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Advanced
Detect Vulkan Device Support
Defines whether to detect Vulkan device support by default if the project is packaged with Vulkan support. If disabled, the -detectvulkan command line will enable Vulkan detection.
Extra Tags for Node
Any extra tags for the node.
Extra Tags for Node
Any extra tags for the node.
Extra Settings for Section (add newline character (\n) to separate lines)
Any extra settings for the section (an optional file, <Project>/Build/Android/ManifestApplicationAdditions.txt, will also be included). Add a newline character (\n) to separate lines.
Extra Tags for com.epicgames.unreal.GameActivity node
Any extra tags for the com.epicgames.unreal.GameActivity node.
Extra Settings for Section (add newline character (\n) to separate lines)
Any extra setting for the main section (an optional file, <Project>/Build/Android/ManifestApplicationActivityAdditions.txt, will also be included). Add newline character (\n) to separate lines.
Extra Permissions
Any extra permissions your app needs (for example, 'android.permission.INTERNET'). An optional file, <Project>/Build/Android/ManifestRequirementsAdditions.txt, will also be included, or an optional file, <Project>/Build/Android/ManifestRequirementsOverride.txt, will replace the entire Requirements section.
Add Permissions to Support Voice Chat
Adds required permission to support voice chat (RECORD_AUDIO)
Package for Oculus Mobile Device
Package for an Oculus Mobile device.
Remove Oculus Signature Files from Distribution .apk
Removes Oculus Signature Files (.osig) from .apk file if Quest/Go .apk is signed for distribution, and enables entitlement checker.
Build with Hidden Symbol Visibility in Shipping Config (Experimental)
Build the shipping config with hidden visibility by default. This results in a smaller .so file, but will also remove symbols used to display call stack dumps.
Always Save a Copy of the libUnreal.so With Symbols (Experimental)
Always save .so file with symbols, allowing use of addr2line on raw call stack addresses.
Force Linking to Use LD instead of LLD (Force LDLinker)
Use legacy LD instead of new LLD linker.
Build-Tools Version
Which build-tools to package with (a specific version or latest for latest version on disk).
SDK API Level
Whick SDK to package and compile Java with (a specific version or latest for latest version on disk, or matchndk to match the NDK API Level).
NDK API Level
Whick NDK to compile with (a specific version or 'latest' for latest version on disk). If you choose android-21 or later, your game won't run on pre-5.0 devices.
Key Store
This is the file that keytool outputs, specified with the -keystore parameter (file should be in <Project>/Build/Android).
Key Alias
This is the name of the key that you specified with the -alias parameter to keytool.
Key Store Password
This is the password that you specified for the keystore when running (either with -storepass or by typing it in). This is Key Store password, not to be confused with Key password.
Key Password
This is the password for the key that you may have specified with keytool, if it's different from the keystore password. Leave blank to use same password as Keystore.
Android Developer Page on Signing for Distribution
Opens a page that discusses the signing using keytool.
Request Access Token On Connect
Enabling this adds GET_ACCOUNTS to the app manifest and requires user permission. This is required to reset achievements.
Achievement Map
Mapping of game achievement names to IDs generated by Google Play.
Leaderboard Map
Mapping of game leaderboard names to IDs generated by Google Play.