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1705.10898
Jerry Lonlac
Jerry Lonlac and Engelbert Mephu Nguifo
Towards Learned Clauses Database Reduction Strategies Based on Dominance Relationship
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Clause Learning is one of the most important components of a conflict driven clause learning (CDCL) SAT solver that is effective on industrial instances. Since the number of learned clauses is proved to be exponential in the worse case, it is necessary to identify the most relevant clauses to maintain and delete the irrelevant ones. As reported in the literature, several learned clauses deletion strategies have been proposed. However the diversity in both the number of clauses to be removed at each step of reduction and the results obtained with each strategy creates confusion to determine which criterion is better. Thus, the problem to select which learned clauses are to be removed during the search step remains very challenging. In this paper, we propose a novel approach to identify the most relevant learned clauses without favoring or excluding any of the proposed measures, but by adopting the notion of dominance relationship among those measures. Our approach bypasses the problem of the diversity of results and reaches a compromise between the assessments of these measures. Furthermore, the proposed approach also avoids another non-trivial problem which is the amount of clauses to be deleted at each reduction of the learned clause database.
[ { "version": "v1", "created": "Wed, 31 May 2017 00:05:26 GMT" } ]
1,496,275,200,000
[ [ "Lonlac", "Jerry", "" ], [ "Nguifo", "Engelbert Mephu", "" ] ]
1705.10899
Son Tran
Son N. Tran
Propositional Knowledge Representation and Reasoning in Restricted Boltzmann Machines
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
While knowledge representation and reasoning are considered the keys for human-level artificial intelligence, connectionist networks have been shown successful in a broad range of applications due to their capacity for robust learning and flexible inference under uncertainty. The idea of representing symbolic knowledge in connectionist networks has been well-received and attracted much attention from research community as this can establish a foundation for integration of scalable learning and sound reasoning. In previous work, there exist a number of approaches that map logical inference rules with feed-forward propagation of artificial neural networks (ANN). However, the discriminative structure of an ANN requires the separation of input/output variables which makes it difficult for general reasoning where any variables should be inferable. Other approaches address this issue by employing generative models such as symmetric connectionist networks, however, they are difficult and convoluted. In this paper we propose a novel method to represent propositional formulas in restricted Boltzmann machines which is less complex, especially in the cases of logical implications and Horn clauses. An integration system is then developed and evaluated in real datasets which shows promising results.
[ { "version": "v1", "created": "Wed, 31 May 2017 00:24:16 GMT" }, { "version": "v2", "created": "Thu, 1 Jun 2017 00:19:24 GMT" }, { "version": "v3", "created": "Tue, 29 May 2018 04:44:31 GMT" } ]
1,527,638,400,000
[ [ "Tran", "Son N.", "" ] ]
1705.10998
Vitaly Kurin
Vitaly Kurin, Sebastian Nowozin, Katja Hofmann, Lucas Beyer, Bastian Leibe
The Atari Grand Challenge Dataset
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A key limitation is data efficiency, with current state-of-the-art approaches requiring millions of training samples. A promising way to tackle this problem is to augment RL with learning from human demonstrations. However, human demonstration data is not yet readily available. This hinders progress in this direction. The present work addresses this problem as follows. We (i) collect and describe a large dataset of human Atari 2600 replays -- the largest and most diverse such data set publicly released to date, (ii) illustrate an example use of this dataset by analyzing the relation between demonstration quality and imitation learning performance, and (iii) outline possible research directions that are opened up by our work.
[ { "version": "v1", "created": "Wed, 31 May 2017 09:08:36 GMT" } ]
1,496,275,200,000
[ [ "Kurin", "Vitaly", "" ], [ "Nowozin", "Sebastian", "" ], [ "Hofmann", "Katja", "" ], [ "Beyer", "Lucas", "" ], [ "Leibe", "Bastian", "" ] ]
1706.00037
Mark Lewis
Mark W. Lewis
A Diversified Multi-Start Algorithm for Unconstrained Binary Quadratic Problems Leveraging the Graphics Processor Unit
Quality solutions quickly obtained for xQx using the GPU to perform matrix multiplication, however improvements to solution intensification are needed
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-start algorithms are a common and effective tool for metaheuristic searches. In this paper we amplify multi-start capabilities by employing the parallel processing power of the graphics processer unit (GPU) to quickly generate a diverse starting set of solutions for the Unconstrained Binary Quadratic Optimization Problem which are evaluated and used to implement screening methods to select solutions for further optimization. This method is implemented as an initial high quality solution generation phase prior to a secondary steepest ascent search and a comparison of results to best known approaches on benchmark unconstrained binary quadratic problems demonstrates that GPU-enabled diversified multi-start with screening quickly yields very good results.
[ { "version": "v1", "created": "Wed, 31 May 2017 18:15:51 GMT" } ]
1,496,361,600,000
[ [ "Lewis", "Mark W.", "" ] ]
1706.00066
Chuyu Xiong
Chuyu Xiong
Descriptions of Objectives and Processes of Mechanical Learning
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
In [1], we introduced mechanical learning and proposed 2 approaches to mechanical learning. Here, we follow one such approach to well describe the objects and the processes of learning. We discuss 2 kinds of patterns: objective and subjective pattern. Subjective pattern is crucial for learning machine. We prove that for any objective pattern we can find a proper subjective pattern based upon least base patterns to express the objective pattern well. X-form is algebraic expression for subjective pattern. Collection of X-forms form internal representation space, which is center of learning machine. We discuss learning by teaching and without teaching. We define data sufficiency by X-form. We then discussed some learning strategies. We show, in each strategy, with sufficient data, and with certain capabilities, learning machine indeed can learn any pattern (universal learning machine). In appendix, with knowledge of learning machine, we try to view deep learning from a different angle, i.e. its internal representation space and its learning dynamics.
[ { "version": "v1", "created": "Wed, 31 May 2017 19:42:41 GMT" } ]
1,496,361,600,000
[ [ "Xiong", "Chuyu", "" ] ]
1706.00123
Junping Zhou
Junping Zhou, Huanyao Sun, Feifei Ma, Jian Gao, Ke Xu, and Minghao Yin
Diversified Top-k Partial MaxSAT Solving
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a diversified top-k partial MaxSAT problem, a combination of partial MaxSAT problem and enumeration problem. Given a partial MaxSAT formula F and a positive integer k, the diversified top-k partial MaxSAT is to find k maximal solutions for F such that the k maximal solutions satisfy the maximum number of soft clauses of F. This problem can be widely used in many applications including community detection, sensor place, motif discovery, and combinatorial testing. We prove the problem is NP-hard and propose an approach for solving the problem. The concrete idea of the approach is to design an encoding EE which reduces diversified top-k partial MaxSAT problem into partial MaxSAT problem, and then solve the resulting problem with state-of-art solvers. In addition, we present an algorithm MEMKC exactly solving the diversified top-k partial MaxSAT. Through several experiments we show that our approach can be successfully applied to the interesting problem.
[ { "version": "v1", "created": "Wed, 31 May 2017 23:37:18 GMT" } ]
1,496,361,600,000
[ [ "Zhou", "Junping", "" ], [ "Sun", "Huanyao", "" ], [ "Ma", "Feifei", "" ], [ "Gao", "Jian", "" ], [ "Xu", "Ke", "" ], [ "Yin", "Minghao", "" ] ]
1706.00355
Yordan Hristov
Yordan Hristov, Svetlin Penkov, Alex Lascarides and Subramanian Ramamoorthy
Grounding Symbols in Multi-Modal Instructions
9 pages, 8 figures, To appear in the Proceedings of the ACL workshop Language Grounding for Robotics, Vancouver, Canada
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As robots begin to cohabit with humans in semi-structured environments, the need arises to understand instructions involving rich variability---for instance, learning to ground symbols in the physical world. Realistically, this task must cope with small datasets consisting of a particular users' contextual assignment of meaning to terms. We present a method for processing a raw stream of cross-modal input---i.e., linguistic instructions, visual perception of a scene and a concurrent trace of 3D eye tracking fixations---to produce the segmentation of objects with a correspondent association to high-level concepts. To test our framework we present experiments in a table-top object manipulation scenario. Our results show our model learns the user's notion of colour and shape from a small number of physical demonstrations, generalising to identifying physical referents for novel combinations of the words.
[ { "version": "v1", "created": "Thu, 1 Jun 2017 15:42:50 GMT" } ]
1,496,361,600,000
[ [ "Hristov", "Yordan", "" ], [ "Penkov", "Svetlin", "" ], [ "Lascarides", "Alex", "" ], [ "Ramamoorthy", "Subramanian", "" ] ]
1706.00356
Riccardo De Masellis
Riccardo De Masellis and Chiara Di Francescomarino and Chiara Ghidini and Sergio Tessaris
Enhancing workflow-nets with data for trace completion
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The growing adoption of IT-systems for modeling and executing (business) processes or services has thrust the scientific investigation towards techniques and tools which support more complex forms of process analysis. Many of them, such as conformance checking, process alignment, mining and enhancement, rely on complete observation of past (tracked and logged) executions. In many real cases, however, the lack of human or IT-support on all the steps of process execution, as well as information hiding and abstraction of model and data, result in incomplete log information of both data and activities. This paper tackles the issue of automatically repairing traces with missing information by notably considering not only activities but also data manipulated by them. Our technique recasts such a problem in a reachability problem and provides an encoding in an action language which allows to virtually use any state-of-the-art planning to return solutions.
[ { "version": "v1", "created": "Thu, 1 Jun 2017 15:46:47 GMT" } ]
1,496,361,600,000
[ [ "De Masellis", "Riccardo", "" ], [ "Di Francescomarino", "Chiara", "" ], [ "Ghidini", "Chiara", "" ], [ "Tessaris", "Sergio", "" ] ]
1706.00536
Christopher Grimm
Christopher Grimm, Dilip Arumugam, Siddharth Karamcheti, David Abel, Lawson L.S. Wong, Michael L. Littman
Modeling Latent Attention Within Neural Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep neural networks are able to solve tasks across a variety of domains and modalities of data. Despite many empirical successes, we lack the ability to clearly understand and interpret the learned internal mechanisms that contribute to such effective behaviors or, more critically, failure modes. In this work, we present a general method for visualizing an arbitrary neural network's inner mechanisms and their power and limitations. Our dataset-centric method produces visualizations of how a trained network attends to components of its inputs. The computed "attention masks" support improved interpretability by highlighting which input attributes are critical in determining output. We demonstrate the effectiveness of our framework on a variety of deep neural network architectures in domains from computer vision, natural language processing, and reinforcement learning. The primary contribution of our approach is an interpretable visualization of attention that provides unique insights into the network's underlying decision-making process irrespective of the data modality.
[ { "version": "v1", "created": "Fri, 2 Jun 2017 02:10:39 GMT" }, { "version": "v2", "created": "Sat, 30 Dec 2017 08:08:50 GMT" } ]
1,514,937,600,000
[ [ "Grimm", "Christopher", "" ], [ "Arumugam", "Dilip", "" ], [ "Karamcheti", "Siddharth", "" ], [ "Abel", "David", "" ], [ "Wong", "Lawson L. S.", "" ], [ "Littman", "Michael L.", "" ] ]
1706.00585
Joao Leite
Martin Slota and Joao Leite
Exception-Based Knowledge Updates
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Existing methods for dealing with knowledge updates differ greatly depending on the underlying knowledge representation formalism. When Classical Logic is used, updates are typically performed by manipulating the knowledge base on the model-theoretic level. On the opposite side of the spectrum stand the semantics for updating Answer-Set Programs that need to rely on rule syntax. Yet, a unifying perspective that could embrace both these branches of research is of great importance as it enables a deeper understanding of all involved methods and principles and creates room for their cross-fertilisation, ripening and further development. This paper bridges the seemingly irreconcilable approaches to updates. It introduces a novel monotonic characterisation of rules, dubbed RE-models, and shows it to be a more suitable semantic foundation for rule updates than SE-models. Then it proposes a generic scheme for specifying semantic rule update operators, based on the idea of viewing a program as the set of sets of RE-models of its rules; updates are performed by introducing additional interpretations - exceptions - to the sets of RE-models of rules in the original program. The introduced scheme is used to define rule update operators that are closely related to both classical update principles and traditional approaches to rules updates, and serve as a basis for a solution to the long-standing problem of state condensing, showing how they can be equivalently defined as binary operators on some class of logic programs. Finally, the essence of these ideas is extracted to define an abstract framework for exception-based update operators, viewing a knowledge base as the set of sets of models of its elements, which can capture a wide range of both model- and formula-based classical update operators, and thus serves as the first firm formal ground connecting classical and rule updates.
[ { "version": "v1", "created": "Fri, 2 Jun 2017 08:31:10 GMT" } ]
1,496,620,800,000
[ [ "Slota", "Martin", "" ], [ "Leite", "Joao", "" ] ]
1706.00637
Prachi Jain
Prachi Jain, Shikhar Murty, Mausam, Soumen Chakrabarti
Joint Matrix-Tensor Factorization for Knowledge Base Inference
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While several matrix factorization (MF) and tensor factorization (TF) models have been proposed for knowledge base (KB) inference, they have rarely been compared across various datasets. Is there a single model that performs well across datasets? If not, what characteristics of a dataset determine the performance of MF and TF models? Is there a joint TF+MF model that performs robustly on all datasets? We perform an extensive evaluation to compare popular KB inference models across popular datasets in the literature. In addition to answering the questions above, we remove a limitation in the standard evaluation protocol for MF models, propose an extension to MF models so that they can better handle out-of-vocabulary (OOV) entity pairs, and develop a novel combination of TF and MF models. We also analyze and explain the results based on models and dataset characteristics. Our best model is robust, and obtains strong results across all datasets.
[ { "version": "v1", "created": "Fri, 2 Jun 2017 11:34:37 GMT" } ]
1,496,620,800,000
[ [ "Jain", "Prachi", "" ], [ "Murty", "Shikhar", "" ], [ "Mausam", "", "" ], [ "Chakrabarti", "Soumen", "" ] ]
1706.00638
Amit Mishra
Amit Kumar Mishra
ICABiDAS: Intuition Centred Architecture for Big Data Analysis and Synthesis
This paper is presented in the Biologically Inspired Cognitive Architecture Conference 2017 and published by their proceedings
Procedia Computer Science Volume 123, 2018
10.1016/2018.01.045
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Humans are expert in the amount of sensory data they deal with each moment. Human brain not only analyses these data but also starts synthesizing new information from the existing data. The current age Big-data systems are needed not just to analyze data but also to come up new interpretation. We believe that the pivotal ability in human brain which enables us to do this is what is known as "intuition". Here, we present an intuition based architecture for big data analysis and synthesis.
