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1701.08832
Francois Belletti
Francois Belletti, Daniel Haziza, Gabriel Gomes, Alexandre M. Bayen
Expert Level control of Ramp Metering based on Multi-task Deep Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This article shows how the recent breakthroughs in Reinforcement Learning (RL) that have enabled robots to learn to play arcade video games, walk or assemble colored bricks, can be used to perform other tasks that are currently at the core of engineering cyberphysical systems. We present the first use of RL for the control of systems modeled by discretized non-linear Partial Differential Equations (PDEs) and devise a novel algorithm to use non-parametric control techniques for large multi-agent systems. We show how neural network based RL enables the control of discretized PDEs whose parameters are unknown, random, and time-varying. We introduce an algorithm of Mutual Weight Regularization (MWR) which alleviates the curse of dimensionality of multi-agent control schemes by sharing experience between agents while giving each agent the opportunity to specialize its action policy so as to tailor it to the local parameters of the part of the system it is located in.
[ { "version": "v1", "created": "Mon, 30 Jan 2017 21:27:14 GMT" } ]
1,485,907,200,000
[ [ "Belletti", "Francois", "" ], [ "Haziza", "Daniel", "" ], [ "Gomes", "Gabriel", "" ], [ "Bayen", "Alexandre M.", "" ] ]
1701.08868
AmirEmad Ghassami
AmirEmad Ghassami and Negar Kiyavash
Interaction Information for Causal Inference: The Case of Directed Triangle
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Interaction information is one of the multivariate generalizations of mutual information, which expresses the amount information shared among a set of variables, beyond the information, which is shared in any proper subset of those variables. Unlike (conditional) mutual information, which is always non-negative, interaction information can be negative. We utilize this property to find the direction of causal influences among variables in a triangle topology under some mild assumptions.
[ { "version": "v1", "created": "Mon, 30 Jan 2017 23:01:15 GMT" } ]
1,485,907,200,000
[ [ "Ghassami", "AmirEmad", "" ], [ "Kiyavash", "Negar", "" ] ]
1701.09000
Fabio Cozman
Fabio Gagliardi Cozman, Denis Deratani Mau\'a
On the Semantics and Complexity of Probabilistic Logic Programs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We examine the meaning and the complexity of probabilistic logic programs that consist of a set of rules and a set of independent probabilistic facts (that is, programs based on Sato's distribution semantics). We focus on two semantics, respectively based on stable and on well-founded models. We show that the semantics based on stable models (referred to as the "credal semantics") produces sets of probability models that dominate infinitely monotone Choquet capacities, we describe several useful consequences of this result. We then examine the complexity of inference with probabilistic logic programs. We distinguish between the complexity of inference when a probabilistic program and a query are given (the inferential complexity), and the complexity of inference when the probabilistic program is fixed and the query is given (the query complexity, akin to data complexity as used in database theory). We obtain results on the inferential and query complexity for acyclic, stratified, and cyclic propositional and relational programs, complexity reaches various levels of the counting hierarchy and even exponential levels.
[ { "version": "v1", "created": "Tue, 31 Jan 2017 11:54:15 GMT" } ]
1,485,907,200,000
[ [ "Cozman", "Fabio Gagliardi", "" ], [ "Mauá", "Denis Deratani", "" ] ]
1702.00318
Christian Blum
Christian Blum and Maria J. Blesa
A Hybrid Evolutionary Algorithm Based on Solution Merging for the Longest Arc-Preserving Common Subsequence Problem
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The longest arc-preserving common subsequence problem is an NP-hard combinatorial optimization problem from the field of computational biology. This problem finds applications, in particular, in the comparison of arc-annotated Ribonucleic acid (RNA) sequences. In this work we propose a simple, hybrid evolutionary algorithm to tackle this problem. The most important feature of this algorithm concerns a crossover operator based on solution merging. In solution merging, two or more solutions to the problem are merged, and an exact technique is used to find the best solution within this union. It is experimentally shown that the proposed algorithm outperforms a heuristic from the literature.
[ { "version": "v1", "created": "Wed, 1 Feb 2017 15:34:27 GMT" } ]
1,485,993,600,000
[ [ "Blum", "Christian", "" ], [ "Blesa", "Maria J.", "" ] ]
1702.00539
Adam Summerville
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmg{\aa}rd, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius
Procedural Content Generation via Machine Learning (PCGML)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver-based, and constructive methods). We focus on what is most often considered functional game content such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games, as opposed to cosmetic content such as sprites and sound effects. In addition to using PCG for autonomous generation, co-creativity, mixed-initiative design, and compression, PCGML is suited for repair, critique, and content analysis because of its focus on modeling existing content. We discuss various data sources and representations that affect the resulting generated content. Multiple PCGML methods are covered, including neural networks, long short-term memory (LSTM) networks, autoencoders, and deep convolutional networks; Markov models, $n$-grams, and multi-dimensional Markov chains; clustering; and matrix factorization. Finally, we discuss open problems in the application of PCGML, including learning from small datasets, lack of training data, multi-layered learning, style-transfer, parameter tuning, and PCG as a game mechanic.
[ { "version": "v1", "created": "Thu, 2 Feb 2017 04:49:22 GMT" }, { "version": "v2", "created": "Wed, 16 Aug 2017 11:50:28 GMT" }, { "version": "v3", "created": "Mon, 7 May 2018 17:30:42 GMT" } ]
1,525,737,600,000
[ [ "Summerville", "Adam", "" ], [ "Snodgrass", "Sam", "" ], [ "Guzdial", "Matthew", "" ], [ "Holmgård", "Christoffer", "" ], [ "Hoover", "Amy K.", "" ], [ "Isaksen", "Aaron", "" ], [ "Nealen", "Andy", "" ], [ "Togelius", "Julian", "" ] ]
1702.00858
Zachary Sunberg
Zachary Sunberg, Christopher Ho, and Mykel Kochenderfer
The Value of Inferring the Internal State of Traffic Participants for Autonomous Freeway Driving
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Safe interaction with human drivers is one of the primary challenges for autonomous vehicles. In order to plan driving maneuvers effectively, the vehicle's control system must infer and predict how humans will behave based on their latent internal state (e.g., intentions and aggressiveness). This research uses a simple model for human behavior with unknown parameters that make up the internal states of the traffic participants and presents a method for quantifying the value of estimating these states and planning with their uncertainty explicitly modeled. An upper performance bound is established by an omniscient Monte Carlo Tree Search (MCTS) planner that has perfect knowledge of the internal states. A baseline lower bound is established by planning with MCTS assuming that all drivers have the same internal state. MCTS variants are then used to solve a partially observable Markov decision process (POMDP) that models the internal state uncertainty to determine whether inferring the internal state offers an advantage over the baseline. Applying this method to a freeway lane changing scenario reveals that there is a significant performance gap between the upper bound and baseline. POMDP planning techniques come close to closing this gap, especially when important hidden model parameters are correlated with measurable parameters.
[ { "version": "v1", "created": "Thu, 2 Feb 2017 22:38:10 GMT" } ]
1,486,339,200,000
[ [ "Sunberg", "Zachary", "" ], [ "Ho", "Christopher", "" ], [ "Kochenderfer", "Mykel", "" ] ]
1702.01510
Yong Wang
Zi Jian Yang, Yong Wang
Survey of modern Fault Diagnosis methods in networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the advent of modern computer networks, fault diagnosis has been a focus of research activity. This paper reviews the history of fault diagnosis in networks and discusses the main methods in information gathering section, information analyzing section and diagnosing and revolving section of fault diagnosis in networks. Emphasis will be placed upon knowledge-based methods with discussing the advantages and shortcomings of the different methods. The survey is concluded with a description of some open problems.
[ { "version": "v1", "created": "Mon, 6 Feb 2017 06:43:16 GMT" } ]
1,486,425,600,000
[ [ "Yang", "Zi Jian", "" ], [ "Wang", "Yong", "" ] ]
1702.01795
Peter Patel-Schneider
Peter F. Patel-Schneider
ASHACL: Alternative Shapes Constraint Language
18 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
ASHACL, a variant of the W3C Shapes Constraint Language, is designed to determine whether an RDF graph meets some conditions. These conditions are grouped into shapes, which validate whether particular RDF terms each meet the constraints of the shape. Shapes are themselves expressed as RDF triples in an RDF graph, called a shapes graph.
[ { "version": "v1", "created": "Mon, 6 Feb 2017 21:13:43 GMT" }, { "version": "v2", "created": "Thu, 9 Mar 2017 13:10:02 GMT" } ]
1,489,104,000,000
[ [ "Patel-Schneider", "Peter F.", "" ] ]
1702.01886
Sara Bernardini
Sara Bernardini, Fabio Fagnani, David E. Smith
Extracting Lifted Mutual Exclusion Invariants from Temporal Planning Domains
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a technique for automatically extracting mutual exclusion invariants from temporal planning instances. It first identifies a set of invariant templates by inspecting the lifted representation of the domain and then checks these templates against properties that assure invariance. Our technique builds on other approaches to invariant synthesis presented in the literature, but departs from their limited focus on instantaneous actions by addressing temporal domains. To deal with time, we formulate invariance conditions that account for the entire structure of the actions and the possible concurrent interactions between them. As a result, we construct a significantly more comprehensive technique than previous methods, which is able to find not only invariants for temporal domains, but also a broader set of invariants for non-temporal domains. The experimental results reported in this paper provide evidence that identifying a broader set of invariants results in the generation of fewer multi-valued state variables with larger domains. We show that, in turn, this reduction in the number of variables reflects positively on the performance of a number of temporal planners that use a variable/value representation by significantly reducing their running time.
[ { "version": "v1", "created": "Tue, 7 Feb 2017 06:02:50 GMT" } ]
1,486,512,000,000
[ [ "Bernardini", "Sara", "" ], [ "Fagnani", "Fabio", "" ], [ "Smith", "David E.", "" ] ]
1702.02302
Hyunmin Chae
Hyunmin Chae, Chang Mook Kang, ByeoungDo Kim, Jaekyum Kim, Chung Choo Chung and Jun Won Choi
Autonomous Braking System via Deep Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we propose a new autonomous braking system based on deep reinforcement learning. The proposed autonomous braking system automatically decides whether to apply the brake at each time step when confronting the risk of collision using the information on the obstacle obtained by the sensors. The problem of designing brake control is formulated as searching for the optimal policy in Markov decision process (MDP) model where the state is given by the relative position of the obstacle and the vehicle's speed, and the action space is defined as whether brake is stepped or not. The policy used for brake control is learned through computer simulations using the deep reinforcement learning method called deep Q-network (DQN). In order to derive desirable braking policy, we propose the reward function which balances the damage imposed to the obstacle in case of accident and the reward achieved when the vehicle runs out of risk as soon as possible. DQN is trained for the scenario where a vehicle is encountered with a pedestrian crossing the urban road. Experiments show that the control agent exhibits desirable control behavior and avoids collision without any mistake in various uncertain environments.
[ { "version": "v1", "created": "Wed, 8 Feb 2017 06:51:33 GMT" }, { "version": "v2", "created": "Mon, 24 Apr 2017 12:43:36 GMT" } ]
1,493,078,400,000
[ [ "Chae", "Hyunmin", "" ], [ "Kang", "Chang Mook", "" ], [ "Kim", "ByeoungDo", "" ], [ "Kim", "Jaekyum", "" ], [ "Chung", "Chung Choo", "" ], [ "Choi", "Jun Won", "" ] ]
1702.02470
Emmanuel Hebrard
Cl\'ement Carbonnel (LAAS-ROC), Emmanuel H\'ebrard (LAAS-ROC)
Propagation via Kernelization: The Vertex Cover Constraint
null
Michel Rueher. The 22nd International Conference on Principles and Practice of Constraint Programming, Sep 2016, Toulouse, France. Lecture Notes in Computer Science, 9892, pp.147 - 156, 2016, Principles and Practice of Constraint Programming
10.1007/978-3-319-44953-1_10
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The technique of kernelization consists in extracting, from an instance of a problem, an essentially equivalent instance whose size is bounded in a parameter k. Besides being the basis for efficient param-eterized algorithms, this method also provides a wealth of information to reason about in the context of constraint programming. We study the use of kernelization for designing propagators through the example of the Vertex Cover constraint. Since the classic kernelization rules often correspond to dominance rather than consistency, we introduce the notion of "loss-less" kernel. While our preliminary experimental results show the potential of the approach, they also show some of its limits. In particular, this method is more effective for vertex covers of large and sparse graphs, as they tend to have, relatively, smaller kernels.
[ { "version": "v1", "created": "Tue, 7 Feb 2017 15:45:39 GMT" } ]
1,486,598,400,000
[ [ "Carbonnel", "Clément", "", "LAAS-ROC" ], [ "Hébrard", "Emmanuel", "", "LAAS-ROC" ] ]
1702.03401
Aske Plaat
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin
A Minimax Algorithm Better Than Alpha-beta?: No and Yes
Report version of AI Journal article Best-first fixed-depth minimax algorithms 1996. arXiv admin note: text overlap with arXiv:1404.1517
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS*, finally transforming it into a practical algorithm. In effect, we show that SSS* = alpha-beta + ransposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications. (B) Based on the insights gained in our attempts at understanding SSS*, we present a framework that facilitates the construction of several best-first fixed- depth game-tree search algorithms, known and new. The framework is based on depth-first null-window Alpha-Beta search, enhanced with storage to allow for the refining of previous search results. It focuses attention on the essential differences between algorithms. (C) We present a new instance of the framework, MTD(f). It is well-suited for use with iterative deepening, and performs better than algorithms that are currently used in most state-of-the-art game-playing programs. We provide experimental evidence to explain why MTD(f) performs better than the other fixed-depth minimax algorithms.
[ { "version": "v1", "created": "Sat, 11 Feb 2017 09:48:12 GMT" } ]
1,487,548,800,000
[ [ "Plaat", "Aske", "" ], [ "Schaeffer", "Jonathan", "" ], [ "Pijls", "Wim", "" ], [ "de Bruin", "Arie", "" ] ]
1702.03592
Benedikt B\"unz
Benedikt B\"unz and Matthew Lamm
Graph Neural Networks and Boolean Satisfiability
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we explore whether or not deep neural architectures can learn to classify Boolean satisfiability (SAT). We devote considerable time to discussing the theoretical properties of SAT. Then, we define a graph representation for Boolean formulas in conjunctive normal form, and train neural classifiers over general graph structures called Graph Neural Networks, or GNNs, to recognize features of satisfiability. To the best of our knowledge this has never been tried before. Our preliminary findings are potentially profound. In a weakly-supervised setting, that is, without problem specific feature engineering, Graph Neural Networks can learn features of satisfiability.
[ { "version": "v1", "created": "Sun, 12 Feb 2017 23:12:01 GMT" } ]
1,487,030,400,000
[ [ "Bünz", "Benedikt", "" ], [ "Lamm", "Matthew", "" ] ]
1702.03594
Andr\'es Herrera-Poyatos
Andr\'es Herrera-Poyatos and Francisco Herrera
Genetic and Memetic Algorithm with Diversity Equilibrium based on Greedy Diversification
27 pages, 5 figures, 11 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The lack of diversity in a genetic algorithm's population may lead to a bad performance of the genetic operators since there is not an equilibrium between exploration and exploitation. In those cases, genetic algorithms present a fast and unsuitable convergence. In this paper we develop a novel hybrid genetic algorithm which attempts to obtain a balance between exploration and exploitation. It confronts the diversity problem using the named greedy diversification operator. Furthermore, the proposed algorithm applies a competition between parent and children so as to exploit the high quality visited solutions. These operators are complemented by a simple selection mechanism designed to preserve and take advantage of the population diversity. Additionally, we extend our proposal to the field of memetic algorithms, obtaining an improved model with outstanding results in practice. The experimental study shows the validity of the approach as well as how important is taking into account the exploration and exploitation concepts when designing an evolutionary algorithm.
