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Advanced |
Detect Vulkan Device Support |
Defines whether to detect Vulkan device support by default if the project is packaged with Vulkan support. If disabled, the -detectvulkan command line will enable Vulkan detection. |
Extra Tags for Node |
Any extra tags for the node. |
Extra Tags for Node |
Any extra tags for the node. |
Extra Settings for Section (add newline character (\n) to separate lines) |
Any extra settings for the section (an optional file, <Project>/Build/Android/ManifestApplicationAdditions.txt, will also be included). Add a newline character (\n) to separate lines. |
Extra Tags for com.epicgames.unreal.GameActivity node |
Any extra tags for the com.epicgames.unreal.GameActivity node. |
Extra Settings for Section (add newline character (\n) to separate lines) |
Any extra setting for the main section (an optional file, <Project>/Build/Android/ManifestApplicationActivityAdditions.txt, will also be included). Add newline character (\n) to separate lines. |
Extra Permissions |
Any extra permissions your app needs (for example, 'android.permission.INTERNET'). An optional file, <Project>/Build/Android/ManifestRequirementsAdditions.txt, will also be included, or an optional file, <Project>/Build/Android/ManifestRequirementsOverride.txt, will replace the entire Requirements section. |
Add Permissions to Support Voice Chat |
Adds required permission to support voice chat (RECORD_AUDIO) |
Package for Oculus Mobile Device |
Package for an Oculus Mobile device. |
Remove Oculus Signature Files from Distribution .apk |
Removes Oculus Signature Files (.osig) from .apk file if Quest/Go .apk is signed for distribution, and enables entitlement checker. |
Build with Hidden Symbol Visibility in Shipping Config (Experimental) |
Build the shipping config with hidden visibility by default. This results in a smaller .so file, but will also remove symbols used to display call stack dumps. |
Always Save a Copy of the libUnreal.so With Symbols (Experimental) |
Always save .so file with symbols, allowing use of addr2line on raw call stack addresses. |
Force Linking to Use LD instead of LLD (Force LDLinker) |
Use legacy LD instead of new LLD linker. |
Build-Tools Version |
Which build-tools to package with (a specific version or latest for latest version on disk). |
SDK API Level |
Whick SDK to package and compile Java with (a specific version or latest for latest version on disk, or matchndk to match the NDK API Level). |
NDK API Level |
Whick NDK to compile with (a specific version or 'latest' for latest version on disk). If you choose android-21 or later, your game won't run on pre-5.0 devices. |
Key Store |
This is the file that keytool outputs, specified with the -keystore parameter (file should be in <Project>/Build/Android). |
Key Alias |
This is the name of the key that you specified with the -alias parameter to keytool. |
Key Store Password |
This is the password that you specified for the keystore when running (either with -storepass or by typing it in). This is Key Store password, not to be confused with Key password. |
Key Password |
This is the password for the key that you may have specified with keytool, if it's different from the keystore password. Leave blank to use same password as Keystore. |
Android Developer Page on Signing for Distribution |
Opens a page that discusses the signing using keytool. |
Request Access Token On Connect |
Enabling this adds GET_ACCOUNTS to the app manifest and requires user permission. This is required to reset achievements. |
Achievement Map |
Mapping of game achievement names to IDs generated by Google Play. |
Leaderboard Map |
Mapping of game leaderboard names to IDs generated by Google Play. |
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