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1707.04775
Tathagata Chakraborti
Tathagata Chakraborti, Subbarao Kambhampati, Matthias Scheutz, Yu Zhang
AI Challenges in Human-Robot Cognitive Teaming
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Among the many anticipated roles for robots in the future is that of being a human teammate. Aside from all the technological hurdles that have to be overcome with respect to hardware and control to make robots fit to work with humans, the added complication here is that humans have many conscious and subconscious expectations of their teammates - indeed, we argue that teaming is mostly a cognitive rather than physical coordination activity. This introduces new challenges for the AI and robotics community and requires fundamental changes to the traditional approach to the design of autonomy. With this in mind, we propose an update to the classical view of the intelligent agent architecture, highlighting the requirements for mental modeling of the human in the deliberative process of the autonomous agent. In this article, we outline briefly the recent efforts of ours, and others in the community, towards developing cognitive teammates along these guidelines.
[ { "version": "v1", "created": "Sat, 15 Jul 2017 18:42:16 GMT" }, { "version": "v2", "created": "Sun, 13 Aug 2017 00:14:32 GMT" } ]
1,502,755,200,000
[ [ "Chakraborti", "Tathagata", "" ], [ "Kambhampati", "Subbarao", "" ], [ "Scheutz", "Matthias", "" ], [ "Zhang", "Yu", "" ] ]
1707.04828
Chang-Shing Lee
Chang-Shing Lee, Mei-Hui Wang, Sheng-Chi Yang, Pi-Hsia Hung, Su-Wei Lin, Nan Shuo, Naoyuki Kubota, Chun-Hsun Chou, Ping-Chiang Chou, and Chia-Hsiu Kao
FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go
26 pages, 14 figures
null
10.1142/S0218488517500295
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed FDAA comprises an intelligent decision-making and learning mechanism, an intelligent game bot, a proximal development agent, and an intelligent agent. The intelligent game bot is based on the open-source code of Facebook Darkforest, and it features a representational state transfer application programming interface mechanism. The proximal development agent contains a dynamic assessment mechanism, a GoSocket mechanism, and an FML engine with a fuzzy knowledge base and rule base. The intelligent agent contains a GoSocket engine and a summarization agent that is based on the estimated win rate, real-time simulation number, and matching degree of predicted moves. Additionally, the FML for player performance evaluation and linguistic descriptions for game results commentary are presented. We experimentally verify and validate the performance of the FDAA and variants of the FHMCS by testing five games in 2016 and 60 games of Google Master Go, a new version of the AlphaGo program, in January 2017. The experimental results demonstrate that the proposed FDAA can work effectively for Go applications.
[ { "version": "v1", "created": "Sun, 16 Jul 2017 06:20:19 GMT" } ]
1,555,286,400,000
[ [ "Lee", "Chang-Shing", "" ], [ "Wang", "Mei-Hui", "" ], [ "Yang", "Sheng-Chi", "" ], [ "Hung", "Pi-Hsia", "" ], [ "Lin", "Su-Wei", "" ], [ "Shuo", "Nan", "" ], [ "Kubota", "Naoyuki", "" ], [ "Chou", "Chun-Hsun", "" ], [ "Chou", "Ping-Chiang", "" ], [ "Kao", "Chia-Hsiu", "" ] ]
1707.04903
Antoine Cornu\'ejols
Antoine Cornu\'ejols, Andr\'ee Tiberghien and G\'erard Collet
Tunnel Effects in Cognition: A new Mechanism for Scientific Discovery and Education
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is quite exceptional, if it ever happens, that a new conceptual domain be built from scratch. Usually, it is developed and mastered in interaction, both positive and negative, with other more operational existing domains. Few reasoning mechanisms have been proposed to account for the interplay of different conceptual domains and the transfer of information from one to another. Analogical reasoning is one, blending is another. This paper presents a new mechanism, called 'tunnel effect', that may explain, in part, how scientists and students reason while constructing a new conceptual domain. One experimental study with high school students and analyses from the history of science, particularly about the birth of classical thermodynamics, provide evidence and illustrate this mechanism. The knowledge organization, processes and conditions for its appearance are detailed and put into the perspective of a computational model. Specifically, we put forward the hypothesis that two levels of knowledge, notional and conceptual, cooperate in the scientific discovery process when a new conceptual domain is being built. The type of conceptual learning that can be associated with tunnel effect is discussed and a thorough comparison is made with analogical reasoning in order to underline the main features of the new proposed mechanism.
[ { "version": "v1", "created": "Sun, 16 Jul 2017 16:05:21 GMT" } ]
1,500,336,000,000
[ [ "Cornuéjols", "Antoine", "" ], [ "Tiberghien", "Andrée", "" ], [ "Collet", "Gérard", "" ] ]
1707.04943
Michael Mayo Dr
Michael Mayo and Eibe Frank
Improving Naive Bayes for Regression with Optimised Artificial Surrogate Data
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Can we evolve better training data for machine learning algorithms? To investigate this question we use population-based optimisation algorithms to generate artificial surrogate training data for naive Bayes for regression. We demonstrate that the generalisation performance of naive Bayes for regression models is enhanced by training them on the artificial data as opposed to the real data. These results are important for two reasons. Firstly, naive Bayes models are simple and interpretable but frequently underperform compared to more complex "black box" models, and therefore new methods of enhancing accuracy are called for. Secondly, the idea of using the real training data indirectly in the construction of the artificial training data, as opposed to directly for model training, is a novel twist on the usual machine learning paradigm.
[ { "version": "v1", "created": "Sun, 16 Jul 2017 20:53:06 GMT" }, { "version": "v2", "created": "Tue, 10 Oct 2017 19:43:09 GMT" }, { "version": "v3", "created": "Tue, 27 Nov 2018 21:04:24 GMT" } ]
1,543,449,600,000
[ [ "Mayo", "Michael", "" ], [ "Frank", "Eibe", "" ] ]
1707.04957
Zhuo Chen
Zhuo Chen, Elmer Salazar, Kyle Marple, Gopal Gupta, Lakshman Tamil, Sandeep Das, Alpesh Amin
Improving Adherence to Heart Failure Management Guidelines via Abductive Reasoning
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017 15 pages, LaTeX
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Management of chronic diseases such as heart failure (HF) is a major public health problem. A standard approach to managing chronic diseases by medical community is to have a committee of experts develop guidelines that all physicians should follow. Due to their complexity, these guidelines are difficult to implement and are adopted slowly by the medical community at large. We have developed a physician advisory system that codes the entire set of clinical practice guidelines for managing HF using answer set programming(ASP). In this paper we show how abductive reasoning can be deployed to find missing symptoms and conditions that the patient must exhibit in order for a treatment prescribed by a physician to work effectively. Thus, if a physician does not make an appropriate recommendation or makes a non-adherent recommendation, our system will advise the physician about symptoms and conditions that must be in effect for that recommendation to apply. It is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Sun, 16 Jul 2017 22:55:53 GMT" } ]
1,500,336,000,000
[ [ "Chen", "Zhuo", "" ], [ "Salazar", "Elmer", "" ], [ "Marple", "Kyle", "" ], [ "Gupta", "Gopal", "" ], [ "Tamil", "Lakshman", "" ], [ "Das", "Sandeep", "" ], [ "Amin", "Alpesh", "" ] ]
1707.05001
Zhaoyi Pei Mr
Zhaoyi Pei, Songhao Piao, Mohammed Ei Souidi
Coalition formation for Multi-agent Pursuit based on Neural Network and AGRMF Model
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An approach for coalition formation of multi-agent pursuit based on neural network and AGRMF model is proposed.This paper constructs a novel neural work called AGRMF-ANN which consists of feature extraction part and group generation part. On one hand,The convolutional layers of feature extraction part can abstract the features of agent group role membership function(AGRMF) for all of the groups,on the other hand,those features will be fed to the group generation part based on self-organizing map(SOM) layer which is used to group the pursuers with similar features in the same group. Besides, we also come up the group attractiveness function(GAF) to evaluate the quality of groups and the pursuers contribution in order to adjust the main ability indicators of AGRMF and other weight of all neural network. The simulation experiment showed that this proposal can improve the effectiveness of coalition formation for multi-agent pursuit and ability to adopt pursuit-evasion problem with the scale of pursuer team growing.
[ { "version": "v1", "created": "Mon, 17 Jul 2017 04:41:25 GMT" } ]
1,500,336,000,000
[ [ "Pei", "Zhaoyi", "" ], [ "Piao", "Songhao", "" ], [ "Souidi", "Mohammed Ei", "" ] ]
1707.05152
Ricardo Gon\c{c}alves
Ricardo Gon\c{c}alves (1), Matthias Knorr (1), Jo\~ao Leite (1), Stefan Woltran (2) ((1) NOVA LINCS, Universidade Nova de Lisboa, Portugal, (2) TU Wien, Austria)
When You Must Forget: beyond strong persistence when forgetting in answer set programming
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017, 15 pages, LaTeX (arXiv:YYMM.NNNNN)
null
10.1017/S1471068417000382
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Among the myriad of desirable properties discussed in the context of forgetting in Answer Set Programming (ASP), strong persistence naturally captures its essence. Recently, it has been shown that it is not always possible to forget a set of atoms from a program while obeying this property, and a precise criterion regarding what can be forgotten has been presented, accompanied by a class of forgetting operators that return the correct result when forgetting is possible. However, it is an open question what to do when we have to forget a set of atoms, but cannot without violating this property. In this paper, we address this issue and investigate three natural alternatives to forget when forgetting without violating strong persistence is not possible, which turn out to correspond to the different possible relaxations of the characterization of strong persistence. Additionally, we discuss their preferable usage, shed light on the relation between forgetting and notions of relativized equivalence established earlier in the context of ASP, and present a detailed study on their computational complexity.
[ { "version": "v1", "created": "Mon, 17 Jul 2017 13:41:26 GMT" } ]
1,564,617,600,000
[ [ "Gonçalves", "Ricardo", "" ], [ "Knorr", "Matthias", "" ], [ "Leite", "João", "" ], [ "Woltran", "Stefan", "" ] ]
1707.05165
Lucas Bechberger
Lucas Bechberger and Kai-Uwe K\"uhnberger
A Comprehensive Implementation of Conceptual Spaces
Accepted at AIC 2017 (http://www.di.unito.it/~lieto/AIC2017/), final paper available at http://ceur-ws.org/Vol-2090/. arXiv admin note: substantial text overlap with arXiv:1707.02292, arXiv:1801.03929, arXiv:1706.06366
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points and concepts are represented by regions in a (potentially) high-dimensional space. Based on our recent formalization, we present a comprehensive implementation of the conceptual spaces framework that is not only capable of representing concepts with inter-domain correlations, but that also offers a variety of operations on these concepts.
[ { "version": "v1", "created": "Fri, 14 Jul 2017 09:22:23 GMT" }, { "version": "v2", "created": "Thu, 21 Sep 2017 13:27:45 GMT" }, { "version": "v3", "created": "Mon, 23 Apr 2018 06:28:22 GMT" } ]
1,524,614,400,000
[ [ "Bechberger", "Lucas", "" ], [ "Kühnberger", "Kai-Uwe", "" ] ]
1707.05308
Amit Sheth
Amit Sheth, Sujan Perera, Sanjaya Wijeratne, Krishnaprasad Thirunarayan
Knowledge will Propel Machine Understanding of Content: Extrapolating from Current Examples
Pre-print of the paper accepted at 2017 IEEE/WIC/ACM International Conference on Web Intelligence (WI). arXiv admin note: substantial text overlap with arXiv:1610.07708
null
10.1145/3106426.3109448
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine Learning has been a big success story during the AI resurgence. One particular stand out success relates to learning from a massive amount of data. In spite of early assertions of the unreasonable effectiveness of data, there is increasing recognition for utilizing knowledge whenever it is available or can be created purposefully. In this paper, we discuss the indispensable role of knowledge for deeper understanding of content where (i) large amounts of training data are unavailable, (ii) the objects to be recognized are complex, (e.g., implicit entities and highly subjective content), and (iii) applications need to use complementary or related data in multiple modalities/media. What brings us to the cusp of rapid progress is our ability to (a) create relevant and reliable knowledge and (b) carefully exploit knowledge to enhance ML/NLP techniques. Using diverse examples, we seek to foretell unprecedented progress in our ability for deeper understanding and exploitation of multimodal data and continued incorporation of knowledge in learning techniques.
[ { "version": "v1", "created": "Fri, 14 Jul 2017 19:01:15 GMT" } ]
1,500,422,400,000
[ [ "Sheth", "Amit", "" ], [ "Perera", "Sujan", "" ], [ "Wijeratne", "Sanjaya", "" ], [ "Thirunarayan", "Krishnaprasad", "" ] ]
1707.05654
Zeno Toffano
Zeno Toffano (L2S), Fran\c{c}ois Dubois (LM-Orsay)
Eigenlogic: Interpretable Quantum Observables with applications to Fuzzy Behavior of Vehicular Robots
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This work proposes a formulation of propositional logic, named Eigenlogic, using quantum observables as propositions. The eigenvalues of these operators are the truth-values and the associated eigenvectors the interpretations of the propositional system. Fuzzy logic arises naturally when considering vectors outside the eigensystem, the fuzzy membership function is obtained by the Born rule of the logical observable.This approach is then applied in the context of quantum robots using simple behavioral agents represented by Braitenberg vehicles. Processing with non-classical logic such as multivalued logic, fuzzy logic and the quantum Eigenlogic permits to enlarge the behavior possibilities and the associated decisions of these simple agents.
[ { "version": "v1", "created": "Mon, 17 Jul 2017 09:39:05 GMT" } ]
1,500,422,400,000
[ [ "Toffano", "Zeno", "", "L2S" ], [ "Dubois", "François", "", "LM-Orsay" ] ]
1707.05858
Marco Gavanelli
Marco Gavanelli, Maddalena Nonato, Andrea Peano and Davide Bertozzi
Logic Programming approaches for routing fault-free and maximally-parallel Wavelength Routed Optical Networks on Chip (Application paper)
Paper presented at the 33nd International Conference on Logic Programming (ICLP 2017), Melbourne, Australia, August 28 to September 1, 2017. 16 pages, LaTeX, 5 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One promising trend in digital system integration consists of boosting on-chip communication performance by means of silicon photonics, thus materializing the so-called Optical Networks-on-Chip (ONoCs). Among them, wavelength routing can be used to route a signal to destination by univocally associating a routing path to the wavelength of the optical carrier. Such wavelengths should be chosen so to minimize interferences among optical channels and to avoid routing faults. As a result, physical parameter selection of such networks requires the solution of complex constrained optimization problems. In previous work, published in the proceedings of the International Conference on Computer-Aided Design, we proposed and solved the problem of computing the maximum parallelism obtainable in the communication between any two endpoints while avoiding misrouting of optical signals. The underlying technology, only quickly mentioned in that paper, is Answer Set Programming (ASP). In this work, we detail the ASP approach we used to solve such problem. Another important design issue is to select the wavelengths of optical carriers such that they are spread across the available spectrum, in order to reduce the likelihood that, due to imperfections in the manufacturing process, unintended routing faults arise. We show how to address such problem in Constraint Logic Programming on Finite Domains (CLP(FD)). This paper is under consideration for possible publication on Theory and Practice of Logic Programming.
[ { "version": "v1", "created": "Tue, 18 Jul 2017 21:12:26 GMT" } ]
1,500,508,800,000
[ [ "Gavanelli", "Marco", "" ], [ "Nonato", "Maddalena", "" ], [ "Peano", "Andrea", "" ], [ "Bertozzi", "Davide", "" ] ]
1707.06446
Max Schr\"oder
Max Schr\"oder, Stefan L\"udtke, Sebastian Bader, Frank Kr\"uger, Thomas Kirste
Sequential Lifted Bayesian Filtering in Multiset Rewriting Systems
7 pages, 3 figures, accepted at UAI-17 Statistical Relational AI (StarAI) workshop
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Bayesian Filtering for plan and activity recognition is challenging for scenarios that contain many observation equivalent entities (i.e. entities that produce the same observations). This is due to the combinatorial explosion in the number of hypotheses that need to be tracked. However, this class of problems exhibits a certain symmetry that can be exploited for state space representation and inference. We analyze current state of the art methods and find that none of them completely fits the requirements arising in this problem class. We sketch a novel inference algorithm that provides a solution by incorporating concepts from Lifted Inference algorithms, Probabilistic Multiset Rewriting Systems, and Computational State Space Models. Two experiments confirm that this novel algorithm has the potential to perform efficient probabilistic inference on this problem class.