[ { "version": "v1", "created": "Fri, 2 Jun 2017 11:35:52 GMT" } ]
1,661,472,000,000
[ [ "Mishra", "Amit Kumar", "" ] ]
1706.01077
Tomoki Nishi
Tomoki Nishi and Prashant Doshi and Michael R. James and Danil Prokhorov
Actor-Critic for Linearly-Solvable Continuous MDP with Partially Known Dynamics
10 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In many robotic applications, some aspects of the system dynamics can be modeled accurately while others are difficult to obtain or model. We present a novel reinforcement learning (RL) method for continuous state and action spaces that learns with partial knowledge of the system and without active exploration. It solves linearly-solvable Markov decision processes (L-MDPs), which are well suited for continuous state and action spaces, based on an actor-critic architecture. Compared to previous RL methods for L-MDPs and path integral methods which are model based, the actor-critic learning does not need a model of the uncontrolled dynamics and, importantly, transition noise levels; however, it requires knowing the control dynamics for the problem. We evaluate our method on two synthetic test problems, and one real-world problem in simulation and using real traffic data. Our experiments demonstrate improved learning and policy performance.
[ { "version": "v1", "created": "Sun, 4 Jun 2017 14:02:01 GMT" } ]
1,496,707,200,000
[ [ "Nishi", "Tomoki", "" ], [ "Doshi", "Prashant", "" ], [ "James", "Michael R.", "" ], [ "Prokhorov", "Danil", "" ] ]
1706.01320
Diptangshu Pandit
Diptangshu Pandit
3D Pathfinding and Collision Avoidance Using Uneven Search-space Quantization and Visual Cone Search
major problems
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found. This research presents a dynamic search space optimization algorithm which can be applied to tessellate 3D search space unevenly, significantly reducing the total number of resulting nodes. The algorithm can be used with popular pathfinding algorithms in 3D game engines. Furthermore, a simplified standalone 3D pathfinding algorithm is proposed in this paper. The proposed algorithm relies on ray-casting or line vision to generate a feasible path during runtime without requiring division of the search space into a 3D grid. Both of the proposed algorithms are simulated on Unreal Engine to show innerworkings and resultant path comparison with A*. The advantages and shortcomings of the proposed algorithms are also discussed along with future directions.
[ { "version": "v1", "created": "Mon, 5 Jun 2017 13:49:49 GMT" }, { "version": "v2", "created": "Tue, 10 Apr 2018 23:47:51 GMT" }, { "version": "v3", "created": "Tue, 19 Jun 2018 16:01:28 GMT" } ]
1,529,452,800,000
[ [ "Pandit", "Diptangshu", "" ] ]
1706.01417
Leonardo Anjoletto Ferreira
Leonardo A. Ferreira, Reinaldo A. C. Bianchi, Paulo E. Santos, Ramon Lopez de Mantaras
A method for the online construction of the set of states of a Markov Decision Process using Answer Set Programming
Submitted to IJCAI 17
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Non-stationary domains, that change in unpredicted ways, are a challenge for agents searching for optimal policies in sequential decision-making problems. This paper presents a combination of Markov Decision Processes (MDP) with Answer Set Programming (ASP), named {\em Online ASP for MDP} (oASP(MDP)), which is a method capable of constructing the set of domain states while the agent interacts with a changing environment. oASP(MDP) updates previously obtained policies, learnt by means of Reinforcement Learning (RL), using rules that represent the domain changes observed by the agent. These rules represent a set of domain constraints that are processed as ASP programs reducing the search space. Results show that oASP(MDP) is capable of finding solutions for problems in non-stationary domains without interfering with the action-value function approximation process.
[ { "version": "v1", "created": "Mon, 5 Jun 2017 16:48:23 GMT" } ]
1,496,707,200,000
[ [ "Ferreira", "Leonardo A.", "" ], [ "Bianchi", "Reinaldo A. C.", "" ], [ "Santos", "Paulo E.", "" ], [ "de Mantaras", "Ramon Lopez", "" ] ]
1706.01991
Son Tran
Son N. Tran
Unsupervised Neural-Symbolic Integration
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Symbolic has been long considered as a language of human intelligence while neural networks have advantages of robust computation and dealing with noisy data. The integration of neural-symbolic can offer better learning and reasoning while providing a means for interpretability through the representation of symbolic knowledge. Although previous works focus intensively on supervised feedforward neural networks, little has been done for the unsupervised counterparts. In this paper we show how to integrate symbolic knowledge into unsupervised neural networks. We exemplify our approach with knowledge in different forms, including propositional logic for DNA promoter prediction and first-order logic for understanding family relationship.
[ { "version": "v1", "created": "Tue, 6 Jun 2017 21:58:50 GMT" }, { "version": "v2", "created": "Thu, 22 Jun 2017 04:11:21 GMT" } ]
1,498,176,000,000
[ [ "Tran", "Son N.", "" ] ]
1706.02048
Yifeng Ding
Yifeng Ding
Epistemic Logic with Functional Dependency Operator
null
Studies in Logic, Vol. 9, No. 4 (2016): 55-84
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Epistemic logic with non-standard knowledge operators, especially the "knowing-value" operator, has recently gathered much attention. With the "knowing-value" operator, we can express knowledge of individual variables, but not of the relations between them in general. In this paper, we propose a new operator Kf to express knowledge of the functional dependencies between variables. The semantics of this Kf operator uses a function domain which imposes a constraint on what counts as a functional dependency relation. By adjusting this function domain, different interesting logics arise, and in this paper we axiomatize three such logics in a single agent setting. Then we show how these three logics can be unified by allowing the function domain to vary relative to different agents and possible worlds. A multiagent axiomatization is given in this case.
[ { "version": "v1", "created": "Wed, 7 Jun 2017 05:16:54 GMT" } ]
1,496,880,000,000
[ [ "Ding", "Yifeng", "" ] ]
1706.02462
Marek Szyku{\l}a
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szyku{\l}a
Regular Boardgames
AAAI 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating certain drawbacks of the existing languages. This often makes RBG more suitable for various research and practical developments in GGP. While dedicated mostly for describing board games, RBG is universal for the class of all finite deterministic turn-based games with perfect information. We establish foundations of RBG, and analyze it theoretically and experimentally, focusing on the efficiency of reasoning. Regular Boardgames is the first GGP language that allows efficient encoding and playing games with complex rules and with large branching factor (e.g.\ amazons, arimaa, large chess variants, go, international checkers, paper soccer).
[ { "version": "v1", "created": "Thu, 8 Jun 2017 07:22:21 GMT" }, { "version": "v2", "created": "Tue, 13 Nov 2018 14:50:36 GMT" } ]
1,542,153,600,000
[ [ "Kowalski", "Jakub", "" ], [ "Mika", "Maksymilian", "" ], [ "Sutowicz", "Jakub", "" ], [ "Szykuła", "Marek", "" ] ]
1706.02513
Virginia Dignum
Virginia Dignum
Responsible Autonomy
IJCAI2017 (International Joint Conference on Artificial Intelligence)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As intelligent systems are increasingly making decisions that directly affect society, perhaps the most important upcoming research direction in AI is to rethink the ethical implications of their actions. Means are needed to integrate moral, societal and legal values with technological developments in AI, both during the design process as well as part of the deliberation algorithms employed by these systems. In this paper, we describe leading ethics theories and propose alternative ways to ensure ethical behavior by artificial systems. Given that ethics are dependent on the socio-cultural context and are often only implicit in deliberation processes, methodologies are needed to elicit the values held by designers and stakeholders, and to make these explicit leading to better understanding and trust on artificial autonomous systems.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 11:06:52 GMT" } ]
1,496,966,400,000
[ [ "Dignum", "Virginia", "" ] ]
1706.02686
Mieczys{\l}aw K{\l}opotek
Andrzej Matuszewski, Mieczys{\l}aw A. K{\l}opotek
What Does a Belief Function Believe In ?
13 pages
null
null
IPI-PAN report 758, 1994
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The conditioning in the Dempster-Shafer Theory of Evidence has been defined (by Shafer \cite{Shafer:90} as combination of a belief function and of an "event" via Dempster rule. On the other hand Shafer \cite{Shafer:90} gives a "probabilistic" interpretation of a belief function (hence indirectly its derivation from a sample). Given the fact that conditional probability distribution of a sample-derived probability distribution is a probability distribution derived from a subsample (selected on the grounds of a conditioning event), the paper investigates the empirical nature of the Dempster- rule of combination. It is demonstrated that the so-called "conditional" belief function is not a belief function given an event but rather a belief function given manipulation of original empirical data.\\ Given this, an interpretation of belief function different from that of Shafer is proposed. Algorithms for construction of belief networks from data are derived for this interpretation.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 17:17:23 GMT" } ]
1,496,966,400,000
[ [ "Matuszewski", "Andrzej", "" ], [ "Kłopotek", "Mieczysław A.", "" ] ]
1706.02789
Victor Silva
Victor do Nascimento Silva and Luiz Chaimowicz
On the Development of Intelligent Agents for MOBA Games
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In this paper we address the problem of agent development for MOBA games. We implement a two-layered architecture agent that handles both navigation and game mechanics. This architecture relies on the use of Influence Maps, a widely used approach for tactical analysis. Several experiments were performed using {\em League of Legends} as a testbed, and show promising results in this highly dynamic real-time context.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 23:20:34 GMT" } ]
1,497,225,600,000
[ [ "Silva", "Victor do Nascimento", "" ], [ "Chaimowicz", "Luiz", "" ] ]
1706.02792
Liron Cohen
Liron Cohen, Tansel Uras, Shiva Jahangiri, Aliyah Arunasalam, Sven Koenig, T.K. Satish Kumar
The FastMap Algorithm for Shortest Path Computations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path between them in the given graph. Later, at runtime, a shortest path between any two nodes can be computed with A* search using the Euclidean distances as heuristic. Our preprocessing algorithm, called FastMap, is inspired by the data mining algorithm of the same name and runs in near-linear time. Hence, FastMap is orders of magnitude faster than competing approaches that produce a Euclidean embedding using Semidefinite Programming. FastMap also produces admissible and consistent heuristics and therefore guarantees the generation of shortest paths. Moreover, FastMap applies to general undirected graphs for which many traditional heuristics, such as the Manhattan Distance heuristic, are not well defined. Empirically, we demonstrate that A* search using the FastMap heuristic is competitive with A* search using other state-of-the-art heuristics, such as the Differential heuristic.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 23:29:05 GMT" }, { "version": "v2", "created": "Sat, 21 Oct 2017 19:11:06 GMT" }, { "version": "v3", "created": "Thu, 21 Dec 2017 19:57:53 GMT" } ]
1,514,160,000,000
[ [ "Cohen", "Liron", "" ], [ "Uras", "Tansel", "" ], [ "Jahangiri", "Shiva", "" ], [ "Arunasalam", "Aliyah", "" ], [ "Koenig", "Sven", "" ], [ "Kumar", "T. K. Satish", "" ] ]
1706.02794
Liron Cohen
Liron Cohen, Glenn Wagner, T.K. Satish Kumar, Howie Choset and Sven Koenig
Rapid Randomized Restarts for Multi-Agent Path Finding Solvers
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-Agent Path Finding (MAPF) is an NP-hard problem well studied in artificial intelligence and robotics. It has many real-world applications for which existing MAPF solvers use various heuristics. However, these solvers are deterministic and perform poorly on "hard" instances typically characterized by many agents interfering with each other in a small region. In this paper, we enhance MAPF solvers with randomization and observe that they exhibit heavy-tailed distributions of runtimes on hard instances. This leads us to develop simple rapid randomized restart (RRR) strategies with the intuition that, given a hard instance, multiple short runs have a better chance of solving it compared to one long run. We validate this intuition through experiments and show that our RRR strategies indeed boost the performance of state-of-the-art MAPF solvers such as iECBS and M*.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 23:31:01 GMT" } ]
1,497,225,600,000
[ [ "Cohen", "Liron", "" ], [ "Wagner", "Glenn", "" ], [ "Kumar", "T. K. Satish", "" ], [ "Choset", "Howie", "" ], [ "Koenig", "Sven", "" ] ]
1706.02897
Djallel Bouneffouf
Djallel Bouneffouf, Irina Rish, Guillermo A. Cecchi
Bandit Models of Human Behavior: Reward Processing in Mental Disorders
Conference on Artificial General Intelligence, AGI-17
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for multi-armed bandit problem, which extends the standard Thompson Sampling approach to incorporate reward processing biases associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. We demonstrate empirically that the proposed parametric approach can often outperform the baseline Thompson Sampling on a variety of datasets. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions.
[ { "version": "v1", "created": "Wed, 7 Jun 2017 18:36:12 GMT" } ]
1,497,225,600,000
[ [ "Bouneffouf", "Djallel", "" ], [ "Rish", "Irina", "" ], [ "Cecchi", "Guillermo A.", "" ] ]
1706.02929
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek and Andrzej Matuszewski
Evidence Against Evidence Theory (?!)
30 pages. arXiv admin note: substantial text overlap with arXiv:1704.04000
null
null
IPI PAN report 759, 1994
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper is concerned with the apparent greatest weakness of the Mathematical Theory of Evidence (MTE) of Shafer \cite{Shafer:76}, which has been strongly criticized by Wasserman \cite{Wasserman:92ijar} - the relationship to frequencies. Weaknesses of various proposals of probabilistic interpretation of MTE belief functions are demonstrated. A new frequency-based interpretation is presented overcoming various drawbacks of earlier interpretations.
[ { "version": "v1", "created": "Thu, 8 Jun 2017 17:23:34 GMT" } ]
1,497,225,600,000
[ [ "Kłopotek", "Mieczysław A.", "" ], [ "Matuszewski", "Andrzej", "" ] ]
1706.03122
Michael Cook
Michael Cook, Adam Summerville and Simon Colton
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
MOBAs represent a huge segment of online gaming and are growing as both an eSport and a casual genre. The natural starting point for AI researchers interested in MOBAs is to develop an AI to play the game better than a human - but MOBAs have many more challenges besides adversarial AI. In this paper we introduce the reader to the wider context of MOBA culture, propose a range of challenges faced by the community today, and posit concrete AI projects that can be undertaken to begin solving them.
[ { "version": "v1", "created": "Fri, 9 Jun 2017 20:57:18 GMT" } ]
1,497,312,000,000
[ [ "Cook", "Michael", "" ], [ "Summerville", "Adam", "" ], [ "Colton", "Simon", "" ] ]
1706.03144
Pei Cao
Pei Cao, Zhaoyan Fan, Robert X. Gao, Jiong Tang
A Focal Any-Angle Path-finding Algorithm Based on A* on Visibility Graphs
null
null
10.1115/1.4040320
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this research, we investigate the subject of path-finding. A pruned version of visibility graph based on Candidate Vertices is formulated, followed by a new visibility check technique. Such combination enables us to quickly identify the useful vertices and thus find the optimal path more efficiently. The algorithm proposed is demonstrated on various path-finding cases. The performance of the new technique on visibility graphs is compared to the traditional A* on Grids, Theta* and A* on Visibility Graphs in terms of path length, number of nodes evaluated, as well as computational time. The key algorithmic contribution is that the new approach combines the merits of grid-based method and visibility graph-based method and thus yields better overall performance.
