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2207.12166
Maxime Amblard
Maxime Amblard (SEMAGRAMME, LORIA), Bruno Guillaume (SEMAGRAMME, LORIA), Siyana Pavlova (SEMAGRAMME, LORIA), Guy Perrier (SEMAGRAMME, LORIA)
Graph Querying for Semantic Annotations
null
f ISA-18 Workshop at LREC2022, Jun 2022, Marseille, France
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents how the online tool GREW-MATCH can be used to make queries and visualise data from existing semantically annotated corpora. A dedicated syntax is available to construct simple to complex queries and execute them against a corpus. Such queries give transverse views of the annotated data, these views can help for checking the consistency of annotations in one corpus or across several corpora. GREW-MATCH can then be seen as an error mining tool: when inconsistencies are detected, it helps finding the sentences which should be fixed. Finally, GREW-MATCH can also be used as a side tool to assist annotation tasks helping to find annotation examples in existing corpora to be compared to the data to be annotated.
[ { "version": "v1", "created": "Mon, 25 Jul 2022 13:08:15 GMT" } ]
1,658,793,600,000
[ [ "Amblard", "Maxime", "", "SEMAGRAMME, LORIA" ], [ "Guillaume", "Bruno", "", "SEMAGRAMME,\n LORIA" ], [ "Pavlova", "Siyana", "", "SEMAGRAMME, LORIA" ], [ "Perrier", "Guy", "", "SEMAGRAMME, LORIA" ] ]
2207.12174
Maxime Amblard
Siyana Pavlova (SEMAGRAMME, LORIA), Maxime Amblard (SEMAGRAMME, LORIA), Bruno Guillaume (SEMAGRAMME, LORIA)
How much of UCCA can be predicted from AMR?
null
f ISA-18 Workshop at LREC2022, Jun 2022, Marseille, France
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we consider two of the currently popular semantic frameworks: Abstract Meaning Representation (AMR)a more abstract framework, and Universal Conceptual Cognitive Annotation (UCCA)-an anchored framework. We use a corpus-based approach to build two graph rewriting systems, a deterministic and a non-deterministic one, from the former to the latter framework. We present their evaluation and a number of ambiguities that we discovered while building our rules. Finally, we provide a discussion and some future work directions in relation to comparing semantic frameworks of different flavors.
[ { "version": "v1", "created": "Mon, 25 Jul 2022 13:13:34 GMT" } ]
1,658,793,600,000
[ [ "Pavlova", "Siyana", "", "SEMAGRAMME, LORIA" ], [ "Amblard", "Maxime", "", "SEMAGRAMME,\n LORIA" ], [ "Guillaume", "Bruno", "", "SEMAGRAMME, LORIA" ] ]
2207.12252
Tom Westermann
Tom Westermann, Nemanja Hranisavljevic, Alexander Fay
Accessing and Interpreting OPC UA Event Traces based on Semantic Process Descriptions
Copyright 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
2022 IEEE 27th International Conference on Emerging Technologies and Factory Automation (ETFA), pp. 1-7
10.1109/ETFA52439.2022.9921565
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The analysis of event data from production systems is the basis for many applications associated with Industry 4.0. However, heterogeneous and disjoint data is common in this domain. As a consequence, contextual information of an event might be incomplete or improperly interpreted which results in suboptimal analysis results. This paper proposes an approach to access a production systems' event data based on the event data's context (such as the product type, process type or process parameters). The approach extracts filtered event logs from a database system by combining: 1) a semantic model of a production system's hierarchical structure, 2) a formalized process description and 3) an OPC UA information model. As a proof of concept we demonstrate our approach using a sample server based on OPC UA for Machinery Companion Specifications.
[ { "version": "v1", "created": "Mon, 25 Jul 2022 15:13:44 GMT" }, { "version": "v2", "created": "Thu, 27 Oct 2022 08:58:02 GMT" } ]
1,666,915,200,000
[ [ "Westermann", "Tom", "" ], [ "Hranisavljevic", "Nemanja", "" ], [ "Fay", "Alexander", "" ] ]
2207.12763
Till Hofmann
Till Hofmann, Vaishak Belle
Using Abstraction for Interpretable Robot Programs in Stochastic Domains
Presented at the KR'22 Workshop on Explainable Logic-Based Knowledge Representation (XLoKR). arXiv admin note: substantial text overlap with arXiv:2204.03536
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
A robot's actions are inherently stochastic, as its sensors are noisy and its actions do not always have the intended effects. For this reason, the agent language Golog has been extended to models with degrees of belief and stochastic actions. While this allows more precise robot models, the resulting programs are much harder to comprehend, because they need to deal with the noise, e.g., by looping until some desired state has been reached with certainty, and because the resulting action traces consist of a large number of actions cluttered with sensor noise. To alleviate these issues, we propose to use abstraction. We define a high-level and nonstochastic model of the robot and then map the high-level model into the lower-level stochastic model. The resulting programs are much easier to understand, often do not require belief operators or loops, and produce much shorter action traces.
