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2007.12989
Svetlana Yanushkevich
Shawn C. Eastwood and Svetlana N. Yanushkevich
Information Fusion on Belief Networks
25 pages, pages of Appendix, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper will focus on the process of 'fusing' several observations or models of uncertainty into a single resultant model. Many existing approaches to fusion use subjective quantities such as 'strengths of belief' and process these quantities with heuristic algorithms. This paper argues in favor of quantities that can be objectively measured, as opposed to the subjective 'strength of belief' values. This paper will focus on probability distributions, and more importantly, structures that denote sets of probability distributions known as 'credal sets'. The novel aspect of this paper will be a taxonomy of models of fusion that use specific types of credal sets, namely probability interval distributions and Dempster-Shafer models. An objective requirement for information fusion algorithms is provided, and is satisfied by all models of fusion presented in this paper. Dempster's rule of combination is shown to not satisfy this requirement. This paper will also assess the computational challenges involved for the proposed fusion approaches.
[ { "version": "v1", "created": "Sat, 25 Jul 2020 18:10:45 GMT" } ]
1,595,894,400,000
[ [ "Eastwood", "Shawn C.", "" ], [ "Yanushkevich", "Svetlana N.", "" ] ]
2007.13257
Yara Rizk
Tathagata Chakraborti, Vatche Isahagian, Rania Khalaf, Yasaman Khazaeni, Vinod Muthusamy, Yara Rizk, Merve Unuvar
From Robotic Process Automation to Intelligent Process Automation: Emerging Trends
Internation Conference on Business Process Management 2020 RPA Forum
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this survey, we study how recent advances in machine intelligence are disrupting the world of business processes. Over the last decade, there has been steady progress towards the automation of business processes under the umbrella of ``robotic process automation'' (RPA). However, we are currently at an inflection point in this evolution, as a new paradigm called ``Intelligent Process Automation'' (IPA) emerges, bringing machine learning (ML) and artificial intelligence (AI) technologies to bear in order to improve business process outcomes. The purpose of this paper is to provide a survey of this emerging theme and identify key open research challenges at the intersection of AI and business processes. We hope that this emerging theme will spark engaging conversations at the RPA Forum.
[ { "version": "v1", "created": "Mon, 27 Jul 2020 00:43:08 GMT" } ]
1,595,894,400,000
[ [ "Chakraborti", "Tathagata", "" ], [ "Isahagian", "Vatche", "" ], [ "Khalaf", "Rania", "" ], [ "Khazaeni", "Yasaman", "" ], [ "Muthusamy", "Vinod", "" ], [ "Rizk", "Yara", "" ], [ "Unuvar", "Merve", "" ] ]
2007.13363
Nicolas Perrin-Gilbert
Thomas Pierrot, Nicolas Perrin, Feryal Behbahani, Alexandre Laterre, Olivier Sigaud, Karim Beguir, Nando de Freitas
Learning Compositional Neural Programs for Continuous Control
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a novel solution to challenging sparse-reward, continuous control problems that require hierarchical planning at multiple levels of abstraction. Our solution, dubbed AlphaNPI-X, involves three separate stages of learning. First, we use off-policy reinforcement learning algorithms with experience replay to learn a set of atomic goal-conditioned policies, which can be easily repurposed for many tasks. Second, we learn self-models describing the effect of the atomic policies on the environment. Third, the self-models are harnessed to learn recursive compositional programs with multiple levels of abstraction. The key insight is that the self-models enable planning by imagination, obviating the need for interaction with the world when learning higher-level compositional programs. To accomplish the third stage of learning, we extend the AlphaNPI algorithm, which applies AlphaZero to learn recursive neural programmer-interpreters. We empirically show that AlphaNPI-X can effectively learn to tackle challenging sparse manipulation tasks, such as stacking multiple blocks, where powerful model-free baselines fail.
[ { "version": "v1", "created": "Mon, 27 Jul 2020 08:27:14 GMT" }, { "version": "v2", "created": "Tue, 13 Apr 2021 12:08:39 GMT" } ]
1,618,358,400,000
[ [ "Pierrot", "Thomas", "" ], [ "Perrin", "Nicolas", "" ], [ "Behbahani", "Feryal", "" ], [ "Laterre", "Alexandre", "" ], [ "Sigaud", "Olivier", "" ], [ "Beguir", "Karim", "" ], [ "de Freitas", "Nando", "" ] ]
2007.13475
Beatrice Bouchou Markhoff
Mathieu Lirzin (BDTLN), B\'eatrice Markhoff (BDTLN)
Towards an ontology of HTTP interactions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Enterprise information systems have adopted Web-based foundations for exchanges between heterogeneous programmes. These programs provide and consume via Web APIs some resources identified by URIs, whose representations are transmitted via HTTP. Furthermore HTTP remains at the heart of all Web developments (Semantic Web, linked data, IoT...). Thus, situations where a program must be able to reason about HTTP interactions (request-response) are multiplying. This requires an explicit formal specification of a shared conceptualization of those interactions. A proposal for an RDF vocabulary exists, developed with a view to carrying out web application conformity tests and record the tests outputs. This vocabulary has already been reused. In this paper we propose to adapt and extend it for making it more reusable.
[ { "version": "v1", "created": "Mon, 20 Jul 2020 08:38:36 GMT" } ]
1,595,894,400,000
[ [ "Lirzin", "Mathieu", "", "BDTLN" ], [ "Markhoff", "Béatrice", "", "BDTLN" ] ]
2007.14778
Nadjet Bourdache
Nadjet Bourdache, Patrice Perny and Olivier Spanjaard
Bayesian preference elicitation for multiobjective combinatorial optimization
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a new incremental preference elicitation procedure able to deal with noisy responses of a Decision Maker (DM). The originality of the contribution is to propose a Bayesian approach for determining a preferred solution in a multiobjective decision problem involving a combinatorial set of alternatives. We assume that the preferences of the DM are represented by an aggregation function whose parameters are unknown and that the uncertainty about them is represented by a density function on the parameter space. Pairwise comparison queries are used to reduce this uncertainty (by Bayesian revision). The query selection strategy is based on the solution of a mixed integer linear program with a combinatorial set of variables and constraints, which requires to use columns and constraints generation methods. Numerical tests are provided to show the practicability of the approach.
[ { "version": "v1", "created": "Wed, 29 Jul 2020 12:28:37 GMT" } ]
1,596,067,200,000
[ [ "Bourdache", "Nadjet", "" ], [ "Perny", "Patrice", "" ], [ "Spanjaard", "Olivier", "" ] ]
2007.15185
Huimin Fu
Huimin Fu, Yang Xu, Jun Liu, Guanfeng Wu, Sutcliffe Geoff
Improving probability selecting based weights for Satisfiability Problem
null
null
null
arXiv:2007.15185
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Boolean Satisfiability problem (SAT) is important on artificial intelligence community and the impact of its solving on complex problems. Recently, great breakthroughs have been made respectively on stochastic local search (SLS) algorithms for uniform random k-SAT resulting in several state-of-the-art SLS algorithms Score2SAT, YalSAT, ProbSAT, CScoreSAT and on a hybrid algorithm for hard random SAT (HRS) resulting in one state-of-the-art hybrid algorithm SparrowToRiss. However, there is no an algorithm which can effectively solve both uniform random k-SAT and HRS. In this paper, we present a new SLS algorithm named SelectNTS for uniform random k-SAT and HRS. SelectNTS is an improved probability selecting based local search algorithm for SAT problem. The core of SelectNTS relies on new clause and variable selection heuristics. The new clause selection heuristic uses a new clause weighting scheme and a biased random walk. The new variable selection heuristic uses a probability selecting strategy with the variation of CC strategy based on a new variable weighting scheme. Extensive experimental results on the well-known random benchmarks instances from the SAT Competitions in 2017 and 2018, and on randomly generated problems, show that our algorithm outperforms state-of-the-art random SAT algorithms, and our SelectNTS can effectively solve both uniform random k-SAT and HRS.
[ { "version": "v1", "created": "Thu, 30 Jul 2020 02:23:07 GMT" } ]
1,596,585,600,000
[ [ "Fu", "Huimin", "" ], [ "Xu", "Yang", "" ], [ "Liu", "Jun", "" ], [ "Wu", "Guanfeng", "" ], [ "Geoff", "Sutcliffe", "" ] ]
2007.15393
Andres Garcia-Camino PhD
Andr\'es Garc\'ia-Camino
Towards a new Social Choice Theory
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Social choice is the theory about collective decision towards social welfare starting from individual opinions, preferences, interests or welfare. The field of Computational Social Welfare is somewhat recent and it is gaining impact in the Artificial Intelligence Community. Classical literature makes the assumption of single-peaked preferences, i.e. there exist a order in the preferences and there is a global maximum in this order. This year some theoretical results were published about Two-stage Approval Voting Systems (TAVs), Multi-winner Selection Rules (MWSR) and Incomplete (IPs) and Circular Preferences (CPs). The purpose of this paper is three-fold: Firstly, I want to introduced Social Choice Optimisation as a generalisation of TAVs where there is a max stage and a min stage implementing thus a Minimax, well-known Artificial Intelligence decision-making rule to minimize hindering towards a (Social) Goal. Secondly, I want to introduce, following my Open Standardization and Open Integration Theory (in refinement process) put in practice in my dissertation, the Open Standardization of Social Inclusion, as a global social goal of Social Choice Optimization.
[ { "version": "v1", "created": "Thu, 30 Jul 2020 11:36:36 GMT" }, { "version": "v2", "created": "Tue, 4 Aug 2020 21:05:47 GMT" }, { "version": "v3", "created": "Mon, 24 Jul 2023 05:06:41 GMT" } ]
1,690,243,200,000
[ [ "García-Camino", "Andrés", "" ] ]
2007.15703
Desmond Ong
Terence X. Lim, Sidney Tio, Desmond C. Ong
Improving Multi-Agent Cooperation using Theory of Mind
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others' intentions from their behaviour, and use these inferences in scheming and strategizing. Here, using a Bayesian Theory of Mind (ToM) approach, we investigated how much an explicit representation of others' intentions improves performance in a cooperative game. We compared the performance of humans playing with optimal-planning agents with and without ToM, in a cooperative game where players have to flexibly cooperate to achieve joint goals. We find that teams with ToM agents significantly outperform non-ToM agents when collaborating with all types of partners: non-ToM, ToM, as well as human players, and that the benefit of ToM increases the more ToM agents there are. These findings have implications for designing better cooperative agents.
[ { "version": "v1", "created": "Thu, 30 Jul 2020 19:31:31 GMT" } ]
1,596,412,800,000
[ [ "Lim", "Terence X.", "" ], [ "Tio", "Sidney", "" ], [ "Ong", "Desmond C.", "" ] ]
2008.00463
Alessandro Antonucci
Marco Zaffalon and Alessandro Antonucci and Rafael Caba\~nas
Structural Causal Models Are (Solvable by) Credal Networks
To appear in the proceedings of the 10th International Conference on Probabilistic Graphical Models (PGM 2020)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A structural causal model is made of endogenous (manifest) and exogenous (latent) variables. We show that endogenous observations induce linear constraints on the probabilities of the exogenous variables. This allows to exactly map a causal model into a credal network. Causal inferences, such as interventions and counterfactuals, can consequently be obtained by standard algorithms for the updating of credal nets. These natively return sharp values in the identifiable case, while intervals corresponding to the exact bounds are produced for unidentifiable queries. A characterization of the causal models that allow the map above to be compactly derived is given, along with a discussion about the scalability for general models. This contribution should be regarded as a systematic approach to represent structural causal models by credal networks and hence to systematically compute causal inferences. A number of demonstrative examples is presented to clarify our methodology. Extensive experiments show that approximate algorithms for credal networks can immediately be used to do causal inference in real-size problems.
[ { "version": "v1", "created": "Sun, 2 Aug 2020 11:19:36 GMT" } ]
1,596,499,200,000
[ [ "Zaffalon", "Marco", "" ], [ "Antonucci", "Alessandro", "" ], [ "Cabañas", "Rafael", "" ] ]
2008.01188
Quentin Cohen-Solal
Quentin Cohen-Solal
Learning to Play Two-Player Perfect-Information Games without Knowledge
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, several techniques for learning game state evaluation functions by reinforcement are proposed. The first is a generalization of tree bootstrapping (tree learning): it is adapted to the context of reinforcement learning without knowledge based on non-linear functions. With this technique, no information is lost during the reinforcement learning process. The second is a modification of minimax with unbounded depth extending the best sequences of actions to the terminal states. This modified search is intended to be used during the learning process. The third is to replace the classic gain of a game (+1 / -1) with a reinforcement heuristic. We study particular reinforcement heuristics such as: quick wins and slow defeats ; scoring ; mobility or presence. The four is another variant of unbounded minimax, which plays the safest action instead of playing the best action. This modified search is intended to be used after the learning process. The five is a new action selection distribution. The conducted experiments suggest that these techniques improve the level of play. Finally, we apply these different techniques to design program-players to the game of Hex (size 11 and 13) surpassing the level of Mohex 3HNN with reinforcement learning from self-play without knowledge.
[ { "version": "v1", "created": "Mon, 3 Aug 2020 21:01:22 GMT" }, { "version": "v2", "created": "Mon, 21 Dec 2020 17:50:39 GMT" }, { "version": "v3", "created": "Tue, 12 Oct 2021 17:37:35 GMT" } ]
1,634,083,200,000
[ [ "Cohen-Solal", "Quentin", "" ] ]
2008.01253
Botros Hanna
B. N. Hanna, L. T. Trieu, T. C. Son, and N. T. Dinh
An Application of ASP in Nuclear Engineering: Explaining the Three Mile Island Nuclear Accident Scenario
Paper presented at the 36th International Conference on Logic Programming (ICLP 2019), University Of Calabria, Rende (CS), Italy, September 2020, 16 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper describes an ongoing effort in developing a declarative system for supporting operators in the Nuclear Power Plant (NPP) control room. The focus is on two modules: diagnosis and explanation of events that happened in NPPs. We describe an Answer Set Programming (ASP) representation of an NPP, which consists of declarations of state variables, components, their connections, and rules encoding the plant behavior. We then show how the ASP program can be used to explain the series of events that occurred in the Three Mile Island, Unit 2 (TMI-2) NPP accident, the most severe accident in the USA nuclear power plant operating history. We also describe an explanation module aimed at addressing answers to questions such as ``why an event occurs?'' or ``what should be done?'' given the collected data. This paper is *under consideration* for acceptance in TPLP Journal.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 00:21:27 GMT" } ]
1,596,585,600,000
[ [ "Hanna", "B. N.", "" ], [ "Trieu", "L. T.", "" ], [ "Son", "T. C.", "" ], [ "Dinh", "N. T.", "" ] ]
2008.01415
Pierre Talbot
Pierre Talbot, \'Eric Monfroy and Charlotte Truchet
Modular Constraint Solver Cooperation via Abstract Interpretation
Paper presented at the 36th International Conference on Logic Programming (ICLP 2020), University Of Calabria, Rende (CS), Italy, September 2020, 17 pages. v2: Fix an example in Section 3.2 (improved closure)
Theory and Practice of Logic Programming 20 (2020) 848-863
10.1017/S1471068420000162
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Cooperation among constraint solvers is difficult because different solving paradigms have different theoretical foundations. Recent works have shown that abstract interpretation can provide a unifying theory for various constraint solvers. In particular, it relies on abstract domains which capture constraint languages as ordered structures. The key insight of this paper is viewing cooperation schemes as abstract domains combinations. We propose a modular framework in which solvers and cooperation schemes can be seamlessly added and combined. This differs from existing approaches such as SMT where the cooperation scheme is usually fixed (e.g., Nelson-Oppen). We contribute to two new cooperation schemes: (i) interval propagators completion that allows abstract domains to exchange bound constraints, and (ii) delayed product which exchanges over-approximations of constraints between two abstract domains. Moreover, the delayed product is based on delayed goal of logic programming, and it shows that abstract domains can also capture control aspects of constraint solving. Finally, to achieve modularity, we propose the shared product to combine abstract domains and cooperation schemes. Our approach has been fully implemented, and we provide various examples on the flexible job shop scheduling problem. Under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 08:52:19 GMT" }, { "version": "v2", "created": "Mon, 14 Sep 2020 10:01:14 GMT" } ]
1,600,819,200,000
[ [ "Talbot", "Pierre", "" ], [ "Monfroy", "Éric", "" ], [ "Truchet", "Charlotte", "" ] ]
2008.01499
Zhen Zhang Dr.
Yuzhu Wu, Zhen Zhang, Gang Kou, Hengjie Zhang, Xiangrui Chao, Cong-Cong Li, Yucheng Dong and Francisco Herrera
Distributed Linguistic Representations in Decision Making: Taxonomy, Key Elements and Applications, and Challenges in Data Science and Explainable Artificial Intelligence
37 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Distributed linguistic representations are powerful tools for modelling the uncertainty and complexity of preference information in linguistic decision making. To provide a comprehensive perspective on the development of distributed linguistic representations in decision making, we present the taxonomy of existing distributed linguistic representations. Then, we review the key elements of distributed linguistic information processing in decision making, including the distance measurement, aggregation methods, distributed linguistic preference relations, and distributed linguistic multiple attribute decision making models. Next, we provide a discussion on ongoing challenges and future research directions from the perspective of data science and explainable artificial intelligence.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 13:13:59 GMT" }, { "version": "v2", "created": "Fri, 7 Aug 2020 06:03:43 GMT" } ]
1,597,017,600,000
[ [ "Wu", "Yuzhu", "" ], [ "Zhang", "Zhen", "" ], [ "Kou", "Gang", "" ], [ "Zhang", "Hengjie", "" ], [ "Chao", "Xiangrui", "" ], [ "Li", "Cong-Cong", "" ], [ "Dong", "Yucheng", "" ], [ "Herrera", "Francisco", "" ] ]
2008.01508
Xinzhi Wang Dr.
