id
stringlengths
9
10
submitter
stringlengths
5
47
authors
stringlengths
5
1.72k
title
stringlengths
11
234
comments
stringlengths
1
491
journal-ref
stringlengths
4
396
doi
stringlengths
13
97
report-no
stringlengths
4
138
categories
stringclasses
1 value
license
stringclasses
9 values
abstract
stringlengths
29
3.66k
versions
listlengths
1
21
update_date
int64
1,180B
1,718B
authors_parsed
sequencelengths
1
98
2109.10129
Simon St{\aa}hlberg
Simon St{\aa}hlberg, Blai Bonet, Hector Geffner
Learning General Optimal Policies with Graph Neural Networks: Expressive Power, Transparency, and Limits
Proceedings of the 32nd International Conference on Automated Planning and Scheduling (ICAPS-22)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
It has been recently shown that general policies for many classical planning domains can be expressed and learned in terms of a pool of features defined from the domain predicates using a description logic grammar. At the same time, most description logics correspond to a fragment of $k$-variable counting logic ($C_k$) for $k=2$, that has been shown to provide a tight characterization of the expressive power of graph neural networks. In this work, we make use of these results to understand the power and limits of using graph neural networks (GNNs) for learning optimal general policies over a number of tractable planning domains where such policies are known to exist. For this, we train a simple GNN in a supervised manner to approximate the optimal value function $V^{*}(s)$ of a number of sample states $s$. As predicted by the theory, it is observed that general optimal policies are obtained in domains where general optimal value functions can be defined with $C_2$ features but not in those requiring more expressive $C_3$ features. In addition, it is observed that the features learned are in close correspondence with the features needed to express $V^{*}$ in closed form. The theory and the analysis of the domains let us understand the features that are actually learned as well as those that cannot be learned in this way, and let us move in a principled manner from a combinatorial optimization approach to learning general policies to a potentially, more robust and scalable approach based on deep learning.
[ { "version": "v1", "created": "Tue, 21 Sep 2021 12:22:29 GMT" }, { "version": "v2", "created": "Fri, 6 May 2022 13:52:20 GMT" } ]
1,652,054,400,000
[ [ "Ståhlberg", "Simon", "" ], [ "Bonet", "Blai", "" ], [ "Geffner", "Hector", "" ] ]
2109.10285
Youssef Achenchabe
Youssef Achenchabe, Alexis Bondu, Antoine Cornu\'ejols, Vincent Lemaire
Early and Revocable Time Series Classification
submitted to ACML'21
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many approaches have been proposed for early classification of time series in light of itssignificance in a wide range of applications including healthcare, transportation and fi-nance. Until now, the early classification problem has been dealt with by considering onlyirrevocable decisions. This paper introduces a new problem calledearly and revocabletimeseries classification, where the decision maker can revoke its earlier decisions based on thenew available measurements. In order to formalize and tackle this problem, we propose anew cost-based framework and derive two new approaches from it. The first approach doesnot consider explicitly the cost of changing decision, while the second one does. Exten-sive experiments are conducted to evaluate these approaches on a large benchmark of realdatasets. The empirical results obtained convincingly show (i) that the ability of revok-ing decisions significantly improves performance over the irrevocable regime, and (ii) thattaking into account the cost of changing decision brings even better results in general.Keywords:revocable decisions, cost estimation, online decision making
[ { "version": "v1", "created": "Tue, 21 Sep 2021 16:09:11 GMT" }, { "version": "v2", "created": "Wed, 22 Sep 2021 16:16:49 GMT" } ]
1,632,355,200,000
[ [ "Achenchabe", "Youssef", "" ], [ "Bondu", "Alexis", "" ], [ "Cornuéjols", "Antoine", "" ], [ "Lemaire", "Vincent", "" ] ]
2109.10547
Fu Sun
Fu Sun, Feng-Lin Li, Ruize Wang, Qianglong Chen, Xingyi Cheng, Ji Zhang
K-AID: Enhancing Pre-trained Language Models with Domain Knowledge for Question Answering
CIKM 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.
[ { "version": "v1", "created": "Wed, 22 Sep 2021 07:19:08 GMT" } ]
1,632,355,200,000
[ [ "Sun", "Fu", "" ], [ "Li", "Feng-Lin", "" ], [ "Wang", "Ruize", "" ], [ "Chen", "Qianglong", "" ], [ "Cheng", "Xingyi", "" ], [ "Zhang", "Ji", "" ] ]
2109.10633
Krysia Broda
Krysia Broda and Fariba Sadri and Stephen Butler
Reactive Answer Set Programming
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Logic Production System (LPS) is a logic-based framework for modelling reactive behaviour. Based on abductive logic programming, it combines reactive rules with logic programs, a database and a causal theory that specifies transitions between the states of the database. This paper proposes a systematic mapping of the Kernel of this framework (called KELPS) into an answer set program (ASP). For this purpose a new variant of KELPS with finite models, called $n$-distance KELPS, is introduced. A formal definition of the mapping from this $n$-distance KELPS to ASP is given and proven sound and complete. The Answer Set Programming paradigm allows to capture additional behaviours to the basic reactivity of KELPS, in particular proactive, preemptive and prospective behaviours. These are all discussed and illustrated with examples. Then a hybrid framework is proposed that integrates KELPS and ASP, allowing to combine the strengths of both paradigms. Under consideration in Theory and Practice of Logic Programming (TPLP).
[ { "version": "v1", "created": "Wed, 22 Sep 2021 10:10:14 GMT" } ]
1,632,355,200,000
[ [ "Broda", "Krysia", "" ], [ "Sadri", "Fariba", "" ], [ "Butler", "Stephen", "" ] ]
2109.10637
Wenjun Li
Susobhan Ghosh, Pradeep Varakantham, Aniket Bhatkhande, Tamanna Ahmad, Anish Andheria, Wenjun Li, Aparna Taneja, Divy Thakkar, Milind Tambe
Facilitating human-wildlife cohabitation through conflict prediction
7 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With increasing world population and expanded use of forests as cohabited regions, interactions and conflicts with wildlife are increasing, leading to large-scale loss of lives (animal and human) and livelihoods (economic). While community knowledge is valuable, forest officials and conservation organisations can greatly benefit from predictive analysis of human-wildlife conflict, leading to targeted interventions that can potentially help save lives and livelihoods. However, the problem of prediction is a complex socio-technical problem in the context of limited data in low-resource regions. Identifying the "right" features to make accurate predictions of conflicts at the required spatial granularity using a sparse conflict training dataset} is the key challenge that we address in this paper. Specifically, we do an illustrative case study on human-wildlife conflicts in the Bramhapuri Forest Division in Chandrapur, Maharashtra, India. Most existing work has considered human-wildlife conflicts in protected areas and to the best of our knowledge, this is the first effort at prediction of human-wildlife conflicts in unprotected areas and using those predictions for deploying interventions on the ground.
[ { "version": "v1", "created": "Wed, 22 Sep 2021 10:30:06 GMT" } ]
1,632,355,200,000
[ [ "Ghosh", "Susobhan", "" ], [ "Varakantham", "Pradeep", "" ], [ "Bhatkhande", "Aniket", "" ], [ "Ahmad", "Tamanna", "" ], [ "Andheria", "Anish", "" ], [ "Li", "Wenjun", "" ], [ "Taneja", "Aparna", "" ], [ "Thakkar", "Divy", "" ], [ "Tambe", "Milind", "" ] ]
2109.10716
Chiara Ghidini
Chiara Ghidini, Marco Rospocher, Luciano Serafini
A formalisation of BPMN in Description Logics
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper we present a textual description, in terms of Description Logics, of the BPMN Ontology, which provides a clear semantic formalisation of the structural components of the Business Process Modelling Notation (BPMN), based on the latest stable BPMN specifications from OMG [BPMN Version 1.1 -- January 2008]. The development of the ontology was guided by the description of the complete set of BPMN Element Attributes and Types contained in Annex B of the BPMN specifications.
[ { "version": "v1", "created": "Wed, 22 Sep 2021 13:17:28 GMT" } ]
1,632,355,200,000
[ [ "Ghidini", "Chiara", "" ], [ "Rospocher", "Marco", "" ], [ "Serafini", "Luciano", "" ] ]
2109.11223
Matteo Martinelli
Marco Lippi, Stefano Mariani, Matteo Martinelli and Franco Zambonelli
Individual and Collective Autonomous Development
8 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The increasing complexity and unpredictability of many ICT scenarios let us envision that future systems will have to dynamically learn how to act and adapt to face evolving situations with little or no a priori knowledge, both at the level of individual components and at the collective level. In other words, such systems should become able to autonomously develop models of themselves and of their environment. Autonomous development includes: learning models of own capabilities; learning how to act purposefully towards the achievement of specific goals; and learning how to act collectively, i.e., accounting for the presence of others. In this paper, we introduce the vision of autonomous development in ICT systems, by framing its key concepts and by illustrating suitable application domains. Then, we overview the many research areas that are contributing or can potentially contribute to the realization of the vision, and identify some key research challenges.
[ { "version": "v1", "created": "Thu, 23 Sep 2021 09:11:24 GMT" }, { "version": "v2", "created": "Sun, 3 Oct 2021 10:35:45 GMT" } ]
1,633,392,000,000
[ [ "Lippi", "Marco", "" ], [ "Mariani", "Stefano", "" ], [ "Martinelli", "Matteo", "" ], [ "Zambonelli", "Franco", "" ] ]
2109.11668
Malek Mouhoub
Malek Mouhoub, Hamad Al Marri and Eisa Alanazi
Exact Learning of Qualitative Constraint Networks from Membership Queries
18 pages, 8 figures and 8 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
A Qualitative Constraint Network (QCN) is a constraint graph for representing problems under qualitative temporal and spatial relations, among others. More formally, a QCN includes a set of entities, and a list of qualitative constraints defining the possible scenarios between these entities. These latter constraints are expressed as disjunctions of binary relations capturing the (incomplete) knowledge between the involved entities. QCNs are very effective in representing a wide variety of real-world applications, including scheduling and planning, configuration and Geographic Information Systems (GIS). It is however challenging to elicit, from the user, the QCN representing a given problem. To overcome this difficulty in practice, we propose a new algorithm for learning, through membership queries, a QCN from a non expert. In this paper, membership queries are asked in order to elicit temporal or spatial relationships between pairs of temporal or spatial entities. In order to improve the time performance of our learning algorithm in practice, constraint propagation, through transitive closure, as well as ordering heuristics, are enforced. The goal here is to reduce the number of membership queries needed to reach the target QCN. In order to assess the practical effect of constraint propagation and ordering heuristics, we conducted several experiments on randomly generated temporal and spatial constraint network instances. The results of the experiments are very encouraging and promising.
[ { "version": "v1", "created": "Thu, 23 Sep 2021 22:25:37 GMT" } ]
1,632,700,800,000
[ [ "Mouhoub", "Malek", "" ], [ "Marri", "Hamad Al", "" ], [ "Alanazi", "Eisa", "" ] ]
2109.12179
Malek Mouhoub
Sultan Ahmed and Malek Mouhoub
Constrained Optimization with Qualitative Preferences
27 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The Conditional Preference Network (CP-net) graphically represents user's qualitative and conditional preference statements under the ceteris paribus interpretation. The constrained CP-net is an extension of the CP-net, to a set of constraints. The existing algorithms for solving the constrained CP-net require the expensive dominance testing operation. We propose three approaches to tackle this challenge. In our first solution, we alter the constrained CP-net by eliciting additional relative importance statements between variables, in order to have a total order over the outcomes. We call this new model, the constrained Relative Importance Network (constrained CPR-net). Consequently, We show that the Constrained CPR-net has one single optimal outcome (assuming the constrained CPR-net is consistent) that we can obtain without dominance testing. In our second solution, we extend the Lexicographic Preference Tree (LP-tree) to a set of constraints. Then, we propose a recursive backtrack search algorithm, that we call Search-LP, to find the most preferable outcome. We prove that the first feasible outcome returned by Search-LP (without dominance testing) is also preferable to any other feasible outcome. Finally, in our third solution, we preserve the semantics of the CP-net and propose a divide and conquer algorithm that compares outcomes according to dominance testing.
[ { "version": "v1", "created": "Fri, 24 Sep 2021 20:28:34 GMT" } ]
1,632,787,200,000
[ [ "Ahmed", "Sultan", "" ], [ "Mouhoub", "Malek", "" ] ]
2109.12624
Huaduo Wang
Huaduo Wang, Farhad Shakerin, Gopal Gupta
A Clustering and Demotion Based Algorithm for Inductive Learning of Default Theories
arXiv admin note: text overlap with arXiv:1808.00629
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a clustering- and demotion-based algorithm called Kmeans-FOLD to induce nonmonotonic logic programs from positive and negative examples. Our algorithm improves upon-and is inspired by-the FOLD algorithm. The FOLD algorithm itself is an improvement over the FOIL algorithm. Our algorithm generates a more concise logic program compared to the FOLD algorithm. Our algorithm uses the K-means based clustering method to cluster the input positive samples before applying the FOLD algorithm. Positive examples that are covered by the partially learned program in intermediate steps are not discarded as in the FOLD algorithm, rather they are demoted, i.e., their weights are reduced in subsequent iterations of the algorithm. Our experiments on the UCI dataset show that a combination of K-Means clustering and our demotion strategy produces significant improvement for datasets with more than one cluster of positive examples. The resulting induced program is also more concise and therefore easier to understand compared to the FOLD and ALEPH systems, two state of the art inductive logic programming (ILP) systems.
[ { "version": "v1", "created": "Sun, 26 Sep 2021 14:50:18 GMT" } ]
1,632,787,200,000
[ [ "Wang", "Huaduo", "" ], [ "Shakerin", "Farhad", "" ], [ "Gupta", "Gopal", "" ] ]
2109.12691
Micha{\l} Opanowicz
Micha{\l} Opanowicz
Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a prohibitively large for most researchers amount of computational resources. We propose a neural network architecture for playing the full two-player match of StarCraft II trained with general-purpose supervised and reinforcement learning, that can be trained on a single consumer-grade PC with a single GPU. We also show that our implementation achieves a non-trivial performance when compared to the in-game scripted bots. We make no simplifying assumptions about the game except for playing on a single chosen map, and we use very little expert knowledge. In principle, our approach can be applied to any RTS game with small modifications. While our results are far behind the state-of-the-art large-scale approaches in terms of the final performance, we believe our work can serve as a solid baseline for other small-scale experiments.
[ { "version": "v1", "created": "Sun, 26 Sep 2021 20:08:10 GMT" } ]
1,632,787,200,000
[ [ "Opanowicz", "Michał", "" ] ]
2109.12755
Wlodek Zadrozny
Wlodek W. Zadrozny
Abstraction, Reasoning and Deep Learning: A Study of the "Look and Say" Sequence
12 pages; 5 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The ability to abstract, count, and use System~2 reasoning are well-known manifestations of intelligence and understanding. In this paper, we argue, using the example of the ``Look and Say" puzzle, that although deep neural networks can exhibit high `competence' (as measured by accuracy) when trained on large data sets (2 million examples in our case), they do not show any sign on the deeper understanding of the problem, or what D. Dennett calls `comprehension'. We report on two sets experiments: first, computing the next element of the sequence, and ,then, the previous element. We view both problems as building a translator from one set of tokens to another. We apply both standard LSTMs and Transformer/Attention-based neural networks, using publicly available machine translation software. We observe that despite the amazing accuracy, the performance of the trained programs on the actual L\&S sequence is bad, and shows no understanding of the principles behind the sequences. The ramifications of this finding include: (1) from the cognitive science perspective, we argue that we need better mathematical models of abstraction; (2) the universality of neural networks should be re-examined for functions acting on discrete data sets; (3) we hypothesize topology can provide a definition of without the reference to the concept of distance.
[ { "version": "v1", "created": "Mon, 27 Sep 2021 01:41:37 GMT" }, { "version": "v2", "created": "Mon, 21 Mar 2022 14:20:48 GMT" } ]
1,647,907,200,000
[ [ "Zadrozny", "Wlodek W.", "" ] ]
2109.13178
Marcin Pietrasik
Marcin Pietrasik, Marek Reformat
Path Based Hierarchical Clustering on Knowledge Graphs
3 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge graphs have emerged as a widely adopted medium for storing relational data, making methods for automatically reasoning with them highly desirable. In this paper, we present a novel approach for inducing a hierarchy of subject clusters, building upon our earlier work done in taxonomy induction. Our method first constructs a tag hierarchy before assigning subjects to clusters on this hierarchy. We quantitatively demonstrate our method's ability to induce a coherent cluster hierarchy on three real-world datasets.
[ { "version": "v1", "created": "Mon, 27 Sep 2021 16:42:43 GMT" } ]
1,632,787,200,000
[ [ "Pietrasik", "Marcin", "" ], [ "Reformat", "Marek", "" ] ]
2109.13392
Volker Tresp
Volker Tresp, Sahand Sharifzadeh, Hang Li, Dario Konopatzki, Yunpu Ma
The Tensor Brain: A Unified Theory of Perception, Memory and Semantic Decoding
Neural Computation, Volume 35, Issue 2, February 2023
Neural Computation, Volume 35, Issue 2, February 2023
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present a unified computational theory of an agent's perception and memory. In our model, perception, episodic memory, and semantic memory are realized by different operational modes of the oscillating interactions between a symbolic index layer and a subsymbolic representation layer. The two layers form a bilayer tensor network (BTN). Although memory appears to be about the past, its main purpose is to support the agent in the present and the future. Recent episodic memory provides the agent with a sense of the here and now. Remote episodic memory retrieves relevant past experiences to provide information about possible future scenarios. This aids the agent in decision-making. "Future" episodic memory, based on expected future events, guides planning and action. Semantic memory retrieves specific information, which is not delivered by current perception, and defines priors for future observations. We argue that it is important for the agent to encode individual entities, not just classes and attributes. We demonstrate that a form of self-supervised learning can acquire new concepts and refine existing ones. We test our model on a standard benchmark data set, which we expanded to contain richer representations for attributes, classes, and individuals. Our key hypothesis is that obtaining a better understanding of perception and memory is a crucial prerequisite to comprehending human-level intelligence.