[ { "version": "v1", "created": "Sun, 12 Feb 2017 23:23:17 GMT" } ]
1,487,030,400,000
[ [ "Herrera-Poyatos", "Andrés", "" ], [ "Herrera", "Francisco", "" ] ]
1702.03724
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw K{\l}opotek
On Seeking Consensus Between Document Similarity Measures
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper investigates the application of consensus clustering and meta-clustering to the set of all possible partitions of a data set. We show that when using a "complement" of Rand Index as a measure of cluster similarity, the total-separation partition, putting each element in a separate set, is chosen.
[ { "version": "v1", "created": "Mon, 13 Feb 2017 11:46:04 GMT" } ]
1,487,030,400,000
[ [ "Kłopotek", "Mieczysław", "" ] ]
1702.04047
Marcello Balduccini
Marcello Balduccini, Yuliya Lierler
Constraint Answer Set Solver EZCSP and Why Integration Schemas Matter
Under consideration in Theory and Practice of Logic Programming (TPLP)
TPLP 17(4) 462-515 (2017)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Researchers in answer set programming and constraint programming have spent significant efforts in the development of hybrid languages and solving algorithms combining the strengths of these traditionally separate fields. These efforts resulted in a new research area: constraint answer set programming. Constraint answer set programming languages and systems proved to be successful at providing declarative, yet efficient solutions to problems involving hybrid reasoning tasks. One of the main contributions of this paper is the first comprehensive account of the constraint answer set language and solver EZCSP, a mainstream representative of this research area that has been used in various successful applications. We also develop an extension of the transition systems proposed by Nieuwenhuis et al. in 2006 to capture Boolean satisfiability solvers. We use this extension to describe the EZCSP algorithm and prove formal claims about it. The design and algorithmic details behind EZCSP clearly demonstrate that the development of the hybrid systems of this kind is challenging. Many questions arise when one faces various design choices in an attempt to maximize system's benefits. One of the key decisions that a developer of a hybrid solver makes is settling on a particular integration schema within its implementation. Thus, another important contribution of this paper is a thorough case study based on EZCSP, focused on the various integration schemas that it provides. Under consideration in Theory and Practice of Logic Programming (TPLP).
[ { "version": "v1", "created": "Tue, 14 Feb 2017 02:29:29 GMT" }, { "version": "v2", "created": "Mon, 15 May 2017 22:43:03 GMT" }, { "version": "v3", "created": "Fri, 1 Dec 2017 00:25:53 GMT" } ]
1,512,345,600,000
[ [ "Balduccini", "Marcello", "" ], [ "Lierler", "Yuliya", "" ] ]
1702.04282
Yan Karklin
Chaitanya Ekanadham, Yan Karklin
T-SKIRT: Online Estimation of Student Proficiency in an Adaptive Learning System
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We develop T-SKIRT: a temporal, structured-knowledge, IRT-based method for predicting student responses online. By explicitly accounting for student learning and employing a structured, multidimensional representation of student proficiencies, the model outperforms standard IRT-based methods on an online response prediction task when applied to real responses collected from students interacting with diverse pools of educational content.
[ { "version": "v1", "created": "Tue, 14 Feb 2017 16:42:49 GMT" } ]
1,487,116,800,000
[ [ "Ekanadham", "Chaitanya", "" ], [ "Karklin", "Yan", "" ] ]
1702.04389
Norbert B\'atfai Ph.D.
Norbert B\'atfai and Ren\'at\'o Besenczi and Gerg\H{o} Bogacsovics and Fanny Monori
Entropy Non-increasing Games for the Improvement of Dataflow Programming
15 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article, we introduce a new conception of a family of esport games called Samu Entropy to try to improve dataflow program graphs like the ones that are based on Google's TensorFlow. Currently, the Samu Entropy project specifies only requirements for new esport games to be developed with particular attention to the investigation of the relationship between esport and artificial intelligence. It is quite obvious that there is a very close and natural relationship between esport games and artificial intelligence. Furthermore, the project Samu Entropy focuses not only on using artificial intelligence, but on creating AI in a new way. We present a reference game called Face Battle that implements the Samu Entropy requirements.
[ { "version": "v1", "created": "Tue, 14 Feb 2017 21:18:17 GMT" } ]
1,487,203,200,000
[ [ "Bátfai", "Norbert", "" ], [ "Besenczi", "Renátó", "" ], [ "Bogacsovics", "Gergő", "" ], [ "Monori", "Fanny", "" ] ]
1702.04594
Minghao Yin
Yiyuan Wang, Shaowei Cai, Minghao Yin
Local Search for Minimum Weight Dominating Set with Two-Level Configuration Checking and Frequency Based Scoring Function
29 pages, 1 figure
JAIR 58 (2017) 267-295
10.1613/jair.5205
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Minimum Weight Dominating Set (MWDS) problem is an important generalization of the Minimum Dominating Set (MDS) problem with extensive applications. This paper proposes a new local search algorithm for the MWDS problem, which is based on two new ideas. The first idea is a heuristic called two-level configuration checking (CC2), which is a new variant of a recent powerful configuration checking strategy (CC) for effectively avoiding the recent search paths. The second idea is a novel scoring function based on the frequency of being uncovered of vertices. Our algorithm is called CC2FS, according to the names of the two ideas. The experimental results show that, CC2FS performs much better than some state-of-the-art algorithms in terms of solution quality on a broad range of MWDS benchmarks.
[ { "version": "v1", "created": "Wed, 15 Feb 2017 13:22:57 GMT" } ]
1,487,203,200,000
[ [ "Wang", "Yiyuan", "" ], [ "Cai", "Shaowei", "" ], [ "Yin", "Minghao", "" ] ]
1702.05383
Kumar Sankar Ray
Kumar S. Ray and Mandrita Mondal
Theorem Proving Based on Semantics of DNA Strand Graph
25 pages,12 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Because of several technological limitations of traditional silicon based computing, for past few years a paradigm shift, from silicon to carbon, is occurring in computational world. DNA computing has been considered to be quite promising in solving computational and reasoning problems by using DNA strands. Resolution, an important aspect of automated theorem proving and mathematical logic, is a rule of inference which leads to proof by contradiction technique for sentences in propositional logic and first-order logic. This can also be called refutation theorem-proving. In this paper we have shown how the theorem proving with resolution refutation by DNA computation can be represented by the semantics of process calculus and strand graph.
[ { "version": "v1", "created": "Wed, 15 Feb 2017 11:12:34 GMT" } ]
1,487,548,800,000
[ [ "Ray", "Kumar S.", "" ], [ "Mondal", "Mandrita", "" ] ]
1702.06199
Quan Nguyen
Quan Nguyen
The Dialog State Tracking Challenge with Bayesian Approach
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generative model has been one of the most common approaches for solving the Dialog State Tracking Problem with the capabilities to model the dialog hypotheses in an explicit manner. The most important task in such Bayesian networks models is constructing the most reliable user models by learning and reflecting the training data into the probability distribution of user actions conditional on networks states. This paper provides an overall picture of the learning process in a Bayesian framework with an emphasize on the state-of-the-art theoretical analyses of the Expectation Maximization learning algorithm.
[ { "version": "v1", "created": "Mon, 20 Feb 2017 22:43:54 GMT" } ]
1,487,721,600,000
[ [ "Nguyen", "Quan", "" ] ]
1702.06662
Davoud Mougouei
Davoud Mougouei, David M. W. Powers, Asghar Moeini
An Integer Programming Model for Binary Knapsack Problem with Value-Related Dependencies among Elements
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Binary Knapsack Problem (BKP) is to select a subset of an element (item) set with the highest value while keeping the total weight within the capacity of the knapsack. This paper presents an integer programming model for a variation of BKP where the value of each element may depend on selecting or ignoring other elements. Strengths of such Value-Related Dependencies are assumed to be imprecise and hard to specify. To capture this imprecision, we have proposed modeling value-related dependencies using fuzzy graphs and their algebraic structure.
[ { "version": "v1", "created": "Wed, 22 Feb 2017 03:14:05 GMT" } ]
1,487,808,000,000
[ [ "Mougouei", "Davoud", "" ], [ "Powers", "David M. W.", "" ], [ "Moeini", "Asghar", "" ] ]
1702.06915
Ferdinando Fioretto Ferdinando Fioretto
Ferdinando Fioretto and Agostino Dovier and Enrico Pontelli and William Yeoh and Roie Zivan
Solving DCOPs with Distributed Large Neighborhood Search
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The field of Distributed Constraint Optimization has gained momentum in recent years, thanks to its ability to address various applications related to multi-agent cooperation. Nevertheless, solving Distributed Constraint Optimization Problems (DCOPs) optimally is NP-hard. Therefore, in large-scale, complex applications, incomplete DCOP algorithms are necessary. Current incomplete DCOP algorithms suffer of one or more of the following limitations: they (a) find local minima without providing quality guarantees; (b) provide loose quality assessment; or (c) are unable to benefit from the structure of the problem, such as domain-dependent knowledge and hard constraints. Therefore, capitalizing on strategies from the centralized constraint solving community, we propose a Distributed Large Neighborhood Search (D-LNS) framework to solve DCOPs. The proposed framework (with its novel repair phase) provides guarantees on solution quality, refining upper and lower bounds during the iterative process, and can exploit domain-dependent structures. Our experimental results show that D-LNS outperforms other incomplete DCOP algorithms on both structured and unstructured problem instances.
[ { "version": "v1", "created": "Wed, 22 Feb 2017 17:54:23 GMT" }, { "version": "v2", "created": "Thu, 23 Feb 2017 01:21:38 GMT" } ]
1,487,894,400,000
[ [ "Fioretto", "Ferdinando", "" ], [ "Dovier", "Agostino", "" ], [ "Pontelli", "Enrico", "" ], [ "Yeoh", "William", "" ], [ "Zivan", "Roie", "" ] ]
1702.07001
Doron Zarchy
Doron Zarchy
Theoretical and Experimental Analysis of the Canadian Traveler Problem
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Devising an optimal strategy for navigation in a partially observable environment is one of the key objectives in AI. One of the problem in this context is the Canadian Traveler Problem (CTP). CTP is a navigation problem where an agent is tasked to travel from source to target in a partially observable weighted graph, whose edge might be blocked with a certain probability and observing such blockage occurs only when reaching upon one of the edges end points. The goal is to find a strategy that minimizes the expected travel cost. The problem is known to be P$\#$ hard. In this work we study the CTP theoretically and empirically. First, we study the Dep-CTP, a CTP variant we introduce which assumes dependencies between the edges status. We show that Dep-CTP is intractable, and further we analyze two of its subclasses on disjoint paths graph. Second, we develop a general algorithm Gen-PAO that optimally solve the CTP. Gen-PAO is capable of solving two other types of CTP called Sensing-CTP and Expensive-Edges CTP. Since the CTP is intractable, Gen-PAO use some pruning methods to reduce the space search for the optimal solution. We also define some variants of Gen-PAO, compare their performance and show some benefits of Gen-PAO over existing work.
[ { "version": "v1", "created": "Wed, 22 Feb 2017 20:57:29 GMT" } ]
1,487,894,400,000
[ [ "Zarchy", "Doron", "" ] ]
1702.07168
Amit Mishra
Amit Kumar Mishra
A DIKW Paradigm to Cognitive Engineering
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Though the word cognitive has a wide range of meanings we define cognitive engineering as learning from brain to bolster engineering solutions. However, giving an achievable framework to the process towards this has been a difficult task. In this work we take the classic data information knowledge wisdom (DIKW) framework to set some achievable goals and sub-goals towards cognitive engineering. A layered framework like DIKW aligns nicely with the layered structure of pre-frontal cortex. And breaking the task into sub-tasks based on the layers also makes it easier to start developmental endeavours towards achieving the final goal of a brain-inspired system.
[ { "version": "v1", "created": "Thu, 23 Feb 2017 10:51:32 GMT" } ]
1,487,894,400,000
[ [ "Mishra", "Amit Kumar", "" ] ]
1702.07543
Mengya Wang
Mengya Wang, Hankui Zhuo, Huiling Zhu
Embedding Knowledge Graphs Based on Transitivity and Antisymmetry of Rules
This paper has been withdrawn by the authors due to a crucial sign error in equations
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Representation learning of knowledge graphs encodes entities and relation types into a continuous low-dimensional vector space, learns embeddings of entities and relation types. Most existing methods only concentrate on knowledge triples, ignoring logic rules which contain rich background knowledge. Although there has been some work aiming at leveraging both knowledge triples and logic rules, they ignore the transitivity and antisymmetry of logic rules. In this paper, we propose a novel approach to learn knowledge representations with entities and ordered relations in knowledges and logic rules. The key idea is to integrate knowledge triples and logic rules, and approximately order the relation types in logic rules to utilize the transitivity and antisymmetry of logic rules. All entries of the embeddings of relation types are constrained to be non-negative. We translate the general constrained optimization problem into an unconstrained optimization problem to solve the non-negative matrix factorization. Experimental results show that our model significantly outperforms other baselines on knowledge graph completion task. It indicates that our model is capable of capturing the transitivity and antisymmetry information, which is significant when learning embeddings of knowledge graphs.
[ { "version": "v1", "created": "Fri, 24 Feb 2017 11:28:02 GMT" }, { "version": "v2", "created": "Wed, 19 Apr 2017 07:52:39 GMT" } ]
1,492,646,400,000
[ [ "Wang", "Mengya", "" ], [ "Zhuo", "Hankui", "" ], [ "Zhu", "Huiling", "" ] ]
1702.08222
Ewa Andrejczuk Ms.
Ewa Andrejczuk, Juan A. Rodriguez-Aguilar, Carme Roig, Carles Sierra
Synergistic Team Composition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Effective teams are crucial for organisations, especially in environments that require teams to be constantly created and dismantled, such as software development, scientific experiments, crowd-sourcing, or the classroom. Key factors influencing team performance are competences and personality of team members. Hence, we present a computational model to compose proficient and congenial teams based on individuals' personalities and their competences to perform tasks of different nature. With this purpose, we extend Wilde's post-Jungian method for team composition, which solely employs individuals' personalities. The aim of this study is to create a model to partition agents into teams that are balanced in competences, personality and gender. Finally, we present some preliminary empirical results that we obtained when analysing student performance. Results show the benefits of a more informed team composition that exploits individuals' competences besides information about their personalities.