[ { "version": "v1", "created": "Tue, 26 Jul 2022 09:15:37 GMT" } ]
1,677,715,200,000
[ [ "Hofmann", "Till", "" ], [ "Belle", "Vaishak", "" ] ]
2207.12764
Anahita Farhang Ghahfarokhi
Anahita Farhang Ghahfarokhi, Fatemeh Akoochekian, Fareed Zandkarimi, Wil M.P. van der Aalst
Clustering Object-Centric Event Logs
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Process mining provides various algorithms to analyze process executions based on event data. Process discovery, the most prominent category of process mining techniques, aims to discover process models from event logs, however, it leads to spaghetti models when working with real-life data. Therefore, several clustering techniques have been proposed on top of traditional event logs (i.e., event logs with a single case notion) to reduce the complexity of process models and discover homogeneous subsets of cases. Nevertheless, in real-life processes, particularly in the context of Business-to-Business (B2B) processes, multiple objects are involved in a process. Recently, Object-Centric Event Logs (OCELs) have been introduced to capture the information of such processes, and several process discovery techniques have been developed on top of OCELs. Yet, the output of the proposed discovery techniques on real OCELs leads to more informative but also more complex models. In this paper, we propose a clustering-based approach to cluster similar objects in OCELs to simplify the obtained process models. Using a case study of a real B2B process, we demonstrate that our approach reduces the complexity of the process models and generates coherent subsets of objects which help the end-users gain insights into the process.
[ { "version": "v1", "created": "Tue, 26 Jul 2022 09:16:39 GMT" } ]
1,658,880,000,000
[ [ "Ghahfarokhi", "Anahita Farhang", "" ], [ "Akoochekian", "Fatemeh", "" ], [ "Zandkarimi", "Fareed", "" ], [ "van der Aalst", "Wil M. P.", "" ] ]
2207.13181
Kevin Osanlou Mr
Kevin Osanlou, Christophe Guettier, Tristan Cazenave, Eric Jacopin
Planning and Learning: Path-Planning for Autonomous Vehicles, a Review of the Literature
AAAI-format & updated
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
This short review aims to make the reader familiar with state-of-the-art works relating to planning, scheduling and learning. First, we study state-of-the-art planning algorithms. We give a brief introduction of neural networks. Then we explore in more detail graph neural networks, a recent variant of neural networks suited for processing graph-structured inputs. We describe briefly the concept of reinforcement learning algorithms and some approaches designed to date. Next, we study some successful approaches combining neural networks for path-planning. Lastly, we focus on temporal planning problems with uncertainty.
[ { "version": "v1", "created": "Tue, 26 Jul 2022 20:56:18 GMT" }, { "version": "v2", "created": "Tue, 17 Oct 2023 21:02:54 GMT" } ]
1,697,673,600,000
[ [ "Osanlou", "Kevin", "" ], [ "Guettier", "Christophe", "" ], [ "Cazenave", "Tristan", "" ], [ "Jacopin", "Eric", "" ] ]
2207.13857
Ekaterina Nikonova
Ekaterina Nikonova, Cheng Xue, Vimukthini Pinto, Chathura Gamage, Peng Zhang, Jochen Renz
Measuring Difficulty of Novelty Reaction
null
AAAI 2022, Designing Artificial Intelligence for Open Worlds
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Current AI systems are designed to solve close-world problems with the assumption that the underlying world is remaining more or less the same. However, when dealing with real-world problems such assumptions can be invalid as sudden and unexpected changes can occur. To effectively deploy AI-powered systems in the real world, AI systems should be able to deal with open-world novelty quickly. Inevitably, dealing with open-world novelty raises an important question of novelty difficulty. Knowing whether one novelty is harder to deal with than another, can help researchers to train their systems systematically. In addition, it can also serve as a measurement of the performance of novelty robust AI systems. In this paper, we propose to define the novelty reaction difficulty as a relative difficulty of performing the known task after the introduction of the novelty. We propose a universal method that can be applied to approximate the difficulty. We present the approximations of the difficulty using our method and show how it aligns with the results of the evaluation of AI agents designed to deal with novelty.