[ { "version": "v1", "created": "Mon, 27 Sep 2021 23:32:44 GMT" }, { "version": "v2", "created": "Wed, 6 Oct 2021 17:08:26 GMT" }, { "version": "v3", "created": "Tue, 11 Oct 2022 15:12:00 GMT" }, { "version": "v4", "created": "Wed, 12 Oct 2022 17:26:49 GMT" }, { "version": "v5", "created": "Mon, 17 Oct 2022 20:42:08 GMT" }, { "version": "v6", "created": "Sun, 22 Jan 2023 20:22:16 GMT" } ]
1,674,518,400,000
[ [ "Tresp", "Volker", "" ], [ "Sharifzadeh", "Sahand", "" ], [ "Li", "Hang", "" ], [ "Konopatzki", "Dario", "" ], [ "Ma", "Yunpu", "" ] ]
2109.13893
Brais Mu\~niz Castro
Pedro Cabalar, Brais Mu\~niz, Gilberto P\'erez, Francisco Su\'arez
Explainable Machine Larning for liver transplantation
5 pages, 7 listings, two tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this work, we present a flexible method for explaining, in human readable terms, the predictions made by decision trees used as decision support in liver transplantation. The decision trees have been obtained through machine learning applied on a dataset collected at the liver transplantation unit at the Coru\~na University Hospital Center and are used to predict long term (five years) survival after transplantation. The method we propose is based on the representation of the decision tree as a set of rules in a logic program (LP) that is further annotated with text messages. This logic program is then processed using the tool xclingo (based on Answer Set Programming) that allows building compound explanations depending on the annotation text and the rules effectively fired when a given input is provided. We explore two alternative LP encodings: one in which rules respect the tree structure (more convenient to reflect the learning process) and one where each rule corresponds to a (previously simplified) tree path (more readable for decision making).
[ { "version": "v1", "created": "Tue, 28 Sep 2021 17:45:07 GMT" } ]
1,632,873,600,000
[ [ "Cabalar", "Pedro", "" ], [ "Muñiz", "Brais", "" ], [ "Pérez", "Gilberto", "" ], [ "Suárez", "Francisco", "" ] ]
2109.13978
Kin-Ho Lam
Kin-Ho Lam, Zhengxian Lin, Jed Irvine, Jonathan Dodge, Zeyad T Shureih, Roli Khanna, Minsuk Kahng, Alan Fern
Identifying Reasoning Flaws in Planning-Based RL Using Tree Explanations
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time strategy game. In particular, the agent makes decisions via tree search using a learned model and evaluation function over interpretable states and actions. This gives the potential for humans to identify flaws at the level of reasoning steps in the tree, even if the entire reasoning process is too complex to understand. However, it is unclear whether humans will be able to identify such flaws due to the size and complexity of trees. We describe a user interface and case study, where a small group of AI experts and developers attempt to identify reasoning flaws due to inaccurate agent learning. Overall, the interface allowed the group to identify a number of significant flaws of varying types, demonstrating the promise of this approach.
[ { "version": "v1", "created": "Tue, 28 Sep 2021 18:39:03 GMT" } ]
1,632,960,000,000
[ [ "Lam", "Kin-Ho", "" ], [ "Lin", "Zhengxian", "" ], [ "Irvine", "Jed", "" ], [ "Dodge", "Jonathan", "" ], [ "Shureih", "Zeyad T", "" ], [ "Khanna", "Roli", "" ], [ "Kahng", "Minsuk", "" ], [ "Fern", "Alan", "" ] ]
2109.14381
Catholijn Jonker
Catholijn M. Jonker and Jan Treur
From Organisational Structure to Organisational Behaviour Formalisation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To understand how an organisational structure relates to organisational behaviour is an interesting fundamental challenge in the area of organisation modelling. Specifications of organisational structure usually have a diagrammatic form that abstracts from more detailed dynamics. Dynamic properties of agent systems, on the other hand, are often specified in the form of a set of logical formulae in some temporal language. This paper addresses the question how these two perspectives can be combined in one framework. It is shown how for different aggregation levels and other elements within an organisation structure, sets of dynamic properties can be specified. Organisational structure provides a structure of (interlevel) relationships between these multiple sets of dynamic properties. Thus organisational structure is reflected in the formalisation of the dynamics of organisational behaviour. To illustrate the effectiveness of the approach a formal foundation is presented for the integrated specification of both structure and behaviour of an AGR organisation model.
[ { "version": "v1", "created": "Wed, 29 Sep 2021 12:32:10 GMT" } ]
1,632,960,000,000
[ [ "Jonker", "Catholijn M.", "" ], [ "Treur", "Jan", "" ] ]
2109.14732
Maximilian Heinrich
Maximilian Heinrich
The MatrixX Solver For Argumentation Frameworks
Part of ICCMA 2021 proceedings
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
MatrixX is a solver for Abstract Argumentation Frameworks. Offensive and defensive properties of an Argumentation Framework are notated in a matrix style. Rows and columns of this matrix are systematically reduced by the solver. This procedure is implemented through the use of hash maps in order to accelerate calculation time. MatrixX works for stable and complete semantics and was designed for the ICCMA 2021 competition.
[ { "version": "v1", "created": "Wed, 29 Sep 2021 21:43:00 GMT" } ]
1,633,046,400,000
[ [ "Heinrich", "Maximilian", "" ] ]
2109.15316
Arnaud Fickinger
Arnaud Fickinger, Hengyuan Hu, Brandon Amos, Stuart Russell, Noam Brown
Scalable Online Planning via Reinforcement Learning Fine-Tuning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not scale well with the size of the search space, and this problem is exacerbated by stochasticity and partial observability. In this work we replace tabular search with online model-based fine-tuning of a policy neural network via reinforcement learning, and show that this approach outperforms state-of-the-art search algorithms in benchmark settings. In particular, we use our search algorithm to achieve a new state-of-the-art result in self-play Hanabi, and show the generality of our algorithm by also showing that it outperforms tabular search in the Atari game Ms. Pacman.
[ { "version": "v1", "created": "Thu, 30 Sep 2021 17:59:11 GMT" } ]
1,633,046,400,000
[ [ "Fickinger", "Arnaud", "" ], [ "Hu", "Hengyuan", "" ], [ "Amos", "Brandon", "" ], [ "Russell", "Stuart", "" ], [ "Brown", "Noam", "" ] ]
2110.00828
Mohammad Dehghani
Tahereh Saheb, Mohammad Dehghani
Artificial intelligence for Sustainable Energy: A Contextual Topic Modeling and Content Analysis
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Parallel to the rising debates over sustainable energy and artificial intelligence solutions, the world is currently discussing the ethics of artificial intelligence and its possible negative effects on society and the environment. In these arguments, sustainable AI is proposed, which aims at advancing the pathway toward sustainability, such as sustainable energy. In this paper, we offered a novel contextual topic modeling combining LDA, BERT, and Clustering. We then combined these computational analyses with content analysis of related scientific publications to identify the main scholarly topics, sub-themes, and cross-topic themes within scientific research on sustainable AI in energy. Our research identified eight dominant topics including sustainable buildings, AI-based DSSs for urban water management, climate artificial intelligence, Agriculture 4, the convergence of AI with IoT, AI-based evaluation of renewable technologies, smart campus and engineering education, and AI-based optimization. We then recommended 14 potential future research strands based on the observed theoretical gaps. Theoretically, this analysis contributes to the existing literature on sustainable AI and sustainable energy, and practically, it intends to act as a general guide for energy engineers and scientists, AI scientists, and social scientists to widen their knowledge of sustainability in AI and energy convergence research.
[ { "version": "v1", "created": "Sat, 2 Oct 2021 15:51:51 GMT" } ]
1,633,392,000,000
[ [ "Saheb", "Tahereh", "" ], [ "Dehghani", "Mohammad", "" ] ]
2110.00898
Dieqiao Feng
Dieqiao Feng, Carla P. Gomes, Bart Selman
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, we have witnessed tremendous progress in deep reinforcement learning (RL) for tasks such as Go, Chess, video games, and robot control. Nevertheless, other combinatorial domains, such as AI planning, still pose considerable challenges for RL approaches. The key difficulty in those domains is that a positive reward signal becomes {\em exponentially rare} as the minimal solution length increases. So, an RL approach loses its training signal. There has been promising recent progress by using a curriculum-driven learning approach that is designed to solve a single hard instance. We present a novel {\em automated} curriculum approach that dynamically selects from a pool of unlabeled training instances of varying task complexity guided by our {\em difficulty quantum momentum} strategy. We show how the smoothness of the task hardness impacts the final learning results. In particular, as the size of the instance pool increases, the ``hardness gap'' decreases, which facilitates a smoother automated curriculum based learning process. Our automated curriculum approach dramatically improves upon the previous approaches. We show our results on Sokoban, which is a traditional PSPACE-complete planning problem and presents a great challenge even for specialized solvers. Our RL agent can solve hard instances that are far out of reach for any previous state-of-the-art Sokoban solver. In particular, our approach can uncover plans that require hundreds of steps, while the best previous search methods would take many years of computing time to solve such instances. In addition, we show that we can further boost the RL performance with an intricate coupling of our automated curriculum approach with a curiosity-driven search strategy and a graph neural net representation.
[ { "version": "v1", "created": "Sun, 3 Oct 2021 00:44:50 GMT" } ]
1,633,392,000,000
[ [ "Feng", "Dieqiao", "" ], [ "Gomes", "Carla P.", "" ], [ "Selman", "Bart", "" ] ]
2110.01232
Raul Sena Ferreira
Raul Sena Ferreira (LAAS), Jean Arlat (LAAS), Jeremie Guiochet (LAAS), H\'el\`ene Waeselynck (LAAS)
Benchmarking Safety Monitors for Image Classifiers with Machine Learning
null
26th IEEE Pacific Rim International Symposium on Dependable Computing (PRDC 2021), IEEE, Dec 2021, Perth, Australia
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
High-accurate machine learning (ML) image classifiers cannot guarantee that they will not fail at operation. Thus, their deployment in safety-critical applications such as autonomous vehicles is still an open issue. The use of fault tolerance mechanisms such as safety monitors is a promising direction to keep the system in a safe state despite errors of the ML classifier. As the prediction from the ML is the core information directly impacting safety, many works are focusing on monitoring the ML model itself. Checking the efficiency of such monitors in the context of safety-critical applications is thus a significant challenge. Therefore, this paper aims at establishing a baseline framework for benchmarking monitors for ML image classifiers. Furthermore, we propose a framework covering the entire pipeline, from data generation to evaluation. Our approach measures monitor performance with a broader set of metrics than usually proposed in the literature. Moreover, we benchmark three different monitor approaches in 79 benchmark datasets containing five categories of out-of-distribution data for image classifiers: class novelty, noise, anomalies, distributional shifts, and adversarial attacks. Our results indicate that these monitors are no more accurate than a random monitor. We also release the code of all experiments for reproducibility.
[ { "version": "v1", "created": "Mon, 4 Oct 2021 07:52:23 GMT" } ]
1,633,392,000,000
[ [ "Ferreira", "Raul Sena", "", "LAAS" ], [ "Arlat", "Jean", "", "LAAS" ], [ "Guiochet", "Jeremie", "", "LAAS" ], [ "Waeselynck", "Hélène", "", "LAAS" ] ]
2110.01322
Raphaela Butz
Raphaela Butz, Ren\'ee Schulz, Arjen Hommersom, Marko van Eekelen
What is understandable in Bayesian network explanations?
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Explaining predictions from Bayesian networks, for example to physicians, is non-trivial. Various explanation methods for Bayesian network inference have appeared in literature, focusing on different aspects of the underlying reasoning. While there has been a lot of technical research, there is very little known about how well humans actually understand these explanations. In this paper, we present ongoing research in which four different explanation approaches were compared through a survey by asking a group of human participants to interpret the explanations.
[ { "version": "v1", "created": "Mon, 4 Oct 2021 11:05:36 GMT" } ]
1,633,392,000,000
[ [ "Butz", "Raphaela", "" ], [ "Schulz", "Renée", "" ], [ "Hommersom", "Arjen", "" ], [ "van Eekelen", "Marko", "" ] ]
2110.01434
Matthias Samwald
Kathrin Blagec, Adriano Barbosa-Silva, Simon Ott, Matthias Samwald
A curated, ontology-based, large-scale knowledge graph of artificial intelligence tasks and benchmarks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Research in artificial intelligence (AI) is addressing a growing number of tasks through a rapidly growing number of models and methodologies. This makes it difficult to keep track of where novel AI methods are successfully -- or still unsuccessfully -- applied, how progress is measured, how different advances might synergize with each other, and how future research should be prioritized. To help address these issues, we created the Intelligence Task Ontology and Knowledge Graph (ITO), a comprehensive, richly structured and manually curated resource on artificial intelligence tasks, benchmark results and performance metrics. The current version of ITO contain 685,560 edges, 1,100 classes representing AI processes and 1,995 properties representing performance metrics. The goal of ITO is to enable precise and network-based analyses of the global landscape of AI tasks and capabilities. ITO is based on technologies that allow for easy integration and enrichment with external data, automated inference and continuous, collaborative expert curation of underlying ontological models. We make the ITO dataset and a collection of Jupyter notebooks utilising ITO openly available.