[ { "version": "v1", "created": "Thu, 20 Jul 2017 11:14:20 GMT" }, { "version": "v2", "created": "Mon, 14 Aug 2017 15:31:56 GMT" } ]
1,502,755,200,000
[ [ "Schröder", "Max", "" ], [ "Lüdtke", "Stefan", "" ], [ "Bader", "Sebastian", "" ], [ "Krüger", "Frank", "" ], [ "Kirste", "Thomas", "" ] ]
1707.06766
Irene Teinemaa
Irene Teinemaa, Marlon Dumas, Marcello La Rosa, and Fabrizio Maria Maggi
Outcome-Oriented Predictive Process Monitoring: Review and Benchmark
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Predictive business process monitoring refers to the act of making predictions about the future state of ongoing cases of a business process, based on their incomplete execution traces and logs of historical (completed) traces. Motivated by the increasingly pervasive availability of fine-grained event data about business process executions, the problem of predictive process monitoring has received substantial attention in the past years. In particular, a considerable number of methods have been put forward to address the problem of outcome-oriented predictive process monitoring, which refers to classifying each ongoing case of a process according to a given set of possible categorical outcomes - e.g., Will the customer complain or not? Will an order be delivered, canceled or withdrawn? Unfortunately, different authors have used different datasets, experimental settings, evaluation measures and baselines to assess their proposals, resulting in poor comparability and an unclear picture of the relative merits and applicability of different methods. To address this gap, this article presents a systematic review and taxonomy of outcome-oriented predictive process monitoring methods, and a comparative experimental evaluation of eleven representative methods using a benchmark covering 24 predictive process monitoring tasks based on nine real-life event logs.
[ { "version": "v1", "created": "Fri, 21 Jul 2017 06:25:31 GMT" }, { "version": "v2", "created": "Mon, 21 Aug 2017 00:22:49 GMT" }, { "version": "v3", "created": "Tue, 19 Jun 2018 19:56:16 GMT" }, { "version": "v4", "created": "Tue, 23 Oct 2018 15:10:07 GMT" } ]
1,540,339,200,000
[ [ "Teinemaa", "Irene", "" ], [ "Dumas", "Marlon", "" ], [ "La Rosa", "Marcello", "" ], [ "Maggi", "Fabrizio Maria", "" ] ]
1707.06895
Pawel Gomoluch
Pawel Gomoluch, Dalal Alrajeh, Alessandra Russo, Antonio Bucchiarone
Towards learning domain-independent planning heuristics
Accepted for the IJCAI-17 Workshop on Architectures for Generality and Autonomy
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automated planning remains one of the most general paradigms in Artificial Intelligence, providing means of solving problems coming from a wide variety of domains. One of the key factors restricting the applicability of planning is its computational complexity resulting from exponentially large search spaces. Heuristic approaches are necessary to solve all but the simplest problems. In this work, we explore the possibility of obtaining domain-independent heuristic functions using machine learning. This is a part of a wider research program whose objective is to improve practical applicability of planning in systems for which the planning domains evolve at run time. The challenge is therefore the learning of (corrections of) domain-independent heuristics that can be reused across different planning domains.
[ { "version": "v1", "created": "Fri, 21 Jul 2017 13:39:24 GMT" } ]
1,500,854,400,000
[ [ "Gomoluch", "Pawel", "" ], [ "Alrajeh", "Dalal", "" ], [ "Russo", "Alessandra", "" ], [ "Bucchiarone", "Antonio", "" ] ]
1707.06959
Davide Fusc\`a
Francesco Calimeri, Davide Fusc\`a, Stefano Germano, Simona Perri and Jessica Zangari
A Framework for Easing the Development of Applications Embedding Answer Set Programming
null
null
10.1145/2967973.2968594
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Answer Set Programming (ASP) is a well-established declarative problem solving paradigm which became widely used in AI and recognized as a powerful tool for knowledge representation and reasoning (KRR), especially for its high expressiveness and the ability to deal also with incomplete knowledge. Recently, thanks to the availability of a number of robust and efficient implementations, ASP has been increasingly employed in a number of different domains, and used for the development of industrial-level and enterprise applications. This made clear the need for proper development tools and interoperability mechanisms for easing interaction and integration with external systems in the widest range of real-world scenarios, including mobile applications and educational contexts. In this work we present a framework for integrating the KRR capabilities of ASP into generic applications. We show the use of the framework by illustrating proper specializations for some relevant ASP systems over different platforms, including the mobile setting; furthermore, the potential of the framework for educational purposes is illustrated by means of the development of several ASP-based applications.
[ { "version": "v1", "created": "Fri, 21 Jul 2017 16:15:31 GMT" } ]
1,500,854,400,000
[ [ "Calimeri", "Francesco", "" ], [ "Fuscà", "Davide", "" ], [ "Germano", "Stefano", "" ], [ "Perri", "Simona", "" ], [ "Zangari", "Jessica", "" ] ]
1707.07298
Youssef Hamadi
Youssef Hamadi, Souhila Kaci
Preference Reasoning in Matching Procedures: Application to the Admission Post-Baccalaureat Platform
24 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Because preferences naturally arise and play an important role in many real-life decisions, they are at the backbone of various fields. In particular preferences are increasingly used in almost all matching procedures-based applications. In this work we highlight the benefit of using AI insights on preferences in a large scale application, namely the French Admission Post-Baccalaureat Platform (APB). Each year APB allocates hundreds of thousands first year applicants to universities. This is done automatically by matching applicants preferences to university seats. In practice, APB can be unable to distinguish between applicants which leads to the introduction of random selection. This has created frustration in the French public since randomness, even used as a last mean does not fare well with the republican egalitarian principle. In this work, we provide a solution to this problem. We take advantage of recent AI Preferences Theory results to show how to enhance APB in order to improve expressiveness of applicants preferences and reduce their exposure to random decisions.
[ { "version": "v1", "created": "Sun, 23 Jul 2017 14:01:08 GMT" }, { "version": "v2", "created": "Sat, 29 Jul 2017 03:48:50 GMT" }, { "version": "v3", "created": "Mon, 25 Mar 2019 09:36:34 GMT" } ]
1,553,558,400,000
[ [ "Hamadi", "Youssef", "" ], [ "Kaci", "Souhila", "" ] ]
1707.07596
Pasquale Minervini
Pasquale Minervini, Thomas Demeester, Tim Rockt\"aschel, Sebastian Riedel
Adversarial Sets for Regularising Neural Link Predictors
Proceedings of the 33rd Conference on Uncertainty in Artificial Intelligence (UAI), 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In adversarial training, a set of models learn together by pursuing competing goals, usually defined on single data instances. However, in relational learning and other non-i.i.d domains, goals can also be defined over sets of instances. For example, a link predictor for the is-a relation needs to be consistent with the transitivity property: if is-a(x_1, x_2) and is-a(x_2, x_3) hold, is-a(x_1, x_3) needs to hold as well. Here we use such assumptions for deriving an inconsistency loss, measuring the degree to which the model violates the assumptions on an adversarially-generated set of examples. The training objective is defined as a minimax problem, where an adversary finds the most offending adversarial examples by maximising the inconsistency loss, and the model is trained by jointly minimising a supervised loss and the inconsistency loss on the adversarial examples. This yields the first method that can use function-free Horn clauses (as in Datalog) to regularise any neural link predictor, with complexity independent of the domain size. We show that for several link prediction models, the optimisation problem faced by the adversary has efficient closed-form solutions. Experiments on link prediction benchmarks indicate that given suitable prior knowledge, our method can significantly improve neural link predictors on all relevant metrics.
[ { "version": "v1", "created": "Mon, 24 Jul 2017 15:00:55 GMT" } ]
1,500,940,800,000
[ [ "Minervini", "Pasquale", "" ], [ "Demeester", "Thomas", "" ], [ "Rocktäschel", "Tim", "" ], [ "Riedel", "Sebastian", "" ] ]
1707.07763
Seyed Mehran Kazemi
Seyed Mehran Kazemi, Angelika Kimmig, Guy Van den Broeck, David Poole
Domain Recursion for Lifted Inference with Existential Quantifiers
7 pages, 1 figure, Accepted at Statistical Relational AI (StarAI) Workshop 2017
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
In recent work, we proved that the domain recursion inference rule makes domain-lifted inference possible on several relational probability models (RPMs) for which the best known time complexity used to be exponential. We also identified two classes of RPMs for which inference becomes domain lifted when using domain recursion. These two classes subsume the largest lifted classes that were previously known. In this paper, we show that domain recursion can also be applied to models with existential quantifiers. Currently, all lifted inference algorithms assume that existential quantifiers have been removed in pre-processing by Skolemization. We show that besides introducing potentially inconvenient negative weights, Skolemization may increase the time complexity of inference. We give two example models where domain recursion can replace Skolemization, avoids the need for dealing with negative numbers, and reduces the time complexity of inference. These two examples may be interesting from three theoretical aspects: 1- they provide a better and deeper understanding of domain recursion and, in general, (lifted) inference, 2- they may serve as evidence that there are larger classes of models for which domain recursion can satisfyingly replace Skolemization, and 3- they may serve as evidence that better Skolemization techniques exist.
[ { "version": "v1", "created": "Mon, 24 Jul 2017 22:29:24 GMT" }, { "version": "v2", "created": "Thu, 27 Jul 2017 23:42:22 GMT" } ]
1,501,459,200,000
[ [ "Kazemi", "Seyed Mehran", "" ], [ "Kimmig", "Angelika", "" ], [ "Broeck", "Guy Van den", "" ], [ "Poole", "David", "" ] ]
1707.07907
Markus Wulfmeier
Markus Wulfmeier, Ingmar Posner, Pieter Abbeel
Mutual Alignment Transfer Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been able to match similar progress. While sample complexity can be reduced by training policies in simulation, such policies can perform sub-optimally on the real platform given imperfect calibration of model dynamics. We present an approach -- supplemental to fine tuning on the real robot -- to further benefit from parallel access to a simulator during training and reduce sample requirements on the real robot. The developed approach harnesses auxiliary rewards to guide the exploration for the real world agent based on the proficiency of the agent in simulation and vice versa. In this context, we demonstrate empirically that the reciprocal alignment for both agents provides further benefit as the agent in simulation can adjust to optimize its behaviour for states commonly visited by the real-world agent.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 10:43:35 GMT" }, { "version": "v2", "created": "Mon, 18 Sep 2017 08:51:42 GMT" }, { "version": "v3", "created": "Tue, 26 Sep 2017 18:26:06 GMT" } ]
1,506,556,800,000
[ [ "Wulfmeier", "Markus", "" ], [ "Posner", "Ingmar", "" ], [ "Abbeel", "Pieter", "" ] ]
1707.07999
Kuang Zhou
Kuang Zhou (1), Arnaud Martin (2), Quan Pan (1) ((1) NPU (2) DRUID)
Evidence combination for a large number of sources
2017 20th International Conference on Information Fusion (FUSION), Jul 2017, Xi'an, China
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The theory of belief functions is an effective tool to deal with the multiple uncertain information. In recent years, many evidence combination rules have been proposed in this framework, such as the conjunctive rule, the cautious rule, the PCR (Proportional Conflict Redistribution) rules and so on. These rules can be adopted for different types of sources. However, most of these rules are not applicable when the number of sources is large. This is due to either the complexity or the existence of an absorbing element (such as the total conflict mass function for the conjunctive-based rules when applied on unreliable evidence). In this paper, based on the assumption that the majority of sources are reliable, a combination rule for a large number of sources, named LNS (stands for Large Number of Sources), is proposed on the basis of a simple idea: the more common ideas one source shares with others, the morereliable the source is. This rule is adaptable for aggregating a large number of sources among which some are unreliable. It will keep the spirit of the conjunctive rule to reinforce the belief on the focal elements with which the sources are in agreement. The mass on the empty set will be kept as an indicator of the conflict. Moreover, it can be used to elicit the major opinion among the experts. The experimental results on synthetic mass functionsverify that the rule can be effectively used to combine a large number of mass functions and to elicit the major opinion.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 13:52:40 GMT" } ]
1,501,027,200,000
[ [ "Zhou", "Kuang", "", "NPU" ], [ "Martin", "Arnaud", "", "DRUID" ], [ "Pan", "Quan", "", "NPU" ] ]
1707.08000
Gilles Falquet
Sahar Aljalbout (1), Gilles Falquet (1) ((1) CUI)
Un mod\`ele pour la repr\'esentation des connaissances temporelles dans les documents historiques
in French, IC\_2017 - 28\`emes Journ\'ees francophones d'Ing\'enierie des Connaissances, Jul 2017, Caen, France
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Processing and publishing the data of the historical sciences in the semantic web is an interesting challenge in which the representation of temporal aspects plays a key role. We propose in this paper a model of temporal knowledge representation adapted to work on historical documents. This model is based on the notion of fluent that is represented in RDF graphs. We show how this model allows to represent the knowledge necessary to the historians and how it can be used to reason on this knowledge using the SWRL and SPARQL languages. This model is being used in a project to digitize, study and publish the manuscripts of linguist Ferdinand de Saussure.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 13:54:45 GMT" } ]
1,501,027,200,000
[ [ "Aljalbout", "Sahar", "", "CUI" ], [ "Falquet", "Gilles", "", "CUI" ] ]
1707.08151
Francisco Henrique Otte Vieira de Faria
Francisco H. O. V. de Faria, Arthur C. Gusm\~ao, Fabio G. Cozman, Denis D. Mau\'a
Speeding-up ProbLog's Parameter Learning
StarAI - International Workshop on Statistical Relational AI
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
ProbLog is a state-of-art combination of logic programming and probabilities; in particular ProbLog offers parameter learning through a variant of the EM algorithm. However, the resulting learning algorithm is rather slow, even when the data are complete. In this short paper we offer some insights that lead to orders of magnitude improvements in ProbLog's parameter learning speed with complete data.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 18:47:18 GMT" }, { "version": "v2", "created": "Tue, 1 Aug 2017 20:49:52 GMT" } ]
1,501,718,400,000
[ [ "de Faria", "Francisco H. O. V.", "" ], [ "Gusmão", "Arthur C.", "" ], [ "Cozman", "Fabio G.", "" ], [ "Mauá", "Denis D.", "" ] ]
1707.08234
Jeremy Morton
Jeremy Morton, Tim A. Wheeler, Mykel J. Kochenderfer
Closed-Loop Policies for Operational Tests of Safety-Critical Systems
12 pages, 5 figures, 5 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Manufacturers of safety-critical systems must make the case that their product is sufficiently safe for public deployment. Much of this case often relies upon critical event outcomes from real-world testing, requiring manufacturers to be strategic about how they allocate testing resources in order to maximize their chances of demonstrating system safety. This work frames the partially observable and belief-dependent problem of test scheduling as a Markov decision process, which can be solved efficiently to yield closed-loop manufacturer testing policies. By solving for policies over a wide range of problem formulations, we are able to provide high-level guidance for manufacturers and regulators on issues relating to the testing of safety-critical systems. This guidance spans an array of topics, including circumstances under which manufacturers should continue testing despite observed incidents, when manufacturers should test aggressively, and when regulators should increase or reduce the real-world testing requirements for an autonomous vehicle.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 21:48:58 GMT" }, { "version": "v2", "created": "Wed, 13 Dec 2017 18:20:38 GMT" }, { "version": "v3", "created": "Sat, 19 May 2018 20:34:54 GMT" } ]
1,526,947,200,000
[ [ "Morton", "Jeremy", "" ], [ "Wheeler", "Tim A.", "" ], [ "Kochenderfer", "Mykel J.", "" ] ]
1707.08342
Yann Dauxais
Thomas Guyet (1), Andr\'e Happe, Yann Dauxais (2) ((1) LACODAM, (2) UR1)
Declarative Sequential Pattern Mining of Care Pathways
null
Conference on Artificial Intelligence in Medicine in Europe, Jun 2017, Vienna, Austria. 24, pp.1161 - 266, 2017
10.1002/pds.3879
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sequential pattern mining algorithms are widely used to explore care pathways database, but they generate a deluge of patterns, mostly redundant or useless. Clinicians need tools to express complex mining queries in order to generate less but more significant patterns. These algorithms are not versatile enough to answer complex clinician queries. This article proposes to apply a declarative pattern mining approach based on Answer Set Programming paradigm. It is exemplified by a pharmaco-epidemiological study investigating the possible association between hospitalization for seizure and antiepileptic drug switch from a french medico-administrative database.