Xinzhi Wang, Huao Li, Hui Zhang, Michael Lewis, Katia Sycara
Explanation of Reinforcement Learning Model in Dynamic Multi-Agent System
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, there has been increasing interest in transparency and interpretability in Deep Reinforcement Learning (DRL) systems. Verbal explanations, as the most natural way of communication in our daily life, deserve more attention, since they allow users to gain a better understanding of the system which ultimately could lead to a high level of trust and smooth collaboration. This paper reports a novel work in generating verbal explanations for DRL behaviors agent. A rule-based model is designed to construct explanations using a series of rules which are predefined with prior knowledge. A learning model is then proposed to expand the implicit logic of generating verbal explanation to general situations by employing rule-based explanations as training data. The learning model is shown to have better flexibility and generalizability than the static rule-based model. The performance of both models is evaluated quantitatively through objective metrics. The results show that verbal explanation generated by both models improve subjective satisfaction of users towards the interpretability of DRL systems. Additionally, seven variants of the learning model are designed to illustrate the contribution of input channels, attention mechanism, and proposed encoder in improving the quality of verbal explanation.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 13:21:19 GMT" }, { "version": "v2", "created": "Thu, 24 Dec 2020 13:24:37 GMT" } ]
1,608,854,400,000
[ [ "Wang", "Xinzhi", "" ], [ "Li", "Huao", "" ], [ "Zhang", "Hui", "" ], [ "Lewis", "Michael", "" ], [ "Sycara", "Katia", "" ] ]
2008.01519
George Baryannis
George Baryannis, Ilias Tachmazidis, Sotiris Batsakis, Grigoris Antoniou, Mario Alviano, Emmanuel Papadakis
A Generalised Approach for Encoding and Reasoning with Qualitative Theories in Answer Set Programming
Paper presented at the 36th International Conference on Logic Programming (ICLP 2020), University Of Calabria, Rende (CS), Italy, September 2020, 18 pages, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Qualitative reasoning involves expressing and deriving knowledge based on qualitative terms such as natural language expressions, rather than strict mathematical quantities. Well over 40 qualitative calculi have been proposed so far, mostly in the spatial and temporal domains, with several practical applications such as naval traffic monitoring, warehouse process optimisation and robot manipulation. Even if a number of specialised qualitative reasoning tools have been developed so far, an important barrier to the wider adoption of these tools is that only qualitative reasoning is supported natively, when real-world problems most often require a combination of qualitative and other forms of reasoning. In this work, we propose to overcome this barrier by using ASP as a unifying formalism to tackle problems that require qualitative reasoning in addition to non-qualitative reasoning. A family of ASP encodings is proposed which can handle any qualitative calculus with binary relations. These encodings are experimentally evaluated using a real-world dataset based on a case study of determining optimal coverage of telecommunication antennas, and compared with the performance of two well-known dedicated reasoners. Experimental results show that the proposed encodings outperform one of the two reasoners, but fall behind the other, an acceptable trade-off given the added benefits of handling any type of reasoning as well as the interpretability of logic programs. This paper is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 13:31:25 GMT" } ]
1,596,585,600,000
[ [ "Baryannis", "George", "" ], [ "Tachmazidis", "Ilias", "" ], [ "Batsakis", "Sotiris", "" ], [ "Antoniou", "Grigoris", "" ], [ "Alviano", "Mario", "" ], [ "Papadakis", "Emmanuel", "" ] ]
2008.01700
Athirai A. Irissappane
Neil Hulbert, Sam Spillers, Brandon Francis, James Haines-Temons, Ken Gil Romero, Benjamin De Jager, Sam Wong, Kevin Flora, Bowei Huang, Athirai A. Irissappane
EasyRL: A Simple and Extensible Reinforcement Learning Framework
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, Reinforcement Learning (RL), has become a popular field of study as well as a tool for enterprises working on cutting-edge artificial intelligence research. To this end, many researchers have built RL frameworks such as openAI Gym and KerasRL for ease of use. While these works have made great strides towards bringing down the barrier of entry for those new to RL, we propose a much simpler framework called EasyRL, by providing an interactive graphical user interface for users to train and evaluate RL agents. As it is entirely graphical, EasyRL does not require programming knowledge for training and testing simple built-in RL agents. EasyRL also supports custom RL agents and environments, which can be highly beneficial for RL researchers in evaluating and comparing their RL models.
[ { "version": "v1", "created": "Tue, 4 Aug 2020 17:02:56 GMT" }, { "version": "v2", "created": "Thu, 5 Nov 2020 20:35:33 GMT" } ]
1,604,880,000,000
[ [ "Hulbert", "Neil", "" ], [ "Spillers", "Sam", "" ], [ "Francis", "Brandon", "" ], [ "Haines-Temons", "James", "" ], [ "Romero", "Ken Gil", "" ], [ "De Jager", "Benjamin", "" ], [ "Wong", "Sam", "" ], [ "Flora", "Kevin", "" ], [ "Huang", "Bowei", "" ], [ "Irissappane", "Athirai A.", "" ] ]
2008.02708
Hrithwik Shalu
Joseph Stember, Hrithwik Shalu
Deep reinforcement learning to detect brain lesions on MRI: a proof-of-concept application of reinforcement learning to medical images
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Purpose: AI in radiology is hindered chiefly by: 1) Requiring large annotated data sets. 2) Non-generalizability that limits deployment to new scanners / institutions. And 3) Inadequate explainability and interpretability. We believe that reinforcement learning can address all three shortcomings, with robust and intuitive algorithms trainable on small datasets. To the best of our knowledge, reinforcement learning has not been directly applied to computer vision tasks for radiological images. In this proof-of-principle work, we train a deep reinforcement learning network to predict brain tumor location. Materials and Methods: Using the BraTS brain tumor imaging database, we trained a deep Q network on 70 post-contrast T1-weighted 2D image slices. We did so in concert with image exploration, with rewards and punishments designed to localize lesions. To compare with supervised deep learning, we trained a keypoint detection convolutional neural network on the same 70 images. We applied both approaches to a separate 30 image testing set. Results: Reinforcement learning predictions consistently improved during training, whereas those of supervised deep learning quickly diverged. Reinforcement learning predicted testing set lesion locations with 85% accuracy, compared to roughly 7% accuracy for the supervised deep network. Conclusion: Reinforcement learning predicted lesions with high accuracy, which is unprecedented for such a small training set. We believe that reinforcement learning can propel radiology AI well past the inherent limitations of supervised deep learning, with more clinician-driven research and finally toward true clinical applicability.
[ { "version": "v1", "created": "Thu, 6 Aug 2020 15:26:28 GMT" } ]
1,596,758,400,000
[ [ "Stember", "Joseph", "" ], [ "Shalu", "Hrithwik", "" ] ]
2008.02735
Kenneth Skiba
Kenneth Skiba and Matthias Thimm
Towards Ranking-based Semantics for Abstract Argumentation using Conditional Logic Semantics
arXiv admin note: substantial text overlap with arXiv:2006.12020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a novel ranking-based semantics for Dung-style argumentation frameworks with the help of conditional logics. Using an intuitive translation for an argumentation framework to generate conditionals, we can apply nonmonotonic inference systems to generate a ranking on possible worlds. With this ranking we construct a ranking for our arguments. With a small extension to this ranking-based semantics we already satisfy some desirable properties for a ranking over arguments.
[ { "version": "v1", "created": "Wed, 5 Aug 2020 08:34:16 GMT" } ]
1,596,758,400,000
[ [ "Skiba", "Kenneth", "" ], [ "Thimm", "Matthias", "" ] ]
2008.03007
Agostino Dovier
Alessandro Burigana, Francesco Fabiano, Agostino Dovier, Enrico Pontelli
Modelling Multi-Agent Epistemic Planning in ASP
Paper presented at the 36th International Conference on Logic Programming (ICLP 2019), University Of Calabria, Rende (CS), Italy, September 2020, 16 pages
Theory and Practice of Logic Programming 20 (2020) 593-608
10.1017/S1471068420000289
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Designing agents that reason and act upon the world has always been one of the main objectives of the Artificial Intelligence community. While for planning in "simple" domains the agents can solely rely on facts about the world, in several contexts, e.g., economy, security, justice and politics, the mere knowledge of the world could be insufficient to reach a desired goal. In these scenarios, epistemic reasoning, i.e., reasoning about agents' beliefs about themselves and about other agents' beliefs, is essential to design winning strategies. This paper addresses the problem of reasoning in multi-agent epistemic settings exploiting declarative programming techniques. In particular, the paper presents an actual implementation of a multi-shot Answer Set Programming-based planner that can reason in multi-agent epistemic settings, called PLATO (ePistemic muLti-agent Answer seT programming sOlver). The ASP paradigm enables a concise and elegant design of the planner, w.r.t. other imperative implementations, facilitating the development of formal verification of correctness. The paper shows how the planner, exploiting an ad-hoc epistemic state representation and the efficiency of ASP solvers, has competitive performance results on benchmarks collected from the literature. It is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Fri, 7 Aug 2020 06:35:56 GMT" } ]
1,600,819,200,000
[ [ "Burigana", "Alessandro", "" ], [ "Fabiano", "Francesco", "" ], [ "Dovier", "Agostino", "" ], [ "Pontelli", "Enrico", "" ] ]
2008.03100
Richard Taupe
Richard Taupe, Antonius Weinzierl, Gerhard Friedrich
Conflict Generalisation in ASP: Learning Correct and Effective Non-Ground Constraints
Paper presented at the 36th International Conference on Logic Programming (ICLP 2020), University Of Calabria, Rende (CS), Italy, September 2020, 16 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generalising and re-using knowledge learned while solving one problem instance has been neglected by state-of-the-art answer set solvers. We suggest a new approach that generalises learned nogoods for re-use to speed-up the solving of future problem instances. Our solution combines well-known ASP solving techniques with deductive logic-based machine learning. Solving performance can be improved by adding learned non-ground constraints to the original program. We demonstrate the effects of our method by means of realistic examples, showing that our approach requires low computational cost to learn constraints that yield significant performance benefits in our test cases. These benefits can be seen with ground-and-solve systems as well as lazy-grounding systems. However, ground-and-solve systems suffer from additional grounding overheads, induced by the additional constraints in some cases. By means of conflict minimization, non-minimal learned constraints can be reduced. This can result in significant reductions of grounding and solving efforts, as our experiments show. (Under consideration for acceptance in TPLP.)
[ { "version": "v1", "created": "Fri, 7 Aug 2020 12:02:32 GMT" } ]
1,597,017,600,000
[ [ "Taupe", "Richard", "" ], [ "Weinzierl", "Antonius", "" ], [ "Friedrich", "Gerhard", "" ] ]
2008.03212
Konstantin Schekotihin
Carmine Dodaro, Thomas Eiter, Paul Ogris, Konstantin Schekotihin
Managing caching strategies for stream reasoning with reinforcement learning
Paper presented at the 36th International Conference on Logic Programming (ICLP 2019), University Of Calabria, Rende (CS), Italy, September 2020, 16 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Efficient decision-making over continuously changing data is essential for many application domains such as cyber-physical systems, industry digitalization, etc. Modern stream reasoning frameworks allow one to model and solve various real-world problems using incremental and continuous evaluation of programs as new data arrives in the stream. Applied techniques use, e.g., Datalog-like materialization or truth maintenance algorithms to avoid costly re-computations, thus ensuring low latency and high throughput of a stream reasoner. However, the expressiveness of existing approaches is quite limited and, e.g., they cannot be used to encode problems with constraints, which often appear in practice. In this paper, we suggest a novel approach that uses the Conflict-Driven Constraint Learning (CDCL) to efficiently update legacy solutions by using intelligent management of learned constraints. In particular, we study the applicability of reinforcement learning to continuously assess the utility of learned constraints computed in previous invocations of the solving algorithm for the current one. Evaluations conducted on real-world reconfiguration problems show that providing a CDCL algorithm with relevant learned constraints from previous iterations results in significant performance improvements of the algorithm in stream reasoning scenarios. Under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Fri, 7 Aug 2020 15:01:41 GMT" } ]
1,597,017,600,000
[ [ "Dodaro", "Carmine", "" ], [ "Eiter", "Thomas", "" ], [ "Ogris", "Paul", "" ], [ "Schekotihin", "Konstantin", "" ] ]
2008.03444
Xinyi Xu Mr
Xinyi Xu and Tiancheng Huang and Pengfei Wei and Akshay Narayan and Tze-Yun Leong
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection
In Submission to AAMAS 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993; Andrychowicz et al. 2017), and task-based curriculum learning (Bengio et al. 2009; Zaremba and Sutskever 2014). We propose a new method to integrate HRL, experience replay and effective subgoal selection through an implicit curriculum design based on human expertise to support sample-efficient learning and enhance interpretability of the agent's behavior. Human expertise remains indispensable in many areas such as medicine (Buch, Ahmed, and Maruthappu 2018) and law (Cath 2018), where interpretability, explainability and transparency are crucial in the decision making process, for ethical and legal reasons. Our method simplifies the complex task sets for achieving the overall objectives by decomposing them into subgoals at different levels of abstraction. Incorporating relevant subjective knowledge also significantly reduces the computational resources spent in exploration for RL, especially in high speed, changing, and complex environments where the transition dynamics cannot be effectively learned and modelled in a short time. Experimental results in two StarCraft II (SC2) (Vinyals et al. 2017) minigames demonstrate that our method can achieve better sample efficiency than flat and end-to-end RL methods, and provides an effective method for explaining the agent's performance.
[ { "version": "v1", "created": "Sat, 8 Aug 2020 04:56:30 GMT" }, { "version": "v2", "created": "Sat, 26 Sep 2020 00:15:12 GMT" }, { "version": "v3", "created": "Tue, 29 Sep 2020 01:15:05 GMT" } ]
1,601,424,000,000
[ [ "Xu", "Xinyi", "" ], [ "Huang", "Tiancheng", "" ], [ "Wei", "Pengfei", "" ], [ "Narayan", "Akshay", "" ], [ "Leong", "Tze-Yun", "" ] ]
2008.03518
Joshua Bertram
Joshua R Bertram, Peng Wei, Joseph Zambreno
Scalable FastMDP for Pre-departure Airspace Reservation and Strategic De-conflict
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Pre-departure flight plan scheduling for Urban Air Mobility (UAM) and cargo delivery drones will require on-demand scheduling of large numbers of aircraft. We examine the scalability of an algorithm known as FastMDP which was shown to perform well in deconflicting many dozens of aircraft in a dense airspace environment with terrain. We show that the algorithm can adapted to perform first-come-first-served pre-departure flight plan scheduling where conflict free flight plans are generated on demand. We demonstrate a parallelized implementation of the algorithm on a Graphics Processor Unit (GPU) which we term FastMDP-GPU and show the level of performance and scaling that can be achieved. Our results show that on commodity GPU hardware we can perform flight plan scheduling against 2000-3000 known flight plans and with server-class hardware the performance can be higher. We believe the results show promise for implementing a large scale UAM scheduler capable of performing on-demand flight scheduling that would be suitable for both a centralized or distributed flight planning system
[ { "version": "v1", "created": "Sat, 8 Aug 2020 13:25:09 GMT" } ]
1,597,104,000,000
[ [ "Bertram", "Joshua R", "" ], [ "Wei", "Peng", "" ], [ "Zambreno", "Joseph", "" ] ]
2008.03900
David Martin
David L. Martin, Peter F. Patel-Schneider
Wikidata Constraints on MARS (Extended Technical Report)
22 pages, no figures. V2 includes a title change, revision of the abstract, and a handful of minor changes in the body of the paper and the appendix
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Wikidata constraints, albeit useful, are represented and processed in an incomplete, ad hoc fashion. Constraint declarations do not fully express their meaning, and thus do not provide a precise, unambiguous basis for constraint specification, or a logical foundation for constraint-checking implementations. In prior work we have proposed a logical framework for Wikidata as a whole, based on multi-attributed relational structures (MARS) and related logical languages. In this paper we explain how constraints are handled in the proposed framework, and show that nearly all of Wikidata's existing property constraints can be completely characterized in it, in a natural and economical fashion. We also give characterizations for several proposed property constraints, and show that a variety of non-property constraints can be handled in the same framework.