[ { "version": "v1", "created": "Mon, 4 Oct 2021 13:25:53 GMT" }, { "version": "v2", "created": "Wed, 6 Oct 2021 09:07:34 GMT" } ]
1,633,564,800,000
[ [ "Blagec", "Kathrin", "" ], [ "Barbosa-Silva", "Adriano", "" ], [ "Ott", "Simon", "" ], [ "Samwald", "Matthias", "" ] ]
2110.01776
Luciano da Fontoura Costa
Luciano da F. Costa
An Ample Approach to Data and Modeling
33 pages, 24 figures. A working manuscript
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In the present work, we describe a framework for modeling how models can be built that integrates concepts and methods from a wide range of fields. The information schism between the real-world and that which can be gathered and considered by any individual information processing agent is characterized and discussed, followed by the presentation of a series of the adopted requisites while developing the modeling approach. The issue of mapping from datasets into models is subsequently addressed, as well as some of the respectively implied difficulties and limitations. Based on these considerations, an approach to meta modeling how models are built is then progressively developed. First, the reference M* meta model framework is presented, which relies critically in associating whole datasets and respective models in terms of a strict equivalence relation. Among the interesting features of this model are its ability to bridge the gap between data and modeling, as well as paving the way to an algebra of both data and models which can be employed to combine models into hierarchical manner. After illustrating the M* model in terms of patterns derived from regular lattices, the reported modeling approach continues by discussing how sampling issues, error and overlooked data can be addressed, leading to the $M^{<\epsilon>}$ variant, illustrated respectively to number theory. The situation in which the data needs to be represented in terms of respective probability densities is treated next, yielding the $M^{<\sigma>}$ meta model, which is then illustrated respectively to a real-world dataset (iris flowers data). Several considerations about how the developed framework can provide insights about data clustering, complexity, collaborative research, deep learning, and creativity are then presented, followed by overall conclusions.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 01:26:09 GMT" }, { "version": "v2", "created": "Tue, 12 Oct 2021 23:07:37 GMT" } ]
1,634,169,600,000
[ [ "Costa", "Luciano da F.", "" ] ]
2110.01831
Michael Timothy Bennett
Michael Timothy Bennett, Yoshihiro Maruyama
The Artificial Scientist: Logicist, Emergentist, and Universalist Approaches to Artificial General Intelligence
Accepted to the 14th Conference on Artificial General Intelligence
Proceedings of the 14th International Conference on Artificial General Intelligence. 2021. Lecture Notes in Computer Science, vol 13154. Springer. pp. 45-54
10.1007/978-3-030-93758-4_6
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We attempt to define what is necessary to construct an Artificial Scientist, explore and evaluate several approaches to artificial general intelligence (AGI) which may facilitate this, conclude that a unified or hybrid approach is necessary and explore two theories that satisfy this requirement to some degree.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 05:58:23 GMT" } ]
1,714,435,200,000
[ [ "Bennett", "Michael Timothy", "" ], [ "Maruyama", "Yoshihiro", "" ] ]
2110.01834
Andrea Loreggia
Marianna Bergamaschi Ganapini, Murray Campbell, Francesco Fabiano, Lior Horesh, Jon Lenchner, Andrea Loreggia, Nicholas Mattei, Francesca Rossi, Biplav Srivastava and Kristen Brent Venable
Thinking Fast and Slow in AI: the Role of Metacognition
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
AI systems have seen dramatic advancement in recent years, bringing many applications that pervade our everyday life. However, we are still mostly seeing instances of narrow AI: many of these recent developments are typically focused on a very limited set of competencies and goals, e.g., image interpretation, natural language processing, classification, prediction, and many others. Moreover, while these successes can be accredited to improved algorithms and techniques, they are also tightly linked to the availability of huge datasets and computational power. State-of-the-art AI still lacks many capabilities that would naturally be included in a notion of (human) intelligence. We argue that a better study of the mechanisms that allow humans to have these capabilities can help us understand how to imbue AI systems with these competencies. We focus especially on D. Kahneman's theory of thinking fast and slow, and we propose a multi-agent AI architecture where incoming problems are solved by either system 1 (or "fast") agents, that react by exploiting only past experience, or by system 2 (or "slow") agents, that are deliberately activated when there is the need to reason and search for optimal solutions beyond what is expected from the system 1 agent. Both kinds of agents are supported by a model of the world, containing domain knowledge about the environment, and a model of "self", containing information about past actions of the system and solvers' skills.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 06:05:38 GMT" } ]
1,633,478,400,000
[ [ "Ganapini", "Marianna Bergamaschi", "" ], [ "Campbell", "Murray", "" ], [ "Fabiano", "Francesco", "" ], [ "Horesh", "Lior", "" ], [ "Lenchner", "Jon", "" ], [ "Loreggia", "Andrea", "" ], [ "Mattei", "Nicholas", "" ], [ "Rossi", "Francesca", "" ], [ "Srivastava", "Biplav", "" ], [ "Venable", "Kristen Brent", "" ] ]
2110.01835
Michael Timothy Bennett
Michael Timothy Bennett
Compression, The Fermi Paradox and Artificial Super-Intelligence
Short paper accepted to the 14th Conference on Artificial General Intelligence
Proceedings of the 14th International Conference on Artificial General Intelligence. 2021. Lecture Notes in Computer Science, vol 13154. Springer. pp. 41-44
10.1007/978-3-030-93758-4_5
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The following briefly discusses possible difficulties in communication with and control of an AGI (artificial general intelligence), building upon an explanation of The Fermi Paradox and preceding work on symbol emergence and artificial general intelligence. The latter suggests that to infer what someone means, an agent constructs a rationale for the observed behaviour of others. Communication then requires two agents labour under similar compulsions and have similar experiences (construct similar solutions to similar tasks). Any non-human intelligence may construct solutions such that any rationale for their behaviour (and thus the meaning of their signals) is outside the scope of what a human is inclined to notice or comprehend. Further, the more compressed a signal, the closer it will appear to random noise. Another intelligence may possess the ability to compress information to the extent that, to us, their signals would appear indistinguishable from noise (an explanation for The Fermi Paradox). To facilitate predictive accuracy an AGI would tend to more compressed representations of the world, making any rationale for their behaviour more difficult to comprehend for the same reason. Communication with and control of an AGI may subsequently necessitate not only human-like compulsions and experiences, but imposed cognitive impairment.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 06:17:02 GMT" } ]
1,714,435,200,000
[ [ "Bennett", "Michael Timothy", "" ] ]
2110.01909
Simon Vandevelde
Simon Vandevelde, Victor Verreet, Luc De Raedt and Joost Vennekens
A Table-Based Representation for Probabilistic Logic: Preliminary Results
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present Probabilistic Decision Model and Notation (pDMN), a probabilistic extension of Decision Model and Notation (DMN). DMN is a modeling notation for deterministic decision logic, which intends to be user-friendly and low in complexity. pDMN extends DMN with probabilistic reasoning, predicates, functions, quantification, and a new hit policy. At the same time, it aims to retain DMN's user-friendliness to allow its usage by domain experts without the help of IT staff. pDMN models can be unambiguously translated into ProbLog programs to answer user queries. ProbLog is a probabilistic extension of Prolog flexibly enough to model and reason over any pDMN model.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 10:01:31 GMT" } ]
1,633,478,400,000
[ [ "Vandevelde", "Simon", "" ], [ "Verreet", "Victor", "" ], [ "De Raedt", "Luc", "" ], [ "Vennekens", "Joost", "" ] ]
2110.01990
Pietro Totis
Pietro Totis, Angelika Kimmig, Luc De Raedt
SMProbLog: Stable Model Semantics in ProbLog and its Applications in Argumentation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce SMProbLog, a generalization of the probabilistic logic programming language ProbLog. A ProbLog program defines a distribution over logic programs by specifying for each clause the probability that it belongs to a randomly sampled program, and these probabilities are mutually independent. The semantics of ProbLog is given by the success probability of a query, which corresponds to the probability that the query succeeds in a randomly sampled program. It is well-defined when each random sample uniquely determines the truth values of all logical atoms. Argumentation problems, however, represent an interesting practical application where this is not always the case. SMProbLog generalizes the semantics of ProbLog to the setting where multiple truth assignments are possible for a randomly sampled program, and implements the corresponding algorithms for both inference and learning tasks. We then show how this novel framework can be used to reason about probabilistic argumentation problems. Therefore, the key contribution of this paper are: a more general semantics for ProbLog programs, its implementation into a probabilistic programming framework for both inference and parameter learning, and a novel approach to probabilistic argumentation problems based on such framework.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 12:29:22 GMT" }, { "version": "v2", "created": "Thu, 7 Oct 2021 07:32:20 GMT" } ]
1,633,651,200,000
[ [ "Totis", "Pietro", "" ], [ "Kimmig", "Angelika", "" ], [ "De Raedt", "Luc", "" ] ]
2110.02027
Jun Xia
Jun Xia, Lirong Wu, Ge Wang, Jintao Chen, Stan Z.Li
ProGCL: Rethinking Hard Negative Mining in Graph Contrastive Learning
Accetpted at ICML 2022
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Contrastive Learning (CL) has emerged as a dominant technique for unsupervised representation learning which embeds augmented versions of the anchor close to each other (positive samples) and pushes the embeddings of other samples (negatives) apart. As revealed in recent studies, CL can benefit from hard negatives (negatives that are most similar to the anchor). However, we observe limited benefits when we adopt existing hard negative mining techniques of other domains in Graph Contrastive Learning (GCL). We perform both experimental and theoretical analysis on this phenomenon and find it can be attributed to the message passing of Graph Neural Networks (GNNs). Unlike CL in other domains, most hard negatives are potentially false negatives (negatives that share the same class with the anchor) if they are selected merely according to the similarities between anchor and themselves, which will undesirably push away the samples of the same class. To remedy this deficiency, we propose an effective method, dubbed \textbf{ProGCL}, to estimate the probability of a negative being true one, which constitutes a more suitable measure for negatives' hardness together with similarity. Additionally, we devise two schemes (i.e., \textbf{ProGCL-weight} and \textbf{ProGCL-mix}) to boost the performance of GCL. Extensive experiments demonstrate that ProGCL brings notable and consistent improvements over base GCL methods and yields multiple state-of-the-art results on several unsupervised benchmarks or even exceeds the performance of supervised ones. Also, ProGCL is readily pluggable into various negatives-based GCL methods for performance improvement. We release the code at \textcolor{magenta}{\url{https://github.com/junxia97/ProGCL}}.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 13:15:59 GMT" }, { "version": "v2", "created": "Thu, 2 Jun 2022 03:36:30 GMT" }, { "version": "v3", "created": "Tue, 14 Jun 2022 02:24:02 GMT" } ]
1,655,251,200,000
[ [ "Xia", "Jun", "" ], [ "Wu", "Lirong", "" ], [ "Wang", "Ge", "" ], [ "Chen", "Jintao", "" ], [ "Li", "Stan Z.", "" ] ]
2110.02325
Avi Pfeffer
Avi Pfeffer, Michael Harradon, Joseph Campolongo, Sanja Cvijic
Unifying AI Algorithms with Probabilistic Programming using Implicitly Defined Representations
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We introduce Scruff, a new framework for developing AI systems using probabilistic programming. Scruff enables a variety of representations to be included, such as code with stochastic choices, neural networks, differential equations, and constraint systems. These representations are defined implicitly using a set of standardized operations that can be performed on them. General-purpose algorithms are then implemented using these operations, enabling generalization across different representations. Zero, one, or more operation implementations can be provided for any given representation, giving algorithms the flexibility to use the most appropriate available implementations for their purposes and enabling representations to be used in ways that suit their capabilities. In this paper, we explain the general approach of implicitly defined representations and provide a variety of examples of representations at varying degrees of abstraction. We also show how a relatively small set of operations can serve to unify a variety of AI algorithms. Finally, we discuss how algorithms can use policies to choose which operation implementations to use during execution.
[ { "version": "v1", "created": "Tue, 5 Oct 2021 19:49:30 GMT" } ]
1,633,564,800,000
[ [ "Pfeffer", "Avi", "" ], [ "Harradon", "Michael", "" ], [ "Campolongo", "Joseph", "" ], [ "Cvijic", "Sanja", "" ] ]
2110.02450
Samuel Alexander
Samuel Allen Alexander, Marcus Hutter
Reward-Punishment Symmetric Universal Intelligence
11 pages, accepted to AGI-21
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Can an agent's intelligence level be negative? We extend the Legg-Hutter agent-environment framework to include punishments and argue for an affirmative answer to that question. We show that if the background encodings and Universal Turing Machine (UTM) admit certain Kolmogorov complexity symmetries, then the resulting Legg-Hutter intelligence measure is symmetric about the origin. In particular, this implies reward-ignoring agents have Legg-Hutter intelligence 0 according to such UTMs.
[ { "version": "v1", "created": "Wed, 6 Oct 2021 01:47:11 GMT" } ]
1,633,564,800,000
[ [ "Alexander", "Samuel Allen", "" ], [ "Hutter", "Marcus", "" ] ]
2110.02480
Christian Muise
Christian Muise, Vaishak Belle, Paolo Felli, Sheila McIlraith, Tim Miller, Adrian R. Pearce, Liz Sonenberg
Efficient Multi-agent Epistemic Planning: Teaching Planners About Nested Belief
Published in Special Issue of the Artificial Intelligence Journal (AIJ) on Epistemic Planning
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Many AI applications involve the interaction of multiple autonomous agents, requiring those agents to reason about their own beliefs, as well as those of other agents. However, planning involving nested beliefs is known to be computationally challenging. In this work, we address the task of synthesizing plans that necessitate reasoning about the beliefs of other agents. We plan from the perspective of a single agent with the potential for goals and actions that involve nested beliefs, non-homogeneous agents, co-present observations, and the ability for one agent to reason as if it were another. We formally characterize our notion of planning with nested belief, and subsequently demonstrate how to automatically convert such problems into problems that appeal to classical planning technology for solving efficiently. Our approach represents an important step towards applying the well-established field of automated planning to the challenging task of planning involving nested beliefs of multiple agents.
[ { "version": "v1", "created": "Wed, 6 Oct 2021 03:24:01 GMT" } ]
1,633,564,800,000
[ [ "Muise", "Christian", "" ], [ "Belle", "Vaishak", "" ], [ "Felli", "Paolo", "" ], [ "McIlraith", "Sheila", "" ], [ "Miller", "Tim", "" ], [ "Pearce", "Adrian R.", "" ], [ "Sonenberg", "Liz", "" ] ]
2110.02610
Simon Vandevelde
Simon Vandevelde, Bram Aerts and Joost Vennekens
Tackling the DM Challenges with cDMN: A Tight Integration of DMN and Constraint Reasoning
Under consideration in Theory and Practice of Logic Programming (TPLP). arXiv admin note: substantial text overlap with arXiv:2005.09998
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge-based AI typically depends on a knowledge engineer to construct a formal model of domain knowledge -- but what if domain experts could do this themselves? This paper describes an extension to the Decision Model and Notation (DMN) standard, called Constraint Decision Model and Notation (cDMN). DMN is a user-friendly, table-based notation for decision logic, which allows domain experts to model simple decision procedures without the help of IT staff. cDMN aims to enlarge the expressiveness of DMN in order to model more complex domain knowledge, while retaining DMN's goal of being understandable by domain experts. We test cDMN by solving the most complex challenges posted on the DM Community website. We compare our own cDMN solutions to the solutions that have been submitted to the website and find that our approach is competitive. Moreover, cDMN is able to solve more challenges than any other approach.
[ { "version": "v1", "created": "Wed, 6 Oct 2021 09:29:52 GMT" } ]
1,633,564,800,000
[ [ "Vandevelde", "Simon", "" ], [ "Aerts", "Bram", "" ], [ "Vennekens", "Joost", "" ] ]
2110.02640
Lican Huang
Minghe Kong and Lican Huang
Bach Style Music Authoring System based on Deep Learning
8 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
With the continuous improvement in various aspects in the field of artificial intelligence, the momentum of artificial intelligence with deep learning capabilities into the field of music is coming. The research purpose of this paper is to design a Bach style music authoring system based on deep learning. We use a LSTM neural network to train serialized and standardized music feature data. By repeated experiments, we find the optimal LSTM model which can generate imitation of Bach music. Finally the generated music is comprehensively evaluated in the form of online audition and Turing test. The repertoires which the music generation system constructed in this article are very close to the style of Bach's original music, and it is relatively difficult for ordinary people to distinguish the musics Bach authored and AI created.
