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2112.10433
Dongfang Li
Junying Chen, Dongfang Li, Qingcai Chen, Wenxiu Zhou, Xin Liu
Diaformer: Automatic Diagnosis via Symptoms Sequence Generation
AAAI 2022; The first two authors contributed equally to this paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automatic diagnosis has attracted increasing attention but remains challenging due to multi-step reasoning. Recent works usually address it by reinforcement learning methods. However, these methods show low efficiency and require taskspecific reward functions. Considering the conversation between doctor and patient allows doctors to probe for symptoms and make diagnoses, the diagnosis process can be naturally seen as the generation of a sequence including symptoms and diagnoses. Inspired by this, we reformulate automatic diagnosis as a symptoms Sequence Generation (SG) task and propose a simple but effective automatic Diagnosis model based on Transformer (Diaformer). We firstly design the symptom attention framework to learn the generation of symptom inquiry and the disease diagnosis. To alleviate the discrepancy between sequential generation and disorder of implicit symptoms, we further design three orderless training mechanisms. Experiments on three public datasets show that our model outperforms baselines on disease diagnosis by 1%, 6% and 11.5% with the highest training efficiency. Detailed analysis on symptom inquiry prediction demonstrates that the potential of applying symptoms sequence generation for automatic diagnosis.
[ { "version": "v1", "created": "Mon, 20 Dec 2021 10:26:59 GMT" } ]
1,640,044,800,000
[ [ "Chen", "Junying", "" ], [ "Li", "Dongfang", "" ], [ "Chen", "Qingcai", "" ], [ "Zhou", "Wenxiu", "" ], [ "Liu", "Xin", "" ] ]
2112.10892
Thierry Petit
Thierry Petit and Randy J. Zauhar
A Constraint Programming Approach to Weighted Isomorphic Mapping of Fragment-based Shape Signatures
9 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Fragment-based shape signature techniques have proven to be powerful tools for computer-aided drug design. They allow scientists to search for target molecules with some similarity to a known active compound. They do not require reference to the full underlying chemical structure, which is essential to deal with chemical databases containing millions of compounds. However, finding the optimal match of a part of the fragmented compound can be time-consuming. In this paper, we use constraint programming to solve this specific problem. It involves finding a weighted assignment of fragments subject to connectivity constraints. Our experiments demonstrate the practical relevance of our approach and open new perspectives, including generating multiple, diverse solutions. Our approach constitutes an original use of a constraint solver in a real time setting, where propagation allows to avoid an enumeration of weighted paths. The model must remain robust to the addition of constraints making some instances not tractable. This particular context requires the use of unusual criteria for the choice of the model: lightweight, standard propagation algorithms, data structures without prohibitive constant cost. The objective is not to design new, complex algorithms to solve difficult instances.
[ { "version": "v1", "created": "Mon, 20 Dec 2021 22:35:36 GMT" }, { "version": "v2", "created": "Tue, 4 Jan 2022 16:58:59 GMT" } ]
1,641,340,800,000
[ [ "Petit", "Thierry", "" ], [ "Zauhar", "Randy J.", "" ] ]
2112.11023
Chen Jie
Jie Chen and Lifen Jiang and Chunmei Ma and Huazhi Sun
Robust Recommendation with Implicit Feedback via Eliminating the Effects of Unexpected Behaviors
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the implicit feedback recommendation, incorporating short-term preference into recommender systems has attracted increasing attention in recent years. However, unexpected behaviors in historical interactions like clicking some items by accident don't well reflect users' inherent preferences. Existing studies fail to model the effects of unexpected behaviors, thus achieve inferior recommendation performance. In this paper, we propose a Multi-Preferences Model (MPM) to eliminate the effects of unexpected behaviors. MPM first extracts the users' instant preferences from their recent historical interactions by a fine-grained preference module. Then an unexpected-behaviors detector is trained to judge whether these instant preferences are biased by unexpected behaviors. We also integrate user's general preference in MPM. Finally, an output module is performed to eliminate the effects of unexpected behaviors and integrates all the information to make a final recommendation. We conduct extensive experiments on two datasets of a movie and an e-retailing, demonstrating significant improvements in our model over the state-of-the-art methods. The experimental results show that MPM gets a massive improvement in HR@10 and NDCG@10, which relatively increased by 3.643% and 4.107% compare with AttRec model on average. We publish our code at https://github.com/chenjie04/MPM/.
[ { "version": "v1", "created": "Tue, 21 Dec 2021 07:29:23 GMT" } ]
1,640,131,200,000
[ [ "Chen", "Jie", "" ], [ "Jiang", "Lifen", "" ], [ "Ma", "Chunmei", "" ], [ "Sun", "Huazhi", "" ] ]
2112.11701
Rui Zhao
Rui Zhao, Jinming Song, Yufeng Yuan, Hu Haifeng, Yang Gao, Yi Wu, Zhongqian Sun, Yang Wei
Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination
Accepted by NeurIPS Cooperative AI Workshop, 2021, link: https://www.cooperativeai.com/workshop/neurips-2021#Workshop-Papers. Under review at a conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using any human data. Although such agents can be obtained through self-play training, they can suffer significantly from distributional shift when paired with unencountered partners, such as humans. To mitigate this distributional shift, we propose Maximum Entropy Population-based training (MEP). In MEP, agents in the population are trained with our derived Population Entropy bonus to promote both pairwise diversity between agents and individual diversity of agents themselves, and a common best agent is trained by paring with agents in this diversified population via prioritized sampling. The prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in the Overcooked game environment, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE.
[ { "version": "v1", "created": "Wed, 22 Dec 2021 07:19:36 GMT" }, { "version": "v2", "created": "Mon, 23 May 2022 06:43:58 GMT" }, { "version": "v3", "created": "Mon, 27 Jun 2022 05:15:20 GMT" } ]
1,656,374,400,000
[ [ "Zhao", "Rui", "" ], [ "Song", "Jinming", "" ], [ "Yuan", "Yufeng", "" ], [ "Haifeng", "Hu", "" ], [ "Gao", "Yang", "" ], [ "Wu", "Yi", "" ], [ "Sun", "Zhongqian", "" ], [ "Wei", "Yang", "" ] ]
2112.11937
Aizaz Sharif
Aizaz Sharif, Dusica Marijan
Adversarial Deep Reinforcement Learning for Improving the Robustness of Multi-agent Autonomous Driving Policies
null
null
10.1109/APSEC57359.2022.00018
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Autonomous cars are well known for being vulnerable to adversarial attacks that can compromise the safety of the car and pose danger to other road users. To effectively defend against adversaries, it is required to not only test autonomous cars for finding driving errors but to improve the robustness of the cars to these errors. To this end, in this paper, we propose a two-step methodology for autonomous cars that consists of (i) finding failure states in autonomous cars by training the adversarial driving agent, and (ii) improving the robustness of autonomous cars by retraining them with effective adversarial inputs. Our methodology supports testing autonomous cars in a multi-agent environment, where we train and compare adversarial car policy on two custom reward functions to test the driving control decision of autonomous cars. We run experiments in a vision-based high-fidelity urban driving simulated environment. Our results show that adversarial testing can be used for finding erroneous autonomous driving behavior, followed by adversarial training for improving the robustness of deep reinforcement learning-based autonomous driving policies. We demonstrate that the autonomous cars retrained using the effective adversarial inputs noticeably increase the performance of their driving policies in terms of reduced collision and offroad steering errors.
[ { "version": "v1", "created": "Wed, 22 Dec 2021 15:00:16 GMT" }, { "version": "v2", "created": "Fri, 27 May 2022 10:16:54 GMT" }, { "version": "v3", "created": "Tue, 21 Feb 2023 14:11:43 GMT" } ]
1,677,024,000,000
[ [ "Sharif", "Aizaz", "" ], [ "Marijan", "Dusica", "" ] ]
2112.12754
Ronald Brachman
Ronald J. Brachman (Jacobs Technion-Cornell Institute and Cornell University), Hector J. Levesque (University of Toronto)
Toward a New Science of Common Sense
Initial version published in Proceedings of AAAI-22, the Thirty-Sixth AAAI Conference on Artificial Intelligence. Original version extended slightly to include acknowledgement of more recent work, including new references, and to clarify remarks in a few paragraphs
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Common sense has always been of interest in Artificial Intelligence, but has rarely taken center stage. Despite its mention in one of John McCarthy's earliest papers and years of work by dedicated researchers, arguably no AI system with a serious amount of general common sense has ever emerged. Why is that? What's missing? Examples of AI systems' failures of common sense abound, and they point to AI's frequent focus on expertise as the cause. Those attempting to break the resulting brittleness barrier, even in the context of modern deep learning, have tended to invest their energy in large numbers of small bits of commonsense knowledge. While important, all the commonsense knowledge fragments in the world don't add up to a system that actually demonstrates common sense in a human-like way. We advocate examining common sense from a broader perspective than in the past. Common sense should be considered in the context of a full cognitive system with history, goals, desires, and drives, not just in isolated circumscribed examples. A fresh look is needed: common sense is worthy of its own dedicated scientific exploration.
[ { "version": "v1", "created": "Thu, 23 Dec 2021 18:17:47 GMT" }, { "version": "v2", "created": "Sun, 6 Feb 2022 23:34:00 GMT" } ]
1,644,278,400,000
[ [ "Brachman", "Ronald J.", "", "Jacobs Technion-Cornell Institute and Cornell\n University" ], [ "Levesque", "Hector J.", "", "University of Toronto" ] ]
2112.12768
Bikram Bhuyan Mr
Bikram Pratim Bhuyan, Ravi Tomar, Maanak Gupta and Amar Ramdane-Cherif
An Ontological Knowledge Representation for Smart Agriculture
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In order to provide the agricultural industry with the infrastructure it needs to take advantage of advanced technology, such as big data, the cloud, and the internet of things (IoT); smart farming is a management concept that focuses on providing the infrastructure necessary to track, monitor, automate, and analyse operations. To represent the knowledge extracted from the primary data collected is of utmost importance. An agricultural ontology framework for smart agriculture systems is presented in this study. The knowledge graph is represented as a lattice to capture and perform reasoning on spatio-temporal agricultural data.
[ { "version": "v1", "created": "Tue, 21 Dec 2021 14:58:04 GMT" } ]
1,640,304,000,000
[ [ "Bhuyan", "Bikram Pratim", "" ], [ "Tomar", "Ravi", "" ], [ "Gupta", "Maanak", "" ], [ "Ramdane-Cherif", "Amar", "" ] ]
2112.12876
Denghui Zhang
Denghui Zhang, Zixuan Yuan, Hao Liu, Xiaodong Lin, Hui Xiong
Learning to Walk with Dual Agents for Knowledge Graph Reasoning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Graph walking based on reinforcement learning (RL) has shown great success in navigating an agent to automatically complete various reasoning tasks over an incomplete knowledge graph (KG) by exploring multi-hop relational paths. However, existing multi-hop reasoning approaches only work well on short reasoning paths and tend to miss the target entity with the increasing path length. This is undesirable for many reason-ing tasks in real-world scenarios, where short paths connecting the source and target entities are not available in incomplete KGs, and thus the reasoning performances drop drastically unless the agent is able to seek out more clues from longer paths. To address the above challenge, in this paper, we propose a dual-agent reinforcement learning framework, which trains two agents (GIANT and DWARF) to walk over a KG jointly and search for the answer collaboratively. Our approach tackles the reasoning challenge in long paths by assigning one of the agents (GIANT) searching on cluster-level paths quickly and providing stage-wise hints for another agent (DWARF). Finally, experimental results on several KG reasoning benchmarks show that our approach can search answers more accurately and efficiently, and outperforms existing RL-based methods for long path queries by a large margin.
[ { "version": "v1", "created": "Thu, 23 Dec 2021 23:03:24 GMT" } ]
1,640,649,600,000
[ [ "Zhang", "Denghui", "" ], [ "Yuan", "Zixuan", "" ], [ "Liu", "Hao", "" ], [ "Lin", "Xiaodong", "" ], [ "Xiong", "Hui", "" ] ]
2112.13477
Joao Leite
Jo\~ao Leite, Martin Slota
A Brief History of Updates of Answer-Set Programs
To appear in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Over the last couple of decades, there has been a considerable effort devoted to the problem of updating logic programs under the stable model semantics (a.k.a. answer-set programs) or, in other words, the problem of characterising the result of bringing up-to-date a logic program when the world it describes changes. Whereas the state-of-the-art approaches are guided by the same basic intuitions and aspirations as belief updates in the context of classical logic, they build upon fundamentally different principles and methods, which have prevented a unifying framework that could embrace both belief and rule updates. In this paper, we will overview some of the main approaches and results related to answer-set programming updates, while pointing out some of the main challenges that research in this topic has faced.
[ { "version": "v1", "created": "Mon, 27 Dec 2021 01:46:33 GMT" }, { "version": "v2", "created": "Sat, 19 Feb 2022 04:31:38 GMT" } ]
1,645,488,000,000
[ [ "Leite", "João", "" ], [ "Slota", "Martin", "" ] ]
2112.14243
Adrian Haret
Adrian Haret, Johannes P. Wallner
An AGM Approach to Revising Preferences
Presented at the NMR 2021 workshop
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We look at preference change arising out of an interaction between two elements: the first is an initial preference ranking encoding a pre-existing attitude; the second element is new preference information signaling input from an authoritative source, which may come into conflict with the initial preference. The aim is to adjust the initial preference and bring it in line with the new preference, without having to give up more information than necessary. We model this process using the formal machinery of belief change, along the lines of the well-known AGM approach. We propose a set of fundamental rationality postulates, and derive the main results of the paper: a set of representation theorems showing that preference change according to these postulates can be rationalized as a choice function guided by a ranking on the comparisons in the initial preference order. We conclude by presenting operators satisfying our proposed postulates. Our approach thus allows us to situate preference revision within the larger family of belief change operators.
[ { "version": "v1", "created": "Tue, 28 Dec 2021 18:12:57 GMT" } ]
1,640,822,400,000
[ [ "Haret", "Adrian", "" ], [ "Wallner", "Johannes P.", "" ] ]
2112.14476
Alessandro Antonucci
Claudio Bonesana and Francesca Mangili and Alessandro Antonucci
ADAPQUEST: A Software for Web-Based Adaptive Questionnaires based on Bayesian Networks
Presented at the IJCAI 2021 Workshop on Artificial Intelligence for Education
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce ADAPQUEST, a software tool written in Java for the development of adaptive questionnaires based on Bayesian networks. Adaptiveness is intended here as the dynamical choice of the question sequence on the basis of an evolving model of the skill level of the test taker. Bayesian networks offer a flexible and highly interpretable framework to describe such testing process, especially when coping with multiple skills. ADAPQUEST embeds dedicated elicitation strategies to simplify the elicitation of the questionnaire parameters. An application of this tool for the diagnosis of mental disorders is also discussed together with some implementation details.
[ { "version": "v1", "created": "Wed, 29 Dec 2021 09:50:44 GMT" } ]
1,640,822,400,000
[ [ "Bonesana", "Claudio", "" ], [ "Mangili", "Francesca", "" ], [ "Antonucci", "Alessandro", "" ] ]
2112.14480
Luciano Serafini
Luciano Serafini, Raul Barbosa, Jasmin Grosinger, Luca Iocchi, Christian Napoli, Salvatore Rinzivillo, Jacques Robin, Alessandro Saffiotti, Teresa Scantamburlo, Peter Schueller, Paolo Traverso, Javier Vazquez-Salceda
On some Foundational Aspects of Human-Centered Artificial Intelligence
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The burgeoning of AI has prompted recommendations that AI techniques should be "human-centered". However, there is no clear definition of what is meant by Human Centered Artificial Intelligence, or for short, HCAI. This paper aims to improve this situation by addressing some foundational aspects of HCAI. To do so, we introduce the term HCAI agent to refer to any physical or software computational agent equipped with AI components and that interacts and/or collaborates with humans. This article identifies five main conceptual components that participate in an HCAI agent: Observations, Requirements, Actions, Explanations and Models. We see the notion of HCAI agent, together with its components and functions, as a way to bridge the technical and non-technical discussions on human-centered AI. In this paper, we focus our analysis on scenarios consisting of a single agent operating in dynamic environments in presence of humans.
[ { "version": "v1", "created": "Wed, 29 Dec 2021 09:58:59 GMT" } ]
1,640,822,400,000
[ [ "Serafini", "Luciano", "" ], [ "Barbosa", "Raul", "" ], [ "Grosinger", "Jasmin", "" ], [ "Iocchi", "Luca", "" ], [ "Napoli", "Christian", "" ], [ "Rinzivillo", "Salvatore", "" ], [ "Robin", "Jacques", "" ], [ "Saffiotti", "Alessandro", "" ], [ "Scantamburlo", "Teresa", "" ], [ "Schueller", "Peter", "" ], [ "Traverso", "Paolo", "" ], [ "Vazquez-Salceda", "Javier", "" ] ]
2112.14624
Jamie Duell
Jamie Duell, Monika Seisenberger, Gert Aarts, Shangming Zhou and Xiuyi Fan
Towards a Shapley Value Graph Framework for Medical peer-influence
Preliminary work - to be expanded and amended
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
eXplainable Artificial Intelligence (XAI) is a sub-field of Artificial Intelligence (AI) that is at the forefront of AI research. In XAI, feature attribution methods produce explanations in the form of feature importance. People often use feature importance as guidance for intervention. However, a limitation of existing feature attribution methods is that there is a lack of explanation towards the consequence of intervention. In other words, although contribution towards a certain prediction is highlighted by feature attribution methods, the relation between features and the consequence of intervention is not studied. The aim of this paper is to introduce a new framework, called a peer influence framework to look deeper into explanations using graph representation for feature-to-feature interactions to improve the interpretability of black-box Machine Learning models and inform intervention.