[ { "version": "v1", "created": "Mon, 27 Feb 2017 10:36:36 GMT" } ]
1,488,240,000,000
[ [ "Andrejczuk", "Ewa", "" ], [ "Rodriguez-Aguilar", "Juan A.", "" ], [ "Roig", "Carme", "" ], [ "Sierra", "Carles", "" ] ]
1702.08367
Fan Yang
Fan Yang, Zhilin Yang, William W. Cohen
Differentiable Learning of Logical Rules for Knowledge Base Reasoning
Accepted at NIPS 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of learning probabilistic first-order logical rules for knowledge base reasoning. This learning problem is difficult because it requires learning the parameters in a continuous space as well as the structure in a discrete space. We propose a framework, Neural Logic Programming, that combines the parameter and structure learning of first-order logical rules in an end-to-end differentiable model. This approach is inspired by a recently-developed differentiable logic called TensorLog, where inference tasks can be compiled into sequences of differentiable operations. We design a neural controller system that learns to compose these operations. Empirically, our method outperforms prior work on multiple knowledge base benchmark datasets, including Freebase and WikiMovies.
[ { "version": "v1", "created": "Mon, 27 Feb 2017 16:44:38 GMT" }, { "version": "v2", "created": "Sun, 4 Jun 2017 04:17:58 GMT" }, { "version": "v3", "created": "Mon, 27 Nov 2017 17:50:15 GMT" } ]
1,511,827,200,000
[ [ "Yang", "Fan", "" ], [ "Yang", "Zhilin", "" ], [ "Cohen", "William W.", "" ] ]
1702.08495
Sebastian Benthall
Sebastian Benthall
Don't Fear the Reaper: Refuting Bostrom's Superintelligence Argument
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In recent years prominent intellectuals have raised ethical concerns about the consequences of artificial intelligence. One concern is that an autonomous agent might modify itself to become "superintelligent" and, in supremely effective pursuit of poorly specified goals, destroy all of humanity. This paper considers and rejects the possibility of this outcome. We argue that this scenario depends on an agent's ability to rapidly improve its ability to predict its environment through self-modification. Using a Bayesian model of a reasoning agent, we show that there are important limitations to how an agent may improve its predictive ability through self-modification alone. We conclude that concern about this artificial intelligence outcome is misplaced and better directed at policy questions around data access and storage.
[ { "version": "v1", "created": "Mon, 27 Feb 2017 19:57:17 GMT" }, { "version": "v2", "created": "Sat, 4 Mar 2017 20:43:32 GMT" } ]
1,488,844,800,000
[ [ "Benthall", "Sebastian", "" ] ]
1703.00426
Francois Chollet
Cezary Kaliszyk, Fran\c{c}ois Chollet, Christian Szegedy
HolStep: A Machine Learning Dataset for Higher-order Logic Theorem Proving
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Large computer-understandable proofs consist of millions of intermediate logical steps. The vast majority of such steps originate from manually selected and manually guided heuristics applied to intermediate goals. So far, machine learning has generally not been used to filter or generate these steps. In this paper, we introduce a new dataset based on Higher-Order Logic (HOL) proofs, for the purpose of developing new machine learning-based theorem-proving strategies. We make this dataset publicly available under the BSD license. We propose various machine learning tasks that can be performed on this dataset, and discuss their significance for theorem proving. We also benchmark a set of simple baseline machine learning models suited for the tasks (including logistic regression, convolutional neural networks and recurrent neural networks). The results of our baseline models show the promise of applying machine learning to HOL theorem proving.
[ { "version": "v1", "created": "Wed, 1 Mar 2017 18:20:19 GMT" } ]
1,488,412,800,000
[ [ "Kaliszyk", "Cezary", "" ], [ "Chollet", "François", "" ], [ "Szegedy", "Christian", "" ] ]
1703.00760
Pierre Roy
Pierre Roy, Alexandre Papadopoulos, Fran\c{c}ois Pachet
Sampling Variations of Lead Sheets
16 pages, 11 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine-learning techniques have been recently used with spectacular results to generate artefacts such as music or text. However, these techniques are still unable to capture and generate artefacts that are convincingly structured. In this paper we present an approach to generate structured musical sequences. We introduce a mechanism for sampling efficiently variations of musical sequences. Given a input sequence and a statistical model, this mechanism samples a set of sequences whose distance to the input sequence is approximately within specified bounds. This mechanism is implemented as an extension of belief propagation, and uses local fields to bias the generation. We show experimentally that sampled sequences are indeed closely correlated to the standard musical similarity measure defined by Mongeau and Sankoff. We then show how this mechanism can used to implement composition strategies that enforce arbitrary structure on a musical lead sheet generation problem.
[ { "version": "v1", "created": "Thu, 2 Mar 2017 12:33:28 GMT" } ]
1,488,499,200,000
[ [ "Roy", "Pierre", "" ], [ "Papadopoulos", "Alexandre", "" ], [ "Pachet", "François", "" ] ]
1703.00838
Reuth Mirsky
Retuh Mirsky and Ya'akov (Kobi) Gal
SLIM: Semi-Lazy Inference Mechanism for Plan Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Plan Recognition algorithms require to recognize a complete hierarchy explaining the agent's actions and goals. While the output of such algorithms is informative to the recognizer, the cost of its calculation is high in run-time, space, and completeness. Moreover, performing plan recognition online requires the observing agent to reason about future actions that have not yet been seen and maintain a set of hypotheses to support all possible options. This paper presents a new and efficient algorithm for online plan recognition called SLIM (Semi-Lazy Inference Mechanism). It combines both a bottom-up and top-down parsing processes, which allow it to commit only to the minimum necessary actions in real-time, but still provide complete hypotheses post factum. We show both theoretically and empirically that although the computational cost of this process is still exponential, there is a significant improvement in run-time when compared to a state of the art of plan recognition algorithm.
[ { "version": "v1", "created": "Thu, 2 Mar 2017 15:53:19 GMT" } ]
1,488,499,200,000
[ [ "Mirsky", "Retuh", "", "Kobi" ], [ "Ya'akov", "", "", "Kobi" ], [ "Gal", "", "" ] ]
1703.01083
Reuth Mirsky
Reuth Mirsky and Roni Stern and Ya'akov (Kobi) Gal and Meir Kalech
Sequential Plan Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Plan recognition algorithms infer agents' plans from their observed actions. Due to imperfect knowledge about the agent's behavior and the environment, it is often the case that there are multiple hypotheses about an agent's plans that are consistent with the observations, though only one of these hypotheses is correct. This paper addresses the problem of how to disambiguate between hypotheses, by querying the acting agent about whether a candidate plan in one of the hypotheses matches its intentions. This process is performed sequentially and used to update the set of possible hypotheses during the recognition process. The paper defines the sequential plan recognition process (SPRP), which seeks to reduce the number of hypotheses using a minimal number of queries. We propose a number of policies for the SPRP which use maximum likelihood and information gain to choose which plan to query. We show this approach works well in practice on two domains from the literature, significantly reducing the number of hypotheses using fewer queries than a baseline approach. Our results can inform the design of future plan recognition systems that interleave the recognition process with intelligent interventions of their users.
[ { "version": "v1", "created": "Fri, 3 Mar 2017 09:03:46 GMT" } ]
1,488,758,400,000
[ [ "Mirsky", "Reuth", "", "Kobi" ], [ "Stern", "Roni", "", "Kobi" ], [ "Ya'akov", "", "", "Kobi" ], [ "Gal", "", "" ], [ "Kalech", "Meir", "" ] ]
1703.01161
Alexander Vezhnevets
Alexander Sasha Vezhnevets, Simon Osindero, Tom Schaul, Nicolas Heess, Max Jaderberg, David Silver, Koray Kavukcuoglu
FeUdal Networks for Hierarchical Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce FeUdal Networks (FuNs): a novel architecture for hierarchical reinforcement learning. Our approach is inspired by the feudal reinforcement learning proposal of Dayan and Hinton, and gains power and efficacy by decoupling end-to-end learning across multiple levels -- allowing it to utilise different resolutions of time. Our framework employs a Manager module and a Worker module. The Manager operates at a lower temporal resolution and sets abstract goals which are conveyed to and enacted by the Worker. The Worker generates primitive actions at every tick of the environment. The decoupled structure of FuN conveys several benefits -- in addition to facilitating very long timescale credit assignment it also encourages the emergence of sub-policies associated with different goals set by the Manager. These properties allow FuN to dramatically outperform a strong baseline agent on tasks that involve long-term credit assignment or memorisation. We demonstrate the performance of our proposed system on a range of tasks from the ATARI suite and also from a 3D DeepMind Lab environment.
[ { "version": "v1", "created": "Fri, 3 Mar 2017 14:05:11 GMT" }, { "version": "v2", "created": "Mon, 6 Mar 2017 18:17:18 GMT" } ]
1,488,844,800,000
[ [ "Vezhnevets", "Alexander Sasha", "" ], [ "Osindero", "Simon", "" ], [ "Schaul", "Tom", "" ], [ "Heess", "Nicolas", "" ], [ "Jaderberg", "Max", "" ], [ "Silver", "David", "" ], [ "Kavukcuoglu", "Koray", "" ] ]
1703.01310
Georg Ostrovski
Georg Ostrovski, Marc G. Bellemare, Aaron van den Oord, Remi Munos
Count-Based Exploration with Neural Density Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a DQN agent and combined with a mixed Monte Carlo update was sufficient to achieve state of the art on the Atari 2600 game Montezuma's Revenge. We consider two questions left open by their work: First, how important is the quality of the density model for exploration? Second, what role does the Monte Carlo update play in exploration? We answer the first question by demonstrating the use of PixelCNN, an advanced neural density model for images, to supply a pseudo-count. In particular, we examine the intrinsic difficulties in adapting Bellemare et al.'s approach when assumptions about the model are violated. The result is a more practical and general algorithm requiring no special apparatus. We combine PixelCNN pseudo-counts with different agent architectures to dramatically improve the state of the art on several hard Atari games. One surprising finding is that the mixed Monte Carlo update is a powerful facilitator of exploration in the sparsest of settings, including Montezuma's Revenge.
[ { "version": "v1", "created": "Fri, 3 Mar 2017 19:07:53 GMT" }, { "version": "v2", "created": "Wed, 14 Jun 2017 13:56:28 GMT" } ]
1,497,484,800,000
[ [ "Ostrovski", "Georg", "" ], [ "Bellemare", "Marc G.", "" ], [ "Oord", "Aaron van den", "" ], [ "Munos", "Remi", "" ] ]
1703.01358
Marcus Hutter
Sean Lamont and John Aslanides and Jan Leike and Marcus Hutter
Generalised Discount Functions applied to a Monte-Carlo AImu Implementation
12 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, work has been done to develop the theory of General Reinforcement Learning (GRL). However, there are few examples demonstrating these results in a concrete way. In particular, there are no examples demonstrating the known results regarding gener- alised discounting. We have added to the GRL simulation platform AIXIjs the functionality to assign an agent arbitrary discount functions, and an environment which can be used to determine the effect of discounting on an agent's policy. Using this, we investigate how geometric, hyperbolic and power discounting affect an informed agent in a simple MDP. We experimentally reproduce a number of theoretical results, and discuss some related subtleties. It was found that the agent's behaviour followed what is expected theoretically, assuming appropriate parameters were chosen for the Monte-Carlo Tree Search (MCTS) planning algorithm.
[ { "version": "v1", "created": "Fri, 3 Mar 2017 23:25:38 GMT" } ]
1,488,844,800,000
[ [ "Lamont", "Sean", "" ], [ "Aslanides", "John", "" ], [ "Leike", "Jan", "" ], [ "Hutter", "Marcus", "" ] ]
1703.01893
He Jiang
He Jiang, Shuwei Zhang, Zhilei Ren, Xiaochen Lai, Yong Piao
Approximate Muscle Guided Beam Search for Three-Index Assignment Problem
9 pages, 3 figures, Proceedings of the Fifth International Conference on Swarm Intelligence, 2014
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As a well-known NP-hard problem, the Three-Index Assignment Problem (AP3) has attracted lots of research efforts for developing heuristics. However, existing heuristics either obtain less competitive solutions or consume too much time. In this paper, a new heuristic named Approximate Muscle guided Beam Search (AMBS) is developed to achieve a good trade-off between solution quality and running time. By combining the approximate muscle with beam search, the solution space size can be significantly decreased, thus the time for searching the solution can be sharply reduced. Extensive experimental results on the benchmark indicate that the new algorithm is able to obtain solutions with competitive quality and it can be employed on instances with largescale. Work of this paper not only proposes a new efficient heuristic, but also provides a promising method to improve the efficiency of beam search.
[ { "version": "v1", "created": "Mon, 6 Mar 2017 14:30:06 GMT" } ]
1,488,844,800,000
[ [ "Jiang", "He", "" ], [ "Zhang", "Shuwei", "" ], [ "Ren", "Zhilei", "" ], [ "Lai", "Xiaochen", "" ], [ "Piao", "Yong", "" ] ]
1703.01908
Christopher A. Tucker
Christopher A. Tucker
A proposal for ethically traceable artificial intelligence
4 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Although the problem of a critique of robotic behavior in near-unanimous agreement to human norms seems intractable, a starting point of such an ambition is a framework of the collection of knowledge a priori and experience a posteriori categorized as a set of synthetical judgments available to the intelligence, translated into computer code. If such a proposal were successful, an algorithm with ethically traceable behavior and cogent equivalence to human cognition is established. This paper will propose the application of Kant's critique of reason to current programming constructs of an autonomous intelligent system.
[ { "version": "v1", "created": "Mon, 6 Mar 2017 14:54:19 GMT" }, { "version": "v2", "created": "Sun, 28 May 2017 09:15:49 GMT" } ]
1,496,102,400,000
[ [ "Tucker", "Christopher A.", "" ] ]
1703.01924
Arthur Van Camp
Arthur Van Camp, Gert de Cooman
Exchangeable choice functions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We investigate how to model exchangeability with choice functions. Exchangeability is a structural assessment on a sequence of uncertain variables. We show how such assessments are a special indifference assessment, and how that leads to a counterpart of de Finetti's Representation Theorem, both in a finite and a countable context.
[ { "version": "v1", "created": "Mon, 6 Mar 2017 15:34:54 GMT" } ]
1,488,844,800,000
[ [ "Van Camp", "Arthur", "" ], [ "de Cooman", "Gert", "" ] ]
1703.01971
Wen Jiang
Zichang He and Wen Jiang
Evidential supplier selection based on interval data fusion
29 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Supplier selection is a typical multi-criteria decision making (MCDM) problem and lots of uncertain information exist inevitably. To address this issue, a new method was proposed based on interval data fusion. Our method follows the original way to generate classical basic probability assignment(BPA) determined by the distance among the evidences. However, the weights of criteria are kept as interval numbers to generate interval BPAs and do the fusion of interval BPAs. Finally, the order is ranked and the decision is made according to the obtained interval BPAs. In this paper, a numerical example of supplier selection is applied to verify the feasibility and validity of our method. The new method is presented aiming at solving multiple-criteria decision-making problems in which the weights of criteria or experts are described in fuzzy data like linguistic terms or interval data.