[ { "version": "v1", "created": "Fri, 9 Jun 2017 22:19:12 GMT" } ]
1,540,857,600,000
[ [ "Cao", "Pei", "" ], [ "Fan", "Zhaoyan", "" ], [ "Gao", "Robert X.", "" ], [ "Tang", "Jiong", "" ] ]
1706.03304
Neil Newman
Neil Newman and Alexandre Fr\'echette and Kevin Leyton-Brown
Deep Optimization for Spectrum Repacking
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Over 13 months in 2016-17 the FCC conducted an "incentive auction" to repurpose radio spectrum from broadcast television to wireless internet. In the end, the auction yielded $19.8 billion, $10.05 billion of which was paid to 175 broadcasters for voluntarily relinquishing their licenses across 14 UHF channels. Stations that continued broadcasting were assigned potentially new channels to fit as densely as possible into the channels that remained. The government netted more than $7 billion (used to pay down the national debt) after covering costs. A crucial element of the auction design was the construction of a solver, dubbed SATFC, that determined whether sets of stations could be "repacked" in this way; it needed to run every time a station was given a price quote. This paper describes the process by which we built SATFC. We adopted an approach we dub "deep optimization", taking a data-driven, highly parametric, and computationally intensive approach to solver design. More specifically, to build SATFC we designed software that could pair both complete and local-search SAT-encoded feasibility checking with a wide range of domain-specific techniques. We then used automatic algorithm configuration techniques to construct a portfolio of eight complementary algorithms to be run in parallel, aiming to achieve good performance on instances that arose in proprietary auction simulations. To evaluate the impact of our solver in this paper, we built an open-source reverse auction simulator. We found that within the short time budget required in practice, SATFC solved more than 95% of the problems it encountered. Furthermore, the incentive auction paired with SATFC produced nearly optimal allocations in a restricted setting and substantially outperformed other alternatives at national scale.
[ { "version": "v1", "created": "Sun, 11 Jun 2017 03:15:20 GMT" } ]
1,497,312,000,000
[ [ "Newman", "Neil", "" ], [ "Fréchette", "Alexandre", "" ], [ "Leyton-Brown", "Kevin", "" ] ]
1706.03469
Josiah Hanna
Josiah P. Hanna, Philip S. Thomas, Peter Stone, Scott Niekum
Data-Efficient Policy Evaluation Through Behavior Policy Search
Accepted to ICML 2017; Extended version; 15 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider the task of evaluating a policy for a Markov decision process (MDP). The standard unbiased technique for evaluating a policy is to deploy the policy and observe its performance. We show that the data collected from deploying a different policy, commonly called the behavior policy, can be used to produce unbiased estimates with lower mean squared error than this standard technique. We derive an analytic expression for the optimal behavior policy --- the behavior policy that minimizes the mean squared error of the resulting estimates. Because this expression depends on terms that are unknown in practice, we propose a novel policy evaluation sub-problem, behavior policy search: searching for a behavior policy that reduces mean squared error. We present a behavior policy search algorithm and empirically demonstrate its effectiveness in lowering the mean squared error of policy performance estimates.
[ { "version": "v1", "created": "Mon, 12 Jun 2017 05:19:47 GMT" } ]
1,497,312,000,000
[ [ "Hanna", "Josiah P.", "" ], [ "Thomas", "Philip S.", "" ], [ "Stone", "Peter", "" ], [ "Niekum", "Scott", "" ] ]
1706.03576
Martin Biehl
Martin Biehl, Daniel Polani
Action and perception for spatiotemporal patterns
8 pages, 2 figures, accepted at the European Conference on Artificial Life 2017, Lyon, France
Proceedings of The Fourteenth European Conference on Artificial Life (September 2017) p.68-75
10.7551/ecal_a_015
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This is a contribution to the formalization of the concept of agents in multivariate Markov chains. Agents are commonly defined as entities that act, perceive, and are goal-directed. In a multivariate Markov chain (e.g. a cellular automaton) the transition matrix completely determines the dynamics. This seems to contradict the possibility of acting entities within such a system. Here we present definitions of actions and perceptions within multivariate Markov chains based on entity-sets. Entity-sets represent a largely independent choice of a set of spatiotemporal patterns that are considered as all the entities within the Markov chain. For example, the entity-set can be chosen according to operational closure conditions or complete specific integration. Importantly, the perception-action loop also induces an entity-set and is a multivariate Markov chain. We then show that our definition of actions leads to non-heteronomy and that of perceptions specialize to the usual concept of perception in the perception-action loop.
[ { "version": "v1", "created": "Mon, 12 Jun 2017 11:44:24 GMT" } ]
1,534,118,400,000
[ [ "Biehl", "Martin", "" ], [ "Polani", "Daniel", "" ] ]
1706.03906
Cunjing Ge
Cunjing Ge, Feifei Ma, Tian Liu, Jian Zhang
A New Probabilistic Algorithm for Approximate Model Counting
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Constrained counting is important in domains ranging from artificial intelligence to software analysis. There are already a few approaches for counting models over various types of constraints. Recently, hashing-based approaches achieve both theoretical guarantees and scalability, but still rely on solution enumeration. In this paper, a new probabilistic polynomial time approximate model counter is proposed, which is also a hashing-based universal framework, but with only satisfiability queries. A variant with a dynamic stopping criterion is also presented. Empirical evaluation over benchmarks on propositional logic formulas and SMT(BV) formulas shows that the approach is promising.
[ { "version": "v1", "created": "Tue, 13 Jun 2017 05:26:02 GMT" } ]
1,497,398,400,000
[ [ "Ge", "Cunjing", "" ], [ "Ma", "Feifei", "" ], [ "Liu", "Tian", "" ], [ "Zhang", "Jian", "" ] ]
1706.03940
Julia Sidorova
S. Podapati, L. Lundberg, L. Skold, O. Rosander, J. Sidorova
Fuzzy Recommendations in Marketing Campaigns
conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The population in Sweden is growing rapidly due to immigration. In this light, the issue of infrastructure upgrades to provide telecommunication services is of importance. New antennas can be installed at hot spots of user demand, which will require an investment, and/or the clientele expansion can be carried out in a planned manner to promote the exploitation of the infrastructure in the less loaded geographical zones. In this paper, we explore the second alternative. Informally speaking, the term Infrastructure-Stressing describes a user who stays in the zones of high demand, which are prone to produce service failures, if further loaded. We have studied the Infrastructure-Stressing population in the light of their correlation with geo-demographic segments. This is motivated by the fact that specific geo-demographic segments can be targeted via marketing campaigns. Fuzzy logic is applied to create an interface between big data, numeric methods for processing big data and a manager.
[ { "version": "v1", "created": "Tue, 13 Jun 2017 07:56:18 GMT" } ]
1,497,398,400,000
[ [ "Podapati", "S.", "" ], [ "Lundberg", "L.", "" ], [ "Skold", "L.", "" ], [ "Rosander", "O.", "" ], [ "Sidorova", "J.", "" ] ]
1706.04033
Federico Cerutti
Federico Cerutti and Alice Toniolo and Timothy J. Norman
On Natural Language Generation of Formal Argumentation
17 pages, 4 figures, technical report
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we provide a first analysis of the research questions that arise when dealing with the problem of communicating pieces of formal argumentation through natural language interfaces. It is a generally held opinion that formal models of argumentation naturally capture human argument, and some preliminary studies have focused on justifying this view. Unfortunately, the results are not only inconclusive, but seem to suggest that explaining formal argumentation to humans is a rather articulated task. Graphical models for expressing argumentation-based reasoning are appealing, but often humans require significant training to use these tools effectively. We claim that natural language interfaces to formal argumentation systems offer a real alternative, and may be the way forward for systems that capture human argument.
[ { "version": "v1", "created": "Tue, 13 Jun 2017 13:01:53 GMT" } ]
1,497,398,400,000
[ [ "Cerutti", "Federico", "" ], [ "Toniolo", "Alice", "" ], [ "Norman", "Timothy J.", "" ] ]
1706.04317
Ken Kansky
Ken Kansky, Tom Silver, David A. M\'ely, Mohamed Eldawy, Miguel L\'azaro-Gredilla, Xinghua Lou, Nimrod Dorfman, Szymon Sidor, Scott Phoenix, Dileep George
Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The recent adaptation of deep neural network-based methods to reinforcement learning and planning domains has yielded remarkable progress on individual tasks. Nonetheless, progress on task-to-task transfer remains limited. In pursuit of efficient and robust generalization, we introduce the Schema Network, an object-oriented generative physics simulator capable of disentangling multiple causes of events and reasoning backward through causes to achieve goals. The richly structured architecture of the Schema Network can learn the dynamics of an environment directly from data. We compare Schema Networks with Asynchronous Advantage Actor-Critic and Progressive Networks on a suite of Breakout variations, reporting results on training efficiency and zero-shot generalization, consistently demonstrating faster, more robust learning and better transfer. We argue that generalizing from limited data and learning causal relationships are essential abilities on the path toward generally intelligent systems.
[ { "version": "v1", "created": "Wed, 14 Jun 2017 05:11:08 GMT" }, { "version": "v2", "created": "Thu, 17 Aug 2017 23:37:54 GMT" } ]
1,503,273,600,000
[ [ "Kansky", "Ken", "" ], [ "Silver", "Tom", "" ], [ "Mély", "David A.", "" ], [ "Eldawy", "Mohamed", "" ], [ "Lázaro-Gredilla", "Miguel", "" ], [ "Lou", "Xinghua", "" ], [ "Dorfman", "Nimrod", "" ], [ "Sidor", "Szymon", "" ], [ "Phoenix", "Scott", "" ], [ "George", "Dileep", "" ] ]
1706.04825
Lucas Bechberger
Lucas Bechberger and Kai-Uwe K\"uhnberger
Towards Grounding Conceptual Spaces in Neural Representations
accepted at NeSy 2017; The final version of this paper is available at http://ceur-ws.org/Vol-2003/
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. It aims at bridging the gap between symbolic and subsymbolic processing. Instances are represented by points in a high-dimensional space and concepts are represented by convex regions in this space. In this paper, we present our approach towards grounding the dimensions of a conceptual space in latent spaces learned by an InfoGAN from unlabeled data.
[ { "version": "v1", "created": "Thu, 15 Jun 2017 11:59:06 GMT" }, { "version": "v2", "created": "Tue, 21 Nov 2017 07:27:49 GMT" } ]
1,511,308,800,000
[ [ "Bechberger", "Lucas", "" ], [ "Kühnberger", "Kai-Uwe", "" ] ]
1706.05171
Peter Sch\"uller
Mishal Kazmi and Peter Sch\"uller and Y\"ucel Sayg{\i}n
Improving Scalability of Inductive Logic Programming via Pruning and Best-Effort Optimisation
24 pages, preprint of article accepted at Expert Systems With Applications
Expert Systems With Applications 87, pages 291-303, 2017
10.1016/j.eswa.2017.06.013
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Inductive Logic Programming (ILP) combines rule-based and statistical artificial intelligence methods, by learning a hypothesis comprising a set of rules given background knowledge and constraints for the search space. We focus on extending the XHAIL algorithm for ILP which is based on Answer Set Programming and we evaluate our extensions using the Natural Language Processing application of sentence chunking. With respect to processing natural language, ILP can cater for the constant change in how we use language on a daily basis. At the same time, ILP does not require huge amounts of training examples such as other statistical methods and produces interpretable results, that means a set of rules, which can be analysed and tweaked if necessary. As contributions we extend XHAIL with (i) a pruning mechanism within the hypothesis generalisation algorithm which enables learning from larger datasets, (ii) a better usage of modern solver technology using recently developed optimisation methods, and (iii) a time budget that permits the usage of suboptimal results. We evaluate these improvements on the task of sentence chunking using three datasets from a recent SemEval competition. Results show that our improvements allow for learning on bigger datasets with results that are of similar quality to state-of-the-art systems on the same task. Moreover, we compare the hypotheses obtained on datasets to gain insights on the structure of each dataset.
[ { "version": "v1", "created": "Fri, 16 Jun 2017 08:02:55 GMT" } ]
1,517,443,200,000
[ [ "Kazmi", "Mishal", "" ], [ "Schüller", "Peter", "" ], [ "Saygın", "Yücel", "" ] ]
1706.05296
Peter Sunehag
Peter Sunehag, Guy Lever, Audrunas Gruslys, Wojciech Marian Czarnecki, Vinicius Zambaldi, Max Jaderberg, Marc Lanctot, Nicolas Sonnerat, Joel Z. Leibo, Karl Tuyls, Thore Graepel
Value-Decomposition Networks For Cooperative Multi-Agent Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the "lazy agent" problem, which arises due to partial observability. We address these problems by training individual agents with a novel value decomposition network architecture, which learns to decompose the team value function into agent-wise value functions. We perform an experimental evaluation across a range of partially-observable multi-agent domains and show that learning such value-decompositions leads to superior results, in particular when combined with weight sharing, role information and information channels.
[ { "version": "v1", "created": "Fri, 16 Jun 2017 14:47:21 GMT" } ]
1,497,830,400,000
[ [ "Sunehag", "Peter", "" ], [ "Lever", "Guy", "" ], [ "Gruslys", "Audrunas", "" ], [ "Czarnecki", "Wojciech Marian", "" ], [ "Zambaldi", "Vinicius", "" ], [ "Jaderberg", "Max", "" ], [ "Lanctot", "Marc", "" ], [ "Sonnerat", "Nicolas", "" ], [ "Leibo", "Joel Z.", "" ], [ "Tuyls", "Karl", "" ], [ "Graepel", "Thore", "" ] ]
1706.05518
Jes\'us Ib\'a\~nez Ruiz
Jes\'us Ib\'a\~nez-Ruiz, Laura Sebasti\'a, Eva Onaindia
Evaluating the quality of tourist agendas customized to different travel styles
Twenty-seventh Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems (COPLAS'17)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many tourist applications provide a personalized tourist agenda with the list of recommended activities to the user. These applications must undoubtedly deal with the constraints and preferences that define the user interests. Among these preferences, we can find those that define the travel style of the user, such as the rhythm of the trip, the number of visits to include in the tour or the priority to visits of special interest for the user. In this paper, we deal with the task of creating a customized tourist agenda as a planning and scheduling application capable of conveniently scheduling the most appropriate goals (visits) so as to maximize the user satisfaction with the tourist route. This paper makes an analysis of the meaning of the travel style preferences and compares the quality of the solutions obtained by two different solvers, a PDDL-based planner and a Constraint Satisfaction Problem solver. We also define several quality metrics and perform extensive experiments in order to evaluate the results obtained with both solvers.