[ { "version": "v1", "created": "Wed, 26 Jul 2017 09:49:21 GMT" } ]
1,501,113,600,000
[ [ "Guyet", "Thomas", "" ], [ "Happe", "André", "" ], [ "Dauxais", "Yann", "" ] ]
1707.08468
Rafael Pe\~naloza
Alessandro Artale, Enrico Franconi, Rafael Pe\~naloza and Francesco Sportelli
A Decidable Very Expressive Description Logic for Databases (Extended Version)
20 pages. Extended version of paper appearing in the International Semantic Web Conference (ISWC 2017). arXiv admin note: text overlap with arXiv:1604.00799
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce $\mathcal{DLR}^+$, an extension of the n-ary propositionally closed description logic $\mathcal{DLR}$ to deal with attribute-labelled tuples (generalising the positional notation), projections of relations, and global and local objectification of relations, able to express inclusion, functional, key, and external uniqueness dependencies. The logic is equipped with both TBox and ABox axioms. We show how a simple syntactic restriction on the appearance of projections sharing common attributes in a $\mathcal{DLR}^+$ knowledge base makes reasoning in the language decidable with the same computational complexity as $\mathcal{DLR}$. The obtained $\mathcal{DLR}^\pm$ n-ary description logic is able to encode more thoroughly conceptual data models such as EER, UML, and ORM.
[ { "version": "v1", "created": "Tue, 25 Jul 2017 12:46:24 GMT" } ]
1,501,113,600,000
[ [ "Artale", "Alessandro", "" ], [ "Franconi", "Enrico", "" ], [ "Peñaloza", "Rafael", "" ], [ "Sportelli", "Francesco", "" ] ]
1707.08704
Rodrigo de Salvo Braz
Gabriel Azevedo Ferreira, Quentin Bertrand, Charles Maussion, Rodrigo de Salvo Braz
Anytime Exact Belief Propagation
Submission to StaRAI-17 workshop at UAI-17 conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Statistical Relational Models and, more recently, Probabilistic Programming, have been making strides towards an integration of logic and probabilistic reasoning. A natural expectation for this project is that a probabilistic logic reasoning algorithm reduces to a logic reasoning algorithm when provided a model that only involves 0-1 probabilities, exhibiting all the advantages of logic reasoning such as short-circuiting, intelligibility, and the ability to provide proof trees for a query answer. In fact, we can take this further and require that these characteristics be present even for probabilistic models with probabilities \emph{near} 0 and 1, with graceful degradation as the model becomes more uncertain. We also seek inference that has amortized constant time complexity on a model's size (even if still exponential in the induced width of a more directly relevant portion of it) so that it can be applied to huge knowledge bases of which only a relatively small portion is relevant to typical queries. We believe that, among the probabilistic reasoning algorithms, Belief Propagation is the most similar to logic reasoning: messages are propagated among neighboring variables, and the paths of message-passing are similar to proof trees. However, Belief Propagation is either only applicable to tree models, or approximate (and without guarantees) for precision and convergence. In this paper we present work in progress on an Anytime Exact Belief Propagation algorithm that is very similar to Belief Propagation but is exact even for graphical models with cycles, while exhibiting soft short-circuiting, amortized constant time complexity in the model size, and which can provide probabilistic proof trees.
[ { "version": "v1", "created": "Thu, 27 Jul 2017 04:31:34 GMT" } ]
1,501,200,000,000
[ [ "Ferreira", "Gabriel Azevedo", "" ], [ "Bertrand", "Quentin", "" ], [ "Maussion", "Charles", "" ], [ "Braz", "Rodrigo de Salvo", "" ] ]
1707.08740
EPTCS
Weiwei Chen (Sun Yat-sen University. ILLC, University of Amsterdam), Ulle Endriss (ILLC, University of Amsterdam)
Preservation of Semantic Properties during the Aggregation of Abstract Argumentation Frameworks
In Proceedings TARK 2017, arXiv:1707.08250
EPTCS 251, 2017, pp. 118-133
10.4204/EPTCS.251.9
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An abstract argumentation framework can be used to model the argumentative stance of an agent at a high level of abstraction, by indicating for every pair of arguments that is being considered in a debate whether the first attacks the second. When modelling a group of agents engaged in a debate, we may wish to aggregate their individual argumentation frameworks to obtain a single such framework that reflects the consensus of the group. Even when agents disagree on many details, there may well be high-level agreement on important semantic properties, such as the acceptability of a given argument. Using techniques from social choice theory, we analyse under what circumstances such semantic properties agreed upon by the individual agents can be preserved under aggregation.
[ { "version": "v1", "created": "Thu, 27 Jul 2017 07:47:12 GMT" } ]
1,501,200,000,000
[ [ "Chen", "Weiwei", "", "Sun Yat-sen University. ILLC, University of Amsterdam" ], [ "Endriss", "Ulle", "", "ILLC, University of Amsterdam" ] ]
1707.08817
Mel Vecerik
Mel Vecerik, Todd Hester, Jonathan Scholz, Fumin Wang, Olivier Pietquin, Bilal Piot, Nicolas Heess, Thomas Roth\"orl, Thomas Lampe, Martin Riedmiller
Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demonstrations and transitions is automatically tuned via a prioritized replay mechanism. Typically, carefully engineered shaping rewards are required to enable the agents to efficiently explore on high dimensional control problems such as robotics. They are also required for model-based acceleration methods relying on local solvers such as iLQG (e.g. Guided Policy Search and Normalized Advantage Function). The demonstrations replace the need for carefully engineered rewards, and reduce the exploration problem encountered by classical RL approaches in these domains. Demonstrations are collected by a robot kinesthetically force-controlled by a human demonstrator. Results on four simulated insertion tasks show that DDPG from demonstrations out-performs DDPG, and does not require engineered rewards. Finally, we demonstrate the method on a real robotics task consisting of inserting a clip (flexible object) into a rigid object.
[ { "version": "v1", "created": "Thu, 27 Jul 2017 11:16:53 GMT" }, { "version": "v2", "created": "Mon, 8 Oct 2018 13:38:52 GMT" } ]
1,539,043,200,000
[ [ "Vecerik", "Mel", "" ], [ "Hester", "Todd", "" ], [ "Scholz", "Jonathan", "" ], [ "Wang", "Fumin", "" ], [ "Pietquin", "Olivier", "" ], [ "Piot", "Bilal", "" ], [ "Heess", "Nicolas", "" ], [ "Rothörl", "Thomas", "" ], [ "Lampe", "Thomas", "" ], [ "Riedmiller", "Martin", "" ] ]
1707.08879
Ankit Anand
Ankit Anand, Ritesh Noothigattu, Parag Singla and Mausam
Non-Count Symmetries in Boolean & Multi-Valued Prob. Graphical Models
9 pages, 5 figures
Proceedings of the 20th International Conference on Artificial Intelligence and Statistics, PMLR 54: 1541-1549 (2017)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Lifted inference algorithms commonly exploit symmetries in a probabilistic graphical model (PGM) for efficient inference. However, existing algorithms for Boolean-valued domains can identify only those pairs of states as symmetric, in which the number of ones and zeros match exactly (count symmetries). Moreover, algorithms for lifted inference in multi-valued domains also compute a multi-valued extension of count symmetries only. These algorithms miss many symmetries in a domain. In this paper, we present first algorithms to compute non-count symmetries in both Boolean-valued and multi-valued domains. Our methods can also find symmetries between multi-valued variables that have different domain cardinalities. The key insight in the algorithms is that they change the unit of symmetry computation from a variable to a variable-value (VV) pair. Our experiments find that exploiting these symmetries in MCMC can obtain substantial computational gains over existing algorithms.
[ { "version": "v1", "created": "Thu, 27 Jul 2017 14:28:04 GMT" } ]
1,501,200,000,000
[ [ "Anand", "Ankit", "" ], [ "Noothigattu", "Ritesh", "" ], [ "Singla", "Parag", "" ], [ "Mausam", "", "" ] ]
1707.08901
Alessandro Valitutti
Alessandro Valitutti and Giuseppe Trautteur
Providing Self-Aware Systems with Reflexivity
12 pages plus bibliography, appendices with code description, code of the proof-of-concept implementation, and examples of execution
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a new type of self-aware systems inspired by ideas from higher-order theories of consciousness. First, we discussed the crucial distinction between introspection and reflexion. Then, we focus on computational reflexion as a mechanism by which a computer program can inspect its own code at every stage of the computation. Finally, we provide a formal definition and a proof-of-concept implementation of computational reflexion, viewed as an enriched form of program interpretation and a way to dynamically "augment" a computational process.
[ { "version": "v1", "created": "Thu, 27 Jul 2017 15:05:27 GMT" } ]
1,501,200,000,000
[ [ "Valitutti", "Alessandro", "" ], [ "Trautteur", "Giuseppe", "" ] ]
1707.09079
Anestis Fachantidis
Anestis Fachantidis, Matthew E. Taylor, and Ioannis Vlahavas
Learning to Teach Reinforcement Learning Agents
null
null
10.3390/make1010002
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article we study the transfer learning model of action advice under a budget. We focus on reinforcement learning teachers providing action advice to heterogeneous students playing the game of Pac-Man under a limited advice budget. First, we examine several critical factors affecting advice quality in this setting, such as the average performance of the teacher, its variance and the importance of reward discounting in advising. The experiments show the non-trivial importance of the coefficient of variation (CV) as a statistic for choosing policies that generate advice. The CV statistic relates variance to the corresponding mean. Second, the article studies policy learning for distributing advice under a budget. Whereas most methods in the relevant literature rely on heuristics for advice distribution we formulate the problem as a learning one and propose a novel RL algorithm capable of learning when to advise, adapting to the student and the task at hand. Furthermore, we argue that learning to advise under a budget is an instance of a more generic learning problem: Constrained Exploitation Reinforcement Learning.
[ { "version": "v1", "created": "Fri, 28 Jul 2017 00:33:53 GMT" } ]
1,513,036,800,000
[ [ "Fachantidis", "Anestis", "" ], [ "Taylor", "Matthew E.", "" ], [ "Vlahavas", "Ioannis", "" ] ]
1707.09324
Sylwia Polberg
Sylwia Polberg and Anthony Hunter
Empirical Evaluation of Abstract Argumentation: Supporting the Need for Bipolar and Probabilistic Approaches
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In dialogical argumentation it is often assumed that the involved parties always correctly identify the intended statements posited by each other, realize all of the associated relations, conform to the three acceptability states (accepted, rejected, undecided), adjust their views when new and correct information comes in, and that a framework handling only attack relations is sufficient to represent their opinions. Although it is natural to make these assumptions as a starting point for further research, removing them or even acknowledging that such removal should happen is more challenging for some of these concepts than for others. Probabilistic argumentation is one of the approaches that can be harnessed for more accurate user modelling. The epistemic approach allows us to represent how much a given argument is believed by a given person, offering us the possibility to express more than just three agreement states. It is equipped with a wide range of postulates, including those that do not make any restrictions concerning how initial arguments should be viewed, thus potentially being more adequate for handling beliefs of the people that have not fully disclosed their opinions in comparison to Dung's semantics. The constellation approach can be used to represent the views of different people concerning the structure of the framework we are dealing with, including cases in which not all relations are acknowledged or when they are seen differently than intended. Finally, bipolar argumentation frameworks can be used to express both positive and negative relations between arguments. In this paper we describe the results of an experiment in which participants judged dialogues in terms of agreement and structure. We compare our findings with the aforementioned assumptions as well as with the constellation and epistemic approaches to probabilistic argumentation and bipolar argumentation.
[ { "version": "v1", "created": "Fri, 28 Jul 2017 16:51:00 GMT" }, { "version": "v2", "created": "Fri, 8 Dec 2017 14:38:56 GMT" } ]
1,512,950,400,000
[ [ "Polberg", "Sylwia", "" ], [ "Hunter", "Anthony", "" ] ]
1707.09627
Kevin Ellis
Kevin Ellis, Daniel Ritchie, Armando Solar-Lezama, Joshua B. Tenenbaum
Learning to Infer Graphics Programs from Hand-Drawn Images
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that proposes plausible drawing primitives that explain an image. These drawing primitives are like a trace of the set of primitive commands issued by a graphics program. We learn a model that uses program synthesis techniques to recover a graphics program from that trace. These programs have constructs like variable bindings, iterative loops, or simple kinds of conditionals. With a graphics program in hand, we can correct errors made by the deep network, measure similarity between drawings by use of similar high-level geometric structures, and extrapolate drawings. Taken together these results are a step towards agents that induce useful, human-readable programs from perceptual input.
[ { "version": "v1", "created": "Sun, 30 Jul 2017 14:46:14 GMT" }, { "version": "v2", "created": "Tue, 1 Aug 2017 00:34:18 GMT" }, { "version": "v3", "created": "Tue, 29 Aug 2017 17:39:23 GMT" }, { "version": "v4", "created": "Sun, 5 Nov 2017 17:47:27 GMT" }, { "version": "v5", "created": "Fri, 26 Oct 2018 22:39:45 GMT" } ]
1,540,857,600,000
[ [ "Ellis", "Kevin", "" ], [ "Ritchie", "Daniel", "" ], [ "Solar-Lezama", "Armando", "" ], [ "Tenenbaum", "Joshua B.", "" ] ]
1707.09661
Michael Cook
Michael Cook
A Vision For Continuous Automated Game Design
Published in the proceedings of the Experimental AI in Games workshop at AIIDE 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
ANGELINA is an automated game design system which has previously been built as a single software block which designs games from start to finish. In this paper we outline a roadmap for the development of a new version of ANGELINA, designed to iterate on games in different ways to produce a continuous creative process that will improve the quality of its work, but more importantly improve the perception of the software as being an independently creative piece of software. We provide an initial report of the system's structure here as well as results from the first working module of the system.
[ { "version": "v1", "created": "Sun, 30 Jul 2017 19:53:40 GMT" } ]
1,501,545,600,000
[ [ "Cook", "Michael", "" ] ]
1707.09704
Liang Zhou
Liang Zhou
Cost and Actual Causation
37 pages, 2 Appendixes
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
I propose the purpose our concept of actual causation serves is minimizing various cost in intervention practice. Actual causation has three features: nonredundant sufficiency, continuity and abnormality; these features correspond to the minimization of exploitative cost, exploratory cost and risk cost in intervention practice. Incorporating these three features, a definition of actual causation is given. I test the definition in 66 causal cases from actual causation literature and show that this definition's application fit intuition better than some other causal modelling based definitions.
[ { "version": "v1", "created": "Mon, 31 Jul 2017 03:02:44 GMT" } ]
1,501,545,600,000
[ [ "Zhou", "Liang", "" ] ]
1708.00109
Regis Riveret
Regis Riveret, Pietro Baroni, Yang Gao, Guido Governatori, Antonino Rotolo, Giovanni Sartor
A Labelling Framework for Probabilistic Argumentation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The combination of argumentation and probability paves the way to new accounts of qualitative and quantitative uncertainty, thereby offering new theoretical and applicative opportunities. Due to a variety of interests, probabilistic argumentation is approached in the literature with different frameworks, pertaining to structured and abstract argumentation, and with respect to diverse types of uncertainty, in particular the uncertainty on the credibility of the premises, the uncertainty about which arguments to consider, and the uncertainty on the acceptance status of arguments or statements. Towards a general framework for probabilistic argumentation, we investigate a labelling-oriented framework encompassing a basic setting for rule-based argumentation and its (semi-) abstract account, along with diverse types of uncertainty. Our framework provides a systematic treatment of various kinds of uncertainty and of their relationships and allows us to back or question assertions from the literature.