[ { "version": "v1", "created": "Mon, 6 Mar 2017 16:54:12 GMT" } ]
1,488,844,800,000
[ [ "He", "Zichang", "" ], [ "Jiang", "Wen", "" ] ]
1703.02239
Katsunari Shibata
Katsunari Shibata
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -
The Multi-disciplinary Conference on Reinforcement Learning and Decision Making (RLDM) 2017, 5 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, triggered by the impressive results in TV-games or game of Go by Google DeepMind, end-to-end reinforcement learning (RL) is collecting attentions. Although little is known, the author's group has propounded this framework for around 20 years and already has shown various functions that emerge in a neural network (NN) through RL. In this paper, they are introduced again at this timing. "Function Modularization" approach is deeply penetrated subconsciously. The inputs and outputs for a learning system can be raw sensor signals and motor commands. "State space" or "action space" generally used in RL show the existence of functional modules. That has limited reinforcement learning to learning only for the action-planning module. In order to extend reinforcement learning to learning of the entire function on a huge degree of freedom of a massively parallel learning system and to explain or develop human-like intelligence, the author has believed that end-to-end RL from sensors to motors using a recurrent NN (RNN) becomes an essential key. Especially in the higher functions, this approach is very effective by being free from the need to decide their inputs and outputs. The functions that emerge, we have confirmed, through RL using a NN cover a broad range from real robot learning with raw camera pixel inputs to acquisition of dynamic functions in a RNN. Those are (1)image recognition, (2)color constancy (optical illusion), (3)sensor motion (active recognition), (4)hand-eye coordination and hand reaching movement, (5)explanation of brain activities, (6)communication, (7)knowledge transfer, (8)memory, (9)selective attention, (10)prediction, (11)exploration. The end-to-end RL enables the emergence of very flexible comprehensive functions that consider many things in parallel although it is difficult to give the boundary of each function clearly.
[ { "version": "v1", "created": "Tue, 7 Mar 2017 06:51:19 GMT" }, { "version": "v2", "created": "Tue, 16 May 2017 07:22:07 GMT" } ]
1,494,979,200,000
[ [ "Shibata", "Katsunari", "" ] ]
1703.03453
Zhaohan Guo
Zhaohan Daniel Guo, Philip S. Thomas, Emma Brunskill
Using Options and Covariance Testing for Long Horizon Off-Policy Policy Evaluation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evaluating a policy by deploying it in the real world can be risky and costly. Off-policy policy evaluation (OPE) algorithms use historical data collected from running a previous policy to evaluate a new policy, which provides a means for evaluating a policy without requiring it to ever be deployed. Importance sampling is a popular OPE method because it is robust to partial observability and works with continuous states and actions. However, the amount of historical data required by importance sampling can scale exponentially with the horizon of the problem: the number of sequential decisions that are made. We propose using policies over temporally extended actions, called options, and show that combining these policies with importance sampling can significantly improve performance for long-horizon problems. In addition, we can take advantage of special cases that arise due to options-based policies to further improve the performance of importance sampling. We further generalize these special cases to a general covariance testing rule that can be used to decide which weights to drop in an IS estimate, and derive a new IS algorithm called Incremental Importance Sampling that can provide significantly more accurate estimates for a broad class of domains.
[ { "version": "v1", "created": "Thu, 9 Mar 2017 20:21:36 GMT" }, { "version": "v2", "created": "Tue, 5 Dec 2017 23:47:59 GMT" } ]
1,512,604,800,000
[ [ "Guo", "Zhaohan Daniel", "" ], [ "Thomas", "Philip S.", "" ], [ "Brunskill", "Emma", "" ] ]
1703.03543
Katsunari Shibata
Katsunari Shibata
Communications that Emerge through Reinforcement Learning Using a (Recurrent) Neural Network
The Multi-disciplinary Conference on Reinforcement Learning and Decision Making (RLDM) 2017, 5 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Communication is not only an action of choosing a signal, but needs to consider the context and sensor signals. It also needs to decide what information is communicated and how it is represented in or understood from signals. Therefore, communication should be realized comprehensively together with its purpose and other functions. The recent successful results in end-to-end reinforcement learning (RL) show the importance of comprehensive learning and the usefulness of end-to-end RL. Although little is known, we have shown that a variety of communications emerge through RL using a (recurrent) neural network (NN). Here, three of them are introduced. In the 1st one, negotiation to avoid conflicts among 4 randomly-picked agents was learned. Each agent generates a binary signal from the output of its recurrent NN (RNN), and receives 4 signals from the agents three times. After learning, each agent made an appropriate final decision after negotiation for any combination of 4 agents. Differentiation of individuality among the agents also could be seen. The 2nd one focused on discretization of communication signal. A sender agent perceives the receiver's location and generates a continuous signal twice by its RNN. A receiver agent receives them sequentially, and moves according to its RNN's output to reach the sender's location. When noises were added to the signal, it was binarized through learning and 2-bit communication was established. The 3rd one focused on end-to-end comprehensive communication. A sender receives 1,785-pixel real camera image on which a real robot can be seen, and sends two sounds whose frequencies are computed by its NN. A receiver receives them, and two motion commands for the robot are generated by its NN. After learning, though some preliminary learning was necessary for the sender, the robot could reach the goal from any initial location.
[ { "version": "v1", "created": "Fri, 10 Mar 2017 04:41:29 GMT" }, { "version": "v2", "created": "Tue, 16 May 2017 07:27:12 GMT" } ]
1,494,979,200,000
[ [ "Shibata", "Katsunari", "" ] ]
1703.03693
Subhash Kak
Subhash Kak
On Quantum Decision Trees
9 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Quantum decision systems are being increasingly considered for use in artificial intelligence applications. Classical and quantum nodes can be distinguished based on certain correlations in their states. This paper investigates some properties of the states obtained in a decision tree structure. How these correlations may be mapped to the decision tree is considered. Classical tree representations and approximations to quantum states are provided.
[ { "version": "v1", "created": "Wed, 8 Mar 2017 21:39:52 GMT" } ]
1,489,363,200,000
[ [ "Kak", "Subhash", "" ] ]
1703.03868
Nathan Sturtevant
Jingwei Chen, Robert C. Holte, Sandra Zilles, Nathan R. Sturtevant
Front-to-End Bidirectional Heuristic Search with Near-Optimal Node Expansions
Accepted to IJCAI 2017. Camera ready version with new timing results
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is well-known that any admissible unidirectional heuristic search algorithm must expand all states whose $f$-value is smaller than the optimal solution cost when using a consistent heuristic. Such states are called "surely expanded" (s.e.). A recent study characterized s.e. pairs of states for bidirectional search with consistent heuristics: if a pair of states is s.e. then at least one of the two states must be expanded. This paper derives a lower bound, VC, on the minimum number of expansions required to cover all s.e. pairs, and present a new admissible front-to-end bidirectional heuristic search algorithm, Near-Optimal Bidirectional Search (NBS), that is guaranteed to do no more than 2VC expansions. We further prove that no admissible front-to-end algorithm has a worst case better than 2VC. Experimental results show that NBS competes with or outperforms existing bidirectional search algorithms, and often outperforms A* as well.
[ { "version": "v1", "created": "Fri, 10 Mar 2017 23:19:50 GMT" }, { "version": "v2", "created": "Tue, 23 May 2017 17:33:21 GMT" } ]
1,495,584,000,000
[ [ "Chen", "Jingwei", "" ], [ "Holte", "Robert C.", "" ], [ "Zilles", "Sandra", "" ], [ "Sturtevant", "Nathan R.", "" ] ]
1703.03916
Shuwa Miura
Shuwa Miura and Alex Fukunaga
Axioms in Model-based Planners
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Axioms can be used to model derived predicates in domain- independent planning models. Formulating models which use axioms can sometimes result in problems with much smaller search spaces and shorter plans than the original model. Previous work on axiom-aware planners focused solely on state- space search planners. We propose axiom-aware planners based on answer set programming and integer programming. We evaluate them on PDDL domains with axioms and show that they can exploit additional expressivity of axioms.
[ { "version": "v1", "created": "Sat, 11 Mar 2017 06:37:09 GMT" }, { "version": "v2", "created": "Wed, 7 Jun 2017 02:48:15 GMT" } ]
1,496,880,000,000
[ [ "Miura", "Shuwa", "" ], [ "Fukunaga", "Alex", "" ] ]
1703.03933
Sungtae Lee
Sungtae Lee, Sang-Woo Lee, Jinyoung Choi, Dong-Hyun Kwak and Byoung-Tak Zhang
Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but also difficult to exploit, a small number of successes when learning policy. To solve this issue, the subgoal and option framework have been proposed. However, discovering subgoals online is too expensive to be used to learn options in large state spaces. We propose Micro-objective learning (MOL) to solve this problem. The main idea is to estimate how important a state is while training and to give an additional reward proportional to its importance. We evaluated our algorithm in two Atari games: Montezuma's Revenge and Seaquest. With three experiments to each game, MOL significantly improved the baseline scores. Especially in Montezuma's Revenge, MOL achieved two times better results than the previous state-of-the-art model.
[ { "version": "v1", "created": "Sat, 11 Mar 2017 09:08:48 GMT" } ]
1,489,449,600,000
[ [ "Lee", "Sungtae", "" ], [ "Lee", "Sang-Woo", "" ], [ "Choi", "Jinyoung", "" ], [ "Kwak", "Dong-Hyun", "" ], [ "Zhang", "Byoung-Tak", "" ] ]
1703.04115
Oliver Obst
Olivia Michael and Oliver Obst
BetaRun Soccer Simulation League Team: Variety, Complexity, and Learning
A sketch for a new team for RoboCup 2D simulation league, currently planned for 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation League, a simulated robotic soccer competition. BetaRun is a new attempt combining both machine learning and manual programming approaches, with the ultimate goal to arrive at a team that is trained entirely from observing and playing games, and a new development based on agent2D.
[ { "version": "v1", "created": "Sun, 12 Mar 2017 13:17:08 GMT" }, { "version": "v2", "created": "Sat, 19 Aug 2017 07:15:22 GMT" } ]
1,503,360,000,000
[ [ "Michael", "Olivia", "" ], [ "Obst", "Oliver", "" ] ]
1703.04159
Konstantin Yakovlev S
Konstantin Yakovlev and Anton Andreychuk
Any-Angle Pathfinding for Multiple Agents Based on SIPP Algorithm
Final version as submitted to ICAPS-2017 (main track); 8 pages; 4 figures; 1 algorithm; 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The problem of finding conflict-free trajectories for multiple agents of identical circular shape, operating in shared 2D workspace, is addressed in the paper and decoupled, e.g., prioritized, approach is used to solve this problem. Agents' workspace is tessellated into the square grid on which any-angle moves are allowed, e.g. each agent can move into an arbitrary direction as long as this move follows the straight line segment whose endpoints are tied to the distinct grid elements. A novel any-angle planner based on Safe Interval Path Planning (SIPP) algorithm is proposed to find trajectories for an agent moving amidst dynamic obstacles (other agents) on a grid. This algorithm is then used as part of a prioritized multi-agent planner AA-SIPP(m). On the theoretical, side we show that AA-SIPP(m) is complete under well-defined conditions. On the experimental side, in simulation tests with up to 200 agents involved, we show that our planner finds much better solutions in terms of cost (up to 20%) compared to the planners relying on cardinal moves only.
[ { "version": "v1", "created": "Sun, 12 Mar 2017 18:43:28 GMT" }, { "version": "v2", "created": "Wed, 15 Mar 2017 08:16:37 GMT" } ]
1,489,622,400,000
[ [ "Yakovlev", "Konstantin", "" ], [ "Andreychuk", "Anton", "" ] ]
1703.04361
Benjamin Goertzel
Ben Goertzel
Toward a Formal Model of Cognitive Synergy
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
"Cognitive synergy" refers to a dynamic in which multiple cognitive processes, cooperating to control the same cognitive system, assist each other in overcoming bottlenecks encountered during their internal processing. Cognitive synergy has been posited as a key feature of real-world general intelligence, and has been used explicitly in the design of the OpenCog cognitive architecture. Here category theory and related concepts are used to give a formalization of the cognitive synergy concept. A series of formal models of intelligent agents is proposed, with increasing specificity and complexity: simple reinforcement learning agents; "cognit" agents with an abstract memory and processing model; hypergraph-based agents (in which "cognit" operations are carried out via hypergraphs); hypergraph agents with a rich language of nodes and hyperlinks (such as the OpenCog framework provides); "PGMC" agents whose rich hypergraphs are endowed with cognitive processes guided via Probabilistic Growth and Mining of Combinations; and finally variations of the PrimeAGI design, which is currently being built on top of OpenCog. A notion of cognitive synergy is developed for cognitive processes acting within PGMC agents, based on developing a formal notion of "stuckness," and defining synergy as a relationship between cognitive processes in which they can help each other out when they get stuck. It is proposed that cognitive processes relating to each other synergetically, associate in a certain way with functors that map into each other via natural transformations. Cognitive synergy is proposed to correspond to a certain inequality regarding the relative costs of different paths through certain commutation diagrams. Applications of this notion of cognitive synergy to particular cognitive phenomena, and specific cognitive processes in the PrimeAGI design, are discussed.
[ { "version": "v1", "created": "Mon, 13 Mar 2017 12:48:15 GMT" } ]
1,489,449,600,000
[ [ "Goertzel", "Ben", "" ] ]
1703.04368
Benjamin Goertzel
Ruiting Lian and Ben Goertzel and Linas Vepstas and David Hanson and Changle Zhou
Symbol Grounding via Chaining of Morphisms
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A new model of symbol grounding is presented, in which the structures of natural language, logical semantics, perception and action are represented categorically, and symbol grounding is modeled via the composition of morphisms between the relevant categories. This model gives conceptual insight into the fundamentally systematic nature of symbol grounding, and also connects naturally to practical real-world AI systems in current research and commercial use. Specifically, it is argued that the structure of linguistic syntax can be modeled as a certain asymmetric monoidal category, as e.g. implicit in the link grammar formalism; the structure of spatiotemporal relationships and action plans can be modeled similarly using "image grammars" and "action grammars"; and common-sense logical semantic structure can be modeled using dependently-typed lambda calculus with uncertain truth values. Given these formalisms, the grounding of linguistic descriptions in spatiotemporal perceptions and coordinated actions consists of following morphisms from language to logic through to spacetime and body (for comprehension), and vice versa (for generation). The mapping is indicated between the spatial relationships in the Region Connection Calculus and Allen Interval Algebra and corresponding entries in the link grammar syntax parsing dictionary. Further, the abstractions introduced here are shown to naturally model the structures and systems currently being deployed in the context of using the OpenCog cognitive architecture to control Hanson Robotics humanoid robots.
[ { "version": "v1", "created": "Mon, 13 Mar 2017 13:06:49 GMT" } ]
1,489,449,600,000
[ [ "Lian", "Ruiting", "" ], [ "Goertzel", "Ben", "" ], [ "Vepstas", "Linas", "" ], [ "Hanson", "David", "" ], [ "Zhou", "Changle", "" ] ]
1703.04382
Benjamin Goertzel
Ben Goertzel
Cost-Based Intuitionist Probabilities on Spaces of Graphs, Hypergraphs and Theorems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A novel partial order is defined on the space of digraphs or hypergraphs, based on assessing the cost of producing a graph via a sequence of elementary transformations. Leveraging work by Knuth and Skilling on the foundations of inference, and the structure of Heyting algebras on graph space, this partial order is used to construct an intuitionistic probability measure that applies to either digraphs or hypergraphs. As logical inference steps can be represented as transformations on hypergraphs representing logical statements, this also yields an intuitionistic probability measure on spaces of theorems. The central result is also extended to yield intuitionistic probabilities based on more general weighted rule systems defined over bicartesian closed categories.