[ { "version": "v1", "created": "Wed, 29 Dec 2021 16:24:50 GMT" }, { "version": "v2", "created": "Tue, 8 Feb 2022 11:45:05 GMT" } ]
1,644,364,800,000
[ [ "Duell", "Jamie", "" ], [ "Seisenberger", "Monika", "" ], [ "Aarts", "Gert", "" ], [ "Zhou", "Shangming", "" ], [ "Fan", "Xiuyi", "" ] ]
2112.15221
Tong Mu
Tong Mu, Georgios Theocharous, David Arbour, Emma Brunskill
Constraint Sampling Reinforcement Learning: Incorporating Expertise For Faster Learning
null
AAAI2022
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Online reinforcement learning (RL) algorithms are often difficult to deploy in complex human-facing applications as they may learn slowly and have poor early performance. To address this, we introduce a practical algorithm for incorporating human insight to speed learning. Our algorithm, Constraint Sampling Reinforcement Learning (CSRL), incorporates prior domain knowledge as constraints/restrictions on the RL policy. It takes in multiple potential policy constraints to maintain robustness to misspecification of individual constraints while leveraging helpful ones to learn quickly. Given a base RL learning algorithm (ex. UCRL, DQN, Rainbow) we propose an upper confidence with elimination scheme that leverages the relationship between the constraints, and their observed performance, to adaptively switch among them. We instantiate our algorithm with DQN-type algorithms and UCRL as base algorithms, and evaluate our algorithm in four environments, including three simulators based on real data: recommendations, educational activity sequencing, and HIV treatment sequencing. In all cases, CSRL learns a good policy faster than baselines.
[ { "version": "v1", "created": "Thu, 30 Dec 2021 22:02:42 GMT" } ]
1,641,168,000,000
[ [ "Mu", "Tong", "" ], [ "Theocharous", "Georgios", "" ], [ "Arbour", "David", "" ], [ "Brunskill", "Emma", "" ] ]
2112.15360
Madhav Agarwal
Madhav Agarwal and Siddhant Bansal
Making AI 'Smart': Bridging AI and Cognitive Science
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The last two decades have seen tremendous advances in Artificial Intelligence. The exponential growth in terms of computation capabilities has given us hope of developing humans like robots. The question is: are we there yet? Maybe not. With the integration of cognitive science, the 'artificial' characteristic of Artificial Intelligence (AI) might soon be replaced with 'smart'. This will help develop more powerful AI systems and simultaneously gives us a better understanding of how the human brain works. We discuss the various possibilities and challenges of bridging these two fields and how they can benefit each other. We argue that the possibility of AI taking over human civilization is low as developing such an advanced system requires a better understanding of the human brain first.
[ { "version": "v1", "created": "Fri, 31 Dec 2021 09:30:44 GMT" }, { "version": "v2", "created": "Tue, 1 Feb 2022 08:15:27 GMT" } ]
1,643,760,000,000
[ [ "Agarwal", "Madhav", "" ], [ "Bansal", "Siddhant", "" ] ]
2112.15422
Peter Vamplew
Peter Vamplew, Benjamin J. Smith, Johan Kallstrom, Gabriel Ramos, Roxana Radulescu, Diederik M. Roijers, Conor F. Hayes, Fredrik Heintz, Patrick Mannion, Pieter J.K. Libin, Richard Dazeley, Cameron Foale
Scalar reward is not enough: A response to Silver, Singh, Precup and Sutton (2021)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The recent paper `"Reward is Enough" by Silver, Singh, Precup and Sutton posits that the concept of reward maximisation is sufficient to underpin all intelligence, both natural and artificial. We contest the underlying assumption of Silver et al. that such reward can be scalar-valued. In this paper we explain why scalar rewards are insufficient to account for some aspects of both biological and computational intelligence, and argue in favour of explicitly multi-objective models of reward maximisation. Furthermore, we contend that even if scalar reward functions can trigger intelligent behaviour in specific cases, it is still undesirable to use this approach for the development of artificial general intelligence due to unacceptable risks of unsafe or unethical behaviour.
[ { "version": "v1", "created": "Thu, 25 Nov 2021 00:58:23 GMT" } ]
1,641,168,000,000
[ [ "Vamplew", "Peter", "" ], [ "Smith", "Benjamin J.", "" ], [ "Kallstrom", "Johan", "" ], [ "Ramos", "Gabriel", "" ], [ "Radulescu", "Roxana", "" ], [ "Roijers", "Diederik M.", "" ], [ "Hayes", "Conor F.", "" ], [ "Heintz", "Fredrik", "" ], [ "Mannion", "Patrick", "" ], [ "Libin", "Pieter J. K.", "" ], [ "Dazeley", "Richard", "" ], [ "Foale", "Cameron", "" ] ]
2112.15424
Denis Kleyko
Denis Kleyko, Dmitri A. Rachkovskij, Evgeny Osipov, Abbas Rahimi
A Survey on Hyperdimensional Computing aka Vector Symbolic Architectures, Part II: Applications, Cognitive Models, and Challenges
37 pages
ACM Computing Surveys (2023), vol. 55, no. 9
10.1145/3558000
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This is Part II of the two-part comprehensive survey devoted to a computing framework most commonly known under the names Hyperdimensional Computing and Vector Symbolic Architectures (HDC/VSA). Both names refer to a family of computational models that use high-dimensional distributed representations and rely on the algebraic properties of their key operations to incorporate the advantages of structured symbolic representations and vector distributed representations. Holographic Reduced Representations is an influential HDC/VSA model that is well-known in the machine learning domain and often used to refer to the whole family. However, for the sake of consistency, we use HDC/VSA to refer to the field. Part I of this survey covered foundational aspects of the field, such as the historical context leading to the development of HDC/VSA, key elements of any HDC/VSA model, known HDC/VSA models, and the transformation of input data of various types into high-dimensional vectors suitable for HDC/VSA. This second part surveys existing applications, the role of HDC/VSA in cognitive computing and architectures, as well as directions for future work. Most of the applications lie within the Machine Learning/Artificial Intelligence domain, however, we also cover other applications to provide a complete picture. The survey is written to be useful for both newcomers and practitioners.
[ { "version": "v1", "created": "Fri, 12 Nov 2021 18:21:44 GMT" }, { "version": "v2", "created": "Wed, 12 Jan 2022 18:00:18 GMT" }, { "version": "v3", "created": "Tue, 1 Aug 2023 14:48:02 GMT" } ]
1,690,934,400,000
[ [ "Kleyko", "Denis", "" ], [ "Rachkovskij", "Dmitri A.", "" ], [ "Osipov", "Evgeny", "" ], [ "Rahimi", "Abbas", "" ] ]
2201.00180
Mohammadhossein Ghahramani
Mohammadhossein Ghahramani, Mengchu Zhou, Anna Molter, Francesco Pilla
IoT-based Route Recommendation for an Intelligent Waste Management System
11
null
10.1109/JIOT.2021.3132126
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The Internet of Things (IoT) is a paradigm characterized by a network of embedded sensors and services. These sensors are incorporated to collect various information, track physical conditions, e.g., waste bins' status, and exchange data with different centralized platforms. The need for such sensors is increasing; however, proliferation of technologies comes with various challenges. For example, how can IoT and its associated data be used to enhance waste management? In smart cities, an efficient waste management system is crucial. Artificial Intelligence (AI) and IoT-enabled approaches can empower cities to manage the waste collection. This work proposes an intelligent approach to route recommendation in an IoT-enabled waste management system given spatial constraints. It performs a thorough analysis based on AI-based methods and compares their corresponding results. Our solution is based on a multiple-level decision-making process in which bins' status and coordinates are taken into account to address the routing problem. Such AI-based models can help engineers design a sustainable infrastructure system.
[ { "version": "v1", "created": "Sat, 1 Jan 2022 12:36:22 GMT" } ]
1,641,254,400,000
[ [ "Ghahramani", "Mohammadhossein", "" ], [ "Zhou", "Mengchu", "" ], [ "Molter", "Anna", "" ], [ "Pilla", "Francesco", "" ] ]
2201.01027
Zhou Shufen Zhou Shufen
Benting Wan, Shufen Zhou
A integrating critic-waspas group decision making method under interval-valued q-rung orthogonal fuzzy enviroment
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper provides a new tool for multi-attribute multi-objective group decision-making with unknown weights and attributes' weights. An interval-valued generalized orthogonal fuzzy group decision-making method is proposed based on the Yager operator and CRITIC-WASPAS method with unknown weights. The method integrates Yager operator, CRITIC, WASPAS, and interval value generalized orthogonal fuzzy group. Its merits lie in allowing decision-makers greater freedom, avoiding bias due to decision-makers' weight, and yielding accurate evaluation. The research includes: expanding the interval value generalized distance measurement method for comparison and application of similarity measurement and decision-making methods; developing a new scoring function for comparing the size of interval value generalized orthogonal fuzzy numbers,and further existing researches. The proposed interval-valued Yager weighted average operator (IVq-ROFYWA) and Yager weighted geometric average operator (IVq-ROFYWG) are used for information aggregation. The CRITIC-WASPAS combines the advantages of CRITIC and WASPAS, which not only work in the single decision but also serve as the basis of the group decision. The in-depth study of the decision-maker's weight matrix overcomes the shortcomings of taking the decision as a whole, and weighs the decision-maker's information aggregation. Finally, the group decision algorithm is used for hypertension risk management. The results are consistent with decision-makers' opinions. Practice and case analysis have proved the effectiveness of the method proposed in this paper. At the same time, it is compared with other operators and decision-making methods, which proves the method effective and feasible.
[ { "version": "v1", "created": "Tue, 4 Jan 2022 08:11:28 GMT" } ]
1,641,340,800,000
[ [ "Wan", "Benting", "" ], [ "Zhou", "Shufen", "" ] ]
2201.03472
Peter Nightingale
Peter Nightingale
Savile Row Manual
arXiv admin note: substantial text overlap with arXiv:1601.02865
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
We describe the constraint modelling tool Savile Row, its input language and its main features. Savile Row translates a solver-independent constraint modelling language to the input languages for various solvers including constraint, SAT, and SMT solvers. After a brief introduction, the manual describes the Essence Prime language, which is the input language of Savile Row. Then we describe the functions of the tool, its main features and options and how to install and use it.
[ { "version": "v1", "created": "Fri, 12 Nov 2021 09:47:55 GMT" } ]
1,641,859,200,000
[ [ "Nightingale", "Peter", "" ] ]
2201.03647
Utkarshani Jaimini
Utkarshani Jaimini, Amit Sheth
CausalKG: Causal Knowledge Graph Explainability using interventional and counterfactual reasoning
null
IEEE Internet Computing, 26 (1), Jan-Feb 2022
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Humans use causality and hypothetical retrospection in their daily decision-making, planning, and understanding of life events. The human mind, while retrospecting a given situation, think about questions such as "What was the cause of the given situation?", "What would be the effect of my action?", or "Which action led to this effect?". It develops a causal model of the world, which learns with fewer data points, makes inferences, and contemplates counterfactual scenarios. The unseen, unknown, scenarios are known as counterfactuals. AI algorithms use a representation based on knowledge graphs (KG) to represent the concepts of time, space, and facts. A KG is a graphical data model which captures the semantic relationships between entities such as events, objects, or concepts. The existing KGs represent causal relationships extracted from texts based on linguistic patterns of noun phrases for causes and effects as in ConceptNet and WordNet. The current causality representation in KGs makes it challenging to support counterfactual reasoning. A richer representation of causality in AI systems using a KG-based approach is needed for better explainability, and support for intervention and counterfactuals reasoning, leading to improved understanding of AI systems by humans. The causality representation requires a higher representation framework to define the context, the causal information, and the causal effects. The proposed Causal Knowledge Graph (CausalKG) framework, leverages recent progress of causality and KG towards explainability. CausalKG intends to address the lack of a domain adaptable causal model and represent the complex causal relations using the hyper-relational graph representation in the KG. We show that the CausalKG's interventional and counterfactual reasoning can be used by the AI system for the domain explainability.
[ { "version": "v1", "created": "Thu, 6 Jan 2022 20:27:19 GMT" } ]
1,641,945,600,000
[ [ "Jaimini", "Utkarshani", "" ], [ "Sheth", "Amit", "" ] ]
2201.03810
Debo Cheng
Debo Cheng (1) and Jiuyong Li (1) and Lin Liu (1) and Jiji Zhang (2) and Thuc duy Le (1) and Jixue Liu (1) ((1) STEM, University of South Australia, Adelaide, SA, Australia, (2) Department of Religion and Philosophy, Hong Kong Baptist University, Hong Kong, China)
Ancestral Instrument Method for Causal Inference without Complete Knowledge
11 pages, 5 figures and 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Unobserved confounding is the main obstacle to causal effect estimation from observational data. Instrumental variables (IVs) are widely used for causal effect estimation when there exist latent confounders. With the standard IV method, when a given IV is valid, unbiased estimation can be obtained, but the validity requirement on a standard IV is strict and untestable. Conditional IVs have been proposed to relax the requirement of standard IVs by conditioning on a set of observed variables (known as a conditioning set for a conditional IV). However, the criterion for finding a conditioning set for a conditional IV needs a directed acyclic graph (DAG) representing the causal relationships of both observed and unobserved variables. This makes it challenging to discover a conditioning set directly from data. In this paper, by leveraging maximal ancestral graphs (MAGs) for causal inference with latent variables, we study the graphical properties of ancestral IVs, a type of conditional IVs using MAGs, and develop the theory to support data-driven discovery of the conditioning set for a given ancestral IV in data under the pretreatment variable assumption. Based on the theory, we develop an algorithm for unbiased causal effect estimation with a given ancestral IV and observational data. Extensive experiments on synthetic and real-world datasets demonstrate the performance of the algorithm in comparison with existing IV methods.
[ { "version": "v1", "created": "Tue, 11 Jan 2022 07:02:16 GMT" }, { "version": "v2", "created": "Fri, 8 Dec 2023 23:39:15 GMT" } ]
1,702,339,200,000
[ [ "Cheng", "Debo", "" ], [ "Li", "Jiuyong", "" ], [ "Liu", "Lin", "" ], [ "Zhang", "Jiji", "" ], [ "Le", "Thuc duy", "" ], [ "Liu", "Jixue", "" ] ]
2201.03824
Rahma Dandan
Rahma Dandan, Sylvie Despres, Karima Sedki
Acquisition and Representation of User Preferences Guided by an Ontology
in French, JFO 2016 - 6{\`e}mes Journ{\'e}es Francophones sur les Ontologies, Nov 2016, Bordeaux, France
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Our food preferences guide our food choices and in turn affect our personal health and our social life. In this paper, we adopt an approach using a domain ontology expressed in OWL2 to support the acquisition and representation of preferences in formalism CP-Net. Specifically, we present the construction of the domain ontology and questionnaire design to acquire and represent the preferences. The acquisition and representation of preferences are implemented in the field of university canteen. Our main contribution in this preliminary work is to acquire preferences and enrich the model preferably with domain knowledge represented in the ontology.
[ { "version": "v1", "created": "Tue, 11 Jan 2022 08:09:08 GMT" } ]
1,641,945,600,000
[ [ "Dandan", "Rahma", "" ], [ "Despres", "Sylvie", "" ], [ "Sedki", "Karima", "" ] ]
2201.04204
Devleena Das
Devleena Das, Been Kim, Sonia Chernova
Subgoal-Based Explanations for Unreliable Intelligent Decision Support Systems
Accepted to 2023 International Conference on Intelligent User Interfaces
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Intelligent decision support (IDS) systems leverage artificial intelligence techniques to generate recommendations that guide human users through the decision making phases of a task. However, a key challenge is that IDS systems are not perfect, and in complex real-world scenarios may produce incorrect output or fail to work altogether. The field of explainable AI planning (XAIP) has sought to develop techniques that make the decision making of sequential decision making AI systems more explainable to end-users. Critically, prior work in applying XAIP techniques to IDS systems has assumed that the plan being proposed by the planner is always optimal, and therefore the action or plan being recommended as decision support to the user is always correct. In this work, we examine novice user interactions with a non-robust IDS system -- one that occasionally recommends the wrong action, and one that may become unavailable after users have become accustomed to its guidance. We introduce a novel explanation type, subgoal-based explanations, for planning-based IDS systems, that supplements traditional IDS output with information about the subgoal toward which the recommended action would contribute. We demonstrate that subgoal-based explanations lead to improved user task performance, improve user ability to distinguish optimal and suboptimal IDS recommendations, are preferred by users, and enable more robust user performance in the case of IDS failure
[ { "version": "v1", "created": "Tue, 11 Jan 2022 21:13:22 GMT" }, { "version": "v2", "created": "Sun, 3 Apr 2022 15:05:22 GMT" }, { "version": "v3", "created": "Fri, 3 Feb 2023 16:27:45 GMT" } ]
1,675,641,600,000
[ [ "Das", "Devleena", "" ], [ "Kim", "Been", "" ], [ "Chernova", "Sonia", "" ] ]
2201.04349
Eunika Mercier-Laurent
Dominique Verdejo, Eunika Mercier-Laurent (CRESTIC)
Video Intelligence as a component of a Global Security system
null
Artificial Intelligence for Knowledge Management, 5th IFIP WG 12.6 International Workshop, AI4KM 2017 Held at IJCAI 2017, 2019
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes the evolution of our research from video analytics to a global security system with focus on the video surveillance component. Indeed video surveillance has evolved from a commodity security tool up to the most efficient way of tracking perpetrators when terrorism hits our modern urban centers. As number of cameras soars, one could expect the system to leverage the huge amount of data carried through the video streams to provide fast access to video evidences, actionable intelligence for monitoring real-time events and enabling predictive capacities to assist operators in their surveillance tasks. This research explores a hybrid platform for video intelligence capture, automated data extraction, supervised Machine Learning for intelligently assisted urban video surveillance; Extension to other components of a global security system are discussed. Applying Knowledge Management principles in this research helps with deep problem understanding and facilitates the implementation of efficient information and experience sharing decision support systems providing assistance to people on the field as well as in operations centers. The originality of this work is also the creation of "common" human-machine and machine to machine language and a security ontology.