[ { "version": "v1", "created": "Tue, 1 Aug 2017 00:12:58 GMT" }, { "version": "v2", "created": "Fri, 9 Mar 2018 01:59:56 GMT" } ]
1,520,812,800,000
[ [ "Riveret", "Regis", "" ], [ "Baroni", "Pietro", "" ], [ "Gao", "Yang", "" ], [ "Governatori", "Guido", "" ], [ "Rotolo", "Antonino", "" ], [ "Sartor", "Giovanni", "" ] ]
1708.00376
Svetlin Penkov
Svetlin Penkov and Subramanian Ramamoorthy
Using Program Induction to Interpret Transition System Dynamics
Presented at 2017 ICML Workshop on Human Interpretability in Machine Learning (WHI 2017), Sydney, NSW, Australia. arXiv admin note: substantial text overlap with arXiv:1705.08320
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explaining and reasoning about processes which underlie observed black-box phenomena enables the discovery of causal mechanisms, derivation of suitable abstract representations and the formulation of more robust predictions. We propose to learn high level functional programs in order to represent abstract models which capture the invariant structure in the observed data. We introduce the $\pi$-machine (program-induction machine) -- an architecture able to induce interpretable LISP-like programs from observed data traces. We propose an optimisation procedure for program learning based on backpropagation, gradient descent and A* search. We apply the proposed method to two problems: system identification of dynamical systems and explaining the behaviour of a DQN agent. Our results show that the $\pi$-machine can efficiently induce interpretable programs from individual data traces.
[ { "version": "v1", "created": "Wed, 26 Jul 2017 12:49:04 GMT" } ]
1,501,632,000,000
[ [ "Penkov", "Svetlin", "" ], [ "Ramamoorthy", "Subramanian", "" ] ]
1708.00463
Adam Earle
Adam C. Earle, Andrew M. Saxe, Benjamin Rosman
Hierarchical Subtask Discovery With Non-Negative Matrix Factorization
7 pages, Accepted at Lifelong Learning: A Reinforcement Learning Approach Workshop, ICML, Sydney, Australia, 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hierarchical reinforcement learning methods offer a powerful means of planning flexible behavior in complicated domains. However, learning an appropriate hierarchical decomposition of a domain into subtasks remains a substantial challenge. We present a novel algorithm for subtask discovery, based on the recently introduced multitask linearly-solvable Markov decision process (MLMDP) framework. The MLMDP can perform never-before-seen tasks by representing them as a linear combination of a previously learned basis set of tasks. In this setting, the subtask discovery problem can naturally be posed as finding an optimal low-rank approximation of the set of tasks the agent will face in a domain. We use non-negative matrix factorization to discover this minimal basis set of tasks, and show that the technique learns intuitive decompositions in a variety of domains. Our method has several qualitatively desirable features: it is not limited to learning subtasks with single goal states, instead learning distributed patterns of preferred states; it learns qualitatively different hierarchical decompositions in the same domain depending on the ensemble of tasks the agent will face; and it may be straightforwardly iterated to obtain deeper hierarchical decompositions.
[ { "version": "v1", "created": "Tue, 1 Aug 2017 18:19:40 GMT" } ]
1,501,718,400,000
[ [ "Earle", "Adam C.", "" ], [ "Saxe", "Andrew M.", "" ], [ "Rosman", "Benjamin", "" ] ]
1708.00543
Sarath Sreedharan
Tathagata Chakraborti, Sarath Sreedharan and Subbarao Kambhampati
Balancing Explicability and Explanation in Human-Aware Planning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Human aware planning requires an agent to be aware of the intentions, capabilities and mental model of the human in the loop during its decision process. This can involve generating plans that are explicable to a human observer as well as the ability to provide explanations when such plans cannot be generated. This has led to the notion "multi-model planning" which aim to incorporate effects of human expectation in the deliberative process of a planner - either in the form of explicable task planning or explanations produced thereof. In this paper, we bring these two concepts together and show how a planner can account for both these needs and achieve a trade-off during the plan generation process itself by means of a model-space search method MEGA. This in effect provides a comprehensive perspective of what it means for a decision making agent to be "human-aware" by bringing together existing principles of planning under the umbrella of a single plan generation process. We situate our discussion specifically keeping in mind the recent work on explicable planning and explanation generation, and illustrate these concepts in modified versions of two well known planning domains, as well as a demonstration on a robot involved in a typical search and reconnaissance task with an external supervisor.
[ { "version": "v1", "created": "Tue, 1 Aug 2017 22:47:42 GMT" }, { "version": "v2", "created": "Sat, 3 Feb 2018 19:04:43 GMT" } ]
1,517,875,200,000
[ [ "Chakraborti", "Tathagata", "" ], [ "Sreedharan", "Sarath", "" ], [ "Kambhampati", "Subbarao", "" ] ]
1708.01035
Charmgil Hong
Charmgil Hong, Siqi Liu, Milos Hauskrecht
Detection of Abnormal Input-Output Associations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study a novel outlier detection problem that aims to identify abnormal input-output associations in data, whose instances consist of multi-dimensional input (context) and output (responses) pairs. We present our approach that works by analyzing data in the conditional (input--output) relation space, captured by a decomposable probabilistic model. Experimental results demonstrate the ability of our approach in identifying multivariate conditional outliers.
[ { "version": "v1", "created": "Thu, 3 Aug 2017 07:41:55 GMT" } ]
1,501,804,800,000
[ [ "Hong", "Charmgil", "" ], [ "Liu", "Siqi", "" ], [ "Hauskrecht", "Milos", "" ] ]
1708.01791
Ole-Christoffer Granmo
Sondre Glimsdal, Ole-Christoffer Granmo
Thompson Sampling Guided Stochastic Searching on the Line for Deceptive Environments with Applications to Root-Finding Problems
17 pages, 2 figures. A preliminary version of some of the results of this paper appears in the Proceedings of AIAI'15
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The multi-armed bandit problem forms the foundation for solving a wide range of on-line stochastic optimization problems through a simple, yet effective mechanism. One simply casts the problem as a gambler that repeatedly pulls one out of N slot machine arms, eliciting random rewards. Learning of reward probabilities is then combined with reward maximization, by carefully balancing reward exploration against reward exploitation. In this paper, we address a particularly intriguing variant of the multi-armed bandit problem, referred to as the {\it Stochastic Point Location (SPL) Problem}. The gambler is here only told whether the optimal arm (point) lies to the "left" or to the "right" of the arm pulled, with the feedback being erroneous with probability $1-\pi$. This formulation thus captures optimization in continuous action spaces with both {\it informative} and {\it deceptive} feedback. To tackle this class of problems, we formulate a compact and scalable Bayesian representation of the solution space that simultaneously captures both the location of the optimal arm as well as the probability of receiving correct feedback. We further introduce the accompanying Thompson Sampling guided Stochastic Point Location (TS-SPL) scheme for balancing exploration against exploitation. By learning $\pi$, TS-SPL also supports {\it deceptive} environments that are lying about the direction of the optimal arm. This, in turn, allows us to solve the fundamental Stochastic Root Finding (SRF) Problem. Empirical results demonstrate that our scheme deals with both deceptive and informative environments, significantly outperforming competing algorithms both for SRF and SPL.
[ { "version": "v1", "created": "Sat, 5 Aug 2017 17:23:01 GMT" } ]
1,502,150,400,000
[ [ "Glimsdal", "Sondre", "" ], [ "Granmo", "Ole-Christoffer", "" ] ]
1708.02139
Zeming Lin
Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
STARDATA: A StarCraft AI Research Dataset
To be presented at AIIDE17
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. The game state data was recorded every 3 frames which ensures suitability for a wide variety of machine learning tasks such as strategy classification, inverse reinforcement learning, imitation learning, forward modeling, partial information extraction, and others. We use TorchCraft to extract and store the data, which standardizes the data format for both reading from replays and reading directly from the game. Furthermore, the data can be used on different operating systems and platforms. The dataset contains valid, non-corrupted replays only and its quality and diversity was ensured by a number of heuristics. We illustrate the diversity of the data with various statistics and provide examples of tasks that benefit from the dataset. We make the dataset available at https://github.com/TorchCraft/StarData . En Taro Adun!
[ { "version": "v1", "created": "Mon, 7 Aug 2017 14:47:47 GMT" } ]
1,506,988,800,000
[ [ "Lin", "Zeming", "" ], [ "Gehring", "Jonas", "" ], [ "Khalidov", "Vasil", "" ], [ "Synnaeve", "Gabriel", "" ] ]
1708.02153
Jakub Sliwinski
Jakub Sliwinski, Martin Strobel, Yair Zick
Axiomatic Characterization of Data-Driven Influence Measures for Classification
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the following problem: given a labeled dataset and a specific datapoint x, how did the i-th feature influence the classification for x? We identify a family of numerical influence measures - functions that, given a datapoint x, assign a numeric value phi_i(x) to every feature i, corresponding to how altering i's value would influence the outcome for x. This family, which we term monotone influence measures (MIM), is uniquely derived from a set of desirable properties, or axioms. The MIM family constitutes a provably sound methodology for measuring feature influence in classification domains; the values generated by MIM are based on the dataset alone, and do not make any queries to the classifier. While this requirement naturally limits the scope of our framework, we demonstrate its effectiveness on data.
[ { "version": "v1", "created": "Mon, 7 Aug 2017 15:09:01 GMT" }, { "version": "v2", "created": "Thu, 15 Nov 2018 09:35:51 GMT" } ]
1,542,326,400,000
[ [ "Sliwinski", "Jakub", "" ], [ "Strobel", "Martin", "" ], [ "Zick", "Yair", "" ] ]
1708.02378
David Von Dollen
David Von Dollen
Investigating Reinforcement Learning Agents for Continuous State Space Environments
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Given an environment with continuous state spaces and discrete actions, we investigate using a Double Deep Q-learning Reinforcement Agent to find optimal policies using the LunarLander-v2 OpenAI gym environment.
[ { "version": "v1", "created": "Tue, 8 Aug 2017 05:44:12 GMT" }, { "version": "v2", "created": "Mon, 28 Aug 2017 22:16:08 GMT" }, { "version": "v3", "created": "Mon, 11 Mar 2019 20:17:09 GMT" } ]
1,552,435,200,000
[ [ "Von Dollen", "David", "" ] ]
1708.02838
Pieter Van Molle
Pieter Van Molle, Tim Verbelen, Steven Bohez, Sam Leroux, Pieter Simoens, Bart Dhoedt
Decoupled Learning of Environment Characteristics for Safe Exploration
4 pages, 4 figures, ICML 2017 workshop on Reliable Machine Learning in the Wild
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning is a proven technique for an agent to learn a task. However, when learning a task using reinforcement learning, the agent cannot distinguish the characteristics of the environment from those of the task. This makes it harder to transfer skills between tasks in the same environment. Furthermore, this does not reduce risk when training for a new task. In this paper, we introduce an approach to decouple the environment characteristics from the task-specific ones, allowing an agent to develop a sense of survival. We evaluate our approach in an environment where an agent must learn a sequence of collection tasks, and show that decoupled learning allows for a safer utilization of prior knowledge.
[ { "version": "v1", "created": "Wed, 9 Aug 2017 13:51:47 GMT" } ]
1,502,323,200,000
[ [ "Van Molle", "Pieter", "" ], [ "Verbelen", "Tim", "" ], [ "Bohez", "Steven", "" ], [ "Leroux", "Sam", "" ], [ "Simoens", "Pieter", "" ], [ "Dhoedt", "Bart", "" ] ]
1708.02851
Anthony Hunter
Anthony Hunter
Measuring Inconsistency in Argument Graphs
29 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There have been a number of developments in measuring inconsistency in logic-based representations of knowledge. In contrast, the development of inconsistency measures for computational models of argument has been limited. To address this shortcoming, this paper provides a general framework for measuring inconsistency in abstract argumentation, together with some proposals for specific measures, and a consideration of measuring inconsistency in logic-based instantiations of argument graphs, including a review of some existing proposals and a consideration of how existing logic-based measures of inconsistency can be applied.
[ { "version": "v1", "created": "Wed, 9 Aug 2017 14:02:51 GMT" } ]
1,502,323,200,000
[ [ "Hunter", "Anthony", "" ] ]
1708.03019
Lavindra de Silva
Lavindra de Silva and Sebastian Sardina and Lin Padgham
Addendum to: Summary Information for Reasoning About Hierarchical Plans
This paper is a more detailed version of the following publication: Lavindra de Silva, Sebastian Sardina, Lin Padgham: Summary Information for Reasoning About Hierarchical Plans. ECAI 2016: 1300-1308
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hierarchically structured agent plans are important for efficient planning and acting, and they also serve (among other things) to produce "richer" classical plans, composed not just of a sequence of primitive actions, but also "abstract" ones representing the supplied hierarchies. A crucial step for this and other approaches is deriving precondition and effect "summaries" from a given plan hierarchy. This paper provides mechanisms to do this for more pragmatic and conventional hierarchies than in the past. To this end, we formally define the notion of a precondition and an effect for a hierarchical plan; we present data structures and algorithms for automatically deriving this information; and we analyse the properties of the presented algorithms. We conclude the paper by detailing how our algorithms may be used together with a classical planner in order to obtain abstract plans.
[ { "version": "v1", "created": "Wed, 9 Aug 2017 21:27:29 GMT" } ]
1,502,409,600,000
[ [ "de Silva", "Lavindra", "" ], [ "Sardina", "Sebastian", "" ], [ "Padgham", "Lin", "" ] ]
1708.03209
Thomas C King
Thomas C. King, Ak{\i}n G\"unay, Amit K. Chopra, Munindar P. Singh
Tosca: Operationalizing Commitments Over Information Protocols
null
null
10.24963/ijcai.2017/37
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The notion of commitment is widely studied as a high-level abstraction for modeling multiagent interaction. An important challenge is supporting flexible decentralized enactments of commitment specifications. In this paper, we combine recent advances on specifying commitments and information protocols. Specifically, we contribute Tosca, a technique for automatically synthesizing information protocols from commitment specifications. Our main result is that the synthesized protocols support commitment alignment, which is the idea that agents must make compatible inferences about their commitments despite decentralization.
[ { "version": "v1", "created": "Thu, 10 Aug 2017 13:39:59 GMT" } ]
1,502,409,600,000
[ [ "King", "Thomas C.", "" ], [ "Günay", "Akın", "" ], [ "Chopra", "Amit K.", "" ], [ "Singh", "Munindar P.", "" ] ]
1708.03310
Sudip Mittal
Sudip Mittal, Anupam Joshi, Tim Finin
Thinking, Fast and Slow: Combining Vector Spaces and Knowledge Graphs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge graphs and vector space models are robust knowledge representation techniques with individual strengths and weaknesses. Vector space models excel at determining similarity between concepts, but are severely constrained when evaluating complex dependency relations and other logic-based operations that are a strength of knowledge graphs. We describe the VKG structure that helps unify knowledge graphs and vector representation of entities, and enables powerful inference methods and search capabilities that combine their complementary strengths. We analogize this to thinking `fast' in vector space along with thinking 'slow' and `deeply' by reasoning over the knowledge graph. We have created a query processing engine that takes complex queries and decomposes them into subqueries optimized to run on the respective knowledge graph or vector view of a VKG. We show that the VKG structure can process specific queries that are not efficiently handled by vector spaces or knowledge graphs alone. We also demonstrate and evaluate the VKG structure and the query processing engine by developing a system called Cyber-All-Intel for knowledge extraction, representation and querying in an end-to-end pipeline grounded in the cybersecurity informatics domain.