[ { "version": "v1", "created": "Mon, 13 Mar 2017 13:32:46 GMT" } ]
1,489,449,600,000
[ [ "Goertzel", "Ben", "" ] ]
1703.04587
Qi Zhang
Qi Zhang, Satinder Singh, Edmund Durfee
Minimizing Maximum Regret in Commitment Constrained Sequential Decision Making
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In cooperative multiagent planning, it can often be beneficial for an agent to make commitments about aspects of its behavior to others, allowing them in turn to plan their own behaviors without taking the agent's detailed behavior into account. Extending previous work in the Bayesian setting, we consider instead a worst-case setting in which the agent has a set of possible environments (MDPs) it could be in, and develop a commitment semantics that allows for probabilistic guarantees on the agent's behavior in any of the environments it could end up facing. Crucially, an agent receives observations (of reward and state transitions) that allow it to potentially eliminate possible environments and thus obtain higher utility by adapting its policy to the history of observations. We develop algorithms and provide theory and some preliminary empirical results showing that they ensure an agent meets its commitments with history-dependent policies while minimizing maximum regret over the possible environments.
[ { "version": "v1", "created": "Tue, 14 Mar 2017 17:15:42 GMT" } ]
1,489,622,400,000
[ [ "Zhang", "Qi", "" ], [ "Singh", "Satinder", "" ], [ "Durfee", "Edmund", "" ] ]
1703.04741
Marija Slavkovik
Vicky Charisi and Louise Dennis and Michael Fisher and Robert Lieck and Andreas Matthias and Marija Slavkovik and Janina Sombetzki and Alan F. T. Winfield and Roman Yampolskiy
Towards Moral Autonomous Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Both the ethics of autonomous systems and the problems of their technical implementation have by now been studied in some detail. Less attention has been given to the areas in which these two separate concerns meet. This paper, written by both philosophers and engineers of autonomous systems, addresses a number of issues in machine ethics that are located at precisely the intersection between ethics and engineering. We first discuss the main challenges which, in our view, machine ethics posses to moral philosophy. We them consider different approaches towards the conceptual design of autonomous systems and their implications on the ethics implementation in such systems. Then we examine problematic areas regarding the specification and verification of ethical behavior in autonomous systems, particularly with a view towards the requirements of future legislation. We discuss transparency and accountability issues that will be crucial for any future wide deployment of autonomous systems in society. Finally we consider the, often overlooked, possibility of intentional misuse of AI systems and the possible dangers arising out of deliberately unethical design, implementation, and use of autonomous robots.
[ { "version": "v1", "created": "Tue, 14 Mar 2017 21:46:04 GMT" }, { "version": "v2", "created": "Fri, 17 Mar 2017 08:12:10 GMT" }, { "version": "v3", "created": "Tue, 31 Oct 2017 13:12:16 GMT" } ]
1,509,494,400,000
[ [ "Charisi", "Vicky", "" ], [ "Dennis", "Louise", "" ], [ "Fisher", "Michael", "" ], [ "Lieck", "Robert", "" ], [ "Matthias", "Andreas", "" ], [ "Slavkovik", "Marija", "" ], [ "Sombetzki", "Janina", "" ], [ "Winfield", "Alan F. T.", "" ], [ "Yampolskiy", "Roman", "" ] ]
1703.04862
Xinyang Deng
Xinyang Deng and Wen Jiang
Exploring the Combination Rules of D Numbers From a Perspective of Conflict Redistribution
6 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dempster-Shafer theory of evidence is widely applied to uncertainty modelling and knowledge reasoning because of its advantages in dealing with uncertain information. But some conditions or requirements, such as exclusiveness hypothesis and completeness constraint, limit the development and application of that theory to a large extend. To overcome the shortcomings and enhance its capability of representing the uncertainty, a novel model, called D numbers, has been proposed recently. However, many key issues, for example how to implement the combination of D numbers, remain unsolved. In the paper, we have explored the combination of D Numbers from a perspective of conflict redistribution, and proposed two combination rules being suitable for different situations for the fusion of two D numbers. The proposed combination rules can reduce to the classical Dempster's rule in Dempster-Shafer theory under a certain conditions. Numerical examples and discussion about the proposed rules are also given in the paper.
[ { "version": "v1", "created": "Wed, 15 Mar 2017 01:04:49 GMT" } ]
1,489,622,400,000
[ [ "Deng", "Xinyang", "" ], [ "Jiang", "Wen", "" ] ]
1703.04912
Sebastian Binnewies
Sebastian Binnewies, Zhiqiang Zhuang, Kewen Wang, Bela Stantic
Syntax-Preserving Belief Change Operators for Logic Programs
44 pages, submitted to ACM Transactions on Computational Logic
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent methods have adapted the well-established AGM and belief base frameworks for belief change to cover belief revision in logic programs. In this study here, we present two new sets of belief change operators for logic programs. They focus on preserving the explicit relationships expressed in the rules of a program, a feature that is missing in purely semantic approaches that consider programs only in their entirety. In particular, operators of the latter class fail to satisfy preservation and support, two important properties for belief change in logic programs required to ensure intuitive results. We address this shortcoming of existing approaches by introducing partial meet and ensconcement constructions for logic program belief change, which allow us to define syntax-preserving operators that satisfy preservation and support. Our work is novel in that our constructions not only preserve more information from a logic program during a change operation than existing ones, but they also facilitate natural definitions of contraction operators, the first in the field to the best of our knowledge. In order to evaluate the rationality of our operators, we translate the revision and contraction postulates from the AGM and belief base frameworks to the logic programming setting. We show that our operators fully comply with the belief base framework and formally state the interdefinability between our operators. We further propose an algorithm that is based on modularising a logic program to reduce partial meet and ensconcement revisions or contractions to performing the operation only on the relevant modules of that program. Finally, we compare our approach to two state-of-the-art logic program revision methods and demonstrate that our operators address the shortcomings of one and generalise the other method.
[ { "version": "v1", "created": "Wed, 15 Mar 2017 03:53:25 GMT" }, { "version": "v2", "created": "Fri, 17 Mar 2017 00:56:18 GMT" } ]
1,489,968,000,000
[ [ "Binnewies", "Sebastian", "" ], [ "Zhuang", "Zhiqiang", "" ], [ "Wang", "Kewen", "" ], [ "Stantic", "Bela", "" ] ]
1703.05201
Mazurek Ji\v{r}\'i
Ji\v{r}\'i Mazurek
Fuzzy Rankings: Properties and Applications
11 pages, 11 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In practice, a ranking of objects with respect to given set of criteria is of considerable importance. However, due to lack of knowledge, information of time pressure, decision makers might not be able to provide a (crisp) ranking of objects from the top to the bottom. Instead, some objects might be ranked equally, or better than other objects only to some degree. In such cases, a generalization of crisp rankings to fuzzy rankings can be more useful. The aim of the article is to introduce the notion of a fuzzy ranking and to discuss its several properties, namely orderings, similarity and indecisiveness. The proposed approach can be used both for group decision making or multiple criteria decision making when uncertainty is involved.
[ { "version": "v1", "created": "Wed, 15 Mar 2017 15:13:42 GMT" } ]
1,489,622,400,000
[ [ "Mazurek", "Jiří", "" ] ]
1703.05204
Mazurek Ji\v{r}\'i
Jiri Mazurek
On Inconsistency Indices and Inconsistency Axioms in Pairwise Comparisons
13 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Pairwise comparisons are an important tool of modern (multiple criteria) decision making. Since human judgments are often inconsistent, many studies focused on the ways how to express and measure this inconsistency, and several inconsistency indices were proposed as an alternative to Saaty inconsistency index and inconsistency ratio for reciprocal pairwise comparisons matrices. This paper aims to: firstly, introduce a new measure of inconsistency of pairwise comparisons and to prove its basic properties; secondly, to postulate an additional axiom, an upper boundary axiom, to an existing set of axioms; and the last, but not least, the paper provides proofs of satisfaction of this additional axiom by selected inconsistency indices as well as it provides their numerical comparison.
[ { "version": "v1", "created": "Wed, 15 Mar 2017 15:19:28 GMT" }, { "version": "v2", "created": "Fri, 28 Apr 2017 07:46:02 GMT" } ]
1,493,596,800,000
[ [ "Mazurek", "Jiri", "" ] ]
1703.05376
Gal Dalal
Gal Dalal, Balazs Szorenyi, Gugan Thoppe, Shie Mannor
Finite Sample Analysis of Two-Timescale Stochastic Approximation with Applications to Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Two-timescale Stochastic Approximation (SA) algorithms are widely used in Reinforcement Learning (RL). Their iterates have two parts that are updated using distinct stepsizes. In this work, we develop a novel recipe for their finite sample analysis. Using this, we provide a concentration bound, which is the first such result for a two-timescale SA. The type of bound we obtain is known as `lock-in probability'. We also introduce a new projection scheme, in which the time between successive projections increases exponentially. This scheme allows one to elegantly transform a lock-in probability into a convergence rate result for projected two-timescale SA. From this latter result, we then extract key insights on stepsize selection. As an application, we finally obtain convergence rates for the projected two-timescale RL algorithms GTD(0), GTD2, and TDC.
[ { "version": "v1", "created": "Wed, 15 Mar 2017 20:23:45 GMT" }, { "version": "v2", "created": "Wed, 31 May 2017 16:35:17 GMT" }, { "version": "v3", "created": "Thu, 7 Sep 2017 07:12:14 GMT" }, { "version": "v4", "created": "Wed, 28 Feb 2018 12:13:00 GMT" }, { "version": "v5", "created": "Mon, 4 Jun 2018 18:33:57 GMT" } ]
1,528,243,200,000
[ [ "Dalal", "Gal", "" ], [ "Szorenyi", "Balazs", "" ], [ "Thoppe", "Gugan", "" ], [ "Mannor", "Shie", "" ] ]
1703.05614
Xiao-Fan Niu
Xiao-Fan Niu, Wu-Jun Li
ParaGraphE: A Library for Parallel Knowledge Graph Embedding
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge graph embedding aims at translating the knowledge graph into numerical representations by transforming the entities and relations into continuous low-dimensional vectors. Recently, many methods [1, 5, 3, 2, 6] have been proposed to deal with this problem, but existing single-thread implementations of them are time-consuming for large-scale knowledge graphs. Here, we design a unified parallel framework to parallelize these methods, which achieves a significant time reduction without influencing the accuracy. We name our framework as ParaGraphE, which provides a library for parallel knowledge graph embedding. The source code can be downloaded from https://github.com/LIBBLE/LIBBLE-MultiThread/tree/master/ParaGraphE .
[ { "version": "v1", "created": "Thu, 16 Mar 2017 13:36:41 GMT" }, { "version": "v2", "created": "Fri, 31 Mar 2017 06:15:48 GMT" }, { "version": "v3", "created": "Wed, 5 Apr 2017 02:56:45 GMT" } ]
1,491,436,800,000
[ [ "Niu", "Xiao-Fan", "" ], [ "Li", "Wu-Jun", "" ] ]
1703.06045
Denis Deratani Mau\'a Dr.
Diarmaid Conaty, Denis D. Mau\'a and Cassio P. de Campos
Approximation Complexity of Maximum A Posteriori Inference in Sum-Product Networks
18 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We discuss the computational complexity of approximating maximum a posteriori inference in sum-product networks. We first show NP-hardness in trees of height two by a reduction from maximum independent set; this implies non-approximability within a sublinear factor. We show that this is a tight bound, as we can find an approximation within a linear factor in networks of height two. We then show that, in trees of height three, it is NP-hard to approximate the problem within a factor $2^{f(n)}$ for any sublinear function $f$ of the size of the input $n$. Again, this bound is tight, as we prove that the usual max-product algorithm finds (in any network) approximations within factor $2^{c \cdot n}$ for some constant $c < 1$. Last, we present a simple algorithm, and show that it provably produces solutions at least as good as, and potentially much better than, the max-product algorithm. We empirically analyze the proposed algorithm against max-product using synthetic and realistic networks.
[ { "version": "v1", "created": "Fri, 17 Mar 2017 15:00:03 GMT" }, { "version": "v2", "created": "Mon, 12 Jun 2017 21:52:38 GMT" }, { "version": "v3", "created": "Wed, 14 Jun 2017 17:30:18 GMT" }, { "version": "v4", "created": "Wed, 23 Aug 2017 16:44:28 GMT" }, { "version": "v5", "created": "Tue, 5 Sep 2017 14:15:44 GMT" } ]
1,504,656,000,000
[ [ "Conaty", "Diarmaid", "" ], [ "Mauá", "Denis D.", "" ], [ "de Campos", "Cassio P.", "" ] ]
1703.06207
Jacob Crandall
Jacob W. Crandall, Mayada Oudah, Tennom, Fatimah Ishowo-Oloko, Sherief Abdallah, Jean-Fran\c{c}ois Bonnefon, Manuel Cebrian, Azim Shariff, Michael A. Goodrich, and Iyad Rahwan
Cooperating with Machines
An updated version of this paper was published in Nature Communications
Nature Communications, Vol. 9, Article No. 233, 2018
10.1038/s41467-017-02597-8
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Since Alan Turing envisioned Artificial Intelligence (AI) [1], a major driving force behind technical progress has been competition with human cognition. Historical milestones have been frequently associated with computers matching or outperforming humans in difficult cognitive tasks (e.g. face recognition [2], personality classification [3], driving cars [4], or playing video games [5]), or defeating humans in strategic zero-sum encounters (e.g. Chess [6], Checkers [7], Jeopardy! [8], Poker [9], or Go [10]). In contrast, less attention has been given to developing autonomous machines that establish mutually cooperative relationships with people who may not share the machine's preferences. A main challenge has been that human cooperation does not require sheer computational power, but rather relies on intuition [11], cultural norms [12], emotions and signals [13, 14, 15, 16], and pre-evolved dispositions toward cooperation [17], common-sense mechanisms that are difficult to encode in machines for arbitrary contexts. Here, we combine a state-of-the-art machine-learning algorithm with novel mechanisms for generating and acting on signals to produce a new learning algorithm that cooperates with people and other machines at levels that rival human cooperation in a variety of two-player repeated stochastic games. This is the first general-purpose algorithm that is capable, given a description of a previously unseen game environment, of learning to cooperate with people within short timescales in scenarios previously unanticipated by algorithm designers. This is achieved without complex opponent modeling or higher-order theories of mind, thus showing that flexible, fast, and general human-machine cooperation is computationally achievable using a non-trivial, but ultimately simple, set of algorithmic mechanisms.
[ { "version": "v1", "created": "Fri, 17 Mar 2017 21:50:16 GMT" }, { "version": "v2", "created": "Tue, 21 Mar 2017 14:26:33 GMT" }, { "version": "v3", "created": "Tue, 17 Oct 2017 01:04:09 GMT" }, { "version": "v4", "created": "Tue, 16 Jan 2018 15:17:33 GMT" }, { "version": "v5", "created": "Wed, 21 Feb 2018 15:50:19 GMT" } ]
1,519,257,600,000
[ [ "Crandall", "Jacob W.", "" ], [ "Oudah", "Mayada", "" ], [ "Tennom", "", "" ], [ "Ishowo-Oloko", "Fatimah", "" ], [ "Abdallah", "Sherief", "" ], [ "Bonnefon", "Jean-François", "" ], [ "Cebrian", "Manuel", "" ], [ "Shariff", "Azim", "" ], [ "Goodrich", "Michael A.", "" ], [ "Rahwan", "Iyad", "" ] ]
1703.06275
Jialin Liu Ph.D
Jialin Liu, Julian Togelius, Diego Perez-Liebana, Simon M. Lucas
Evolving Game Skill-Depth using General Video Game AI Agents
9 pages, 17 figures, CEC2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a search space, and we can therefore use a Random Mutation Hill Climbing algorithm or other search methods to find the parameter settings that induce the best games. One of the hardest parts of this approach is defining a suitable fitness function. In this paper we explore the possibility of using one of a growing set of General Video Game AI agents to perform automatic play-testing. This enables a very general approach to game evaluation based on estimating the skill-depth of a game. Agent-based play-testing is computationally expensive, so we compare two simple but efficient optimisation algorithms: the Random Mutation Hill-Climber and the Multi-Armed Bandit Random Mutation Hill-Climber. For the test game we use a space-battle game in order to provide a suitable balance between simulation speed and potential skill-depth. Results show that both algorithms are able to rapidly evolve game versions with significant skill-depth, but that choosing a suitable resampling number is essential in order to combat the effects of noise.