[ { "version": "v1", "created": "Wed, 6 Oct 2021 10:30:09 GMT" } ]
1,633,564,800,000
[ [ "Kong", "Minghe", "" ], [ "Huang", "Lican", "" ] ]
2110.03223
Ayush Raina
Ayush Raina, Lucas Puentes, Jonathan Cagan, Christopher McComb
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design
null
J. Mech. Des. Dec 2021, 143(12): 124501 (6 pages)
10.1115/1.4051013
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Engineering design problems often involve large state and action spaces along with highly sparse rewards. Since an exhaustive search of those spaces is not feasible, humans utilize relevant domain knowledge to condense the search space. Previously, deep learning agents (DLAgents) were introduced to use visual imitation learning to model design domain knowledge. This note builds on DLAgents and integrates them with one-step lookahead search to develop goal-directed agents capable of enhancing learned strategies for sequentially generating designs. Goal-directed DLAgents can employ human strategies learned from data along with optimizing an objective function. The visual imitation network from DLAgents is composed of a convolutional encoder-decoder network, acting as a rough planning step that is agnostic to feedback. Meanwhile, the lookahead search identifies the fine-tuned design action guided by an objective. These design agents are trained on an unconstrained truss design problem that is modeled as a sequential, action-based configuration design problem. The agents are then evaluated on two versions of the problem: the original version used for training and an unseen constrained version with an obstructed construction space. The goal-directed agents outperform the human designers used to train the network as well as the previous objective-agnostic versions of the agent in both scenarios. This illustrates a design agent framework that can efficiently use feedback to not only enhance learned design strategies but also adapt to unseen design problems.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 07:13:20 GMT" } ]
1,633,996,800,000
[ [ "Raina", "Ayush", "" ], [ "Puentes", "Lucas", "" ], [ "Cagan", "Jonathan", "" ], [ "McComb", "Christopher", "" ] ]
2110.03276
Zijing Yang
Zijing Yang, Jiabo Ye, Linlin Wang, Xin Lin, Liang He
Inferring Substitutable and Complementary Products with Knowledge-Aware Path Reasoning based on Dynamic Policy Network
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Inferring the substitutable and complementary products for a given product is an essential and fundamental concern for the recommender system. To achieve this, existing approaches take advantage of the knowledge graphs to learn more evidences for inference, whereas they often suffer from invalid reasoning for lack of elegant decision making strategies. Therefore, we propose a novel Knowledge-Aware Path Reasoning (KAPR) model which leverages the dynamic policy network to make explicit reasoning over knowledge graphs, for inferring the substitutable and complementary relationships. Our contributions can be highlighted as three aspects. Firstly, we model this inference scenario as a Markov Decision Process in order to accomplish a knowledge-aware path reasoning over knowledge graphs. Secondly,we integrate both structured and unstructured knowledge to provide adequate evidences for making accurate decision-making. Thirdly, we evaluate our model on a series of real-world datasets, achieving competitive performance compared with state-of-the-art approaches. Our code is released on https://gitee.com/yangzijing flower/kapr/tree/master.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 09:00:36 GMT" } ]
1,633,651,200,000
[ [ "Yang", "Zijing", "" ], [ "Ye", "Jiabo", "" ], [ "Wang", "Linlin", "" ], [ "Lin", "Xin", "" ], [ "He", "Liang", "" ] ]
2110.03320
Swagatam Haldar
Swagatam Haldar, Deepak Vijaykeerthy, Diptikalyan Saha
Automated Testing of AI Models
5 pages, 3 Figures, 4 Tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The last decade has seen tremendous progress in AI technology and applications. With such widespread adoption, ensuring the reliability of the AI models is crucial. In past, we took the first step of creating a testing framework called AITEST for metamorphic properties such as fairness, robustness properties for tabular, time-series, and text classification models. In this paper, we extend the capability of the AITEST tool to include the testing techniques for Image and Speech-to-text models along with interpretability testing for tabular models. These novel extensions make AITEST a comprehensive framework for testing AI models.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 10:30:18 GMT" } ]
1,633,651,200,000
[ [ "Haldar", "Swagatam", "" ], [ "Vijaykeerthy", "Deepak", "" ], [ "Saha", "Diptikalyan", "" ] ]
2110.03395
Arseny Skryagin
Arseny Skryagin, Wolfgang Stammer, Daniel Ochs, Devendra Singh Dhami, Kristian Kersting
SLASH: Embracing Probabilistic Circuits into Neural Answer Set Programming
18 pages, 7 figures and 6 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The goal of combining the robustness of neural networks and the expressivity of symbolic methods has rekindled the interest in neuro-symbolic AI. Recent advancements in neuro-symbolic AI often consider specifically-tailored architectures consisting of disjoint neural and symbolic components, and thus do not exhibit desired gains that can be achieved by integrating them into a unifying framework. We introduce SLASH -- a novel deep probabilistic programming language (DPPL). At its core, SLASH consists of Neural-Probabilistic Predicates (NPPs) and logical programs which are united via answer set programming. The probability estimates resulting from NPPs act as the binding element between the logical program and raw input data, thereby allowing SLASH to answer task-dependent logical queries. This allows SLASH to elegantly integrate the symbolic and neural components in a unified framework. We evaluate SLASH on the benchmark data of MNIST addition as well as novel tasks for DPPLs such as missing data prediction and set prediction with state-of-the-art performance, thereby showing the effectiveness and generality of our method.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 12:35:55 GMT" }, { "version": "v2", "created": "Fri, 29 Oct 2021 17:25:00 GMT" }, { "version": "v3", "created": "Mon, 1 Nov 2021 09:08:36 GMT" }, { "version": "v4", "created": "Tue, 23 Nov 2021 13:47:56 GMT" } ]
1,637,712,000,000
[ [ "Skryagin", "Arseny", "" ], [ "Stammer", "Wolfgang", "" ], [ "Ochs", "Daniel", "" ], [ "Dhami", "Devendra Singh", "" ], [ "Kersting", "Kristian", "" ] ]
2110.03461
Simyung Chang
Simyung Chang, KiYoon Yoo, Jiho Jang and Nojun Kwak
Self-Evolutionary Optimization for Pareto Front Learning
16 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Multi-task learning (MTL), which aims to improve performance by learning multiple tasks simultaneously, inherently presents an optimization challenge due to multiple objectives. Hence, multi-objective optimization (MOO) approaches have been proposed for multitasking problems. Recent MOO methods approximate multiple optimal solutions (Pareto front) with a single unified model, which is collectively referred to as Pareto front learning (PFL). In this paper, we show that PFL can be re-formulated into another MOO problem with multiple objectives, each of which corresponds to different preference weights for the tasks. We leverage an evolutionary algorithm (EA) to propose a method for PFL called self-evolutionary optimization (SEO) by directly maximizing the hypervolume. By using SEO, the neural network learns to approximate the Pareto front conditioned on multiple hyper-parameters that drastically affect the hypervolume. Then, by generating a population of approximations simply by inferencing the network, the hyper-parameters of the network can be optimized by EA. Utilizing SEO for PFL, we also introduce self-evolutionary Pareto networks (SEPNet), enabling the unified model to approximate the entire Pareto front set that maximizes the hypervolume. Extensive experimental results confirm that SEPNet can find a better Pareto front than the current state-of-the-art methods while minimizing the increase in model size and training cost.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 13:38:57 GMT" } ]
1,633,651,200,000
[ [ "Chang", "Simyung", "" ], [ "Yoo", "KiYoon", "" ], [ "Jang", "Jiho", "" ], [ "Kwak", "Nojun", "" ] ]
2110.03468
Qianli Zhou
Qianli Zhou, Yusheng Huang, Yong Deng
Belief Evolution Network-based Probability Transformation and Fusion
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Smets proposes the Pignistic Probability Transformation (PPT) as the decision layer in the Transferable Belief Model (TBM), which argues when there is no more information, we have to make a decision using a Probability Mass Function (PMF). In this paper, the Belief Evolution Network (BEN) and the full causality function are proposed by introducing causality in Hierarchical Hypothesis Space (HHS). Based on BEN, we interpret the PPT from an information fusion view and propose a new Probability Transformation (PT) method called Full Causality Probability Transformation (FCPT), which has better performance under Bi-Criteria evaluation. Besides, we heuristically propose a new probability fusion method based on FCPT. Compared with Dempster Rule of Combination (DRC), the proposed method has more reasonable result when fusing same evidence.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 13:48:36 GMT" }, { "version": "v2", "created": "Sun, 17 Jul 2022 02:20:42 GMT" } ]
1,658,188,800,000
[ [ "Zhou", "Qianli", "" ], [ "Huang", "Yusheng", "" ], [ "Deng", "Yong", "" ] ]
2110.03524
Naveen Raman
Naveen Raman, Sanket Shah, John Dickerson
Data-Driven Methods for Balancing Fairness and Efficiency in Ride-Pooling
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Rideshare and ride-pooling platforms use artificial intelligence-based matching algorithms to pair riders and drivers. However, these platforms can induce inequality either through an unequal income distribution or disparate treatment of riders. We investigate two methods to reduce forms of inequality in ride-pooling platforms: (1) incorporating fairness constraints into the objective function and (2) redistributing income to drivers to reduce income fluctuation and inequality. To evaluate our solutions, we use the New York City taxi data set. For the first method, we find that optimizing for driver-side fairness outperforms state-of-the-art models on the number of riders serviced, both in the worst-off neighborhood and overall, showing that optimizing for fairness can assist profitability in certain circumstances. For the second method, we explore income redistribution as a way to combat income inequality by having drivers keep an $r$ fraction of their income, and contributing the rest to a redistribution pool. For certain values of $r$, most drivers earn near their Shapley value, while still incentivizing drivers to maximize value, thereby avoiding the free-rider problem and reducing income variability. The first method can be extended to many definitions of fairness and the second method provably improves fairness without affecting profitability.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 14:53:37 GMT" } ]
1,633,651,200,000
[ [ "Raman", "Naveen", "" ], [ "Shah", "Sanket", "" ], [ "Dickerson", "John", "" ] ]
2110.03613
Mohammad Motamedi
Mohammad Motamedi, Nikolay Sakharnykh, and Tim Kaldewey
A Data-Centric Approach for Training Deep Neural Networks with Less Data
5 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While the availability of large datasets is perceived to be a key requirement for training deep neural networks, it is possible to train such models with relatively little data. However, compensating for the absence of large datasets demands a series of actions to enhance the quality of the existing samples and to generate new ones. This paper summarizes our winning submission to the "Data-Centric AI" competition. We discuss some of the challenges that arise while training with a small dataset, offer a principled approach for systematic data quality enhancement, and propose a GAN-based solution for synthesizing new data points. Our evaluations indicate that the dataset generated by the proposed pipeline offers 5% accuracy improvement while being significantly smaller than the baseline.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 16:41:52 GMT" }, { "version": "v2", "created": "Fri, 29 Oct 2021 21:18:07 GMT" } ]
1,635,811,200,000
[ [ "Motamedi", "Mohammad", "" ], [ "Sakharnykh", "Nikolay", "" ], [ "Kaldewey", "Tim", "" ] ]
2110.03643
Laura Giordano
Laura Giordano
From Weighted Conditionals of Multilayer Perceptrons to Gradual Argumentation and Back
21 pages. arXiv admin note: text overlap with arXiv:2106.00390
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A fuzzy multipreference semantics has been recently proposed for weighted conditional knowledge bases, and used to develop a logical semantics for Multilayer Perceptrons, by regarding a deep neural network (after training) as a weighted conditional knowledge base. This semantics, in its different variants, suggests some gradual argumentation semantics, which are related to the family of the gradual semantics studied by Amgoud and Doder. The relationships between weighted conditional knowledge bases and MLPs extend to the proposed gradual semantics to capture the stationary states of MPs, in agreement with previous results on the relationship between argumentation frameworks and neural networks. The paper also suggests a simple way to extend the proposed semantics to deal attacks/supports by a boolean combination of arguments, based on the fuzzy semantics of weighted conditionals, as well as an approach for defeasible reasoning over a weighted argumentation graph, building on the proposed gradual semantics.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 17:33:10 GMT" }, { "version": "v2", "created": "Tue, 26 Oct 2021 09:02:14 GMT" } ]
1,635,292,800,000
[ [ "Giordano", "Laura", "" ] ]
2110.03754
Patrizio Bellan
Patrizio Bellan, Mauro Dragoni, Chiara Ghidini, Han van der Aa, Simone Paolo Ponzetto
Process Extraction from Text: Benchmarking the State of the Art and Paving the Way for Future Challenges
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The extraction of process models from text refers to the problem of turning the information contained in an unstructured textual process descriptions into a formal representation,i.e.,a process model. Several automated approaches have been proposed to tackle this problem, but they are highly heterogeneous in scope and underlying assumptions,i.e., differences in input, target output, and data used in their evaluation.As a result, it is currently unclear how well existing solutions are able to solve the model-extraction problem and how they compare to each other.We overcome this issue by comparing 10 state-of-the-art approaches for model extraction in a systematic manner, covering both qualitative and quantitative aspects.The qualitative evaluation compares the analysis of the primary studies on: 1 the main characteristics of each solution;2 the type of process model elements extracted from the input data;3 the experimental evaluation performed to evaluate the proposed framework.The results show a heterogeneity of techniques, elements extracted and evaluations conducted, that are often impossible to compare.To overcome this difficulty we propose a quantitative comparison of the tools proposed by the papers on the unifying task of process model entity and relation extraction so as to be able to compare them directly.The results show three distinct groups of tools in terms of performance, with no tool obtaining very good scores and also serious limitations.Moreover, the proposed evaluation pipeline can be considered a reference task on a well-defined dataset and metrics that can be used to compare new tools. The paper also presents a reflection on the results of the qualitative and quantitative evaluation on the limitations and challenges that the community needs to address in the future to produce significant advances in this area.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 19:12:24 GMT" }, { "version": "v2", "created": "Wed, 25 Oct 2023 11:11:16 GMT" } ]
1,698,278,400,000
[ [ "Bellan", "Patrizio", "" ], [ "Dragoni", "Mauro", "" ], [ "Ghidini", "Chiara", "" ], [ "van der Aa", "Han", "" ], [ "Ponzetto", "Simone Paolo", "" ] ]
2110.03760
Ayush Raina
Ayush Raina, Jonathan Cagan, Christopher McComb
Design Strategy Network: A deep hierarchical framework to represent generative design strategies in complex action spaces
Published in Journal of Mechanical Design
J. Mech. Des. Feb 2022, 144(2): 021404 (12 pages)
10.1115/1.4052566
Volume 144 Issue 2
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Generative design problems often encompass complex action spaces that may be divergent over time, contain state-dependent constraints, or involve hybrid (discrete and continuous) domains. To address those challenges, this work introduces Design Strategy Network (DSN), a data-driven deep hierarchical framework that can learn strategies over these arbitrary complex action spaces. The hierarchical architecture decomposes every action decision into first predicting a preferred spatial region in the design space and then outputting a probability distribution over a set of possible actions from that region. This framework comprises a convolutional encoder to work with image-based design state representations, a multi-layer perceptron to predict a spatial region, and a weight-sharing network to generate a probability distribution over unordered set-based inputs of feasible actions. Applied to a truss design study, the framework learns to predict the actions of human designers in the study, capturing their truss generation strategies in the process. Results show that DSNs significantly outperform non-hierarchical methods of policy representation, demonstrating their superiority in complex action space problems.
[ { "version": "v1", "created": "Thu, 7 Oct 2021 19:29:40 GMT" } ]
1,634,169,600,000
[ [ "Raina", "Ayush", "" ], [ "Cagan", "Jonathan", "" ], [ "McComb", "Christopher", "" ] ]
2110.03875
Haiyang Xiong
Jinyin Chen, Haiyang Xiong, Haibin Zheng, Jian Zhang, Guodong Jiang and Yi Liu
Dyn-Backdoor: Backdoor Attack on Dynamic Link Prediction
11 pages,6 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Dynamic link prediction (DLP) makes graph prediction based on historical information. Since most DLP methods are highly dependent on the training data to achieve satisfying prediction performance, the quality of the training data is crucial. Backdoor attacks induce the DLP methods to make wrong prediction by the malicious training data, i.e., generating a subgraph sequence as the trigger and embedding it to the training data. However, the vulnerability of DLP toward backdoor attacks has not been studied yet. To address the issue, we propose a novel backdoor attack framework on DLP, denoted as Dyn-Backdoor. Specifically, Dyn-Backdoor generates diverse initial-triggers by a generative adversarial network (GAN). Then partial links of the initial-triggers are selected to form a trigger set, according to the gradient information of the attack discriminator in the GAN, so as to reduce the size of triggers and improve the concealment of the attack. Experimental results show that Dyn-Backdoor launches successful backdoor attacks on the state-of-the-art DLP models with success rate more than 90%. Additionally, we conduct a possible defense against Dyn-Backdoor to testify its resistance in defensive settings, highlighting the needs of defenses for backdoor attacks on DLP.
[ { "version": "v1", "created": "Fri, 8 Oct 2021 03:08:35 GMT" } ]
1,633,910,400,000
[ [ "Chen", "Jinyin", "" ], [ "Xiong", "Haiyang", "" ], [ "Zheng", "Haibin", "" ], [ "Zhang", "Jian", "" ], [ "Jiang", "Guodong", "" ], [ "Liu", "Yi", "" ] ]
2110.03939
Shiyu Huang
Shiyu Huang, Bin Wang, Dong Li, Jianye Hao, Ting Chen, Jun Zhu
Ranking Cost: Building An Efficient and Scalable Circuit Routing Planner with Evolution-Based Optimization
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Circuit routing has been a historically challenging problem in designing electronic systems such as very large-scale integration (VLSI) and printed circuit boards (PCBs). The main challenge is that connecting a large number of electronic components under specific design rules involves a very large search space. Early solutions are typically designed with hard-coded heuristics, which suffer from problems of non-optimal solutions and lack of flexibility for new design needs. Although a few learning-based methods have been proposed recently, they are typically cumbersome and hard to extend to large-scale applications. In this work, we propose a new algorithm for circuit routing, named Ranking Cost, which innovatively combines search-based methods (i.e., A* algorithm) and learning-based methods (i.e., Evolution Strategies) to form an efficient and trainable router. In our method, we introduce a new set of variables called cost maps, which can help the A* router to find out proper paths to achieve the global objective. We also train a ranking parameter, which can produce the ranking order and further improve the performance of our method. Our algorithm is trained in an end-to-end manner and does not use any artificial data or human demonstration. In the experiments, we compare with the sequential A* algorithm and a canonical reinforcement learning approach, and results show that our method outperforms these baselines with higher connectivity rates and better scalability.
[ { "version": "v1", "created": "Fri, 8 Oct 2021 07:22:45 GMT" } ]
1,633,910,400,000
[ [ "Huang", "Shiyu", "" ], [ "Wang", "Bin", "" ], [ "Li", "Dong", "" ], [ "Hao", "Jianye", "" ], [ "Chen", "Ting", "" ], [ "Zhu", "Jun", "" ] ]
2110.04041
Marta Garnelo
Marta Garnelo, Wojciech Marian Czarnecki, Siqi Liu, Dhruva Tirumala, Junhyuk Oh, Gauthier Gidel, Hado van Hasselt, David Balduzzi
Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with non-transitivities diversity allows a player to cover several winning strategies. However, despite the significance of strategic diversity, training agents that exhibit diverse behaviour remains a challenge. In this paper we study how to construct diverse populations of agents by carefully structuring how individuals within a population interact. Our approach is based on interaction graphs, which control the flow of information between agents during training and can encourage agents to specialise on different strategies, leading to improved overall performance. We provide evidence for the importance of diversity in multi-agent training and analyse the effect of applying different interaction graphs on the training trajectories, diversity and performance of populations in a range of games. This is an extended version of the long abstract published at AAMAS.
[ { "version": "v1", "created": "Fri, 8 Oct 2021 11:29:52 GMT" } ]
1,633,910,400,000
[ [ "Garnelo", "Marta", "" ], [ "Czarnecki", "Wojciech Marian", "" ], [ "Liu", "Siqi", "" ], [ "Tirumala", "Dhruva", "" ], [ "Oh", "Junhyuk", "" ], [ "Gidel", "Gauthier", "" ], [ "van Hasselt", "Hado", "" ], [ "Balduzzi", "David", "" ] ]
2110.04439
Xuejiao Tang
Xin Huang, Xuejiao Tang, Wenbin Zhang, Shichao Pei, Ji Zhang, Mingli Zhang, Zhen Liu, Ruijun Chen and Yiyi Huang
A Generic Knowledge Based Medical Diagnosis Expert System
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
In this paper, we design and implement a generic medical knowledge based system (MKBS) for identifying diseases from several symptoms. In this system, some important aspects like knowledge bases system, knowledge representation, inference engine have been addressed. The system asks users different questions and inference engines will use the certainty factor to prune out low possible solutions. The proposed disease diagnosis system also uses a graphical user interface (GUI) to facilitate users to interact with the expert system. Our expert system is generic and flexible, which can be integrated with any rule bases system in disease diagnosis.
[ { "version": "v1", "created": "Sat, 9 Oct 2021 03:08:03 GMT" }, { "version": "v2", "created": "Sun, 17 Oct 2021 19:47:29 GMT" }, { "version": "v3", "created": "Sat, 23 Oct 2021 00:43:23 GMT" }, { "version": "v4", "created": "Tue, 26 Oct 2021 16:42:49 GMT" }, { "version": "v5", "created": "Sun, 29 Jan 2023 01:42:52 GMT" } ]
1,675,123,200,000
[ [ "Huang", "Xin", "" ], [ "Tang", "Xuejiao", "" ], [ "Zhang", "Wenbin", "" ], [ "Pei", "Shichao", "" ], [ "Zhang", "Ji", "" ], [ "Zhang", "Mingli", "" ], [ "Liu", "Zhen", "" ], [ "Chen", "Ruijun", "" ], [ "Huang", "Yiyi", "" ] ]
2110.04507
Shiyu Huang
Shiyu Huang, Wenze Chen, Longfei Zhang, Shizhen Xu, Ziyang Li, Fengming Zhu, Deheng Ye, Ting Chen, Jun Zhu
TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.