[ { "version": "v1", "created": "Mon, 10 Aug 2020 04:49:02 GMT" }, { "version": "v2", "created": "Mon, 17 Aug 2020 02:57:00 GMT" } ]
1,597,708,800,000
[ [ "Martin", "David L.", "" ], [ "Patel-Schneider", "Peter F.", "" ] ]
2008.04600
Nir Lipovetzky
Gang Chen, Yi Ding, Hugo Edwards, Chong Hin Chau, Sai Hou, Grace Johnson, Mohammed Sharukh Syed, Haoyuan Tang, Yue Wu, Ye Yan, Gil Tidhar and Nir Lipovetzky
Planimation
Best ICAPS 19 - Systen Demo Award - technical report
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Planimation is a modular and extensible open source framework to visualise sequential solutions of planning problems specified in PDDL. We introduce a preliminary declarative PDDL-like animation profile specification, expressive enough to synthesise animations of arbitrary initial states and goals of a benchmark with just a single profile.
[ { "version": "v1", "created": "Tue, 11 Aug 2020 09:32:24 GMT" } ]
1,597,190,400,000
[ [ "Chen", "Gang", "" ], [ "Ding", "Yi", "" ], [ "Edwards", "Hugo", "" ], [ "Chau", "Chong Hin", "" ], [ "Hou", "Sai", "" ], [ "Johnson", "Grace", "" ], [ "Syed", "Mohammed Sharukh", "" ], [ "Tang", "Haoyuan", "" ], [ "Wu", "Yue", "" ], [ "Yan", "Ye", "" ], [ "Tidhar", "Gil", "" ], [ "Lipovetzky", "Nir", "" ] ]
2008.04793
Andrzej Cichocki
Andrzej Cichocki and Alexander P. Kuleshov
Future Trends for Human-AI Collaboration: A Comprehensive Taxonomy of AI/AGI Using Multiple Intelligences and Learning Styles
19 Figures, 27 pages
Computational Intelligence and Neuroscience (2020)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This article discusses some trends and concepts in developing new generation of future Artificial General Intelligence (AGI) systems which relate to complex facets and different types of human intelligence, especially social, emotional, attentional and ethical intelligence. We describe various aspects of multiple human intelligences and learning styles, which may impact on a variety of AI problem domains. Using the concept of 'multiple intelligences' rather than a single type of intelligence, we categorize and provide working definitions of various AGI depending on their cognitive skills or capacities. Future AI systems will be able not only to communicate with human users and each other, but also to efficiently exchange knowledge and wisdom with abilities of cooperation, collaboration and even co-creating something new and valuable and have meta-learning capacities. Multi-agent systems such as these can be used to solve problems that would be difficult to solve by any individual intelligent agent. Key words: Artificial General Intelligence (AGI), multiple intelligences, learning styles, physical intelligence, emotional intelligence, social intelligence, attentional intelligence, moral-ethical intelligence, responsible decision making, creative-innovative intelligence, cognitive functions, meta-learning of AI systems.
[ { "version": "v1", "created": "Fri, 7 Aug 2020 21:00:13 GMT" }, { "version": "v2", "created": "Sun, 30 Aug 2020 22:46:43 GMT" }, { "version": "v3", "created": "Wed, 9 Dec 2020 23:08:57 GMT" }, { "version": "v4", "created": "Fri, 11 Dec 2020 10:38:05 GMT" } ]
1,607,904,000,000
[ [ "Cichocki", "Andrzej", "" ], [ "Kuleshov", "Alexander P.", "" ] ]
2008.04875
Andrew W. E. McDonald
Andrew W.E. McDonald, Sean Grimes, David E. Breen
Ortus: an Emotion-Driven Approach to (artificial) Biological Intelligence
\c{opyright} 2017 Massachusetts Institute of Technology Published under a Creative Commons Attribution 4.0 International
European Conference on Artificial Life 2017
10.7551/ecal_a_086
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ortus is a simple virtual organism that also serves as an initial framework for investigating and developing biologically-based artificial intelligence. Born from a goal to create complex virtual intelligence and an initial attempt to model C. elegans, Ortus implements a number of mechanisms observed in organic nervous systems, and attempts to fill in unknowns based upon plausible biological implementations and psychological observations. Implemented mechanisms include excitatory and inhibitory chemical synapses, bidirectional gap junctions, and Hebbian learning with its Stentian extension. We present an initial experiment that showcases Ortus' fundamental principles; specifically, a cyclic respiratory circuit, and emotionally-driven associative learning with respect to an input stimulus. Finally, we discuss the implications and future directions for Ortus and similar systems.
[ { "version": "v1", "created": "Tue, 11 Aug 2020 17:29:10 GMT" }, { "version": "v2", "created": "Tue, 16 Feb 2021 22:39:06 GMT" } ]
1,613,606,400,000
[ [ "McDonald", "Andrew W. E.", "" ], [ "Grimes", "Sean", "" ], [ "Breen", "David E.", "" ] ]
2008.05297
Umberto Straccia
Franco Alberto Cardillo and Umberto Straccia
Fuzzy OWL-BOOST: Learning Fuzzy Concept Inclusions via Real-Valued Boosting
null
null
10.1016/j.fss.2021.07.002
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
OWL ontologies are nowadays a quite popular way to describe structured knowledge in terms of classes, relations among classes and class instances. In this paper, given a target class T of an OWL ontology, we address the problem of learning fuzzy concept inclusion axioms that describe sufficient conditions for being an individual instance of T. To do so, we present Fuzzy OWL-BOOST that relies on the Real AdaBoost boosting algorithm adapted to the (fuzzy) OWL case. We illustrate its effectiveness by means of an experimentation. An interesting feature is that the learned rules can be represented directly into Fuzzy OWL 2. As a consequence, any Fuzzy OWL 2 reasoner can then be used to automatically determine/classify (and to which degree) whether an individual belongs to the target class T.
[ { "version": "v1", "created": "Mon, 3 Aug 2020 15:19:31 GMT" }, { "version": "v2", "created": "Fri, 26 Mar 2021 07:10:04 GMT" } ]
1,646,870,400,000
[ [ "Cardillo", "Franco Alberto", "" ], [ "Straccia", "Umberto", "" ] ]
2008.05585
Zhili Zhang
Zhili Zhang and Quanyan Zhu
Deceptive Kernel Function on Observations of Discrete POMDP
22 pages, 5 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper studies the deception applied on agent in a partially observable Markov decision process. We introduce deceptive kernel function (the kernel) applied to agent's observations in a discrete POMDP. Based on value iteration, value function approximation and POMCP three characteristic algorithms used by agent, we analyze its belief being misled by falsified observations as the kernel's outputs and anticipate its probable threat on agent's reward and potentially other performance. We validate our expectation and explore more detrimental effects of the deception by experimenting on two POMDP problems. The result shows that the kernel applied on agent's observation can affect its belief and substantially lower its resulting rewards; meantime certain implementation of the kernel could induce other abnormal behaviors by the agent.
[ { "version": "v1", "created": "Wed, 12 Aug 2020 21:59:42 GMT" } ]
1,597,363,200,000
[ [ "Zhang", "Zhili", "" ], [ "Zhu", "Quanyan", "" ] ]
2008.06313
Zelong Yang
Zelong Yang, Zhufeng Pan, Yan Wang, Deng Cai, Xiaojiang Liu, Shuming Shi, Shao-Lun Huang
Interpretable Real-Time Win Prediction for Honor of Kings, a Popular Mobile MOBA Esport
10 pages, 6 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), much research effort has been devoted to automatically predicting game results (win predictions). While this task has great potential in various applications, such as esports live streaming and game commentator AI systems, previous studies fail to investigate the methods to interpret these win predictions. To mitigate this issue, we collected a large-scale dataset that contains real-time game records with rich input features of the popular MOBA game Honor of Kings. For interpretable predictions, we proposed a Two-Stage Spatial-Temporal Network (TSSTN) that can not only provide accurate real-time win predictions but also attribute the ultimate prediction results to the contributions of different features for interpretability. Experiment results and applications in real-world live streaming scenarios showed that the proposed TSSTN model is effective both in prediction accuracy and interpretability.
[ { "version": "v1", "created": "Fri, 14 Aug 2020 12:00:58 GMT" }, { "version": "v2", "created": "Fri, 4 Sep 2020 03:38:28 GMT" }, { "version": "v3", "created": "Fri, 16 Apr 2021 11:29:02 GMT" } ]
1,618,790,400,000
[ [ "Yang", "Zelong", "" ], [ "Pan", "Zhufeng", "" ], [ "Wang", "Yan", "" ], [ "Cai", "Deng", "" ], [ "Liu", "Xiaojiang", "" ], [ "Shi", "Shuming", "" ], [ "Huang", "Shao-Lun", "" ] ]
2008.06599
Peter Patel-Schneider
Peter F. Patel-Schneider and David Martin
Wikidata on MARS
arXiv admin note: text overlap with arXiv:2008.03900
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-attributed relational structures (MARSs) have been proposed as a formal data model for generalized property graphs, along with multi-attributed rule-based predicate logic (MARPL) as a useful rule-based logic in which to write inference rules over property graphs. Wikidata can be modelled in an extended MARS that adds the (imprecise) datatypes of Wikidata. The rules of inference for the Wikidata ontology can be modelled as a MARPL ontology, with extensions to handle the Wikidata datatypes and functions over these datatypes. Because many Wikidata qualifiers should participate in most inference rules in Wikidata a method of implicitly handling qualifier values on a per-qualifier basis is needed to make this modelling useful. The meaning of Wikidata is then the extended MARS that is the closure of running these rules on the Wikidata data model. Wikidata constraints can be modelled as multi-attributed predicate logic (MAPL) formulae, again extended with datatypes, that are evaluated over this extended MARS. The result models Wikidata in a way that fixes several of its major problems.
[ { "version": "v1", "created": "Fri, 14 Aug 2020 22:58:04 GMT" } ]
1,597,708,800,000
[ [ "Patel-Schneider", "Peter F.", "" ], [ "Martin", "David", "" ] ]
2008.06693
Alexandre Heuillet
Alexandre Heuillet, Fabien Couthouis and Natalia D\'iaz-Rodr\'iguez
Explainability in Deep Reinforcement Learning
Article accepted at Knowledge-Based Systems
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
A large set of the explainable Artificial Intelligence (XAI) literature is emerging on feature relevance techniques to explain a deep neural network (DNN) output or explaining models that ingest image source data. However, assessing how XAI techniques can help understand models beyond classification tasks, e.g. for reinforcement learning (RL), has not been extensively studied. We review recent works in the direction to attain Explainable Reinforcement Learning (XRL), a relatively new subfield of Explainable Artificial Intelligence, intended to be used in general public applications, with diverse audiences, requiring ethical, responsible and trustable algorithms. In critical situations where it is essential to justify and explain the agent's behaviour, better explainability and interpretability of RL models could help gain scientific insight on the inner workings of what is still considered a black box. We evaluate mainly studies directly linking explainability to RL, and split these into two categories according to the way the explanations are generated: transparent algorithms and post-hoc explainaility. We also review the most prominent XAI works from the lenses of how they could potentially enlighten the further deployment of the latest advances in RL, in the demanding present and future of everyday problems.
[ { "version": "v1", "created": "Sat, 15 Aug 2020 10:11:42 GMT" }, { "version": "v2", "created": "Thu, 20 Aug 2020 09:15:07 GMT" }, { "version": "v3", "created": "Fri, 11 Dec 2020 17:14:08 GMT" }, { "version": "v4", "created": "Fri, 18 Dec 2020 10:08:51 GMT" } ]
1,608,508,800,000
[ [ "Heuillet", "Alexandre", "" ], [ "Couthouis", "Fabien", "" ], [ "Díaz-Rodríguez", "Natalia", "" ] ]
2008.07463
Alessandro Artale
Sabiha Tahrat, German Braun, Alessandro Artale, Marco Gario, and Ana Ozaki
Automated Reasoning in Temporal DL-Lite
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper investigates the feasibility of automated reasoning over temporal DL-Lite (TDL-Lite) knowledge bases (KBs). We test the usage of off-the-shelf LTL reasoners to check satisfiability of TDL-Lite KBs. In particular, we test the robustness and the scalability of reasoners when dealing with TDL-Lite TBoxes paired with a temporal ABox. We conduct various experiments to analyse the performance of different reasoners by randomly generating TDL-Lite KBs and then measuring the running time and the size of the translations. Furthermore, in an effort to make the usage of TDL-Lite KBs a reality, we present a fully fledged tool with a graphical interface to design them. Our interface is based on conceptual modelling principles and it is integrated with our translation tool and a temporal reasoner.
[ { "version": "v1", "created": "Mon, 17 Aug 2020 16:40:27 GMT" } ]
1,597,708,800,000
[ [ "Tahrat", "Sabiha", "" ], [ "Braun", "German", "" ], [ "Artale", "Alessandro", "" ], [ "Gario", "Marco", "" ], [ "Ozaki", "Ana", "" ] ]
2008.07667
Weichao Zhou
Weichao Zhou, Ruihan Gao, BaekGyu Kim, Eunsuk Kang, Wenchao Li
Runtime-Safety-Guided Policy Repair
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of policy repair for learning-based control policies in safety-critical settings. We consider an architecture where a high-performance learning-based control policy (e.g. one trained as a neural network) is paired with a model-based safety controller. The safety controller is endowed with the abilities to predict whether the trained policy will lead the system to an unsafe state, and take over control when necessary. While this architecture can provide added safety assurances, intermittent and frequent switching between the trained policy and the safety controller can result in undesirable behaviors and reduced performance. We propose to reduce or even eliminate control switching by `repairing' the trained policy based on runtime data produced by the safety controller in a way that deviates minimally from the original policy. The key idea behind our approach is the formulation of a trajectory optimization problem that allows the joint reasoning of policy update and safety constraints. Experimental results demonstrate that our approach is effective even when the system model in the safety controller is unknown and only approximated.
[ { "version": "v1", "created": "Mon, 17 Aug 2020 23:31:48 GMT" } ]
1,597,795,200,000
[ [ "Zhou", "Weichao", "" ], [ "Gao", "Ruihan", "" ], [ "Kim", "BaekGyu", "" ], [ "Kang", "Eunsuk", "" ], [ "Li", "Wenchao", "" ] ]
2008.08114
Filip Ilievski
Filip Ilievski, Pedro Szekely, and Daniel Schwabe
Commonsense Knowledge in Wikidata
WikiData Workshop at ISWC 2020
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Wikidata and Wikipedia have been proven useful for reason-ing in natural language applications, like question answering or entitylinking. Yet, no existing work has studied the potential of Wikidata for commonsense reasoning. This paper investigates whether Wikidata con-tains commonsense knowledge which is complementary to existing commonsense sources. Starting from a definition of common sense, we devise three guiding principles, and apply them to generate a commonsense subgraph of Wikidata (Wikidata-CS). Within our approach, we map the relations of Wikidata to ConceptNet, which we also leverage to integrate Wikidata-CS into an existing consolidated commonsense graph. Our experiments reveal that: 1) albeit Wikidata-CS represents a small portion of Wikidata, it is an indicator that Wikidata contains relevant commonsense knowledge, which can be mapped to 15 ConceptNet relations; 2) the overlap between Wikidata-CS and other commonsense sources is low, motivating the value of knowledge integration; 3) Wikidata-CS has been evolving over time at a slightly slower rate compared to the overall Wikidata, indicating a possible lack of focus on commonsense knowledge. Based on these findings, we propose three recommended actions to improve the coverage and quality of Wikidata-CS further.
[ { "version": "v1", "created": "Tue, 18 Aug 2020 18:23:06 GMT" }, { "version": "v2", "created": "Thu, 15 Oct 2020 23:04:31 GMT" } ]
1,603,065,600,000
[ [ "Ilievski", "Filip", "" ], [ "Szekely", "Pedro", "" ], [ "Schwabe", "Daniel", "" ] ]
2008.08524
Lilith Mattei
Lilith Mattei, Alessandro Antonucci, Denis Deratani Mau\'a, Alessandro Facchini, Julissa Villanueva Llerena
Tractable Inference in Credal Sentential Decision Diagrams
To appear in the International Journal of Approximate Reasoning (IJAR Volume 125)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Probabilistic sentential decision diagrams are logic circuits where the inputs of disjunctive gates are annotated by probability values. They allow for a compact representation of joint probability mass functions defined over sets of Boolean variables, that are also consistent with the logical constraints defined by the circuit. The probabilities in such a model are usually learned from a set of observations. This leads to overconfident and prior-dependent inferences when data are scarce, unreliable or conflicting. In this work, we develop the credal sentential decision diagrams, a generalisation of their probabilistic counterpart that allows for replacing the local probabilities with (so-called credal) sets of mass functions. These models induce a joint credal set over the set of Boolean variables, that sharply assigns probability zero to states inconsistent with the logical constraints. Three inference algorithms are derived for these models, these allow to compute: (i) the lower and upper probabilities of an observation for an arbitrary number of variables; (ii) the lower and upper conditional probabilities for the state of a single variable given an observation; (iii) whether or not all the probabilistic sentential decision diagrams compatible with the credal specification have the same most probable explanation of a given set of variables given an observation of the other variables. These inferences are tractable, as all the three algorithms, based on bottom-up traversal with local linear programming tasks on the disjunctive gates, can be solved in polynomial time with respect to the circuit size. For a first empirical validation, we consider a simple application based on noisy seven-segment display images. The credal models are observed to properly distinguish between easy and hard-to-detect instances and outperform other generative models not able to cope with logical constraints.