[ { "version": "v1", "created": "Sat, 18 Mar 2017 09:04:05 GMT" } ]
1,490,054,400,000
[ [ "Liu", "Jialin", "" ], [ "Togelius", "Julian", "" ], [ "Perez-Liebana", "Diego", "" ], [ "Lucas", "Simon M.", "" ] ]
1703.06321
Ji\v{r}\'i Vomlel
Ji\v{r}\'i Vomlel and V\'aclav Kratochv\'il
Solving the Goddard problem by an influence diagram
10 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Influence diagrams are a decision-theoretic extension of probabilistic graphical models. In this paper we show how they can be used to solve the Goddard problem. We present results of numerical experiments with this problem and compare the solutions provided by influence diagrams with the optimal solution.
[ { "version": "v1", "created": "Sat, 18 Mar 2017 17:25:55 GMT" }, { "version": "v2", "created": "Tue, 21 Mar 2017 08:11:19 GMT" } ]
1,490,140,800,000
[ [ "Vomlel", "Jiří", "" ], [ "Kratochvíl", "Václav", "" ] ]
1703.06354
Mark Muraven
Mark Muraven
Goal Conflict in Designing an Autonomous Artificial System
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Research on human self-regulation has shown that people hold many goals simultaneously and have complex self-regulation mechanisms to deal with this goal conflict. Artificial autonomous systems may also need to find ways to cope with conflicting goals. Indeed, the intricate interplay among different goals may be critical to the design as well as long-term safety and stability of artificial autonomous systems. I discuss some of the critical features of the human self-regulation system and how it might be applied to an artificial system. Furthermore, the implications of goal conflict for the reliability and stability of artificial autonomous systems and ensuring their alignment with human goals and ethics is examined.
[ { "version": "v1", "created": "Sat, 18 Mar 2017 21:25:29 GMT" } ]
1,490,054,400,000
[ [ "Muraven", "Mark", "" ] ]
1703.06471
Peeyush Kumar
Peeyush Kumar and Doina Precup
Multi-Timescale, Gradient Descent, Temporal Difference Learning with Linear Options
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deliberating on large or continuous state spaces have been long standing challenges in reinforcement learning. Temporal Abstraction have somewhat made this possible, but efficiently planing using temporal abstraction still remains an issue. Moreover using spatial abstractions to learn policies for various situations at once while using temporal abstraction models is an open problem. We propose here an efficient algorithm which is convergent under linear function approximation while planning using temporally abstract actions. We show how this algorithm can be used along with randomly generated option models over multiple time scales to plan agents which need to act real time. Using these randomly generated option models over multiple time scales are shown to reduce number of decision epochs required to solve the given task, hence effectively reducing the time needed for deliberation.
[ { "version": "v1", "created": "Sun, 19 Mar 2017 17:31:13 GMT" } ]
1,490,054,400,000
[ [ "Kumar", "Peeyush", "" ], [ "Precup", "Doina", "" ] ]
1703.06565
Thanuka Wickramarathne
Thanuka Wickramarathne
Evidence Updating for Stream-Processing in Big-Data: Robust Conditioning in Soft and Hard Fusion Environments
The 20th IEEE International Conference on Information Fusion (Fusion'17)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Robust belief revision methods are crucial in streaming data situations for updating existing knowledge or beliefs with new incoming evidence. Bayes conditioning is the primary mechanism in use for belief revision in data fusion systems that use probabilistic inference. However, traditional conditioning methods face several challenges due to inherent data/source imperfections in big-data environments that harness soft (i.e., human or human-based) sources in addition to hard (i.e., physics-based) sensors. The objective of this paper is to investigate the most natural extension of Bayes conditioning that is suitable for evidence updating in the presence of such uncertainties. By viewing the evidence updating process as a thought experiment, an elegant strategy is derived for robust evidence updating in the presence of extreme uncertainties that are characteristic of big-data environments. In particular, utilizing the Fagin-Halpern conditional notions, a natural extension to Bayes conditioning is derived for evidence that takes the form of a general belief function. The presented work differs fundamentally from the Conditional Update Equation (CUE) and authors own extensions of it. An overview of this development is provided via illustrative examples. Furthermore, insights into parameter selection under various fusion contexts are also provided.
[ { "version": "v1", "created": "Mon, 20 Mar 2017 02:29:53 GMT" }, { "version": "v2", "created": "Sat, 10 Jun 2017 12:28:43 GMT" } ]
1,497,312,000,000
[ [ "Wickramarathne", "Thanuka", "" ] ]
1703.06597
Tshilidzi Marwala
Tshilidzi Marwala and Evan Hurwitz
Artificial Intelligence and Economic Theories
Marwala, T. and Hurwitz, E. (2017) Artificial Intelligence and Economic Theory: Skynet in the Market. Springer. (Accepted)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The advent of artificial intelligence has changed many disciplines such as engineering, social science and economics. Artificial intelligence is a computational technique which is inspired by natural intelligence such as the swarming of birds, the working of the brain and the pathfinding of the ants. These techniques have impact on economic theories. This book studies the impact of artificial intelligence on economic theories, a subject that has not been extensively studied. The theories that are considered are: demand and supply, asymmetrical information, pricing, rational choice, rational expectation, game theory, efficient market hypotheses, mechanism design, prospect, bounded rationality, portfolio theory, rational counterfactual and causality. The benefit of this book is that it evaluates existing theories of economics and update them based on the developments in artificial intelligence field.
[ { "version": "v1", "created": "Mon, 20 Mar 2017 04:47:14 GMT" } ]
1,490,054,400,000
[ [ "Marwala", "Tshilidzi", "" ], [ "Hurwitz", "Evan", "" ] ]
1703.06815
Fabio Aurelio D'Asaro
Fabio Aurelio D'Asaro, Antonis Bikakis, Luke Dickens, Rob Miller
Foundations for a Probabilistic Event Calculus
Technical report
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present PEC, an Event Calculus (EC) style action language for reasoning about probabilistic causal and narrative information. It has an action language style syntax similar to that of the EC variant Modular-E. Its semantics is given in terms of possible worlds which constitute possible evolutions of the domain, and builds on that of EFEC, an epistemic extension of EC. We also describe an ASP implementation of PEC and show the sense in which this is sound and complete.
[ { "version": "v1", "created": "Mon, 20 Mar 2017 16:03:36 GMT" }, { "version": "v2", "created": "Fri, 30 Jun 2017 16:17:11 GMT" } ]
1,499,040,000,000
[ [ "D'Asaro", "Fabio Aurelio", "" ], [ "Bikakis", "Antonis", "" ], [ "Dickens", "Luke", "" ], [ "Miller", "Rob", "" ] ]
1703.06939
Julien Savaux
Julien Savaux, Julien Vion, Sylvain Piechowiak, Ren\'e Mandiau, Toshihiro Matsui, Katsutoshi Hirayama, Makoto Yokoo, Shakre Elmane, Marius Silaghi
Distributed Constraint Problems for Utilitarian Agents with Privacy Concerns, Recast as POMDPs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Privacy has traditionally been a major motivation for distributed problem solving. Distributed Constraint Satisfaction Problem (DisCSP) as well as Distributed Constraint Optimization Problem (DCOP) are fundamental models used to solve various families of distributed problems. Even though several approaches have been proposed to quantify and preserve privacy in such problems, none of them is exempt from limitations. Here we approach the problem by assuming that computation is performed among utilitarian agents. We introduce a utilitarian approach where the utility of each state is estimated as the difference between the reward for reaching an agreement on assignments of shared variables and the cost of privacy loss. We investigate extensions to solvers where agents integrate the utility function to guide their search and decide which action to perform, defining thereby their policy. We show that these extended solvers succeed in significantly reducing privacy loss without significant degradation of the solution quality.
[ { "version": "v1", "created": "Mon, 20 Mar 2017 19:32:40 GMT" } ]
1,490,140,800,000
[ [ "Savaux", "Julien", "" ], [ "Vion", "Julien", "" ], [ "Piechowiak", "Sylvain", "" ], [ "Mandiau", "René", "" ], [ "Matsui", "Toshihiro", "" ], [ "Hirayama", "Katsutoshi", "" ], [ "Yokoo", "Makoto", "" ], [ "Elmane", "Shakre", "" ], [ "Silaghi", "Marius", "" ] ]
1703.07075
Manuel Mazzara
Vladimir Marochko, Leonard Johard, Manuel Mazzara
Pseudorehearsal in value function approximation
null
11th International Conference on Agents and Multi-agent Systems Technologies and Applications, 2017
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Catastrophic forgetting is of special importance in reinforcement learning, as the data distribution is generally non-stationary over time. We study and compare several pseudorehearsal approaches for Q-learning with function approximation in a pole balancing task. We have found that pseudorehearsal seems to assist learning even in such very simple problems, given proper initialization of the rehearsal parameters.
[ { "version": "v1", "created": "Tue, 21 Mar 2017 07:09:27 GMT" } ]
1,490,140,800,000
[ [ "Marochko", "Vladimir", "" ], [ "Johard", "Leonard", "" ], [ "Mazzara", "Manuel", "" ] ]
1703.07469
Jacob Devlin
Jacob Devlin, Jonathan Uesato, Surya Bhupatiraju, Rishabh Singh, Abdel-rahman Mohamed, Pushmeet Kohli
RobustFill: Neural Program Learning under Noisy I/O
8 pages + 9 pages of supplementary material
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The problem of automatically generating a computer program from some specification has been studied since the early days of AI. Recently, two competing approaches for automatic program learning have received significant attention: (1) neural program synthesis, where a neural network is conditioned on input/output (I/O) examples and learns to generate a program, and (2) neural program induction, where a neural network generates new outputs directly using a latent program representation. Here, for the first time, we directly compare both approaches on a large-scale, real-world learning task. We additionally contrast to rule-based program synthesis, which uses hand-crafted semantics to guide the program generation. Our neural models use a modified attention RNN to allow encoding of variable-sized sets of I/O pairs. Our best synthesis model achieves 92% accuracy on a real-world test set, compared to the 34% accuracy of the previous best neural synthesis approach. The synthesis model also outperforms a comparable induction model on this task, but we more importantly demonstrate that the strength of each approach is highly dependent on the evaluation metric and end-user application. Finally, we show that we can train our neural models to remain very robust to the type of noise expected in real-world data (e.g., typos), while a highly-engineered rule-based system fails entirely.
[ { "version": "v1", "created": "Tue, 21 Mar 2017 23:29:47 GMT" } ]
1,490,227,200,000
[ [ "Devlin", "Jacob", "" ], [ "Uesato", "Jonathan", "" ], [ "Bhupatiraju", "Surya", "" ], [ "Singh", "Rishabh", "" ], [ "Mohamed", "Abdel-rahman", "" ], [ "Kohli", "Pushmeet", "" ] ]
1703.07929
Fred Glover
Fred Glover and Jin-Kao Hao
Diversification-Based Learning in Computing and Optimization
17 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Diversification-Based Learning (DBL) derives from a collection of principles and methods introduced in the field of metaheuristics that have broad applications in computing and optimization. We show that the DBL framework goes significantly beyond that of the more recent Opposition-based learning (OBL) framework introduced in Tizhoosh (2005), which has become the focus of numerous research initiatives in machine learning and metaheuristic optimization. We unify and extend earlier proposals in metaheuristic search (Glover, 1997, Glover and Laguna, 1997) to give a collection of approaches that are more flexible and comprehensive than OBL for creating intensification and diversification strategies in metaheuristic search. We also describe potential applications of DBL to various subfields of machine learning and optimization.
[ { "version": "v1", "created": "Thu, 23 Mar 2017 04:26:46 GMT" } ]
1,490,313,600,000
[ [ "Glover", "Fred", "" ], [ "Hao", "Jin-Kao", "" ] ]
1703.08397
Christian Stra{\ss}er
Mathieu Beirlaen and Jesse Heyninck and Christian Stra{\ss}er
Reasoning by Cases in Structured Argumentation
Proceedings of SAC/KRR 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We extend the $ASPIC^+$ framework for structured argumentation so as to allow applications of the reasoning by cases inference scheme for defeasible arguments. Given an argument with conclusion `$A$ or $B$', an argument based on $A$ with conclusion $C$, and an argument based on $B$ with conclusion $C$, we allow the construction of an argument with conclusion $C$. We show how our framework leads to different results than other approaches in non-monotonic logic for dealing with disjunctive information, such as disjunctive default theory or approaches based on the OR-rule (which allows to derive a defeasible rule `If ($A$ or $B$) then $C$', given two defeasible rules `If $A$ then $C$' and `If $B$ then $C$'). We raise new questions regarding the subtleties of reasoning defeasibly with disjunctive information, and show that its formalization is more intricate than one would presume.
[ { "version": "v1", "created": "Fri, 24 Mar 2017 13:00:52 GMT" } ]
1,490,572,800,000
[ [ "Beirlaen", "Mathieu", "" ], [ "Heyninck", "Jesse", "" ], [ "Straßer", "Christian", "" ] ]
1703.08762
Sanaz Bahargam Sanaz Bahargam
Sanaz Bahargam, D\'ora Erdos, Azer Bestavros, Evimaria Terzi
Team Formation for Scheduling Educational Material in Massive Online Classes
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Whether teaching in a classroom or a Massive Online Open Course it is crucial to present the material in a way that benefits the audience as a whole. We identify two important tasks to solve towards this objective, 1 group students so that they can maximally benefit from peer interaction and 2 find an optimal schedule of the educational material for each group. Thus, in this paper, we solve the problem of team formation and content scheduling for education. Given a time frame d, a set of students S with their required need to learn different activities T and given k as the number of desired groups, we study the problem of finding k group of students. The goal is to teach students within time frame d such that their potential for learning is maximized and find the best schedule for each group. We show this problem to be NP-hard and develop a polynomial algorithm for it. We show our algorithm to be effective both on synthetic as well as a real data set. For our experiments, we use real data on students' grades in a Computer Science department. As part of our contribution, we release a semi-synthetic dataset that mimics the properties of the real data.