[ { "version": "v1", "created": "Wed, 12 Jan 2022 07:49:46 GMT" } ]
1,642,032,000,000
[ [ "Verdejo", "Dominique", "", "CRESTIC" ], [ "Mercier-Laurent", "Eunika", "", "CRESTIC" ] ]
2201.04841
David Rouquet
David Rouquet, Val\'erie Bellynck (UGA), Christian Boitet (UGA), Vincent Berment
Transforming UNL graphs in OWL representations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Extracting formal knowledge (ontologies) from natural language is a challenge that can benefit from a (semi-) formal linguistic representation of texts, at the semantic level. We propose to achieve such a representation by implementing the Universal Networking Language (UNL) specifications on top of RDF. Thus, the meaning of a statement in any language will be soundly expressed as a RDF-UNL graph that constitutes a middle ground between natural language and formal knowledge. In particular, we show that RDF-UNL graphs can support content extraction using generic SHACL rules and that reasoning on the extracted facts allows detecting incoherence in the original texts. This approach is experimented in the UNseL project that aims at extracting ontological representations from system requirements/specifications in order to check that they are consistent, complete and unambiguous. Our RDF-UNL implementation and all code for the working examples of this paper are publicly available under the CeCILL-B license at https://gitlab.tetras-libre.fr/unl/rdf-unl
[ { "version": "v1", "created": "Thu, 13 Jan 2022 09:04:00 GMT" } ]
1,642,118,400,000
[ [ "Rouquet", "David", "", "UGA" ], [ "Bellynck", "Valérie", "", "UGA" ], [ "Boitet", "Christian", "", "UGA" ], [ "Berment", "Vincent", "" ] ]
2201.05528
Muhammed Murat Ozbek
Muhammed Murat Ozbek and Emre Koyuncu
Reinforcement Learning based Air Combat Maneuver Generation
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The advent of artificial intelligence technology paved the way of many researches to be made within air combat sector. Academicians and many other researchers did a research on a prominent research direction called autonomous maneuver decision of UAV. Elaborative researches produced some outcomes, but decisions that include Reinforcement Learning(RL) came out to be more efficient. There have been many researches and experiments done to make an agent reach its target in an optimal way, most prominent are Genetic Algorithm(GA) , A star, RRT and other various optimization techniques have been used. But Reinforcement Learning is the well known one for its success. In DARPHA Alpha Dogfight Trials, reinforcement learning prevailed against a real veteran F16 human pilot who was trained by Boeing. This successor model was developed by Heron Systems. After this accomplishment, reinforcement learning bring tremendous attention on itself. In this research we aimed our UAV which has a dubin vehicle dynamic property to move to the target in two dimensional space in an optimal path using Twin Delayed Deep Deterministic Policy Gradients (TD3) and used in experience replay Hindsight Experience Replay(HER).We did tests on two different environments and used simulations.
[ { "version": "v1", "created": "Fri, 14 Jan 2022 15:55:44 GMT" } ]
1,642,377,600,000
[ [ "Ozbek", "Muhammed Murat", "" ], [ "Koyuncu", "Emre", "" ] ]
2201.05544
Jiongzhi Zheng
Jiongzhi Zheng and Kun He and Jianrong Zhou and Yan Jin and Chu-Min Li and Felip Manya
BandMaxSAT: A Local Search MaxSAT Solver with Multi-armed Bandit
Accepted by IJCAI 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We address Partial MaxSAT (PMS) and Weighted PMS (WPMS), two practical generalizations of the MaxSAT problem, and propose a local search algorithm for these problems, called BandMaxSAT, that applies a multi-armed bandit model to guide the search direction. The bandit in our method is associated with all the soft clauses in the input (W)PMS instance. Each arm corresponds to a soft clause. The bandit model can help BandMaxSAT to select a good direction to escape from local optima by selecting a soft clause to be satisfied in the current step, that is, selecting an arm to be pulled. We further propose an initialization method for (W)PMS that prioritizes both unit and binary clauses when producing the initial solutions. Extensive experiments demonstrate that BandMaxSAT significantly outperforms the state-of-the-art (W)PMS local search algorithm SATLike3.0. Specifically, the number of instances in which BandMaxSAT obtains better results is about twice that obtained by SATLike3.0. Moreover, we combine BandMaxSAT with the complete solver TT-Open-WBO-Inc. The resulting solver BandMaxSAT-c also outperforms some of the best state-of-the-art complete (W)PMS solvers, including SATLike-c, Loandra and TT-Open-WBO-Inc.
[ { "version": "v1", "created": "Fri, 14 Jan 2022 16:32:39 GMT" }, { "version": "v2", "created": "Thu, 16 Jun 2022 06:28:00 GMT" } ]
1,655,424,000,000
[ [ "Zheng", "Jiongzhi", "" ], [ "He", "Kun", "" ], [ "Zhou", "Jianrong", "" ], [ "Jin", "Yan", "" ], [ "Li", "Chu-Min", "" ], [ "Manya", "Felip", "" ] ]
2201.05576
Jayati Deshmukh
Srinath Srinivasa and Jayati Deshmukh
AI and the Sense of Self
Previous version of this paper was published in Jijnasa 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
After several winters, AI is center-stage once again, with current advances enabling a vast array of AI applications. This renewed wave of AI has brought back to the fore several questions from the past, about philosophical foundations of intelligence and common sense -- predominantly motivated by ethical concerns of AI decision-making. In this paper, we address some of the arguments that led to research interest in intelligent agents, and argue for their relevance even in today's context. Specifically we focus on the cognitive sense of "self" and its role in autonomous decision-making leading to responsible behaviour. The authors hope to make a case for greater research interest in building richer computational models of AI agents with a sense of self.
[ { "version": "v1", "created": "Fri, 7 Jan 2022 10:54:06 GMT" } ]
1,642,377,600,000
[ [ "Srinivasa", "Srinath", "" ], [ "Deshmukh", "Jayati", "" ] ]
2201.05910
Samaa Elnagar
Samaa Elnagar, Victoria Yoon and Manoj A.Thomas
An Automatic Ontology Generation Framework with An Organizational Perspective
Proceedings of the 53rd Hawaii International Conference on System Sciences | 2020
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Ontologies have been known for their semantic representation of knowledge. ontologies cannot automatically evolve to reflect updates that occur in respective domains. To address this limitation, researchers have called for automatic ontology generation from unstructured text corpus. Unfortunately, systems that aim to generate ontologies from unstructured text corpus are domain-specific and require manual intervention. In addition, they suffer from uncertainty in creating concept linkages and difficulty in finding axioms for the same concept. Knowledge Graphs (KGs) has emerged as a powerful model for the dynamic representation of knowledge. However, KGs have many quality limitations and need extensive refinement. This research aims to develop a novel domain-independent automatic ontology generation framework that converts unstructured text corpus into domain consistent ontological form. The framework generates KGs from unstructured text corpus as well as refine and correct them to be consistent with domain ontologies. The power of the proposed automatically generated ontology is that it integrates the dynamic features of KGs and the quality features of ontologies.
[ { "version": "v1", "created": "Sat, 15 Jan 2022 18:54:22 GMT" } ]
1,642,550,400,000
[ [ "Elnagar", "Samaa", "" ], [ "Yoon", "Victoria", "" ], [ "Thomas", "Manoj A.", "" ] ]
2201.06202
Qibiao Peng
Liang Chen, Qibiao Peng, Jintang Li, Yang Liu, Jiawei Chen, Yong Li, Zibin Zheng
Neighboring Backdoor Attacks on Graph Convolutional Network
12 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Backdoor attacks have been widely studied to hide the misclassification rules in the normal models, which are only activated when the model is aware of the specific inputs (i.e., the trigger). However, despite their success in the conventional Euclidean space, there are few studies of backdoor attacks on graph structured data. In this paper, we propose a new type of backdoor which is specific to graph data, called neighboring backdoor. Considering the discreteness of graph data, how to effectively design the triggers while retaining the model accuracy on the original task is the major challenge. To address such a challenge, we set the trigger as a single node, and the backdoor is activated when the trigger node is connected to the target node. To preserve the model accuracy, the model parameters are not allowed to be modified. Thus, when the trigger node is not connected, the model performs normally. Under these settings, in this work, we focus on generating the features of the trigger node. Two types of backdoors are proposed: (1) Linear Graph Convolution Backdoor which finds an approximation solution for the feature generation (can be viewed as an integer programming problem) by looking at the linear part of GCNs. (2) Variants of existing graph attacks. We extend current gradient-based attack methods to our backdoor attack scenario. Extensive experiments on two social networks and two citation networks datasets demonstrate that all proposed backdoors can achieve an almost 100\% attack success rate while having no impact on predictive accuracy.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 03:49:32 GMT" } ]
1,642,550,400,000
[ [ "Chen", "Liang", "" ], [ "Peng", "Qibiao", "" ], [ "Li", "Jintang", "" ], [ "Liu", "Yang", "" ], [ "Chen", "Jiawei", "" ], [ "Li", "Yong", "" ], [ "Zheng", "Zibin", "" ] ]
2201.06248
Hossein Sadr
Fatemeh Mohades Deilami, Hossein Sadr, Mojdeh Nazari
Using Machine Learning Based Models for Personality Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Personality can be defined as the combination of behavior, emotion, motivation, and thoughts that aim at describing various aspects of human behavior based on a few stable and measurable characteristics. Considering the fact that our personality has a remarkable influence in our daily life, automatic recognition of a person's personality attributes can provide many essential practical applications in various aspects of cognitive science. deep learning based method for the task of personality recognition from text is proposed in this paper. Among various deep neural networks, Convolutional Neural Networks (CNN) have demonstrated profound efficiency in natural language processing and especially personality detection. Owing to the fact that various filter sizes in CNN may influence its performance, we decided to combine CNN with AdaBoost, a classical ensemble algorithm, to consider the possibility of using the contribution of various filter lengths and gasp their potential in the final classification via combining various classifiers with respective filter size using AdaBoost. Our proposed method was validated on the Essay dataset by conducting a series of experiments and the empirical results demonstrated the superiority of our proposed method compared to both machine learning and deep learning methods for the task of personality recognition.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 07:20:51 GMT" } ]
1,642,550,400,000
[ [ "Deilami", "Fatemeh Mohades", "" ], [ "Sadr", "Hossein", "" ], [ "Nazari", "Mojdeh", "" ] ]
2201.06254
Guangda Huzhang
Zizhao Zhang, Yifei Zhao, Guangda Huzhang
Exploit Customer Life-time Value with Memoryless Experiments
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As a measure of the long-term contribution produced by customers in a service or product relationship, life-time value, or LTV, can more comprehensively find the optimal strategy for service delivery. However, it is challenging to accurately abstract the LTV scene, model it reasonably, and find the optimal solution. The current theories either cannot precisely express LTV because of the single modeling structure, or there is no efficient solution. We propose a general LTV modeling method, which solves the problem that customers' long-term contribution is difficult to quantify while existing methods, such as modeling the click-through rate, only pursue the short-term contribution. At the same time, we also propose a fast dynamic programming solution based on a mutated bisection method and the memoryless repeated experiments assumption. The model and method can be applied to different service scenarios, such as the recommendation system. Experiments on real-world datasets confirm the effectiveness of the proposed model and optimization method. In addition, this whole LTV structure was deployed at a large E-commerce mobile phone application, where it managed to select optimal push message sending time and achieved a 10\% LTV improvement.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 07:43:06 GMT" } ]
1,642,550,400,000
[ [ "Zhang", "Zizhao", "" ], [ "Zhao", "Yifei", "" ], [ "Huzhang", "Guangda", "" ] ]
2201.06401
Dennis Soemers
Dennis J.N.J. Soemers and \'Eric Piette and Matthew Stephenson and Cameron Browne
Spatial State-Action Features for General Games
Accepted for publication in the journal of Artificial Intelligence (AIJ)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular configurations of pieces, empty positions, etc., which may be relevant for a game's strategies. Their use has been particularly prevalent in the game of Go, but also many other games used as benchmarks for AI research. In this paper, we formulate a design and efficient implementation of spatial state-action features for general games. These are patterns that can be trained to incentivise or disincentivise actions based on whether or not they match variables of the state in a local area around action variables. We provide extensive details on several design and implementation choices, with a primary focus on achieving a high degree of generality to support a wide variety of different games using different board geometries or other graphs. Secondly, we propose an efficient approach for evaluating active features for any given set of features. In this approach, we take inspiration from heuristics used in problems such as SAT to optimise the order in which parts of patterns are matched and prune unnecessary evaluations. This approach is defined for a highly general and abstract description of the problem -- phrased as optimising the order in which propositions of formulas in disjunctive normal form are evaluated -- and may therefore also be of interest to other types of problems than board games. An empirical evaluation on 33 distinct games in the Ludii general game system demonstrates the efficiency of this approach in comparison to a naive baseline, as well as a baseline based on prefix trees, and demonstrates that the additional efficiency significantly improves the playing strength of agents using the features to guide search.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 13:34:04 GMT" }, { "version": "v2", "created": "Thu, 4 May 2023 11:43:32 GMT" } ]
1,683,244,800,000
[ [ "Soemers", "Dennis J. N. J.", "" ], [ "Piette", "Éric", "" ], [ "Stephenson", "Matthew", "" ], [ "Browne", "Cameron", "" ] ]
2201.06409
Dan Halbersberg
Dan Halbersberg, Matan Halevi, Moshe Salhov
Search and Score-based Waterfall Auction Optimization
Published as a conference paper at LION 2022
The 16th International Conference on Learning and Intelligent Optimization, 2022
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Online advertising is a major source of income for many online companies. One common approach is to sell online advertisements via waterfall auctions, through which a publisher makes sequential price offers to ad networks. The publisher controls the order and prices of the waterfall in an attempt to maximize his revenue. In this work, we propose a methodology to learn a waterfall strategy from historical data by wisely searching in the space of possible waterfalls and selecting the one leading to the highest revenues. The contribution of this work is twofold; First, we propose a novel method to estimate the valuation distribution of each user, with respect to each ad network. Second, we utilize the valuation matrix to score our candidate waterfalls as part of a procedure that iteratively searches in local neighborhoods. Our framework guarantees that the waterfall revenue improves between iterations ultimately converging into a local optimum. Real-world demonstrations are provided to show that the proposed method improves the total revenue of real-world waterfalls, as compared to manual expert optimization. Finally, the code and the data are available here.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 13:59:12 GMT" }, { "version": "v2", "created": "Thu, 7 Apr 2022 08:27:22 GMT" } ]
1,649,376,000,000
[ [ "Halbersberg", "Dan", "" ], [ "Halevi", "Matan", "" ], [ "Salhov", "Moshe", "" ] ]
2201.06692
Xiuyi Fan
Xiuyi Fan, Francesca Toni
Explainable Decision Making with Lean and Argumentative Explanations
JAIR submission. 74 pages (50 excluding proofs, appendix, and references)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is widely acknowledged that transparency of automated decision making is crucial for deployability of intelligent systems, and explaining the reasons why some decisions are "good" and some are not is a way to achieving this transparency. We consider two variants of decision making, where "good" decisions amount to alternatives (i) meeting "most" goals, and (ii) meeting "most preferred" goals. We then define, for each variant and notion of "goodness" (corresponding to a number of existing notions in the literature), explanations in two formats, for justifying the selection of an alternative to audiences with differing needs and competences: lean explanations, in terms of goals satisfied and, for some notions of "goodness", alternative decisions, and argumentative explanations, reflecting the decision process leading to the selection, while corresponding to the lean explanations. To define argumentative explanations, we use assumption-based argumentation (ABA), a well-known form of structured argumentation. Specifically, we define ABA frameworks such that "good" decisions are admissible ABA arguments and draw argumentative explanations from dispute trees sanctioning this admissibility. Finally, we instantiate our overall framework for explainable decision-making to accommodate connections between goals and decisions in terms of decision graphs incorporating defeasible and non-defeasible information.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 01:29:02 GMT" }, { "version": "v2", "created": "Mon, 24 Jan 2022 00:59:13 GMT" } ]
1,643,068,800,000
[ [ "Fan", "Xiuyi", "" ], [ "Toni", "Francesca", "" ] ]
2201.06779
Shuai Niu
Shuai Niu and Qing Yin and Yunya Song and Yike Guo and Xian Yang
Label Dependent Attention Model for Disease Risk Prediction Using Multimodal Electronic Health Records
null
null
10.1109/ICDM51629.2021.00056
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Disease risk prediction has attracted increasing attention in the field of modern healthcare, especially with the latest advances in artificial intelligence (AI). Electronic health records (EHRs), which contain heterogeneous patient information, are widely used in disease risk prediction tasks. One challenge of applying AI models for risk prediction lies in generating interpretable evidence to support the prediction results while retaining the prediction ability. In order to address this problem, we propose the method of jointly embedding words and labels whereby attention modules learn the weights of words from medical notes according to their relevance to the names of risk prediction labels. This approach boosts interpretability by employing an attention mechanism and including the names of prediction tasks in the model. However, its application is only limited to the handling of textual inputs such as medical notes. In this paper, we propose a label dependent attention model LDAM to 1) improve the interpretability by exploiting Clinical-BERT (a biomedical language model pre-trained on a large clinical corpus) to encode biomedically meaningful features and labels jointly; 2) extend the idea of joint embedding to the processing of time-series data, and develop a multi-modal learning framework for integrating heterogeneous information from medical notes and time-series health status indicators. To demonstrate our method, we apply LDAM to the MIMIC-III dataset to predict different disease risks. We evaluate our method both quantitatively and qualitatively. Specifically, the predictive power of LDAM will be shown, and case studies will be carried out to illustrate its interpretability.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 07:21:20 GMT" } ]
1,642,550,400,000
[ [ "Niu", "Shuai", "" ], [ "Yin", "Qing", "" ], [ "Song", "Yunya", "" ], [ "Guo", "Yike", "" ], [ "Yang", "Xian", "" ] ]
2201.06783
Shuai Niu
Shuai Niu and Yunya Song and Qing Yin and Yike Guo and Xian Yang
Label-dependent and event-guided interpretable disease risk prediction using EHRs
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Electronic health records (EHRs) contain patients' heterogeneous data that are collected from medical providers involved in the patient's care, including medical notes, clinical events, laboratory test results, symptoms, and diagnoses. In the field of modern healthcare, predicting whether patients would experience any risks based on their EHRs has emerged as a promising research area, in which artificial intelligence (AI) plays a key role. To make AI models practically applicable, it is required that the prediction results should be both accurate and interpretable. To achieve this goal, this paper proposed a label-dependent and event-guided risk prediction model (LERP) to predict the presence of multiple disease risks by mainly extracting information from unstructured medical notes. Our model is featured in the following aspects. First, we adopt a label-dependent mechanism that gives greater attention to words from medical notes that are semantically similar to the names of risk labels. Secondly, as the clinical events (e.g., treatments and drugs) can also indicate the health status of patients, our model utilizes the information from events and uses them to generate an event-guided representation of medical notes. Thirdly, both label-dependent and event-guided representations are integrated to make a robust prediction, in which the interpretability is enabled by the attention weights over words from medical notes. To demonstrate the applicability of the proposed method, we apply it to the MIMIC-III dataset, which contains real-world EHRs collected from hospitals. Our method is evaluated in both quantitative and qualitative ways.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 07:24:28 GMT" } ]