[ { "version": "v1", "created": "Thu, 10 Aug 2017 17:39:55 GMT" }, { "version": "v2", "created": "Mon, 21 Aug 2017 01:49:05 GMT" } ]
1,503,360,000,000
[ [ "Mittal", "Sudip", "" ], [ "Joshi", "Anupam", "" ], [ "Finin", "Tim", "" ] ]
1708.04196
Kiana Roshan Zamir
Kiana Roshan Zamir, Ali Shafahi, Ali Haghani
Understanding and Visualizing the District of Columbia Capital Bikeshare System Using Data Analysis for Balancing Purposes
Submitted to TRB2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Bike sharing systems' popularity has consistently been rising during the past years. Managing and maintaining these emerging systems are indispensable parts of these systems. Visualizing the current operations can assist in getting a better grasp on the performance of the system. In this paper, a data mining approach is used to identify and visualize some important factors related to bike-share operations and management. To consolidate the data, we cluster stations that have a similar pickup and drop-off profiles during weekdays and weekends. We provide the temporal profile of the center of each cluster which can be used as a simple and practical approach for approximating the number of pickups and drop-offs of the stations. We also define two indices based on stations' shortages and surpluses that reflect the degree of balancing aid a station needs. These indices can help stakeholders improve the quality of the bike-share user experience in at-least two ways. It can act as a complement to balancing optimization efforts, and it can identify stations that need expansion. We mine the District of Columbia's regional bike-share data and discuss the findings of this data set. We examine the bike-share system during different quarters of the year and during both peak and non-peak hours. Findings reflect that on weekdays most of the pickups and drop-offs happen during the morning and evening peaks whereas on weekends pickups and drop-offs are spread out throughout the day. We also show that throughout the day, more than 40% of the stations are relatively self-balanced. Not worrying about these stations during ordinary days can allow the balancing efforts to focus on a fewer stations and therefore potentially improve the efficiency of the balancing optimization models.
[ { "version": "v1", "created": "Mon, 14 Aug 2017 16:16:24 GMT" } ]
1,502,755,200,000
[ [ "Zamir", "Kiana Roshan", "" ], [ "Shafahi", "Ali", "" ], [ "Haghani", "Ali", "" ] ]
1708.04352
Peter Henderson
Peter Henderson, Wei-Di Chang, Florian Shkurti, Johanna Hansen, David Meger, Gregory Dudek
Benchmark Environments for Multitask Learning in Continuous Domains
Accepted at Lifelong Learning: A Reinforcement Learning Approach Workshop @ ICML, Sydney, Australia, 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As demand drives systems to generalize to various domains and problems, the study of multitask, transfer and lifelong learning has become an increasingly important pursuit. In discrete domains, performance on the Atari game suite has emerged as the de facto benchmark for assessing multitask learning. However, in continuous domains there is a lack of agreement on standard multitask evaluation environments which makes it difficult to compare different approaches fairly. In this work, we describe a benchmark set of tasks that we have developed in an extendable framework based on OpenAI Gym. We run a simple baseline using Trust Region Policy Optimization and release the framework publicly to be expanded and used for the systematic comparison of multitask, transfer, and lifelong learning in continuous domains.
[ { "version": "v1", "created": "Mon, 14 Aug 2017 22:55:03 GMT" } ]
1,502,841,600,000
[ [ "Henderson", "Peter", "" ], [ "Chang", "Wei-Di", "" ], [ "Shkurti", "Florian", "" ], [ "Hansen", "Johanna", "" ], [ "Meger", "David", "" ], [ "Dudek", "Gregory", "" ] ]
1708.04806
Kieran Greer Dr
Kieran Greer
New Ideas for Brain Modelling 4
null
BRAIN. Broad Research in Artificial Intelligence and Neuroscience, Vol. 9, No. 2, pp. 155-167. ISSN 2067-3957
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper continues the research that considers a new cognitive model based strongly on the human brain. In particular, it considers the neural binding structure of an earlier paper. It also describes some new methods in the areas of image processing and behaviour simulation. The work is all based on earlier research by the author and the new additions are intended to fit in with the overall design. For image processing, a grid-like structure is used with 'full linking'. Each cell in the classifier grid stores a list of all other cells it gets associated with and this is used as the learned image that new input is compared to. For the behaviour metric, a new prediction equation is suggested, as part of a simulation, that uses feedback and history to dynamically determine its course of action. While the new methods are from widely different topics, both can be compared with the binary-analog type of interface that is the main focus of the paper. It is suggested that the simplest of linking between a tree and ensemble can explain neural binding and variable signal strengths.
[ { "version": "v1", "created": "Wed, 16 Aug 2017 08:32:03 GMT" }, { "version": "v2", "created": "Wed, 27 Sep 2017 13:41:41 GMT" }, { "version": "v3", "created": "Wed, 28 Feb 2018 21:19:44 GMT" }, { "version": "v4", "created": "Mon, 12 Mar 2018 15:51:06 GMT" } ]
1,544,486,400,000
[ [ "Greer", "Kieran", "" ] ]
1708.04846
Jun Mei
Jun Mei, Yong Jiang, Kewei Tu
Maximum A Posteriori Inference in Sum-Product Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sum-product networks (SPNs) are a class of probabilistic graphical models that allow tractable marginal inference. However, the maximum a posteriori (MAP) inference in SPNs is NP-hard. We investigate MAP inference in SPNs from both theoretical and algorithmic perspectives. For the theoretical part, we reduce general MAP inference to its special case without evidence and hidden variables; we also show that it is NP-hard to approximate the MAP problem to $2^{n^\epsilon}$ for fixed $0 \leq \epsilon < 1$, where $n$ is the input size. For the algorithmic part, we first present an exact MAP solver that runs reasonably fast and could handle SPNs with up to 1k variables and 150k arcs in our experiments. We then present a new approximate MAP solver with a good balance between speed and accuracy, and our comprehensive experiments on real-world datasets show that it has better overall performance than existing approximate solvers.
[ { "version": "v1", "created": "Wed, 16 Aug 2017 11:05:48 GMT" }, { "version": "v2", "created": "Fri, 18 Aug 2017 07:07:01 GMT" }, { "version": "v3", "created": "Mon, 20 Nov 2017 03:08:16 GMT" } ]
1,511,222,400,000
[ [ "Mei", "Jun", "" ], [ "Jiang", "Yong", "" ], [ "Tu", "Kewei", "" ] ]
1708.04927
Mark Stalzer
Mark A. Stalzer and Chao Ju
TheoSea: Marching Theory to Light
8 pages, 3 figures. arXiv admin note: text overlap with arXiv:1706.06975
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There is sufficient information in the far-field of a radiating dipole antenna to rediscover the Maxwell Equations and the wave equations of light, including the speed of light $c.$ TheoSea is a Julia program that does this in about a second, and the key insight is that the compactness of theories drives the search. The program is a computational embodiment of the scientific method: observation, consideration of candidate theories, and validation.
[ { "version": "v1", "created": "Mon, 14 Aug 2017 22:06:49 GMT" } ]
1,502,928,000,000
[ [ "Stalzer", "Mark A.", "" ], [ "Ju", "Chao", "" ] ]
1708.04983
Andrey Boytsov
Andrey Boytsov, Francois Fouquet, Thomas Hartmann, and Yves LeTraon
Visualizing and Exploring Dynamic High-Dimensional Datasets with LION-tSNE
44 pages, 24 figures, 7 tables, planned for submission
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
T-distributed stochastic neighbor embedding (tSNE) is a popular and prize-winning approach for dimensionality reduction and visualizing high-dimensional data. However, tSNE is non-parametric: once visualization is built, tSNE is not designed to incorporate additional data into existing representation. It highly limits the applicability of tSNE to the scenarios where data are added or updated over time (like dashboards or series of data snapshots). In this paper we propose, analyze and evaluate LION-tSNE (Local Interpolation with Outlier coNtrol) - a novel approach for incorporating new data into tSNE representation. LION-tSNE is based on local interpolation in the vicinity of training data, outlier detection and a special outlier mapping algorithm. We show that LION-tSNE method is robust both to outliers and to new samples from existing clusters. We also discuss multiple possible improvements for special cases. We compare LION-tSNE to a comprehensive list of possible benchmark approaches that include multiple interpolation techniques, gradient descent for new data, and neural network approximation.
[ { "version": "v1", "created": "Wed, 16 Aug 2017 17:17:56 GMT" } ]
1,502,928,000,000
[ [ "Boytsov", "Andrey", "" ], [ "Fouquet", "Francois", "" ], [ "Hartmann", "Thomas", "" ], [ "LeTraon", "Yves", "" ] ]
1708.05263
Lucas Bechberger
Lucas Bechberger
The Size of a Hyperball in a Conceptual Space
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The cognitive framework of conceptual spaces [3] provides geometric means for representing knowledge. A conceptual space is a high-dimensional space whose dimensions are partitioned into so-called domains. Within each domain, the Euclidean metric is used to compute distances. Distances in the overall space are computed by applying the Manhattan metric to the intra-domain distances. Instances are represented as points in this space and concepts are represented by regions. In this paper, we derive a formula for the size of a hyperball under the combined metric of a conceptual space. One can think of such a hyperball as the set of all points having a certain minimal similarity to the hyperball's center.
[ { "version": "v1", "created": "Tue, 4 Jul 2017 10:13:51 GMT" }, { "version": "v2", "created": "Tue, 5 Sep 2017 09:10:06 GMT" }, { "version": "v3", "created": "Mon, 18 Sep 2017 11:37:45 GMT" }, { "version": "v4", "created": "Fri, 22 Sep 2017 12:44:03 GMT" } ]
1,506,297,600,000
[ [ "Bechberger", "Lucas", "" ] ]
1708.05296
Alex Fukunaga
Alex Fukunaga, Adi Botea, Yuu Jinnai and Akihiro Kishimoto
A Survey of Parallel A*
arXiv admin note: text overlap with arXiv:1201.3204
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A* is a best-first search algorithm for finding optimal-cost paths in graphs. A* benefits significantly from parallelism because in many applications, A* is limited by memory usage, so distributed memory implementations of A* that use all of the aggregate memory on the cluster enable problems that can not be solved by serial, single-machine implementations to be solved. We survey approaches to parallel A*, focusing on decentralized approaches to A* which partition the state space among processors. We also survey approaches to parallel, limited-memory variants of A* such as parallel IDA*.
[ { "version": "v1", "created": "Wed, 16 Aug 2017 01:45:40 GMT" } ]
1,503,014,400,000
[ [ "Fukunaga", "Alex", "" ], [ "Botea", "Adi", "" ], [ "Jinnai", "Yuu", "" ], [ "Kishimoto", "Akihiro", "" ] ]
1708.05346
Jan Feyereisl
Jan Feyereisl, Matej Nikl, Martin Poliak, Martin Stransky, Michal Vlasak
General AI Challenge - Round One: Gradual Learning
Presented as keynote talk at IJCAI Workshop on Evaluating General-Purpose AI (EGPAI 2017)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The General AI Challenge is an initiative to encourage the wider artificial intelligence community to focus on important problems in building intelligent machines with more general scope than is currently possible. The challenge comprises of multiple rounds, with the first round focusing on gradual learning, i.e. the ability to re-use already learned knowledge for efficiently learning to solve subsequent problems. In this article, we will present details of the first round of the challenge, its inspiration and aims. We also outline a more formal description of the challenge and present a preliminary analysis of its curriculum, based on ideas from computational mechanics. We believe, that such formalism will allow for a more principled approach towards investigating tasks in the challenge, building new curricula and for potentially improving consequent challenge rounds.
[ { "version": "v1", "created": "Thu, 17 Aug 2017 16:10:58 GMT" } ]
1,503,014,400,000
[ [ "Feyereisl", "Jan", "" ], [ "Nikl", "Matej", "" ], [ "Poliak", "Martin", "" ], [ "Stransky", "Martin", "" ], [ "Vlasak", "Michal", "" ] ]
1708.05448
Philip Thomas
Philip S. Thomas, Bruno Castro da Silva, Andrew G. Barto, and Emma Brunskill
On Ensuring that Intelligent Machines Are Well-Behaved
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine learning algorithms are everywhere, ranging from simple data analysis and pattern recognition tools used across the sciences to complex systems that achieve super-human performance on various tasks. Ensuring that they are well-behaved---that they do not, for example, cause harm to humans or act in a racist or sexist way---is therefore not a hypothetical problem to be dealt with in the future, but a pressing one that we address here. We propose a new framework for designing machine learning algorithms that simplifies the problem of specifying and regulating undesirable behaviors. To show the viability of this new framework, we use it to create new machine learning algorithms that preclude the sexist and harmful behaviors exhibited by standard machine learning algorithms in our experiments. Our framework for designing machine learning algorithms simplifies the safe and responsible application of machine learning.
[ { "version": "v1", "created": "Thu, 17 Aug 2017 21:53:47 GMT" } ]
1,503,273,600,000
[ [ "Thomas", "Philip S.", "" ], [ "da Silva", "Bruno Castro", "" ], [ "Barto", "Andrew G.", "" ], [ "Brunskill", "Emma", "" ] ]
1708.05522
Shufeng Kong
Shufeng Kong, Sanjiang Li, Michael Sioutis
Exploring Directional Path-Consistency for Solving Constraint Networks
null
null
10.1093/comjnl/bxx122
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Among the local consistency techniques used for solving constraint networks, path-consistency (PC) has received a great deal of attention. However, enforcing PC is computationally expensive and sometimes even unnecessary. Directional path-consistency (DPC) is a weaker notion of PC that considers a given variable ordering and can thus be enforced more efficiently than PC. This paper shows that DPC (the DPC enforcing algorithm of Dechter and Pearl) decides the constraint satisfaction problem (CSP) of a constraint language if it is complete and has the variable elimination property (VEP). However, we also show that no complete VEP constraint language can have a domain with more than 2 values. We then present a simple variant of the DPC algorithm, called DPC*, and show that the CSP of a constraint language can be decided by DPC* if it is closed under a majority operation. In fact, DPC* is sufficient for guaranteeing backtrack-free search for such constraint networks. Examples of majority-closed constraint classes include the classes of connected row-convex (CRC) constraints and tree-preserving constraints, which have found applications in various domains, such as scene labeling, temporal reasoning, geometric reasoning, and logical filtering. Our experimental evaluations show that DPC* significantly outperforms the state-of-the-art algorithms for solving majority-closed constraints.
[ { "version": "v1", "created": "Fri, 18 Aug 2017 07:06:23 GMT" } ]
1,524,528,000,000
[ [ "Kong", "Shufeng", "" ], [ "Li", "Sanjiang", "" ], [ "Sioutis", "Michael", "" ] ]
1708.05824
Yu Zhao
Yu Zhao, Rennong Yang, Guillaume Chevalier, Rajiv Shah, Rob Romijnders
Applying Deep Bidirectional LSTM and Mixture Density Network for Basketball Trajectory Prediction
null
null
10.1016/j.ijleo.2017.12.038
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Data analytics helps basketball teams to create tactics. However, manual data collection and analytics are costly and ineffective. Therefore, we applied a deep bidirectional long short-term memory (BLSTM) and mixture density network (MDN) approach. This model is not only capable of predicting a basketball trajectory based on real data, but it also can generate new trajectory samples. It is an excellent application to help coaches and players decide when and where to shoot. Its structure is particularly suitable for dealing with time series problems. BLSTM receives forward and backward information at the same time, while stacking multiple BLSTMs further increases the learning ability of the model. Combined with BLSTMs, MDN is used to generate a multi-modal distribution of outputs. Thus, the proposed model can, in principle, represent arbitrary conditional probability distributions of output variables. We tested our model with two experiments on three-pointer datasets from NBA SportVu data. In the hit-or-miss classification experiment, the proposed model outperformed other models in terms of the convergence speed and accuracy. In the trajectory generation experiment, eight model-generated trajectories at a given time closely matched real trajectories.
[ { "version": "v1", "created": "Sat, 19 Aug 2017 08:36:12 GMT" } ]
1,518,566,400,000
[ [ "Zhao", "Yu", "" ], [ "Yang", "Rennong", "" ], [ "Chevalier", "Guillaume", "" ], [ "Shah", "Rajiv", "" ], [ "Romijnders", "Rob", "" ] ]
1708.05930
Longfei Wang
Haoyuan Hu, Xiaodong Zhang, Xiaowei Yan, Longfei Wang, Yinghui Xu
Solving a New 3D Bin Packing Problem with Deep Reinforcement Learning Method
7 pages, 1 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, a new type of 3D bin packing problem (BPP) is proposed, in which a number of cuboid-shaped items must be put into a bin one by one orthogonally. The objective is to find a way to place these items that can minimize the surface area of the bin. This problem is based on the fact that there is no fixed-sized bin in many real business scenarios and the cost of a bin is proportional to its surface area. Our research shows that this problem is NP-hard. Based on previous research on 3D BPP, the surface area is determined by the sequence, spatial locations and orientations of items. Among these factors, the sequence of items plays a key role in minimizing the surface area. Inspired by recent achievements of deep reinforcement learning (DRL) techniques, especially Pointer Network, on combinatorial optimization problems such as TSP, a DRL-based method is applied to optimize the sequence of items to be packed into the bin. Numerical results show that the method proposed in this paper achieve about 5% improvement than heuristic method.