[ { "version": "v1", "created": "Wed, 19 Aug 2020 16:04:34 GMT" } ]
1,597,881,600,000
[ [ "Mattei", "Lilith", "" ], [ "Antonucci", "Alessandro", "" ], [ "Mauá", "Denis Deratani", "" ], [ "Facchini", "Alessandro", "" ], [ "Llerena", "Julissa Villanueva", "" ] ]
2008.08548
Shiqi Zhang
Shiqi Zhang and Mohan Sridharan
A Survey of Knowledge-based Sequential Decision Making under Uncertainty
AI Magazine, Volume 43, Issue 2, Pages 249-266, 2022
null
10.1002/aaai.12053
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reasoning with declarative knowledge (RDK) and sequential decision-making (SDM) are two key research areas in artificial intelligence. RDK methods reason with declarative domain knowledge, including commonsense knowledge, that is either provided a priori or acquired over time, while SDM methods (probabilistic planning and reinforcement learning) seek to compute action policies that maximize the expected cumulative utility over a time horizon; both classes of methods reason in the presence of uncertainty. Despite the rich literature in these two areas, researchers have not fully explored their complementary strengths. In this paper, we survey algorithms that leverage RDK methods while making sequential decisions under uncertainty. We discuss significant developments, open problems, and directions for future work.
[ { "version": "v1", "created": "Wed, 19 Aug 2020 16:48:03 GMT" }, { "version": "v2", "created": "Wed, 16 Sep 2020 15:54:38 GMT" }, { "version": "v3", "created": "Thu, 30 Jun 2022 05:38:53 GMT" } ]
1,656,633,600,000
[ [ "Zhang", "Shiqi", "" ], [ "Sridharan", "Mohan", "" ] ]
2008.09067
Toby Walsh
Toby Walsh
Adventures in Mathematical Reasoning
To appear in "DReaM On: 45 years of Automated Reasoning", a festschrift for Alan Bundy published by Springer-Verlag
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
"Mathematics is not a careful march down a well-cleared highway, but a journey into a strange wilderness, where the explorers often get lost. Rigour should be a signal to the historian that the maps have been made, and the real explorers have gone elsewhere." W.S. Anglin, the Mathematical Intelligencer, 4 (4), 1982.
[ { "version": "v1", "created": "Thu, 20 Aug 2020 16:41:18 GMT" } ]
1,597,968,000,000
[ [ "Walsh", "Toby", "" ] ]
2008.09982
Liangwei Li
Liangwei Li, Liucheng Sun, Chenwei Weng, Chengfu Huo, Weijun Ren
Spending Money Wisely: Online Electronic Coupon Allocation based on Real-Time User Intent Detection
null
null
10.1145/3340531.3412745
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Online electronic coupon (e-coupon) is becoming a primary tool for e-commerce platforms to attract users to place orders. E-coupons are the digital equivalent of traditional paper coupons which provide customers with discounts or gifts. One of the fundamental problems related is how to deliver e-coupons with minimal cost while users' willingness to place an order is maximized. We call this problem the coupon allocation problem. This is a non-trivial problem since the number of regular users on a mature e-platform often reaches hundreds of millions and the types of e-coupons to be allocated are often multiple. The policy space is extremely large and the online allocation has to satisfy a budget constraint. Besides, one can never observe the responses of one user under different policies which increases the uncertainty of the policy making process. Previous work fails to deal with these challenges. In this paper, we decompose the coupon allocation task into two subtasks: the user intent detection task and the allocation task. Accordingly, we propose a two-stage solution: at the first stage (detection stage), we put forward a novel Instantaneous Intent Detection Network (IIDN) which takes the user-coupon features as input and predicts user real-time intents; at the second stage (allocation stage), we model the allocation problem as a Multiple-Choice Knapsack Problem (MCKP) and provide a computational efficient allocation method using the intents predicted at the detection stage. We conduct extensive online and offline experiments and the results show the superiority of our proposed framework, which has brought great profits to the platform and continues to function online.
[ { "version": "v1", "created": "Sun, 23 Aug 2020 07:19:25 GMT" } ]
1,598,313,600,000
[ [ "Li", "Liangwei", "" ], [ "Sun", "Liucheng", "" ], [ "Weng", "Chenwei", "" ], [ "Huo", "Chengfu", "" ], [ "Ren", "Weijun", "" ] ]
2008.10080
Tristan Cazenave
Tristan Cazenave
Mobile Networks for Computer Go
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual networks gave a 600 ELO increase in the strength of Alpha Go. This paper proposes to evaluate the interest of Mobile Network for the game of Go using supervised learning as well as the use of a policy head and a value head different from the Alpha Zero heads. The accuracy of the policy, the mean squared error of the value, the efficiency of the networks with the number of parameters, the playing speed and strength of the trained networks are evaluated.
[ { "version": "v1", "created": "Sun, 23 Aug 2020 17:57:33 GMT" } ]
1,598,313,600,000
[ [ "Cazenave", "Tristan", "" ] ]
2008.10114
Roohallah Alizadehsani
Roohallah Alizadehsani, Mohamad Roshanzamir, Sadiq Hussain, Abbas Khosravi, Afsaneh Koohestani, Mohammad Hossein Zangooei, Moloud Abdar, Adham Beykikhoshk, Afshin Shoeibi, Assef Zare, Maryam Panahiazar, Saeid Nahavandi, Dipti Srinivasan, Amir F. Atiya, U. Rajendra Acharya
Handling of uncertainty in medical data using machine learning and probability theory techniques: A review of 30 years (1991-2020)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Understanding data and reaching valid conclusions are of paramount importance in the present era of big data. Machine learning and probability theory methods have widespread application for this purpose in different fields. One critically important yet less explored aspect is how data and model uncertainties are captured and analyzed. Proper quantification of uncertainty provides valuable information for optimal decision making. This paper reviewed related studies conducted in the last 30 years (from 1991 to 2020) in handling uncertainties in medical data using probability theory and machine learning techniques. Medical data is more prone to uncertainty due to the presence of noise in the data. So, it is very important to have clean medical data without any noise to get accurate diagnosis. The sources of noise in the medical data need to be known to address this issue. Based on the medical data obtained by the physician, diagnosis of disease, and treatment plan are prescribed. Hence, the uncertainty is growing in healthcare and there is limited knowledge to address these problems. We have little knowledge about the optimal treatment methods as there are many sources of uncertainty in medical science. Our findings indicate that there are few challenges to be addressed in handling the uncertainty in medical raw data and new models. In this work, we have summarized various methods employed to overcome this problem. Nowadays, application of novel deep learning techniques to deal such uncertainties have significantly increased.
[ { "version": "v1", "created": "Sun, 23 Aug 2020 21:54:27 GMT" } ]
1,598,313,600,000
[ [ "Alizadehsani", "Roohallah", "" ], [ "Roshanzamir", "Mohamad", "" ], [ "Hussain", "Sadiq", "" ], [ "Khosravi", "Abbas", "" ], [ "Koohestani", "Afsaneh", "" ], [ "Zangooei", "Mohammad Hossein", "" ], [ "Abdar", "Moloud", "" ], [ "Beykikhoshk", "Adham", "" ], [ "Shoeibi", "Afshin", "" ], [ "Zare", "Assef", "" ], [ "Panahiazar", "Maryam", "" ], [ "Nahavandi", "Saeid", "" ], [ "Srinivasan", "Dipti", "" ], [ "Atiya", "Amir F.", "" ], [ "Acharya", "U. Rajendra", "" ] ]
2008.10386
Evgenii Safronov
Evgenii Safronov, Michele Colledanchise and Lorenzo Natale
Compact Belief State Representation for Task Planning
Accepted to CASE 2020 16th IEEE International Conference on Automation Science and Engineering
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Task planning in a probabilistic belief state domains allows generating complex and robust execution policies in those domains affected by state uncertainty. The performance of a task planner relies on the belief state representation. However, current belief state representation becomes easily intractable as the number of variables and execution time grows. To address this problem, we developed a novel belief state representation based on cartesian product and union operations over belief substates. These two operations and single variable assignment nodes form And-Or directed acyclic graph of Belief State (AOBS). We show how to apply actions with probabilistic outcomes and measure the probability of conditions holding over belief state. We evaluated AOBS performance in simulated forward state space exploration. We compared the size of AOBS with the size of Binary Decision Diagrams (BDD) that were previously used to represent belief state. We show that AOBS representation is not only much more compact than a full belief state but it also scales better than BDD for most of the cases.
[ { "version": "v1", "created": "Fri, 21 Aug 2020 09:38:36 GMT" } ]
1,598,313,600,000
[ [ "Safronov", "Evgenii", "" ], [ "Colledanchise", "Michele", "" ], [ "Natale", "Lorenzo", "" ] ]
2008.10401
Mark Dukes Dr
Mark Dukes, Anthony A. Casey
Combinatorial diversity metrics for the analysis of policy processes
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present several completely general diversity metrics to quantify the problem-solving capacity of any public policy decision making process. This is performed by modelling the policy process using a declarative process paradigm in conjunction with constraints modelled by expressions in linear temporal logic. We introduce a class of traces, called first-passage traces, to represent the different executions of the declarative processes. Heuristics of what properties a diversity measure of such processes ought to satisfy are used to derive two different metrics for these processes in terms of the set of first-passage traces. These metrics turn out to have formulations in terms of the entropies of two different random variables on the set of traces of the processes. In addition, we introduce a measure of `goodness' whereby a trace is termed {\it good} if it satisfies some prescribed linear temporal logic expression. This allows for comparisons of policy processes with respect to the prescribed notion of `goodness'.
[ { "version": "v1", "created": "Wed, 19 Aug 2020 19:46:29 GMT" } ]
1,598,313,600,000
[ [ "Dukes", "Mark", "" ], [ "Casey", "Anthony A.", "" ] ]
2008.11258
Megan Charity
Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
7 pages, Accepted as poster to AIIDE 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
[ { "version": "v1", "created": "Tue, 25 Aug 2020 20:31:26 GMT" } ]
1,598,486,400,000
[ [ "Charity", "Megan", "" ], [ "Rajesh", "Dipika", "" ], [ "Ombok", "Rachel", "" ], [ "Soros", "L. B.", "" ] ]
2008.12879
Ozkan Kilic
Hugo Latapie and Ozkan Kilic
A Metamodel and Framework for AGI
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Can artificial intelligence systems exhibit superhuman performance, but in critical ways, lack the intelligence of even a single-celled organism? The answer is clearly 'yes' for narrow AI systems. Animals, plants, and even single-celled organisms learn to reliably avoid danger and move towards food. This is accomplished via a physical knowledge preserving metamodel that autonomously generates useful models of the world. We posit that preserving the structure of knowledge is critical for higher intelligences that manage increasingly higher levels of abstraction, be they human or artificial. This is the key lesson learned from applying AGI subsystems to complex real-world problems that require continuous learning and adaptation. In this paper, we introduce the Deep Fusion Reasoning Engine (DFRE), which implements a knowledge-preserving metamodel and framework for constructing applied AGI systems. The DFRE metamodel exhibits some important fundamental knowledge preserving properties such as clear distinctions between symmetric and antisymmetric relations, and the ability to create a hierarchical knowledge representation that clearly delineates between levels of abstraction. The DFRE metamodel, which incorporates these capabilities, demonstrates how this approach benefits AGI in specific ways such as managing combinatorial explosion and enabling cumulative, distributed and federated learning. Our experiments show that the proposed framework achieves 94% accuracy on average on unsupervised object detection and recognition. This work is inspired by the state-of-the-art approaches to AGI, recent AGI-aspiring work, the granular computing community, as well as Alfred Korzybski's general semantics.
[ { "version": "v1", "created": "Fri, 28 Aug 2020 23:34:21 GMT" }, { "version": "v2", "created": "Sun, 6 Sep 2020 23:36:32 GMT" } ]
1,599,523,200,000
[ [ "Latapie", "Hugo", "" ], [ "Kilic", "Ozkan", "" ] ]
2008.12937
Shaghayegh Roohi
Shaghayegh Roohi (1), Asko Relas (2), Jari Takatalo (2), Henri Heiskanen (2), Perttu H\"am\"al\"ainen (1) ((1) Aalto University, Espoo, Finland, (2) Rovio Entertainment, Espoo, Finland)
Predicting Game Difficulty and Churn Without Players
9 pages, 9 figures, In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20)
null
10.1145/3410404.3414235
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribution is to combine AI gameplay using Deep Reinforcement Learning (DRL) with a simulation of how the player population evolves over the levels. The AI players predict level difficulty, which is used to drive a player population model with simulated skill, persistence, and boredom. This allows us to model, e.g., how less persistent and skilled players are more sensitive to high difficulty, and how such players churn early, which makes the player population and the relation between difficulty and churn evolve level by level. Our work demonstrates that player behavior predictions produced by DRL gameplay can be significantly improved by even a very simple population-level simulation of individual player differences, without requiring costly retraining of agents or collecting new DRL gameplay data for each simulated player.
[ { "version": "v1", "created": "Sat, 29 Aug 2020 08:37:47 GMT" } ]
1,598,918,400,000
[ [ "Roohi", "Shaghayegh", "" ], [ "Relas", "Asko", "" ], [ "Takatalo", "Jari", "" ], [ "Heiskanen", "Henri", "" ], [ "Hämäläinen", "Perttu", "" ] ]
2008.13146
Arvind Kiwelekar
Arvind W. Kiwelekar, Geetanjali S. Mahamunkar, Laxman D. Netak, Valmik B Nikam
Deep Learning Techniques for Geospatial Data Analysis
This is a pre-print of the following chapter: Arvind W. Kiwelekar, Geetanjali S. Mahamunkar, Laxman D. Netak, Valmik B Nikam, {\em Deep Learning Techniques for Geospatial Data Analysis}, published in {\bf Machine Learning Paradigms}, edited by George A. TsihrintzisLakhmi C. Jain, 2020, publisher Springer, Cham reproduced with permission of publisher Springer, Cham
In Machine Learning Paradigms, pp. 63-81. Springer, Cham, 2020
10.1007/978-3-030-49724-8_3
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Consumer electronic devices such as mobile handsets, goods tagged with RFID labels, location and position sensors are continuously generating a vast amount of location enriched data called geospatial data. Conventionally such geospatial data is used for military applications. In recent times, many useful civilian applications have been designed and deployed around such geospatial data. For example, a recommendation system to suggest restaurants or places of attraction to a tourist visiting a particular locality. At the same time, civic bodies are harnessing geospatial data generated through remote sensing devices to provide better services to citizens such as traffic monitoring, pothole identification, and weather reporting. Typically such applications are leveraged upon non-hierarchical machine learning techniques such as Naive-Bayes Classifiers, Support Vector Machines, and decision trees. Recent advances in the field of deep-learning showed that Neural Network-based techniques outperform conventional techniques and provide effective solutions for many geospatial data analysis tasks such as object recognition, image classification, and scene understanding. The chapter presents a survey on the current state of the applications of deep learning techniques for analyzing geospatial data. The chapter is organized as below: (i) A brief overview of deep learning algorithms. (ii)Geospatial Analysis: a Data Science Perspective (iii) Deep-learning techniques for Remote Sensing data analytics tasks (iv) Deep-learning techniques for GPS data analytics(iv) Deep-learning techniques for RFID data analytics.
[ { "version": "v1", "created": "Sun, 30 Aug 2020 11:51:10 GMT" } ]
1,598,918,400,000
[ [ "Kiwelekar", "Arvind W.", "" ], [ "Mahamunkar", "Geetanjali S.", "" ], [ "Netak", "Laxman D.", "" ], [ "Nikam", "Valmik B", "" ] ]
2008.13618
Zhenyu A. Liao
Zhenyu A. Liao, Charupriya Sharma, James Cussens, Peter van Beek
Learning All Credible Bayesian Network Structures for Model Averaging
under review by JMLR. arXiv admin note: substantial text overlap with arXiv:1811.05039
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A Bayesian network is a widely used probabilistic graphical model with applications in knowledge discovery and prediction. Learning a Bayesian network (BN) from data can be cast as an optimization problem using the well-known score-and-search approach. However, selecting a single model (i.e., the best scoring BN) can be misleading or may not achieve the best possible accuracy. An alternative to committing to a single model is to perform some form of Bayesian or frequentist model averaging, where the space of possible BNs is sampled or enumerated in some fashion. Unfortunately, existing approaches for model averaging either severely restrict the structure of the Bayesian network or have only been shown to scale to networks with fewer than 30 random variables. In this paper, we propose a novel approach to model averaging inspired by performance guarantees in approximation algorithms. Our approach has two primary advantages. First, our approach only considers credible models in that they are optimal or near-optimal in score. Second, our approach is more efficient and scales to significantly larger Bayesian networks than existing approaches.