[ { "version": "v1", "created": "Sun, 26 Mar 2017 03:47:54 GMT" } ]
1,490,659,200,000
[ [ "Bahargam", "Sanaz", "" ], [ "Erdos", "Dóra", "" ], [ "Bestavros", "Azer", "" ], [ "Terzi", "Evimaria", "" ] ]
1703.09368
Jingchi Jiang
Jingchi Jiang and Chao Zhao and Yi Guan and Qiubin Yu
Learning and inference in knowledge-based probabilistic model for medical diagnosis
32 pages, 8 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Based on a weighted knowledge graph to represent first-order knowledge and combining it with a probabilistic model, we propose a methodology for the creation of a medical knowledge network (MKN) in medical diagnosis. When a set of symptoms is activated for a specific patient, we can generate a ground medical knowledge network composed of symptom nodes and potential disease nodes. By Incorporating a Boltzmann machine into the potential function of a Markov network, we investigated the joint probability distribution of the MKN. In order to deal with numerical symptoms, a multivariate inference model is presented that uses conditional probability. In addition, the weights for the knowledge graph were efficiently learned from manually annotated Chinese Electronic Medical Records (CEMRs). In our experiments, we found numerically that the optimum choice of the quality of disease node and the expression of symptom variable can improve the effectiveness of medical diagnosis. Our experimental results comparing a Markov logic network and the logistic regression algorithm on an actual CEMR database indicate that our method holds promise and that MKN can facilitate studies of intelligent diagnosis.
[ { "version": "v1", "created": "Tue, 28 Mar 2017 01:51:34 GMT" } ]
1,490,745,600,000
[ [ "Jiang", "Jingchi", "" ], [ "Zhao", "Chao", "" ], [ "Guan", "Yi", "" ], [ "Yu", "Qiubin", "" ] ]
1703.09513
Aleksey Buzmakov
Aleksey Buzmakov and Sergei O. Kuznetsov and Amedeo Napoli
Mining Best Closed Itemsets for Projection-antimonotonic Constraints in Polynomial Time
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The exponential explosion of the set of patterns is one of the main challenges in pattern mining. This challenge is approached by introducing a constraint for pattern selection. One of the first constraints proposed in pattern mining is support (frequency) of a pattern in a dataset. Frequency is an anti-monotonic function, i.e., given an infrequent pattern, all its superpatterns are not frequent. However, many other constraints for pattern selection are neither monotonic nor anti-monotonic, which makes it difficult to generate patterns satisfying these constraints. In order to deal with nonmonotonic constraints we introduce the notion of "projection antimonotonicity" and SOFIA algorithm that allow generating best patterns for a class of nonmonotonic constraints. Cosine interest, robustness, stability of closed itemsets, and the associated delta-measure are among these constraints. SOFIA starts from light descriptions of transactions in dataset (a small set of items in the case of itemset description) and then iteratively adds more information to these descriptions (more items with indication of tidsets they describe).
[ { "version": "v1", "created": "Tue, 28 Mar 2017 11:40:44 GMT" } ]
1,490,745,600,000
[ [ "Buzmakov", "Aleksey", "" ], [ "Kuznetsov", "Sergei O.", "" ], [ "Napoli", "Amedeo", "" ] ]
1703.09620
Christoph Benzm\"uller
Christoph Benzm\"uller
Universal Reasoning, Rational Argumentation and Human-Machine Interaction
9 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Classical higher-order logic, when utilized as a meta-logic in which various other (classical and non-classical) logics can be shallowly embedded, is well suited for realising a universal logic reasoning approach. Universal logic reasoning in turn, as envisioned already by Leibniz, may support the rigorous formalisation and deep logical analysis of rational arguments within machines. A respective universal logic reasoning framework is described and a range of exemplary applications are discussed. In the future, universal logic reasoning in combination with appropriate, controlled forms of rational argumentation may serve as a communication layer between humans and intelligent machines.
[ { "version": "v1", "created": "Tue, 28 Mar 2017 15:00:57 GMT" } ]
1,490,745,600,000
[ [ "Benzmüller", "Christoph", "" ] ]
1703.09923
Deyu Meng
Zilu Ma and Shiqi Liu and Deyu Meng
On Convergence Property of Implicit Self-paced Objective
9 pages, 0 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Self-paced learning (SPL) is a new methodology that simulates the learning principle of humans/animals to start learning easier aspects of a learning task, and then gradually take more complex examples into training. This new-coming learning regime has been empirically substantiated to be effective in various computer vision and pattern recognition tasks. Recently, it has been proved that the SPL regime has a close relationship to a implicit self-paced objective function. While this implicit objective could provide helpful interpretations to the effectiveness, especially the robustness, insights under the SPL paradigms, there are still no theoretical results strictly proved to verify such relationship. To this issue, in this paper, we provide some convergence results on this implicit objective of SPL. Specifically, we prove that the learning process of SPL always converges to critical points of this implicit objective under some mild conditions. This result verifies the intrinsic relationship between SPL and this implicit objective, and makes the previous robustness analysis on SPL complete and theoretically rational.
[ { "version": "v1", "created": "Wed, 29 Mar 2017 07:53:43 GMT" } ]
1,490,832,000,000
[ [ "Ma", "Zilu", "" ], [ "Liu", "Shiqi", "" ], [ "Meng", "Deyu", "" ] ]
1703.09962
Mitra Baratchi Mitra Baratchi
Mitra Baratchi, Geert Heijenk, Maarten van Steen
Spaceprint: a Mobility-based Fingerprinting Scheme for Public Spaces
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we address the problem of how automated situation-awareness can be achieved by learning real-world situations from ubiquitously generated mobility data. Without semantic input about the time and space where situations take place, this turns out to be a fundamental challenging problem. Uncertainties also introduce technical challenges when data is generated in irregular time intervals, being mixed with noise, and errors. Purely relying on temporal patterns observable in mobility data, in this paper, we propose Spaceprint, a fully automated algorithm for finding the repetitive pattern of similar situations in spaces. We evaluate this technique by showing how the latent variables describing the category, and the actual identity of a space can be discovered from the extracted situation patterns. Doing so, we use different real-world mobility datasets with data about the presence of mobile entities in a variety of spaces. We also evaluate the performance of this technique by showing its robustness against uncertainties.
[ { "version": "v1", "created": "Wed, 29 Mar 2017 10:31:04 GMT" } ]
1,490,832,000,000
[ [ "Baratchi", "Mitra", "" ], [ "Heijenk", "Geert", "" ], [ "van Steen", "Maarten", "" ] ]
1703.10316
Yantao Jia
Denghui Zhang, Manling Li, Yantao Jia, Yuanzhuo Wang, Xueqi Cheng
Efficient Parallel Translating Embedding For Knowledge Graphs
WI 2017: 460-468
null
10.1145/3106426.3106447
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Knowledge graph embedding aims to embed entities and relations of knowledge graphs into low-dimensional vector spaces. Translating embedding methods regard relations as the translation from head entities to tail entities, which achieve the state-of-the-art results among knowledge graph embedding methods. However, a major limitation of these methods is the time consuming training process, which may take several days or even weeks for large knowledge graphs, and result in great difficulty in practical applications. In this paper, we propose an efficient parallel framework for translating embedding methods, called ParTrans-X, which enables the methods to be paralleled without locks by utilizing the distinguished structures of knowledge graphs. Experiments on two datasets with three typical translating embedding methods, i.e., TransE [3], TransH [17], and a more efficient variant TransE- AdaGrad [10] validate that ParTrans-X can speed up the training process by more than an order of magnitude.
[ { "version": "v1", "created": "Thu, 30 Mar 2017 05:20:18 GMT" }, { "version": "v2", "created": "Mon, 14 Aug 2017 10:52:29 GMT" }, { "version": "v3", "created": "Mon, 27 Nov 2017 09:09:01 GMT" }, { "version": "v4", "created": "Tue, 9 Jan 2018 02:40:30 GMT" } ]
1,515,542,400,000
[ [ "Zhang", "Denghui", "" ], [ "Li", "Manling", "" ], [ "Jia", "Yantao", "" ], [ "Wang", "Yuanzhuo", "" ], [ "Cheng", "Xueqi", "" ] ]
1703.10429
Alejandro Ramos Soto
Alejandro Ramos-Soto, Jose M. Alonso, Ehud Reiter, Kees van Deemter, Albert Gatt
An Empirical Approach for Modeling Fuzzy Geographical Descriptors
Conference paper: Accepted for FUZZIEEE-2017. One column version for arXiv (8 pages)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a novel heuristic approach that defines fuzzy geographical descriptors using data gathered from a survey with human subjects. The participants were asked to provide graphical interpretations of the descriptors `north' and `south' for the Galician region (Spain). Based on these interpretations, our approach builds fuzzy descriptors that are able to compute membership degrees for geographical locations. We evaluated our approach in terms of efficiency and precision. The fuzzy descriptors are meant to be used as the cornerstones of a geographical referring expression generation algorithm that is able to linguistically characterize geographical locations and regions. This work is also part of a general research effort that intends to establish a methodology which reunites the empirical studies traditionally practiced in data-to-text and the use of fuzzy sets to model imprecision and vagueness in words and expressions for text generation purposes.
[ { "version": "v1", "created": "Thu, 30 Mar 2017 12:06:15 GMT" } ]
1,490,918,400,000
[ [ "Ramos-Soto", "Alejandro", "" ], [ "Alonso", "Jose M.", "" ], [ "Reiter", "Ehud", "" ], [ "van Deemter", "Kees", "" ], [ "Gatt", "Albert", "" ] ]
1704.00045
Amir Ahooye Atashin
Majid Mohammadi, Amir Ahooye Atashin, Wout Hofman, Yao-Hua Tan
Comparison of ontology alignment systems across single matching task via the McNemar's test
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ontology alignment is widely-used to find the correspondences between different ontologies in diverse fields.After discovering the alignments,several performance scores are available to evaluate them.The scores typically require the identified alignment and a reference containing the underlying actual correspondences of the given ontologies.The current trend in the alignment evaluation is to put forward a new score(e.g., precision, weighted precision, etc.)and to compare various alignments by juxtaposing the obtained scores. However,it is substantially provocative to select one measure among others for comparison.On top of that, claiming if one system has a better performance than one another cannot be substantiated solely by comparing two scalars.In this paper,we propose the statistical procedures which enable us to theoretically favor one system over one another.The McNemar's test is the statistical means by which the comparison of two ontology alignment systems over one matching task is drawn.The test applies to a 2x2 contingency table which can be constructed in two different ways based on the alignments,each of which has their own merits/pitfalls.The ways of the contingency table construction and various apposite statistics from the McNemar's test are elaborated in minute detail.In the case of having more than two alignment systems for comparison, the family-wise error rate is expected to happen. Thus, the ways of preventing such an error are also discussed.A directed graph visualizes the outcome of the McNemar's test in the presence of multiple alignment systems.From this graph, it is readily understood if one system is better than one another or if their differences are imperceptible.The proposed statistical methodologies are applied to the systems participated in the OAEI 2016 anatomy track, and also compares several well-known similarity metrics for the same matching problem.
[ { "version": "v1", "created": "Wed, 29 Mar 2017 15:20:01 GMT" }, { "version": "v2", "created": "Fri, 20 Apr 2018 12:58:37 GMT" } ]
1,524,441,600,000
[ [ "Mohammadi", "Majid", "" ], [ "Atashin", "Amir Ahooye", "" ], [ "Hofman", "Wout", "" ], [ "Tan", "Yao-Hua", "" ] ]
1704.00325
Sayyed Ali Mirsoleimani
S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik and Jos Vermaseren
Structured Parallel Programming for Monte Carlo Tree Search
9 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we present a new algorithm for parallel Monte Carlo tree search (MCTS). It is based on the pipeline pattern and allows flexible management of the control flow of the operations in parallel MCTS. The pipeline pattern provides for the first structured parallel programming approach to MCTS. Moreover, we propose a new lock-free tree data structure for parallel MCTS which removes synchronization overhead. The Pipeline Pattern for Parallel MCTS algorithm (called 3PMCTS), scales very well to higher numbers of cores when compared to the existing methods.
[ { "version": "v1", "created": "Sun, 2 Apr 2017 16:22:31 GMT" } ]
1,491,264,000,000
[ [ "Mirsoleimani", "S. Ali", "" ], [ "Plaat", "Aske", "" ], [ "Herik", "Jaap van den", "" ], [ "Vermaseren", "Jos", "" ] ]
1704.00853
Fred Glover
Kenneth Sorensen, Marc Sevaux and Fred Glover
A History of Metaheuristics
27 pages, to appear in: R. Marti, P. Pardalos, and M. Resende, eds., Handbook of Heuristics, Springer
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This chapter describes the history of metaheuristics in five distinct periods, starting long before the first use of the term and ending a long time in the future.
[ { "version": "v1", "created": "Tue, 4 Apr 2017 02:28:59 GMT" } ]
1,491,350,400,000
[ [ "Sorensen", "Kenneth", "" ], [ "Sevaux", "Marc", "" ], [ "Glover", "Fred", "" ] ]
1704.01049
Carina Geldhauser
Alexander Eckrot and Carina Geldhauser and Jan Jurczyk
A simulated annealing approach to optimal storing in a multi-level warehouse
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a simulated annealing algorithm specifically tailored to optimise total retrieval times in a multi-level warehouse under complex pre-batched picking constraints. Experiments on real data from a picker-to-parts order picking process in the warehouse of a European manufacturer show that optimal storage assignments do not necessarily display features presumed in heuristics, such as clustering of positively correlated items or ordering of items by picking frequency. In an experiment run on more than 4000 batched orders with 1 to 150 items per batch, the storage assignment suggested by the algorithm produces a 21\% reduction in the total retrieval time with respect to a frequency-based storage assignment.
[ { "version": "v1", "created": "Sat, 25 Mar 2017 14:15:35 GMT" } ]
1,491,350,400,000
[ [ "Eckrot", "Alexander", "" ], [ "Geldhauser", "Carina", "" ], [ "Jurczyk", "Jan", "" ] ]
1704.01161
Gal Dalal
Gal Dalal, Bal\'azs Sz\"or\'enyi, Gugan Thoppe, Shie Mannor
Finite Sample Analyses for TD(0) with Function Approximation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
TD(0) is one of the most commonly used algorithms in reinforcement learning. Despite this, there is no existing finite sample analysis for TD(0) with function approximation, even for the linear case. Our work is the first to provide such results. Existing convergence rates for Temporal Difference (TD) methods apply only to somewhat modified versions, e.g., projected variants or ones where stepsizes depend on unknown problem parameters. Our analyses obviate these artificial alterations by exploiting strong properties of TD(0). We provide convergence rates both in expectation and with high-probability. The two are obtained via different approaches that use relatively unknown, recently developed stochastic approximation techniques.
[ { "version": "v1", "created": "Tue, 4 Apr 2017 19:47:52 GMT" }, { "version": "v2", "created": "Sun, 2 Jul 2017 10:28:28 GMT" }, { "version": "v3", "created": "Thu, 30 Nov 2017 18:24:15 GMT" }, { "version": "v4", "created": "Mon, 11 Dec 2017 08:21:21 GMT" } ]
1,513,036,800,000
[ [ "Dalal", "Gal", "" ], [ "Szörényi", "Balázs", "" ], [ "Thoppe", "Gugan", "" ], [ "Mannor", "Shie", "" ] ]
1704.01742
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw K{\l}opotek
Transferrable Plausibility Model - A Probabilistic Interpretation of Mathematical Theory of Evidence
Pre-publication version of: M.A. K{\l}opotek: Transferable Plausibility Model - A Probabilistic Interpretation of Mathematical Theory of Evidence O.Hryniewicz, J. Kacprzyk, J.Koronacki, S.Wierzcho\'{n}: Issues in Intelligent Systems Paradigms Akademicka Oficyna Wydawnicza EXIT, Warszawa 2005 ISBN 83-87674-90-7, pp.107--118
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper suggests a new interpretation of the Dempster-Shafer theory in terms of probabilistic interpretation of plausibility. A new rule of combination of independent evidence is shown and its preservation of interpretation is demonstrated.