[ { "version": "v1", "created": "Sun, 20 Aug 2017 03:53:04 GMT" } ]
1,503,360,000,000
[ [ "Hu", "Haoyuan", "" ], [ "Zhang", "Xiaodong", "" ], [ "Yan", "Xiaowei", "" ], [ "Wang", "Longfei", "" ], [ "Xu", "Yinghui", "" ] ]
1708.06816
Bhushan Kotnis
Bhushan Kotnis and Vivi Nastase
Analysis of the Impact of Negative Sampling on Link Prediction in Knowledge Graphs
14 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge graphs are large, useful, but incomplete knowledge repositories. They encode knowledge through entities and relations which define each other through the connective structure of the graph. This has inspired methods for the joint embedding of entities and relations in continuous low-dimensional vector spaces, that can be used to induce new edges in the graph, i.e., link prediction in knowledge graphs. Learning these representations relies on contrasting positive instances with negative ones. Knowledge graphs include only positive relation instances, leaving the door open for a variety of methods for selecting negative examples. In this paper we present an empirical study on the impact of negative sampling on the learned embeddings, assessed through the task of link prediction. We use state-of-the-art knowledge graph embeddings -- \rescal , TransE, DistMult and ComplEX -- and evaluate on benchmark datasets -- FB15k and WN18. We compare well known methods for negative sampling and additionally propose embedding based sampling methods. We note a marked difference in the impact of these sampling methods on the two datasets, with the "traditional" corrupting positives method leading to best results on WN18, while embedding based methods benefiting the task on FB15k.
[ { "version": "v1", "created": "Tue, 22 Aug 2017 20:53:29 GMT" }, { "version": "v2", "created": "Fri, 2 Mar 2018 12:27:10 GMT" } ]
1,520,208,000,000
[ [ "Kotnis", "Bhushan", "" ], [ "Nastase", "Vivi", "" ] ]
1708.07129
Siamak Yousefi mr
Siamak Yousefi, Hirokazu Narui, Sankalp Dayal, Stefano Ermon, Shahrokh Valaee
A Survey of Human Activity Recognition Using WiFi CSI
4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article, we present a survey of recent advances in passive human behaviour recognition in indoor areas using the channel state information (CSI) of commercial WiFi systems. Movement of human body causes a change in the wireless signal reflections, which results in variations in the CSI. By analyzing the data streams of CSIs for different activities and comparing them against stored models, human behaviour can be recognized. This is done by extracting features from CSI data streams and using machine learning techniques to build models and classifiers. The techniques from the literature that are presented herein have great performances, however, instead of the machine learning techniques employed in these works, we propose to use deep learning techniques such as long-short term memory (LSTM) recurrent neural network (RNN), and show the improved performance. We also discuss about different challenges such as environment change, frame rate selection, and multi-user scenario, and suggest possible directions for future work.
[ { "version": "v1", "created": "Wed, 23 Aug 2017 18:00:05 GMT" } ]
1,503,619,200,000
[ [ "Yousefi", "Siamak", "" ], [ "Narui", "Hirokazu", "" ], [ "Dayal", "Sankalp", "" ], [ "Ermon", "Stefano", "" ], [ "Valaee", "Shahrokh", "" ] ]
1708.07280
Edward Groshev
Edward Groshev, Maxwell Goldstein, Aviv Tamar, Siddharth Srivastava, Pieter Abbeel
Learning Generalized Reactive Policies using Deep Neural Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a new approach to learning for planning, where knowledge acquired while solving a given set of planning problems is used to plan faster in related, but new problem instances. We show that a deep neural network can be used to learn and represent a \emph{generalized reactive policy} (GRP) that maps a problem instance and a state to an action, and that the learned GRPs efficiently solve large classes of challenging problem instances. In contrast to prior efforts in this direction, our approach significantly reduces the dependence of learning on handcrafted domain knowledge or feature selection. Instead, the GRP is trained from scratch using a set of successful execution traces. We show that our approach can also be used to automatically learn a heuristic function that can be used in directed search algorithms. We evaluate our approach using an extensive suite of experiments on two challenging planning problem domains and show that our approach facilitates learning complex decision making policies and powerful heuristic functions with minimal human input. Videos of our results are available at goo.gl/Hpy4e3.
[ { "version": "v1", "created": "Thu, 24 Aug 2017 05:24:36 GMT" }, { "version": "v2", "created": "Sun, 29 Apr 2018 08:30:18 GMT" }, { "version": "v3", "created": "Wed, 25 Jul 2018 01:54:26 GMT" } ]
1,532,563,200,000
[ [ "Groshev", "Edward", "" ], [ "Goldstein", "Maxwell", "" ], [ "Tamar", "Aviv", "" ], [ "Srivastava", "Siddharth", "" ], [ "Abbeel", "Pieter", "" ] ]
1708.07775
Jing Wang
Jing Wang
Subspace Approximation for Approximate Nearest Neighbor Search in NLP
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most natural language processing tasks can be formulated as the approximated nearest neighbor search problem, such as word analogy, document similarity, machine translation. Take the question-answering task as an example, given a question as the query, the goal is to search its nearest neighbor in the training dataset as the answer. However, existing methods for approximate nearest neighbor search problem may not perform well owing to the following practical challenges: 1) there are noise in the data; 2) the large scale dataset yields a huge retrieval space and high search time complexity. In order to solve these problems, we propose a novel approximate nearest neighbor search framework which i) projects the data to a subspace based spectral analysis which eliminates the influence of noise; ii) partitions the training dataset to different groups in order to reduce the search space. Specifically, the retrieval space is reduced from $O(n)$ to $O(\log n)$ (where $n$ is the number of data points in the training dataset). We prove that the retrieved nearest neighbor in the projected subspace is the same as the one in the original feature space. We demonstrate the outstanding performance of our framework on real-world natural language processing tasks.
[ { "version": "v1", "created": "Fri, 25 Aug 2017 15:26:15 GMT" } ]
1,503,878,400,000
[ [ "Wang", "Jing", "" ] ]
1708.07867
Chen Luo
Chen Luo, Zhengzhang Chen, Lu-An Tang, Anshumali Shrivastava, Zhichun Li
Accelerating Dependency Graph Learning from Heterogeneous Categorical Event Streams via Knowledge Transfer
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dependency graph, as a heterogeneous graph representing the intrinsic relationships between different pairs of system entities, is essential to many data analysis applications, such as root cause diagnosis, intrusion detection, etc. Given a well-trained dependency graph from a source domain and an immature dependency graph from a target domain, how can we extract the entity and dependency knowledge from the source to enhance the target? One way is to directly apply a mature dependency graph learned from a source domain to the target domain. But due to the domain variety problem, directly using the source dependency graph often can not achieve good performance. Traditional transfer learning methods mainly focus on numerical data and are not applicable. In this paper, we propose ACRET, a knowledge transfer based model for accelerating dependency graph learning from heterogeneous categorical event streams. In particular, we first propose an entity estimation model to filter out irrelevant entities from the source domain based on entity embedding and manifold learning. Only the entities with statistically high correlations are transferred to the target domain. On the surviving entities, we propose a dependency construction model for constructing the unbiased dependency relationships by solving a two-constraint optimization problem. The experimental results on synthetic and real-world datasets demonstrate the effectiveness and efficiency of ACRET. We also apply ACRET to a real enterprise security system for intrusion detection. Our method is able to achieve superior detection performance at least 20 days lead lag time in advance with more than 70% accuracy.
[ { "version": "v1", "created": "Fri, 25 Aug 2017 19:24:27 GMT" } ]
1,503,964,800,000
[ [ "Luo", "Chen", "" ], [ "Chen", "Zhengzhang", "" ], [ "Tang", "Lu-An", "" ], [ "Shrivastava", "Anshumali", "" ], [ "Li", "Zhichun", "" ] ]
1708.07902
Niels Justesen
Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi
Deep Learning for Video Game Playing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.
[ { "version": "v1", "created": "Fri, 25 Aug 2017 22:01:09 GMT" }, { "version": "v2", "created": "Mon, 30 Oct 2017 20:46:01 GMT" }, { "version": "v3", "created": "Mon, 18 Feb 2019 15:43:22 GMT" } ]
1,550,534,400,000
[ [ "Justesen", "Niels", "" ], [ "Bontrager", "Philip", "" ], [ "Togelius", "Julian", "" ], [ "Risi", "Sebastian", "" ] ]
1708.07938
Kui Zhao
Kui Zhao, Xia Hu, Jiajun Bu, Can Wang
Deep Style Match for Complementary Recommendation
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Humans develop a common sense of style compatibility between items based on their attributes. We seek to automatically answer questions like "Does this shirt go well with that pair of jeans?" In order to answer these kinds of questions, we attempt to model human sense of style compatibility in this paper. The basic assumption of our approach is that most of the important attributes for a product in an online store are included in its title description. Therefore it is feasible to learn style compatibility from these descriptions. We design a Siamese Convolutional Neural Network architecture and feed it with title pairs of items, which are either compatible or incompatible. Those pairs will be mapped from the original space of symbolic words into some embedded style space. Our approach takes only words as the input with few preprocessing and there is no laborious and expensive feature engineering.
[ { "version": "v1", "created": "Sat, 26 Aug 2017 06:09:53 GMT" } ]
1,503,964,800,000
[ [ "Zhao", "Kui", "" ], [ "Hu", "Xia", "" ], [ "Bu", "Jiajun", "" ], [ "Wang", "Can", "" ] ]
1708.09032
Andrew MacFie
Andrew MacFie
Plausibility and probability in deductive reasoning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider the problem of rational uncertainty about unproven mathematical statements, remarked on by G\"odel and others. Using Bayesian-inspired arguments we build a normative model of fair bets under deductive uncertainty which draws from both probability and the theory of algorithms. We comment on connections to Zeilberger's notion of "semi-rigorous proofs", particularly that inherent subjectivity would be present. We also discuss a financial view with models of arbitrage where traders have limited computational resources.
[ { "version": "v1", "created": "Tue, 29 Aug 2017 21:29:05 GMT" }, { "version": "v2", "created": "Fri, 22 Sep 2017 17:03:21 GMT" }, { "version": "v3", "created": "Wed, 6 Feb 2019 04:48:57 GMT" }, { "version": "v4", "created": "Mon, 4 Mar 2019 16:09:35 GMT" }, { "version": "v5", "created": "Sun, 24 Mar 2019 23:00:49 GMT" }, { "version": "v6", "created": "Mon, 16 Dec 2019 17:27:47 GMT" } ]
1,576,540,800,000
[ [ "MacFie", "Andrew", "" ] ]
1709.00322
Kenta Cho
Kenta Cho and Bart Jacobs
Disintegration and Bayesian Inversion via String Diagrams
Accepted for publication in Mathematical Structures in Computer Science
Math. Struct. Comp. Sci. 29 (2019) 938-971
10.1017/S0960129518000488
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The notions of disintegration and Bayesian inversion are fundamental in conditional probability theory. They produce channels, as conditional probabilities, from a joint state, or from an already given channel (in opposite direction). These notions exist in the literature, in concrete situations, but are presented here in abstract graphical formulations. The resulting abstract descriptions are used for proving basic results in conditional probability theory. The existence of disintegration and Bayesian inversion is discussed for discrete probability, and also for measure-theoretic probability --- via standard Borel spaces and via likelihoods. Finally, the usefulness of disintegration and Bayesian inversion is illustrated in several examples.
[ { "version": "v1", "created": "Tue, 29 Aug 2017 13:01:07 GMT" }, { "version": "v2", "created": "Wed, 13 Jun 2018 01:58:30 GMT" }, { "version": "v3", "created": "Fri, 8 Feb 2019 01:45:14 GMT" } ]
1,564,531,200,000
[ [ "Cho", "Kenta", "" ], [ "Jacobs", "Bart", "" ] ]
1709.00670
Vinu E V
Vinu E.V, P Sreenivasa Kumar
Difficulty-level Modeling of Ontology-based Factual Questions
This manuscript is currently under review in the Semantic Web Journal (http://www.semantic-web-journal.net/system/files/swj1712.pdf)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Semantics based knowledge representations such as ontologies are found to be very useful in automatically generating meaningful factual questions. Determining the difficulty level of these system generated questions is helpful to effectively utilize them in various educational and professional applications. The existing approaches for finding the difficulty level of factual questions are very simple and are limited to a few basic principles. We propose a new methodology for this problem by considering an educational theory called Item Response Theory (IRT). In the IRT, knowledge proficiency of end users (learners) are considered for assigning difficulty levels, because of the assumptions that a given question is perceived differently by learners of various proficiencies. We have done a detailed study on the features (factors) of a question statement which could possibly determine its difficulty level for three learner categories (experts, intermediates and beginners). We formulate ontology based metrics for the same. We then train three logistic regression models to predict the difficulty level corresponding to the three learner categories.
[ { "version": "v1", "created": "Sun, 3 Sep 2017 06:27:45 GMT" } ]
1,504,569,600,000
[ [ "E.", "Vinu", "V" ], [ "Kumar", "P Sreenivasa", "" ] ]
1709.00931
Azlan Iqbal
Azlan Iqbal
A Computer Composes A Fabled Problem: Four Knights vs. Queen
12 pages, 5 figures and 2 appendices
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We explain how the prototype automatic chess problem composer, Chesthetica, successfully composed a rare and interesting chess problem using the new Digital Synaptic Neural Substrate (DSNS) computational creativity approach. This problem represents a greater challenge from a creative standpoint because the checkmate is not always clear and the method of winning even less so. Creating a decisive chess problem of this type without the aid of an omniscient 7-piece endgame tablebase (and one that also abides by several chess composition conventions) would therefore be a challenge for most human players and composers working on their own. The fact that a small computer with relatively low processing power and memory was sufficient to compose such a problem using the DSNS approach in just 10 days is therefore noteworthy. In this report we document the event and result in some detail. It lends additional credence to the DSNS as a viable new approach in the field of computational creativity. In particular, in areas where human-like creativity is required for targeted or specific problems with no clear path to the solution.
[ { "version": "v1", "created": "Mon, 4 Sep 2017 12:56:23 GMT" } ]
1,504,569,600,000
[ [ "Iqbal", "Azlan", "" ] ]
1709.01308
Simyung Chang
Simyung Chang, YoungJoon Yoo, Jaeseok Choi, Nojun Kwak
BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning
8 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a novel method to train agents of reinforcement learning (RL) by sharing knowledge in a way similar to the concept of using a book. The recorded information in the form of a book is the main means by which humans learn knowledge. Nevertheless, the conventional deep RL methods have mainly focused either on experiential learning where the agent learns through interactions with the environment from the start or on imitation learning that tries to mimic the teacher. Contrary to these, our proposed book learning shares key information among different agents in a book-like manner by delving into the following two characteristic features: (1) By defining the linguistic function, input states can be clustered semantically into a relatively small number of core clusters, which are forwarded to other RL agents in a prescribed manner. (2) By defining state priorities and the contents for recording, core experiences can be selected and stored in a small container. We call this container as `BOOK'. Our method learns hundreds to thousand times faster than the conventional methods by learning only a handful of core cluster information, which shows that deep RL agents can effectively learn through the shared knowledge from other agents.
[ { "version": "v1", "created": "Tue, 5 Sep 2017 09:47:41 GMT" }, { "version": "v2", "created": "Tue, 21 Nov 2017 16:57:18 GMT" }, { "version": "v3", "created": "Mon, 12 Feb 2018 08:44:59 GMT" } ]
1,518,480,000,000
[ [ "Chang", "Simyung", "" ], [ "Yoo", "YoungJoon", "" ], [ "Choi", "Jaeseok", "" ], [ "Kwak", "Nojun", "" ] ]
1709.01490
Garrett Andersen
Garrett Andersen, George Konidaris
Active Exploration for Learning Symbolic Representations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce an online active exploration algorithm for data-efficiently learning an abstract symbolic model of an environment. Our algorithm is divided into two parts: the first part quickly generates an intermediate Bayesian symbolic model from the data that the agent has collected so far, which the agent can then use along with the second part to guide its future exploration towards regions of the state space that the model is uncertain about. We show that our algorithm outperforms random and greedy exploration policies on two different computer game domains. The first domain is an Asteroids-inspired game with complex dynamics but basic logical structure. The second is the Treasure Game, with simpler dynamics but more complex logical structure.