[ { "version": "v1", "created": "Sat, 9 Oct 2021 08:34:58 GMT" }, { "version": "v2", "created": "Tue, 12 Oct 2021 05:25:00 GMT" }, { "version": "v3", "created": "Sat, 16 Oct 2021 07:47:25 GMT" }, { "version": "v4", "created": "Tue, 19 Oct 2021 08:41:27 GMT" }, { "version": "v5", "created": "Tue, 30 Nov 2021 10:06:39 GMT" } ]
1,638,316,800,000
[ [ "Huang", "Shiyu", "" ], [ "Chen", "Wenze", "" ], [ "Zhang", "Longfei", "" ], [ "Xu", "Shizhen", "" ], [ "Li", "Ziyang", "" ], [ "Zhu", "Fengming", "" ], [ "Ye", "Deheng", "" ], [ "Chen", "Ting", "" ], [ "Zhu", "Jun", "" ] ]
2110.04649
Bharat Prakash
Bharat Prakash, Nicholas Waytowich, Tim Oates, Tinoosh Mohsenin
Interactive Hierarchical Guidance using Language
Presented at AI-HRI symposium as part of AAAI-FSS 2021 (arXiv:2109.10836)
null
null
AIHRI/2021/45
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning has been successful in many tasks ranging from robotic control, games, energy management etc. In complex real world environments with sparse rewards and long task horizons, sample efficiency is still a major challenge. Most complex tasks can be easily decomposed into high-level planning and low level control. Therefore, it is important to enable agents to leverage the hierarchical structure and decompose bigger tasks into multiple smaller sub-tasks. We introduce an approach where we use language to specify sub-tasks and a high-level planner issues language commands to a low level controller. The low-level controller executes the sub-tasks based on the language commands. Our experiments show that this method is able to solve complex long horizon planning tasks with limited human supervision. Using language has added benefit of interpretability and ability for expert humans to take over the high-level planning task and provide language commands if necessary.
[ { "version": "v1", "created": "Sat, 9 Oct 2021 21:34:32 GMT" } ]
1,633,996,800,000
[ [ "Prakash", "Bharat", "" ], [ "Waytowich", "Nicholas", "" ], [ "Oates", "Tim", "" ], [ "Mohsenin", "Tinoosh", "" ] ]
2110.05028
Nicolas Heist
Nicolas Heist and Heiko Paulheim
The CaLiGraph Ontology as a Challenge for OWL Reasoners
Winner of the Dataset Track of the Semantic Reasoning Evaluation Challenge at the International Semantic Web Conference (ISWC), 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
CaLiGraph is a large-scale cross-domain knowledge graph generated from Wikipedia by exploiting the category system, list pages, and other list structures in Wikipedia, containing more than 15 million typed entities and around 10 million relation assertions. Other than knowledge graphs such as DBpedia and YAGO, whose ontologies are comparably simplistic, CaLiGraph also has a rich ontology, comprising more than 200,000 class restrictions. Those two properties - a large A-box and a rich ontology - make it an interesting challenge for benchmarking reasoners. In this paper, we show that a reasoning task which is particularly relevant for CaLiGraph, i.e., the materialization of owl:hasValue constraints into assertions between individuals and between individuals and literals, is insufficiently supported by available reasoning systems. We provide differently sized benchmark subsets of CaLiGraph, which can be used for performance analysis of reasoning systems.
[ { "version": "v1", "created": "Mon, 11 Oct 2021 06:47:07 GMT" }, { "version": "v2", "created": "Tue, 4 Jan 2022 10:21:44 GMT" } ]
1,641,340,800,000
[ [ "Heist", "Nicolas", "" ], [ "Paulheim", "Heiko", "" ] ]
2110.05690
Junzhe Zhang
Junzhe Zhang, Jin Tian, Elias Bareinboim
Partial Counterfactual Identification from Observational and Experimental Data
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
This paper investigates the problem of bounding counterfactual queries from an arbitrary collection of observational and experimental distributions and qualitative knowledge about the underlying data-generating model represented in the form of a causal diagram. We show that all counterfactual distributions in an arbitrary structural causal model (SCM) could be generated by a canonical family of SCMs with the same causal diagram where unobserved (exogenous) variables are discrete with a finite domain. Utilizing the canonical SCMs, we translate the problem of bounding counterfactuals into that of polynomial programming whose solution provides optimal bounds for the counterfactual query. Solving such polynomial programs is in general computationally expensive. We therefore develop effective Monte Carlo algorithms to approximate the optimal bounds from an arbitrary combination of observational and experimental data. Our algorithms are validated extensively on synthetic and real-world datasets.
[ { "version": "v1", "created": "Tue, 12 Oct 2021 02:21:30 GMT" } ]
1,634,083,200,000
[ [ "Zhang", "Junzhe", "" ], [ "Tian", "Jin", "" ], [ "Bareinboim", "Elias", "" ] ]
2110.05743
Shulin Cao
Shulin Cao, Jiaxin Shi, Zijun Yao, Xin Lv, Jifan Yu, Lei Hou, Juanzi Li, Zhiyuan Liu, Jinghui Xiao
Program Transfer for Answering Complex Questions over Knowledge Bases
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Program induction for answering complex questions over knowledge bases (KBs) aims to decompose a question into a multi-step program, whose execution against the KB produces the final answer. Learning to induce programs relies on a large number of parallel question-program pairs for the given KB. However, for most KBs, the gold program annotations are usually lacking, making learning difficult. In this paper, we propose the approach of program transfer, which aims to leverage the valuable program annotations on the rich-resourced KBs as external supervision signals to aid program induction for the low-resourced KBs that lack program annotations. For program transfer, we design a novel two-stage parsing framework with an efficient ontology-guided pruning strategy. First, a sketch parser translates the question into a high-level program sketch, which is the composition of functions. Second, given the question and sketch, an argument parser searches the detailed arguments from the KB for functions. During the searching, we incorporate the KB ontology to prune the search space. The experiments on ComplexWebQuestions and WebQuestionSP show that our method outperforms SOTA methods significantly, demonstrating the effectiveness of program transfer and our framework. Our codes and datasets can be obtained from https://github.com/THU-KEG/ProgramTransfer.
[ { "version": "v1", "created": "Tue, 12 Oct 2021 05:25:30 GMT" }, { "version": "v2", "created": "Wed, 13 Oct 2021 13:40:50 GMT" }, { "version": "v3", "created": "Thu, 10 Mar 2022 15:16:34 GMT" } ]
1,646,956,800,000
[ [ "Cao", "Shulin", "" ], [ "Shi", "Jiaxin", "" ], [ "Yao", "Zijun", "" ], [ "Lv", "Xin", "" ], [ "Yu", "Jifan", "" ], [ "Hou", "Lei", "" ], [ "Li", "Juanzi", "" ], [ "Liu", "Zhiyuan", "" ], [ "Xiao", "Jinghui", "" ] ]
2110.06477
Kai Wang
Kai Wang, Zhonghao Wang, Mo Yu, Humphrey Shi
Feudal Reinforcement Learning by Reading Manuals
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reading to act is a prevalent but challenging task which requires the ability to reason from a concise instruction. However, previous works face the semantic mismatch between the low-level actions and the high-level language descriptions and require the human-designed curriculum to work properly. In this paper, we present a Feudal Reinforcement Learning (FRL) model consisting of a manager agent and a worker agent. The manager agent is a multi-hop plan generator dealing with high-level abstract information and generating a series of sub-goals in a backward manner. The worker agent deals with the low-level perceptions and actions to achieve the sub-goals one by one. In comparison, our FRL model effectively alleviate the mismatching between text-level inference and low-level perceptions and actions; and is general to various forms of environments, instructions and manuals; and our multi-hop plan generator can significantly boost for challenging tasks where multi-step reasoning form the texts is critical to resolve the instructed goals. We showcase our approach achieves competitive performance on two challenging tasks, Read to Fight Monsters (RTFM) and Messenger, without human-designed curriculum learning.
[ { "version": "v1", "created": "Wed, 13 Oct 2021 03:50:15 GMT" } ]
1,634,169,600,000
[ [ "Wang", "Kai", "" ], [ "Wang", "Zhonghao", "" ], [ "Yu", "Mo", "" ], [ "Shi", "Humphrey", "" ] ]
2110.06536
Julia Kiseleva
Julia Kiseleva, Ziming Li, Mohammad Aliannejadi, Shrestha Mohanty, Maartje ter Hoeve, Mikhail Burtsev, Alexey Skrynnik, Artem Zholus, Aleksandr Panov, Kavya Srinet, Arthur Szlam, Yuxuan Sun, Katja Hofmann, Michel Galley, Ahmed Awadallah
NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the important challenges in AI. Another important aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.
[ { "version": "v1", "created": "Wed, 13 Oct 2021 07:13:44 GMT" }, { "version": "v2", "created": "Fri, 15 Oct 2021 01:11:15 GMT" } ]
1,634,515,200,000
[ [ "Kiseleva", "Julia", "" ], [ "Li", "Ziming", "" ], [ "Aliannejadi", "Mohammad", "" ], [ "Mohanty", "Shrestha", "" ], [ "ter Hoeve", "Maartje", "" ], [ "Burtsev", "Mikhail", "" ], [ "Skrynnik", "Alexey", "" ], [ "Zholus", "Artem", "" ], [ "Panov", "Aleksandr", "" ], [ "Srinet", "Kavya", "" ], [ "Szlam", "Arthur", "" ], [ "Sun", "Yuxuan", "" ], [ "Hofmann", "Katja", "" ], [ "Galley", "Michel", "" ], [ "Awadallah", "Ahmed", "" ] ]
2110.07033
Livio Robaldo
Livio Robaldo and Kolawole J. Adebayo
Compliance checking in reified IO logic via SHACL
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Reified Input/Output (I/O) logic[21] has been recently proposed to model real-world norms in terms of the logic in [11]. This is massively grounded on the notion of reification, and it has specifically designed to model meaning of natural language sentences, such as the ones occurring in existing legislation. This paper presents a methodology to carry out compliance checking on reified I/O logic formulae. These are translated in SHACL (Shapes Constraint Language) shapes, a recent W3C recommendation to validate and reason with RDF triplestores. Compliance checking is then enforced by validating RDF graphs describing states of affairs with respect to these SHACL shapes.
[ { "version": "v1", "created": "Wed, 13 Oct 2021 21:09:47 GMT" } ]
1,634,256,000,000
[ [ "Robaldo", "Livio", "" ], [ "Adebayo", "Kolawole J.", "" ] ]
2110.07710
Livio Robaldo
Ilaria Angela Amantea, Livio Robaldo, Emilio Sulis, Guido Boella, Guido Governatori
Semi-automated checking for regulatory compliance in e-Health
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
One of the main issues of every business process is to be compliant with legal rules. This work presents a methodology to check in a semi-automated way the regulatory compliance of a business process. We analyse an e-Health hospital service in particular: the Hospital at Home (HaH) service. The paper shows, at first, the analysis of the hospital business using the Business Process Management and Notation (BPMN) standard language, then, the formalization in Defeasible Deontic Logic (DDL) of some rules of the European General Data Protection Regulation (GDPR). The aim is to show how to combine a set of tasks of a business with a set of rules to be compliant with, using a tool.
[ { "version": "v1", "created": "Thu, 14 Oct 2021 20:58:02 GMT" } ]
1,634,515,200,000
[ [ "Amantea", "Ilaria Angela", "" ], [ "Robaldo", "Livio", "" ], [ "Sulis", "Emilio", "" ], [ "Boella", "Guido", "" ], [ "Governatori", "Guido", "" ] ]
2110.08068
Peter Nightingale
Miquel Bofill and Jordi Coll and Peter Nightingale and Josep Suy and Felix Ulrich-Oltean and Mateu Villaret
SAT Encodings for Pseudo-Boolean Constraints Together With At-Most-One Constraints
null
null
10.1016/j.artint.2021.103604
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
When solving a combinatorial problem using propositional satisfiability (SAT), the encoding of the problem is of vital importance. We study encodings of Pseudo-Boolean (PB) constraints, a common type of arithmetic constraint that appears in a wide variety of combinatorial problems such as timetabling, scheduling, and resource allocation. In some cases PB constraints occur together with at-most-one (AMO) constraints over subsets of their variables (forming PB(AMO) constraints). Recent work has shown that taking account of AMOs when encoding PB constraints using decision diagrams can produce a dramatic improvement in solver efficiency. In this paper we extend the approach to other state-of-the-art encodings of PB constraints, developing several new encodings for PB(AMO) constraints. Also, we present a more compact and efficient version of the popular Generalized Totalizer encoding, named Reduced Generalized Totalizer. This new encoding is also adapted for PB(AMO) constraints for a further gain. Our experiments show that the encodings of PB(AMO) constraints can be substantially smaller than those of PB constraints. PB(AMO) encodings allow many more instances to be solved within a time limit, and solving time is improved by more than one order of magnitude in some cases. We also observed that there is no single overall winner among the considered encodings, but efficiency of each encoding may depend on PB(AMO) characteristics such as the magnitude of coefficient values.
[ { "version": "v1", "created": "Fri, 15 Oct 2021 12:53:01 GMT" } ]
1,634,515,200,000
[ [ "Bofill", "Miquel", "" ], [ "Coll", "Jordi", "" ], [ "Nightingale", "Peter", "" ], [ "Suy", "Josep", "" ], [ "Ulrich-Oltean", "Felix", "" ], [ "Villaret", "Mateu", "" ] ]
2110.08318
Harsha Kokel
Harsha Kokel, Arjun Manoharan, Sriraam Natarajan, Balaraman Ravindran, Prasad Tadepalli
Dynamic probabilistic logic models for effective abstractions in RL
Accepted at StarAI 2021 (held in conjunction with IJCLR 2021)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
State abstraction enables sample-efficient learning and better task transfer in complex reinforcement learning environments. Recently, we proposed RePReL (Kokel et al. 2021), a hierarchical framework that leverages a relational planner to provide useful state abstractions for learning. We present a brief overview of this framework and the use of a dynamic probabilistic logic model to design these state abstractions. Our experiments show that RePReL not only achieves better performance and efficient learning on the task at hand but also demonstrates better generalization to unseen tasks.
[ { "version": "v1", "created": "Fri, 15 Oct 2021 18:53:04 GMT" } ]
1,634,601,600,000
[ [ "Kokel", "Harsha", "" ], [ "Manoharan", "Arjun", "" ], [ "Natarajan", "Sriraam", "" ], [ "Ravindran", "Balaraman", "" ], [ "Tadepalli", "Prasad", "" ] ]
2110.08343
Evgeny Osipov
Evgeny Osipov, Sachin Kahawala, Dilantha Haputhanthri, Thimal Kempitiya, Daswin De Silva, Damminda Alahakoon, Denis Kleyko
Hyperseed: Unsupervised Learning with Vector Symbolic Architectures
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Motivated by recent innovations in biologically-inspired neuromorphic hardware, this article presents a novel unsupervised machine learning algorithm named Hyperseed that draws on the principles of Vector Symbolic Architectures (VSA) for fast learning of a topology preserving feature map of unlabelled data. It relies on two major operations of VSA, binding and bundling. The algorithmic part of Hyperseed is expressed within Fourier Holographic Reduced Representations model, which is specifically suited for implementation on spiking neuromorphic hardware. The two primary contributions of the Hyperseed algorithm are, few-shot learning and a learning rule based on single vector operation. These properties are empirically evaluated on synthetic datasets as well as on illustrative benchmark use-cases, IRIS classification, and a language identification task using n-gram statistics. The results of these experiments confirm the capabilities of Hyperseed and its applications in neuromorphic hardware.
[ { "version": "v1", "created": "Fri, 15 Oct 2021 20:05:43 GMT" }, { "version": "v2", "created": "Thu, 29 Sep 2022 09:55:31 GMT" } ]
1,664,496,000,000
[ [ "Osipov", "Evgeny", "" ], [ "Kahawala", "Sachin", "" ], [ "Haputhanthri", "Dilantha", "" ], [ "Kempitiya", "Thimal", "" ], [ "De Silva", "Daswin", "" ], [ "Alahakoon", "Damminda", "" ], [ "Kleyko", "Denis", "" ] ]
2110.08423
Elias Khalil
Elias B. Khalil, Pashootan Vaezipoor, Bistra Dilkina
Finding Backdoors to Integer Programs: A Monte Carlo Tree Search Framework
Published in the Proceedings of AAAI 2022
Proceedings of the AAAI Conference on Artificial Intelligence. Vol. 36. No. 4. 2022
10.1609/aaai.v36i4.20293
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In Mixed Integer Linear Programming (MIP), a (strong) backdoor is a "small" subset of an instance's integer variables with the following property: in a branch-and-bound procedure, the instance can be solved to global optimality by branching only on the variables in the backdoor. Constructing datasets of pre-computed backdoors for widely used MIP benchmark sets or particular problem families can enable new questions around novel structural properties of a MIP, or explain why a problem that is hard in theory can be solved efficiently in practice. Existing algorithms for finding backdoors rely on sampling candidate variable subsets in various ways, an approach which has demonstrated the existence of backdoors for some instances from MIPLIB2003 and MIPLIB2010. However, these algorithms fall short of consistently succeeding at the task due to an imbalance between exploration and exploitation. We propose BaMCTS, a Monte Carlo Tree Search framework for finding backdoors to MIPs. Extensive algorithmic engineering, hybridization with traditional MIP concepts, and close integration with the CPLEX solver have enabled our method to outperform baselines on MIPLIB2017 instances, finding backdoors more frequently and more efficiently.