1,642,550,400,000
[ [ "Niu", "Shuai", "" ], [ "Song", "Yunya", "" ], [ "Yin", "Qing", "" ], [ "Guo", "Yike", "" ], [ "Yang", "Xian", "" ] ]
2201.06863
Rasmus Larsen
Rasmus Larsen, Mikkel N{\o}rgaard Schmidt
Programmatic Policy Extraction by Iterative Local Search
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Reinforcement learning policies are often represented by neural networks, but programmatic policies are preferred in some cases because they are more interpretable, amenable to formal verification, or generalize better. While efficient algorithms for learning neural policies exist, learning programmatic policies is challenging. Combining imitation-projection and dataset aggregation with a local search heuristic, we present a simple and direct approach to extracting a programmatic policy from a pretrained neural policy. After examining our local search heuristic on a programming by example problem, we demonstrate our programmatic policy extraction method on a pendulum swing-up problem. Both when trained using a hand crafted expert policy and a learned neural policy, our method discovers simple and interpretable policies that perform almost as well as the original.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 10:39:40 GMT" } ]
1,642,550,400,000
[ [ "Larsen", "Rasmus", "" ], [ "Schmidt", "Mikkel Nørgaard", "" ] ]
2201.07040
Matthias Samwald
Kathrin Blagec, Jakob Kraiger, Wolfgang Fr\"uhwirt, Matthias Samwald
Benchmark datasets driving artificial intelligence development fail to capture the needs of medical professionals
(this version extends the literature references)
Journal of Bioinformatics, January 2023
10.1016/j.jbi.2022.104274
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Publicly accessible benchmarks that allow for assessing and comparing model performances are important drivers of progress in artificial intelligence (AI). While recent advances in AI capabilities hold the potential to transform medical practice by assisting and augmenting the cognitive processes of healthcare professionals, the coverage of clinically relevant tasks by AI benchmarks is largely unclear. Furthermore, there is a lack of systematized meta-information that allows clinical AI researchers to quickly determine accessibility, scope, content and other characteristics of datasets and benchmark datasets relevant to the clinical domain. To address these issues, we curated and released a comprehensive catalogue of datasets and benchmarks pertaining to the broad domain of clinical and biomedical natural language processing (NLP), based on a systematic review of literature and online resources. A total of 450 NLP datasets were manually systematized and annotated with rich metadata, such as targeted tasks, clinical applicability, data types, performance metrics, accessibility and licensing information, and availability of data splits. We then compared tasks covered by AI benchmark datasets with relevant tasks that medical practitioners reported as highly desirable targets for automation in a previous empirical study. Our analysis indicates that AI benchmarks of direct clinical relevance are scarce and fail to cover most work activities that clinicians want to see addressed. In particular, tasks associated with routine documentation and patient data administration workflows are not represented despite significant associated workloads. Thus, currently available AI benchmarks are improperly aligned with desired targets for AI automation in clinical settings, and novel benchmarks should be created to fill these gaps.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 15:05:28 GMT" }, { "version": "v2", "created": "Thu, 12 May 2022 13:25:37 GMT" } ]
1,672,012,800,000
[ [ "Blagec", "Kathrin", "" ], [ "Kraiger", "Jakob", "" ], [ "Frühwirt", "Wolfgang", "" ], [ "Samwald", "Matthias", "" ] ]
2201.07125
Kamil Faber
Kamil Faber, Roberto Corizzo, Bartlomiej Sniezynski, Michael Baron, Nathalie Japkowicz
WATCH: Wasserstein Change Point Detection for High-Dimensional Time Series Data
null
2021 IEEE International Conference on Big Data (Big Data)
10.1109/BigData52589.2021.9671962
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Detecting relevant changes in dynamic time series data in a timely manner is crucially important for many data analysis tasks in real-world settings. Change point detection methods have the ability to discover changes in an unsupervised fashion, which represents a desirable property in the analysis of unbounded and unlabeled data streams. However, one limitation of most of the existing approaches is represented by their limited ability to handle multivariate and high-dimensional data, which is frequently observed in modern applications such as traffic flow prediction, human activity recognition, and smart grids monitoring. In this paper, we attempt to fill this gap by proposing WATCH, a novel Wasserstein distance-based change point detection approach that models an initial distribution and monitors its behavior while processing new data points, providing accurate and robust detection of change points in dynamic high-dimensional data. An extensive experimental evaluation involving a large number of benchmark datasets shows that WATCH is capable of accurately identifying change points and outperforming state-of-the-art methods.
[ { "version": "v1", "created": "Tue, 18 Jan 2022 16:55:29 GMT" } ]
1,642,550,400,000
[ [ "Faber", "Kamil", "" ], [ "Corizzo", "Roberto", "" ], [ "Sniezynski", "Bartlomiej", "" ], [ "Baron", "Michael", "" ], [ "Japkowicz", "Nathalie", "" ] ]
2201.07474
Albert Benveniste
Albert Benveniste, Jean-Baptiste Raclet
Mixed Nondeterministic-Probabilistic Automata: Blending graphical probabilistic models with nondeterminism
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Graphical models in probability and statistics are a core concept in the area of probabilistic reasoning and probabilistic programming-graphical models include Bayesian networks and factor graphs. In this paper we develop a new model of mixed (nondeterministic/probabilistic) automata that subsumes both nondeterministic automata and graphical probabilistic models. Mixed Automata are equipped with parallel composition, simulation relation, and support message passing algorithms inherited from graphical probabilistic models. Segala's Probabilistic Automatacan be mapped to Mixed Automata.
[ { "version": "v1", "created": "Wed, 19 Jan 2022 08:55:55 GMT" } ]
1,642,636,800,000
[ [ "Benveniste", "Albert", "" ], [ "Raclet", "Jean-Baptiste", "" ] ]
2201.07642
Oliver Niggemann
Philipp Rosenthal and Oliver Niggemann
Problem examination for AI methods in product design
published at IJCAI 21 Workshop AI and Design
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) has significant potential for product design: AI can check technical and non-technical constraints on products, it can support a quick design of new product variants and new AI methods may also support creativity. But currently product design and AI are separate communities fostering different terms and theories. This makes a mapping of AI approaches to product design needs difficult and prevents new solutions. As a solution, this paper first clarifies important terms and concepts for the interdisciplinary domain of AI methods in product design. A key contribution of this paper is a new classification of design problems using the four characteristics decomposability, inter-dependencies, innovation and creativity. Definitions of these concepts are given where they are lacking. Early mappings of these concepts to AI solutions are sketched and verified using design examples. The importance of creativity in product design and a corresponding gap in AI is pointed out for future research.
[ { "version": "v1", "created": "Wed, 19 Jan 2022 15:19:29 GMT" } ]
1,642,636,800,000
[ [ "Rosenthal", "Philipp", "" ], [ "Niggemann", "Oliver", "" ] ]
2201.07719
Federico Malato
Federico Malato, Joona Jehkonen, Ville Hautam\"aki
Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation
6 pages, 5 figures, 2 code snippets, accepted at the AAAI-22 Workshop on Interactive Machine Learning
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method follows the supervised learning paradigm and it strongly depends on the distribution of the data. In our paper, we show how combining behavioural cloning with human-in-the-loop training solves some of its flaws and provides an agent task-specific corrections to overcome tricky situations while speeding up the training time and lowering the required resources. To do this, we introduce a novel approach that allows an expert to take control of the agent at any moment during a simulation and provide optimal solutions to its problematic situations. Our experiments show that this approach leads to better policies both in terms of quantitative evaluation and in human-likeliness.
[ { "version": "v1", "created": "Wed, 19 Jan 2022 16:57:17 GMT" } ]
1,642,636,800,000
[ [ "Malato", "Federico", "" ], [ "Jehkonen", "Joona", "" ], [ "Hautamäki", "Ville", "" ] ]
2201.07749
Tom Bewley
Tom Bewley, Jonathan Lawry, Arthur Richards
Summarising and Comparing Agent Dynamics with Contrastive Spatiotemporal Abstraction
13 pages (6 body, 1 references, 6 appendix). Accepted for presentation at XAI-IJCAI22 Workshop, July 2022
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a data-driven, model-agnostic technique for generating a human-interpretable summary of the salient points of contrast within an evolving dynamical system, such as the learning process of a control agent. It involves the aggregation of transition data along both spatial and temporal dimensions according to an information-theoretic divergence measure. A practical algorithm is outlined for continuous state spaces, and deployed to summarise the learning histories of deep reinforcement learning agents with the aid of graphical and textual communication methods. We expect our method to be complementary to existing techniques in the realm of agent interpretability.
[ { "version": "v1", "created": "Mon, 17 Jan 2022 11:34:59 GMT" }, { "version": "v2", "created": "Tue, 21 Jun 2022 10:53:57 GMT" } ]
1,655,856,000,000
[ [ "Bewley", "Tom", "" ], [ "Lawry", "Jonathan", "" ], [ "Richards", "Arthur", "" ] ]
2201.07839
Debangshu Banerjee
Debangshu Banerjee and Kavita Wagh
Critic Algorithms using Cooperative Networks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
An algorithm is proposed for policy evaluation in Markov Decision Processes which gives good empirical results with respect to convergence rates. The algorithm tracks the Projected Bellman Error and is implemented as a true gradient based algorithm. In this respect this algorithm differs from TD($\lambda$) class of algorithms. This algorithm tracks the Projected Bellman Algorithm and is therefore different from the class of residual algorithms. Further the convergence of this algorithm is empirically much faster than GTD2 class of algorithms which aim at tracking the Projected Bellman Error. We implemented proposed algorithm in DQN and DDPG framework and found that our algorithm achieves comparable results in both of these experiments
[ { "version": "v1", "created": "Wed, 19 Jan 2022 19:47:18 GMT" } ]
1,642,723,200,000
[ [ "Banerjee", "Debangshu", "" ], [ "Wagh", "Kavita", "" ] ]
2201.08017
Chenxing Wang
Chenxing Wang, Fang Zhao, Haichao Zhang, Haiyong Luo, Yanjun Qin, and Yuchen Fang
Fine-Grained Trajectory-based Travel Time Estimation for Multi-city Scenarios Based on Deep Meta-Learning
null
null
10.1109/TITS.2022.3145382
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Travel Time Estimation (TTE) is indispensable in intelligent transportation system (ITS). It is significant to achieve the fine-grained Trajectory-based Travel Time Estimation (TTTE) for multi-city scenarios, namely to accurately estimate travel time of the given trajectory for multiple city scenarios. However, it faces great challenges due to complex factors including dynamic temporal dependencies and fine-grained spatial dependencies. To tackle these challenges, we propose a meta learning based framework, MetaTTE, to continuously provide accurate travel time estimation over time by leveraging well-designed deep neural network model called DED, which consists of Data preprocessing module and Encoder-Decoder network module. By introducing meta learning techniques, the generalization ability of MetaTTE is enhanced using small amount of examples, which opens up new opportunities to increase the potential of achieving consistent performance on TTTE when traffic conditions and road networks change over time in the future. The DED model adopts an encoder-decoder network to capture fine-grained spatial and temporal representations. Extensive experiments on two real-world datasets are conducted to confirm that our MetaTTE outperforms six state-of-art baselines, and improve 29.35% and 25.93% accuracy than the best baseline on Chengdu and Porto datasets, respectively.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 06:35:51 GMT" } ]
1,642,723,200,000
[ [ "Wang", "Chenxing", "" ], [ "Zhao", "Fang", "" ], [ "Zhang", "Haichao", "" ], [ "Luo", "Haiyong", "" ], [ "Qin", "Yanjun", "" ], [ "Fang", "Yuchen", "" ] ]
2201.08032
Sajjad Ahmed
Sajjad Ahmed, Knut Hinkelmann, Flavio Corradini
Combining Machine Learning with Knowledge Engineering to detect Fake News in Social Networks-a survey
12 pages
AAAI MAKE 2019
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Due to extensive spread of fake news on social and news media it became an emerging research topic now a days that gained attention. In the news media and social media the information is spread highspeed but without accuracy and hence detection mechanism should be able to predict news fast enough to tackle the dissemination of fake news. It has the potential for negative impacts on individuals and society. Therefore, detecting fake news on social media is important and also a technically challenging problem these days. We knew that Machine learning is helpful for building Artificial intelligence systems based on tacit knowledge because it can help us to solve complex problems due to real word data. On the other side we knew that Knowledge engineering is helpful for representing experts knowledge which people aware of that knowledge. Due to this we proposed that integration of Machine learning and knowledge engineering can be helpful in detection of fake news. In this paper we present what is fake news, importance of fake news, overall impact of fake news on different areas, different ways to detect fake news on social media, existing detections algorithms that can help us to overcome the issue, similar application areas and at the end we proposed combination of data driven and engineered knowledge to combat fake news. We studied and compared three different modules text classifiers, stance detection applications and fact checking existing techniques that can help to detect fake news. Furthermore, we investigated the impact of fake news on society. Experimental evaluation of publically available datasets and our proposed fake news detection combination can serve better in detection of fake news.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 07:43:15 GMT" } ]
1,642,723,200,000
[ [ "Ahmed", "Sajjad", "" ], [ "Hinkelmann", "Knut", "" ], [ "Corradini", "Flavio", "" ] ]
2201.08112
Alessandro Antonucci
Lilith Mattei and Alessandro Facchini and Alessandro Antonucci
Belief Revision in Sentential Decision Diagrams
Extended version with proofs of a paper under review
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Belief revision is the task of modifying a knowledge base when new information becomes available, while also respecting a number of desirable properties. Classical belief revision schemes have been already specialised to \emph{binary decision diagrams} (BDDs), the classical formalism to compactly represent propositional knowledge. These results also apply to \emph{ordered} BDDs (OBDDs), a special class of BDDs, designed to guarantee canonicity. Yet, those revisions cannot be applied to \emph{sentential decision diagrams} (SDDs), a typically more compact but still canonical class of Boolean circuits, which generalizes OBDDs, while not being a subclass of BDDs. Here we fill this gap by deriving a general revision algorithm for SDDs based on a syntactic characterisation of Dalal revision. A specialised procedure for DNFs is also presented. Preliminary experiments performed with randomly generated knowledge bases show the advantages of directly perform revision within SDD formalism.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 11:01:41 GMT" } ]
1,642,723,200,000
[ [ "Mattei", "Lilith", "" ], [ "Facchini", "Alessandro", "" ], [ "Antonucci", "Alessandro", "" ] ]
2201.08164
Meike Nauta
Meike Nauta, Jan Trienes, Shreyasi Pathak, Elisa Nguyen, Michelle Peters, Yasmin Schmitt, J\"org Schl\"otterer, Maurice van Keulen, Christin Seifert
From Anecdotal Evidence to Quantitative Evaluation Methods: A Systematic Review on Evaluating Explainable AI
Published in ACM Computing Surveys (DOI http://dx.doi.org/10.1145/3583558). This ArXiv version includes the supplementary material. Website with categorization of XAI methods at https://utwente-dmb.github.io/xai-papers/
null
10.1145/3583558
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The rising popularity of explainable artificial intelligence (XAI) to understand high-performing black boxes raised the question of how to evaluate explanations of machine learning (ML) models. While interpretability and explainability are often presented as a subjectively validated binary property, we consider it a multi-faceted concept. We identify 12 conceptual properties, such as Compactness and Correctness, that should be evaluated for comprehensively assessing the quality of an explanation. Our so-called Co-12 properties serve as categorization scheme for systematically reviewing the evaluation practices of more than 300 papers published in the last 7 years at major AI and ML conferences that introduce an XAI method. We find that 1 in 3 papers evaluate exclusively with anecdotal evidence, and 1 in 5 papers evaluate with users. This survey also contributes to the call for objective, quantifiable evaluation methods by presenting an extensive overview of quantitative XAI evaluation methods. Our systematic collection of evaluation methods provides researchers and practitioners with concrete tools to thoroughly validate, benchmark and compare new and existing XAI methods. The Co-12 categorization scheme and our identified evaluation methods open up opportunities to include quantitative metrics as optimization criteria during model training in order to optimize for accuracy and interpretability simultaneously.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 13:23:20 GMT" }, { "version": "v2", "created": "Tue, 31 May 2022 08:30:57 GMT" }, { "version": "v3", "created": "Fri, 24 Feb 2023 13:47:39 GMT" } ]
1,677,456,000,000
[ [ "Nauta", "Meike", "" ], [ "Trienes", "Jan", "" ], [ "Pathak", "Shreyasi", "" ], [ "Nguyen", "Elisa", "" ], [ "Peters", "Michelle", "" ], [ "Schmitt", "Yasmin", "" ], [ "Schlötterer", "Jörg", "" ], [ "van Keulen", "Maurice", "" ], [ "Seifert", "Christin", "" ] ]
2201.08450
Yuan Yang
Yuan Yang, Deepayan Sanyal, Joel Michelson, James Ainooson, Maithilee Kunda
Automatic Item Generation of Figural Analogy Problems: A Review and Outlook
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/02
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Figural analogy problems have long been a widely used format in human intelligence tests. In the past four decades, more and more research has investigated automatic item generation for figural analogy problems, i.e., algorithmic approaches for systematically and automatically creating such problems. In cognitive science and psychometrics, this research can deepen our understandings of human analogical ability and psychometric properties of figural analogies. With the recent development of data-driven AI models for reasoning about figural analogies, the territory of automatic item generation of figural analogies has further expanded. This expansion brings new challenges as well as opportunities, which demand reflection on previous item generation research and planning future studies. This paper reviews the important works of automatic item generation of figural analogies for both human intelligence tests and data-driven AI models. From an interdisciplinary perspective, the principles and technical details of these works are analyzed and compared, and desiderata for future research are suggested.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 20:51:10 GMT" } ]
1,642,982,400,000
[ [ "Yang", "Yuan", "" ], [ "Sanyal", "Deepayan", "" ], [ "Michelson", "Joel", "" ], [ "Ainooson", "James", "" ], [ "Kunda", "Maithilee", "" ] ]
2201.08883
Sravya Kondrakunta
Sravya Kondrakunta, Venkatsampath Raja Gogineni, Michael T. Cox, Demetris Coleman, Xiaobao Tan, Tony Lin, Mengxue Hou, Fumin Zhang, Frank McQuarrie, Catherine R. Edwards
The Rational Selection of Goal Operations and the Integration ofSearch Strategies with Goal-Driven Autonomy
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
Report-no: ACS2021/08
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Intelligent physical systems as embodied cognitive systems must perform high-level reasoning while concurrently managing an underlying control architecture. The link between cognition and control must manage the problem of converting continuous values from the real world to symbolic representations (and back). To generate effective behaviors, reasoning must include a capacity to replan, acquire and update new information, detect and respond to anomalies, and perform various operations on system goals. But, these processes are not independent and need further exploration. This paper examines an agent's choices when multiple goal operations co-occur and interact, and it establishes a method of choosing between them. We demonstrate the benefits and discuss the trade offs involved with this and show positive results in a dynamic marine search task.