[ { "version": "v1", "created": "Tue, 5 Sep 2017 17:09:48 GMT" }, { "version": "v2", "created": "Wed, 1 Nov 2017 15:09:31 GMT" } ]
1,509,580,800,000
[ [ "Andersen", "Garrett", "" ], [ "Konidaris", "George", "" ] ]
1709.01547
Ivan Yu. Tyukin
Ivan Y. Tyukin, Alexander N. Gorban, Konstantin Sofeikov, Ilya Romanenko
Knowledge Transfer Between Artificial Intelligence Systems
null
Front Neurorobot. 2018; 12: 49
10.3389/fnbot.2018.00049
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider the fundamental question: how a legacy "student" Artificial Intelligent (AI) system could learn from a legacy "teacher" AI system or a human expert without complete re-training and, most importantly, without requiring significant computational resources. Here "learning" is understood as an ability of one system to mimic responses of the other and vice-versa. We call such learning an Artificial Intelligence knowledge transfer. We show that if internal variables of the "student" Artificial Intelligent system have the structure of an $n$-dimensional topological vector space and $n$ is sufficiently high then, with probability close to one, the required knowledge transfer can be implemented by simple cascades of linear functionals. In particular, for $n$ sufficiently large, with probability close to one, the "student" system can successfully and non-iteratively learn $k\ll n$ new examples from the "teacher" (or correct the same number of mistakes) at the cost of two additional inner products. The concept is illustrated with an example of knowledge transfer from a pre-trained convolutional neural network to a simple linear classifier with HOG features.
[ { "version": "v1", "created": "Tue, 5 Sep 2017 18:38:07 GMT" }, { "version": "v2", "created": "Tue, 14 Nov 2017 08:21:13 GMT" } ]
1,652,745,600,000
[ [ "Tyukin", "Ivan Y.", "" ], [ "Gorban", "Alexander N.", "" ], [ "Sofeikov", "Konstantin", "" ], [ "Romanenko", "Ilya", "" ] ]
1709.02642
Dmytro Terletskyi
Dmytro Terletskyi
Object-Oriented Knowledge Extraction using Universal Exploiters
null
Proceedings of the XIIth International Scientific and Technical Conference Computer Science and Information Technologies, CSIT-2017, 5-8 September, 2017, Lviv, Ukraine, pp. 257-266
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper contains analysis and extension of exploiters-based knowledge extraction methods, which allow generation of new knowledge, based on the basic ones. The main achievement of the paper is useful features of some universal exploiters proof, which allow extending set of basic classes and set of basic relations by finite set of new classes of objects and relations among them, which allow creating of complete lattice. Proposed approach gives an opportunity to compute quantity of new classes, which can be generated using it, and quantity of different types, which each of obtained classes describes; constructing of defined hierarchy of classes with determined subsumption relation; avoidance of some problems of inheritance and more efficient restoring of basic knowledge within the database.
[ { "version": "v1", "created": "Fri, 8 Sep 2017 10:55:15 GMT" } ]
1,505,088,000,000
[ [ "Terletskyi", "Dmytro", "" ] ]
1709.03136
Vahid Moosavi
Vahid Moosavi
Computational Machines in a Coexistence with Concrete Universals and Data Streams
null
Buhlmann, V., Hovestadt, L., & Moosavi, V. (Eds.). (2015). Coding as Literacy: Metalithic IV (Vol 4). Birkhauser
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We discuss that how the majority of traditional modeling approaches are following the idealism point of view in scientific modeling, which follow the set theoretical notions of models based on abstract universals. We show that while successful in many classical modeling domains, there are fundamental limits to the application of set theoretical models in dealing with complex systems with many potential aspects or properties depending on the perspectives. As an alternative to abstract universals, we propose a conceptual modeling framework based on concrete universals that can be interpreted as a category theoretical approach to modeling. We call this modeling framework pre-specific modeling. We further, discuss how a certain group of mathematical and computational methods, along with ever-growing data streams are able to operationalize the concept of pre-specific modeling.
[ { "version": "v1", "created": "Sun, 10 Sep 2017 16:57:14 GMT" } ]
1,505,174,400,000
[ [ "Moosavi", "Vahid", "" ] ]
1709.03480
Nicolas A. Barriga
Nicolas A. Barriga, Marius Stanescu and Michael Buro
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may suffer due to lost details. A competing method is to sample the search space which often leads to good tactical performance in simple scenarios, but poor high-level planning. We propose to use a deep convolutional neural network (CNN) to select among a limited set of abstract action choices, and to utilize the remaining computation time for game tree search to improve low level tactics. The CNN is trained by supervised learning on game states labelled by Puppet Search, a strategic search algorithm that uses action abstractions. The network is then used to select a script --- an abstract action --- to produce low level actions for all units. Subsequently, the game tree search algorithm improves the tactical actions of a subset of units using a limited view of the game state only considering units close to opponent units. Experiments in the microRTS game show that the combined algorithm results in higher win-rates than either of its two independent components and other state-of-the-art microRTS agents. To the best of our knowledge, this is the first successful application of a convolutional network to play a full RTS game on standard game maps, as previous work has focused on sub-problems, such as combat, or on very small maps.
[ { "version": "v1", "created": "Mon, 11 Sep 2017 17:17:51 GMT" } ]
1,505,174,400,000
[ [ "Barriga", "Nicolas A.", "" ], [ "Stanescu", "Marius", "" ], [ "Buro", "Michael", "" ] ]
1709.03879
Eray Ozkural
Eray \"Ozkural
Ultimate Intelligence Part III: Measures of Intelligence, Perception and Intelligent Agents
Third installation of the Ultimate Intelligence series. Submitted to AGI-2017. arXiv admin note: text overlap with arXiv:1504.03303
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose that operator induction serves as an adequate model of perception. We explain how to reduce universal agent models to operator induction. We propose a universal measure of operator induction fitness, and show how it can be used in a reinforcement learning model and a homeostasis (self-preserving) agent based on the free energy principle. We show that the action of the homeostasis agent can be explained by the operator induction model.
[ { "version": "v1", "created": "Fri, 8 Sep 2017 17:45:30 GMT" } ]
1,505,260,800,000
[ [ "Özkural", "Eray", "" ] ]
1709.03915
Wilhelmiina H\"am\"al\"ainen
Wilhelmiina H\"am\"al\"ainen and Geoffrey I. Webb
Specious rules: an efficient and effective unifying method for removing misleading and uninformative patterns in association rule mining
Note: This is a corrected version of the paper published in SDM'17. In the equation on page 4, the range of the sum has been corrected
Proceedings of SIAM International Conference on Data Mining, pp. 309-317, SIAM 2017
10.1137/1.9781611974973.35
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present theoretical analysis and a suite of tests and procedures for addressing a broad class of redundant and misleading association rules we call \emph{specious rules}. Specious dependencies, also known as \emph{spurious}, \emph{apparent}, or \emph{illusory associations}, refer to a well-known phenomenon where marginal dependencies are merely products of interactions with other variables and disappear when conditioned on those variables. The most extreme example is Yule-Simpson's paradox where two variables present positive dependence in the marginal contingency table but negative in all partial tables defined by different levels of a confounding factor. It is accepted wisdom that in data of any nontrivial dimensionality it is infeasible to control for all of the exponentially many possible confounds of this nature. In this paper, we consider the problem of specious dependencies in the context of statistical association rule mining. We define specious rules and show they offer a unifying framework which covers many types of previously proposed redundant or misleading association rules. After theoretical analysis, we introduce practical algorithms for detecting and pruning out specious association rules efficiently under many key goodness measures, including mutual information and exact hypergeometric probabilities. We demonstrate that the procedure greatly reduces the number of associations discovered, providing an elegant and effective solution to the problem of association mining discovering large numbers of misleading and redundant rules.
[ { "version": "v1", "created": "Tue, 12 Sep 2017 15:39:47 GMT" } ]
1,505,260,800,000
[ [ "Hämäläinen", "Wilhelmiina", "" ], [ "Webb", "Geoffrey I.", "" ] ]
1709.03969
Zhiyu Lin
Zhiyu Lin, Brent Harrison, Aaron Keech, and Mark O. Riedl
Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human feedback. This enables deep reinforcement learning algorithms to determine the most appropriate time to listen to the human feedback, exploit the current policy model, or explore the agent's environment. Managing the trade-off between these three strategies allows DRL agents to be robust to inconsistent or intermittent human feedback. Through experimentation using a synthetic oracle, we show that our technique improves the training speed and overall performance of deep reinforcement learning in navigating three-dimensional environments using Minecraft. We further show that our technique is robust to highly innacurate human feedback and can also operate when no human feedback is given.
[ { "version": "v1", "created": "Tue, 12 Sep 2017 17:42:21 GMT" }, { "version": "v2", "created": "Tue, 22 Jun 2021 20:27:31 GMT" } ]
1,624,492,800,000
[ [ "Lin", "Zhiyu", "" ], [ "Harrison", "Brent", "" ], [ "Keech", "Aaron", "" ], [ "Riedl", "Mark O.", "" ] ]
1709.04029
Subhash Kak
Subhash Kak
Probability Reversal and the Disjunction Effect in Reasoning Systems
11 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Data based judgments go into artificial intelligence applications but they undergo paradoxical reversal when seemingly unnecessary additional data is provided. Examples of this are Simpson's reversal and the disjunction effect where the beliefs about the data change once it is presented or aggregated differently. Sometimes the significance of the difference can be evaluated using statistical tests such as Pearson's chi-squared or Fisher's exact test, but this may not be helpful in threshold-based decision systems that operate with incomplete information. To mitigate risks in the use of algorithms in decision-making, we consider the question of modeling of beliefs. We argue that evidence supports that beliefs are not classical statistical variables and they should, in the general case, be considered as superposition states of disjoint or polar outcomes. We analyze the disjunction effect from the perspective of the belief as a quantum vector.
[ { "version": "v1", "created": "Tue, 12 Sep 2017 19:18:22 GMT" } ]
1,505,347,200,000
[ [ "Kak", "Subhash", "" ] ]
1709.04182
Arnaud Martin
Arnaud Martin (DRUID)
Conflict management in information fusion with belief functions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In Information fusion, the conflict is an important concept. Indeed, combining several imperfect experts or sources allows conflict. In the theory of belief functions, this notion has been discussed a lot. The mass appearing on the empty set during the conjunctive combination rule is generally considered as conflict, but that is not really a conflict. Some measures of conflict have been proposed and some approaches have been proposed in order to manage this conflict or to decide with conflicting mass functions. We recall in this chapter some of them and we propose a discussion to consider the conflict in information fusion with the theory of belief functions.
[ { "version": "v1", "created": "Wed, 13 Sep 2017 08:35:48 GMT" } ]
1,505,347,200,000
[ [ "Martin", "Arnaud", "", "DRUID" ] ]
1709.04240
Joseph Ramsey
Joseph D. Ramsey and Bryan Andrews
A Comparison of Public Causal Search Packages on Linear, Gaussian Data with No Latent Variables
7 figures, 1 table
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We compare Tetrad (Java) algorithms to the other public software packages BNT (Bayes Net Toolbox, Matlab), pcalg (R), bnlearn (R) on the \vanilla" task of recovering DAG structure to the extent possible from data generated recursively from linear, Gaussian structure equation models (SEMs) with no latent variables, for random graphs, with no additional knowledge of variable order or adjacency structure, and without additional specification of intervention information. Each one of the above packages offers at least one implementation suitable to this purpose. We compare them on adjacency and orientation accuracy as well as time performance, for fixed datasets. We vary the number of variables, the number of samples, and the density of graph, for a total of 27 combinations, averaging all statistics over 10 runs, for a total of 270 datasets. All runs are carried out on the same machine and on their native platforms. An interactive visualization tool is provided for the reader who wishes to know more than can be documented explicitly in this report.
[ { "version": "v1", "created": "Wed, 13 Sep 2017 10:41:19 GMT" }, { "version": "v2", "created": "Sat, 16 Sep 2017 16:09:06 GMT" } ]
1,505,779,200,000
[ [ "Ramsey", "Joseph D.", "" ], [ "Andrews", "Bryan", "" ] ]
1709.04328
Maxime Lenormand
Maxime Lenormand
Generating OWA weights using truncated distributions
7 pages, 7 figures
International Journal of Intelligent Systems 33, 791-801 (2018)
10.1002/int.21963
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ordered weighted averaging (OWA) operators have been widely used in decision making these past few years. An important issue facing the OWA operators' users is the determination of the OWA weights. This paper introduces an OWA determination method based on truncated distributions that enables intuitive generation of OWA weights according to a certain level of risk and trade-off. These two dimensions are represented by the two first moments of the truncated distribution. We illustrate our approach with the well-know normal distribution and the definition of a continuous parabolic decision-strategy space. We finally study the impact of the number of criteria on the results.
[ { "version": "v1", "created": "Wed, 13 Sep 2017 13:43:43 GMT" }, { "version": "v2", "created": "Fri, 23 Feb 2018 23:42:13 GMT" } ]
1,525,651,200,000
[ [ "Lenormand", "Maxime", "" ] ]
1709.04524
Kartik Talamadupula
Kartik Talamadupula and Biplav Srivastava and Jeffrey O. Kephart
Workflow Complexity for Collaborative Interactions: Where are the Metrics? -- A Challenge
4 pages, 1 figure, 1 table Appeared in the ICAPS 2017 UISP Workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we introduce the problem of denoting and deriving the complexity of workflows (plans, schedules) in collaborative, planner-assisted settings where humans and agents are trying to jointly solve a task. The interactions -- and hence the workflows that connect the human and the agents -- may differ according to the domain and the kind of agents. We adapt insights from prior work in human-agent teaming and workflow analysis to suggest metrics for workflow complexity. The main motivation behind this work is to highlight metrics for human comprehensibility of plans and schedules. The planning community has seen its fair share of work on the synthesis of plans that take diversity into account -- what value do such plans hold if their generation is not guided at least in part by metrics that reflect the ease of engaging with and using those plans?