[ { "version": "v1", "created": "Sat, 16 Oct 2021 00:36:53 GMT" }, { "version": "v2", "created": "Thu, 7 Jul 2022 19:23:40 GMT" } ]
1,657,497,600,000
[ [ "Khalil", "Elias B.", "" ], [ "Vaezipoor", "Pashootan", "" ], [ "Dilkina", "Bistra", "" ] ]
2110.08480
Rafid Ameer Mahmud
Rafid Ameer Mahmud, Fahim Faisal, Saaduddin Mahmud, Md. Mosaddek Khan
Learning Cooperation and Online Planning Through Simulation and Graph Convolutional Network
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Multi-agent Markov Decision Process (MMDP) has been an effective way of modelling sequential decision making algorithms for multi-agent cooperative environments. A number of algorithms based on centralized and decentralized planning have been developed in this domain. However, dynamically changing environment, coupled with exponential size of the state and joint action space, make it difficult for these algorithms to provide both efficiency and scalability. Recently, Centralized planning algorithm FV-MCTS-MP and decentralized planning algorithm \textit{Alternate maximization with Behavioural Cloning} (ABC) have achieved notable performance in solving MMDPs. However, they are not capable of adapting to dynamically changing environments and accounting for the lack of communication among agents, respectively. Against this background, we introduce a simulation based online planning algorithm, that we call SiCLOP, for multi-agent cooperative environments. Specifically, SiCLOP tailors Monte Carlo Tree Search (MCTS) and uses Coordination Graph (CG) and Graph Neural Network (GCN) to learn cooperation and provides real time solution of a MMDP problem. It also improves scalability through an effective pruning of action space. Additionally, unlike FV-MCTS-MP and ABC, SiCLOP supports transfer learning, which enables learned agents to operate in different environments. We also provide theoretical discussion about the convergence property of our algorithm within the context of multi-agent settings. Finally, our extensive empirical results show that SiCLOP significantly outperforms the state-of-the-art online planning algorithms.
[ { "version": "v1", "created": "Sat, 16 Oct 2021 05:54:32 GMT" } ]
1,634,601,600,000
[ [ "Mahmud", "Rafid Ameer", "" ], [ "Faisal", "Fahim", "" ], [ "Mahmud", "Saaduddin", "" ], [ "Khan", "Md. Mosaddek", "" ] ]
2110.08653
Wei Li
Wei Li
Learning UI Navigation through Demonstrations composed of Macro Actions
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
We have developed a framework to reliably build agents capable of UI navigation. The state space is simplified from raw-pixels to a set of UI elements extracted from screen understanding, such as OCR and icon detection. The action space is restricted to the UI elements plus a few global actions. Actions can be customized for tasks and each action is a sequence of basic operations conditioned on status checks. With such a design, we are able to train DQfD and BC agents with a small number of demonstration episodes. We propose demo augmentation that significantly reduces the required number of human demonstrations. We made a customization of DQfD to allow demos collected on screenshots to facilitate the demo coverage of rare cases. Demos are only collected for the failed cases during the evaluation of the previous version of the agent. With 10s of iterations looping over evaluation, demo collection, and training, the agent reaches a 98.7\% success rate on the search task in an environment of 80+ apps and websites where initial states and viewing parameters are randomized.
[ { "version": "v1", "created": "Sat, 16 Oct 2021 20:29:41 GMT" } ]
1,634,601,600,000
[ [ "Li", "Wei", "" ] ]
2110.08963
Akshay Dharmavaram
Akshay Dharmavaram, Tejus Gupta, Jiachen Li, Katia P. Sycara
SS-MAIL: Self-Supervised Multi-Agent Imitation Learning
Pre-Print
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The current landscape of multi-agent expert imitation is broadly dominated by two families of algorithms - Behavioral Cloning (BC) and Adversarial Imitation Learning (AIL). BC approaches suffer from compounding errors, as they ignore the sequential decision-making nature of the trajectory generation problem. Furthermore, they cannot effectively model multi-modal behaviors. While AIL methods solve the issue of compounding errors and multi-modal policy training, they are plagued with instability in their training dynamics. In this work, we address this issue by introducing a novel self-supervised loss that encourages the discriminator to approximate a richer reward function. We employ our method to train a graph-based multi-agent actor-critic architecture that learns a centralized policy, conditioned on a learned latent interaction graph. We show that our method (SS-MAIL) outperforms prior state-of-the-art methods on real-world prediction tasks, as well as on custom-designed synthetic experiments. We prove that SS-MAIL is part of the family of AIL methods by providing a theoretical connection to cost-regularized apprenticeship learning. Moreover, we leverage the self-supervised formulation to introduce a novel teacher forcing-based curriculum (Trajectory Forcing) that improves sample efficiency by progressively increasing the length of the generated trajectory. The SS-MAIL framework improves multi-agent imitation capabilities by stabilizing the policy training, improving the reward shaping capabilities, as well as providing the ability for modeling multi-modal trajectories.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 01:17:50 GMT" } ]
1,634,601,600,000
[ [ "Dharmavaram", "Akshay", "" ], [ "Gupta", "Tejus", "" ], [ "Li", "Jiachen", "" ], [ "Sycara", "Katia P.", "" ] ]
2110.09152
Tanya Braun
Tanya Braun, Stefan Fischer, Florian Lau, Ralf M\"oller
Lifting DecPOMDPs for Nanoscale Systems -- A Work in Progress
Accepted at the Tenth International Workshop on Statistical Relational AI (StarAI-2021)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
DNA-based nanonetworks have a wide range of promising use cases, especially in the field of medicine. With a large set of agents, a partially observable stochastic environment, and noisy observations, such nanoscale systems can be modelled as a decentralised, partially observable, Markov decision process (DecPOMDP). As the agent set is a dominating factor, this paper presents (i) lifted DecPOMDPs, partitioning the agent set into sets of indistinguishable agents, reducing the worst-case space required, and (ii) a nanoscale medical system as an application. Future work turns to solving and implementing lifted DecPOMDPs.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 10:14:00 GMT" } ]
1,634,601,600,000
[ [ "Braun", "Tanya", "" ], [ "Fischer", "Stefan", "" ], [ "Lau", "Florian", "" ], [ "Möller", "Ralf", "" ] ]
2110.09197
Marcel Gehrke
Marcel Gehrke
On the Completeness and Complexity of the Lifted Dynamic Junction Tree Algorithm
StaRAI 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
For static lifted inference algorithms, completeness, i.e., domain liftability, is extensively studied. However, so far no domain liftability results for temporal lifted inference algorithms exist. In this paper, we close this gap. More precisely, we contribute the first completeness and complexity analysis for a temporal lifted algorithm, the socalled lifted dynamic junction tree algorithm (LDJT), which is the only exact lifted temporal inference algorithm out there. To handle temporal aspects efficiently, LDJT uses conditional independences to proceed in time, leading to restrictions w.r.t. elimination orders. We show that these restrictions influence the domain liftability results and show that one particular case while proceeding in time, has to be excluded from FO12 . Additionally, for the complexity of LDJT, we prove that the lifted width is in even more cases smaller than the corresponding treewidth in comparison to static inference.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 11:36:06 GMT" }, { "version": "v2", "created": "Tue, 19 Oct 2021 12:13:08 GMT" }, { "version": "v3", "created": "Fri, 31 May 2024 14:15:38 GMT" } ]
1,717,372,800,000
[ [ "Gehrke", "Marcel", "" ] ]
2110.09240
Nardine Osman
Carles Sierra and Nardine Osman and Pablo Noriega and Jordi Sabater-Mir and Antoni Perell\'o
Value alignment: a formal approach
accepted paper at the Responsible Artificial Intelligence Agents Workshop, of the 18th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2019)
Responsible Artificial Intelligence Agents Workshop (RAIA) at AAMAS 2019
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
principles that should govern autonomous AI systems. It essentially states that a system's goals and behaviour should be aligned with human values. But how to ensure value alignment? In this paper we first provide a formal model to represent values through preferences and ways to compute value aggregations; i.e. preferences with respect to a group of agents and/or preferences with respect to sets of values. Value alignment is then defined, and computed, for a given norm with respect to a given value through the increase/decrease that it results in the preferences of future states of the world. We focus on norms as it is norms that govern behaviour, and as such, the alignment of a given system with a given value will be dictated by the norms the system follows.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 12:40:04 GMT" } ]
1,707,350,400,000
[ [ "Sierra", "Carles", "" ], [ "Osman", "Nardine", "" ], [ "Noriega", "Pablo", "" ], [ "Sabater-Mir", "Jordi", "" ], [ "Perelló", "Antoni", "" ] ]
2110.09378
Tan Viet Tuyen Nguyen
Nguyen Tan Viet Tuyen, Oya Celiktutan
Forecasting Nonverbal Social Signals during Dyadic Interactions with Generative Adversarial Neural Networks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We are approaching a future where social robots will progressively become widespread in many aspects of our daily lives, including education, healthcare, work, and personal use. All of such practical applications require that humans and robots collaborate in human environments, where social interaction is unavoidable. Along with verbal communication, successful social interaction is closely coupled with the interplay between nonverbal perception and action mechanisms, such as observation of gaze behaviour and following their attention, coordinating the form and function of hand gestures. Humans perform nonverbal communication in an instinctive and adaptive manner, with no effort. For robots to be successful in our social landscape, they should therefore engage in social interactions in a humanlike way, with increasing levels of autonomy. In particular, nonverbal gestures are expected to endow social robots with the capability of emphasizing their speech, or showing their intentions. Motivated by this, our research sheds a light on modeling human behaviors in social interactions, specifically, forecasting human nonverbal social signals during dyadic interactions, with an overarching goal of developing robotic interfaces that can learn to imitate human dyadic interactions. Such an approach will ensure the messages encoded in the robot gestures could be perceived by interacting partners in a facile and transparent manner, which could help improve the interacting partner perception and makes the social interaction outcomes enhanced.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 15:01:32 GMT" } ]
1,634,601,600,000
[ [ "Tuyen", "Nguyen Tan Viet", "" ], [ "Celiktutan", "Oya", "" ] ]
2110.09624
Eric Horvitz
Eric Horvitz and John Breese
Ideal Partition of Resources for Metareasoning
12 pages, 5 figures. January 1990 technical report on principles of metareasoning and bounded optimality
null
null
Report-no: KSL-90-26, Computer Science Department, Stanford University
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
We can achieve significant gains in the value of computation by metareasoning about the nature or extent of base-level problem solving before executing a solution. However, resources that are irrevocably committed to metareasoning are not available for executing a solution. Thus, it is important to determine the portion of resources we wish to apply to metareasoning and control versus to the execution of a solution plan. Recent research on rational agency has highlighted the importance of limiting the consumption of resources by metareasoning machinery. We shall introduce the metareasoning-partition problem--the problem of ideally apportioning costly reasoning resources to planning a solution versus applying resource to executing a solution to a problem. We exercise prototypical metareasoning-partition models to probe the relationships between time allocated to metareasoning and to execution for different problem classes. Finally, we examine the value of metareasoning in the context of our functional analyses.
[ { "version": "v1", "created": "Mon, 18 Oct 2021 21:20:26 GMT" } ]
1,634,688,000,000
[ [ "Horvitz", "Eric", "" ], [ "Breese", "John", "" ] ]
2110.09829
Ilir Kola
Ilir Kola, Pradeep K. Murukannaiah, Catholijn M. Jonker, M. Birna van Riemsdijk
Towards Social Situation Awareness in Support Agents
8 pages, 1 figure
null
10.1109/MIS.2022.3163625
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial agents that support people in their daily activities (e.g., virtual coaches and personal assistants) are increasingly prevalent. Since many daily activities are social in nature, support agents should understand a user's social situation to offer comprehensive support. However, there are no systematic approaches for developing support agents that are social situation aware. We identify key requirements for a support agent to be social situation aware and propose steps to realize those requirements. These steps are presented through a conceptual architecture centered on two key ideas: (1) conceptualizing social situation awareness as an instantiation of `general' situation awareness, and (2) using situation taxonomies for such instantiation. This enables support agents to represent a user's social situation, comprehend its meaning, and assess its impact on the user's behavior. We discuss empirical results supporting the effectiveness of the proposed approach and illustrate how the architecture can be used in support agents through two use cases.
[ { "version": "v1", "created": "Tue, 19 Oct 2021 10:35:46 GMT" }, { "version": "v2", "created": "Wed, 20 Oct 2021 06:20:46 GMT" }, { "version": "v3", "created": "Mon, 4 Apr 2022 08:55:03 GMT" } ]
1,649,116,800,000
[ [ "Kola", "Ilir", "" ], [ "Murukannaiah", "Pradeep K.", "" ], [ "Jonker", "Catholijn M.", "" ], [ "van Riemsdijk", "M. Birna", "" ] ]
2110.09978
Michael R. Douglas
Michael R. Douglas, Michael Simkin, Omri Ben-Eliezer, Tianqi Wu, Peter Chin, Trung V. Dang and Andrew Wood
What is Learned in Knowledge Graph Embeddings?
16 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A knowledge graph (KG) is a data structure which represents entities and relations as the vertices and edges of a directed graph with edge types. KGs are an important primitive in modern machine learning and artificial intelligence. Embedding-based models, such as the seminal TransE [Bordes et al., 2013] and the recent PairRE [Chao et al., 2020] are among the most popular and successful approaches for representing KGs and inferring missing edges (link completion). Their relative success is often credited in the literature to their ability to learn logical rules between the relations. In this work, we investigate whether learning rules between relations is indeed what drives the performance of embedding-based methods. We define motif learning and two alternative mechanisms, network learning (based only on the connectivity of the KG, ignoring the relation types), and unstructured statistical learning (ignoring the connectivity of the graph). Using experiments on synthetic KGs, we show that KG models can learn motifs and how this ability is degraded by non-motif (noise) edges. We propose tests to distinguish the contributions of the three mechanisms to performance, and apply them to popular KG benchmarks. We also discuss an issue with the standard performance testing protocol and suggest an improvement. To appear in the proceedings of Complex Networks 2021.
[ { "version": "v1", "created": "Tue, 19 Oct 2021 13:52:11 GMT" } ]
1,634,688,000,000
[ [ "Douglas", "Michael R.", "" ], [ "Simkin", "Michael", "" ], [ "Ben-Eliezer", "Omri", "" ], [ "Wu", "Tianqi", "" ], [ "Chin", "Peter", "" ], [ "Dang", "Trung V.", "" ], [ "Wood", "Andrew", "" ] ]
2110.10007
Kebing Jin
Kebing Jin, Hankz Hankui Zhuo, Zhanhao Xiao, Hai Wan, Subbarao Kambhampati
Gradient-Based Mixed Planning with Symbolic and Numeric Action Parameters
41 pages, 22 figures. Accepted by Artificial Intelligence
null
10.1016/j.artint.2022.103789
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Dealing with planning problems with both logical relations and numeric changes in real-world dynamic environments is challenging. Existing numeric planning systems for the problem often discretize numeric variables or impose convex constraints on numeric variables, which harms the performance when solving problems. In this paper, we propose a novel algorithm framework to solve numeric planning problems mixed with logical relations and numeric changes based on gradient descent. We cast the numeric planning with logical relations and numeric changes as an optimization problem. Specifically, we extend syntax to allow parameters of action models to be either objects or real-valued numbers, which enhances the ability to model real-world numeric effects. Based on the extended modeling language, we propose a gradient-based framework to simultaneously optimize numeric parameters and compute appropriate actions to form candidate plans. The gradient-based framework is composed of an algorithmic heuristic module based on propositional operations to select actions and generate constraints for gradient descent, an algorithmic transition module to update states to next ones, and a loss module to compute loss. We repeatedly minimize loss by updating numeric parameters and compute candidate plans until it converges into a valid plan for the planning problem. In the empirical study, we exhibit that our algorithm framework is both effective and efficient in solving planning problems mixed with logical relations and numeric changes, especially when the problems contain obstacles and non-linear numeric effects.
[ { "version": "v1", "created": "Tue, 19 Oct 2021 14:21:19 GMT" }, { "version": "v2", "created": "Sun, 9 Oct 2022 08:12:33 GMT" } ]
1,665,446,400,000
[ [ "Jin", "Kebing", "" ], [ "Zhuo", "Hankz Hankui", "" ], [ "Xiao", "Zhanhao", "" ], [ "Wan", "Hai", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2110.10144
Zijian Zhang
Zijian Zhang, Koustav Rudra, Avishek Anand
FaxPlainAC: A Fact-Checking Tool Based on EXPLAINable Models with HumAn Correction in the Loop
5 pages, 4 figures, accepted as a DEMO paper in CIKM 2021
CIKM 2021
10.1145/3459637.3481985
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Fact-checking on the Web has become the main mechanism through which we detect the credibility of the news or information. Existing fact-checkers verify the authenticity of the information (support or refute the claim) based on secondary sources of information. However, existing approaches do not consider the problem of model updates due to constantly increasing training data due to user feedback. It is therefore important to conduct user studies to correct models' inference biases and improve the model in a life-long learning manner in the future according to the user feedback. In this paper, we present FaxPlainAC, a tool that gathers user feedback on the output of explainable fact-checking models. FaxPlainAC outputs both the model decision, i.e., whether the input fact is true or not, along with the supporting/refuting evidence considered by the model. Additionally, FaxPlainAC allows for accepting user feedback both on the prediction and explanation. Developed in Python, FaxPlainAC is designed as a modular and easily deployable tool. It can be integrated with other downstream tasks and allowing for fact-checking human annotation gathering and life-long learning.
