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Whether the Stimulus was sensed by the AI Perception System (returns True or False). |
On Component Activated |
An Event that is fired when the AI Perception Component is activated. |
On Component Deactivated |
An Event that is fired when the AI Perception Component is deactivated. |
Get Actors Perception |
Retrieves whatever has been sensed about a given Actor and returns a Sensed Actor's Data structure. |
Get Currently Perceived Actors |
Returns all Actors that are being perceived based on a given Sense. If no Sense is specified, all Actors currently perceived in any way will be returned. |
Get Known Perceived Actors |
Returns any Actors that have been perceived (and not yet forgotten) based on a given Sense. If no Sense is specified, all Actors that have been perceived will be returned. |
Get Perceived Hostile Actors |
Returns the list of Hostile Actors (any hostile Actors that had a stimulus sensed which is not expired or successfully sensed). The method can be overridden in Blueprint to return whatever Actors list the user wants. |
Request Stimuli Listener Update |
Manually forces the AI Perception System to update properties for the specified target stimuli listener. |
Set Sense Enabled |
Enable or Disable the specified Sense Class. This only works if the given Sense has already been configured for the target component instance. |
Auto Register as Source |
Whether to automatically register the stimuli for the specified sense with respect to the owning Actor. |
Register as Source for Senses |
An array of Senses to register as a source for. Click the + sign to add a Source, then click the drop-down and assign the desired Sense. |
Register for Sense |
Registers owning Actor as a stimuli source for the specified Sense class. |
Register with Perception System |
Registers owning Actor as a stimuli source for Senses specified in the Register as Source for Senses property and through the Register for Sense function call. You do not need to call this function if the Auto Register as Source property is enabled. |
Unregister from Perception System |
Unregisters the owning Actor from being a source of Sense stimuli. |
Unregister from Sense |
Unregisters the stimuli for the specified sense with respect to the owning Actor. |
Remarks |
Please see the AI Debugging tools page and thePerceptionsection for more information. |
Android |
The official name of the product (same as the name you use on the Play Store website). |
The name must have at least 2 sections separated by a period, and it must be unique. |
The application name displayed for end users (app_name). |
If this field is left blank, the engine will use the project name. |
Preferred install location for the application. |
You can choose from the following options: |
Defines whether the data should be placed into the .apk file instead of a separate .obb file. |
Amazon requires this to be enabled, but Google Play Store does not allow .apk files larger than 100 MB, so only small games will work with this setting enabled. |
If enabled, UnrealGame files will be placed in ExternalFilesDir which is removed on uninstall. |
You should also enable this if you need to save your game progress without requesting runtime WRITE_EXTERNAL_STORAGE permission in Android API 23+. |
If enabled, log files will always be placed in a publicly available directory (either /sdcard/Android or /sdcard/UnrealGame). |
You may require WRITE_EXTERNAL_STORAGE permission if you do not use the ExternalFilesDir checkbox in Android API 23+. |
The permitted orientation of the application on the device. |
You can choose from the following options: |
Maximum supported aspect ratio (width / height). |
Android will automatically letterbox applications on devices with bigger aspect ratio. |
Defines whether the scheduled local notification should be restored on reboot. |
This will add a receiver for boot complete and a permission to the manifest. |
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