[ { "version": "v1", "created": "Fri, 21 Jan 2022 20:53:49 GMT" } ]
1,643,068,800,000
[ [ "Kondrakunta", "Sravya", "" ], [ "Gogineni", "Venkatsampath Raja", "" ], [ "Cox", "Michael T.", "" ], [ "Coleman", "Demetris", "" ], [ "Tan", "Xiaobao", "" ], [ "Lin", "Tony", "" ], [ "Hou", "Mengxue", "" ], [ "Zhang", "Fumin", "" ], [ "McQuarrie", "Frank", "" ], [ "Edwards", "Catherine R.", "" ] ]
2201.08950
Zhuoran Zeng
Zhuoran Zeng and Ernest Davis
Physical Reasoning in an Open World
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/07
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Most work on physical reasoning, both in artificial intelligence and in cognitive science, has focused on closed-world reasoning, in which it is assumed that the problem specification specifies all relevant objects and substance, all their relations in an initial situation, and all exogenous events. However, in many situations, it is important to do open-world reasoning; that is, making valid conclusions from very incomplete information. We have implemented in Prolog an open-world reasoner for a toy microworld of containers that can be loaded, unloaded, sealed, unsealed, carried, and dumped.
[ { "version": "v1", "created": "Sat, 22 Jan 2022 02:35:16 GMT" } ]
1,643,068,800,000
[ [ "Zeng", "Zhuoran", "" ], [ "Davis", "Ernest", "" ] ]
2201.09222
Andrea Burattin
Andrea Burattin
Online Soft Conformance Checking: Any Perspective Can Indicate Deviations
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Within process mining, a relevant activity is conformance checking. Such activity consists of establishing the extent to which actual executions of a process conform the expected behavior of a reference model. Current techniques focus on prescriptive models of the control-flow as references. In certain scenarios, however, a prescriptive model might not be available and, additionally, the control-flow perspective might not be ideal for this purpose. This paper tackles these two problems by suggesting a conformance approach that uses a descriptive model (i.e., a pattern of the observed behavior over a certain amount of time) which is not necessarily referring to the control-flow (e.g., it can be based on the social network of handover of work). Additionally, the entire approach can work both offline and online, thus providing feedback in real time. The approach, which is implemented in ProM, has been tested and results from 3 experiments with real world as well as synthetic data are reported.
[ { "version": "v1", "created": "Sun, 23 Jan 2022 10:26:44 GMT" } ]
1,643,068,800,000
[ [ "Burattin", "Andrea", "" ] ]
2201.09305
John Laird
John E. Laird
An Analysis and Comparison of ACT-R and Soar
18 pages, 1 figure. Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/06
cs.AI
http://creativecommons.org/licenses/by/4.0/
This is a detailed analysis and comparison of the ACT-R and Soar cognitive architectures, including their overall structure, their representations of agent data and metadata, and their associated processing. It focuses on working memory, procedural memory, and long-term declarative memory. I emphasize the commonalities, which are many, but also highlight the differences. I identify the processes and distinct classes of information used by these architectures, including agent data, metadata, and meta-process data, and explore the roles that metadata play in decision making, memory retrievals, and learning.
[ { "version": "v1", "created": "Sun, 23 Jan 2022 16:22:48 GMT" } ]
1,643,068,800,000
[ [ "Laird", "John E.", "" ] ]
2201.09424
Jiongzhi Zheng
Jiongzhi Zheng and Yawei Hong and Wenchang Xu and Wentao Li and Yongfu Chen
An Effective Iterated Two-stage Heuristic Algorithm for the Multiple Traveling Salesmen Problem
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The multiple Traveling Salesmen Problem (mTSP) is a general extension of the famous NP-hard Traveling Salesmen Problem (TSP), that there are m (m > 1) salesmen to visit the cities. In this paper, we address the mTSP with both the minsum objective and minmax objective, which aims at minimizing the total length of the $m$ tours and the length of the longest tour among all the m tours, respectively. We propose an iterated two-stage heuristic algorithm called ITSHA for the mTSP. Each iteration of ITSHA consists of an initialization stage and an improvement stage. The initialization stage aims to generate high-quality and diverse initial solutions. The improvement stage mainly applies the variable neighborhood search (VNS) approach based on our proposed effective local search neighborhoods to optimize the initial solution. Moreover, some local optima escaping approaches are employed to enhance the search ability of the algorithm. Extensive experimental results on a wide range of public benchmark instances show that ITSHA significantly outperforms the state-of-the-art heuristic algorithms in solving the mTSP on both the objectives.
[ { "version": "v1", "created": "Mon, 24 Jan 2022 02:43:08 GMT" }, { "version": "v2", "created": "Sat, 26 Feb 2022 09:27:00 GMT" } ]
1,646,092,800,000
[ [ "Zheng", "Jiongzhi", "" ], [ "Hong", "Yawei", "" ], [ "Xu", "Wenchang", "" ], [ "Li", "Wentao", "" ], [ "Chen", "Yongfu", "" ] ]
2201.09760
Shanbin Wu
Shangbin Wu, Xu Yan, Xiaoliang Fan, Shirui Pan, Shichao Zhu, Chuanpan Zheng, Ming Cheng, Cheng Wang
Multi-Graph Fusion Networks for Urban Region Embedding
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Learning the embeddings for urban regions from human mobility data can reveal the functionality of regions, and then enables the correlated but distinct tasks such as crime prediction. Human mobility data contains rich but abundant information, which yields to the comprehensive region embeddings for cross domain tasks. In this paper, we propose multi-graph fusion networks (MGFN) to enable the cross domain prediction tasks. First, we integrate the graphs with spatio-temporal similarity as mobility patterns through a mobility graph fusion module. Then, in the mobility pattern joint learning module, we design the multi-level cross-attention mechanism to learn the comprehensive embeddings from multiple mobility patterns based on intra-pattern and inter-pattern messages. Finally, we conduct extensive experiments on real-world urban datasets. Experimental results demonstrate that the proposed MGFN outperforms the state-of-the-art methods by up to 12.35% improvement.
[ { "version": "v1", "created": "Mon, 24 Jan 2022 15:48:50 GMT" }, { "version": "v2", "created": "Mon, 9 May 2022 03:33:52 GMT" } ]
1,652,140,800,000
[ [ "Wu", "Shangbin", "" ], [ "Yan", "Xu", "" ], [ "Fan", "Xiaoliang", "" ], [ "Pan", "Shirui", "" ], [ "Zhu", "Shichao", "" ], [ "Zheng", "Chuanpan", "" ], [ "Cheng", "Ming", "" ], [ "Wang", "Cheng", "" ] ]
2201.09880
Zev Battad
Zev Battad, Mei Si
A System for Image Understanding using Sensemaking and Narrative
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/26
cs.AI
http://creativecommons.org/licenses/by/4.0/
Sensemaking and narrative are two inherently interconnected concepts about how people understand the world around them. Sensemaking is the process by which people structure and interconnect the information they encounter in the world with the knowledge and inferences they have made in the past. Narratives are important constructs that people use sensemaking to create; ones that reflect provide a more holistic account of the world than the information within any given narrative is able to alone. Both are important to how human beings parse the world, and both would be valuable for a computational system attempting to do the same. In this paper, we discuss theories of sensemaking and narrative with respect to how people build an understanding of the world based on the information they encounter, as well as the links between the fields of sensemaking and narrative research. We highlight a specific computational task, visual storytelling, whose solutions we believe can be enhanced by employing a sensemaking and narrative component. We then describe our system for visual storytelling using sensemaking and narrative and discuss examples from its current implementation.
[ { "version": "v1", "created": "Fri, 21 Jan 2022 20:52:02 GMT" } ]
1,643,155,200,000
[ [ "Battad", "Zev", "" ], [ "Si", "Mei", "" ] ]
2201.10315
Zhaohao Wang
Zhaohao Wang and Huifang Yue
Comparison research on binary relations based on transitive degrees and cluster degrees
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Interval-valued information systems are generalized models of single-valued information systems. By rough set approach, interval-valued information systems have been extensively studied. Authors could establish many binary relations from the same interval-valued information system. In this paper, we do some researches on comparing these binary relations so as to provide numerical scales for choosing suitable relations in dealing with interval-valued information systems. Firstly, based on similarity degrees, we compare the most common three binary relations induced from the same interval-valued information system. Secondly, we propose the concepts of transitive degree and cluster degree, and investigate their properties. Finally, we provide some methods to compare binary relations by means of the transitive degree and the cluster degree. Furthermore, we use these methods to analyze the most common three relations induced from Face Recognition Dataset, and obtain that $RF_{B} ^{\lambda}$ is a good choice when we deal with an interval-valued information system by means of rough set approach.
[ { "version": "v1", "created": "Tue, 25 Jan 2022 13:39:37 GMT" } ]
1,643,155,200,000
[ [ "Wang", "Zhaohao", "" ], [ "Yue", "Huifang", "" ] ]
2201.10334
Michael Beukman
Michael Beukman, Steven James and Christopher Cleghorn
Towards Objective Metrics for Procedurally Generated Video Game Levels
7 pages, 10 figures. V3: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible. Code is located at https://github.com/Michael-Beukman/PCGNN
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult, due to the lack of standardised, game-independent metrics. In this paper, we introduce two simulation-based evaluation metrics that involve analysing the behaviour of an A* agent to measure the diversity and difficulty of generated levels in a general, game-independent manner. Diversity is calculated by comparing action trajectories from different levels using the edit distance, and difficulty is measured as how much exploration and expansion of the A* search tree is necessary before the agent can solve the level. We demonstrate that our diversity metric is more robust to changes in level size and representation than current methods and additionally measures factors that directly affect playability, instead of focusing on visual information. The difficulty metric shows promise, as it correlates with existing estimates of difficulty in one of the tested domains, but it does face some challenges in the other domain. Finally, to promote reproducibility, we publicly release our evaluation framework.
[ { "version": "v1", "created": "Tue, 25 Jan 2022 14:13:50 GMT" }, { "version": "v2", "created": "Tue, 1 Mar 2022 14:10:46 GMT" }, { "version": "v3", "created": "Wed, 9 Mar 2022 05:53:12 GMT" } ]
1,646,870,400,000
[ [ "Beukman", "Michael", "" ], [ "James", "Steven", "" ], [ "Cleghorn", "Christopher", "" ] ]
2201.10436
Harald Ruess
Harald Rue{\ss}, Simon Burton
Safe AI -- How is this Possible?
42 pages, 4 figures, 1 table
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Ttraditional safety engineering is coming to a turning point moving from deterministic, non-evolving systems operating in well-defined contexts to increasingly autonomous and learning-enabled AI systems which are acting in largely unpredictable operating contexts. We outline some of underlying challenges of safe AI and suggest a rigorous engineering framework for minimizing uncertainty, thereby increasing confidence, up to tolerable levels, in the safe behavior of AI systems.
[ { "version": "v1", "created": "Tue, 25 Jan 2022 16:32:35 GMT" }, { "version": "v2", "created": "Wed, 11 May 2022 18:34:11 GMT" } ]
1,652,400,000,000
[ [ "Rueß", "Harald", "" ], [ "Burton", "Simon", "" ] ]
2201.10453
Laurens Bliek
Laurens Bliek, Paulo da Costa, Reza Refaei Afshar, Yingqian Zhang, Tom Catshoek, Dani\"el Vos, Sicco Verwer, Fynn Schmitt-Ulms, Andr\'e Hottung, Tapan Shah, Meinolf Sellmann, Kevin Tierney, Carl Perreault-Lafleur, Caroline Leboeuf, Federico Bobbio, Justine Pepin, Warley Almeida Silva, Ricardo Gama, Hugo L. Fernandes, Martin Zaefferer, Manuel L\'opez-Ib\'a\~nez, Ekhine Irurozki
The First AI4TSP Competition: Learning to Solve Stochastic Routing Problems
21 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper reports on the first international competition on AI for the traveling salesman problem (TSP) at the International Joint Conference on Artificial Intelligence 2021 (IJCAI-21). The TSP is one of the classical combinatorial optimization problems, with many variants inspired by real-world applications. This first competition asked the participants to develop algorithms to solve a time-dependent orienteering problem with stochastic weights and time windows (TD-OPSWTW). It focused on two types of learning approaches: surrogate-based optimization and deep reinforcement learning. In this paper, we describe the problem, the setup of the competition, the winning methods, and give an overview of the results. The winning methods described in this work have advanced the state-of-the-art in using AI for stochastic routing problems. Overall, by organizing this competition we have introduced routing problems as an interesting problem setting for AI researchers. The simulator of the problem has been made open-source and can be used by other researchers as a benchmark for new AI methods.
[ { "version": "v1", "created": "Tue, 25 Jan 2022 16:55:33 GMT" } ]
1,643,155,200,000
[ [ "Bliek", "Laurens", "" ], [ "da Costa", "Paulo", "" ], [ "Afshar", "Reza Refaei", "" ], [ "Zhang", "Yingqian", "" ], [ "Catshoek", "Tom", "" ], [ "Vos", "Daniël", "" ], [ "Verwer", "Sicco", "" ], [ "Schmitt-Ulms", "Fynn", "" ], [ "Hottung", "André", "" ], [ "Shah", "Tapan", "" ], [ "Sellmann", "Meinolf", "" ], [ "Tierney", "Kevin", "" ], [ "Perreault-Lafleur", "Carl", "" ], [ "Leboeuf", "Caroline", "" ], [ "Bobbio", "Federico", "" ], [ "Pepin", "Justine", "" ], [ "Silva", "Warley Almeida", "" ], [ "Gama", "Ricardo", "" ], [ "Fernandes", "Hugo L.", "" ], [ "Zaefferer", "Martin", "" ], [ "López-Ibáñez", "Manuel", "" ], [ "Irurozki", "Ekhine", "" ] ]
2201.10556
Taylor Olson
Taylor Olson and Ken Forbus
Learning Norms via Natural Language Teachings
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/17
cs.AI
http://creativecommons.org/licenses/by/4.0/
To interact with humans, artificial intelligence (AI) systems must understand our social world. Within this world norms play an important role in motivating and guiding agents. However, very few computational theories for learning social norms have been proposed. There also exists a long history of debate on the distinction between what is normal (is) and what is normative (ought). Many have argued that being capable of learning both concepts and recognizing the difference is necessary for all social agents. This paper introduces and demonstrates a computational approach to learning norms from natural language text that accounts for both what is normal and what is normative. It provides a foundation for everyday people to train AI systems about social norms.
[ { "version": "v1", "created": "Thu, 20 Jan 2022 22:09:42 GMT" } ]
1,643,241,600,000
[ [ "Olson", "Taylor", "" ], [ "Forbus", "Ken", "" ] ]
2201.11117
Alexander Kott
Stephanie Galaitsi, Benjamin D. Trump, Jeffrey M. Keisler, Igor Linkov, Alexander Kott
Cybertrust: From Explainable to Actionable and Interpretable AI (AI2)
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
To benefit from AI advances, users and operators of AI systems must have reason to trust it. Trust arises from multiple interactions, where predictable and desirable behavior is reinforced over time. Providing the system's users with some understanding of AI operations can support predictability, but forcing AI to explain itself risks constraining AI capabilities to only those reconcilable with human cognition. We argue that AI systems should be designed with features that build trust by bringing decision-analytic perspectives and formal tools into AI. Instead of trying to achieve explainable AI, we should develop interpretable and actionable AI. Actionable and Interpretable AI (AI2) will incorporate explicit quantifications and visualizations of user confidence in AI recommendations. In doing so, it will allow examining and testing of AI system predictions to establish a basis for trust in the systems' decision making and ensure broad benefits from deploying and advancing its computational capabilities.