[ { "version": "v1", "created": "Thu, 27 Aug 2020 19:56:27 GMT" } ]
1,598,918,400,000
[ [ "Liao", "Zhenyu A.", "" ], [ "Sharma", "Charupriya", "" ], [ "Cussens", "James", "" ], [ "van Beek", "Peter", "" ] ]
2009.00318
Heiko Paulheim
Andreea Iana and Heiko Paulheim
More is not Always Better: The Negative Impact of A-box Materialization on RDF2vec Knowledge Graph Embeddings
Accepted at the Workshop on Combining Symbolic and Sub-symbolic methods and their Applications (CSSA 2020)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
RDF2vec is an embedding technique for representing knowledge graph entities in a continuous vector space. In this paper, we investigate the effect of materializing implicit A-box axioms induced by subproperties, as well as symmetric and transitive properties. While it might be a reasonable assumption that such a materialization before computing embeddings might lead to better embeddings, we conduct a set of experiments on DBpedia which demonstrate that the materialization actually has a negative effect on the performance of RDF2vec. In our analysis, we argue that despite the huge body of work devoted on completing missing information in knowledge graphs, such missing implicit information is actually a signal, not a defect, and we show examples illustrating that assumption.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 09:52:33 GMT" } ]
1,599,004,800,000
[ [ "Iana", "Andreea", "" ], [ "Paulheim", "Heiko", "" ] ]
2009.00326
Christophe Lecoutre
Christophe Lecoutre and Nicolas Szczepanski
PyCSP3: Modeling Combinatorial Constrained Problems in Python
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
In this document, we introduce PyCSP$3$, a Python library that allows us to write models of combinatorial constrained problems in a declarative manner. Currently, with PyCSP$3$, you can write models of constraint satisfaction and optimization problems. More specifically, you can build CSP (Constraint Satisfaction Problem) and COP (Constraint Optimization Problem) models. Importantly, there is a complete separation between the modeling and solving phases: you write a model, you compile it (while providing some data) in order to generate an XCSP$3$ instance (file), and you solve that problem instance by means of a constraint solver. You can also directly pilot the solving procedure in PyCSP$3$, possibly conducting an incremental solving strategy. In this document, you will find all that you need to know about PyCSP$3$, with more than 50 illustrative models.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 10:11:31 GMT" }, { "version": "v2", "created": "Tue, 22 Jun 2021 16:29:31 GMT" }, { "version": "v3", "created": "Sat, 18 Dec 2021 12:48:14 GMT" }, { "version": "v4", "created": "Mon, 7 Nov 2022 10:04:07 GMT" }, { "version": "v5", "created": "Sun, 10 Dec 2023 12:46:50 GMT" } ]
1,702,339,200,000
[ [ "Lecoutre", "Christophe", "" ], [ "Szczepanski", "Nicolas", "" ] ]
2009.00335
Vivek Nallur
Vivek Nallur
Landscape of Machine Implemented Ethics
25 pages
Science and Engineering Ethics (2020)
10.1007/s11948-020-00236-y
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper surveys the state-of-the-art in machine ethics, that is, considerations of how to implement ethical behaviour in robots, unmanned autonomous vehicles, or software systems. The emphasis is on covering the breadth of ethical theories being considered by implementors, as well as the implementation techniques being used. There is no consensus on which ethical theory is best suited for any particular domain, nor is there any agreement on which technique is best placed to implement a particular theory. Another unresolved problem in these implementations of ethical theories is how to objectively validate the implementations. The paper discusses the dilemmas being used as validating 'whetstones' and whether any alternative validation mechanism exists. Finally, it speculates that an intermediate step of creating domain-specific ethics might be a possible stepping stone towards creating machines that exhibit ethical behaviour.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 10:34:59 GMT" } ]
1,599,004,800,000
[ [ "Nallur", "Vivek", "" ] ]
2009.00514
Christophe Lecoutre
Fr\'ed\'eric Boussemart and Christophe Lecoutre and Gilles Audemard and C\'edric Piette
XCSP3-core: A Format for Representing Constraint Satisfaction/Optimization Problems
arXiv admin note: substantial text overlap with arXiv:1611.03398
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
In this document, we introduce XCSP3-core, a subset of XCSP3 that allows us to represent constraint satisfaction/optimization problems. The interest of XCSP3-core is multiple: (i) focusing on the most popular frameworks (CSP and COP) and constraints, (ii) facilitating the parsing process by means of dedicated XCSP3-core parsers written in Java and C++ (using callback functions), (iii) and defining a core format for comparisons (competitions) of constraint solvers.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 15:24:49 GMT" }, { "version": "v2", "created": "Sat, 16 Jan 2021 12:00:45 GMT" }, { "version": "v3", "created": "Mon, 7 Nov 2022 11:05:36 GMT" } ]
1,667,865,600,000
[ [ "Boussemart", "Frédéric", "" ], [ "Lecoutre", "Christophe", "" ], [ "Audemard", "Gilles", "" ], [ "Piette", "Cédric", "" ] ]
2009.00541
Mikhail Jacob
Mikhail Jacob, Sam Devlin, Katja Hofmann
"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Games
7 pages, 3 figures, to be published in the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it is vital that the research community learn from the best practices cultivated within the industry over decades creating agents. However, although commercial game agent creation pipelines are more mature than those based on ML, opportunities for improvement still abound. As a foundation for shared progress identifying research opportunities between researchers and practitioners, we interviewed seventeen game agent creators from AAA studios, indie studios, and industrial research labs about the challenges they experienced with their professional workflows. Our study revealed several open challenges ranging from design to implementation and evaluation. We compare with literature from the research community that address the challenges identified and conclude by highlighting promising directions for future research supporting agent creation in the games industry.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 16:21:19 GMT" } ]
1,599,004,800,000
[ [ "Jacob", "Mikhail", "" ], [ "Devlin", "Sam", "" ], [ "Hofmann", "Katja", "" ] ]
2009.00655
Henry Ward
Henry N. Ward, Daniel J. Brooks, Dan Troha, Bobby Mills, Arseny S. Khakhalin
AI solutions for drafting in Magic: the Gathering
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.
[ { "version": "v1", "created": "Tue, 1 Sep 2020 18:44:10 GMT" }, { "version": "v2", "created": "Thu, 3 Sep 2020 00:51:54 GMT" }, { "version": "v3", "created": "Sun, 4 Apr 2021 19:13:53 GMT" } ]
1,617,667,200,000
[ [ "Ward", "Henry N.", "" ], [ "Brooks", "Daniel J.", "" ], [ "Troha", "Dan", "" ], [ "Mills", "Bobby", "" ], [ "Khakhalin", "Arseny S.", "" ] ]
2009.00822
Vikas Singh
Vikas Singh, Homanga Bharadhwaj, Nishchal K Verma
A Bayesian Approach with Type-2 Student-tMembership Function for T-S Model Identification
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Clustering techniques have been proved highly suc-cessful for Takagi-Sugeno (T-S) fuzzy model identification. Inparticular, fuzzyc-regression clustering based on type-2 fuzzyset has been shown the remarkable results on non-sparse databut their performance degraded on sparse data. In this paper, aninnovative architecture for fuzzyc-regression model is presentedand a novel student-tdistribution based membership functionis designed for sparse data modelling. To avoid the overfitting,we have adopted a Bayesian approach for incorporating aGaussian prior on the regression coefficients. Additional noveltyof our approach lies in type-reduction where the final output iscomputed using Karnik Mendel algorithm and the consequentparameters of the model are optimized using Stochastic GradientDescent method. As detailed experimentation, the result showsthat proposed approach outperforms on standard datasets incomparison of various state-of-the-art methods.
[ { "version": "v1", "created": "Wed, 2 Sep 2020 05:10:13 GMT" } ]
1,599,091,200,000
[ [ "Singh", "Vikas", "" ], [ "Bharadhwaj", "Homanga", "" ], [ "Verma", "Nishchal K", "" ] ]
2009.00964
Laura Giordano
Laura Giordano, Daniele Theseider Dupr\'e
A framework for a modular multi-concept lexicographic closure semantics
18 pages. Accepted for presentation at NMR2020 (18th International Workshop on Non-Monotonic Reasoning, September 12th - 14th - Rhodes, Greece
null
null
TR-INF-2020-09-03-UNIPMN
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We define a modular multi-concept extension of the lexicographic closure semantics for defeasible description logics with typicality. The idea is that of distributing the defeasible properties of concepts into different modules, according to their subject, and of defining a notion of preference for each module based on the lexicographic closure semantics. The preferential semantics of the knowledge base can then be defined as a combination of the preferences of the single modules. The range of possibilities, from fine grained to coarse grained modules, provides a spectrum of alternative semantics.
[ { "version": "v1", "created": "Wed, 2 Sep 2020 11:41:38 GMT" }, { "version": "v2", "created": "Fri, 4 Sep 2020 05:19:53 GMT" } ]
1,599,436,800,000
[ [ "Giordano", "Laura", "" ], [ "Dupré", "Daniele Theseider", "" ] ]
2009.01442
Srinivasan Ravichandran
Srinivasan Ravichandran, Drona Khurana, Bharath Venkatesh, Narayanan Unny Edakunni
FairXGBoost: Fairness-aware Classification in XGBoost
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Highly regulated domains such as finance have long favoured the use of machine learning algorithms that are scalable, transparent, robust and yield better performance. One of the most prominent examples of such an algorithm is XGBoost. Meanwhile, there is also a growing interest in building fair and unbiased models in these regulated domains and numerous bias-mitigation algorithms have been proposed to this end. However, most of these bias-mitigation methods are restricted to specific model families such as logistic regression or support vector machine models, thus leaving modelers with a difficult decision of choosing between fairness from the bias-mitigation algorithms and scalability, transparency, performance from algorithms such as XGBoost. We aim to leverage the best of both worlds by proposing a fair variant of XGBoost that enjoys all the advantages of XGBoost, while also matching the levels of fairness from the state-of-the-art bias-mitigation algorithms. Furthermore, the proposed solution requires very little in terms of changes to the original XGBoost library, thus making it easy for adoption. We provide an empirical analysis of our proposed method on standard benchmark datasets used in the fairness community.
[ { "version": "v1", "created": "Thu, 3 Sep 2020 04:08:23 GMT" }, { "version": "v2", "created": "Wed, 7 Oct 2020 05:14:38 GMT" } ]
1,602,115,200,000
[ [ "Ravichandran", "Srinivasan", "" ], [ "Khurana", "Drona", "" ], [ "Venkatesh", "Bharath", "" ], [ "Edakunni", "Narayanan Unny", "" ] ]
2009.01453
Zhaoqing Peng
Zhaoqing Peng, Junqi Jin, Lan Luo, Yaodong Yang, Rui Luo, Jun Wang, Weinan Zhang, Haiyang Xu, Miao Xu, Chuan Yu, Tiejian Luo, Han Li, Jian Xu, Kun Gai
Learning to Infer User Hidden States for Online Sequential Advertising
to be published in CIKM 2020
null
10.1145/3340531.3412721
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To drive purchase in online advertising, it is of the advertiser's great interest to optimize the sequential advertising strategy whose performance and interpretability are both important. The lack of interpretability in existing deep reinforcement learning methods makes it not easy to understand, diagnose and further optimize the strategy. In this paper, we propose our Deep Intents Sequential Advertising (DISA) method to address these issues. The key part of interpretability is to understand a consumer's purchase intent which is, however, unobservable (called hidden states). In this paper, we model this intention as a latent variable and formulate the problem as a Partially Observable Markov Decision Process (POMDP) where the underlying intents are inferred based on the observable behaviors. Large-scale industrial offline and online experiments demonstrate our method's superior performance over several baselines. The inferred hidden states are analyzed, and the results prove the rationality of our inference.
[ { "version": "v1", "created": "Thu, 3 Sep 2020 05:12:26 GMT" } ]
1,599,177,600,000
[ [ "Peng", "Zhaoqing", "" ], [ "Jin", "Junqi", "" ], [ "Luo", "Lan", "" ], [ "Yang", "Yaodong", "" ], [ "Luo", "Rui", "" ], [ "Wang", "Jun", "" ], [ "Zhang", "Weinan", "" ], [ "Xu", "Haiyang", "" ], [ "Xu", "Miao", "" ], [ "Yu", "Chuan", "" ], [ "Luo", "Tiejian", "" ], [ "Li", "Han", "" ], [ "Xu", "Jian", "" ], [ "Gai", "Kun", "" ] ]
2009.01509
Junrui Tian
Junrui Tian, Zhiying Tu, Zhongjie Wang, Xiaofei Xu, Min Liu
User Intention Recognition and Requirement Elicitation Method for Conversational AI Services
accepted as a full paper at IEEE ICWS 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, chat-bot has become a new type of intelligent terminal to guide users to consume services. However, it is criticized most that the services it provides are not what users expect or most expect. This defect mostly dues to two problems, one is that the incompleteness and uncertainty of user's requirement expression caused by the information asymmetry, the other is that the diversity of service resources leads to the difficulty of service selection. Conversational bot is a typical mesh device, so the guided multi-rounds Q$\&$A is the most effective way to elicit user requirements. Obviously, complex Q$\&$A with too many rounds is boring and always leads to bad user experience. Therefore, we aim to obtain user requirements as accurately as possible in as few rounds as possible. To achieve this, a user intention recognition method based on Knowledge Graph (KG) was developed for fuzzy requirement inference, and a requirement elicitation method based on Granular Computing was proposed for dialog policy generation. Experimental results show that these two methods can effectively reduce the number of conversation rounds, and can quickly and accurately identify the user intention.
[ { "version": "v1", "created": "Thu, 3 Sep 2020 08:26:39 GMT" } ]
1,599,177,600,000
[ [ "Tian", "Junrui", "" ], [ "Tu", "Zhiying", "" ], [ "Wang", "Zhongjie", "" ], [ "Xu", "Xiaofei", "" ], [ "Liu", "Min", "" ] ]
2009.01606
Attila Egri-Nagy
Attila Egri-Nagy and Antti T\"orm\"anen
Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection
16 pages, 12 figures, accepted for CANDAR 2020, The Eighth International Symposium on Computing and Networking, Naha, Okinawa, Japan, November 24-27, 2020; final version will be published in IEEE Xplore
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing tools for analyzing games. Here we describe two ways of how the innovations of the second generation engines (e.g.~score estimates, variable komi) can be used for defining new metrics that help deepen our understanding of the game. First, we study how much information the search component contributes in addition to the raw neural network policy output. This gives an intrinsic strength measurement for the neural network. Second, we define the effect of a move by the difference in score estimates. This gives a fine-grained, move-by-move performance evaluation of a player. We use this in combating the new challenge of detecting online cheating.
[ { "version": "v1", "created": "Thu, 3 Sep 2020 12:25:02 GMT" }, { "version": "v2", "created": "Sun, 6 Sep 2020 05:15:19 GMT" }, { "version": "v3", "created": "Fri, 13 Nov 2020 12:11:36 GMT" } ]
1,605,484,800,000
[ [ "Egri-Nagy", "Attila", "" ], [ "Törmänen", "Antti", "" ] ]
2009.01810
Deokgun Park
Aishwarya Pothula, Md Ashaduzzaman Rubel Mondol, Sanath Narasimhan, Sm Mazharul Islam, Deokgun Park
SEDRo: A Simulated Environment for Developmental Robotics
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Even with impressive advances in application-specific models, we still lack knowledge about how to build a model that can learn in a human-like way and do multiple tasks. To learn in a human-like way, we need to provide a diverse experience that is comparable to humans. In this paper, we introduce our ongoing effort to build a simulated environment for developmental robotics (SEDRo). SEDRo provides diverse human experiences ranging from those of a fetus to a 12th-month-old. A series of simulated tests based on developmental psychology will be used to evaluate the progress of a learning model. We anticipate SEDRo to lower the cost of entry and facilitate research in the developmental robotics community.
[ { "version": "v1", "created": "Thu, 3 Sep 2020 17:16:54 GMT" } ]
1,599,177,600,000
[ [ "Pothula", "Aishwarya", "" ], [ "Mondol", "Md Ashaduzzaman Rubel", "" ], [ "Narasimhan", "Sanath", "" ], [ "Islam", "Sm Mazharul", "" ], [ "Park", "Deokgun", "" ] ]
2009.02083
Seiji Ishihara
Seiji Ishihara and Harukazu Igarashi
Policy Gradient Reinforcement Learning for Policy Represented by Fuzzy Rules: Application to Simulations of Speed Control of an Automobile
null
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, Vol. 32, No. 4, pp. 801-810, 2020 (in Japanese)
10.3156/jsoft.32.4_801
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A method of a fusion of fuzzy inference and policy gradient reinforcement learning has been proposed that directly learns, as maximizes the expected value of the reward per episode, parameters in a policy function represented by fuzzy rules with weights. A study has applied this method to a task of speed control of an automobile and has obtained correct policies, some of which control speed of the automobile appropriately but many others generate inappropriate vibration of speed. In general, the policy is not desirable that causes sudden time change or vibration in the output value, and there would be many cases where the policy giving smooth time change in the output value is desirable. In this paper, we propose a fusion method using the objective function, that introduces defuzzification with the center of gravity model weighted stochastically and a constraint term for smoothness of time change, as an improvement measure in order to suppress sudden change of the output value of the fuzzy controller. Then we show the learning rule in the fusion, and also consider the effect by reward functions on the fluctuation of the output value. As experimental results of an application of our method on speed control of an automobile, it was confirmed that the proposed method has the effect of suppressing the undesirable fluctuation in time-series of the output value. Moreover, it was also showed that the difference between reward functions might adversely affect the results of learning.
[ { "version": "v1", "created": "Fri, 4 Sep 2020 09:30:13 GMT" } ]
1,599,436,800,000
[ [ "Ishihara", "Seiji", "" ], [ "Igarashi", "Harukazu", "" ] ]
2009.02164
Joni Pajarinen
Joni Pajarinen
Technical Report: The Policy Graph Improvement Algorithm
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Optimizing a partially observable Markov decision process (POMDP) policy is challenging. The policy graph improvement (PGI) algorithm for POMDPs represents the policy as a fixed size policy graph and improves the policy monotonically. Due to the fixed policy size, computation time for each improvement iteration is known in advance. Moreover, the method allows for compact understandable policies. This report describes the technical details of the PGI [1] and particle based PGI [2] algorithms for POMDPs in a more accessible way than [1] or [2] allowing practitioners and students to understand and implement the algorithms.