[ { "version": "v1", "created": "Thu, 28 Jul 2022 02:16:07 GMT" } ]
1,681,171,200,000
[ [ "Nikonova", "Ekaterina", "" ], [ "Xue", "Cheng", "" ], [ "Pinto", "Vimukthini", "" ], [ "Gamage", "Chathura", "" ], [ "Zhang", "Peng", "" ], [ "Renz", "Jochen", "" ] ]
2207.14119
Christian Kindermann
Christian Kindermann and Martin G. Skj{\ae}veland
A Survey of Syntactic Modelling Structures in Biomedical Ontologies
Accepted at The 21st International Semantic Web Conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Despite the large-scale uptake of semantic technologies in the biomedical domain, little is known about common modelling practices in published ontologies. OWL ontologies are often published only in the crude form of sets of axioms leaving the underlying design opaque. However, a principled and systematic ontology development life cycle is likely to be reflected in regularities of the ontology's emergent syntactic structure. To develop an understanding of this emergent structure, we propose to reverse-engineer ontologies taking a syntax-directed approach for identifying and analysing regularities for axioms and sets of axioms. We survey BioPortal in terms of syntactic modelling trends and common practices for OWL axioms and class frames. Our findings suggest that biomedical ontologies only share simple syntactic structures in which OWL constructors are not deeply nested or combined in a complex manner. While such simple structures often account for large proportions of axioms in a given ontology, many ontologies also contain non-trivial amounts of more complex syntactic structures that are not common across ontologies.
[ { "version": "v1", "created": "Thu, 28 Jul 2022 14:33:00 GMT" } ]
1,659,052,800,000
[ [ "Kindermann", "Christian", "" ], [ "Skjæveland", "Martin G.", "" ] ]
2207.14760
Hang Chu
Hang Chu, Amir Hosein Khasahmadi, Karl D.D. Willis, Fraser Anderson, Yaoli Mao, Linh Tran, Justin Matejka, Jo Vermeulen
SimCURL: Simple Contrastive User Representation Learning from Command Sequences
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
User modeling is crucial to understanding user behavior and essential for improving user experience and personalized recommendations. When users interact with software, vast amounts of command sequences are generated through logging and analytics systems. These command sequences contain clues to the users' goals and intents. However, these data modalities are highly unstructured and unlabeled, making it difficult for standard predictive systems to learn from. We propose SimCURL, a simple yet effective contrastive self-supervised deep learning framework that learns user representation from unlabeled command sequences. Our method introduces a user-session network architecture, as well as session dropout as a novel way of data augmentation. We train and evaluate our method on a real-world command sequence dataset of more than half a billion commands. Our method shows significant improvement over existing methods when the learned representation is transferred to downstream tasks such as experience and expertise classification.
[ { "version": "v1", "created": "Fri, 29 Jul 2022 16:06:03 GMT" } ]
1,659,312,000,000
[ [ "Chu", "Hang", "" ], [ "Khasahmadi", "Amir Hosein", "" ], [ "Willis", "Karl D. D.", "" ], [ "Anderson", "Fraser", "" ], [ "Mao", "Yaoli", "" ], [ "Tran", "Linh", "" ], [ "Matejka", "Justin", "" ], [ "Vermeulen", "Jo", "" ] ]
2207.14772
Steven James
Nicholas Muir, Steven James
Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
null
Proceedings of 43rd Conference of the South African Institute of Computer Scientists and Information Technologists, July 2022
10.29007/qpkt
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow, which is problematic in real-time settings. Reinforcement learning (RL) has also been proposed to tackle the same problem, and while level generation is fast, training time can be prohibitively expensive. We propose a framework to tackle the procedural content generation problem that combines the best of ES and RL. In particular, our approach first uses ES to generate a sequence of levels evolved over time, and then uses behaviour cloning to distil these levels into a policy, which can then be queried to produce new levels quickly. We apply our approach to a maze game and Super Mario Bros, with our results indicating that our approach does in fact decrease the time required for level generation, especially when an increasing number of valid levels are required.
[ { "version": "v1", "created": "Fri, 29 Jul 2022 16:25:52 GMT" } ]
1,659,312,000,000
[ [ "Muir", "Nicholas", "" ], [ "James", "Steven", "" ] ]
2208.00316
Guilherme Paulino-Passos
Guilherme Paulino-Passos and Francesca Toni
On Interactive Explanations as Non-Monotonic Reasoning
Corrected version for the XAI-IJCAI 2022 workshop, expands on the XLoKR-KR 2022 workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent work shows issues of consistency with explanations, with methods generating local explanations that seem reasonable instance-wise, but that are inconsistent across instances. This suggests not only that instance-wise explanations can be unreliable, but mainly that, when interacting with a system via multiple inputs, a user may actually lose confidence in the system. To better analyse this issue, in this work we treat explanations as objects that can be subject to reasoning and present a formal model of the interactive scenario between user and system, via sequences of inputs, outputs, and explanations. We argue that explanations can be thought of as committing to some model behaviour (even if only prima facie), suggesting a form of entailment, which, we argue, should be thought of as non-monotonic. This allows: 1) to solve some considered inconsistencies in explanation, such as via a specificity relation; 2) to consider properties from the non-monotonic reasoning literature and discuss their desirability, gaining more insight on the interactive explanation scenario.