[ { "version": "v1", "created": "Wed, 26 Jan 2022 18:53:09 GMT" } ]
1,643,241,600,000
[ [ "Galaitsi", "Stephanie", "" ], [ "Trump", "Benjamin D.", "" ], [ "Keisler", "Jeffrey M.", "" ], [ "Linkov", "Igor", "" ], [ "Kott", "Alexander", "" ] ]
2201.11239
Alon Jacovi
Alon Jacovi, Jasmijn Bastings, Sebastian Gehrmann, Yoav Goldberg, Katja Filippova
Diagnosing AI Explanation Methods with Folk Concepts of Behavior
Accepted to JAIR (Vol. 78, 2023)
Journal of Artificial Intelligence Research 73 (2023) 459-489
10.1613/jair.1.14053
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We investigate a formalism for the conditions of a successful explanation of AI. We consider "success" to depend not only on what information the explanation contains, but also on what information the human explainee understands from it. Theory of mind literature discusses the folk concepts that humans use to understand and generalize behavior. We posit that folk concepts of behavior provide us with a "language" that humans understand behavior with. We use these folk concepts as a framework of social attribution by the human explainee - the information constructs that humans are likely to comprehend from explanations - by introducing a blueprint for an explanatory narrative (Figure 1) that explains AI behavior with these constructs. We then demonstrate that many XAI methods today can be mapped to folk concepts of behavior in a qualitative evaluation. This allows us to uncover their failure modes that prevent current methods from explaining successfully - i.e., the information constructs that are missing for any given XAI method, and whose inclusion can decrease the likelihood of misunderstanding AI behavior.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 00:19:41 GMT" }, { "version": "v2", "created": "Tue, 19 Jul 2022 07:37:35 GMT" }, { "version": "v3", "created": "Tue, 14 Feb 2023 17:34:07 GMT" }, { "version": "v4", "created": "Sat, 11 Nov 2023 14:19:33 GMT" }, { "version": "v5", "created": "Tue, 14 Nov 2023 11:32:11 GMT" }, { "version": "v6", "created": "Wed, 15 Nov 2023 14:34:39 GMT" } ]
1,700,524,800,000
[ [ "Jacovi", "Alon", "" ], [ "Bastings", "Jasmijn", "" ], [ "Gehrmann", "Sebastian", "" ], [ "Goldberg", "Yoav", "" ], [ "Filippova", "Katja", "" ] ]
2201.11331
Heather Bowling
Da Chen Emily Koo, Heather Bowling, Kenneth Ashworth, David J. Heeger, Stefano Pacifico
Epistemic AI platform accelerates innovation by connecting biomedical knowledge
12 pages, 2 main figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Epistemic AI accelerates biomedical discovery by finding hidden connections in the network of biomedical knowledge. The Epistemic AI web-based software platform embodies the concept of knowledge mapping, an interactive process that relies on a knowledge graph in combination with natural language processing (NLP), information retrieval, relevance feedback, and network analysis. Knowledge mapping reduces information overload, prevents costly mistakes, and minimizes missed opportunities in the research process. The platform combines state-of-the-art methods for information extraction with machine learning, artificial intelligence and network analysis. Starting from a single biological entity, such as a gene or disease, users may: a) construct a map of connections to that entity, b) map an entire domain of interest, and c) gain insight into large biological networks of knowledge. Knowledge maps provide clarity and organization, simplifying the day-to-day research processes.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 05:34:13 GMT" }, { "version": "v2", "created": "Sun, 30 Jan 2022 05:10:12 GMT" }, { "version": "v3", "created": "Thu, 31 Mar 2022 21:53:06 GMT" } ]
1,649,030,400,000
[ [ "Koo", "Da Chen Emily", "" ], [ "Bowling", "Heather", "" ], [ "Ashworth", "Kenneth", "" ], [ "Heeger", "David J.", "" ], [ "Pacifico", "Stefano", "" ] ]
2201.11404
Jinke He
Jinke He, Miguel Suau, Hendrik Baier, Michael Kaisers, Frans A. Oliehoek
Online Planning in POMDPs with Self-Improving Simulators
presented at IJCAI 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
How can we plan efficiently in a large and complex environment when the time budget is limited? Given the original simulator of the environment, which may be computationally very demanding, we propose to learn online an approximate but much faster simulator that improves over time. To plan reliably and efficiently while the approximate simulator is learning, we develop a method that adaptively decides which simulator to use for every simulation, based on a statistic that measures the accuracy of the approximate simulator. This allows us to use the approximate simulator to replace the original simulator for faster simulations when it is accurate enough under the current context, thus trading off simulation speed and accuracy. Experimental results in two large domains show that when integrated with POMCP, our approach allows to plan with improving efficiency over time.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 09:41:59 GMT" }, { "version": "v2", "created": "Mon, 12 Dec 2022 23:13:21 GMT" } ]
1,670,976,000,000
[ [ "He", "Jinke", "" ], [ "Suau", "Miguel", "" ], [ "Baier", "Hendrik", "" ], [ "Kaisers", "Michael", "" ], [ "Oliehoek", "Frans A.", "" ] ]
2201.11580
Dongdong Bai
Qibin Zhou, Dongdong Bai, Junge Zhang, Fuqing Duan, Kaiqi Huang
DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Games
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable progress and success in recent years. The great success of superhuman poker AI, such as Libratus and Deepstack, attracts researchers to pay attention to poker research. However, the lack of open-source code limits the development of Texas hold'em AI to some extent. This article introduces DecisionHoldem, a high-level AI for heads-up no-limit Texas hold'em with safe depth-limited subgame solving by considering possible ranges of opponent's private hands to reduce the exploitability of the strategy. Experimental results show that DecisionHoldem defeats the strongest openly available agent in heads-up no-limit Texas hold'em poker, namely Slumbot, and a high-level reproduction of Deepstack, viz, Openstack, by more than 730 mbb/h (one-thousandth big blind per round) and 700 mbb/h. Moreover, we release the source codes and tools of DecisionHoldem to promote AI development in imperfect-information games.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 15:35:49 GMT" }, { "version": "v2", "created": "Tue, 28 May 2024 05:04:52 GMT" } ]
1,716,940,800,000
[ [ "Zhou", "Qibin", "" ], [ "Bai", "Dongdong", "" ], [ "Zhang", "Junge", "" ], [ "Duan", "Fuqing", "" ], [ "Huang", "Kaiqi", "" ] ]
2201.11691
Denis Kleyko
Dmitri A. Rachkovskij, Denis Kleyko
Recursive Binding for Similarity-Preserving Hypervector Representations of Sequences
8 pages, 4, figures, 2 tables. arXiv admin note: some overlap with arXiv:2112.15475
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hyperdimensional computing (HDC), also known as vector symbolic architectures (VSA), is a computing framework used within artificial intelligence and cognitive computing that operates with distributed vector representations of large fixed dimensionality. A critical step for designing the HDC/VSA solutions is to obtain such representations from the input data. Here, we focus on sequences and propose their transformation to distributed representations that both preserve the similarity of identical sequence elements at nearby positions and are equivariant to the sequence shift. These properties are enabled by forming representations of sequence positions using recursive binding and superposition operations. The proposed transformation was experimentally investigated with symbolic strings used for modeling human perception of word similarity. The obtained results are on a par with more sophisticated approaches from the literature. The proposed transformation was designed for the HDC/VSA model known as Fourier Holographic Reduced Representations. However, it can be adapted to some other HDC/VSA models.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 17:41:28 GMT" }, { "version": "v2", "created": "Tue, 17 May 2022 03:31:47 GMT" } ]
1,652,832,000,000
[ [ "Rachkovskij", "Dmitri A.", "" ], [ "Kleyko", "Denis", "" ] ]
2201.11802
Jia Wang
Xizhe Wang, Ning Zhang, Jia Wang, Jing Ni, Xinzi Sun, John Zhang, Zitao Liu, Yu Cao, Benyuan Liu
A Knowledge-Based Decision Support System for In Vitro Fertilization Treatment
8 pages, 2020 IEEE International Conference on E-health Networking, Application & Services (HEALTHCOM). IEEE, 2021
null
10.1109/HEALTHCOM49281.2021.9398914
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
In Vitro Fertilization (IVF) is the most widely used Assisted Reproductive Technology (ART). IVF usually involves controlled ovarian stimulation, oocyte retrieval, fertilization in the laboratory with subsequent embryo transfer. The first two steps correspond with follicular phase of females and ovulation in their menstrual cycle. Therefore, we refer to it as the treatment cycle in our paper. The treatment cycle is crucial because the stimulation medications in IVF treatment are applied directly on patients. In order to optimize the stimulation effects and lower the side effects of the stimulation medications, prompt treatment adjustments are in need. In addition, the quality and quantity of the retrieved oocytes have a significant effect on the outcome of the following procedures. To improve the IVF success rate, we propose a knowledge-based decision support system that can provide medical advice on the treatment protocol and medication adjustment for each patient visit during IVF treatment cycle. Our system is efficient in data processing and light-weighted which can be easily embedded into electronic medical record systems. Moreover, an oocyte retrieval oriented evaluation demonstrates that our system performs well in terms of accuracy of advice for the protocols and medications.
[ { "version": "v1", "created": "Thu, 27 Jan 2022 20:30:52 GMT" } ]
1,643,587,200,000
[ [ "Wang", "Xizhe", "" ], [ "Zhang", "Ning", "" ], [ "Wang", "Jia", "" ], [ "Ni", "Jing", "" ], [ "Sun", "Xinzi", "" ], [ "Zhang", "John", "" ], [ "Liu", "Zitao", "" ], [ "Cao", "Yu", "" ], [ "Liu", "Benyuan", "" ] ]
2201.12845
Guilong Li
Guilong Li, Yixian Chen, Qionghua Liao, Zhaocheng He
Potential destination discovery for low predictability individuals based on knowledge graph
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Travelers may travel to locations they have never visited, which we call potential destinations of them. Especially under a very limited observation, travelers tend to show random movement patterns and usually have a large number of potential destinations, which make them difficult to handle for mobility prediction (e.g., destination prediction). In this paper, we develop a new knowledge graph-based framework (PDPFKG) for potential destination discovery of low predictability travelers by considering trip association relationships between them. We first construct a trip knowledge graph (TKG) to model the trip scenario by entities (e.g., travelers, destinations and time information) and their relationships, in which we introduce the concept of private relationship for complexity reduction. Then a modified knowledge graph embedding algorithm is implemented to optimize the overall graph representation. Based on the trip knowledge graph embedding model (TKGEM), the possible ranking of individuals' unobserved destinations to be chosen in the future can be obtained by calculating triples' distance. Empirically. PDPFKG is tested using an anonymous vehicular dataset from 138 intersections equipped with video-based vehicle detection systems in Xuancheng city, China. The results show that (i) the proposed method significantly outperforms baseline methods, and (ii) the results show strong consistency with traveler behavior in choosing potential destinations. Finally, we provide a comprehensive discussion of the innovative points of the methodology.
[ { "version": "v1", "created": "Sun, 30 Jan 2022 15:26:12 GMT" }, { "version": "v2", "created": "Tue, 22 Mar 2022 14:20:56 GMT" }, { "version": "v3", "created": "Tue, 20 Sep 2022 03:38:21 GMT" } ]
1,663,718,400,000
[ [ "Li", "Guilong", "" ], [ "Chen", "Yixian", "" ], [ "Liao", "Qionghua", "" ], [ "He", "Zhaocheng", "" ] ]
2201.12885
Michael Cox
Michael Cox, Zahiduddin Mohammad, Sravya Kondrakunta, Ventaksamapth Raja Gogineni, Dustin Dannenhauer and Othalia Larue
Computational Metacognition
20 pages, 9 figures, 2 tables, Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/01
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Computational metacognition represents a cognitive systems perspective on high-order reasoning in integrated artificial systems that seeks to leverage ideas from human metacognition and from metareasoning approaches in artificial intelligence. The key characteristic is to declaratively represent and then monitor traces of cognitive activity in an intelligent system in order to manage the performance of cognition itself. Improvements in cognition then lead to improvements in behavior and thus performance. We illustrate these concepts with an agent implementation in a cognitive architecture called MIDCA and show the value of metacognition in problem-solving. The results illustrate how computational metacognition improves performance by changing cognition through meta-level goal operations and learning.
[ { "version": "v1", "created": "Sun, 30 Jan 2022 17:34:53 GMT" } ]
1,643,673,600,000
[ [ "Cox", "Michael", "" ], [ "Mohammad", "Zahiduddin", "" ], [ "Kondrakunta", "Sravya", "" ], [ "Gogineni", "Ventaksamapth Raja", "" ], [ "Dannenhauer", "Dustin", "" ], [ "Larue", "Othalia", "" ] ]
2201.13169
Sander Beckers
Sander Beckers
Causal Explanations and XAI
To appear in Causal Learning and Reasoning 2022
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Although standard Machine Learning models are optimized for making predictions about observations, more and more they are used for making predictions about the results of actions. An important goal of Explainable Artificial Intelligence (XAI) is to compensate for this mismatch by offering explanations about the predictions of an ML-model which ensure that they are reliably action-guiding. As action-guiding explanations are causal explanations, the literature on this topic is starting to embrace insights from the literature on causal models. Here I take a step further down this path by formally defining the causal notions of sufficient explanations and counterfactual explanations. I show how these notions relate to (and improve upon) existing work, and motivate their adequacy by illustrating how different explanations are action-guiding under different circumstances. Moreover, this work is the first to offer a formal definition of actual causation that is founded entirely in action-guiding explanations. Although the definitions are motivated by a focus on XAI, the analysis of causal explanation and actual causation applies in general. I also touch upon the significance of this work for fairness in AI by showing how actual causation can be used to improve the idea of path-specific counterfactual fairness.
[ { "version": "v1", "created": "Mon, 31 Jan 2022 12:32:10 GMT" }, { "version": "v2", "created": "Mon, 14 Feb 2022 17:07:11 GMT" } ]
1,644,883,200,000
[ [ "Beckers", "Sander", "" ] ]
2201.13176
Maurizio Parton
Luca Pasqualini, Gianluca Amato, Marco Fantozzi, Rosa Gini, Alessandro Marchetti, Carlo Metta, Francesco Morandin, Maurizio Parton
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?
Published at 2022 21st IEEE International Conference on Machine Learning and Applications (ICMLA). This version (v2) is a major revision and superseeds version v1
null
10.1109/ICMLA55696.2022.00099
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score difference, AlphaZero may play score-suboptimal moves because all winning final positions are equivalent from the win/lose outcome perspective. This can be an issue, for instance when used for teaching, or when trying to understand whether there is a better move. Moreover, there is the theoretical quest for the perfect game. A naive approach would be training an AlphaZero-like agent to predict score differences instead of win/lose outcomes. Since the game of Go is deterministic, this should as well produce an outcome-optimal play. However, it is a folklore belief that "this does not work". In this paper, we first provide empirical evidence for this belief. We then give a theoretical interpretation of this suboptimality in general perfect information two-player zero-sum game where the complexity of a game like Go is replaced by the randomness of the environment. We show that an outcome-optimal policy has a different preference for uncertainty when it is winning or losing. In particular, when in a losing state, an outcome-optimal agent chooses actions leading to a higher score variance. We then posit that when approximation is involved, a deterministic game behaves like a nondeterministic game, where the score variance is modeled by how uncertain the position is. We validate this hypothesis in AlphaZero-like software with a human expert.
[ { "version": "v1", "created": "Mon, 31 Jan 2022 12:38:02 GMT" }, { "version": "v2", "created": "Mon, 9 Jan 2023 15:24:15 GMT" } ]
1,673,308,800,000
[ [ "Pasqualini", "Luca", "" ], [ "Amato", "Gianluca", "" ], [ "Fantozzi", "Marco", "" ], [ "Gini", "Rosa", "" ], [ "Marchetti", "Alessandro", "" ], [ "Metta", "Carlo", "" ], [ "Morandin", "Francesco", "" ], [ "Parton", "Maurizio", "" ] ]
2201.13427
Armen Kostanyan
Armen Kostanyan, Arevik Harmandayan
Fuzzy Segmentations of a String
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This article discusses a particular case of the data clustering problem, where it is necessary to find groups of adjacent text segments of the appropriate length that match a fuzzy pattern represented as a sequence of fuzzy properties. To solve this problem, a heuristic algorithm for finding a sufficiently large number of solutions is proposed. The key idea of the proposed algorithm is the use of the prefix structure to track the process of mapping text segments to fuzzy properties. An important special case of the text segmentation problem is the fuzzy string matching problem, when adjacent text segments have unit length and, accordingly, the fuzzy pattern is a sequence of fuzzy properties of text characters. It is proven that the heuristic segmentation algorithm in this case finds all text segments that match the fuzzy pattern. Finally, we consider the problem of a best segmentation of the entire text based on a fuzzy pattern, which is solved using the dynamic programming method. Keywords: fuzzy clustering, fuzzy string matching, approximate string matching
[ { "version": "v1", "created": "Mon, 31 Jan 2022 18:40:03 GMT" } ]
1,643,673,600,000
[ [ "Kostanyan", "Armen", "" ], [ "Harmandayan", "Arevik", "" ] ]
2202.00294
Nir Oren
Nir Oren and Bruno Yun and Srdjan Vesic and Murilo Baptista
The Inverse Problem for Argumentation Gradual Semantics
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Gradual semantics with abstract argumentation provide each argument with a score reflecting its acceptability, i.e. how "much" it is attacked by other arguments. Many different gradual semantics have been proposed in the literature, each following different principles and producing different argument rankings. A sub-class of such semantics, the so-called weighted semantics, takes, in addition to the graph structure, an initial set of weights over the arguments as input, with these weights affecting the resultant argument ranking. In this work, we consider the inverse problem over such weighted semantics. That is, given an argumentation framework and a desired argument ranking, we ask whether there exist initial weights such that a particular semantics produces the given ranking. The contribution of this paper are: (1) an algorithm to answer this problem, (2) a characterisation of the properties that a gradual semantics must satisfy for the algorithm to operate, and (3) an empirical evaluation of the proposed algorithm.