[ { "version": "v1", "created": "Fri, 4 Sep 2020 13:00:37 GMT" } ]
1,599,436,800,000
[ [ "Pajarinen", "Joni", "" ] ]
2009.03420
Federico Cerutti
Marc Roig Vilamala, Harrison Taylor, Tianwei Xing, Luis Garcia, Mani Srivastava, Lance Kaplan, Alun Preece, Angelika Kimmig, Federico Cerutti
A Hybrid Neuro-Symbolic Approach for Complex Event Processing
Accepted as extended abstract at ICLP2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Training a model to detect patterns of interrelated events that form situations of interest can be a complex problem: such situations tend to be uncommon, and only sparse data is available. We propose a hybrid neuro-symbolic architecture based on Event Calculus that can perform Complex Event Processing (CEP). It leverages both a neural network to interpret inputs and logical rules that express the pattern of the complex event. Our approach is capable of training with much fewer labelled data than a pure neural network approach, and to learn to classify individual events even when training in an end-to-end manner. We demonstrate this comparing our approach against a pure neural network approach on a dataset based on Urban Sounds 8K.
[ { "version": "v1", "created": "Mon, 7 Sep 2020 21:05:51 GMT" }, { "version": "v2", "created": "Fri, 18 Sep 2020 09:56:50 GMT" }, { "version": "v3", "created": "Tue, 13 Oct 2020 21:08:17 GMT" } ]
1,602,720,000,000
[ [ "Vilamala", "Marc Roig", "" ], [ "Taylor", "Harrison", "" ], [ "Xing", "Tianwei", "" ], [ "Garcia", "Luis", "" ], [ "Srivastava", "Mani", "" ], [ "Kaplan", "Lance", "" ], [ "Preece", "Alun", "" ], [ "Kimmig", "Angelika", "" ], [ "Cerutti", "Federico", "" ] ]
2009.03793
Amirhoshang Hoseinpour Dehkordi
Amirhoshang Hoseinpour Dehkordi, Majid Alizadeh, Ali Movaghar
Linear Temporal Public Announcement Logic: a new perspective for reasoning about the knowledge of multi-classifiers
27 pages, 1 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this note, a formal transition system model called LTPAL to extract knowledge in a classification process is suggested. The model combines the Public Announcement Logic (PAL) and the Linear Temporal Logic (LTL). In the model, first, we consider classifiers, which capture single-framed data. Next, we took classifiers for data-stream data input into consideration. Finally, we formalize natural language properties in LTPAL with a video-stream object detection sample.
[ { "version": "v1", "created": "Tue, 8 Sep 2020 14:38:59 GMT" }, { "version": "v2", "created": "Wed, 9 Sep 2020 17:19:40 GMT" }, { "version": "v3", "created": "Tue, 24 May 2022 09:39:40 GMT" } ]
1,653,436,800,000
[ [ "Dehkordi", "Amirhoshang Hoseinpour", "" ], [ "Alizadeh", "Majid", "" ], [ "Movaghar", "Ali", "" ] ]
2009.04589
Andrey Rivkin
Marco Montali, Andrey Rivkin, Daniel Ritter
Formalizing Integration Patterns with Multimedia Data (Extended Version)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The previous works on formalizing enterprise application integration (EAI) scenarios showed an emerging need for setting up formal foundations for integration patterns, the EAI building blocks, in order to facilitate the model-driven development and ensure its correctness. So far, the formalization requirements were focusing on more "conventional" integration scenarios, in which control-flow, transactional persistent data and time aspects were considered. However, none of these works took into consideration another arising EAI trend that covers social and multimedia computing. In this work we propose a Petri net-based formalism that addresses requirements arising from the multimedia domain. We also demonstrate realizations of one of the most frequently used multimedia patterns and discuss which implications our formal proposal may bring into the area of the multimedia EAI development.
[ { "version": "v1", "created": "Wed, 9 Sep 2020 22:00:41 GMT" }, { "version": "v2", "created": "Thu, 8 Apr 2021 17:23:36 GMT" } ]
1,617,926,400,000
[ [ "Montali", "Marco", "" ], [ "Rivkin", "Andrey", "" ], [ "Ritter", "Daniel", "" ] ]
2009.04743
Tom Bewley
Tom Bewley, Jonathan Lawry
TripleTree: A Versatile Interpretable Representation of Black Box Agents and their Environments
12 pages (incl. references and appendices), 15 figures. Pre-print, under review
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In explainable artificial intelligence, there is increasing interest in understanding the behaviour of autonomous agents to build trust and validate performance. Modern agent architectures, such as those trained by deep reinforcement learning, are currently so lacking in interpretable structure as to effectively be black boxes, but insights may still be gained from an external, behaviourist perspective. Inspired by conceptual spaces theory, we suggest that a versatile first step towards general understanding is to discretise the state space into convex regions, jointly capturing similarities over the agent's action, value function and temporal dynamics within a dataset of observations. We create such a representation using a novel variant of the CART decision tree algorithm, and demonstrate how it facilitates practical understanding of black box agents through prediction, visualisation and rule-based explanation.
[ { "version": "v1", "created": "Thu, 10 Sep 2020 09:22:27 GMT" }, { "version": "v2", "created": "Mon, 21 Sep 2020 16:06:19 GMT" } ]
1,600,732,800,000
[ [ "Bewley", "Tom", "" ], [ "Lawry", "Jonathan", "" ] ]
2009.04869
Jean-Guy Mailly
Jean-Guy Mailly
A Note on Rich Incomplete Argumentation Frameworks
Technical report, 12 pages, 6 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, qualitative uncertainty in abstract argumentation has received much attention. The first works on this topic introduced uncertainty about the presence of attacks, then about the presence of arguments, and finally combined both kinds of uncertainty. This results in the Incomplete Argumentation Framework (IAFs). But another kind of uncertainty was introduced in the context of Control Argumentation Frameworks (CAFs): it consists in a conflict relation with uncertain orientation, i.e. we are sure that there is an attack between two arguments, but the actual direction of the attack is unknown. Here, we formally define Rich IAFs, that combine the three different kinds of uncertainty that were previously introduced in IAFs and CAFs. We show that this new model, although strictly more expressive than IAFs, does not suffer from a blow up of computational complexity. Also, the existing computational approach based on SAT can be easily adapted to the new framework.
[ { "version": "v1", "created": "Thu, 10 Sep 2020 14:11:02 GMT" }, { "version": "v2", "created": "Thu, 1 Oct 2020 04:35:56 GMT" }, { "version": "v3", "created": "Thu, 19 Nov 2020 14:33:35 GMT" } ]
1,605,830,400,000
[ [ "Mailly", "Jean-Guy", "" ] ]
2009.04903
Jean-Guy Mailly
Jean-Guy Mailly
Possible Controllability of Control Argumentation Frameworks -- Extended Version
Extended version of a paper accepted at the 8th International Conference on Computational Models of Argument, 15 pages, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The recent Control Argumentation Framework (CAF) is a generalization of Dung's Argumentation Framework which handles argumentation dynamics under uncertainty; especially it can be used to model the behavior of an agent which can anticipate future changes in the environment. Here we provide new insights on this model by defining the notion of possible controllability of a CAF. We study the complexity of this new form of reasoning for the four classical semantics, and we provide a logical encoding for reasoning with this framework.
[ { "version": "v1", "created": "Thu, 10 Sep 2020 14:50:53 GMT" } ]
1,599,782,400,000
[ [ "Mailly", "Jean-Guy", "" ] ]
2009.04978
Iliana M. Petrova
Piero A. Bonatti, Iliana M. Petrova, Luigi Sauro
Defeasible reasoning in Description Logics: an overview on DL^N
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
DL^N is a recent approach that extends description logics with defeasible reasoning capabilities. In this paper we provide an overview on DL^N, illustrating the underlying knowledge engineering requirements as well as the characteristic features that preserve DL^N from some recurrent semantic and computational drawbacks. We also compare DL^N with some alternative nonmonotonic semantics, enlightening the relationships between the KLM postulates and DL^N.
[ { "version": "v1", "created": "Thu, 10 Sep 2020 16:30:30 GMT" }, { "version": "v2", "created": "Thu, 17 Sep 2020 14:37:31 GMT" } ]
1,600,387,200,000
[ [ "Bonatti", "Piero A.", "" ], [ "Petrova", "Iliana M.", "" ], [ "Sauro", "Luigi", "" ] ]
2009.05161
Pavel Surynek
Pavel Surynek
Multi-Goal Multi-Agent Path Finding via Decoupled and Integrated Goal Vertex Ordering
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce multi-goal multi agent path finding (MAPF$^{MG}$) which generalizes the standard discrete multi-agent path finding (MAPF) problem. While the task in MAPF is to navigate agents in an undirected graph from their starting vertices to one individual goal vertex per agent, MAPF$^{MG}$ assigns each agent multiple goal vertices and the task is to visit each of them at least once. Solving MAPF$^{MG}$ not only requires finding collision free paths for individual agents but also determining the order of visiting agent's goal vertices so that common objectives like the sum-of-costs are optimized. We suggest two novel algorithms using different paradigms to address MAPF$^{MG}$: a heuristic search-based search algorithm called Hamiltonian-CBS (HCBS) and a compilation-based algorithm built using the SMT paradigm, called SMT-Hamiltonian-CBS (SMT-HCBS). Experimental comparison suggests limitations of compilation-based approach.
[ { "version": "v1", "created": "Thu, 10 Sep 2020 22:27:18 GMT" } ]
1,600,041,600,000
[ [ "Surynek", "Pavel", "" ] ]
2009.05186
Mariela Morveli-Espinoza
Mariela Morveli-Espinoza, Juan Carlos Nieves, Ayslan Possebom, Josep Puyol-Gruart, and Cesar Augusto Tacla
An Argumentation-based Approach for Identifying and Dealing with Incompatibilities among Procedural Goals
31 pages, 9 figures, Accepted in the International Journal of Approximate Reasoning (2019)
International Journal of Approximate Reasoning, year 2019, vol. 105, pp. 1-26
10.4114/intartif.vol22iss64pp47-62
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
During the first step of practical reasoning, i.e. deliberation, an intelligent agent generates a set of pursuable goals and then selects which of them he commits to achieve. An intelligent agent may in general generate multiple pursuable goals, which may be incompatible among them. In this paper, we focus on the definition, identification and resolution of these incompatibilities. The suggested approach considers the three forms of incompatibility introduced by Castelfranchi and Paglieri, namely the terminal incompatibility, the instrumental or resources incompatibility and the superfluity. We characterise computationally these forms of incompatibility by means of arguments that represent the plans that allow an agent to achieve his goals. Thus, the incompatibility among goals is defined based on the conflicts among their plans, which are represented by means of attacks in an argumentation framework. We also work on the problem of goals selection; we propose to use abstract argumentation theory to deal with this problem, i.e. by applying argumentation semantics. We use a modified version of the "cleaner world" scenario in order to illustrate the performance of our proposal.
[ { "version": "v1", "created": "Fri, 11 Sep 2020 01:01:34 GMT" } ]
1,600,041,600,000
[ [ "Morveli-Espinoza", "Mariela", "" ], [ "Nieves", "Juan Carlos", "" ], [ "Possebom", "Ayslan", "" ], [ "Puyol-Gruart", "Josep", "" ], [ "Tacla", "Cesar Augusto", "" ] ]
2009.05643
Diego Perez Liebana Dr.
Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen
The Design Of "Stratega": A General Strategy Games Framework
7 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety of turn-based and real-time strategy games using a common API for agent development. While the current version supports the development of turn-based strategy games and agents, we will add support for real-time strategy games in future updates. Flexibility is achieved by utilising YAML-files to configure tiles, units, actions, and levels. Therefore, the user can design and run a variety of games to test developed agents without specifically adjusting it to the game being generated. The framework has been built with a focus of statistical forward planning (SFP) agents. For this purpose, agents can access and modify game-states and use the forward model to simulate the outcome of their actions. While SFP agents have shown great flexibility in general game-playing, their performance is limited in case of complex state and action-spaces. Finally, we hope that the development of this framework and its respective agents helps to better understand the complex decision-making process in strategy games. Stratega can be downloaded at: https://github.research.its.qmul.ac.uk/eecsgameai/Stratega
[ { "version": "v1", "created": "Fri, 11 Sep 2020 20:02:00 GMT" } ]
1,600,128,000,000
[ [ "Perez-Liebana", "Diego", "" ], [ "Dockhorn", "Alexander", "" ], [ "Grueso", "Jorge Hurtado", "" ], [ "Jeurissen", "Dominik", "" ] ]
2009.05678
Jingan Yang
Jingan Yang, Yang Peng
To Root Artificial Intelligence Deeply in Basic Science for a New Generation of AI
13 pages; 7 figures; 23 references
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One of the ambitions of artificial intelligence is to root artificial intelligence deeply in basic science while developing brain-inspired artificial intelligence platforms that will promote new scientific discoveries. The challenges are essential to push artificial intelligence theory and applied technologies research forward. This paper presents the grand challenges of artificial intelligence research for the next 20 years which include:~(i) to explore the working mechanism of the human brain on the basis of understanding brain science, neuroscience, cognitive science, psychology and data science; (ii) how is the electrical signal transmitted by the human brain? What is the coordination mechanism between brain neural electrical signals and human activities? (iii)~to root brain-computer interface~(BCI) and brain-muscle interface~(BMI) technologies deeply in science on human behaviour; (iv)~making research on knowledge-driven visual commonsense reasoning~(VCR), develop a new inference engine for cognitive network recognition~(CNR); (v)~to develop high-precision, multi-modal intelligent perceptrons; (vi)~investigating intelligent reasoning and fast decision-making systems based on knowledge graph~(KG). We believe that the frontier theory innovation of AI, knowledge-driven modeling methodologies for commonsense reasoning, revolutionary innovation and breakthroughs of the novel algorithms and new technologies in AI, and developing responsible AI should be the main research strategies of AI scientists in the future.
[ { "version": "v1", "created": "Fri, 11 Sep 2020 22:38:38 GMT" } ]
1,600,128,000,000
[ [ "Yang", "Jingan", "" ], [ "Peng", "Yang", "" ] ]
2009.05777
Can Li
Can Li, Lei Bai, Wei Liu, Lina Yao, S Travis Waller
Knowledge Adaption for Demand Prediction based on Multi-task Memory Neural Network
10 pages, 6 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Accurate demand forecasting of different public transport modes(e.g., buses and light rails) is essential for public service operation.However, the development level of various modes often varies sig-nificantly, which makes it hard to predict the demand of the modeswith insufficient knowledge and sparse station distribution (i.e.,station-sparse mode). Intuitively, different public transit modes mayexhibit shared demand patterns temporally and spatially in a city.As such, we propose to enhance the demand prediction of station-sparse modes with the data from station-intensive mode and designaMemory-Augmented Multi-taskRecurrent Network (MATURE)to derive the transferable demand patterns from each mode andboost the prediction of station-sparse modes through adaptingthe relevant patterns from the station-intensive mode. Specifically,MATUREcomprises three components: 1) a memory-augmentedrecurrent network for strengthening the ability to capture the long-short term information and storing temporal knowledge of eachtransit mode; 2) a knowledge adaption module to adapt the rele-vant knowledge from a station-intensive source to station-sparsesources; 3) a multi-task learning framework to incorporate all theinformation and forecast the demand of multiple modes jointly.The experimental results on a real-world dataset covering four pub-lic transport modes demonstrate that our model can promote thedemand forecasting performance for the station-sparse modes.
[ { "version": "v1", "created": "Sat, 12 Sep 2020 12:21:09 GMT" } ]
1,600,128,000,000
[ [ "Li", "Can", "" ], [ "Bai", "Lei", "" ], [ "Liu", "Wei", "" ], [ "Yao", "Lina", "" ], [ "Waller", "S Travis", "" ] ]
2009.05815
Inga Ibs
Inga Ibs and Nico Potyka
Explainable Automated Reasoning in Law using Probabilistic Epistemic Argumentation
9 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Applying automated reasoning tools for decision support and analysis in law has the potential to make court decisions more transparent and objective. Since there is often uncertainty about the accuracy and relevance of evidence, non-classical reasoning approaches are required. Here, we investigate probabilistic epistemic argumentation as a tool for automated reasoning about legal cases. We introduce a general scheme to model legal cases as probabilistic epistemic argumentation problems, explain how evidence can be modeled and sketch how explanations for legal decisions can be generated automatically. Our framework is easily interpretable, can deal with cyclic structures and imprecise probabilities and guarantees polynomial-time probabilistic reasoning in the worst-case.