[ { "version": "v1", "created": "Wed, 13 Sep 2017 20:06:43 GMT" } ]
1,505,433,600,000
[ [ "Talamadupula", "Kartik", "" ], [ "Srivastava", "Biplav", "" ], [ "Kephart", "Jeffrey O.", "" ] ]
1709.04571
Pierre-Luc Bacon
Jean Harb, Pierre-Luc Bacon, Martin Klissarov, Doina Precup
When Waiting is not an Option : Learning Options with a Deliberation Cost
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent work has shown that temporally extended actions (options) can be learned fully end-to-end as opposed to being specified in advance. While the problem of "how" to learn options is increasingly well understood, the question of "what" good options should be has remained elusive. We formulate our answer to what "good" options should be in the bounded rationality framework (Simon, 1957) through the notion of deliberation cost. We then derive practical gradient-based learning algorithms to implement this objective. Our results in the Arcade Learning Environment (ALE) show increased performance and interpretability.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 00:18:44 GMT" } ]
1,505,433,600,000
[ [ "Harb", "Jean", "" ], [ "Bacon", "Pierre-Luc", "" ], [ "Klissarov", "Martin", "" ], [ "Precup", "Doina", "" ] ]
1709.04579
Behzad Ghazanfari
Behzad Ghazanfari and Matthew E. Taylor
Autonomous Extracting a Hierarchical Structure of Tasks in Reinforcement Learning and Multi-task Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning (RL), while often powerful, can suffer from slow learning speeds, particularly in high dimensional spaces. The autonomous decomposition of tasks and use of hierarchical methods hold the potential to significantly speed up learning in such domains. This paper proposes a novel practical method that can autonomously decompose tasks, by leveraging association rule mining, which discovers hidden relationship among entities in data mining. We introduce a novel method called ARM-HSTRL (Association Rule Mining to extract Hierarchical Structure of Tasks in Reinforcement Learning). It extracts temporal and structural relationships of sub-goals in RL, and multi-task RL. In particular,it finds sub-goals and relationship among them. It is shown the significant efficiency and performance of the proposed method in two main topics of RL.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 01:43:13 GMT" }, { "version": "v2", "created": "Fri, 15 Sep 2017 16:21:03 GMT" } ]
1,505,692,800,000
[ [ "Ghazanfari", "Behzad", "" ], [ "Taylor", "Matthew E.", "" ] ]
1709.04636
Marius Lindauer
Marius Lindauer and Frank Hutter
Warmstarting of Model-based Algorithm Configuration
Preprint of AAAI'18 paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The performance of many hard combinatorial problem solvers depends strongly on their parameter settings, and since manual parameter tuning is both tedious and suboptimal the AI community has recently developed several algorithm configuration (AC) methods to automatically address this problem. While all existing AC methods start the configuration process of an algorithm A from scratch for each new type of benchmark instances, here we propose to exploit information about A's performance on previous benchmarks in order to warmstart its configuration on new types of benchmarks. We introduce two complementary ways in which we can exploit this information to warmstart AC methods based on a predictive model. Experiments for optimizing a very flexible modern SAT solver on twelve different instance sets show that our methods often yield substantial speedups over existing AC methods (up to 165-fold) and can also find substantially better configurations given the same compute budget.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 07:09:54 GMT" }, { "version": "v2", "created": "Tue, 24 Oct 2017 07:14:01 GMT" }, { "version": "v3", "created": "Tue, 28 Nov 2017 10:07:41 GMT" } ]
1,511,913,600,000
[ [ "Lindauer", "Marius", "" ], [ "Hutter", "Frank", "" ] ]
1709.04676
Alberto Garcia-Duran
Alberto Garcia-Duran and Mathias Niepert
KBLRN : End-to-End Learning of Knowledge Base Representations with Latent, Relational, and Numerical Features
UAI 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present KBLRN, a framework for end-to-end learning of knowledge base representations from latent, relational, and numerical features. KBLRN integrates feature types with a novel combination of neural representation learning and probabilistic product of experts models. To the best of our knowledge, KBLRN is the first approach that learns representations of knowledge bases by integrating latent, relational, and numerical features. We show that instances of KBLRN outperform existing methods on a range of knowledge base completion tasks. We contribute a novel data sets enriching commonly used knowledge base completion benchmarks with numerical features. The data sets are available under a permissive BSD-3 license. We also investigate the impact numerical features have on the KB completion performance of KBLRN.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 09:13:46 GMT" }, { "version": "v2", "created": "Mon, 12 Mar 2018 14:40:43 GMT" }, { "version": "v3", "created": "Mon, 11 Jun 2018 11:55:27 GMT" } ]
1,528,761,600,000
[ [ "Garcia-Duran", "Alberto", "" ], [ "Niepert", "Mathias", "" ] ]
1709.04734
Neelanshi Varia
Mahipal Jadeja and Neelanshi Varia
Perspectives for Evaluating Conversational AI
SCAI'17 - Search-Oriented Conversational AI (@ICTIR'17)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conversational AI systems are becoming famous in day to day lives. In this paper, we are trying to address the following key question: To identify whether design, as well as development efforts for search oriented conversational AI are successful or not.It is tricky to define 'success' in the case of conversational AI and equally tricky part is to use appropriate metrics for the evaluation of conversational AI. We propose four different perspectives namely user experience, information retrieval, linguistic and artificial intelligence for the evaluation of conversational AI systems. Additionally, background details of conversational AI systems are provided including desirable characteristics of personal assistants, differences between chatbot and an AI based personal assistant. An importance of personalization and how it can be achieved is explained in detail. Current challenges in the development of an ideal conversational AI (personal assistant) are also highlighted along with guidelines for achieving personalized experience for users.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 12:37:08 GMT" } ]
1,505,433,600,000
[ [ "Jadeja", "Mahipal", "" ], [ "Varia", "Neelanshi", "" ] ]
1709.04763
Yuanduo He
Yuanduo He, Xu Chu, Juguang Peng, Jingyue Gao, Yasha Wang
Motif-based Rule Discovery for Predicting Real-valued Time Series
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Time series prediction is of great significance in many applications and has attracted extensive attention from the data mining community. Existing work suggests that for many problems, the shape in the current time series may correlate an upcoming shape in the same or another series. Therefore, it is a promising strategy to associate two recurring patterns as a rule's antecedent and consequent: the occurrence of the antecedent can foretell the occurrence of the consequent, and the learned shape of consequent will give accurate predictions. Earlier work employs symbolization methods, but the symbolized representation maintains too little information of the original series to mine valid rules. The state-of-the-art work, though directly manipulating the series, fails to segment the series precisely for seeking antecedents/consequents, resulting in inaccurate rules in common scenarios. In this paper, we propose a novel motif-based rule discovery method, which utilizes motif discovery to accurately extract frequently occurring consecutive subsequences, i.e. motifs, as antecedents/consequents. It then investigates the underlying relationships between motifs by matching motifs as rule candidates and ranking them based on the similarities. Experimental results on real open datasets show that the proposed approach outperforms the baseline method by 23.9%. Furthermore, it extends the applicability from single time series to multiple ones.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 13:13:01 GMT" }, { "version": "v2", "created": "Mon, 16 Oct 2017 14:30:52 GMT" }, { "version": "v3", "created": "Sat, 18 Nov 2017 08:19:44 GMT" }, { "version": "v4", "created": "Sat, 2 Dec 2017 03:30:23 GMT" } ]
1,512,432,000,000
[ [ "He", "Yuanduo", "" ], [ "Chu", "Xu", "" ], [ "Peng", "Juguang", "" ], [ "Gao", "Jingyue", "" ], [ "Wang", "Yasha", "" ] ]
1709.04825
Francisco J. Arjonilla
Francisco J. Arjonilla, Tetsuya Ogata
General problem solving with category theory
Laboratory for Intelligent Dynamics and Representation. Waseda University
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a formal cognitive framework for problem solving based on category theory. We introduce cognitive categories, which are categories with exactly one morphism between any two objects. Objects in these categories are interpreted as states and morphisms as transformations between states. Moreover, cognitive problems are reduced to the specification of two objects in a cognitive category: an outset (i.e. the current state of the system) and a goal (i.e. the desired state). Cognitive systems transform the target system by means of generators and evaluators. Generators realize cognitive operations over a system by grouping morphisms, whilst evaluators group objects as a way to generalize outsets and goals to partially defined states. Meta-cognition emerges when the whole cognitive system is self-referenced as sub-states in the cognitive category, whilst learning must always be considered as a meta-cognitive process to maintain consistency. Several examples grounded in basic AI methods are provided as well.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 14:56:49 GMT" } ]
1,505,433,600,000
[ [ "Arjonilla", "Francisco J.", "" ], [ "Ogata", "Tetsuya", "" ] ]
1709.05067
Neelanshi Varia
Mahipal Jadeja, Neelanshi Varia and Agam Shah
Deep Reinforcement Learning for Conversational AI
SCAI'17-Search-Oriented Conversational AI (@ICTIR)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep reinforcement learning is revolutionizing the artificial intelligence field. Currently, it serves as a good starting point for constructing intelligent autonomous systems which offer a better knowledge of the visual world. It is possible to scale deep reinforcement learning with the use of deep learning and do amazing tasks such as use of pixels in playing video games. In this paper, key concepts of deep reinforcement learning including reward function, differences between reinforcement learning and supervised learning and models for implementation of reinforcement are discussed. Key challenges related to the implementation of reinforcement learning in conversational AI domain are identified as well as discussed in detail. Various conversational models which are based on deep reinforcement learning (as well as deep learning) are also discussed. In summary, this paper discusses key aspects of deep reinforcement learning which are crucial for designing an efficient conversational AI.
[ { "version": "v1", "created": "Fri, 15 Sep 2017 06:18:33 GMT" } ]
1,505,692,800,000
[ [ "Jadeja", "Mahipal", "" ], [ "Varia", "Neelanshi", "" ], [ "Shah", "Agam", "" ] ]
1709.05638
Milan Aggarwal
Milan Aggarwal, Aarushi Arora, Shagun Sodhani, Balaji Krishnamurthy
Improving Search through A3C Reinforcement Learning based Conversational Agent
17 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We develop a reinforcement learning based search assistant which can assist users through a set of actions and sequence of interactions to enable them realize their intent. Our approach caters to subjective search where the user is seeking digital assets such as images which is fundamentally different from the tasks which have objective and limited search modalities. Labeled conversational data is generally not available in such search tasks and training the agent through human interactions can be time consuming. We propose a stochastic virtual user which impersonates a real user and can be used to sample user behavior efficiently to train the agent which accelerates the bootstrapping of the agent. We develop A3C algorithm based context preserving architecture which enables the agent to provide contextual assistance to the user. We compare the A3C agent with Q-learning and evaluate its performance on average rewards and state values it obtains with the virtual user in validation episodes. Our experiments show that the agent learns to achieve higher rewards and better states.
[ { "version": "v1", "created": "Sun, 17 Sep 2017 10:56:41 GMT" }, { "version": "v2", "created": "Sun, 19 Aug 2018 08:00:34 GMT" } ]
1,534,809,600,000
[ [ "Aggarwal", "Milan", "" ], [ "Arora", "Aarushi", "" ], [ "Sodhani", "Shagun", "" ], [ "Krishnamurthy", "Balaji", "" ] ]
1709.05706
Arbaaz Khan
Arbaaz Khan, Clark Zhang, Nikolay Atanasov, Konstantinos Karydis, Vijay Kumar, Daniel D. Lee
Memory Augmented Control Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Planning problems in partially observable environments cannot be solved directly with convolutional networks and require some form of memory. But, even memory networks with sophisticated addressing schemes are unable to learn intelligent reasoning satisfactorily due to the complexity of simultaneously learning to access memory and plan. To mitigate these challenges we introduce the Memory Augmented Control Network (MACN). The proposed network architecture consists of three main parts. The first part uses convolutions to extract features and the second part uses a neural network-based planning module to pre-plan in the environment. The third part uses a network controller that learns to store those specific instances of past information that are necessary for planning. The performance of the network is evaluated in discrete grid world environments for path planning in the presence of simple and complex obstacles. We show that our network learns to plan and can generalize to new environments.
[ { "version": "v1", "created": "Sun, 17 Sep 2017 19:06:13 GMT" }, { "version": "v2", "created": "Wed, 27 Sep 2017 05:11:23 GMT" }, { "version": "v3", "created": "Fri, 3 Nov 2017 03:34:58 GMT" }, { "version": "v4", "created": "Wed, 27 Dec 2017 00:24:40 GMT" }, { "version": "v5", "created": "Mon, 12 Feb 2018 01:25:55 GMT" }, { "version": "v6", "created": "Wed, 14 Feb 2018 05:34:03 GMT" } ]
1,518,652,800,000
[ [ "Khan", "Arbaaz", "" ], [ "Zhang", "Clark", "" ], [ "Atanasov", "Nikolay", "" ], [ "Karydis", "Konstantinos", "" ], [ "Kumar", "Vijay", "" ], [ "Lee", "Daniel D.", "" ] ]
1709.05825
Ondrej Kuzelka
Ondrej Kuzelka, Yuyi Wang, Jesse Davis, Steven Schockaert
Relational Marginal Problems: Theory and Estimation
Long version of a paper that appeared in AAAI 2018; added a paragraph to Related Work
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the propositional setting, the marginal problem is to find a (maximum-entropy) distribution that has some given marginals. We study this problem in a relational setting and make the following contributions. First, we compare two different notions of relational marginals. Second, we show a duality between the resulting relational marginal problems and the maximum likelihood estimation of the parameters of relational models, which generalizes a well-known duality from the propositional setting. Third, by exploiting the relational marginal formulation, we present a statistically sound method to learn the parameters of relational models that will be applied in settings where the number of constants differs between the training and test data. Furthermore, based on a relational generalization of marginal polytopes, we characterize cases where the standard estimators based on feature's number of true groundings needs to be adjusted and we quantitatively characterize the consequences of these adjustments. Fourth, we prove bounds on expected errors of the estimated parameters, which allows us to lower-bound, among other things, the effective sample size of relational training data.
[ { "version": "v1", "created": "Mon, 18 Sep 2017 09:10:27 GMT" }, { "version": "v2", "created": "Sun, 19 Nov 2017 12:46:20 GMT" }, { "version": "v3", "created": "Tue, 17 Apr 2018 13:25:40 GMT" }, { "version": "v4", "created": "Wed, 25 Apr 2018 09:57:42 GMT" } ]
1,524,700,800,000
[ [ "Kuzelka", "Ondrej", "" ], [ "Wang", "Yuyi", "" ], [ "Davis", "Jesse", "" ], [ "Schockaert", "Steven", "" ] ]
1709.05958
Matthew Peveler
Matthew Peveler, Naveen Sundar Govindarajulu, Selmer Bringsjord, Biplav Srivastava, Kartik Talamadupula, Hui Su
Toward Cognitive and Immersive Systems: Experiments in a Cognitive Microworld
Submitted to Advances of Cognitive Systems 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As computational power has continued to increase, and sensors have become more accurate, the corresponding advent of systems that are at once cognitive and immersive has arrived. These \textit{cognitive and immersive systems} (CAISs) fall squarely into the intersection of AI with HCI/HRI: such systems interact with and assist the human agents that enter them, in no small part because such systems are infused with AI able to understand and reason about these humans and their knowledge, beliefs, goals, communications, plans, etc. We herein explain our approach to engineering CAISs. We emphasize the capacity of a CAIS to develop and reason over a `theory of the mind' of its human partners. This capacity entails that the AI in question has a sophisticated model of the beliefs, knowledge, goals, desires, emotions, etc.\ of these humans. To accomplish this engineering, a formal framework of very high expressivity is needed. In our case, this framework is a \textit{cognitive event calculus}, a particular kind of quantified multi-operator modal logic, and a matching high-expressivity automated reasoner and planner. To explain, advance, and to a degree validate our approach, we show that a calculus of this type satisfies a set of formal requirements, and can enable a CAIS to understand a psychologically tricky scenario couched in what we call the \textit{cognitive polysolid framework} (CPF). We also formally show that a room that satisfies these requirements can have a useful property we term \emph{expectation of usefulness}. CPF, a sub-class of \textit{cognitive microworlds}, includes machinery able to represent and plan over not merely blocks and actions (such as seen in the primitive `blocks worlds' of old), but also over agents and their mental attitudes about both other agents and inanimate objects.
[ { "version": "v1", "created": "Thu, 14 Sep 2017 21:52:54 GMT" }, { "version": "v2", "created": "Tue, 18 Dec 2018 17:26:47 GMT" } ]
1,545,177,600,000
[ [ "Peveler", "Matthew", "" ], [ "Govindarajulu", "Naveen Sundar", "" ], [ "Bringsjord", "Selmer", "" ], [ "Srivastava", "Biplav", "" ], [ "Talamadupula", "Kartik", "" ], [ "Su", "Hui", "" ] ]
1709.06275
Ryan Carey
Ryan Carey
Incorrigibility in the CIRL Framework
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A value learning system has incentives to follow shutdown instructions, assuming the shutdown instruction provides information (in the technical sense) about which actions lead to valuable outcomes. However, this assumption is not robust to model mis-specification (e.g., in the case of programmer errors). We demonstrate this by presenting some Supervised POMDP scenarios in which errors in the parameterized reward function remove the incentive to follow shutdown commands. These difficulties parallel those discussed by Soares et al. (2015) in their paper on corrigibility. We argue that it is important to consider systems that follow shutdown commands under some weaker set of assumptions (e.g., that one small verified module is correctly implemented; as opposed to an entire prior probability distribution and/or parameterized reward function). We discuss some difficulties with simple ways to attempt to attain these sorts of guarantees in a value learning framework.
[ { "version": "v1", "created": "Tue, 19 Sep 2017 07:23:18 GMT" }, { "version": "v2", "created": "Sun, 3 Jun 2018 17:43:18 GMT" } ]
1,528,156,800,000
[ [ "Carey", "Ryan", "" ] ]