[ { "version": "v1", "created": "Sat, 30 Jul 2022 22:08:35 GMT" } ]
1,659,398,400,000
[ [ "Paulino-Passos", "Guilherme", "" ], [ "Toni", "Francesca", "" ] ]
2208.00894
Fabio Massimo Zennaro
Fabio Massimo Zennaro, Paolo Turrini, Theodoros Damoulas
Towards Computing an Optimal Abstraction for Structural Causal Models
6 pages, 5 pages appendix, 2 figures Submitted to Causal Representation Learning workshop at the 38th Conference on Uncertainty in Artificial Intelligence (UAI CRL 2022)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Working with causal models at different levels of abstraction is an important feature of science. Existing work has already considered the problem of expressing formally the relation of abstraction between causal models. In this paper, we focus on the problem of learning abstractions. We start by defining the learning problem formally in terms of the optimization of a standard measure of consistency. We then point out the limitation of this approach, and we suggest extending the objective function with a term accounting for information loss. We suggest a concrete measure of information loss, and we illustrate its contribution to learning new abstractions.
[ { "version": "v1", "created": "Mon, 1 Aug 2022 14:35:57 GMT" } ]
1,659,398,400,000
[ [ "Zennaro", "Fabio Massimo", "" ], [ "Turrini", "Paolo", "" ], [ "Damoulas", "Theodoros", "" ] ]
2208.01093
Luc\'ia Prieto Santamar\'ia
Andrea \'Alvarez P\'erez, Ana Iglesias-Molina, Luc\'ia Prieto Santamar\'ia, Mar\'ia Poveda-Villal\'on, Carlos Badenes-Olmedo, Alejandro Rodr\'iguez-Gonz\'alez
EBOCA: Evidences for BiOmedical Concepts Association Ontology
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
There is a large number of online documents data sources available nowadays. The lack of structure and the differences between formats are the main difficulties to automatically extract information from them, which also has a negative impact on its use and reuse. In the biomedical domain, the DISNET platform emerged to provide researchers with a resource to obtain information in the scope of human disease networks by means of large-scale heterogeneous sources. Specifically in this domain, it is critical to offer not only the information extracted from different sources, but also the evidence that supports it. This paper proposes EBOCA, an ontology that describes (i) biomedical domain concepts and associations between them, and (ii) evidences supporting these associations; with the objective of providing an schema to improve the publication and description of evidences and biomedical associations in this domain. The ontology has been successfully evaluated to ensure there are no errors, modelling pitfalls and that it meets the previously defined functional requirements. Test data coming from a subset of DISNET and automatic association extractions from texts has been transformed according to the proposed ontology to create a Knowledge Graph that can be used in real scenarios, and which has also been used for the evaluation of the presented ontology.
[ { "version": "v1", "created": "Mon, 1 Aug 2022 18:47:03 GMT" } ]
1,659,484,800,000
[ [ "Pérez", "Andrea Álvarez", "" ], [ "Iglesias-Molina", "Ana", "" ], [ "Santamaría", "Lucía Prieto", "" ], [ "Poveda-Villalón", "María", "" ], [ "Badenes-Olmedo", "Carlos", "" ], [ "Rodríguez-González", "Alejandro", "" ] ]
2208.02029
Timo Bertram
Timo Bertram, Johannes F\"urnkranz, Martin M\"uller
Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess
4 Pages, IEEE Conference on Games 2022 short paper
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first train a supervised agent on publicly available game records. Next, we increase the performance of the agent through self-play with the on-policy reinforcement learning algorithm Proximal Policy Optimization. We do not use any search to avoid problems caused by the partial observability of game states and only use the policy network to generate moves when playing. With this approach, we achieve an ELO of 1330 on the RBC leaderboard, which places our agent at position 27 at the time of this writing. We see that self-play significantly improves performance and that the agent plays acceptably well without search and without making assumptions about the true game state.