[ { "version": "v1", "created": "Sat, 12 Sep 2020 15:40:42 GMT" } ]
1,600,128,000,000
[ [ "Ibs", "Inga", "" ], [ "Potyka", "Nico", "" ] ]
2009.05897
Mariela Morveli-Espinoza
Mariela Morveli-Espinoza, Ayslan Possebom, and Cesar Augusto Tacla
Argumentation-based Agents that Explain their Decisions
9 pages, accepted in the 7th Brazilian Conference on Intelligent Systems, 2019
null
10.1109/BRACIS.2019.00088
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Explainable Artificial Intelligence (XAI) systems, including intelligent agents, must be able to explain their internal decisions, behaviours and reasoning that produce their choices to the humans (or other systems) with which they interact. In this paper, we focus on how an extended model of BDI (Beliefs-Desires-Intentions) agents can be able to generate explanations about their reasoning, specifically, about the goals he decides to commit to. Our proposal is based on argumentation theory, we use arguments to represent the reasons that lead an agent to make a decision and use argumentation semantics to determine acceptable arguments (reasons). We propose two types of explanations: the partial one and the complete one. We apply our proposal to a scenario of rescue robots.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 02:08:10 GMT" } ]
1,600,128,000,000
[ [ "Morveli-Espinoza", "Mariela", "" ], [ "Possebom", "Ayslan", "" ], [ "Tacla", "Cesar Augusto", "" ] ]
2009.05898
Mariela Morveli-Espinoza
Mariela Morveli-Espinoza, Ayslan Possebom, and Cesar Augusto Tacla
Resolving Resource Incompatibilities in Intelligent Agents
9 pages, 2 figures, accepted in the 6th Brazilian Conference on Intelligent Systems, 2017
null
10.1109/BRACIS.2017.28
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
An intelligent agent may in general pursue multiple procedural goals simultaneously, which may lead to arise some conflicts (incompatibilities) among them. In this paper, we focus on the incompatibilities that emerge due to resources limitations. Thus, the contribution of this article is twofold. On one hand, we give an algorithm for identifying resource incompatibilities from a set of pursued goals and, on the other hand, we propose two ways for selecting those goals that will continue to be pursued: (i) the first is based on abstract argumentation theory, and (ii) the second based on two algorithms developed by us. We illustrate our proposal using examples throughout the article.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 02:09:04 GMT" } ]
1,600,128,000,000
[ [ "Morveli-Espinoza", "Mariela", "" ], [ "Possebom", "Ayslan", "" ], [ "Tacla", "Cesar Augusto", "" ] ]
2009.05912
Yushan Zhu
Yushan Zhu (1), Wen Zhang (1), Mingyang Chen (1), Hui Chen (2), Xu Cheng (3), Wei Zhang (2), Huajun Chen (1) ((1) Zhejiang University, (2) Alibaba Group, (3) CETC Big Data Research Institute)
DualDE: Dually Distilling Knowledge Graph Embedding for Faster and Cheaper Reasoning
Accepted at WSDM 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge Graph Embedding (KGE) is a popular method for KG reasoning and training KGEs with higher dimension are usually preferred since they have better reasoning capability. However, high-dimensional KGEs pose huge challenges to storage and computing resources and are not suitable for resource-limited or time-constrained applications, for which faster and cheaper reasoning is necessary. To address this problem, we propose DualDE, a knowledge distillation method to build low-dimensional student KGE from pre-trained high-dimensional teacher KGE. DualDE considers the dual-influence between the teacher and the student. In DualDE, we propose a soft label evaluation mechanism to adaptively assign different soft label and hard label weights to different triples, and a two-stage distillation approach to improve the student's acceptance of the teacher. Our DualDE is general enough to be applied to various KGEs. Experimental results show that our method can successfully reduce the embedding parameters of a high-dimensional KGE by 7 times - 15 times and increase the inference speed by 2 times - 6 times while retaining a high performance. We also experimentally prove the effectiveness of our soft label evaluation mechanism and two-stage distillation approach via ablation study.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 04:03:10 GMT" }, { "version": "v2", "created": "Mon, 13 Dec 2021 11:35:38 GMT" } ]
1,639,440,000,000
[ [ "Zhu", "Yushan", "" ], [ "Zhang", "Wen", "" ], [ "Chen", "Mingyang", "" ], [ "Chen", "Hui", "" ], [ "Cheng", "Xu", "" ], [ "Zhang", "Wei", "" ], [ "Chen", "Huajun", "" ] ]
2009.05977
Duyen Le Nguyen Thanh
Duyen N.T. Le, Hieu X. Le, Lua T. Ngo, Hoan T. Ngo
Transfer learning with class-weighted and focal loss function for automatic skin cancer classification
7 pages, 8 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Skin cancer is by far in top-3 of the world's most common cancer. Among different skin cancer types, melanoma is particularly dangerous because of its ability to metastasize. Early detection is the key to success in skin cancer treatment. However, skin cancer diagnosis is still a challenge, even for experienced dermatologists, due to strong resemblances between benign and malignant lesions. To aid dermatologists in skin cancer diagnosis, we developed a deep learning system that can effectively and automatically classify skin lesions into one of the seven classes: (1) Actinic Keratoses, (2) Basal Cell Carcinoma, (3) Benign Keratosis, (4) Dermatofibroma, (5) Melanocytic nevi, (6) Melanoma, (7) Vascular Skin Lesion. The HAM10000 dataset was used to train the system. An end-to-end deep learning process, transfer learning technique, utilizing multiple pre-trained models, combining with class-weighted and focal loss were applied for the classification process. The result was that our ensemble of modified ResNet50 models can classify skin lesions into one of the seven classes with top-1, top-2 and top-3 accuracy 93%, 97% and 99%, respectively. This deep learning system can potentially be integrated into computer-aided diagnosis systems that support dermatologists in skin cancer diagnosis.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 10:59:51 GMT" } ]
1,600,128,000,000
[ [ "Le", "Duyen N. T.", "" ], [ "Le", "Hieu X.", "" ], [ "Ngo", "Lua T.", "" ], [ "Ngo", "Hoan T.", "" ] ]
2009.05991
Yang Yang
Yang Yang, Jian Shen, Yanru Qu, Yunfei Liu, Kerong Wang, Yaoming Zhu, Weinan Zhang and Yong Yu
GIKT: A Graph-based Interaction Model for Knowledge Tracing
16 pages,2 figures, ECMLPKDD2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid development in online education, knowledge tracing (KT) has become a fundamental problem which traces students' knowledge status and predicts their performance on new questions. Questions are often numerous in online education systems, and are always associated with much fewer skills. However, the previous literature fails to involve question information together with high-order question-skill correlations, which is mostly limited by data sparsity and multi-skill problems. From the model perspective, previous models can hardly capture the long-term dependency of student exercise history, and cannot model the interactions between student-questions, and student-skills in a consistent way. In this paper, we propose a Graph-based Interaction model for Knowledge Tracing (GIKT) to tackle the above probems. More specifically, GIKT utilizes graph convolutional network (GCN) to substantially incorporate question-skill correlations via embedding propagation. Besides, considering that relevant questions are usually scattered throughout the exercise history, and that question and skill are just different instantiations of knowledge, GIKT generalizes the degree of students' master of the question to the interactions between the student's current state, the student's history related exercises, the target question, and related skills. Experiments on three datasets demonstrate that GIKT achieves the new state-of-the-art performance, with at least 1% absolute AUC improvement.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 12:50:32 GMT" } ]
1,600,128,000,000
[ [ "Yang", "Yang", "" ], [ "Shen", "Jian", "" ], [ "Qu", "Yanru", "" ], [ "Liu", "Yunfei", "" ], [ "Wang", "Kerong", "" ], [ "Zhu", "Yaoming", "" ], [ "Zhang", "Weinan", "" ], [ "Yu", "Yong", "" ] ]
2009.06051
Meghna Lowalekar
Meghna Lowalekar, Pradeep Varakantham and Patrick Jaillet
Zone pAth Construction (ZAC) based Approaches for Effective Real-Time Ridesharing
48 pages, 22 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Real-time ridesharing systems such as UberPool, Lyft Line, GrabShare have become hugely popular as they reduce the costs for customers, improve per trip revenue for drivers and reduce traffic on the roads by grouping customers with similar itineraries. The key challenge in these systems is to group the "right" requests to travel together in the "right" available vehicles in real-time, so that the objective (e.g., requests served, revenue or delay) is optimized. This challenge has been addressed in existing work by: (i) generating as many relevant feasible (with respect to the available delay for customers) combinations of requests as possible in real-time; and then (ii) optimizing assignment of the feasible request combinations to vehicles. Since the number of request combinations increases exponentially with the increase in vehicle capacity and number of requests, unfortunately, such approaches have to employ ad hoc heuristics to identify a subset of request combinations for assignment. Our key contribution is in developing approaches that employ zone (abstraction of individual locations) paths instead of request combinations. Zone paths allow for generation of significantly more "relevant" combinations (in comparison to ad hoc heuristics) in real-time than competing approaches due to two reasons: (i) Each zone path can typically represent multiple request combinations; (ii) Zone paths are generated using a combination of offline and online methods. Specifically, we contribute both myopic (ridesharing assignment focussed on current requests only) and non-myopic (ridesharing assignment considers impact on expected future requests) approaches that employ zone paths. In our experimental results, we demonstrate that our myopic approach outperforms (with respect to both objective and runtime) the current best myopic approach for ridesharing on both real-world and synthetic datasets.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 17:57:15 GMT" } ]
1,600,128,000,000
[ [ "Lowalekar", "Meghna", "" ], [ "Varakantham", "Pradeep", "" ], [ "Jaillet", "Patrick", "" ] ]
2009.06082
Karina Kanjaria
Karina Kanjaria, Anup Pillai, Chaitanya Shivade, Marina Bendersky, Ashutosh Jadhav, Vandana Mukherjee, Tanveer Syeda-Mahmood
Receptivity of an AI Cognitive Assistant by the Radiology Community: A Report on Data Collected at RSNA
null
Proceedings of the 13th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, ISBN 978-989-758-398-8, pages 178-186. 2020
10.5220/0008984901780186
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Due to advances in machine learning and artificial intelligence (AI), a new role is emerging for machines as intelligent assistants to radiologists in their clinical workflows. But what systematic clinical thought processes are these machines using? Are they similar enough to those of radiologists to be trusted as assistants? A live demonstration of such a technology was conducted at the 2016 Scientific Assembly and Annual Meeting of the Radiological Society of North America (RSNA). The demonstration was presented in the form of a question-answering system that took a radiology multiple choice question and a medical image as inputs. The AI system then demonstrated a cognitive workflow, involving text analysis, image analysis, and reasoning, to process the question and generate the most probable answer. A post demonstration survey was made available to the participants who experienced the demo and tested the question answering system. Of the reported 54,037 meeting registrants, 2,927 visited the demonstration booth, 1,991 experienced the demo, and 1,025 completed a post-demonstration survey. In this paper, the methodology of the survey is shown and a summary of its results are presented. The results of the survey show a very high level of receptiveness to cognitive computing technology and artificial intelligence among radiologists.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 20:40:30 GMT" } ]
1,600,128,000,000
[ [ "Kanjaria", "Karina", "" ], [ "Pillai", "Anup", "" ], [ "Shivade", "Chaitanya", "" ], [ "Bendersky", "Marina", "" ], [ "Jadhav", "Ashutosh", "" ], [ "Mukherjee", "Vandana", "" ], [ "Syeda-Mahmood", "Tanveer", "" ] ]
2009.06103
Jay Yu Ph.D.
Jay Yu, Kevin McCluskey, Saikat Mukherjee
Tax Knowledge Graph for a Smarter and More Personalized TurboTax
KDD2020 International Workshop on Knowledge Graph: Mining Knowledge Graph for Deep Insights. See: https://suitclub.ischool.utexas.edu/IWKG_KDD2020/index.html. 6 pages, 9 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most knowledge graph use cases are data-centric, focusing on representing data entities and their semantic relationships. There are no published success stories to represent large-scale complicated business logic with knowledge graph technologies. In this paper, we will share our innovative and practical approach to representing complicated U.S. and Canadian income tax compliance logic (calculations and rules) via a large-scale knowledge graph. We will cover how the Tax Knowledge Graph is constructed and automated, how it is used to calculate tax refunds, reasoned to find missing info, and navigated to explain the calculated results. The Tax Knowledge Graph has helped transform Intuit's flagship TurboTax product into a smart and personalized experience, accelerating and automating the tax preparation process while instilling confidence for millions of customers.
[ { "version": "v1", "created": "Sun, 13 Sep 2020 22:41:01 GMT" } ]
1,600,128,000,000
[ [ "Yu", "Jay", "" ], [ "McCluskey", "Kevin", "" ], [ "Mukherjee", "Saikat", "" ] ]
2009.06131
Mariela Morveli-Espinoza
Mariela Morveli-Espinoza, Cesar Augusto Tacla, and Henrique Jasinski
An Argumentation-based Approach for Explaining Goal Selection in Intelligent Agents
11 pages, 3 figures, accepted in the 9th Brazilian Conference on Intelligent Systems, 2020
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
During the first step of practical reasoning, i.e. deliberation or goals selection, an intelligent agent generates a set of pursuable goals and then selects which of them he commits to achieve. Explainable Artificial Intelligence (XAI) systems, including intelligent agents, must be able to explain their internal decisions. In the context of goals selection, agents should be able to explain the reasoning path that leads them to select (or not) a certain goal. In this article, we use an argumentation-based approach for generating explanations about that reasoning path. Besides, we aim to enrich the explanations with information about emerging conflicts during the selection process and how such conflicts were resolved. We propose two types of explanations: the partial one and the complete one and a set of explanatory schemes to generate pseudo-natural explanations. Finally, we apply our proposal to the cleaner world scenario.
[ { "version": "v1", "created": "Mon, 14 Sep 2020 01:10:13 GMT" } ]
1,600,128,000,000
[ [ "Morveli-Espinoza", "Mariela", "" ], [ "Tacla", "Cesar Augusto", "" ], [ "Jasinski", "Henrique", "" ] ]
2009.06245
Chao Qian Mr
Chao Qian, Wenjing Ye
Accelerating gradient-based topology optimization design with dual-model neural networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Topology optimization (TO) is a common technique used in free-form designs. However, conventional TO-based design approaches suffer from high computational cost due to the need for repetitive forward calculations and/or sensitivity analysis, which are typically done using high-dimensional simulations such as Finite Element Analysis (FEA). In this work, neural networks are used as efficient surrogate models for forward and sensitivity calculations in order to greatly accelerate the design process of topology optimization. To improve the accuracy of sensitivity analyses, dual-model neural networks that are trained with both forward and sensitivity data are constructed and are integrated into the Solid Isotropic Material with Penalization (SIMP) method to replace FEA. The performance of the accelerated SIMP method is demonstrated on two benchmark design problems namely minimum compliance design and metamaterial design. The efficiency gained in the problem with size of 64x64 is 137 times in forward calculation and 74 times in sensitivity analysis. In addition, effective data generation methods suitable for TO designs are investigated and developed, which lead to a great saving in training time. In both benchmark design problems, a design accuracy of 95% can be achieved with only around 2000 training data.
[ { "version": "v1", "created": "Mon, 14 Sep 2020 07:52:55 GMT" } ]
1,600,128,000,000
[ [ "Qian", "Chao", "" ], [ "Ye", "Wenjing", "" ] ]
2009.06251
Boris Ruf
Boris Ruf and Marcin Detyniecki
Active Fairness Instead of Unawareness
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The possible risk that AI systems could promote discrimination by reproducing and enforcing unwanted bias in data has been broadly discussed in research and society. Many current legal standards demand to remove sensitive attributes from data in order to achieve "fairness through unawareness". We argue that this approach is obsolete in the era of big data where large datasets with highly correlated attributes are common. In the contrary, we propose the active use of sensitive attributes with the purpose of observing and controlling any kind of discrimination, and thus leading to fair results.
[ { "version": "v1", "created": "Mon, 14 Sep 2020 08:14:17 GMT" } ]
1,600,128,000,000
[ [ "Ruf", "Boris", "" ], [ "Detyniecki", "Marcin", "" ] ]
2009.06370
J. G. Wolff
J Gerard Wolff
Transparency and granularity in the SP Theory of Intelligence and its realisation in the SP Computer Model
Published in the book {\em Interpretable Artificial Intelligence: A Perspective of Granular Computing}, Witold Pedrycz and Shyi-Ming Chen (editors), Springer: Heidelberg, 2021, ISBN 978-3-030-64948-7, DOI: 10.1007/978-3-030-64949-4
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This chapter describes how the SP System, meaning the SP Theory of Intelligence, and its realisation as the SP Computer Model, may promote transparency and granularity in AI, and some other areas of application. The chapter describes how transparency in the workings and output of the SP Computer Model may be achieved via three routes: 1) the program provides a very full audit trail for such processes as recognition, reasoning, analysis of language, and so on. There is also an explicit audit trail for the unsupervised learning of new knowledge; 2) knowledge from the system is likely to be granular and easy for people to understand; and 3) there are seven principles for the organisation of knowledge which are central in the workings of the SP System and also very familiar to people (eg chunking-with-codes, part-whole hierarchies, and class-inclusion hierarchies), and that kind of familiarity in the way knowledge is structured by the system, is likely to be important in the interpretability, explainability, and transparency of that knowledge. Examples from the SP Computer Model are shown throughout the chapter.
