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If enabled, you can edit the text field directly.
If disabled, tapping the in-app text field will open the additional text field for editing.
The preferred depth buffer bitcount for Android.
You can choose from the following options:
When building for MinSDKVersion >= 23, Gradle will leave native libs uncompressed in the .apk.
This option may be helpful for builds that are not intended to be distributed via Google Play.
This shows whether the project is configured for the Android platform.
To users from 4.6 or earlier: The engine now generates an AndroidManifest.xml file when building, so if you have customized your .xml file, you will need to put all your changes into the below settings. Note that the engine doesn't make changes to your AndroidManifest.xml that is in your project directory.
The .xml file, generated by the engine, is placed in the (YourProjectName)\Intermediate\Android\APK folder.
Additionally, the engine no longer uses SigningConfig.xml, the settings are now set in the Distribution Signing section.
You must accept the SDK license agreement to use Gradle. You can do this from the Project Settings > Android window if the button isn't disabled.
Whether to render to an offscreen surface instead of rendering to backbuffer directly on Android OpenGL platform.
Enable this option if you want to support UMG background blur on Android OpenGL.
Defines whether to support ARM64 CPU architecture.
Use at least NDK r11c. This requires Lollipop (Android-21) minimum.
Defines whether to detect Vulkan device support by default if the project is packaged with Vulkan support.
If disabled, the -detectvulkan command line will enable Vulkan detection.
Any extra settings for the section (an optional file, <Project>/Build/Android/ManifestApplicationAdditions.txt, will also be included).
Add a newline character (\n) to separate lines.
Any extra setting for the main section (an optional file, <Project>/Build/Android/ManifestApplicationActivityAdditions.txt, will also be included).
Add newline character (\n) to separate lines.
Any extra permissions your app needs (for example, 'android.permission.INTERNET').
An optional file, <Project>/Build/Android/ManifestRequirementsAdditions.txt, will also be included, or an optional file, <Project>/Build/Android/ManifestRequirementsOverride.txt, will replace the entire Requirements section.
Build the shipping config with hidden visibility by default.
This results in a smaller .so file, but will also remove symbols used to display call stack dumps.
Leave these fields blank to use global Android SDK project settings. Changing these settings will only affect this project.
Whick NDK to compile with (a specific version or 'latest' for latest version on disk).
If you choose android-21 or later, your game won't run on pre-5.0 devices.
This is the password that you specified for the keystore when running (either with -storepass or by typing it in).
This is Key Store password, not to be confused with Key password.
This is the password for the key that you may have specified with keytool, if it's different from the keystore password.
Leave blank to use same password as Keystore.
Enabling this adds GET_ACCOUNTS to the app manifest and requires user permission.
This is required to reset achievements.
The sender ID, obtained from Firebase Console. Associate this with your app in Google Player Developer Console.
Leave this field blank to disable it.
Enabling this includes the AdMob SDK and will be detected by Google Play Console on APK upload.
Disable if you don't need ads to remove warnings.
The launch images will be scaled to fit the device in the active orientation. Additional optional launch images may be provided as overrides for LDPI, MDPI, HDPI, and XHDPI by placing them in the project's corresponding Build/Android/res/drawable-* directory.
If enabled, this will disable the security.perf_harden flag on the Android device when launching or installing your app via the generated batch file.
Disabling security.perf_harden is necessary for HWCPipe to be able to report performance counters on Mali devices.
Several Android graphics debuggers require configuration changes to be made to your application in order to operate.
Choosing an option from this menu will configure your project to work with that graphics debugger.
You can choose from the following options:
Allows accelerometer, magnetometer, and gyroscope event handling.
Disabling this may improve performance.
Android audio encoding options.
You can choose from the following options:
The amount of audio to compute each callback block.
Lower values decrease latency but may increase CPU cost.