[ { "version": "v1", "created": "Wed, 3 Aug 2022 12:50:19 GMT" } ]
1,659,571,200,000
[ [ "Bertram", "Timo", "" ], [ "Fürnkranz", "Johannes", "" ], [ "Müller", "Martin", "" ] ]
2208.02187
Eduardo C. Garrido-Merch\'an
Eduardo C. Garrido Merch\'an, Sara Lumbreras
On the independence between phenomenal consciousness and computational intelligence
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Consciousness and intelligence are properties commonly understood as dependent by folk psychology and society in general. The term artificial intelligence and the kind of problems that it managed to solve in the recent years has been shown as an argument to establish that machines experience some sort of consciousness. Following the analogy of Russell, if a machine is able to do what a conscious human being does, the likelihood that the machine is conscious increases. However, the social implications of this analogy are catastrophic. Concretely, if rights are given to entities that can solve the kind of problems that a neurotypical person can, does the machine have potentially more rights that a person that has a disability? For example, the autistic syndrome disorder spectrum can make a person unable to solve the kind of problems that a machine solves. We believe that the obvious answer is no, as problem solving does not imply consciousness. Consequently, we will argue in this paper how phenomenal consciousness and, at least, computational intelligence are independent and why machines do not possess phenomenal consciousness, although they can potentially develop a higher computational intelligence that human beings. In order to do so, we try to formulate an objective measure of computational intelligence and study how it presents in human beings, animals and machines. Analogously, we study phenomenal consciousness as a dichotomous variable and how it is distributed in humans, animals and machines. As phenomenal consciousness and computational intelligence are independent, this fact has critical implications for society that we also analyze in this work.
[ { "version": "v1", "created": "Wed, 3 Aug 2022 16:17:11 GMT" } ]
1,659,571,200,000
[ [ "Merchán", "Eduardo C. Garrido", "" ], [ "Lumbreras", "Sara", "" ] ]
2208.02443
Branko Ristic
Branko Ristic, Alessio Benavoli, Sanjeev Arulampalam
Credal Valuation Networks for Machine Reasoning Under Uncertainty
16 pages, 3 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Contemporary undertakings provide limitless opportunities for widespread application of machine reasoning and artificial intelligence in situations characterised by uncertainty, hostility and sheer volume of data. The paper develops a valuation network as a graphical system for higher-level fusion and reasoning under uncertainty in support of the human operators. Valuations, which are mathematical representation of (uncertain) knowledge and collected data, are expressed as credal sets, defined as coherent interval probabilities in the framework of imprecise probability theory. The basic operations with such credal sets, combination and marginalisation, are defined to satisfy the axioms of a valuation algebra. A practical implementation of the credal valuation network is discussed and its utility demonstrated on a small scale example.
[ { "version": "v1", "created": "Thu, 4 Aug 2022 04:33:16 GMT" } ]
1,659,657,600,000
[ [ "Ristic", "Branko", "" ], [ "Benavoli", "Alessio", "" ], [ "Arulampalam", "Sanjeev", "" ] ]
2208.02914
Tan Zhi-Xuan
Tan Zhi-Xuan, Nishad Gothoskar, Falk Pollok, Dan Gutfreund, Joshua B. Tenenbaum, Vikash K. Mansinghka
Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of Mind
6 pages, 2 figures. Presented at the Robotics: Science and Systems 2022 Workshop on Social Intelligence in Humans and Robots
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To facilitate the development of new models to bridge the gap between machine and human social intelligence, the recently proposed Baby Intuitions Benchmark (arXiv:2102.11938) provides a suite of tasks designed to evaluate commonsense reasoning about agents' goals and actions that even young infants exhibit. Here we present a principled Bayesian solution to this benchmark, based on a hierarchically Bayesian Theory of Mind (HBToM). By including hierarchical priors on agent goals and dispositions, inference over our HBToM model enables few-shot learning of the efficiency and preferences of an agent, which can then be used in commonsense plausibility judgements about subsequent agent behavior. This approach achieves near-perfect accuracy on most benchmark tasks, outperforming deep learning and imitation learning baselines while producing interpretable human-like inferences, demonstrating the advantages of structured Bayesian models of human social cognition.
[ { "version": "v1", "created": "Thu, 4 Aug 2022 22:27:11 GMT" } ]
1,659,916,800,000
[ [ "Zhi-Xuan", "Tan", "" ], [ "Gothoskar", "Nishad", "" ], [ "Pollok", "Falk", "" ], [ "Gutfreund", "Dan", "" ], [ "Tenenbaum", "Joshua B.", "" ], [ "Mansinghka", "Vikash K.", "" ] ]
2208.03097
EPTCS
Matteo Cardellini (Politecnico di Torino)
An ASP Framework for Efficient Urban Traffic Optimization
In Proceedings ICLP 2022, arXiv:2208.02685
EPTCS 364, 2022, pp. 217-227
10.4204/EPTCS.364.37
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Avoiding congestion and controlling traffic in urban scenarios is becoming nowadays of paramount importance due to the rapid growth of our cities' population and vehicles. The effective control of urban traffic as a means to mitigate congestion can be beneficial in an economic, environmental and health way. In this paper, a framework which allows to efficiently simulate and optimize traffic flow in a large roads' network with hundreds of vehicles is presented. The framework leverages on an Answer Set Programming (ASP) encoding to formally describe the movements of vehicles inside a network. Taking advantage of the ability to specify optimization constraints in ASP and the off-the-shelf solver Clingo, it is then possible to optimize the routes of vehicles inside the network to reduce a range of relevant metrics (e.g., travel times or emissions). Finally, an analysis on real-world traffic data is performed, utilizing the state-of-the-art Urban Mobility Simulator (SUMO) to keep track of the state of the network, test the correctness of the solution and to prove the efficiency and capabilities of the presented solution.
