 InMip0NumSlicesNoDepth, int32 InMipIndex, int32 InMipCount, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const | []
|
|
FChildTextureFormat::CompressBaseImageTiled | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | bool CompressBaseImageTiled ( const [FImage](API\Runtime\ImageCore\FImage) * Images, uint32 NumImages, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const | []
|
|
FChildTextureFormat::ExportGlobalChildFormatConfig | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Obtains the global format config object for this texture format.
The global format config object or an empty object if no format settings are defined for this texture format. | TextureFormat | virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalChildFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const | []
|
FChildTextureFormat::ExportGlobalFormatConfig | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | This is only ever called during task creation - never in a build worker (FormatConfigOverride is empty)
The current format config object or an empty object if no format config is defined for this texture format. | TextureFormat | virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const | []
|
FChildTextureFormat::FinishAddBaseTextureFormatModules | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | void FinishAddBaseTextureFormatModules() | []
|
|
FChildTextureFormat::GetBaseFormatConfigOverride | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetBaseFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const | []
|
|
FChildTextureFormat::GetBaseFormatName | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | [FName](API\Runtime\Core\UObject\FName) GetBaseFormatName ( [FName](API\Runtime\Core\UObject\FName) ChildFormatName ) const | []
|
|
FChildTextureFormat::GetBaseFormatObject | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Given a platform specific format name, get the texture format object that will do the encoding. | TextureFormat | const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * GetBaseFormatObject ( [FName](API\Runtime\Core\UObject\FName) FormatName ) const | []
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FChildTextureFormat::GetBaseTextureBuildSettings | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) GetBaseTextureBuildSettings ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const | []
|
|
FChildTextureFormat::GetChildDerivedDataKeyString | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Make the child type think about if they need a key string or not, by making it pure virtual. InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile) | TextureFormat | [FString](API\Runtime\Core\Containers\FString) GetChildDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const | []
|
FChildTextureFormat::GetChildFormat | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | TextureFormat | virtual const [FChildTextureFormat](API\Developer\TextureFormat\FChildTextureFormat) * GetChildFormat() const | []
|
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FChildTextureFormat::GetChildFormatVersion | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | The final version is a combination of parent and child formats, 8 bits for each | TextureFormat | uint8 GetChildFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Format, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) * BuildSettings ) const | []
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FChildTextureFormat::GetDerivedDataKeyString | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Gets an optional derived data key string, so that the compressor can rely upon the number of mips, size of texture, etc, when compressing the image
A string that will be used with the DDC, the string should be in the format "_" | TextureFormat | virtual [FString](API\Runtime\Core\Containers\FString) GetDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const | []
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FChildTextureFormat::GetEncodedPixelFormat | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | bInImageHasAlphaChannel is whether or not to treat the source image format as having an alpha channel, independent of whether or not it actually has one. | TextureFormat | virtual EPixelFormat GetEncodedPixelFormat ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, bool bInImageHasAlphaChannel ) const | []
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FChildTextureFormat::GetEncoderName | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Used for debugging and UI. | TextureFormat | virtual [FName](API\Runtime\Core\UObject\FName) GetEncoderName ( [FName](API\Runtime\Core\UObject\FName) Format ) const | []
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FChildTextureFormat::GetChildFormatConfigOverride | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Obtains the format config appropriate for the build .
The format settings object view or a null view if the active global format config should be used. | TextureFormat | virtual [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetChildFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const | []
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FChildTextureFormat::GetSupportedFormats | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h | Gets the list of supported formats. | TextureFormat | virtual void GetSupportedFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const | []
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