[ { "version": "v1", "created": "Sat, 17 Jun 2017 11:59:40 GMT" } ]
1,497,916,800,000
[ [ "Ibáñez-Ruiz", "Jesús", "" ], [ "Sebastiá", "Laura", "" ], [ "Onaindia", "Eva", "" ] ]
1706.05733
Georgios Feretzakis
Dimitris Kalles, Vassilios S. Verykios, Georgios Feretzakis, Athanasios Papagelis
Data set operations to hide decision tree rules
7 pages, 4 figures and 2 tables. ECAI 2016
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper focuses on preserving the privacy of sensitive patterns when inducing decision trees. We adopt a record augmentation approach for hiding sensitive classification rules in binary datasets. Such a hiding methodology is preferred over other heuristic solutions like output perturbation or cryptographic techniques - which restrict the usability of the data - since the raw data itself is readily available for public use. We show some key lemmas which are related to the hiding process and we also demonstrate the methodology with an example and an indicative experiment using a prototype hiding tool.
[ { "version": "v1", "created": "Sun, 18 Jun 2017 21:57:36 GMT" } ]
1,497,916,800,000
[ [ "Kalles", "Dimitris", "" ], [ "Verykios", "Vassilios S.", "" ], [ "Feretzakis", "Georgios", "" ], [ "Papagelis", "Athanasios", "" ] ]
1706.06051
Hanan Rosemarin
Hanan Rosemarin and John P. Dickerson and Sarit Kraus
Learning to Schedule Deadline- and Operator-Sensitive Tasks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The use of semi-autonomous and autonomous robotic assistants to aid in care of the elderly is expected to ease the burden on human caretakers, with small-stage testing already occurring in a variety of countries. Yet, it is likely that these robots will need to request human assistance via teleoperation when domain expertise is needed for a specific task. As deployment of robotic assistants moves to scale, mapping these requests for human aid to the teleoperators themselves will be a difficult online optimization problem. In this paper, we design a system that allocates requests to a limited number of teleoperators, each with different specialities, in an online fashion. We generalize a recent model of online job scheduling with a worst-case competitive-ratio bound to our setting. Next, we design a scalable machine-learning-based teleoperator-aware task scheduling algorithm and show, experimentally, that it performs well when compared to an omniscient optimal scheduling algorithm.
[ { "version": "v1", "created": "Mon, 19 Jun 2017 16:42:23 GMT" } ]
1,497,916,800,000
[ [ "Rosemarin", "Hanan", "" ], [ "Dickerson", "John P.", "" ], [ "Kraus", "Sarit", "" ] ]
1706.06133
Nicholas Cheney
Nick Cheney, Josh Bongard, Vytas SunSpiral, Hod Lipson
Scalable Co-Optimization of Morphology and Control in Embodied Machines
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evolution sculpts both the body plans and nervous systems of agents together over time. In contrast, in AI and robotics, a robot's body plan is usually designed by hand, and control policies are then optimized for that fixed design. The task of simultaneously co-optimizing the morphology and controller of an embodied robot has remained a challenge. In psychology, the theory of embodied cognition posits that behavior arises from a close coupling between body plan and sensorimotor control, which suggests why co-optimizing these two subsystems is so difficult: most evolutionary changes to morphology tend to adversely impact sensorimotor control, leading to an overall decrease in behavioral performance. Here, we further examine this hypothesis and demonstrate a technique for "morphological innovation protection", which temporarily reduces selection pressure on recently morphologically-changed individuals, thus enabling evolution some time to "readapt" to the new morphology with subsequent control policy mutations. We show the potential for this method to avoid local optima and converge to similar highly fit morphologies across widely varying initial conditions, while sustaining fitness improvements further into optimization. While this technique is admittedly only the first of many steps that must be taken to achieve scalable optimization of embodied machines, we hope that theoretical insight into the cause of evolutionary stagnation in current methods will help to enable the automation of robot design and behavioral training -- while simultaneously providing a testbed to investigate the theory of embodied cognition.
[ { "version": "v1", "created": "Mon, 19 Jun 2017 18:47:57 GMT" }, { "version": "v2", "created": "Tue, 12 Dec 2017 20:10:09 GMT" } ]
1,513,209,600,000
[ [ "Cheney", "Nick", "" ], [ "Bongard", "Josh", "" ], [ "SunSpiral", "Vytas", "" ], [ "Lipson", "Hod", "" ] ]
1706.06160
Arjun Bhardwaj
Arjun Bhardwaj, Alexander Rudnicky
User Intent Classification using Memory Networks: A Comparative Analysis for a Limited Data Scenario
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this report, we provide a comparative analysis of different techniques for user intent classification towards the task of app recommendation. We analyse the performance of different models and architectures for multi-label classification over a dataset with a relative large number of classes and only a handful examples of each class. We focus, in particular, on memory network architectures, and compare how well the different versions perform under the task constraints. Since the classifier is meant to serve as a module in a practical dialog system, it needs to be able to work with limited training data and incorporate new data on the fly. We devise a 1-shot learning task to test the models under the above constraint. We conclude that relatively simple versions of memory networks perform better than other approaches. Although, for tasks with very limited data, simple non-parametric methods perform comparably, without needing the extra training data.
[ { "version": "v1", "created": "Mon, 19 Jun 2017 20:12:07 GMT" } ]
1,498,003,200,000
[ [ "Bhardwaj", "Arjun", "" ], [ "Rudnicky", "Alexander", "" ] ]
1706.06328
Reuth Mirsky
Reuth Mirsky, Ya'akov Gal, David Tolpin
Session Analysis using Plan Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents preliminary results of our work with a major financial company, where we try to use methods of plan recognition in order to investigate the interactions of a costumer with the company's online interface. In this paper, we present the first steps of integrating a plan recognition algorithm in a real-world application for detecting and analyzing the interactions of a costumer. It uses a novel approach for plan recognition from bare-bone UI data, which reasons about the plan library at the lowest recognition level in order to define the relevancy of actions in our domain, and then uses it to perform plan recognition. We present preliminary results of inference on three different use-cases modeled by domain experts from the company, and show that this approach manages to decrease the overload of information required from an analyst to evaluate a costumer's session - whether this is a malicious or benign session, whether the intended tasks were completed, and if not - what actions are expected next.
[ { "version": "v1", "created": "Tue, 20 Jun 2017 09:03:53 GMT" } ]
1,498,003,200,000
[ [ "Mirsky", "Reuth", "" ], [ "Gal", "Ya'akov", "" ], [ "Tolpin", "David", "" ] ]
1706.06366
Lucas Bechberger
Lucas Bechberger and Kai-Uwe K\"uhnberger
A Thorough Formalization of Conceptual Spaces
accepted at KI 2017 (http://ki2017.tu-dortmund.de/), final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-67190-1_5
null
10.1007/978-3-319-67190-1_5
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points in a high-dimensional space and concepts are represented by convex regions in this space. After pointing out a problem with the convexity requirement, we propose a formalization of conceptual spaces based on fuzzy star-shaped sets. Our formalization uses a parametric definition of concepts and extends the original framework by adding means to represent correlations between different domains in a geometric way. Moreover, we define computationally efficient operations on concepts (intersection, union, and projection onto a subspace) and show that these operations can support both learning and reasoning processes.
[ { "version": "v1", "created": "Tue, 20 Jun 2017 11:19:28 GMT" }, { "version": "v2", "created": "Thu, 21 Sep 2017 07:48:49 GMT" } ]
1,506,038,400,000
[ [ "Bechberger", "Lucas", "" ], [ "Kühnberger", "Kai-Uwe", "" ] ]
1706.06827
Ari Weinstein
Ari Weinstein and Matthew M. Botvinick
Structure Learning in Motor Control:A Deep Reinforcement Learning Model
39th Annual Meeting of the Cognitive Science Society, to appear
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Motor adaptation displays a structure-learning effect: adaptation to a new perturbation occurs more quickly when the subject has prior exposure to perturbations with related structure. Although this `learning-to-learn' effect is well documented, its underlying computational mechanisms are poorly understood. We present a new model of motor structure learning, approaching it from the point of view of deep reinforcement learning. Previous work outside of motor control has shown how recurrent neural networks can account for learning-to-learn effects. We leverage this insight to address motor learning, by importing it into the setting of model-based reinforcement learning. We apply the resulting processing architecture to empirical findings from a landmark study of structure learning in target-directed reaching (Braun et al., 2009), and discuss its implications for a wider range of learning-to-learn phenomena.
[ { "version": "v1", "created": "Wed, 21 Jun 2017 11:20:43 GMT" }, { "version": "v2", "created": "Thu, 13 Jul 2017 14:31:27 GMT" } ]
1,499,990,400,000
[ [ "Weinstein", "Ari", "" ], [ "Botvinick", "Matthew M.", "" ] ]
1706.06906
Toby Walsh
Toby Walsh
Expert and Non-Expert Opinion about Technological Unemployment
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There is significant concern that technological advances, especially in Robotics and Artificial Intelligence (AI), could lead to high levels of unemployment in the coming decades. Studies have estimated that around half of all current jobs are at risk of automation. To look into this issue in more depth, we surveyed experts in Robotics and AI about the risk, and compared their views with those of non-experts. Whilst the experts predicted a significant number of occupations were at risk of automation in the next two decades, they were more cautious than people outside the field in predicting occupations at risk. Their predictions were consistent with their estimates for when computers might be expected to reach human level performance across a wide range of skills. These estimates were typically decades later than those of the non-experts. Technological barriers may therefore provide society with more time to prepare for an automated future than the public fear. In addition, public expectations may need to be dampened about the speed of progress to be expected in Robotics and AI.
[ { "version": "v1", "created": "Wed, 21 Jun 2017 13:51:57 GMT" } ]
1,498,089,600,000
[ [ "Walsh", "Toby", "" ] ]
1706.06952
Philip Rodgers
Philip Rodgers, John Levine
Ensemble Framework for Real-time Decision Making
7 pages, 6 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision making, reactive agents are used; that is agents that return a decision based on the current state. While reactive agents are very fast, most games require more than just a rule-based agent to achieve good results. Deliberative agents---agents that use a forward model to search future states---are very useful in games with no hard time limit, such as Go or Backgammon, but generally take too long for real-time games. The Ensemble framework addresses this issue by allowing the agent to be both deliberative and reactive at the same time. This is achieved by breaking up the game-play into logical roles and having highly focused components for each role, with each component disregarding anything outwith its own role. Reactive agents can be used where a reactive agent is suited to the role, and where a deliberative approach is required, branching is kept to a minimum by the removal of all extraneous factors, enabling an informed decision to be made within a much smaller time-frame. An Arbiter is used to combine the component results, allowing high performing agents to be created from simple, efficient components.
[ { "version": "v1", "created": "Wed, 21 Jun 2017 15:17:57 GMT" } ]
1,498,089,600,000
[ [ "Rodgers", "Philip", "" ], [ "Levine", "John", "" ] ]
1706.06975
Mark Stalzer
Mark A. Stalzer
On the enumeration of sentences by compactness
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Presented is a Julia meta-program that discovers compact theories from data if they exist. It writes candidate theories in Julia and then validates: tossing the bad theories and keeping the good theories. Compactness is measured by a metric: such as the number of space-time derivatives. The underlying algorithm is applicable to a wide variety of combinatorics problems and compactness serves to cut down the search space.
[ { "version": "v1", "created": "Thu, 15 Jun 2017 22:57:06 GMT" } ]
1,498,089,600,000
[ [ "Stalzer", "Mark A.", "" ] ]
1706.07068
Ahmed Elgammal
Ahmed Elgammal, Bingchen Liu, Mohamed Elhoseiny, Marian Mazzone
CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Norms
This paper is an extended version of a paper published on the eighth International Conference on Computational Creativity (ICCC), held in Atlanta, GA, June 20th-June 22nd, 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build over Generative Adversarial Networks (GAN), which have shown the ability to learn to generate novel images simulating a given distribution. We argue that such networks are limited in their ability to generate creative products in their original design. We propose modifications to its objective to make it capable of generating creative art by maximizing deviation from established styles and minimizing deviation from art distribution. We conducted experiments to compare the response of human subjects to the generated art with their response to art created by artists. The results show that human subjects could not distinguish art generated by the proposed system from art generated by contemporary artists and shown in top art fairs. Human subjects even rated the generated images higher on various scales.
[ { "version": "v1", "created": "Wed, 21 Jun 2017 18:05:13 GMT" } ]
1,498,176,000,000
[ [ "Elgammal", "Ahmed", "" ], [ "Liu", "Bingchen", "" ], [ "Elhoseiny", "Mohamed", "" ], [ "Mazzone", "Marian", "" ] ]
1706.07160
Nikaash Puri
Nikaash Puri, Piyush Gupta, Pratiksha Agarwal, Sukriti Verma, and Balaji Krishnamurthy
MAGIX: Model Agnostic Globally Interpretable Explanations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explaining the behavior of a black box machine learning model at the instance level is useful for building trust. However, it is also important to understand how the model behaves globally. Such an understanding provides insight into both the data on which the model was trained and the patterns that it learned. We present here an approach that learns if-then rules to globally explain the behavior of black box machine learning models that have been used to solve classification problems. The approach works by first extracting conditions that were important at the instance level and then evolving rules through a genetic algorithm with an appropriate fitness function. Collectively, these rules represent the patterns followed by the model for decisioning and are useful for understanding its behavior. We demonstrate the validity and usefulness of the approach by interpreting black box models created using publicly available data sets as well as a private digital marketing data set.
[ { "version": "v1", "created": "Thu, 22 Jun 2017 03:55:28 GMT" }, { "version": "v2", "created": "Tue, 24 Oct 2017 04:45:15 GMT" }, { "version": "v3", "created": "Fri, 15 Jun 2018 10:46:29 GMT" } ]
1,529,280,000,000
[ [ "Puri", "Nikaash", "" ], [ "Gupta", "Piyush", "" ], [ "Agarwal", "Pratiksha", "" ], [ "Verma", "Sukriti", "" ], [ "Krishnamurthy", "Balaji", "" ] ]
1706.07269
Tim Miller
Tim Miller
Explanation in Artificial Intelligence: Insights from the Social Sciences
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There has been a recent resurgence in the area of explainable artificial intelligence as researchers and practitioners seek to make their algorithms more understandable. Much of this research is focused on explicitly explaining decisions or actions to a human observer, and it should not be controversial to say that looking at how humans explain to each other can serve as a useful starting point for explanation in artificial intelligence. However, it is fair to say that most work in explainable artificial intelligence uses only the researchers' intuition of what constitutes a `good' explanation. There exists vast and valuable bodies of research in philosophy, psychology, and cognitive science of how people define, generate, select, evaluate, and present explanations, which argues that people employ certain cognitive biases and social expectations towards the explanation process. This paper argues that the field of explainable artificial intelligence should build on this existing research, and reviews relevant papers from philosophy, cognitive psychology/science, and social psychology, which study these topics. It draws out some important findings, and discusses ways that these can be infused with work on explainable artificial intelligence.
