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Graphics Debugger
Input
Audio
Multi-Texture Formats
Texture Format Priorities
Misc
Android Package Name ('com.Company.Project', [PROJECT] is replaced with project name)
The official name of the product (same as the name you use on the Play Store website). The name must have at least 2 sections separated by a period, and it must be unique.
Store Version (1-2147483647)
The version number used to indicate newer versions in the Store.
Store Version Offset (ARMv7)
Offset to add to store version for APKs generated for ARMv7.
Store Version Offset (ARM64)
Offset to add to store version for APKs generated for ARM64.
Store Version Offset (x86_64)
Offset to add to store version for APKs generated for x86_64.
Application Display Name (app_name), Project Name If Blank
The application name displayed for end users (app_name). If this field is left blank, the engine will use the project name.
Version Display Name (usually x.y)
The version displayed for end users.
Minimum SDK Version (19=KitKat, 21=Lollipop)
Sets what Android version the app is allowed to be installed on (do not set this lower than 19).
Target SDK Version (19=KitKat, 21=Lollipop)
Sets what OS version the app is expected to run on (do not set this lower than 19).
Install Location
Preferred install location for the application. You can choose from the following options: Internal Only: Install your app only on internal device storage. Prefer External: Install your app on external storage when available. Auto: Internal storage is preferred over external, unless the internal storage is low on space.
Enable Lint Depreciation Checks
Enable -Xlint:unchecked and -Clint:depreciation for Java compiling (Gradle only).
Package Game Data Inside .apk
Defines whether the data should be placed into the .apk file instead of a separate .obb file. Amazon requires this to be enabled, but Google Play Store does not allow .apk files larger than 100 MB, so only small games will work with this setting enabled.
Generate Install Files for All Platforms
If enabled, both batch (.bat) files and shell script (.command) files will be generated, otherwise only done for the current system (default).
Disable .obb Verification on First Start or Update
Disable the verification of an .obb file when it is downloaded or on first start when in a distribution build.
Force Small .obb Files
If enabled, .obb file size is limited to 1 GB.
Allow Large .obb Files
If enabled, .obb file size is not limited to the 2 GB allowed by Google Play Store, but it is still limited to the 4 GB .zip limit.
Allow Patch .obb File
If enabled, a patch .obb is generated for files not fitting in the main .obb. This requires using multiple .pak files so split up content by chunk ID.
Allow Overflow .obb Files
If enabled, up to two additional overflow .obb files are generated for files not fitting in the patch .obb. This requires using multiple .pak files, so you should split up content by chunk ID.
Use ExternalFilesDir for UnrealGame Files
If enabled, UnrealGame files will be placed in ExternalFilesDir which is removed on uninstall. You should also enable this if you need to save your game progress without requesting runtime WRITE_EXTERNAL_STORAGE permission in Android API 23+.
Make Log Files Always Publicly Accessible
If enabled, log files will always be placed in a publicly available directory (either /sdcard/Android or /sdcard/UnrealGame). You may require WRITE_EXTERNAL_STORAGE permission if you do not use the ExternalFilesDir checkbox in Android API 23+.
Orientation
The permitted orientation of the application on the device. You can choose from the following options: Portrait: Portrait orientation (the display is taller than it is wide). Reverse Portrait: Portrait orientation, rotated 180 degrees. Sensor Portrait: Use either portrait or reverse portrait orientation, where supported by the device, based on the device orientation sensor. Landscape: Landscape orientation (the display is wider than it is tall). Reverse Landscape: Landscape orientation, rotated 180 degrees. Sensor Landscape: Use either landscape or reverse landscape orientation, based on the device orientation sensor. Sensor: Use any orientation the device normally supports, based on the device orientation sensor. Full Sensor: Use any orientation (including ones the device wouldn't choose in Sensor mode), based on the device orientation sensor.
Maximum Supported Aspect Ratio
Maximum supported aspect ratio (width / height). Android will automatically letterbox applications on devices with bigger aspect ratio.