[ { "version": "v1", "created": "Fri, 5 Aug 2022 10:50:38 GMT" } ]
1,659,916,800,000
[ [ "Cardellini", "Matteo", "", "Politecnico di Torino" ] ]
2208.03121
Johan Kwisthout
Johan Kwisthout
Motivating explanations in Bayesian networks using MAP-independence
Manuscript currently under review for International Journal of Approximate Reasoning, special issue "Papers from ECSQARU 2021"
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In decision support systems the motivation and justification of the system's diagnosis or classification is crucial for the acceptance of the system by the human user. In Bayesian networks a diagnosis or classification is typically formalized as the computation of the most probable joint value assignment to the hypothesis variables, given the observed values of the evidence variables (generally known as the MAP problem). While solving the MAP problem gives the most probable explanation of the evidence, the computation is a black box as far as the human user is concerned and it does not give additional insights that allow the user to appreciate and accept the decision. For example, a user might want to know to whether an unobserved variable could potentially (upon observation) impact the explanation, or whether it is irrelevant in this aspect. In this paper we introduce a new concept, MAP- independence, which tries to capture this notion of relevance, and explore its role towards a potential justification of an inference to the best explanation. We formalize several computational problems based on this concept and assess their computational complexity.
[ { "version": "v1", "created": "Fri, 5 Aug 2022 12:26:54 GMT" } ]
1,659,916,800,000
[ [ "Kwisthout", "Johan", "" ] ]
2208.03423
Manuel Paredes
Manuel Paredes (ICA), Marc Sartor (ICA), C\'edric Masclet (LGMT)
Advantages in Using a Stock Spring Selection Tool that Manages the Uncertainty of the Designer Requirements
null
Evolutionary Design and Manufacture, Springer London, pp.69-80, 2000
10.1007/978-1-4471-0519-0_6
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper analyses the advantages of using a stock spring selection tool that manages the uncertainty of designer requirements. Firstly, the manual search and its main drawbacks are described. Then a computer assisted stock spring selection tool is presented which performs all necessary calculations to extract the most suitable spring from within a database. The algorithm analyses data set with interval values using both multi-criteria analysis and fuzzy logic. Two examples, comparing manual and assisted search, are presented. They show not only that the results are significantly better using the assisted search but it helps designers to detail easily and precisely their specifications and thus increase design process flexibility.
[ { "version": "v1", "created": "Thu, 4 Aug 2022 09:47:04 GMT" } ]
1,660,003,200,000
[ [ "Paredes", "Manuel", "", "ICA" ], [ "Sartor", "Marc", "", "ICA" ], [ "Masclet", "Cédric", "", "LGMT" ] ]
2208.03685
Kaifeng Yang
Kaifeng Yang, Guozhi Dong, Michael Affenzeller
A Parallel Technique for Multi-objective Bayesian Global Optimization: Using a Batch Selection of Probability of Improvement
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Bayesian global optimization (BGO) is an efficient surrogate-assisted technique for problems involving expensive evaluations. A parallel technique can be used to parallelly evaluate the true-expensive objective functions in one iteration to boost the execution time. An effective and straightforward approach is to design an acquisition function that can evaluate the performance of a bath of multiple solutions, instead of a single point/solution, in one iteration. This paper proposes five alternatives of \emph{Probability of Improvement} (PoI) with multiple points in a batch (q-PoI) for multi-objective Bayesian global optimization (MOBGO), taking the covariance among multiple points into account. Both exact computational formulas and the Monte Carlo approximation algorithms for all proposed q-PoIs are provided. Based on the distribution of the multiple points relevant to the Pareto-front, the position-dependent behavior of the five q-PoIs is investigated. Moreover, the five q-PoIs are compared with the other nine state-of-the-art and recently proposed batch MOBGO algorithms on twenty bio-objective benchmarks. The empirical experiments on different variety of benchmarks are conducted to demonstrate the effectiveness of two greedy q-PoIs ($\kpoi_{\mbox{best}}$ and $\kpoi_{\mbox{all}}$) on low-dimensional problems and the effectiveness of two explorative q-PoIs ($\kpoi_{\mbox{one}}$ and $\kpoi_{\mbox{worst}}$) on high-dimensional problems with difficult-to-approximate Pareto front boundaries.