[ { "version": "v1", "created": "Tue, 1 Feb 2022 09:46:23 GMT" } ]
1,643,760,000,000
[ [ "Oren", "Nir", "" ], [ "Yun", "Bruno", "" ], [ "Vesic", "Srdjan", "" ], [ "Baptista", "Murilo", "" ] ]
2202.00332
Stefan L\"udtke
Timon Felske, Stefan L\"udtke, Sebastian Bader, Thomas Kirste
Activity Recognition in Assembly Tasks by Bayesian Filtering in Multi-Hypergraphs
Accepted for presentation at the 2nd GCLR workshop in conjunction with AAAI 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We study sensor-based human activity recognition in manual work processes like assembly tasks. In such processes, the system states often have a rich structure, involving object properties and relations. Thus, estimating the hidden system state from sensor observations by recursive Bayesian filtering can be very challenging, due to the combinatorial explosion in the number of system states. To alleviate this problem, we propose an efficient Bayesian filtering model for such processes. In our approach, system states are represented by multi-hypergraphs, and the system dynamics is modeled by graph rewriting rules. We show a preliminary concept that allows to represent distributions over multi-hypergraphs more compactly than by full enumeration, and present an inference algorithm that works directly on this compact representation. We demonstrate the applicability of the algorithm on a real dataset.
[ { "version": "v1", "created": "Tue, 1 Feb 2022 11:01:09 GMT" } ]
1,643,760,000,000
[ [ "Felske", "Timon", "" ], [ "Lüdtke", "Stefan", "" ], [ "Bader", "Sebastian", "" ], [ "Kirste", "Thomas", "" ] ]
2202.00531
Bo Liu
Daoming Lyu, Bo Liu, and Jianshu Chen
PRIMA: Planner-Reasoner Inside a Multi-task Reasoning Agent
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We consider the problem of multi-task reasoning (MTR), where an agent can solve multiple tasks via (first-order) logic reasoning. This capability is essential for human-like intelligence due to its strong generalizability and simplicity for handling multiple tasks. However, a major challenge in developing effective MTR is the intrinsic conflict between reasoning capability and efficiency. An MTR-capable agent must master a large set of "skills" to tackle diverse tasks, but executing a particular task at the inference stage requires only a small subset of immediately relevant skills. How can we maintain broad reasoning capability and also efficient specific-task performance? To address this problem, we propose a Planner-Reasoner framework capable of state-of-the-art MTR capability and high efficiency. The Reasoner models shareable (first-order) logic deduction rules, from which the Planner selects a subset to compose into efficient reasoning paths. The entire model is trained in an end-to-end manner using deep reinforcement learning, and experimental studies over a variety of domains validate its effectiveness.
[ { "version": "v1", "created": "Tue, 1 Feb 2022 16:22:19 GMT" }, { "version": "v2", "created": "Sun, 13 Feb 2022 01:17:51 GMT" } ]
1,644,883,200,000
[ [ "Lyu", "Daoming", "" ], [ "Liu", "Bo", "" ], [ "Chen", "Jianshu", "" ] ]
2202.00674
Eduardo M. Vasconcelos
Eduardo M. Vasconcelos
Just Another Method to Compute MTTF from Continuous Time Markov Chain
3 pages, 1 figure
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The Meantime to Failure is a statistic used to determine how much time a system spends to enter one of its absorption states. This statistic can be used in most areas of knowledge. In engineering, for example, can be used as a measure of equipment reliability, and in business, as a measure of processes performance. This work presents a method to obtain the Meantime to Failure from a Continuous Time Markov Chain models. The method is intuitive and is simpler to be implemented, since, it consists of solving a system of linear equations.
[ { "version": "v1", "created": "Tue, 1 Feb 2022 14:21:25 GMT" }, { "version": "v2", "created": "Thu, 3 Feb 2022 02:38:09 GMT" } ]
1,643,932,800,000
[ [ "Vasconcelos", "Eduardo M.", "" ] ]
2202.01030
Florian W\"orz
Tom Kr\"uger and Jan-Hendrik Lorenz and Florian W\"orz
Too much information: why CDCL solvers need to forget learned clauses
null
null
10.1371/journal.pone.0272967
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Conflict-driven clause learning (CDCL) is a remarkably successful paradigm for solving the satisfiability problem of propositional logic. Instead of a simple depth-first backtracking approach, this kind of solver learns the reason behind occurring conflicts in the form of additional clauses. However, despite the enormous success of CDCL solvers, there is still only a limited understanding of what influences the performance of these solvers in what way. Considering different measures, this paper demonstrates, quite surprisingly, that clause learning (without being able to get rid of some clauses) can not only help the solver but can oftentimes deteriorate the solution process dramatically. By conducting extensive empirical analysis, we furthermore find that the runtime distributions of CDCL solvers are multimodal. This multimodality can be seen as a reason for the deterioration phenomenon described above. Simultaneously, it also gives an indication of why clause learning in combination with clause deletion is virtually the de facto standard of SAT solving, in spite of this phenomenon. As a final contribution, we show that Weibull mixture distributions can accurately describe the multimodal distributions. Thus, adding new clauses to a base instance has an inherent effect of making runtimes long-tailed. This insight provides an explanation as to why the technique of forgetting clauses is useful in CDCL solvers apart from the optimization of unit propagation speed.
[ { "version": "v1", "created": "Tue, 1 Feb 2022 10:16:04 GMT" }, { "version": "v2", "created": "Thu, 16 Jun 2022 18:48:48 GMT" } ]
1,665,532,800,000
[ [ "Krüger", "Tom", "" ], [ "Lorenz", "Jan-Hendrik", "" ], [ "Wörz", "Florian", "" ] ]
2202.01040
Jesse English
Marjorie McShane, Jesse English, Sergei Nirenburg
Knowledge Engineering in the Long Game of Artificial Intelligence: The Case of Speech Acts
Presented at The Ninth Advances in Cognitive Systems (ACS) Conference 2021 (arXiv:2201.06134)
null
null
ACS2021/04
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper describes principles and practices of knowledge engineering that enable the development of holistic language-endowed intelligent agents that can function across domains and applications, as well as expand their ontological and lexical knowledge through lifelong learning. For illustration, we focus on dialog act modeling, a task that has been widely pursued in linguistics, cognitive modeling, and statistical natural language processing. We describe an integrative approach grounded in the OntoAgent knowledge-centric cognitive architecture and highlight the limitations of past approaches that isolate dialog from other agent functionalities.
[ { "version": "v1", "created": "Wed, 2 Feb 2022 14:05:12 GMT" } ]
1,643,846,400,000
[ [ "McShane", "Marjorie", "" ], [ "English", "Jesse", "" ], [ "Nirenburg", "Sergei", "" ] ]
2202.01108
Eli A. Meirom
Yuval Atzmon, Eli A. Meirom, Shie Mannor, Gal Chechik
Learning to reason about and to act on physical cascading events
null
Proceedings of the 40th International Conference on Machine Learning, 2023
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reasoning and interacting with dynamic environments is a fundamental problem in AI, but it becomes extremely challenging when actions can trigger cascades of cross-dependent events. We introduce a new supervised learning setup called {\em Cascade} where an agent is shown a video of a physically simulated dynamic scene, and is asked to intervene and trigger a cascade of events, such that the system reaches a "counterfactual" goal. For instance, the agent may be asked to "Make the blue ball hit the red one, by pushing the green ball". The agent intervention is drawn from a continuous space, and cascades of events makes the dynamics highly non-linear. We combine semantic tree search with an event-driven forward model and devise an algorithm that learns to search in semantic trees in continuous spaces. We demonstrate that our approach learns to effectively follow instructions to intervene in previously unseen complex scenes. It can also reason about alternative outcomes, when provided an observed cascade of events.
[ { "version": "v1", "created": "Wed, 2 Feb 2022 16:17:42 GMT" }, { "version": "v2", "created": "Sun, 23 Jul 2023 10:55:20 GMT" } ]
1,690,243,200,000
[ [ "Atzmon", "Yuval", "" ], [ "Meirom", "Eli A.", "" ], [ "Mannor", "Shie", "" ], [ "Chechik", "Gal", "" ] ]
2202.01123
Laura Giordano
Laura Giordano and Daniele Theseider Dupr\'e
An ASP approach for reasoning on neural networks under a finitely many-valued semantics for weighted conditional knowledge bases
Paper presented at the 38th International Conference on Logic Programming (ICLP 2022), 16 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Weighted knowledge bases for description logics with typicality have been recently considered under a "concept-wise" multipreference semantics (in both the two-valued and fuzzy case), as the basis of a logical semantics of MultiLayer Perceptrons (MLPs). In this paper we consider weighted conditional ALC knowledge bases with typicality in the finitely many-valued case, through three different semantic constructions. For the boolean fragment LC of ALC we exploit ASP and "asprin" for reasoning with the concept-wise multipreference entailment under a phi-coherent semantics, suitable to characterize the stationary states of MLPs. As a proof of concept, we experiment the proposed approach for checking properties of trained MLPs. The paper is under consideration for acceptance in TPLP.
[ { "version": "v1", "created": "Wed, 2 Feb 2022 16:30:28 GMT" }, { "version": "v2", "created": "Mon, 16 May 2022 15:55:44 GMT" }, { "version": "v3", "created": "Tue, 17 May 2022 14:14:30 GMT" } ]
1,652,832,000,000
[ [ "Giordano", "Laura", "" ], [ "Dupré", "Daniele Theseider", "" ] ]
2202.01256
Xijun Li
Jianye Hao, Jiawen Lu, Xijun Li, Xialiang Tong, Xiang Xiang, Mingxuan Yuan and Hankz Hankui Zhuo
Introduction to The Dynamic Pickup and Delivery Problem Benchmark -- ICAPS 2021 Competition
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The Dynamic Pickup and Delivery Problem (DPDP) is an essential problem within the logistics domain. So far, research on this problem has mainly focused on using artificial data which fails to reflect the complexity of real-world problems. In this draft, we would like to introduce a new benchmark from real business scenarios as well as a simulator supporting the dynamic evaluation. The benchmark and simulator have been published and successfully supported the ICAPS 2021 Dynamic Pickup and Delivery Problem competition participated by 152 teams.
[ { "version": "v1", "created": "Wed, 19 Jan 2022 00:52:16 GMT" } ]
1,643,932,800,000
[ [ "Hao", "Jianye", "" ], [ "Lu", "Jiawen", "" ], [ "Li", "Xijun", "" ], [ "Tong", "Xialiang", "" ], [ "Xiang", "Xiang", "" ], [ "Yuan", "Mingxuan", "" ], [ "Zhuo", "Hankz Hankui", "" ] ]
2202.01291
Vladislav Dorofeev
Vladislav Dorofeev, Petro Trokhimchuk
Computer sciences and synthesis: retrospective and perspective
arXiv admin note: substantial text overlap with arXiv:2111.09762
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The problem of synthesis in computer sciences, including cybernetics, artificial intelligence and system analysis, is analyzed. Main methods of realization this problem are discussed. Ways of search universal method of creation universal synthetic science are represented. As example of such universal method polymetric analysis is given. Perspective of further development of this research, including application polymetric method for the resolution main problems of computer sciences, is analyzed too.
[ { "version": "v1", "created": "Wed, 26 Jan 2022 04:42:45 GMT" } ]
1,643,932,800,000
[ [ "Dorofeev", "Vladislav", "" ], [ "Trokhimchuk", "Petro", "" ] ]
2202.01356
Yingce Xia
Jinhua Zhu, Yingce Xia, Chang Liu, Lijun Wu, Shufang Xie, Yusong Wang, Tong Wang, Tao Qin, Wengang Zhou, Houqiang Li, Haiguang Liu, Tie-Yan Liu
Direct Molecular Conformation Generation
Accepted to Transactions on Machine Learning Research (2022)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Molecular conformation generation aims to generate three-dimensional coordinates of all the atoms in a molecule and is an important task in bioinformatics and pharmacology. Previous methods usually first predict the interatomic distances, the gradients of interatomic distances or the local structures (e.g., torsion angles) of a molecule, and then reconstruct its 3D conformation. How to directly generate the conformation without the above intermediate values is not fully explored. In this work, we propose a method that directly predicts the coordinates of atoms: (1) the loss function is invariant to roto-translation of coordinates and permutation of symmetric atoms; (2) the newly proposed model adaptively aggregates the bond and atom information and iteratively refines the coordinates of the generated conformation. Our method achieves the best results on GEOM-QM9 and GEOM-Drugs datasets. Further analysis shows that our generated conformations have closer properties (e.g., HOMO-LUMO gap) with the groundtruth conformations. In addition, our method improves molecular docking by providing better initial conformations. All the results demonstrate the effectiveness of our method and the great potential of the direct approach. The code is released at https://github.com/DirectMolecularConfGen/DMCG
[ { "version": "v1", "created": "Thu, 3 Feb 2022 01:01:58 GMT" }, { "version": "v2", "created": "Thu, 29 Dec 2022 01:29:54 GMT" } ]
1,672,617,600,000
[ [ "Zhu", "Jinhua", "" ], [ "Xia", "Yingce", "" ], [ "Liu", "Chang", "" ], [ "Wu", "Lijun", "" ], [ "Xie", "Shufang", "" ], [ "Wang", "Yusong", "" ], [ "Wang", "Tong", "" ], [ "Qin", "Tao", "" ], [ "Zhou", "Wengang", "" ], [ "Li", "Houqiang", "" ], [ "Liu", "Haiguang", "" ], [ "Liu", "Tie-Yan", "" ] ]
2202.02125
Pramit Bhattacharyya Mr.
Pramit Bhattacharyya, Raghava Mutharaju
OntoSeer -- A Recommendation System to Improve the Quality of Ontologies
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Building an ontology is not only a time-consuming process, but it is also confusing, especially for beginners and the inexperienced. Although ontology developers can take the help of domain experts in building an ontology, they are not readily available in several cases for a variety of reasons. Ontology developers have to grapple with several questions related to the choice of classes, properties, and the axioms that should be included. Apart from this, there are aspects such as modularity and reusability that should be taken care of. From among the thousands of publicly available ontologies and vocabularies in repositories such as Linked Open Vocabularies (LOV) and BioPortal, it is hard to know the terms (classes and properties) that can be reused in the development of an ontology. A similar problem exists in implementing the right set of ontology design patterns (ODPs) from among the several available. Generally, ontology developers make use of their experience in handling these issues, and the inexperienced ones have a hard time. In order to bridge this gap, we propose a tool named OntoSeer, that monitors the ontology development process and provides suggestions in real-time to improve the quality of the ontology under development. It can provide suggestions on the naming conventions to follow, vocabulary to reuse, ODPs to implement, and axioms to be added to the ontology. OntoSeer has been implemented as a Prot\'eg\'e plug-in.
[ { "version": "v1", "created": "Fri, 4 Feb 2022 13:28:13 GMT" } ]
1,644,192,000,000
[ [ "Bhattacharyya", "Pramit", "" ], [ "Mutharaju", "Raghava", "" ] ]
2202.02519
Yongjun Chen
Yongjun Chen, Zhiwei Liu, Jia Li, Julian McAuley, Caiming Xiong
Intent Contrastive Learning for Sequential Recommendation
null
null
10.1145/3485447.3512090
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Users' interactions with items are driven by various intents (e.g., preparing for holiday gifts, shopping for fishing equipment, etc.).However, users' underlying intents are often unobserved/latent, making it challenging to leverage such latent intents forSequentialrecommendation(SR). To investigate the benefits of latent intents and leverage them effectively for recommendation, we proposeIntentContrastiveLearning(ICL), a general learning paradigm that leverages a latent intent variable into SR. The core idea is to learn users' intent distribution functions from unlabeled user behavior sequences and optimize SR models with contrastive self-supervised learning (SSL) by considering the learned intents to improve recommendation. Specifically, we introduce a latent variable to represent users' intents and learn the distribution function of the latent variable via clustering. We propose to leverage the learned intents into SR models via contrastive SSL, which maximizes the agreement between a view of sequence and its corresponding intent. The training is alternated between intent representation learning and the SR model optimization steps within the generalized expectation-maximization (EM) framework. Fusing user intent information into SR also improves model robustness. Experiments conducted on four real-world datasets demonstrate the superiority of the proposed learning paradigm, which improves performance, and robustness against data sparsity and noisy interaction issues.
