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Block Force Feedback on the Device When Controllers Are Attached |
Block force feedback on the device when controllers are attached. |
Encoding Format |
Android audio encoding options. You can choose from the following options: Default: Selects the default encoder. Ogg Vorbis: Selects the OGG Vorbis encoding. ADCPM: Selects ADCPM lossless encoding. |
Audio Mixer Sample Rate |
Sample rate to run the audio mixer with. |
Callback Buffer Size |
The amount of audio to compute each callback block. Lower values decrease latency but may increase CPU cost. |
Number of Buffers To Enqueue |
The number of buffers to keep enqueued. More buffers increase latency, but can compensate for variable compute availability in audio callbacks on some platforms. |
Max Channels |
The maximum number of channels (voices) to limit for this platform. If you specify Max Channels both here and in your global audio quality settings, your application will use the smaller of the two values. If this is set to 0, Unreal Engine will use all the channels available. |
Number of Source Workers |
The number of workers to use to compute source audio. This only uses up to the maximum number of sources (Max Channels value) and evenly divides sources to each source worker. |
Compression Overrides |
See the Compression Overrides table below. |
Cook Overrides |
See the Cook Overrides table below. |
Spatialization Plugin |
Defines which of the currently enabled spatialization plugins to use. If you can't find a spatialization plugin you want to use in the dropdown menu, make sure its plugin is enabled (from the main menu, go to Edit > Plugins). You can choose from the following options: Built-In Spatialization Resonance Audio Other |
Reverb Plugin |
Defines which of the currently enabled reverb plugins to use. If you can't find a reverb plugin you want to use in the dropdown menu, make sure its plugin is enabled (from the main menu, go to Edit > Plugins). You can choose from the following options: Built-In Reverb Resonance Audio Other |
Occlusion Plugin |
Defines which of the currently enabled occlusion plugins to use. If you can't find an occlusion plugin you want to use in the dropdown menu, make sure its plugin is enabled (from the main menu, go to Edit > Plugins). You can choose from the following options: Built-In Occlusion Other |
Sound Cue Cook Quality |
Quality level to cook SoundCues at (if set, all other levels will be stripped by the cooker). |
Override Compression Times |
If enabled, overrides the Sound Group on each Sound Wave, and instead uses the Duration Threshold value to determine whether a sound should be fully decompressed during initial loading. |
Duration Threshold |
When Override Compression Times is enabled, any sound under this threshold (in seconds) will be fully decompressed on load. Otherwise, the first chunk of this sound is cached at load and the rest is decompressed in real time. If this is set to 0, will default to the Sound Group on the relevant Sound Wave. |
Maximum Branches on Random SoundCue Nodes |
On this platform, any random nodes on Sound Cues will automatically only preload this number of branches and dispose of any others on load. This can drastically reduce memory usage. If this is set to 0, no branches are culled. |
Quality Index for Sound Cues |
On this platform, use the specified quality at this index to override the quality used for SoundCues on this platform. |
Resample for Device |
Enables audio resampling on this platform, using the given Resampling Quality Sample Rates. |
Compression Quality Modifier |
Scales all compression qualities when cooking to this platform. For example, 0.5 will halve all compression qualities, and 1.0 will leave them unchanged. |
Stream Caching |
See the Stream Caching table below. |
Resampling Quality |
See the Resampling Quality table below. |
Max Cache Size (KB) |
Determines the maximum amount of memory that should be used for the cache at any given time. If set low (<= 8 MB), it lowers the size of individual chunks of audio during the cooking. |
Max Chunk Size Override (KB) |
This overrides the default maximum chunk size used when chunking audio for stream caching (ignored if < 0). |
Max Sample Rate |
Resampling quality maximum sample rate. |
High Sample Rate |
Resampling quality high sample rate. |
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