[ { "version": "v1", "created": "Thu, 22 Jun 2017 11:46:11 GMT" }, { "version": "v2", "created": "Thu, 24 May 2018 02:43:30 GMT" }, { "version": "v3", "created": "Wed, 15 Aug 2018 00:50:00 GMT" } ]
1,534,377,600,000
[ [ "Miller", "Tim", "" ] ]
1706.07527
Hemanth Venkateswara
Hemanth Venkateswara, Shayok Chakraborty, Troy McDaniel, Sethuraman Panchanathan
Model Selection with Nonlinear Embedding for Unsupervised Domain Adaptation
AAAI Workshops 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Domain adaptation deals with adapting classifiers trained on data from a source distribution, to work effectively on data from a target distribution. In this paper, we introduce the Nonlinear Embedding Transform (NET) for unsupervised domain adaptation. The NET reduces cross-domain disparity through nonlinear domain alignment. It also embeds the domain-aligned data such that similar data points are clustered together. This results in enhanced classification. To determine the parameters in the NET model (and in other unsupervised domain adaptation models), we introduce a validation procedure by sampling source data points that are similar in distribution to the target data. We test the NET and the validation procedure using popular image datasets and compare the classification results across competitive procedures for unsupervised domain adaptation.
[ { "version": "v1", "created": "Fri, 23 Jun 2017 00:04:38 GMT" } ]
1,498,435,200,000
[ [ "Venkateswara", "Hemanth", "" ], [ "Chakraborty", "Shayok", "" ], [ "McDaniel", "Troy", "" ], [ "Panchanathan", "Sethuraman", "" ] ]
1706.08090
Jarryd Martin
Jarryd Martin, Suraj Narayanan Sasikumar, Tom Everitt, Marcus Hutter
Count-Based Exploration in Feature Space for Reinforcement Learning
Conference: Twenty-sixth International Joint Conference on Artificial Intelligence (IJCAI-17), 8 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a new count-based optimistic exploration algorithm for Reinforcement Learning (RL) that is feasible in environments with high-dimensional state-action spaces. The success of RL algorithms in these domains depends crucially on generalisation from limited training experience. Function approximation techniques enable RL agents to generalise in order to estimate the value of unvisited states, but at present few methods enable generalisation regarding uncertainty. This has prevented the combination of scalable RL algorithms with efficient exploration strategies that drive the agent to reduce its uncertainty. We present a new method for computing a generalised state visit-count, which allows the agent to estimate the uncertainty associated with any state. Our \phi-pseudocount achieves generalisation by exploiting same feature representation of the state space that is used for value function approximation. States that have less frequently observed features are deemed more uncertain. The \phi-Exploration-Bonus algorithm rewards the agent for exploring in feature space rather than in the untransformed state space. The method is simpler and less computationally expensive than some previous proposals, and achieves near state-of-the-art results on high-dimensional RL benchmarks.
[ { "version": "v1", "created": "Sun, 25 Jun 2017 12:39:44 GMT" } ]
1,498,521,600,000
[ [ "Martin", "Jarryd", "" ], [ "Sasikumar", "Suraj Narayanan", "" ], [ "Everitt", "Tom", "" ], [ "Hutter", "Marcus", "" ] ]
1706.08100
Fabio Patrizi
Ronen Brafman, Giuseppe De Giacomo, Fabio Patrizi
Specifying Non-Markovian Rewards in MDPs Using LDL on Finite Traces (Preliminary Version)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In Markov Decision Processes (MDPs), the reward obtained in a state depends on the properties of the last state and action. This state dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a door after it has been opened, or providing coffee only following a request. Extending MDPs to handle such non-Markovian reward function was the subject of two previous lines of work, both using variants of LTL to specify the reward function and then compiling the new model back into a Markovian model. Building upon recent progress in the theories of temporal logics over finite traces, we adopt LDLf for specifying non-Markovian rewards and provide an elegant automata construction for building a Markovian model, which extends that of previous work and offers strong minimality and compositionality guarantees.
[ { "version": "v1", "created": "Sun, 25 Jun 2017 13:37:00 GMT" } ]
1,498,521,600,000
[ [ "Brafman", "Ronen", "" ], [ "De Giacomo", "Giuseppe", "" ], [ "Patrizi", "Fabio", "" ] ]
1706.08106
Christophe Guyeux
Wiem Elghazel, Kamal Medjaher, Nourredine Zerhouni, Jacques Bahi, Ahamd Farhat, Christophe Guyeux, and Mourad Hakem
Random Forests for Industrial Device Functioning Diagnostics Using Wireless Sensor Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, random forests are proposed for operating devices diagnostics in the presence of a variable number of features. In various contexts, like large or difficult-to-access monitored areas, wired sensor networks providing features to achieve diagnostics are either very costly to use or totally impossible to spread out. Using a wireless sensor network can solve this problem, but this latter is more subjected to flaws. Furthermore, the networks' topology often changes, leading to a variability in quality of coverage in the targeted area. Diagnostics at the sink level must take into consideration that both the number and the quality of the provided features are not constant, and that some politics like scheduling or data aggregation may be developed across the network. The aim of this article is ($1$) to show that random forests are relevant in this context, due to their flexibility and robustness, and ($2$) to provide first examples of use of this method for diagnostics based on data provided by a wireless sensor network.
[ { "version": "v1", "created": "Sun, 25 Jun 2017 13:54:33 GMT" } ]
1,498,521,600,000
[ [ "Elghazel", "Wiem", "" ], [ "Medjaher", "Kamal", "" ], [ "Zerhouni", "Nourredine", "" ], [ "Bahi", "Jacques", "" ], [ "Farhat", "Ahamd", "" ], [ "Guyeux", "Christophe", "" ], [ "Hakem", "Mourad", "" ] ]
1706.08317
Eliseo Marzal
Eliseo Marzal, Mohannad Babli, Eva Onaindia, Laura Sebastia
Handling PDDL3.0 State Trajectory Constraints with Temporal Landmarks
Workshop on Constraint Satisfaction Techniques for Planning and Scheduling (COPLAS), (2017)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Temporal landmarks have been proved to be a helpful mechanism to deal with temporal planning problems, specifically to improve planners performance and handle problems with deadline constraints. In this paper, we show the strength of using temporal landmarks to handle the state trajectory constraints of PDDL3.0. We analyze the formalism of TempLM, a temporal planner particularly aimed at solving planning problems with deadlines, and we present a detailed study that exploits the underlying temporal landmark-based mechanism of TempLM for representing and reasoning with trajectory constraints.
[ { "version": "v1", "created": "Mon, 26 Jun 2017 10:56:57 GMT" } ]
1,498,521,600,000
[ [ "Marzal", "Eliseo", "" ], [ "Babli", "Mohannad", "" ], [ "Onaindia", "Eva", "" ], [ "Sebastia", "Laura", "" ] ]
1706.08439
Marina Sapir
Marina Sapir
Optimal choice: new machine learning problem and its solution
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The task of learning to pick a single preferred example out a finite set of examples, an "optimal choice problem", is a supervised machine learning problem with complex, structured input. Problems of optimal choice emerge often in various practical applications. We formalize the problem, show that it does not satisfy the assumptions of statistical learning theory, yet it can be solved efficiently in some cases. We propose two approaches to solve the problem. Both of them reach good solutions on real life data from a signal processing application.
[ { "version": "v1", "created": "Mon, 26 Jun 2017 15:32:33 GMT" }, { "version": "v2", "created": "Thu, 6 Jul 2017 17:28:23 GMT" } ]
1,499,385,600,000
[ [ "Sapir", "Marina", "" ] ]
1706.08611
Edward Zulkoski
Edward Zulkoski, Ruben Martins, Christoph Wintersteiger, Robert Robere, Jia Liang, Krzysztof Czarnecki, Vijay Ganesh
Relating Complexity-theoretic Parameters with SAT Solver Performance
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Over the years complexity theorists have proposed many structural parameters to explain the surprising efficiency of conflict-driven clause-learning (CDCL) SAT solvers on a wide variety of large industrial Boolean instances. While some of these parameters have been studied empirically, until now there has not been a unified comparative study of their explanatory power on a comprehensive benchmark. We correct this state of affairs by conducting a large-scale empirical evaluation of CDCL SAT solver performance on nearly 7000 industrial and crafted formulas against several structural parameters such as backdoors, treewidth, backbones, and community structure. Our study led us to several results. First, we show that while such parameters only weakly correlate with CDCL solving time, certain combinations of them yield much better regression models. Second, we show how some parameters can be used as a "lens" to better understand the efficiency of different solving heuristics. Finally, we propose a new complexity-theoretic parameter, which we call learning-sensitive with restarts (LSR) backdoors, that extends the notion of learning-sensitive (LS) backdoors to incorporate restarts and discuss algorithms to compute them. We mathematically prove that for certain class of instances minimal LSR-backdoors are exponentially smaller than minimal-LS backdoors.
[ { "version": "v1", "created": "Mon, 26 Jun 2017 21:40:30 GMT" } ]
1,498,608,000,000
[ [ "Zulkoski", "Edward", "" ], [ "Martins", "Ruben", "" ], [ "Wintersteiger", "Christoph", "" ], [ "Robere", "Robert", "" ], [ "Liang", "Jia", "" ], [ "Czarnecki", "Krzysztof", "" ], [ "Ganesh", "Vijay", "" ] ]
1706.08627
Roberto Amadini
Roberto Amadini, Maurizio Gabbrielli, Jacopo Mauro
SUNNY-CP and the MiniZinc Challenge
Under consideration in Theory and Practice of Logic Programming (TPLP)
Theory and Practice of Logic Programming, Volume 18, Issue 1, January 2018 , pp. 81-96
10.1017/S1471068417000205
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In Constraint Programming (CP) a portfolio solver combines a variety of different constraint solvers for solving a given problem. This fairly recent approach enables to significantly boost the performance of single solvers, especially when multicore architectures are exploited. In this work we give a brief overview of the portfolio solver sunny-cp, and we discuss its performance in the MiniZinc Challenge---the annual international competition for CP solvers---where it won two gold medals in 2015 and 2016. Under consideration in Theory and Practice of Logic Programming (TPLP)
[ { "version": "v1", "created": "Mon, 26 Jun 2017 23:48:14 GMT" }, { "version": "v2", "created": "Wed, 28 Jun 2017 00:23:05 GMT" }, { "version": "v3", "created": "Wed, 5 Jul 2017 23:49:34 GMT" } ]
1,569,456,000,000
[ [ "Amadini", "Roberto", "" ], [ "Gabbrielli", "Maurizio", "" ], [ "Mauro", "Jacopo", "" ] ]
1706.09278
Bhushan Kotnis
Bhushan Kotnis and Vivi Nastase
Learning Knowledge Graph Embeddings with Type Regularizer
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Learning relations based on evidence from knowledge bases relies on processing the available relation instances. Many relations, however, have clear domain and range, which we hypothesize could help learn a better, more generalizing, model. We include such information in the RESCAL model in the form of a regularization factor added to the loss function that takes into account the types (categories) of the entities that appear as arguments to relations in the knowledge base. We note increased performance compared to the baseline model in terms of mean reciprocal rank and hits@N, N = 1, 3, 10. Furthermore, we discover scenarios that significantly impact the effectiveness of the type regularizer.
[ { "version": "v1", "created": "Wed, 28 Jun 2017 13:24:55 GMT" }, { "version": "v2", "created": "Fri, 2 Mar 2018 12:41:59 GMT" } ]
1,520,208,000,000
[ [ "Kotnis", "Bhushan", "" ], [ "Nastase", "Vivi", "" ] ]
1706.09737
Yohanes Khosiawan
Yohanes Khosiawan and Izabela Nielsen
Indoor UAV scheduling with Restful Task Assignment Algorithm
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Research in UAV scheduling has obtained an emerging interest from scientists in the optimization field. When the scheduling itself has established a strong root since the 19th century, works on UAV scheduling in indoor environment has come forth in the latest decade. Several works on scheduling UAV operations in indoor (two and three dimensional) and outdoor environments are reported. In this paper, a further study on UAV scheduling in three dimensional indoor environment is investigated. Dealing with indoor environment\textemdash where humans, UAVs, and other elements or infrastructures are likely to coexist in the same space\textemdash draws attention towards the safety of the operations. In relation to the battery level, a preserved battery level leads to safer operations, promoting the UAV to have a decent remaining power level. A methodology which consists of a heuristic approach based on Restful Task Assignment Algorithm, incorporated with Particle Swarm Optimization Algorithm, is proposed. The motivation is to preserve the battery level throughout the operations, which promotes less possibility in having failed UAVs on duty. This methodology is tested with 54 benchmark datasets stressing on 4 different aspects: geographical distance, number of tasks, number of predecessors, and slack time. The test results and their characteristics in regard to the proposed methodology are discussed and presented.
[ { "version": "v1", "created": "Thu, 29 Jun 2017 13:11:39 GMT" } ]
1,498,780,800,000
[ [ "Khosiawan", "Yohanes", "" ], [ "Nielsen", "Izabela", "" ] ]
1706.10117
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Restricted Causal Inference Algorithm
M.A. K{\l}opotek: Restricted Causal Inference Algorithm. [in:] B. Pehrson, I. Simon Eds.: Proc. World Computer Congress of IFIP . Hamburg 28 August - 2 September 1994, Vol.1, Elsevier Scientific Publishers (North-Holland), Amsterdam, pp. 342-347
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a new algorithm for recovery of belief network structure from data handling hidden variables. It consists essentially in an extension of the CI algorithm of Spirtes et al. by restricting the number of conditional dependencies checked up to k variables and in an extension of the original CI by additional steps transforming so called partial including path graph into a belief network. Its correctness is demonstrated.
[ { "version": "v1", "created": "Fri, 30 Jun 2017 10:57:53 GMT" } ]
1,499,040,000,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1707.00112
Rachit Agarwal
Garvita Bajaj, Rachit Agarwal, Pushpendra Singh, Nikolaos Georgantas, Valerie Issarny
A study of existing Ontologies in the IoT-domain
Submitted to Elsevier JWS SI on Web semantics for the Internet/Web of Things
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Several domains have adopted the increasing use of IoT-based devices to collect sensor data for generating abstractions and perceptions of the real world. This sensor data is multi-modal and heterogeneous in nature. This heterogeneity induces interoperability issues while developing cross-domain applications, thereby restricting the possibility of reusing sensor data to develop new applications. As a solution to this, semantic approaches have been proposed in the literature to tackle problems related to interoperability of sensor data. Several ontologies have been proposed to handle different aspects of IoT-based sensor data collection, ranging from discovering the IoT sensors for data collection to applying reasoning on the collected sensor data for drawing inferences. In this paper, we survey these existing semantic ontologies to provide an overview of the recent developments in this field. We highlight the fundamental ontological concepts (e.g., sensor-capabilities and context-awareness) required for an IoT-based application, and survey the existing ontologies which include these concepts. Based on our study, we also identify the shortcomings of currently available ontologies, which serves as a stepping stone to state the need for a common unified ontology for the IoT domain.