[ { "version": "v1", "created": "Sun, 12 Sep 2021 13:38:24 GMT" } ]
1,634,688,000,000
[ [ "Zhang", "Zijian", "" ], [ "Rudra", "Koustav", "" ], [ "Anand", "Avishek", "" ] ]
2110.10284
Ellie Y. Cheng
Ellie Y. Cheng, Todd Millstein, Guy Van den Broeck, Steven Holtzen
flip-hoisting: Exploiting Repeated Parameters in Discrete Probabilistic Programs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many of today's probabilistic programming languages (PPLs) have brittle inference performance: the performance of the underlying inference algorithm is very sensitive to the precise way in which the probabilistic program is written. A standard way of addressing this challenge in traditional programming languages is via program optimizations, which seek to unburden the programmer from writing low-level performant code, freeing them to work at a higher-level of abstraction. The arsenal of applicable program optimizations for PPLs to choose from is scarce in comparison to traditional programs; few of today's PPLs offer significant forms of automated program optimization. In this work we develop a new family of program optimizations specific to discrete-valued knowledge compilation based PPLs. We identify a particular form of program structure unique to these PPLs that tangibly affects exact inference performance in these programs: redundant random variables -- variables with repeated parameters and inconsistent path conditions. We develop a new program analysis and associated optimization called flip-hoisting that identifies these redundancies and optimizes them into a single random variable. We show that flip-hoisting yields inference speedups of up to 60% on applications of probabilistic programs such as Bayesian networks and probabilistic verification.
[ { "version": "v1", "created": "Tue, 19 Oct 2021 22:04:26 GMT" }, { "version": "v2", "created": "Wed, 2 Mar 2022 02:44:48 GMT" }, { "version": "v3", "created": "Thu, 3 Mar 2022 02:13:25 GMT" }, { "version": "v4", "created": "Sun, 19 Feb 2023 20:53:59 GMT" }, { "version": "v5", "created": "Tue, 21 Feb 2023 01:52:23 GMT" } ]
1,677,024,000,000
[ [ "Cheng", "Ellie Y.", "" ], [ "Millstein", "Todd", "" ], [ "Broeck", "Guy Van den", "" ], [ "Holtzen", "Steven", "" ] ]
2110.10374
Shilun Li
Shilun Li, Veronica Peng
Playing 2048 With Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The game of 2048 is a highly addictive game. It is easy to learn the game, but hard to master as the created game revealed that only about 1% games out of hundreds million ever played have been won. In this paper, we would like to explore reinforcement learning techniques to win 2048. The approaches we have took include deep Q-learning and beam search, with beam search reaching 2048 28.5 of time.
[ { "version": "v1", "created": "Wed, 20 Oct 2021 05:02:31 GMT" } ]
1,634,860,800,000
[ [ "Li", "Shilun", "" ], [ "Peng", "Veronica", "" ] ]
2110.10474
Shen Li
Ran Cheng, Chao Chen, Longfei Xu, Shen Li, Lei Wang, Hengbin Cui, Kaikui Liu, Xiaolong Li
R4: A Framework for Route Representation and Route Recommendation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Route recommendation is significant in navigation service. Two major challenges for route recommendation are route representation and user representation. Different from items that can be identified by unique IDs in traditional recommendation, routes are combinations of links (i.e., a road segment and its following action like turning left) and the number of combinations could be close to infinite. Besides, the representation of a route changes under different scenarios. These facts result in severe sparsity of routes, which increases the difficulty of route representation. Moreover, link attribute deficiencies and errors affect preciseness of route representation. Because of the sparsity of routes, the interaction data between users and routes are also sparse. This makes it not easy to acquire user representation from historical user-item interactions as traditional recommendations do. To address these issues, we propose a novel learning framework R4. In R4, we design a sparse & dense network to obtain representations of routes. The sparse unit learns link ID embeddings and aggregates them to represent a route, which captures implicit route characteristics and subsequently alleviates problems caused by link attribute deficiencies and errors. The dense unit extracts implicit local features of routes from link attributes. For user representation, we utilize a series of historical navigation to extract user preference. R4 achieves remarkable performance in both offline and online experiments.
[ { "version": "v1", "created": "Wed, 20 Oct 2021 10:21:08 GMT" }, { "version": "v2", "created": "Mon, 25 Oct 2021 03:06:33 GMT" } ]
1,635,206,400,000
[ [ "Cheng", "Ran", "" ], [ "Chen", "Chao", "" ], [ "Xu", "Longfei", "" ], [ "Li", "Shen", "" ], [ "Wang", "Lei", "" ], [ "Cui", "Hengbin", "" ], [ "Liu", "Kaikui", "" ], [ "Li", "Xiaolong", "" ] ]
2110.10482
Yun Luo
Zihan Liu, Yun Luo, Zelin Zang, Stan Z. Li
Surrogate Representation Learning with Isometric Mapping for Gray-box Graph Adversarial Attacks
null
WSDM22: Proceedings of the Fifteenth ACM International Conference on Web Search and Data Mining February 2022
10.1145/3488560.3498481
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Gray-box graph attacks aim at disrupting the performance of the victim model by using inconspicuous attacks with limited knowledge of the victim model. The parameters of the victim model and the labels of the test nodes are invisible to the attacker. To obtain the gradient on the node attributes or graph structure, the attacker constructs an imaginary surrogate model trained under supervision. However, there is a lack of discussion on the training of surrogate models and the robustness of provided gradient information. The general node classification model loses the topology of the nodes on the graph, which is, in fact, an exploitable prior for the attacker. This paper investigates the effect of representation learning of surrogate models on the transferability of gray-box graph adversarial attacks. To reserve the topology in the surrogate embedding, we propose Surrogate Representation Learning with Isometric Mapping (SRLIM). By using Isometric mapping method, our proposed SRLIM can constrain the topological structure of nodes from the input layer to the embedding space, that is, to maintain the similarity of nodes in the propagation process. Experiments prove the effectiveness of our approach through the improvement in the performance of the adversarial attacks generated by the gradient-based attacker in untargeted poisoning gray-box setups.
[ { "version": "v1", "created": "Wed, 20 Oct 2021 10:47:34 GMT" }, { "version": "v2", "created": "Mon, 25 Oct 2021 12:39:18 GMT" }, { "version": "v3", "created": "Tue, 22 Feb 2022 09:56:01 GMT" } ]
1,645,574,400,000
[ [ "Liu", "Zihan", "" ], [ "Luo", "Yun", "" ], [ "Zang", "Zelin", "" ], [ "Li", "Stan Z.", "" ] ]
2110.11482
Mario Angelelli
Mario Angelelli, Massimiliano Gervasi
Representations of epistemic uncertainty and awareness in data-driven strategies
32 pages, 4 figures. Improved exposition and corrected misprints. Comments are welcome!
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The diffusion of AI and big data is reshaping decision-making processes by increasing the amount of information that supports decisions while reducing direct interaction with data and empirical evidence. This paradigm shift introduces new sources of uncertainty, as limited data observability results in ambiguity and a lack of interpretability. The need for the proper analysis of data-driven strategies motivates the search for new models that can describe this type of bounded access to knowledge. This contribution presents a novel theoretical model for uncertainty in knowledge representation and its transfer mediated by agents. We provide a dynamical description of knowledge states by endowing our model with a structure to compare and combine them. Specifically, an update is represented through combinations, and its explainability is based on its consistency in different dimensional representations. We look at inequivalent knowledge representations in terms of multiplicity of inferences, preference relations, and information measures. Furthermore, we define a formal analogy with two scenarios that illustrate non-classical uncertainty in terms of ambiguity (Ellsberg's model) and reasoning about knowledge mediated by other agents observing data (Wigner's friend). Finally, we discuss some implications of the proposed model for data-driven strategies, with special attention to reasoning under uncertainty about business value dimensions and the design of measurement tools for their assessment.
[ { "version": "v1", "created": "Thu, 21 Oct 2021 21:18:21 GMT" }, { "version": "v2", "created": "Thu, 11 Nov 2021 12:30:37 GMT" }, { "version": "v3", "created": "Mon, 29 Nov 2021 15:57:14 GMT" }, { "version": "v4", "created": "Sun, 13 Aug 2023 08:07:00 GMT" }, { "version": "v5", "created": "Thu, 17 Aug 2023 09:34:43 GMT" }, { "version": "v6", "created": "Thu, 16 Nov 2023 13:58:11 GMT" }, { "version": "v7", "created": "Sun, 19 Nov 2023 15:00:11 GMT" } ]
1,700,524,800,000
[ [ "Angelelli", "Mario", "" ], [ "Gervasi", "Massimiliano", "" ] ]
2110.11567
Yongquan Yang
Yongquan Yang
Logical Assessment Formula and Its Principles for Evaluations with Inaccurate Ground-Truth Labels
This is the final published version (25 pages). Knowl Inf Syst (2024)
null
10.1007/s10115-023-02047-6
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evaluations with accurate ground-truth labels (AGTLs) have been widely employed to assess predictive models for artificial intelligence applications. However, in some specific fields, such as medical histopathology whole slide image analysis, it is quite usual the situation that AGTLs are difficult to be precisely defined or even do not exist. To alleviate this situation, we propose logical assessment formula (LAF) and reveal its principles for evaluations with inaccurate ground-truth labels (IAGTLs) via logical reasoning under uncertainty. From the revealed principles of LAF, we summarize the practicability of LAF: 1) LAF can be applied for evaluations with IAGTLs on a more difficult task, able to act like usual strategies for evaluations with AGTLs reasonably; 2) LAF can be applied for evaluations with IAGTLs from the logical perspective on an easier task, unable to act like usual strategies for evaluations with AGTLs confidently.
[ { "version": "v1", "created": "Fri, 22 Oct 2021 03:18:01 GMT" }, { "version": "v2", "created": "Wed, 17 Aug 2022 08:19:42 GMT" }, { "version": "v3", "created": "Thu, 22 Dec 2022 03:23:09 GMT" }, { "version": "v4", "created": "Sun, 7 Jan 2024 05:18:54 GMT" } ]
1,705,449,600,000
[ [ "Yang", "Yongquan", "" ] ]
2110.12053
Joaqu\'in Arias
Joaqu\'in Arias, Manuel Carro, Gopal Gupta
Towards Dynamic Consistency Checking in Goal-directed Predicate Answer Set Programming
Submitted to PADL'22. arXiv admin note: text overlap with arXiv:2106.14566
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Goal-directed evaluation of Answer Set Programs is gaining traction thanks to its amenability to create AI systems that can, due to the evaluation mechanism used, generate explanations and justifications. s(CASP) is one of these systems and has been already used to write reasoning systems in several fields. It provides enhanced expressiveness w.r.t. other ASP systems due to its ability to use constraints, data structures, and unbound variables natively. However, the performance of existing s(CASP) implementations is not on par with other ASP systems: model consistency is checked once models have been generated, in keeping with the generate-and-test paradigm. In this work, we present a variation of the top-down evaluation strategy, termed Dynamic Consistency Checking, which interleaves model generation and consistency checking. This makes it possible to determine when a literal is not compatible with the denials associated to the global constraints in the program, prune the current execution branch, and choose a different alternative. This strategy is specially (but not exclusively) relevant in problems with a high combinatorial component. We have experimentally observed speedups of up to 90x w.r.t. the standard versions of s(CASP).
[ { "version": "v1", "created": "Fri, 22 Oct 2021 20:38:48 GMT" } ]
1,635,206,400,000
[ [ "Arias", "Joaquín", "" ], [ "Carro", "Manuel", "" ], [ "Gupta", "Gopal", "" ] ]
2110.14378
Nanyi Fei
Nanyi Fei, Zhiwu Lu, Yizhao Gao, Guoxing Yang, Yuqi Huo, Jingyuan Wen, Haoyu Lu, Ruihua Song, Xin Gao, Tao Xiang, Hao Sun and Ji-Rong Wen
Towards artificial general intelligence via a multimodal foundation model
Published by Nature Communications, see https://www.nature.com/articles/s41467-022-30761-2
null
10.1038/s41467-022-30761-2
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The fundamental goal of artificial intelligence (AI) is to mimic the core cognitive activities of human. Despite tremendous success in the AI research, most of existing methods have only single-cognitive ability. To overcome this limitation and take a solid step towards artificial general intelligence (AGI), we develop a foundation model pre-trained with huge multimodal data, which can be quickly adapted for various downstream cognitive tasks. To achieve this goal, we propose to pre-train our foundation model by self-supervised learning with weak semantic correlation data crawled from the Internet and show that promising results can be obtained on a wide range of downstream tasks. Particularly, with the developed model-interpretability tools, we demonstrate that strong imagination ability is now possessed by our foundation model. We believe that our work makes a transformative stride towards AGI, from our common practice of "weak or narrow AI" to that of "strong or generalized AI".
[ { "version": "v1", "created": "Wed, 27 Oct 2021 12:25:21 GMT" }, { "version": "v2", "created": "Wed, 8 Jun 2022 12:02:30 GMT" } ]
1,654,732,800,000
[ [ "Fei", "Nanyi", "" ], [ "Lu", "Zhiwu", "" ], [ "Gao", "Yizhao", "" ], [ "Yang", "Guoxing", "" ], [ "Huo", "Yuqi", "" ], [ "Wen", "Jingyuan", "" ], [ "Lu", "Haoyu", "" ], [ "Song", "Ruihua", "" ], [ "Gao", "Xin", "" ], [ "Xiang", "Tao", "" ], [ "Sun", "Hao", "" ], [ "Wen", "Ji-Rong", "" ] ]
2110.14450
Jie Luo
Tengwei Song, Jie Luo, Lei Huang
Rot-Pro: Modeling Transitivity by Projection in Knowledge Graph Embedding
10 pages, 6 figures, to be published in NeurIPS 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge graph embedding models learn the representations of entities and relations in the knowledge graphs for predicting missing links (relations) between entities. Their effectiveness are deeply affected by the ability of modeling and inferring different relation patterns such as symmetry, asymmetry, inversion, composition and transitivity. Although existing models are already able to model many of these relations patterns, transitivity, a very common relation pattern, is still not been fully supported. In this paper, we first theoretically show that the transitive relations can be modeled with projections. We then propose the Rot-Pro model which combines the projection and relational rotation together. We prove that Rot-Pro can infer all the above relation patterns. Experimental results show that the proposed Rot-Pro model effectively learns the transitivity pattern and achieves the state-of-the-art results on the link prediction task in the datasets containing transitive relations.
[ { "version": "v1", "created": "Wed, 27 Oct 2021 14:13:40 GMT" } ]
1,635,379,200,000
[ [ "Song", "Tengwei", "" ], [ "Luo", "Jie", "" ], [ "Huang", "Lei", "" ] ]
2110.14535
Stefan B\"ohm
Stefan B\"ohm, Martin Neumayer, Oliver Kramer, Alexander Schiendorfer, Alois Knoll
Comparing Heuristics, Constraint Optimization, and Reinforcement Learning for an Industrial 2D Packing Problem
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Cutting and Packing problems are occurring in different industries with a direct impact on the revenue of businesses. Generally, the goal in Cutting and Packing is to assign a set of smaller objects to a set of larger objects. To solve Cutting and Packing problems, practitioners can resort to heuristic and exact methodologies. Lately, machine learning is increasingly used for solving such problems. This paper considers a 2D packing problem from the furniture industry, where a set of wooden workpieces must be assigned to different modules of a trolley in the most space-saving way. We present an experimental setup to compare heuristics, constraint optimization, and deep reinforcement learning for the given problem. The used methodologies and their results get collated in terms of their solution quality and runtime. In the given use case a greedy heuristic produces optimal results and outperforms the other approaches in terms of runtime. Constraint optimization also produces optimal results but requires more time to perform. The deep reinforcement learning approach did not always produce optimal or even feasible solutions. While we assume this could be remedied with more training, considering the good results with the heuristic, deep reinforcement learning seems to be a bad fit for the given use case.
[ { "version": "v1", "created": "Wed, 27 Oct 2021 15:47:47 GMT" } ]
1,635,379,200,000
[ [ "Böhm", "Stefan", "" ], [ "Neumayer", "Martin", "" ], [ "Kramer", "Oliver", "" ], [ "Schiendorfer", "Alexander", "" ], [ "Knoll", "Alois", "" ] ]
2110.14870
Francis Indaheng
Francis Indaheng, Edward Kim, Kesav Viswanadha, Jay Shenoy, Jinkyu Kim, Daniel J. Fremont, Sanjit A. Seshia
A Scenario-Based Platform for Testing Autonomous Vehicle Behavior Prediction Models in Simulation
Accepted to the NeurIPS 2021 Workshop on Machine Learning for Autonomous Driving
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Behavior prediction remains one of the most challenging tasks in the autonomous vehicle (AV) software stack. Forecasting the future trajectories of nearby agents plays a critical role in ensuring road safety, as it equips AVs with the necessary information to plan safe routes of travel. However, these prediction models are data-driven and trained on data collected in real life that may not represent the full range of scenarios an AV can encounter. Hence, it is important that these prediction models are extensively tested in various test scenarios involving interactive behaviors prior to deployment. To support this need, we present a simulation-based testing platform which supports (1) intuitive scenario modeling with a probabilistic programming language called Scenic, (2) specifying a multi-objective evaluation metric with a partial priority ordering, (3) falsification of the provided metric, and (4) parallelization of simulations for scalable testing. As a part of the platform, we provide a library of 25 Scenic programs that model challenging test scenarios involving interactive traffic participant behaviors. We demonstrate the effectiveness and the scalability of our platform by testing a trained behavior prediction model and searching for failure scenarios.