[ { "version": "v1", "created": "Thu, 6 Apr 2017 08:08:38 GMT" } ]
1,491,523,200,000
[ [ "Kłopotek", "Mieczysław", "" ] ]
1704.01944
Paul Thaddeus Kazibudzki
Paul Thaddeus Kazibudzki
The quality of priority ratios estimation in relation to a selected prioritization procedure and consistency measure for a Pairwise Comparison Matrix
30 pages, 11 tables, 3 figures
https://www.hindawi.com/journals/aor/2019/3574263/
10.1155/2019/3574263
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An overview of current debates and contemporary research devoted to the modeling of decision making processes and their facilitation directs attention to the Analytic Hierarchy Process (AHP). At the core of the AHP are various prioritization procedures (PPs) and consistency measures (CMs) for a Pairwise Comparison Matrix (PCM) which, in a sense, reflects preferences of decision makers. Certainly, when judgments about these preferences are perfectly consistent (cardinally transitive), all PPs coincide and the quality of the priority ratios (PRs) estimation is exemplary. However, human judgments are very rarely consistent, thus the quality of PRs estimation may significantly vary. The scale of these variations depends on the applied PP and utilized CM for a PCM. This is why it is important to find out which PPs and which CMs for a PCM lead directly to an improvement of the PRs estimation accuracy. The main goal of this research is realized through the properly designed, coded and executed seminal and sophisticated simulation algorithms in Wolfram Mathematica 8.0. These research results convince that the embedded in the AHP and commonly applied, both genuine PP and CM for PCM may significantly deteriorate the quality of PRs estimation; however, solutions proposed in this paper can significantly improve the methodology.
[ { "version": "v1", "created": "Thu, 6 Apr 2017 17:25:39 GMT" }, { "version": "v2", "created": "Mon, 19 Jun 2017 23:18:34 GMT" } ]
1,591,315,200,000
[ [ "Kazibudzki", "Paul Thaddeus", "" ] ]
1704.02468
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek, S{\l}awomir T. Wierzcho\'n
Basic Formal Properties of A Relational Model of The Mathematical Theory of Evidence
23 pages
This is the preliminary version of the paper published in Demonstratio Mathematica. Vol XXXI No 3,1998, pp. 669-688
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper presents a novel view of the Dempster-Shafer belief function as a measure of diversity in relational data bases. It is demonstrated that under the interpretation The Dempster rule of evidence combination corresponds to the join operator of the relational database theory. This rough-set based interpretation is qualitative in nature and can represent a number of belief function operators. The interpretation has the property that Given a definition of the belief measure of objects in the interpretation domain we can perform operations in this domain and the measure of the resulting object is derivable from measures of component objects via belief operator. We demonstrated this property for Dempster rule of combination, marginalization, Shafer's conditioning, independent variables, Shenoy's notion of conditional independence of variables. The interpretation is based on rough sets (in connection with decision tables), but differs from previous interpretations of this type in that it counts the diversity rather than frequencies in a decision table.
[ { "version": "v1", "created": "Sat, 8 Apr 2017 10:07:04 GMT" } ]
1,491,868,800,000
[ [ "Kłopotek", "Mieczysław A.", "" ], [ "Wierzchoń", "Sławomir T.", "" ] ]
1704.03048
Luigi Troiano
Luigi Troiano and Irene D\'iaz and Ciro Gaglione
Matching Media Contents with User Profiles by means of the Dempster-Shafer Theory
FUZZ-IEEE 2017. 6 pages, 3 figures, 4 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The media industry is increasingly personalizing the offering of contents in attempt to better target the audience. This requires to analyze the relationships that goes established between users and content they enjoy, looking at one side to the content characteristics and on the other to the user profile, in order to find the best match between the two. In this paper we suggest to build that relationship using the Dempster-Shafer's Theory of Evidence, proposing a reference model and illustrating its properties by means of a toy example. Finally we suggest possible applications of the model for tasks that are common in the modern media industry.
[ { "version": "v1", "created": "Mon, 10 Apr 2017 20:34:37 GMT" } ]
1,491,955,200,000
[ [ "Troiano", "Luigi", "" ], [ "Díaz", "Irene", "" ], [ "Gaglione", "Ciro", "" ] ]
1704.03342
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Beliefs and Probability in Bacchus' l.p. Logic: A~3-Valued Logic Solution to Apparent Counter-intuition
Draft for the conference M.A. K{\l}opotek: Beliefs and Probability in Bacchus' l.p. Logic: A 3-Valued Logic Solution to Apparent Counter-intuition. [in:] R. Trappl Ed,: Cybernetics and Systems Research. Proc. 11 European Meeting on Cybernetics and System Research EMCSR'92, Wien, Osterreich, 20. April 1992. World Scientific Singapore, New Jersey, London, HongKong Vol. 1, pp. 519-526
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Fundamental discrepancy between first order logic and statistical inference (global versus local properties of universe) is shown to be the obstacle for integration of logic and probability in L.p. logic of Bacchus. To overcome the counterintuitiveness of L.p. behaviour, a 3-valued logic is proposed.
[ { "version": "v1", "created": "Tue, 11 Apr 2017 15:04:45 GMT" } ]
1,491,955,200,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1704.03402
Sael Lee
Quoc Duy Vo, Jaya Thomas, Shinyoung Cho, Pradipta De, Bong Jun Choi, Lee Sael
Next Generation Business Intelligence and Analytics: A Survey
11 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Business Intelligence and Analytics (BI&A) is the process of extracting and predicting business-critical insights from data. Traditional BI focused on data collection, extraction, and organization to enable efficient query processing for deriving insights from historical data. With the rise of big data and cloud computing, there are many challenges and opportunities for the BI. Especially with the growing number of data sources, traditional BI\&A are evolving to provide intelligence at different scales and perspectives - operational BI, situational BI, self-service BI. In this survey, we review the evolution of business intelligence systems in full scale from back-end architecture to and front-end applications. We focus on the changes in the back-end architecture that deals with the collection and organization of the data. We also review the changes in the front-end applications, where analytic services and visualization are the core components. Using a uses case from BI in Healthcare, which is one of the most complex enterprises, we show how BI\&A will play an important role beyond the traditional usage. The survey provides a holistic view of Business Intelligence and Analytics for anyone interested in getting a complete picture of the different pieces in the emerging next generation BI\&A solutions.
[ { "version": "v1", "created": "Tue, 11 Apr 2017 16:31:51 GMT" } ]
1,491,955,200,000
[ [ "Vo", "Quoc Duy", "" ], [ "Thomas", "Jaya", "" ], [ "Cho", "Shinyoung", "" ], [ "De", "Pradipta", "" ], [ "Choi", "Bong Jun", "" ], [ "Sael", "Lee", "" ] ]
1704.03574
Marcello Balduccini
Marcello Balduccini, Daniele Magazzeni, Marco Maratea, Emily LeBlanc
CASP Solutions for Planning in Hybrid Domains
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
CASP is an extension of ASP that allows for numerical constraints to be added in the rules. PDDL+ is an extension of the PDDL standard language of automated planning for modeling mixed discrete-continuous dynamics. In this paper, we present CASP solutions for dealing with PDDL+ problems, i.e., encoding from PDDL+ to CASP, and extensions to the algorithm of the EZCSP CASP solver in order to solve CASP programs arising from PDDL+ domains. An experimental analysis, performed on well-known linear and non-linear variants of PDDL+ domains, involving various configurations of the EZCSP solver, other CASP solvers, and PDDL+ planners, shows the viability of our solution.
[ { "version": "v1", "created": "Wed, 12 Apr 2017 00:10:27 GMT" }, { "version": "v2", "created": "Mon, 25 Jun 2018 13:46:34 GMT" } ]
1,529,971,200,000
[ [ "Balduccini", "Marcello", "" ], [ "Magazzeni", "Daniele", "" ], [ "Maratea", "Marco", "" ], [ "LeBlanc", "Emily", "" ] ]
1704.03612
Yang Wang
Yang Wang, Lin Wu
Finding Modes by Probabilistic Hypergraphs Shifting
Fixing some minor issues in PAKDD 2014
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we develop a novel paradigm, namely hypergraph shift, to find robust graph modes by probabilistic voting strategy, which are semantically sound besides the self-cohesiveness requirement in forming graph modes. Unlike the existing techniques to seek graph modes by shifting vertices based on pair-wise edges (i.e, an edge with $2$ ends), our paradigm is based on shifting high-order edges (hyperedges) to deliver graph modes. Specifically, we convert the problem of seeking graph modes as the problem of seeking maximizers of a novel objective function with the aim to generate good graph modes based on sifting edges in hypergraphs. As a result, the generated graph modes based on dense subhypergraphs may more accurately capture the object semantics besides the self-cohesiveness requirement. We also formally prove that our technique is always convergent. Extensive empirical studies on synthetic and real world data sets are conducted on clustering and graph matching. They demonstrate that our techniques significantly outperform the existing techniques.
[ { "version": "v1", "created": "Wed, 12 Apr 2017 04:02:04 GMT" } ]
1,492,041,600,000
[ [ "Wang", "Yang", "" ], [ "Wu", "Lin", "" ] ]
1704.03723
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Beliefs in Markov Trees - From Local Computations to Local Valuation
Preliminary versioin of conference paper: M.A. K{\l}opotek: Beliefs in Markov Trees - From Local Computations to Local Valuation. [in:] R. Trappl, Ed.: Cybernetics and Systems Research , Proc. 12th European Meeting on Cybernetics and System Research, Vienna 5-8 April 1994, World Scientific Publishers, Vol.1. pp. 351-358
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper is devoted to expressiveness of hypergraphs for which uncertainty propagation by local computations via Shenoy/Shafer method applies. It is demonstrated that for this propagation method for a given joint belief distribution no valuation of hyperedges of a hypergraph may provide with simpler hypergraph structure than valuation of hyperedges by conditional distributions. This has vital implication that methods recovering belief networks from data have no better alternative for finding the simplest hypergraph structure for belief propagation. A method for recovery tree-structured belief networks has been developed and specialized for Dempster-Shafer belief functions
[ { "version": "v1", "created": "Wed, 12 Apr 2017 12:30:17 GMT" } ]
1,492,041,600,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1704.04000
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw K{\l}opotek
Dempster-Shafer Belief Function - A New Interpretation
70 pages, an internat intermediate research report, dating back to 1993
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We develop our interpretation of the joint belief distribution and of evidential updating that matches the following basic requirements: * there must exist an efficient method for reasoning within this framework * there must exist a clear correspondence between the contents of the knowledge base and the real world * there must be a clear correspondence between the reasoning method and some real world process * there must exist a clear correspondence between the results of the reasoning process and the results of the real world process corresponding to the reasoning process.
[ { "version": "v1", "created": "Thu, 13 Apr 2017 06:00:00 GMT" } ]
1,492,128,000,000
[ [ "Kłopotek", "Mieczysław", "" ] ]
1704.04341
Michael Littman
Michael L. Littman and Ufuk Topcu and Jie Fu and Charles Isbell and Min Wen and James MacGlashan
Environment-Independent Task Specifications via GLTL
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a new task-specification language for Markov decision processes that is designed to be an improvement over reward functions by being environment independent. The language is a variant of Linear Temporal Logic (LTL) that is extended to probabilistic specifications in a way that permits approximations to be learned in finite time. We provide several small environments that demonstrate the advantages of our geometric LTL (GLTL) language and illustrate how it can be used to specify standard reinforcement-learning tasks straightforwardly.
[ { "version": "v1", "created": "Fri, 14 Apr 2017 03:41:59 GMT" } ]
1,492,387,200,000
[ [ "Littman", "Michael L.", "" ], [ "Topcu", "Ufuk", "" ], [ "Fu", "Jie", "" ], [ "Isbell", "Charles", "" ], [ "Wen", "Min", "" ], [ "MacGlashan", "James", "" ] ]
1704.04651
Audrunas Gruslys
Audrunas Gruslys, Will Dabney, Mohammad Gheshlaghi Azar, Bilal Piot, Marc Bellemare, Remi Munos
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work we present a new agent architecture, called Reactor, which combines multiple algorithmic and architectural contributions to produce an agent with higher sample-efficiency than Prioritized Dueling DQN (Wang et al., 2016) and Categorical DQN (Bellemare et al., 2017), while giving better run-time performance than A3C (Mnih et al., 2016). Our first contribution is a new policy evaluation algorithm called Distributional Retrace, which brings multi-step off-policy updates to the distributional reinforcement learning setting. The same approach can be used to convert several classes of multi-step policy evaluation algorithms designed for expected value evaluation into distributional ones. Next, we introduce the \b{eta}-leave-one-out policy gradient algorithm which improves the trade-off between variance and bias by using action values as a baseline. Our final algorithmic contribution is a new prioritized replay algorithm for sequences, which exploits the temporal locality of neighboring observations for more efficient replay prioritization. Using the Atari 2600 benchmarks, we show that each of these innovations contribute to both the sample efficiency and final agent performance. Finally, we demonstrate that Reactor reaches state-of-the-art performance after 200 million frames and less than a day of training.
[ { "version": "v1", "created": "Sat, 15 Apr 2017 15:38:23 GMT" }, { "version": "v2", "created": "Tue, 19 Jun 2018 15:32:15 GMT" } ]
1,529,452,800,000
[ [ "Gruslys", "Audrunas", "" ], [ "Dabney", "Will", "" ], [ "Azar", "Mohammad Gheshlaghi", "" ], [ "Piot", "Bilal", "" ], [ "Bellemare", "Marc", "" ], [ "Munos", "Remi", "" ] ]
1704.04719
Chang-Shing Lee
Chang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao, Sheng-Chi Yang, Yusuke Nojima, Ryosuke Saga, Nan Shuo, and Naoyuki Kubota
FML-based Prediction Agent and Its Application to Game of Go
6 pages, 12 figures, Joint 17th World Congress of International Fuzzy Systems Association and 9th International Conference on Soft Computing and Intelligent Systems (IFSA-SCIS 2017), Otsu, Japan, Jun. 27-30, 2017
null
10.1109/IFSA-SCIS.2017.8023311
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application. The knowledge base and rule base of FML assessment engine are constructed by referring the information from the darkforest Go engine located in NUTN and OPU, for example, the number of MCTS simulations and winning rate prediction. The proposed robotic prediction agent first retrieves the database of Go competition website, and then the FML assessment engine infers the winning possibility based on the information generated by darkforest Go engine. The FML-based decision support engine computes the winning possibility based on the partial game situation inferred by FML assessment engine. Finally, the robot engine combines with the human-friendly robot partner PALRO, produced by Fujisoft incorporated, to report the game situation to human Go players. Experimental results show that the FML-based prediction agent can work effectively.
[ { "version": "v1", "created": "Sun, 16 Apr 2017 04:19:36 GMT" } ]
1,555,286,400,000
[ [ "Lee", "Chang-Shing", "" ], [ "Wang", "Mei-Hui", "" ], [ "Kao", "Chia-Hsiu", "" ], [ "Yang", "Sheng-Chi", "" ], [ "Nojima", "Yusuke", "" ], [ "Saga", "Ryosuke", "" ], [ "Shuo", "Nan", "" ], [ "Kubota", "Naoyuki", "" ] ]