[ { "version": "v1", "created": "Sat, 1 Jul 2017 08:31:28 GMT" } ]
1,499,126,400,000
[ [ "Bajaj", "Garvita", "" ], [ "Agarwal", "Rachit", "" ], [ "Singh", "Pushpendra", "" ], [ "Georgantas", "Nikolaos", "" ], [ "Issarny", "Valerie", "" ] ]
1707.00228
Pavel Surynek
Pavel Surynek, Ariel Felner, Roni Stern, Eli Boyarski
Modifying Optimal SAT-based Approach to Multi-agent Path-finding Problem to Suboptimal Variants
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In multi-agent path finding (MAPF) the task is to find non-conflicting paths for multiple agents. In this paper we focus on finding suboptimal solutions for MAPF for the sum-of-costs variant. Recently, a SAT-based approached was developed to solve this problem and proved beneficial in many cases when compared to other search-based solvers. In this paper, we present SAT-based unbounded- and bounded-suboptimal algorithms and compare them to relevant algorithms. Experimental results show that in many case the SAT-based solver significantly outperforms the search-based solvers.
[ { "version": "v1", "created": "Sun, 2 Jul 2017 03:08:26 GMT" } ]
1,499,126,400,000
[ [ "Surynek", "Pavel", "" ], [ "Felner", "Ariel", "" ], [ "Stern", "Roni", "" ], [ "Boyarski", "Eli", "" ] ]
1707.00614
J. G. Wolff
J Gerard Wolff
A Roadmap for the Development of the "SP Machine" for Artificial Intelligence
Accepted for publication in the journal "Complexity"
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes a roadmap for the development of the "SP Machine", based on the "SP Theory of Intelligence" and its realisation in the "SP Computer Model". The SP Machine will be developed initially as a software virtual machine with high levels of parallel processing, hosted on a high-performance computer. The system should help users visualise knowledge structures and processing. Research is needed into how the system may discover low-level features in speech and in images. Strengths of the SP System in the processing of natural language may be augmented, in conjunction with the further development of the SP System's strengths in unsupervised learning. Strengths of the SP System in pattern recognition may be developed for computer vision. Work is needed on the representation of numbers and the performance of arithmetic processes. A computer model is needed of "SP-Neural", the version of the SP Theory expressed in terms of neurons and their inter-connections. The SP Machine has potential in many areas of application, several of which may be realised on short-to-medium timescales.
[ { "version": "v1", "created": "Wed, 28 Jun 2017 11:01:16 GMT" }, { "version": "v2", "created": "Sat, 4 Aug 2018 09:19:39 GMT" }, { "version": "v3", "created": "Mon, 17 Dec 2018 22:25:47 GMT" } ]
1,545,177,600,000
[ [ "Wolff", "J Gerard", "" ] ]
1707.00790
Hamid Mirzaei Buini
Hamid Mirzaei, Mona Fathollahi, Tony Givargis
OPEB: Open Physical Environment Benchmark for Artificial Intelligence
Accepted in 3rd IEEE International Forum on Research and Technologies for Society and Industry 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence methods to solve continuous- control tasks have made significant progress in recent years. However, these algorithms have important limitations and still need significant improvement to be used in industry and real- world applications. This means that this area is still in an active research phase. To involve a large number of research groups, standard benchmarks are needed to evaluate and compare proposed algorithms. In this paper, we propose a physical environment benchmark framework to facilitate collaborative research in this area by enabling different research groups to integrate their designed benchmarks in a unified cloud-based repository and also share their actual implemented benchmarks via the cloud. We demonstrate the proposed framework using an actual implementation of the classical mountain-car example and present the results obtained using a Reinforcement Learning algorithm.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 00:42:57 GMT" } ]
1,499,212,800,000
[ [ "Mirzaei", "Hamid", "" ], [ "Fathollahi", "Mona", "" ], [ "Givargis", "Tony", "" ] ]
1707.00791
Clifford Champion
Clifford Champion and Charles Elkan
Visualizing the Consequences of Evidence in Bayesian Networks
9 pages, 11 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper addresses the challenge of viewing and navigating Bayesian networks as their structural size and complexity grow. Starting with a review of the state of the art of visualizing Bayesian networks, an area which has largely been passed over, we improve upon existing visualizations in three ways. First, we apply a disciplined approach to the graphic design of the basic elements of the Bayesian network. Second, we propose a technique for direct, visual comparison of posterior distributions resulting from alternative evidence sets. Third, we leverage a central mathematical tool in information theory, to assist the user in finding variables of interest in the network, and to reduce visual complexity where unimportant. We present our methods applied to two modestly large Bayesian networks constructed from real-world data sets. Results suggest the new techniques can be a useful tool for discovering information flow phenomena, and also for qualitative comparisons of different evidence configurations, especially in large probabilistic networks.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 00:43:16 GMT" } ]
1,499,212,800,000
[ [ "Champion", "Clifford", "" ], [ "Elkan", "Charles", "" ] ]
1707.00936
Amiram Moshaiov
Eliran Farhi and Amiram Moshaiov
Window-of-interest based Multi-objective Evolutionary Search for Satisficing Concepts
To be published in the proceedings of the IEEE SMC 2017 Conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The set-based concept approach has been suggested as a means to simultaneously explore different design concepts, which are meaningful sub-sets of the entire set of solutions. Previous efforts concerning the suggested approach focused on either revealing the global front (s-Pareto front), of all the concepts, or on finding the concepts' fronts, within a relaxation zone. In contrast, here the aim is to reveal which of the concepts have at least one solution with a performance vector within a pre-defined window-of-interest (WOI). This paper provides the rational for this new concept-based exploration problem, and suggests a WOI-based rather than Pareto-based multi-objective evolutionary algorithm. The proposed algorithm, which simultaneously explores different concepts, is tested using a recently suggested concept-based benchmarking approach. The numerical study of this paper shows that the algorithm can cope with various numerical difficulties in a simultaneous way, which outperforms a sequential exploration approach.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 12:14:18 GMT" } ]
1,499,212,800,000
[ [ "Farhi", "Eliran", "" ], [ "Moshaiov", "Amiram", "" ] ]
1707.01067
Yuandong Tian
Yuandong Tian, Qucheng Gong, Wenling Shang, Yuxin Wu and C. Lawrence Zitnick
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
NIPS 2017 oral
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments (Mini-RTS, Capture the Flag and Tower Defense). Mini-RTS, as a miniature version of StarCraft, captures key game dynamics and runs at 40K frame-per-second (FPS) per core on a Macbook Pro notebook. When coupled with modern reinforcement learning methods, the system can train a full-game bot against built-in AIs end-to-end in one day with 6 CPUs and 1 GPU. In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C++-based game environments like Arcade Learning Environment. Using ELF, we thoroughly explore training parameters and show that a network with Leaky ReLU and Batch Normalization coupled with long-horizon training and progressive curriculum beats the rule-based built-in AI more than $70\%$ of the time in the full game of Mini-RTS. Strong performance is also achieved on the other two games. In game replays, we show our agents learn interesting strategies. ELF, along with its RL platform, is open-sourced at https://github.com/facebookresearch/ELF.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 16:48:56 GMT" }, { "version": "v2", "created": "Fri, 10 Nov 2017 06:21:02 GMT" } ]
1,510,531,200,000
[ [ "Tian", "Yuandong", "" ], [ "Gong", "Qucheng", "" ], [ "Shang", "Wenling", "" ], [ "Wu", "Yuxin", "" ], [ "Zitnick", "C. Lawrence", "" ] ]
1707.01154
Himabindu Lakkaraju
Himabindu Lakkaraju, Ece Kamar, Rich Caruana, Jure Leskovec
Interpretable & Explorable Approximations of Black Box Models
Presented as a poster at the 2017 Workshop on Fairness, Accountability, and Transparency in Machine Learning
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose Black Box Explanations through Transparent Approximations (BETA), a novel model agnostic framework for explaining the behavior of any black-box classifier by simultaneously optimizing for fidelity to the original model and interpretability of the explanation. To this end, we develop a novel objective function which allows us to learn (with optimality guarantees), a small number of compact decision sets each of which explains the behavior of the black box model in unambiguous, well-defined regions of feature space. Furthermore, our framework also is capable of accepting user input when generating these approximations, thus allowing users to interactively explore how the black-box model behaves in different subspaces that are of interest to the user. To the best of our knowledge, this is the first approach which can produce global explanations of the behavior of any given black box model through joint optimization of unambiguity, fidelity, and interpretability, while also allowing users to explore model behavior based on their preferences. Experimental evaluation with real-world datasets and user studies demonstrates that our approach can generate highly compact, easy-to-understand, yet accurate approximations of various kinds of predictive models compared to state-of-the-art baselines.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 21:10:40 GMT" } ]
1,499,299,200,000
[ [ "Lakkaraju", "Himabindu", "" ], [ "Kamar", "Ece", "" ], [ "Caruana", "Rich", "" ], [ "Leskovec", "Jure", "" ] ]
1707.01283
Ruichu Cai
Ruichu Cai, Zhenjie Zhang, Zhifeng Hao
SADA: A General Framework to Support Robust Causation Discovery with Theoretical Guarantee
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Causation discovery without manipulation is considered a crucial problem to a variety of applications. The state-of-the-art solutions are applicable only when large numbers of samples are available or the problem domain is sufficiently small. Motivated by the observations of the local sparsity properties on causal structures, we propose a general Split-and-Merge framework, named SADA, to enhance the scalability of a wide class of causation discovery algorithms. In SADA, the variables are partitioned into subsets, by finding causal cut on the sparse causal structure over the variables. By running mainstream causation discovery algorithms as basic causal solvers on the subproblems, complete causal structure can be reconstructed by combining the partial results. SADA benefits from the recursive division technique, since each small subproblem generates more accurate result under the same number of samples. We theoretically prove that SADA always reduces the scales of problems without sacrifice on accuracy, under the condition of local causal sparsity and reliable conditional independence tests. We also present sufficient condition to accuracy enhancement by SADA, even when the conditional independence tests are vulnerable. Extensive experiments on both simulated and real-world datasets verify the improvements on scalability and accuracy by applying SADA together with existing causation discovery algorithms.
[ { "version": "v1", "created": "Wed, 5 Jul 2017 09:37:00 GMT" } ]
1,499,299,200,000
[ [ "Cai", "Ruichu", "" ], [ "Zhang", "Zhenjie", "" ], [ "Hao", "Zhifeng", "" ] ]
1707.01310
Haifeng Zhang
Haifeng Zhang, Jun Wang, Zhiming Zhou, Weinan Zhang, Ying Wen, Yong Yu, Wenxin Li
Learning to Design Games: Strategic Environments in Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learnable through its interaction with the agent at the same time. This extension is motivated by environment design scenarios in the real-world, including game design, shopping space design and traffic signal design. Theoretically, we find a dual Markov decision process (MDP) w.r.t. the environment to that w.r.t. the agent, and derive a policy gradient solution to optimizing the parametrized environment. Furthermore, discontinuous environments are addressed by a proposed general generative framework. Our experiments on a Maze game design task show the effectiveness of the proposed algorithms in generating diverse and challenging Mazes against various agent settings.
[ { "version": "v1", "created": "Wed, 5 Jul 2017 10:45:43 GMT" }, { "version": "v2", "created": "Tue, 19 Sep 2017 15:58:40 GMT" }, { "version": "v3", "created": "Thu, 12 Oct 2017 08:41:39 GMT" }, { "version": "v4", "created": "Wed, 23 May 2018 08:56:12 GMT" }, { "version": "v5", "created": "Wed, 23 Oct 2019 18:03:48 GMT" } ]
1,571,961,600,000
[ [ "Zhang", "Haifeng", "" ], [ "Wang", "Jun", "" ], [ "Zhou", "Zhiming", "" ], [ "Zhang", "Weinan", "" ], [ "Wen", "Ying", "" ], [ "Yu", "Yong", "" ], [ "Li", "Wenxin", "" ] ]
1707.01415
Paul Rozdeba
Henry Abarbanel, Paul Rozdeba, Sasha Shirman
Machine Learning, Deepest Learning: Statistical Data Assimilation Problems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We formulate a strong equivalence between machine learning, artificial intelligence methods and the formulation of statistical data assimilation as used widely in physical and biological sciences. The correspondence is that layer number in the artificial network setting is the analog of time in the data assimilation setting. Within the discussion of this equivalence we show that adding more layers (making the network deeper) is analogous to adding temporal resolution in a data assimilation framework. How one can find a candidate for the global minimum of the cost functions in the machine learning context using a method from data assimilation is discussed. Calculations on simple models from each side of the equivalence are reported. Also discussed is a framework in which the time or layer label is taken to be continuous, providing a differential equation, the Euler-Lagrange equation, which shows that the problem being solved is a two point boundary value problem familiar in the discussion of variational methods. The use of continuous layers is denoted "deepest learning". These problems respect a symplectic symmetry in continuous time/layer phase space. Both Lagrangian versions and Hamiltonian versions of these problems are presented. Their well-studied implementation in a discrete time/layer, while respected the symplectic structure, is addressed. The Hamiltonian version provides a direct rationale for back propagation as a solution method for the canonical momentum.