[ { "version": "v1", "created": "Sat, 5 Feb 2022 09:24:13 GMT" } ]
1,644,278,400,000
[ [ "Chen", "Yongjun", "" ], [ "Liu", "Zhiwei", "" ], [ "Li", "Jia", "" ], [ "McAuley", "Julian", "" ], [ "Xiong", "Caiming", "" ] ]
2202.02698
Yizhu Jiao
Wensen Jiang, Yizhu Jiao, Qingqin Wang, Chuanming Liang, Lijie Guo, Yao Zhang, Zhijun Sun, Yun Xiong, Yangyong Zhu
Triangle Graph Interest Network for Click-through Rate Prediction
This paper is accepted by WSDM 2022. Source code: https://github.com/alibaba/tgin
null
10.1145/3488560.3498458
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Click-through rate prediction is a critical task in online advertising. Currently, many existing methods attempt to extract user potential interests from historical click behavior sequences. However, it is difficult to handle sparse user behaviors or broaden interest exploration. Recently, some researchers incorporate the item-item co-occurrence graph as an auxiliary. Due to the elusiveness of user interests, those works still fail to determine the real motivation of user click behaviors. Besides, those works are more biased towards popular or similar commodities. They lack an effective mechanism to break the diversity restrictions. In this paper, we point out two special properties of triangles in the item-item graphs for recommendation systems: Intra-triangle homophily and Inter-triangle heterophiy. Based on this, we propose a novel and effective framework named Triangle Graph Interest Network (TGIN). For each clicked item in user behavior sequences, we introduce the triangles in its neighborhood of the item-item graphs as a supplement. TGIN regards these triangles as the basic units of user interests, which provide the clues to capture the real motivation for a user clicking an item. We characterize every click behavior by aggregating the information of several interest units to alleviate the elusive motivation problem. The attention mechanism determines users' preference for different interest units. By selecting diverse and relative triangles, TGIN brings in novel and serendipitous items to expand exploration opportunities of user interests. Then, we aggregate the multi-level interests of historical behavior sequences to improve CTR prediction. Extensive experiments on both public and industrial datasets clearly verify the effectiveness of our framework.
[ { "version": "v1", "created": "Sun, 6 Feb 2022 03:48:52 GMT" } ]
1,644,278,400,000
[ [ "Jiang", "Wensen", "" ], [ "Jiao", "Yizhu", "" ], [ "Wang", "Qingqin", "" ], [ "Liang", "Chuanming", "" ], [ "Guo", "Lijie", "" ], [ "Zhang", "Yao", "" ], [ "Sun", "Zhijun", "" ], [ "Xiong", "Yun", "" ], [ "Zhu", "Yangyong", "" ] ]
2202.02734
Scott McLachlan Dr
Scott McLachlan, Evangelia Kyrimi, Kudakwashe Dube, Norman Fenton and Burkhard Schafer
The Self-Driving Car: Crossroads at the Bleeding Edge of Artificial Intelligence and Law
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial intelligence (AI) features are increasingly being embedded in cars and are central to the operation of self-driving cars (SDC). There is little or no effort expended towards understanding and assessing the broad legal and regulatory impact of the decisions made by AI in cars. A comprehensive literature review was conducted to determine the perceived barriers, benefits and facilitating factors of SDC in order to help us understand the suitability and limitations of existing and proposed law and regulation. (1) existing and proposed laws are largely based on claimed benefits of SDV that are still mostly speculative and untested; (2) while publicly presented as issues of assigning blame and identifying who pays where the SDC is involved in an accident, the barriers broadly intersect with almost every area of society, laws and regulations; and (3) new law and regulation are most frequently identified as the primary factor for enabling SDC. Research on assessing the impact of AI in SDC needs to be broadened beyond negligence and liability to encompass barriers, benefits and facilitating factors identified in this paper. Results of this paper are significant in that they point to the need for deeper comprehension of the broad impact of all existing law and regulations on the introduction of SDC technology, with a focus on identifying only those areas truly requiring ongoing legislative attention.
[ { "version": "v1", "created": "Sun, 6 Feb 2022 08:38:30 GMT" } ]
1,644,278,400,000
[ [ "McLachlan", "Scott", "" ], [ "Kyrimi", "Evangelia", "" ], [ "Dube", "Kudakwashe", "" ], [ "Fenton", "Norman", "" ], [ "Schafer", "Burkhard", "" ] ]
2202.02879
Auriol Degbelo
Shivam Gupta, Auriol Degbelo
An Empirical Analysis of AI Contributions to Sustainable Cities (SDG11)
to appear in Mazzi, F. and Floridi, L. (eds) The Ethics of Artificial Intelligence for the Sustainable Development Goals
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial Intelligence (AI) presents opportunities to develop tools and techniques for addressing some of the major global challenges and deliver solutions with significant social and economic impacts. The application of AI has far-reaching implications for the 17 Sustainable Development Goals (SDGs) in general, and sustainable urban development in particular. However, existing attempts to understand and use the opportunities offered by AI for SDG 11 have been explored sparsely, and the shortage of empirical evidence about the practical application of AI remains. In this chapter, we analyze the contribution of AI to support the progress of SDG 11 (Sustainable Cities and Communities). We address the knowledge gap by empirically analyzing the AI systems (N = 29) from the AIxSDG database and the Community Research and Development Information Service (CORDIS) database. Our analysis revealed that AI systems have indeed contributed to advancing sustainable cities in several ways (e.g., waste management, air quality monitoring, disaster response management, transportation management), but many projects are still working for citizens and not with them. This snapshot of AI's impact on SDG11 is inherently partial, yet useful to advance our understanding as we move towards more mature systems and research on the impact of AI systems for social good.
[ { "version": "v1", "created": "Sun, 6 Feb 2022 22:30:23 GMT" } ]
1,644,278,400,000
[ [ "Gupta", "Shivam", "" ], [ "Degbelo", "Auriol", "" ] ]
2202.02886
Lin Guan
Lin Guan, Sarath Sreedharan, Subbarao Kambhampati
Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Creating reinforcement learning (RL) agents that are capable of accepting and leveraging task-specific knowledge from humans has been long identified as a possible strategy for developing scalable approaches for solving long-horizon problems. While previous works have looked at the possibility of using symbolic models along with RL approaches, they tend to assume that the high-level action models are executable at low level and the fluents can exclusively characterize all desirable MDP states. Symbolic models of real world tasks are however often incomplete. To this end, we introduce Approximate Symbolic-Model Guided Reinforcement Learning, wherein we will formalize the relationship between the symbolic model and the underlying MDP that will allow us to characterize the incompleteness of the symbolic model. We will use these models to extract high-level landmarks that will be used to decompose the task. At the low level, we learn a set of diverse policies for each possible task subgoal identified by the landmark, which are then stitched together. We evaluate our system by testing on three different benchmark domains and show how even with incomplete symbolic model information, our approach is able to discover the task structure and efficiently guide the RL agent towards the goal.
[ { "version": "v1", "created": "Sun, 6 Feb 2022 23:20:30 GMT" }, { "version": "v2", "created": "Fri, 15 Apr 2022 00:28:03 GMT" }, { "version": "v3", "created": "Fri, 17 Jun 2022 21:25:53 GMT" } ]
1,655,856,000,000
[ [ "Guan", "Lin", "" ], [ "Sreedharan", "Sarath", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2202.03047
Kayalvizhi S
Kayalvizhi S and Thenmozhi D
Data set creation and empirical analysis for detecting signs of depression from social media postings
12 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Depression is a common mental illness that has to be detected and treated at an early stage to avoid serious consequences. There are many methods and modalities for detecting depression that involves physical examination of the individual. However, diagnosing mental health using their social media data is more effective as it avoids such physical examinations. Also, people express their emotions well in social media, it is desirable to diagnose their mental health using social media data. Though there are many existing systems that detects mental illness of a person by analysing their social media data, detecting the level of depression is also important for further treatment. Thus, in this research, we developed a gold standard data set that detects the levels of depression as `not depressed', `moderately depressed' and `severely depressed' from the social media postings. Traditional learning algorithms were employed on this data set and an empirical analysis was presented in this paper. Data augmentation technique was applied to overcome the data imbalance. Among the several variations that are implemented, the model with Word2Vec vectorizer and Random Forest classifier on augmented data outperforms the other variations with a score of 0.877 for both accuracy and F1 measure.
[ { "version": "v1", "created": "Mon, 7 Feb 2022 10:24:33 GMT" } ]
1,644,278,400,000
[ [ "S", "Kayalvizhi", "" ], [ "D", "Thenmozhi", "" ] ]
2202.03057
Thomas Pierrot
Thomas Pierrot, Guillaume Richard, Karim Beguir, Antoine Cully
Multi-Objective Quality Diversity Optimization
null
null
10.1145/3512290.3528823
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
In this work, we consider the problem of Quality-Diversity (QD) optimization with multiple objectives. QD algorithms have been proposed to search for a large collection of both diverse and high-performing solutions instead of a single set of local optima. Thriving for diversity was shown to be useful in many industrial and robotics applications. On the other hand, most real-life problems exhibit several potentially antagonist objectives to be optimized. Hence being able to optimize for multiple objectives with an appropriate technique while thriving for diversity is important to many fields. Here, we propose an extension of the MAP-Elites algorithm in the multi-objective setting: Multi-Objective MAP-Elites (MOME). Namely, it combines the diversity inherited from the MAP-Elites grid algorithm with the strength of multi-objective optimizations by filling each cell with a Pareto Front. As such, it allows to extract diverse solutions in the descriptor space while exploring different compromises between objectives. We evaluate our method on several tasks, from standard optimization problems to robotics simulations. Our experimental evaluation shows the ability of MOME to provide diverse solutions while providing global performances similar to standard multi-objective algorithms.
[ { "version": "v1", "created": "Mon, 7 Feb 2022 10:48:28 GMT" }, { "version": "v2", "created": "Tue, 31 May 2022 08:06:59 GMT" } ]
1,654,041,600,000
[ [ "Pierrot", "Thomas", "" ], [ "Richard", "Guillaume", "" ], [ "Beguir", "Karim", "" ], [ "Cully", "Antoine", "" ] ]
2202.03153
Soumil Rathi
Soumil Rathi
Approaches to Artificial General Intelligence: An Analysis
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper is an analysis of the different methods proposed to achieve AGI, including Human Brain Emulation, AIXI and Integrated Cognitive Architecture. First, the definition of AGI as used in this paper has been defined, and its requirements have been stated. For each proposed method mentioned, the method in question was summarized and its key processes were detailed, showcasing how it functioned. Then, each method listed was analyzed, taking various factors into consideration, such as technological requirements, computational ability, and adequacy to the requirements. It was concluded that while there are various methods to achieve AGI that could work, such as Human Brain Emulation and Integrated Cognitive Architectures, the most promising method to achieve AGI is Integrated Cognitive Architectures. This is because Human Brain Emulation was found to require scanning technologies that will most likely not be available until the 2030s, making it unlikely to be created before then. Moreover, Integrated Cognitive Architectures has reduced computational requirements and a suitable functionality for General Intelligence, making it the most likely way to achieve AGI.
[ { "version": "v1", "created": "Sat, 29 Jan 2022 05:21:09 GMT" } ]
1,644,278,400,000
[ [ "Rathi", "Soumil", "" ] ]
2202.03188
Anu Myne
Anu K. Myne, Kevin J. Leahy, Ryan J. Soklaski
Knowledge-Integrated Informed AI for National Security
null
null
null
Technical Report TR-1272
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The state of artificial intelligence technology has a rich history that dates back decades and includes two fall-outs before the explosive resurgence of today, which is credited largely to data-driven techniques. While AI technology has and continues to become increasingly mainstream with impact across domains and industries, it's not without several drawbacks, weaknesses, and potential to cause undesired effects. AI techniques are numerous with many approaches and variants, but they can be classified simply based on the degree of knowledge they capture and how much data they require; two broad categories emerge as prominent across AI to date: (1) techniques that are primarily, and often solely, data-driven while leveraging little to no knowledge and (2) techniques that primarily leverage knowledge and depend less on data. Now, a third category is starting to emerge that leverages both data and knowledge, that some refer to as "informed AI." This third category can be a game changer within the national security domain where there is ample scientific and domain-specific knowledge that stands ready to be leveraged, and where purely data-driven AI can lead to serious unwanted consequences. This report shares findings from a thorough exploration of AI approaches that exploit data as well as principled and/or practical knowledge, which we refer to as "knowledge-integrated informed AI." Specifically, we review illuminating examples of knowledge integrated in deep learning and reinforcement learning pipelines, taking note of the performance gains they provide. We also discuss an apparent trade space across variants of knowledge-integrated informed AI, along with observed and prominent issues that suggest worthwhile future research directions. Most importantly, this report suggests how the advantages of knowledge-integrated informed AI stand to benefit the national security domain.
[ { "version": "v1", "created": "Fri, 4 Feb 2022 11:51:44 GMT" } ]
1,644,278,400,000
[ [ "Myne", "Anu K.", "" ], [ "Leahy", "Kevin J.", "" ], [ "Soklaski", "Ryan J.", "" ] ]
2202.03192
Vacslav Glukhov
Vacslav Glukhov
Reward is not enough: can we liberate AI from the reinforcement learning paradigm?
25 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
I present arguments against the hypothesis put forward by Silver, Singh, Precup, and Sutton ( https://www.sciencedirect.com/science/article/pii/S0004370221000862 ) : reward maximization is not enough to explain many activities associated with natural and artificial intelligence including knowledge, learning, perception, social intelligence, evolution, language, generalisation and imitation. I show such reductio ad lucrum has its intellectual origins in the political economy of Homo economicus and substantially overlaps with the radical version of behaviourism. I show why the reinforcement learning paradigm, despite its demonstrable usefulness in some practical application, is an incomplete framework for intelligence -- natural and artificial. Complexities of intelligent behaviour are not simply second-order complications on top of reward maximisation. This fact has profound implications for the development of practically usable, smart, safe and robust artificially intelligent agents.
[ { "version": "v1", "created": "Thu, 3 Feb 2022 18:31:48 GMT" }, { "version": "v2", "created": "Tue, 8 Feb 2022 19:04:08 GMT" } ]
1,644,451,200,000
[ [ "Glukhov", "Vacslav", "" ] ]
2202.03196
Kai Sauerwald
Kai Sauerwald and Gabriele Kern-Isberner and Christoph Beierle
A Conditional Perspective on the Logic of Iterated Belief Contraction
This is a largely extended version of the following conference paper: Kai Sauerwald, Gabriele Kern-Isberner, Christoph Beierle: A Conditional Perspective for Iterated Belief Contraction. ECAI 2020: 889-896 https://doi.org/10.3233/FAIA200180 (see also arXiv:1911.08833 )
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In this article, we consider iteration principles for contraction, with the goal of identifying properties for contractions that respect conditional beliefs. Therefore, we investigate and evaluate four groups of iteration principles for contraction which consider the dynamics of conditional beliefs. For all these principles, we provide semantic characterization theorems and provide formulations by postulates which highlight how the change of beliefs and of conditional beliefs is constrained, whenever that is possible. The first group is similar to the syntactic Darwiche-Pearl postulates. As a second group, we consider semantic postulates for iteration of contraction by Chopra, Ghose, Meyer and Wong, and by Konieczny and Pino P\'erez, respectively, and we provide novel syntactic counterparts. Third, we propose a contraction analogue of the independence condition by Jin and Thielscher. For the fourth group, we consider natural and moderate contraction by Nayak. Methodically, we make use of conditionals for contractions, so-called contractionals and furthermore, we propose and employ the novel notion of $ \alpha $-equivalence for formulating some of the new postulates.
[ { "version": "v1", "created": "Fri, 4 Feb 2022 10:33:19 GMT" } ]
1,644,278,400,000
[ [ "Sauerwald", "Kai", "" ], [ "Kern-Isberner", "Gabriele", "" ], [ "Beierle", "Christoph", "" ] ]
2202.03246
Piera Riccio
Piera Riccio, Kristin Bergaust, Boel Christensen-Scheel, Juan-Carlos De Martin, Maria A. Zuluaga, Stefano Nichele
AI-based artistic representation of emotions from EEG signals: a discussion on fairness, inclusion, and aesthetics
Accepted to the Politics of the Machines conference 2021 (POM Berlin 2021)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
While Artificial Intelligence (AI) technologies are being progressively developed, artists and researchers are investigating their role in artistic practices. In this work, we present an AI-based Brain-Computer Interface (BCI) in which humans and machines interact to express feelings artistically. This system and its production of images give opportunities to reflect on the complexities and range of human emotions and their expressions. In this discussion, we seek to understand the dynamics of this interaction to reach better co-existence in fairness, inclusion, and aesthetics.
[ { "version": "v1", "created": "Mon, 7 Feb 2022 14:51:02 GMT" } ]
1,644,278,400,000
[ [ "Riccio", "Piera", "" ], [ "Bergaust", "Kristin", "" ], [ "Christensen-Scheel", "Boel", "" ], [ "De Martin", "Juan-Carlos", "" ], [ "Zuluaga", "Maria A.", "" ], [ "Nichele", "Stefano", "" ] ]
2202.03520
Mark Dukes Dr
Mark Dukes
Stakeholder utility measures for declarative processes and their use in process comparisons
null
null
10.1109/TCSS.2021.3092285
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a method for calculating and analyzing stakeholder utilities of processes that arise in, but are not limited to, the social sciences. These areas include business process analysis, healthcare workflow analysis and policy process analysis. This method is quite general and applicable to any situation in which declarative-type constraints of a modal and/or temporal nature play a part. A declarative process is a process in which activities may freely happen while respecting a set of constraints. For such a process, anything may happen so long as it is not explicitly forbidden. Declarative processes have been used and studied as models of business and healthcare workflows by several authors. In considering a declarative process as a model of some system it is natural to consider how the process behaves with respect to stakeholders. We derive a measure for stakeholder utility that can be applied in a very general setting. This derivation is achieved by listing a collection a properties which we argue such a stakeholder utility function ought to satisfy, and then using these to show a very specific form must hold for such a utility. The utility measure depends on the set of unique traces of the declarative process, and calculating this set requires a combinatorial analysis of the declarative graph that represents the process. This builds on previous work of the author wherein the combinatorial diversity metrics for declarative processes were derived for use in policy process analysis. The collection of stakeholder utilities can themselves then be used to form a metric with which we can compare different declarative processes to one another. These are illustrated using several examples of declarative processes that already exist in the literature.
[ { "version": "v1", "created": "Mon, 7 Feb 2022 21:11:13 GMT" } ]
1,644,364,800,000
[ [ "Dukes", "Mark", "" ] ]