[ { "version": "v1", "created": "Sun, 7 Aug 2022 09:28:44 GMT" } ]
1,660,003,200,000
[ [ "Yang", "Kaifeng", "" ], [ "Dong", "Guozhi", "" ], [ "Affenzeller", "Michael", "" ] ]
2208.04148
Youheng Zhang
Youheng Zhang
A Historical Interaction between Artificial Intelligence and Philosophy
null
Teorie V\v{e}dy / Theory of Science, 1(1), Article 1 (2023)
10.46938/tv.2023.579
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper reviews the historical development of AI and representative philosophical thinking from the perspective of the research paradigm. Additionally, it considers the methodology and applications of AI from a philosophical perspective and anticipates its continued advancement. In the history of AI, Symbolism and connectionism are the two main paradigms in AI research. Symbolism holds that the world can be explained by symbols and dealt with through precise, logical processes, but connectionism believes this process should be implemented through artificial neural networks. Regardless of how intelligent machines or programs should achieve their smart goals, the historical development of AI demonstrates the best answer at this time. Still, it is not the final answer of AI research.
[ { "version": "v1", "created": "Sat, 23 Jul 2022 22:37:22 GMT" } ]
1,699,315,200,000
[ [ "Zhang", "Youheng", "" ] ]
2208.04153
Shreya Bhatt
Shreya Bhatt, Aayush Jain, Parv Maheshwari, Animesh Jha, Debashish Chakravarty
[Reproducibility Report] Path Planning using Neural A* Search
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The following paper is a reproducibility report for "Path Planning using Neural A* Search" published in ICML2 2021 as part of the ML Reproducibility Challenge 2021. The original paper proposes the Neural A* planner, and claims it achieves an optimal balance between the reduction of node expansions and path accuracy. We verify this claim by reimplementing the model in a different framework and reproduce the data published in the original paper. We have also provided a code-flow diagram to aid comprehension of the code structure. As extensions to the original paper, we explore the effects of (1) generalizing the model by training it on a shuffled dataset, (2) introducing dropout, (3) implementing empirically chosen hyperparameters as trainable parameters in the model, (4) altering the network model to Generative Adversarial Networks (GANs) to introduce stochasticity, (5) modifying the encoder from Unet to Unet++, (6) incorporating cost maps obtained from the Neural A* module in other variations of A* search.
[ { "version": "v1", "created": "Sat, 16 Jul 2022 17:25:04 GMT" } ]
1,660,003,200,000
[ [ "Bhatt", "Shreya", "" ], [ "Jain", "Aayush", "" ], [ "Maheshwari", "Parv", "" ], [ "Jha", "Animesh", "" ], [ "Chakravarty", "Debashish", "" ] ]
2208.04273
Benjamin J. Smith
Benjamin J Smith and Robert Klassert and Roland Pihlakas
Improving performance in multi-objective decision-making in Bottles environments with soft maximin approaches
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Balancing multiple competing and conflicting objectives is an essential task for any artificial intelligence tasked with satisfying human values or preferences. Conflict arises both from misalignment between individuals with competing values, but also between conflicting value systems held by a single human. Starting with principle of loss-aversion, we designed a set of soft maximin function approaches to multi-objective decision-making. Bench-marking these functions in a set of previously-developed environments, we found that one new approach in particular, 'split-function exp-log loss aversion' (SFELLA), learns faster than the state of the art thresholded alignment objective method (Vamplew et al, 2021) on three of four tasks it was tested on, and achieved the same optimal performance after learning. SFELLA also showed relative robustness improvements against changes in objective scale, which may highlight an advantage dealing with distribution shifts in the environment dynamics. Due to publishing rules, further work could not be presented in the preprint, but in the final published version, we will further compare SFELLA to the multi-objective reward exponentials (MORE) approach (Rolf, 2020), demonstrating that SFELLA performs similarly to MORE in a simple previously-described foraging task, but in a modified foraging environment with a new resource that was not depleted as the agent worked, SFELLA collected more of the new resource with very little cost incurred in terms of the old resource. Overall, we found SFELLA useful for avoiding problems that sometimes occur with a thresholded approach, and more reward-responsive than MORE while retaining its conservative, loss-averse incentive structure.