[ { "version": "v1", "created": "Wed, 5 Jul 2017 14:23:00 GMT" } ]
1,499,299,200,000
[ [ "Abarbanel", "Henry", "" ], [ "Rozdeba", "Paul", "" ], [ "Shirman", "Sasha", "" ] ]
1707.01423
Mario Alviano
Mario Alviano
Model enumeration in propositional circumscription via unsatisfiable core analysis
15 pages, 2 algorithms, 2 tables, 2 figures, ICLP
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many practical problems are characterized by a preference relation over admissible solutions, where preferred solutions are minimal in some sense. For example, a preferred diagnosis usually comprises a minimal set of reasons that is sufficient to cause the observed anomaly. Alternatively, a minimal correction subset comprises a minimal set of reasons whose deletion is sufficient to eliminate the observed anomaly. Circumscription formalizes such preference relations by associating propositional theories with minimal models. The resulting enumeration problem is addressed here by means of a new algorithm taking advantage of unsatisfiable core analysis. Empirical evidence of the efficiency of the algorithm is given by comparing the performance of the resulting solver, CIRCUMSCRIPTINO, with HCLASP, CAMUS MCS, LBX and MCSLS on the enumeration of minimal models for problems originating from practical applications. This paper is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Wed, 5 Jul 2017 14:39:00 GMT" } ]
1,499,299,200,000
[ [ "Alviano", "Mario", "" ] ]
1707.01727
Mehrdad J. Bani
Shoele Jamali and Mehrdad J. Bani
Application of Fuzzy Assessing for Reliability Decision Making
Submitted to Proceedings of the World Congress on Engineering and Computer Science 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a new fuzzy assessing procedure with application in management decision making. The proposed fuzzy approach build the membership functions for system characteristics of a standby repairable system. This method is used to extract a family of conventional crisp intervals from the fuzzy repairable system for the desired system characteristics. This can be determined with a set of nonlinear parametric programing using the membership functions. When system characteristics are governed by the membership functions, more information is provided for use by management, and because the redundant system is extended to the fuzzy environment, general repairable systems are represented more accurately and the analytic results are more useful for designers and practitioners. Also beside standby, active redundancy systems are used in many cases so this article has many practical instances. Different from other studies, our model provides, a good estimated value based on uncertain environments, a comparison discussion of using fuzzy theory and conventional method and also a comparison between parallel (active redundancy) and series system in fuzzy world when we have standby redundancy. When the membership function intervals cannot be inverted explicitly, system management or designers can specify the system characteristics of interest, perform numerical calculations, examine the corresponding {\alpha}-cuts, and use this information to develop or improve system processes.
[ { "version": "v1", "created": "Thu, 6 Jul 2017 10:47:08 GMT" } ]
1,499,385,600,000
[ [ "Jamali", "Shoele", "" ], [ "Bani", "Mehrdad J.", "" ] ]
1707.01891
Ofir Nachum
Ofir Nachum, Mohammad Norouzi, Kelvin Xu, Dale Schuurmans
Trust-PCL: An Off-Policy Trust Region Method for Continuous Control
ICLR 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Trust region methods, such as TRPO, are often used to stabilize policy optimization algorithms in reinforcement learning (RL). While current trust region strategies are effective for continuous control, they typically require a prohibitively large amount of on-policy interaction with the environment. To address this problem, we propose an off-policy trust region method, Trust-PCL. The algorithm is the result of observing that the optimal policy and state values of a maximum reward objective with a relative-entropy regularizer satisfy a set of multi-step pathwise consistencies along any path. Thus, Trust-PCL is able to maintain optimization stability while exploiting off-policy data to improve sample efficiency. When evaluated on a number of continuous control tasks, Trust-PCL improves the solution quality and sample efficiency of TRPO.
[ { "version": "v1", "created": "Thu, 6 Jul 2017 17:50:19 GMT" }, { "version": "v2", "created": "Thu, 12 Oct 2017 16:16:27 GMT" }, { "version": "v3", "created": "Thu, 22 Feb 2018 21:28:57 GMT" } ]
1,519,603,200,000
[ [ "Nachum", "Ofir", "" ], [ "Norouzi", "Mohammad", "" ], [ "Xu", "Kelvin", "" ], [ "Schuurmans", "Dale", "" ] ]
1707.01959
Jianmin Ji
Jianmin Ji, Fangfang Liu, Jia-Huai You
Well-Founded Operators for Normal Hybrid MKNF Knowledge Bases
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017. Total 20 pages, Main part 16 pages, LaTeX
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hybrid MKNF knowledge bases have been considered one of the dominant approaches to combining open world ontology languages with closed world rule-based languages. Currently, the only known inference methods are based on the approach of guess-and-verify, while most modern SAT/ASP solvers are built under the DPLL architecture. The central impediment here is that it is not clear what constitutes a constraint propagator, a key component employed in any DPLL-based solver. In this paper, we address this problem by formulating the notion of unfounded sets for nondisjunctive hybrid MKNF knowledge bases, based on which we propose and study two new well-founded operators. We show that by employing a well-founded operator as a constraint propagator, a sound and complete DPLL search engine can be readily defined. We compare our approach with the operator based on the alternating fixpoint construction by Knorr et al [2011] and show that, when applied to arbitrary partial partitions, the new well-founded operators not only propagate more truth values but also circumvent the non-converging behavior of the latter. In addition, we study the possibility of simplifying a given hybrid MKNF knowledge base by employing a well-founded operator, and show that, out of the two operators proposed in this paper, the weaker one can be applied for this purpose and the stronger one cannot. These observations are useful in implementing a grounder for hybrid MKNF knowledge bases, which can be applied before the computation of MKNF models. The paper is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Thu, 6 Jul 2017 20:38:35 GMT" }, { "version": "v2", "created": "Wed, 12 Jul 2017 22:50:14 GMT" } ]
1,499,990,400,000
[ [ "Ji", "Jianmin", "" ], [ "Liu", "Fangfang", "" ], [ "You", "Jia-Huai", "" ] ]
1707.02286
Nicolas Heess
Nicolas Heess, Dhruva TB, Srinivasan Sriram, Jay Lemmon, Josh Merel, Greg Wayne, Yuval Tassa, Tom Erez, Ziyu Wang, S. M. Ali Eslami, Martin Riedmiller, David Silver
Emergence of Locomotion Behaviours in Rich Environments
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully hand-design the reward function to encourage a particular solution, or to derive it from demonstration data. In this paper explore how a rich environment can help to promote the learning of complex behavior. Specifically, we train agents in diverse environmental contexts, and find that this encourages the emergence of robust behaviours that perform well across a suite of tasks. We demonstrate this principle for locomotion -- behaviours that are known for their sensitivity to the choice of reward. We train several simulated bodies on a diverse set of challenging terrains and obstacles, using a simple reward function based on forward progress. Using a novel scalable variant of policy gradient reinforcement learning, our agents learn to run, jump, crouch and turn as required by the environment without explicit reward-based guidance. A visual depiction of highlights of the learned behavior can be viewed following https://youtu.be/hx_bgoTF7bs .
[ { "version": "v1", "created": "Fri, 7 Jul 2017 17:56:57 GMT" }, { "version": "v2", "created": "Mon, 10 Jul 2017 18:52:12 GMT" } ]
1,499,817,600,000
[ [ "Heess", "Nicolas", "" ], [ "TB", "Dhruva", "" ], [ "Sriram", "Srinivasan", "" ], [ "Lemmon", "Jay", "" ], [ "Merel", "Josh", "" ], [ "Wayne", "Greg", "" ], [ "Tassa", "Yuval", "" ], [ "Erez", "Tom", "" ], [ "Wang", "Ziyu", "" ], [ "Eslami", "S. M. Ali", "" ], [ "Riedmiller", "Martin", "" ], [ "Silver", "David", "" ] ]
1707.02292
Lucas Bechberger
Lucas Bechberger and Kai-Uwe K\"uhnberger
Measuring Relations Between Concepts In Conceptual Spaces
Accepted at SGAI 2017 (http://www.bcs-sgai.org/ai2017/). The final publication is available at Springer via https://doi.org/10.1007/978-3-319-71078-5_7. arXiv admin note: substantial text overlap with arXiv:1707.05165, arXiv:1706.06366
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points in a high-dimensional space and concepts are represented by regions in this space. Our recent mathematical formalization of this framework is capable of representing correlations between different domains in a geometric way. In this paper, we extend our formalization by providing quantitative mathematical definitions for the notions of concept size, subsethood, implication, similarity, and betweenness. This considerably increases the representational power of our formalization by introducing measurable ways of describing relations between concepts.
[ { "version": "v1", "created": "Fri, 7 Jul 2017 09:01:00 GMT" }, { "version": "v2", "created": "Wed, 6 Dec 2017 13:57:33 GMT" } ]
1,512,691,200,000
[ [ "Bechberger", "Lucas", "" ], [ "Kühnberger", "Kai-Uwe", "" ] ]
1707.03069
Arthur Van Camp
Arthur Van Camp, Gert de Cooman, Enrique Miranda
Lexicographic choice functions
27 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We investigate a generalisation of the coherent choice functions considered by Seidenfeld et al. (2010), by sticking to the convexity axiom but imposing no Archimedeanity condition. We define our choice functions on vector spaces of options, which allows us to incorporate as special cases both Seidenfeld et al.'s (2010) choice functions on horse lotteries and sets of desirable gambles (Quaeghebeur, 2014), and to investigate their connections. We show that choice functions based on sets of desirable options (gambles) satisfy Seidenfeld's convexity axiom only for very particular types of sets of desirable options, which are in a one-to-one relationship with the lexicographic probabilities. We call them lexicographic choice functions. Finally, we prove that these choice functions can be used to determine the most conservative convex choice function associated with a given binary relation.
[ { "version": "v1", "created": "Mon, 10 Jul 2017 21:39:03 GMT" } ]
1,499,817,600,000
[ [ "Van Camp", "Arthur", "" ], [ "de Cooman", "Gert", "" ], [ "Miranda", "Enrique", "" ] ]
1707.03098
Ole-Christoffer Granmo
Sondre Glimsdal and Ole-Christoffer Granmo
An Optimal Bayesian Network Based Solution Scheme for the Constrained Stochastic On-line Equi-Partitioning Problem
15 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A number of intriguing decision scenarios revolve around partitioning a collection of objects to optimize some application specific objective function. This problem is generally referred to as the Object Partitioning Problem (OPP) and is known to be NP-hard. We here consider a particularly challenging version of OPP, namely, the Stochastic On-line Equi-Partitioning Problem (SO-EPP). In SO-EPP, the target partitioning is unknown and has to be inferred purely from observing an on-line sequence of object pairs. The paired objects belong to the same partition with probability $p$ and to different partitions with probability $1-p$, with $p$ also being unknown. As an additional complication, the partitions are required to be of equal cardinality. Previously, only sub-optimal solution strategies have been proposed for SO- EPP. In this paper, we propose the first optimal solution strategy. In brief, the scheme that we propose, BN-EPP, is founded on a Bayesian network representation of SO-EPP problems. Based on probabilistic reasoning, we are not only able to infer the underlying object partitioning with optimal accuracy. We are also able to simultaneously infer $p$, allowing us to accelerate learning as object pairs arrive. Furthermore, our scheme is the first to support arbitrary constraints on the partitioning (Constrained SO-EPP). Being optimal, BN-EPP provides superior performance compared to existing solution schemes. We additionally introduce Walk-BN-EPP, a novel WalkSAT inspired algorithm for solving large scale BN-EPP problems. Finally, we provide a BN-EPP based solution to the problem of order picking, a representative real-life application of BN-EPP.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 01:48:47 GMT" } ]
1,499,817,600,000
[ [ "Glimsdal", "Sondre", "" ], [ "Granmo", "Ole-Christoffer", "" ] ]
1707.03232
Douglas Summers Stay
Douglas Summers-Stay
Deductive and Analogical Reasoning on a Semantically Embedded Knowledge Graph
AGI 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Representing knowledge as high-dimensional vectors in a continuous semantic vector space can help overcome the brittleness and incompleteness of traditional knowledge bases. We present a method for performing deductive reasoning directly in such a vector space, combining analogy, association, and deduction in a straightforward way at each step in a chain of reasoning, drawing on knowledge from diverse sources and ontologies.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 11:49:52 GMT" } ]
1,499,817,600,000
[ [ "Summers-Stay", "Douglas", "" ] ]
1707.03300
Serkan Cabi
Serkan Cabi, Sergio G\'omez Colmenarejo, Matthew W. Hoffman, Misha Denil, Ziyu Wang, Nando de Freitas
The Intentional Unintentional Agent: Learning to Solve Many Continuous Control Tasks Simultaneously
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces the Intentional Unintentional (IU) agent. This agent endows the deep deterministic policy gradients (DDPG) agent for continuous control with the ability to solve several tasks simultaneously. Learning to solve many tasks simultaneously has been a long-standing, core goal of artificial intelligence, inspired by infant development and motivated by the desire to build flexible robot manipulators capable of many diverse behaviours. We show that the IU agent not only learns to solve many tasks simultaneously but it also learns faster than agents that target a single task at-a-time. In some cases, where the single task DDPG method completely fails, the IU agent successfully solves the task. To demonstrate this, we build a playroom environment using the MuJoCo physics engine, and introduce a grounded formal language to automatically generate tasks.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 14:30:06 GMT" } ]
1,499,817,600,000
[ [ "Cabi", "Serkan", "" ], [ "Colmenarejo", "Sergio Gómez", "" ], [ "Hoffman", "Matthew W.", "" ], [ "Denil", "Misha", "" ], [ "Wang", "Ziyu", "" ], [ "de Freitas", "Nando", "" ] ]
1707.03333
Joseph Osborn
Joseph C Osborn, Adam Summerville and Michael Mateas
Automated Game Design Learning
8 pages, 2 figures. Accepted for CIG 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 15:43:45 GMT" } ]
1,499,817,600,000
[ [ "Osborn", "Joseph C", "" ], [ "Summerville", "Adam", "" ], [ "Mateas", "Michael", "" ] ]
1707.03336
Joseph Osborn
Adam Summerville, Joseph Osborn, Michael Mateas
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
7 pages, 2 figures. Accepted for IJCAI 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system. Working from a sequence of continuous state values and predicates about the environment, CHARDA recovers the distinct dynamic modes, learns a model for each mode from a given set of templates, and postulates causal guard conditions which trigger transitions between modes. Our main contribution is the use of information-theoretic measures (1)~as a cost function for data segmentation and model selection to penalize over-fitting and (2)~to determine the likely causes of each transition. CHARDA is easily extended with different classes of model templates, fitting methods, or predicates. In our experiments on a complex videogame character, CHARDA successfully discovers a reasonable over-approximation of the character's true behaviors. Our results also compare favorably against recent work in automatically learning probabilistic timed automata in an aircraft domain: CHARDA exactly learns the modes of these simpler automata.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 15:50:09 GMT" } ]
1,499,817,600,000
[ [ "Summerville", "Adam", "" ], [ "Osborn", "Joseph", "" ], [ "Mateas", "Michael", "" ] ]
1707.03471
Suju Rajan
Abraham Bagherjeiran, Nemanja Djuric, Mihajlo Grbovic, Kuang-Chih Lee, Kun Liu, Vladan Radosavljevic and Suju Rajan
Proceedings of the 2017 AdKDD & TargetAd Workshop
Workshop Proceedings with links to the accepted papers
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Proceedings of the 2017 AdKDD and TargetAd Workshop held in conjunction with the 23rd ACM SIGKDD Conference on Knowledge Discovery and Data Mining Halifax, Nova Scotia, Canada.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 21:43:14 GMT" } ]
1,499,904,000,000
[ [ "Bagherjeiran", "Abraham", "" ], [ "Djuric", "Nemanja", "" ], [ "Grbovic", "Mihajlo", "" ], [ "Lee", "Kuang-Chih", "" ], [ "Liu", "Kun", "" ], [ "Radosavljevic", "Vladan", "" ], [ "Rajan", "Suju", "" ] ]
1707.03743
Niels Justesen
Niels Justesen and Sebastian Risi
Learning Macromanagement in StarCraft from Replays using Deep Learning