[ { "version": "v1", "created": "Mon, 7 Sep 2020 18:31:12 GMT" }, { "version": "v2", "created": "Sun, 9 May 2021 13:32:31 GMT" } ]
1,620,691,200,000
[ [ "Wolff", "J Gerard", "" ] ]
2009.06756
Justin Harris
Justin D. Harris
Analysis of Models for Decentralized and Collaborative AI on Blockchain
Accepted to ICBC 2020
null
10.1007/978-3-030-59638-5_10
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine learning has recently enabled large advances in artificial intelligence, but these results can be highly centralized. The large datasets required are generally proprietary; predictions are often sold on a per-query basis; and published models can quickly become out of date without effort to acquire more data and maintain them. Published proposals to provide models and data for free for certain tasks include Microsoft Research's Decentralized and Collaborative AI on Blockchain. The framework allows participants to collaboratively build a dataset and use smart contracts to share a continuously updated model on a public blockchain. The initial proposal gave an overview of the framework omitting many details of the models used and the incentive mechanisms in real world scenarios. In this work, we evaluate the use of several models and configurations in order to propose best practices when using the Self-Assessment incentive mechanism so that models can remain accurate and well-intended participants that submit correct data have the chance to profit. We have analyzed simulations for each of three models: Perceptron, Na\"ive Bayes, and a Nearest Centroid Classifier, with three different datasets: predicting a sport with user activity from Endomondo, sentiment analysis on movie reviews from IMDB, and determining if a news article is fake. We compare several factors for each dataset when models are hosted in smart contracts on a public blockchain: their accuracy over time, balances of a good and bad user, and transaction costs (or gas) for deploying, updating, collecting refunds, and collecting rewards. A free and open source implementation for the Ethereum blockchain and simulations written in Python is provided at https://github.com/microsoft/0xDeCA10B. This version has updated gas costs using newer optimizations written after the original publication.
[ { "version": "v1", "created": "Mon, 14 Sep 2020 21:38:55 GMT" }, { "version": "v2", "created": "Tue, 22 Sep 2020 03:14:47 GMT" } ]
1,600,819,200,000
[ [ "Harris", "Justin D.", "" ] ]
2009.06981
Martin Plajner
Martin Plajner and Ji\v{r}\'i Vomlel
Monotonicity in practice of adaptive testing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In our previous work we have shown how Bayesian networks can be used for adaptive testing of student skills. Later, we have taken the advantage of monotonicity restrictions in order to learn models fitting data better. This article provides a synergy between these two phases as it evaluates Bayesian network models used for computerized adaptive testing and learned with a recently proposed monotonicity gradient algorithm. This learning method is compared with another monotone method, the isotonic regression EM algorithm. The quality of methods is empirically evaluated on a large data set of the Czech National Mathematics Exam. Besides advantages of adaptive testing approach we observed also advantageous behavior of monotonic methods, especially for small learning data set sizes. Another novelty of this work is the use of the reliability interval of the score distribution, which is used to predict student's final score and grade. In the experiments we have clearly shown we can shorten the test while keeping its reliability. We have also shown that the monotonicity increases the prediction quality with limited training data sets. The monotone model learned by the gradient method has a lower question prediction quality than unrestricted models but it is better in the main target of this application, which is the student score prediction. It is an important observation that a mere optimization of the model likelihood or the prediction accuracy do not necessarily lead to a model that describes best the student.
[ { "version": "v1", "created": "Tue, 15 Sep 2020 10:55:41 GMT" } ]
1,600,214,400,000
[ [ "Plajner", "Martin", "" ], [ "Vomlel", "Jiří", "" ] ]
2009.07362
Mayssa Kahla
Mayssa Ben Kahla and Dalel Kanzari and Ahmed Maalel
General DeepLCP model for disease prediction : Case of Lung Cancer
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
According to GHO (Global Health Observatory (GHO), the high prevalence of a large variety of diseases such as Ischaemic heart disease, stroke, lung cancer disease and lower respiratory infections have remained the top killers during the past decade. The growth in the number of mortalities caused by these disease is due to the very delayed symptoms'detection. Since in the early stages, the symptoms are insignificant and similar to those of benign diseases (e.g. the flu ), and we can only detect the disease at an advanced stage. In addition, The high frequency of improper practices that are harmful to health, the hereditary factors, and the stressful living conditions can increase the death rates. Many researches dealt with these fatal disease, and most of them applied advantage machine learning models to deal with image diagnosis. However the drawback is that imagery permit only to detect disease at a very delayed stage and then patient can hardly be saved. In this Paper we present our new approach "DeepLCP" to predict fatal diseases that threaten people's lives. It's mainly based on raw and heterogeneous data of the concerned (or under-tested) person. "DeepLCP" results of a combination combination of the Natural Language Processing (NLP) and the deep learning paradigm.The experimental results of the proposed model in the case of Lung cancer prediction have approved high accuracy and a low loss data rate during the validation of the disease prediction.
[ { "version": "v1", "created": "Tue, 15 Sep 2020 21:43:48 GMT" } ]
1,600,300,800,000
[ [ "Kahla", "Mayssa Ben", "" ], [ "Kanzari", "Dalel", "" ], [ "Maalel", "Ahmed", "" ] ]
2009.07405
Mariela Morveli-Espinoza
Mariela Morveli-Espinoza, Juan Carlos Nieves, and Cesar Augusto Tacla
An Imprecise Probability Approach for Abstract Argumentation based on Credal Sets
8 pages, 2 figures, Accepted in The 15th European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty (ECSQARU 2019)
null
10.1007/978-3-030-29765-7_4
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Some abstract argumentation approaches consider that arguments have a degree of uncertainty, which impacts on the degree of uncertainty of the extensions obtained from a abstract argumentation framework (AAF) under a semantics. In these approaches, both the uncertainty of the arguments and of the extensions are modeled by means of precise probability values. However, in many real life situations the exact probabilities values are unknown and sometimes there is a need for aggregating the probability values of different sources. In this paper, we tackle the problem of calculating the degree of uncertainty of the extensions considering that the probability values of the arguments are imprecise. We use credal sets to model the uncertainty values of arguments and from these credal sets, we calculate the lower and upper bounds of the extensions. We study some properties of the suggested approach and illustrate it with an scenario of decision making.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 00:52:18 GMT" } ]
1,600,646,400,000
[ [ "Morveli-Espinoza", "Mariela", "" ], [ "Nieves", "Juan Carlos", "" ], [ "Tacla", "Cesar Augusto", "" ] ]
2009.07429
Denghui Zhang
Denghui Zhang, Junming Liu, Hengshu Zhu, Yanchi Liu, Lichen Wang, Pengyang Wang, Hui Xiong
Job2Vec: Job Title Benchmarking with Collective Multi-View Representation Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Job Title Benchmarking (JTB) aims at matching job titles with similar expertise levels across various companies. JTB could provide precise guidance and considerable convenience for both talent recruitment and job seekers for position and salary calibration/prediction. Traditional JTB approaches mainly rely on manual market surveys, which is expensive and labor-intensive. Recently, the rapid development of Online Professional Graph has accumulated a large number of talent career records, which provides a promising trend for data-driven solutions. However, it is still a challenging task since (1) the job title and job transition (job-hopping) data is messy which contains a lot of subjective and non-standard naming conventions for the same position (e.g., Programmer, Software Development Engineer, SDE, Implementation Engineer), (2) there is a large amount of missing title/transition information, and (3) one talent only seeks limited numbers of jobs which brings the incompleteness and randomness modeling job transition patterns. To overcome these challenges, we aggregate all the records to construct a large-scale Job Title Benchmarking Graph (Job-Graph), where nodes denote job titles affiliated with specific companies and links denote the correlations between jobs. We reformulate the JTB as the task of link prediction over the Job-Graph that matched job titles should have links. Along this line, we propose a collective multi-view representation learning method (Job2Vec) by examining the Job-Graph jointly in (1) graph topology view, (2)semantic view, (3) job transition balance view, and (4) job transition duration view. We fuse the multi-view representations in the encode-decode paradigm to obtain a unified optimal representation for the task of link prediction. Finally, we conduct extensive experiments to validate the effectiveness of our proposed method.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 02:33:32 GMT" } ]
1,600,300,800,000
[ [ "Zhang", "Denghui", "" ], [ "Liu", "Junming", "" ], [ "Zhu", "Hengshu", "" ], [ "Liu", "Yanchi", "" ], [ "Wang", "Lichen", "" ], [ "Wang", "Pengyang", "" ], [ "Xiong", "Hui", "" ] ]
2009.07445
Dung Nguyen
Dung Nguyen, Svetha Venkatesh, Phuoc Nguyen, Truyen Tran
Theory of Mind with Guilt Aversion Facilitates Cooperative Reinforcement Learning
Accepted for publication at ACML 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Guilt aversion induces experience of a utility loss in people if they believe they have disappointed others, and this promotes cooperative behaviour in human. In psychological game theory, guilt aversion necessitates modelling of agents that have theory about what other agents think, also known as Theory of Mind (ToM). We aim to build a new kind of affective reinforcement learning agents, called Theory of Mind Agents with Guilt Aversion (ToMAGA), which are equipped with an ability to think about the wellbeing of others instead of just self-interest. To validate the agent design, we use a general-sum game known as Stag Hunt as a test bed. As standard reinforcement learning agents could learn suboptimal policies in social dilemmas like Stag Hunt, we propose to use belief-based guilt aversion as a reward shaping mechanism. We show that our belief-based guilt averse agents can efficiently learn cooperative behaviours in Stag Hunt Games.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 03:15:46 GMT" } ]
1,600,300,800,000
[ [ "Nguyen", "Dung", "" ], [ "Venkatesh", "Svetha", "" ], [ "Nguyen", "Phuoc", "" ], [ "Tran", "Truyen", "" ] ]
2009.07448
Xingyi Cheng
Kunlong Chen, Weidi Xu, Xingyi Cheng, Zou Xiaochuan, Yuyu Zhang, Le Song, Taifeng Wang, Yuan Qi, Wei Chu
Question Directed Graph Attention Network for Numerical Reasoning over Text
Accepted at EMNLP 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Numerical reasoning over texts, such as addition, subtraction, sorting and counting, is a challenging machine reading comprehension task, since it requires both natural language understanding and arithmetic computation. To address this challenge, we propose a heterogeneous graph representation for the context of the passage and question needed for such reasoning, and design a question directed graph attention network to drive multi-step numerical reasoning over this context graph. The code link is at: https://github.com/emnlp2020qdgat/QDGAT
[ { "version": "v1", "created": "Wed, 16 Sep 2020 03:37:54 GMT" }, { "version": "v2", "created": "Sun, 19 Nov 2023 10:47:04 GMT" } ]
1,700,524,800,000
[ [ "Chen", "Kunlong", "" ], [ "Xu", "Weidi", "" ], [ "Cheng", "Xingyi", "" ], [ "Xiaochuan", "Zou", "" ], [ "Zhang", "Yuyu", "" ], [ "Song", "Le", "" ], [ "Wang", "Taifeng", "" ], [ "Qi", "Yuan", "" ], [ "Chu", "Wei", "" ] ]
2009.07497
Paolo Liberatore
Paolo Liberatore
One head is better than two: a polynomial restriction for propositional definite Horn forgetting
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Logical forgetting is \np-complete even in the simple case of propositional Horn formulae, and may exponentially increase their size. A way to forget is to replace each variable to forget with the body of each clause whose head is the variable. It takes polynomial time in the single-head case: each variable is at most the head of a clause. Some formulae are not single-head but can be made so to simplify forgetting. They are single-head equivalent. The first contribution of this article is the study of a semantical characterization of single-head equivalence. Two necessary conditions are given. They are sufficient when the formula is inequivalent: it makes two sets of variables equivalent only if they are also equivalent to their intersection. All acyclic formulae are inequivalent. The second contribution of this article is an incomplete algorithm for turning a formula single-head. In case of success, forgetting becomes possible in polynomial time and produces a polynomial-size formula, none of which is otherwise guaranteed. The algorithm is complete on inequivalent formulae.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 06:49:08 GMT" }, { "version": "v2", "created": "Mon, 22 Mar 2021 08:59:42 GMT" }, { "version": "v3", "created": "Sun, 28 Jan 2024 12:17:24 GMT" } ]
1,706,572,800,000
[ [ "Liberatore", "Paolo", "" ] ]
2009.07916
Noud de Kroon
Arnoud A.W.M. de Kroon, Danielle Belgrave, Joris M. Mooij
Causal Bandits without prior knowledge using separating sets
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Causal Bandit is a variant of the classic Bandit problem where an agent must identify the best action in a sequential decision-making process, where the reward distribution of the actions displays a non-trivial dependence structure that is governed by a causal model. Methods proposed for this problem thus far in the literature rely on exact prior knowledge of the full causal graph. We formulate new causal bandit algorithms that no longer necessarily rely on prior causal knowledge. Instead, they utilize an estimator based on separating sets, which we can find using simple conditional independence tests or causal discovery methods. We show that, given a true separating set, for discrete i.i.d. data, this estimator is unbiased, and has variance which is upper bounded by that of the sample mean. We develop algorithms based on Thompson Sampling and UCB for discrete and Gaussian models respectively and show increased performance on simulation data as well as on a bandit drawing from real-world protein signaling data.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 20:08:03 GMT" }, { "version": "v2", "created": "Thu, 29 Sep 2022 12:33:53 GMT" } ]
1,664,496,000,000
[ [ "de Kroon", "Arnoud A. W. M.", "" ], [ "Belgrave", "Danielle", "" ], [ "Mooij", "Joris M.", "" ] ]
2009.07963
Akash Gupta
Akash Gupta, Michael T. Lash, Senthil K. Nachimuthu
Optimal Sepsis Patient Treatment using Human-in-the-loop Artificial Intelligence
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Sepsis is one of the leading causes of death in Intensive Care Units (ICU). The strategy for treating sepsis involves the infusion of intravenous (IV) fluids and administration of antibiotics. Determining the optimal quantity of IV fluids is a challenging problem due to the complexity of a patient's physiology. In this study, we develop a data-driven optimization solution that derives the optimal quantity of IV fluids for individual patients. The proposed method minimizes the probability of severe outcomes by controlling the prescribed quantity of IV fluids and utilizes human-in-the-loop artificial intelligence. We demonstrate the performance of our model on 1122 ICU patients with sepsis diagnosis extracted from the MIMIC-III dataset. The results show that, on average, our model can reduce mortality by 22%. This study has the potential to help physicians synthesize optimal, patient-specific treatment strategies.
[ { "version": "v1", "created": "Wed, 16 Sep 2020 22:34:43 GMT" } ]
1,600,387,200,000
[ [ "Gupta", "Akash", "" ], [ "Lash", "Michael T.", "" ], [ "Nachimuthu", "Senthil K.", "" ] ]
2009.08087
Ya Zhang
Ya Zhang, Mingming Lu, Haifeng Li
Urban Traffic Flow Forecast Based on FastGCRNN
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Traffic forecasting is an important prerequisite for the application of intelligent transportation systems in urban traffic networks. The existing works adopted RNN and CNN/GCN, among which GCRN is the state of art work, to characterize the temporal and spatial correlation of traffic flows. However, it is hard to apply GCRN to the large scale road networks due to high computational complexity. To address this problem, we propose to abstract the road network into a geometric graph and build a Fast Graph Convolution Recurrent Neural Network (FastGCRNN) to model the spatial-temporal dependencies of traffic flow. Specifically, We use FastGCN unit to efficiently capture the topological relationship between the roads and the surrounding roads in the graph with reducing the computational complexity through importance sampling, combine GRU unit to capture the temporal dependency of traffic flow, and embed the spatiotemporal features into Seq2Seq based on the Encoder-Decoder framework. Experiments on large-scale traffic data sets illustrate that the proposed method can greatly reduce computational complexity and memory consumption while maintaining relatively high accuracy.
[ { "version": "v1", "created": "Thu, 17 Sep 2020 06:05:05 GMT" } ]
1,600,387,200,000
[ [ "Zhang", "Ya", "" ], [ "Lu", "Mingming", "" ], [ "Li", "Haifeng", "" ] ]
2009.08438
Szymon Brych
Szymon Brych and Antoine Cully
Competitiveness of MAP-Elites against Proximal Policy Optimization on locomotion tasks in deterministic simulations
Quality-Diversity optimization, Reinforcement Learning, Proximal Policy Optimization, MAP-Elites
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The increasing importance of robots and automation creates a demand for learnable controllers which can be obtained through various approaches such as Evolutionary Algorithms (EAs) or Reinforcement Learning (RL). Unfortunately, these two families of algorithms have mainly developed independently and there are only a few works comparing modern EAs with deep RL algorithms. We show that Multidimensional Archive of Phenotypic Elites (MAP-Elites), which is a modern EA, can deliver better-performing solutions than one of the state-of-the-art RL methods, Proximal Policy Optimization (PPO) in the generation of locomotion controllers for a simulated hexapod robot. Additionally, extensive hyper-parameter tuning shows that MAP-Elites displays greater robustness across seeds and hyper-parameter sets. Generally, this paper demonstrates that EAs combined with modern computational resources display promising characteristics and have the potential to contribute to the state-of-the-art in controller learning.
[ { "version": "v1", "created": "Thu, 17 Sep 2020 17:41:46 GMT" }, { "version": "v2", "created": "Sat, 19 Sep 2020 08:33:45 GMT" } ]
1,600,732,800,000
[ [ "Brych", "Szymon", "" ], [ "Cully", "Antoine", "" ] ]