[ { "version": "v1", "created": "Thu, 28 Oct 2021 03:30:49 GMT" }, { "version": "v2", "created": "Sun, 14 Nov 2021 02:57:38 GMT" } ]
1,637,020,800,000
[ [ "Indaheng", "Francis", "" ], [ "Kim", "Edward", "" ], [ "Viswanadha", "Kesav", "" ], [ "Shenoy", "Jay", "" ], [ "Kim", "Jinkyu", "" ], [ "Fremont", "Daniel J.", "" ], [ "Seshia", "Sanjit A.", "" ] ]
2110.15058
Adam Faci
Adam Faci (LFI, TRT), Marie-Jeanne Lesot (LFI), Claire Laudy (TRT)
cgSpan: Pattern Mining in Conceptual Graphs
null
Proc. of the Int. Conf. on Artificial Intelligence and Soft Computing (ICAISC2021), Jun 2021, Zakopane, Poland
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conceptual Graphs (CGs) are a graph-based knowledge representation formalism. In this paper we propose cgSpan a CG frequent pattern mining algorithm. It extends the DMGM-GSM algorithm that takes taxonomy-based labeled graphs as input; it includes three more kinds of knowledge of the CG formalism: (a) the fixed arity of relation nodes, handling graphs of neighborhoods centered on relations rather than graphs of nodes, (b) the signatures, avoiding patterns with concept types more general than the maximal types specified in signatures and (c) the inference rules, applying them during the pattern mining process. The experimental study highlights that cgSpan is a functional CG Frequent Pattern Mining algorithm and that including CGs specificities results in a faster algorithm with more expressive results and less redundancy with vocabulary.
[ { "version": "v1", "created": "Tue, 26 Oct 2021 14:28:06 GMT" } ]
1,635,465,600,000
[ [ "Faci", "Adam", "", "LFI, TRT" ], [ "Lesot", "Marie-Jeanne", "", "LFI" ], [ "Laudy", "Claire", "", "TRT" ] ]
2110.15214
Marco Wilhelm
Marco Wilhelm, Diana Howey, Gabriele Kern-Isberner, Kai Sauerwald, Christoph Beierle
Conditional Inference and Activation of Knowledge Entities in ACT-R
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Activation-based conditional inference applies conditional reasoning to ACT-R, a cognitive architecture developed to formalize human reasoning. The idea of activation-based conditional inference is to determine a reasonable subset of a conditional belief base in order to draw inductive inferences in time. Central to activation-based conditional inference is the activation function which assigns to the conditionals in the belief base a degree of activation mainly based on the conditional's relevance for the current query and its usage history. Therewith, our approach integrates several aspects of human reasoning into expert systems such as focusing, forgetting, and remembering.
[ { "version": "v1", "created": "Thu, 28 Oct 2021 15:33:19 GMT" } ]
1,635,465,600,000
[ [ "Wilhelm", "Marco", "" ], [ "Howey", "Diana", "" ], [ "Kern-Isberner", "Gabriele", "" ], [ "Sauerwald", "Kai", "" ], [ "Beierle", "Christoph", "" ] ]
2111.00004
Jianqin Zhou
Jianqin Zhou, Sichun Yang, Xifeng Wang and Wanquan Liu
Granule Description based on Compound Concepts
16 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Concise granule descriptions for definable granules and approaching descriptions for indefinable granules are challenging and important issues in granular computing. The concept with only common attributes has been intensively studied. To investigate the granules with some special needs, we propose a novel type of compound concepts in this paper, i.e., common-and-necessary concept. Based on the definitions of concept-forming operations, the logical formulas are derived for each of the following types of concepts: formal concept, object-induced three-way concept, object oriented concept and common-and-necessary concept. Furthermore, by utilizing the logical relationship among various concepts, we have derived concise and unified equivalent conditions for definable granules and approaching descriptions for indefinable granules for all four kinds of concepts.
[ { "version": "v1", "created": "Fri, 29 Oct 2021 01:56:29 GMT" }, { "version": "v2", "created": "Fri, 7 Jan 2022 04:55:10 GMT" } ]
1,641,772,800,000
[ [ "Zhou", "Jianqin", "" ], [ "Yang", "Sichun", "" ], [ "Wang", "Xifeng", "" ], [ "Liu", "Wanquan", "" ] ]
2111.00375
Sameer Khanna
Sameer Khanna
Conical Classification For Computationally Efficient One-Class Topic Determination
Findings in Empirical Methods in Natural Language Processing 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
As the Internet grows in size, so does the amount of text based information that exists. For many application spaces it is paramount to isolate and identify texts that relate to a particular topic. While one-class classification would be ideal for such analysis, there is a relative lack of research regarding efficient approaches with high predictive power. By noting that the range of documents we wish to identify can be represented as positive linear combinations of the Vector Space Model representing our text, we propose Conical classification, an approach that allows us to identify if a document is of a particular topic in a computationally efficient manner. We also propose Normal Exclusion, a modified version of Bi-Normal Separation that makes it more suitable within the one-class classification context. We show in our analysis that our approach not only has higher predictive power on our datasets, but is also faster to compute.
[ { "version": "v1", "created": "Sun, 31 Oct 2021 01:27:12 GMT" } ]
1,635,811,200,000
[ [ "Khanna", "Sameer", "" ] ]
2111.00419
Deliang Wang
Deliang Wang, Yu Lu, Qinggang Meng, Penghe Chen
Interpreting Deep Knowledge Tracing Model on EdNet Dataset
This paper has been accepted and presented in AAAI 2021 Workshop on AI Education
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
With more deep learning techniques being introduced into the knowledge tracing domain, the interpretability issue of the knowledge tracing models has aroused researchers' attention. Our previous study(Lu et al. 2020) on building and interpreting the KT model mainly adopts the ASSISTment dataset(Feng, Heffernan, and Koedinger 2009),, whose size is relatively small. In this work, we perform the similar tasks but on a large and newly available dataset, called EdNet(Choi et al. 2020). The preliminary experiment results show the effectiveness of the interpreting techniques, while more questions and tasks are worthy to be further explored and accomplished.
[ { "version": "v1", "created": "Sun, 31 Oct 2021 07:18:59 GMT" } ]
1,635,811,200,000
[ [ "Wang", "Deliang", "" ], [ "Lu", "Yu", "" ], [ "Meng", "Qinggang", "" ], [ "Chen", "Penghe", "" ] ]
2111.00424
Seokjun Kim
Seokjun Kim, Jaeeun Jang, Hyeoncheol Kim
All-In-One: Artificial Association Neural Networks
Model Agnostic, structurally free, graph neural networks, neural data structure, recursive neural networks
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most deep learning models are limited to specific datasets or tasks because of network structures using fixed layers. In this paper, we discuss the differences between existing neural networks and real human neurons, propose association networks to connect existing models, and describe multiple types of deep learning exercises performed using a single structure. Further, we propose a new neural data structure that can express all basic models of existing neural networks in a tree structure. We also propose an approach in which information propagates from leaf to a root node using the proposed recursive convolution approach (i.e., depth-first convolution) and feed-forward propagation is performed. Thus, we design a ``data-based,'' as opposed to a ``model-based,'' neural network. In experiments conducted, we compared the learning performances of the models specializing in specific domains with those of models simultaneously learning various domains using an association network. The model learned well without significant performance degradation compared to that for models performing individual learning. In addition, the performance results were similar to those of the special case models; the output of the tree contained all information from the tree. Finally, we developed a theory for using arbitrary input data and learning all data simultaneously.
[ { "version": "v1", "created": "Sun, 31 Oct 2021 07:58:00 GMT" }, { "version": "v2", "created": "Wed, 17 Nov 2021 13:34:25 GMT" }, { "version": "v3", "created": "Mon, 22 Nov 2021 14:56:40 GMT" }, { "version": "v4", "created": "Mon, 6 Dec 2021 13:17:40 GMT" }, { "version": "v5", "created": "Mon, 13 Dec 2021 18:04:22 GMT" }, { "version": "v6", "created": "Tue, 14 Dec 2021 17:27:18 GMT" }, { "version": "v7", "created": "Mon, 27 Dec 2021 17:45:44 GMT" }, { "version": "v8", "created": "Sun, 29 Jan 2023 10:36:09 GMT" } ]
1,675,123,200,000
[ [ "Kim", "Seokjun", "" ], [ "Jang", "Jaeeun", "" ], [ "Kim", "Hyeoncheol", "" ] ]
2111.00506
Mrinal Rawat
Mrinal Rawat, Ramya Hebbalaguppe, Lovekesh Vig
PnPOOD : Out-Of-Distribution Detection for Text Classification via Plug andPlay Data Augmentation
null
null
null
Accepted in Uncertainty in Deep Learning, ICML'21
cs.AI
http://creativecommons.org/licenses/by/4.0/
While Out-of-distribution (OOD) detection has been well explored in computer vision, there have been relatively few prior attempts in OOD detection for NLP classification. In this paper we argue that these prior attempts do not fully address the OOD problem and may suffer from data leakage and poor calibration of the resulting models. We present PnPOOD, a data augmentation technique to perform OOD detection via out-of-domain sample generation using the recently proposed Plug and Play Language Model (Dathathri et al., 2020). Our method generates high quality discriminative samples close to the class boundaries, resulting in accurate OOD detection at test time. We demonstrate that our model outperforms prior models on OOD sample detection, and exhibits lower calibration error on the 20 newsgroup text and Stanford Sentiment Treebank dataset (Lang, 1995; Socheret al., 2013). We further highlight an important data leakage issue with datasets used in prior attempts at OOD detection, and share results on a new dataset for OOD detection that does not suffer from the same problem.
[ { "version": "v1", "created": "Sun, 31 Oct 2021 14:02:26 GMT" } ]
1,636,416,000,000
[ [ "Rawat", "Mrinal", "" ], [ "Hebbalaguppe", "Ramya", "" ], [ "Vig", "Lovekesh", "" ] ]
2111.00783
Ramya Bygari
Ramya Bygari, Aayush Gupta, Shashwat Raghuvanshi, Aakanksha Bapna, Birendra Sahu
An AI-powered Smart Routing Solution for Payment Systems
9 pages, 10 figures, Accepted at IEEE Big Data Conference - https://bigdataieee.org/BigData2021/index.html
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
In the current era of digitization, online payment systems are attracting considerable interest. Improving the efficiency of a payment system is important since it has a substantial impact on revenues for businesses. A gateway is an integral component of a payment system through which every transaction is routed. In an online payment system, payment processors integrate with these gateways by means of various configurations such as pricing, methods, risk checks, etc. These configurations are called terminals. Each gateway can have multiple terminals associated with it. Routing a payment transaction through the best terminal is crucial to increase the probability of a payment transaction being successful. Machine learning (ML) and artificial intelligence (AI) techniques can be used to accurately predict the best terminals based on their previous performance and various payment-related attributes. We have devised a pipeline consisting of static and dynamic modules. The static module does the initial filtering of the terminals using static rules and a logistic regression model that predicts gateway downtimes. Subsequently, the dynamic module computes a lot of novel features based on success rate, payment attributes, time lag, etc. to model the terminal behaviour accurately. These features are updated using an adaptive time decay rate algorithm in real-time using a feedback loop and passed to a random forest classifier to predict the success probabilities for every terminal. This pipeline is currently in production at Razorpay routing millions of transactions through it in real-time and has given a 4-6\% improvement in success rate across all payment methods (credit card, debit card, UPI, net banking). This has made our payment system more resilient to performance drops, which has improved the user experience, instilled more trust in the merchants, and boosted the revenue of the business.
[ { "version": "v1", "created": "Mon, 1 Nov 2021 09:33:02 GMT" } ]
1,635,811,200,000
[ [ "Bygari", "Ramya", "" ], [ "Gupta", "Aayush", "" ], [ "Raghuvanshi", "Shashwat", "" ], [ "Bapna", "Aakanksha", "" ], [ "Sahu", "Birendra", "" ] ]
2111.00787
Yu Liu
Yu Liu, Jingtao Ding, Yong Li
Knowledge-driven Site Selection via Urban Knowledge Graph
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Site selection determines optimal locations for new stores, which is of crucial importance to business success. Especially, the wide application of artificial intelligence with multi-source urban data makes intelligent site selection promising. However, existing data-driven methods heavily rely on feature engineering, facing the issues of business generalization and complex relationship modeling. To get rid of the dilemma, in this work, we borrow ideas from knowledge graph (KG), and propose a knowledge-driven model for site selection, short for KnowSite. Specifically, motivated by distilled knowledge and rich semantics in KG, we firstly construct an urban KG (UrbanKG) with cities' key elements and semantic relationships captured. Based on UrbanKG, we employ pre-training techniques for semantic representations, which are fed into an encoder-decoder structure for site decisions. With multi-relational message passing and relation path-based attention mechanism developed, KnowSite successfully reveals the relationship between various businesses and site selection criteria. Extensive experiments on two datasets demonstrate that KnowSite outperforms representative baselines with both effectiveness and explainability achieved.
[ { "version": "v1", "created": "Mon, 1 Nov 2021 09:36:38 GMT" } ]
1,635,811,200,000
[ [ "Liu", "Yu", "" ], [ "Ding", "Jingtao", "" ], [ "Li", "Yong", "" ] ]
2111.00826
Ana Lucic
Ana Lucic, Maurits Bleeker, Sami Jullien, Samarth Bhargav, Maarten de Rijke
Reproducibility as a Mechanism for Teaching Fairness, Accountability, Confidentiality, and Transparency in Artificial Intelligence
Accepted to the AAAI Symposium on Educational Advances in AI (EAAI 2022)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work, we explain the setup for a technical, graduate-level course on Fairness, Accountability, Confidentiality, and Transparency in Artificial Intelligence (FACT-AI) at the University of Amsterdam, which teaches FACT-AI concepts through the lens of reproducibility. The focal point of the course is a group project based on reproducing existing FACT-AI algorithms from top AI conferences and writing a corresponding report. In the first iteration of the course, we created an open source repository with the code implementations from the group projects. In the second iteration, we encouraged students to submit their group projects to the Machine Learning Reproducibility Challenge, resulting in 9 reports from our course being accepted for publication in the ReScience journal. We reflect on our experience teaching the course over two years, where one year coincided with a global pandemic, and propose guidelines for teaching FACT-AI through reproducibility in graduate-level AI study programs. We hope this can be a useful resource for instructors who want to set up similar courses in the future.
[ { "version": "v1", "created": "Mon, 1 Nov 2021 10:58:35 GMT" }, { "version": "v2", "created": "Tue, 2 Nov 2021 13:06:21 GMT" }, { "version": "v3", "created": "Tue, 9 Nov 2021 13:01:57 GMT" }, { "version": "v4", "created": "Fri, 17 Dec 2021 13:42:51 GMT" } ]
1,639,958,400,000
[ [ "Lucic", "Ana", "" ], [ "Bleeker", "Maurits", "" ], [ "Jullien", "Sami", "" ], [ "Bhargav", "Samarth", "" ], [ "de Rijke", "Maarten", "" ] ]
2111.01016
Lorenzo Piazzo Dr.
Lorenzo Piazzo, Michele Scarpiniti and Enzo Baccarelli
Gomoku: analysis of the game and of the player Wine
32 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Gomoku, also known as five in a row, is a classical board game, ideally suited for quickly testing novel Artificial Intelligence (AI) techniques. With the aim of facilitating a developer willing to write a new Gomoku player, in this report we present an analysis of the main game concepts and strategies, which is wider and deeper than existing ones. Moreover, after discussing the general structure of an artificial player, we present and analyse a strong Gomoku player, named Wine, the code of which is freely available on the Internet and which is an excelent example of how a modern player is organised.
[ { "version": "v1", "created": "Mon, 1 Nov 2021 15:21:26 GMT" } ]
1,635,811,200,000
[ [ "Piazzo", "Lorenzo", "" ], [ "Scarpiniti", "Michele", "" ], [ "Baccarelli", "Enzo", "" ] ]
2111.01042
Manolis Pitsikalis
Manolis Pitsikalis, Thanh-Toan Do, Alexei Lisitsa and Shan Luo
Logic Rules Meet Deep Learning: A Novel Approach for Ship Type Classification
Accepted and presented in RuleML+RR 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The shipping industry is an important component of the global trade and economy, however in order to ensure law compliance and safety it needs to be monitored. In this paper, we present a novel Ship Type classification model that combines vessel transmitted data from the Automatic Identification System, with vessel imagery. The main components of our approach are the Faster R-CNN Deep Neural Network and a Neuro-Fuzzy system with IF-THEN rules. We evaluate our model using real world data and showcase the advantages of this combination while also compare it with other methods. Results show that our model can increase prediction scores by up to 15.4\% when compared with the next best model we considered, while also maintaining a level of explainability as opposed to common black box approaches.
[ { "version": "v1", "created": "Mon, 1 Nov 2021 15:47:37 GMT" } ]
1,635,811,200,000
[ [ "Pitsikalis", "Manolis", "" ], [ "Do", "Thanh-Toan", "" ], [ "Lisitsa", "Alexei", "" ], [ "Luo", "Shan", "" ] ]
2111.01364
Juncheng Liu Dr
Liu Juncheng, McCane Brendan, Mills Steven
Learning to Explore by Reinforcement over High-Level Options
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Autonomous 3D environment exploration is a fundamental task for various applications such as navigation. The goal of exploration is to investigate a new environment and build its occupancy map efficiently. In this paper, we propose a new method which grants an agent two intertwined options of behaviors: "look-around" and "frontier navigation". This is implemented by an option-critic architecture and trained by reinforcement learning algorithms. In each timestep, an agent produces an option and a corresponding action according to the policy. We also take advantage of macro-actions by incorporating classic path-planning techniques to increase training efficiency. We demonstrate the effectiveness of the proposed method on two publicly available 3D environment datasets and the results show our method achieves higher coverage than competing techniques with better efficiency.
[ { "version": "v1", "created": "Tue, 2 Nov 2021 04:21:34 GMT" } ]
1,635,897,600,000
[ [ "Juncheng", "Liu", "" ], [ "Brendan", "McCane", "" ], [ "Steven", "Mills", "" ] ]