8 pages, to appear in the proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2017)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show how macromanagement decisions in StarCraft can be learned directly from game replays using deep learning. Neural networks are trained on 789,571 state-action pairs extracted from 2,005 replays of highly skilled players, achieving top-1 and top-3 error rates of 54.6% and 22.9% in predicting the next build action. By integrating the trained network into UAlbertaBot, an open source StarCraft bot, the system can significantly outperform the game's built-in Terran bot, and play competitively against UAlbertaBot with a fixed rush strategy. To our knowledge, this is the first time macromanagement tasks are learned directly from replays in StarCraft. While the best hand-crafted strategies are still the state-of-the-art, the deep network approach is able to express a wide range of different strategies and thus improving the network's performance further with deep reinforcement learning is an immediately promising avenue for future research. Ultimately this approach could lead to strong StarCraft bots that are less reliant on hard-coded strategies.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 14:40:00 GMT" } ]
1,499,904,000,000
[ [ "Justesen", "Niels", "" ], [ "Risi", "Sebastian", "" ] ]
1707.03744
Christian Oesch
Christian Oesch
P-Tree Programming
Submitted to IEEE SSCI 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a novel method for automatic program synthesis. P-Tree Programming represents the program search space through a single probabilistic prototype tree. From this prototype tree we form program instances which we evaluate on a given problem. The error values from the evaluations are propagated through the prototype tree. We use them to update the probability distributions that determine the symbol choices of further instances. The iterative method is applied to several symbolic regression benchmarks from the literature. It outperforms standard Genetic Programming to a large extend. Furthermore, it relies on a concise set of parameters which are held constant for all problems. The algorithm can be employed for most of the typical computational intelligence tasks such as classification, automatic program induction, and symbolic regression.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 14:40:06 GMT" } ]
1,499,904,000,000
[ [ "Oesch", "Christian", "" ] ]
1707.03865
Joseph Osborn
Adam Summerville, Joseph C. Osborn, Christoffer Holmg{\aa}rd, Daniel W. Zhang
Mechanics Automatically Recognized via Interactive Observation: Jumping
10 pages, 12 figures. Accepted at Foundations of Digital Games 2017
null
10.1145/3102071.3102104
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Nintendo Entertainment System (NES) emulator to semi-automatically run experiments on a large subset (30%) of NES platform games. We use these experiments to build models of jumps from different developers, series, and games across the history of the console. We then examine these models to gain insights into different forms of jumping and their associated feel.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 18:49:15 GMT" } ]
1,499,990,400,000
[ [ "Summerville", "Adam", "" ], [ "Osborn", "Joseph C.", "" ], [ "Holmgård", "Christoffer", "" ], [ "Zhang", "Daniel W.", "" ] ]
1707.03872
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Independence, Conditionality and Structure of Dempster-Shafer Belief Functions
1994 internal report
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Several approaches of structuring (factorization, decomposition) of Dempster-Shafer joint belief functions from literature are reviewed with special emphasis on their capability to capture independence from the point of view of the claim that belief functions generalize bayes notion of probability. It is demonstrated that Zhu and Lee's {Zhu:93} logical networks and Smets' {Smets:93} directed acyclic graphs are unable to capture statistical dependence/independence of bayesian networks {Pearl:88}. On the other hand, though Shenoy and Shafer's hypergraphs can explicitly represent bayesian network factorization of bayesian belief functions, they disclaim any need for representation of independence of variables in belief functions. Cano et al. {Cano:93} reject the hypergraph representation of Shenoy and Shafer just on grounds of missing representation of variable independence, but in their frameworks some belief functions factorizable in Shenoy/Shafer framework cannot be factored. The approach in {Klopotek:93f} on the other hand combines the merits of both Cano et al. and of Shenoy/Shafer approach in that for Shenoy/Shafer approach no simpler factorization than that in {Klopotek:93f} approach exists and on the other hand all independences among variables captured in Cano et al. framework and many more are captured in {Klopotek:93f} approach.%
[ { "version": "v1", "created": "Wed, 12 Jul 2017 19:06:35 GMT" } ]
1,499,990,400,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1707.03881
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Identification and Interpretation of Belief Structure in Dempster-Shafer Theory
An internal report 1994
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Mathematical Theory of Evidence called also Dempster-Shafer Theory (DST) is known as a foundation for reasoning when knowledge is expressed at various levels of detail. Though much research effort has been committed to this theory since its foundation, many questions remain open. One of the most important open questions seems to be the relationship between frequencies and the Mathematical Theory of Evidence. The theory is blamed to leave frequencies outside (or aside of) its framework. The seriousness of this accusation is obvious: (1) no experiment may be run to compare the performance of DST-based models of real world processes against real world data, (2) data may not serve as foundation for construction of an appropriate belief model. In this paper we develop a frequentist interpretation of the DST bringing to fall the above argument against DST. An immediate consequence of it is the possibility to develop algorithms acquiring automatically DST belief models from data. We propose three such algorithms for various classes of belief model structures: for tree structured belief networks, for poly-tree belief networks and for general type belief networks.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 19:24:26 GMT" } ]
1,499,990,400,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1707.03886
Amit Dhurandhar
Amit Dhurandhar, Vijay Iyengar, Ronny Luss and Karthikeyan Shanmugam
A Formal Framework to Characterize Interpretability of Procedures
presented at 2017 ICML Workshop on Human Interpretability in Machine Learning (WHI 2017), Sydney, NSW, Australia
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We provide a novel notion of what it means to be interpretable, looking past the usual association with human understanding. Our key insight is that interpretability is not an absolute concept and so we define it relative to a target model, which may or may not be a human. We define a framework that allows for comparing interpretable procedures by linking it to important practical aspects such as accuracy and robustness. We characterize many of the current state-of-the-art interpretable methods in our framework portraying its general applicability.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 19:42:08 GMT" } ]
1,499,990,400,000
[ [ "Dhurandhar", "Amit", "" ], [ "Iyengar", "Vijay", "" ], [ "Luss", "Ronny", "" ], [ "Shanmugam", "Karthikeyan", "" ] ]
1707.03908
Joseph Osborn
Joseph C. Osborn and Adam Summerville and Michael Mateas
Automatic Mapping of NES Games with Mappy
9 pages, 7 figures. Appearing at Procedural Content Generation Workshop 2017
null
10.1145/3102071.3110576
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and error-prone, this approach requires additional effort for each new game and level to be mapped. The results can still be hard for humans or computational systems to make use of, privileging visual appearance over semantic information. We describe a software system, Mappy, that produces a good approximation of a linked map of rooms given a Nintendo Entertainment System game program and a sequence of button inputs exploring its world. In addition to visual maps, Mappy outputs grids of tiles (and how they change over time), positions of non-tile objects, clusters of similar rooms that might in fact be the same room, and a set of links between these rooms. We believe this is a necessary step towards developing larger corpora of high-quality semantically-annotated maps for PCG via machine learning and other applications.
[ { "version": "v1", "created": "Wed, 12 Jul 2017 21:02:19 GMT" } ]
1,499,990,400,000
[ [ "Osborn", "Joseph C.", "" ], [ "Summerville", "Adam", "" ], [ "Mateas", "Michael", "" ] ]
1707.04016
Jerry Swan
Zoltan A. Kocsis and Jerry Swan
Dependency Injection for Programming by Optimization
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Programming by Optimization tools perform automatic software configuration according to the specification supplied by a software developer. Developers specify design spaces for program components, and the onerous task of determining which configuration best suits a given use case is determined using automated analysis tools and optimization heuristics. However, in current approaches to Programming by Optimization, design space specification and exploration relies on external configuration algorithms, executable wrappers and fragile, preprocessed programming language extensions. Here we show that the architectural pattern of Dependency Injection provides a superior alternative to the traditional Programming by Optimization pipeline. We demonstrate that configuration tools based on Dependency Injection fit naturally into the software development process, while requiring less overhead than current wrapper-based mechanisms. Furthermore, the structural correspondence between Dependency Injection and context-free grammars yields a new class of evolutionary metaheuristics for automated algorithm configuration. We found that the new heuristics significantly outperform existing configuration algorithms on many problems of interest (in one case by two orders of magnitude). We anticipate that these developments will make Programming by Optimization immediately applicable to a large number of enterprise software projects.
[ { "version": "v1", "created": "Thu, 13 Jul 2017 08:02:23 GMT" } ]
1,499,990,400,000
[ [ "Kocsis", "Zoltan A.", "" ], [ "Swan", "Jerry", "" ] ]
1707.04027
Peter Sch\"uller
Bernardo Cuteri, Carmine Dodaro, Francesco Ricca, Peter Sch\"uller
Constraints, Lazy Constraints, or Propagators in ASP Solving: An Empirical Analysis
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017. 16 pages
Theory and Practice of Logic Programming 17 (5-6), pages 780-799, 2017
10.1017/S1471068417000254
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Answer Set Programming (ASP) is a well-established declarative paradigm. One of the successes of ASP is the availability of efficient systems. State-of-the-art systems are based on the ground+solve approach. In some applications this approach is infeasible because the grounding of one or few constraints is expensive. In this paper, we systematically compare alternative strategies to avoid the instantiation of problematic constraints, that are based on custom extensions of the solver. Results on real and synthetic benchmarks highlight some strengths and weaknesses of the different strategies. (Under consideration for acceptance in TPLP, ICLP 2017 Special Issue.)
[ { "version": "v1", "created": "Thu, 13 Jul 2017 08:41:30 GMT" } ]
1,517,443,200,000
[ [ "Cuteri", "Bernardo", "" ], [ "Dodaro", "Carmine", "" ], [ "Ricca", "Francesco", "" ], [ "Schüller", "Peter", "" ] ]
1707.04053
Torsten Schaub
Tomi Janhunen and Roland Kaminski and Max Ostrowski and Torsten Schaub and Sebastian Schellhorn and Philipp Wanko
Clingo goes Linear Constraints over Reals and Integers
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017 16 pages, LaTeX
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The recent series 5 of the ASP system clingo provides generic means to enhance basic Answer Set Programming (ASP) with theory reasoning capabilities. We instantiate this framework with different forms of linear constraints, discuss the respective implementations, and present techniques of how to use these constraints in a reactive context. More precisely, we introduce extensions to clingo with difference and linear constraints over integers and reals, respectively, and realize them in complementary ways. Finally, we empirically evaluate the resulting clingo derivatives clingo[dl] and clingo[lp] on common fragments and contrast them to related ASP systems. This paper is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Thu, 13 Jul 2017 10:18:12 GMT" } ]
1,499,990,400,000
[ [ "Janhunen", "Tomi", "" ], [ "Kaminski", "Roland", "" ], [ "Ostrowski", "Max", "" ], [ "Schaub", "Torsten", "" ], [ "Schellhorn", "Sebastian", "" ], [ "Wanko", "Philipp", "" ] ]
1707.04277
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
On (Anti)Conditional Independence in Dempster-Shafer Theory
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper verifies a result of {Shenoy:94} concerning graphoidal structure of Shenoy's notion of independence for Dempster-Shafer theory of belief functions. Shenoy proved that his notion of independence has graphoidal properties for positive normal valuations. The requirement of strict positive normal valuations as prerequisite for application of graphoidal properties excludes a wide class of DS belief functions. It excludes especially so-called probabilistic belief functions. It is demonstrated that the requirement of positiveness of valuation may be weakened in that it may be required that commonality function is non-zero for singleton sets instead, and the graphoidal properties for independence of belief function variables are then preserved. This means especially that probabilistic belief functions with all singleton sets as focal points possess graphoidal properties for independence.
[ { "version": "v1", "created": "Thu, 13 Jul 2017 18:33:34 GMT" } ]
1,500,249,600,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]
1707.04352
Vasant Honavar
Gregory D. Hager, Randal Bryant, Eric Horvitz, Maja Mataric, and Vasant Honavar
Advances in Artificial Intelligence Require Progress Across all of Computer Science
7 pages, Computing Community Consortium White Paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Advances in Artificial Intelligence require progress across all of computer science.
[ { "version": "v1", "created": "Thu, 13 Jul 2017 23:11:18 GMT" } ]
1,500,249,600,000
[ [ "Hager", "Gregory D.", "" ], [ "Bryant", "Randal", "" ], [ "Horvitz", "Eric", "" ], [ "Mataric", "Maja", "" ], [ "Honavar", "Vasant", "" ] ]
1707.04506
Hossein Sangrody
Ahmad Shokrollahi, Hossein Sangrody, Mahdi Motalleb, Mandana Rezaeiahari, Elham Foruzan, Fattah Hassanzadeh
Reliability Assessment of Distribution System Using Fuzzy Logic for Modelling of Transformer and Line Uncertainties
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reliability assessment of distribution system, based on historical data and probabilistic methods, leads to an unreliable estimation of reliability indices since the data for the distribution components are usually inaccurate or unavailable. Fuzzy logic is an efficient method to deal with the uncertainty in reliability inputs. In this paper, the ENS index along with other commonly used indices in reliability assessment are evaluated for the distribution system using fuzzy logic. Accordingly, the influential variables on the failure rate and outage duration time of the distribution components, which are natural or human-made, are explained using proposed fuzzy membership functions. The reliability indices are calculated and compared for different cases of the system operations by simulation on the IEEE RBTS Bus 2. The results of simulation show how utilities can significantly improve the reliability of their distribution system by considering the risk of the influential variables.
[ { "version": "v1", "created": "Tue, 11 Jul 2017 18:39:37 GMT" } ]
1,500,249,600,000
[ [ "Shokrollahi", "Ahmad", "" ], [ "Sangrody", "Hossein", "" ], [ "Motalleb", "Mahdi", "" ], [ "Rezaeiahari", "Mandana", "" ], [ "Foruzan", "Elham", "" ], [ "Hassanzadeh", "Fattah", "" ] ]
1707.04584
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek
Fast Restricted Causal Inference
1995 internal report. arXiv admin note: substantial text overlap with arXiv:1705.10308, arXiv:1706.10117; text overlap with arXiv:1707.03881
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hidden variables are well known sources of disturbance when recovering belief networks from data based only on measurable variables. Hence models assuming existence of hidden variables are under development. This paper presents a new algorithm "accelerating" the known CI algorithm of Spirtes, Glymour and Scheines {Spirtes:93}. We prove that this algorithm does not produces (conditional) independencies not present in the data if statistical independence test is reliable. This result is to be considered as non-trivial since e.g. the same claim fails to be true for FCI algorithm, another "accelerator" of CI, developed in {Spirtes:93}.
[ { "version": "v1", "created": "Thu, 13 Jul 2017 18:11:40 GMT" } ]
1,500,336,000,000
[ [ "Kłopotek", "Mieczysław A.", "" ] ]