[ { "version": "v1", "created": "Mon, 8 Aug 2022 17:09:11 GMT" }, { "version": "v2", "created": "Thu, 11 Aug 2022 21:43:09 GMT" } ]
1,660,521,600,000
[ [ "Smith", "Benjamin J", "" ], [ "Klassert", "Robert", "" ], [ "Pihlakas", "Roland", "" ] ]
2208.05438
Hongyang Du
Hongyang Du, Jiazhen Liu, Dusit Niyato, Jiawen Kang, Zehui Xiong, Junshan Zhang, and Dong In Kim
Attention-aware Resource Allocation and QoE Analysis for Metaverse xURLLC Services
Accepted by IEEE Journal on Selected Areas in Communications (IEEE JSAC)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Metaverse encapsulates our expectations of the next-generation Internet, while bringing new key performance indicators (KPIs). Although conventional ultra-reliable and low-latency communications (URLLC) can satisfy objective KPIs, it is difficult to provide a personalized immersive experience that is a distinctive feature of the Metaverse. Since the quality of experience (QoE) can be regarded as a comprehensive KPI, the URLLC is evolved towards the next generation URLLC (xURLLC) with a personalized resource allocation scheme to achieve higher QoE. To deploy Metaverse xURLLC services, we study the interaction between the Metaverse service provider (MSP) and the network infrastructure provider (InP), and provide an optimal contract design framework. Specifically, the utility of the MSP, defined as a function of Metaverse users' QoE, is to be maximized, while ensuring the incentives of the InP. To model the QoE mathematically, we propose a novel metric named Meta-Immersion that incorporates both the objective KPIs and subjective feelings of Metaverse users. Furthermore, we develop an attention-aware rendering capacity allocation scheme to improve QoE in xURLLC. Using a user-object-attention level dataset, we validate that the xURLLC can achieve an average of 20.1% QoE improvement compared to the conventional URLLC with a uniform resource allocation scheme. The code for this paper is available at https://github.com/HongyangDu/AttentionQoE
[ { "version": "v1", "created": "Wed, 10 Aug 2022 16:51:27 GMT" }, { "version": "v2", "created": "Thu, 11 Aug 2022 11:55:07 GMT" }, { "version": "v3", "created": "Thu, 8 Sep 2022 02:55:33 GMT" }, { "version": "v4", "created": "Thu, 2 Feb 2023 06:43:35 GMT" }, { "version": "v5", "created": "Mon, 27 Mar 2023 02:20:48 GMT" }, { "version": "v6", "created": "Wed, 28 Jun 2023 11:38:11 GMT" } ]
1,687,996,800,000
[ [ "Du", "Hongyang", "" ], [ "Liu", "Jiazhen", "" ], [ "Niyato", "Dusit", "" ], [ "Kang", "Jiawen", "" ], [ "Xiong", "Zehui", "" ], [ "Zhang", "Junshan", "" ], [ "Kim", "Dong In", "" ] ]
2208.06224
Dmitry Maximov
Dmitry Maximov
Lattice Generalizations of the Concept of Fuzzy Numbers and Zadeh's Extension Principle
arXiv admin note: text overlap with arXiv:2108.04760
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The concept of a fuzzy number is generalized to the case of a finite carrier set of partially ordered elements, more precisely, a lattice, when a membership function also takes values in a partially ordered set (a lattice). Zadeh's extension principle for determining the degree of membership of a function of fuzzy numbers is corrected for this generalization. An analogue of the concept of mean value is also suggested. The use of partially ordered values in cognitive maps with comparison of expert assessments is considered.
[ { "version": "v1", "created": "Fri, 12 Aug 2022 11:32:33 GMT" } ]
1,660,521,600,000
[ [ "Maximov", "Dmitry", "" ] ]
2208.06377
Alessandro Gianola
Silvio Ghilardi and Alessandro Gianola and Marco Montali and Andrey Rivkin
Relational Action Bases: Formalization, Effective Safety Verification, and Invariants (Extended Version)
Extended version of the conference paper 'Safety Verification and Universal Invariants for Relational Action Bases' by the same authors, accepted at the 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Modeling and verification of dynamic systems operating over a relational representation of states are increasingly investigated problems in AI, Business Process Management, and Database Theory. To make these systems amenable to verification, the amount of information stored in each relational state needs to be bounded, or restrictions are imposed on the preconditions and effects of actions. We introduce the general framework of relational action bases (RABs), which generalizes existing models by lifting both these restrictions: unbounded relational states can be evolved through actions that can quantify both existentially and universally over the data, and that can exploit numerical datatypes with arithmetic predicates. We then study parameterized safety of RABs via (approximated) SMT-based backward search, singling out essential meta-properties of the resulting procedure, and showing how it can be realized by an off-the-shelf combination of existing verification modules of the state-of-the-art MCMT model checker. We demonstrate the effectiveness of this approach on a benchmark of data-aware business processes. Finally, we show how universal invariants can be exploited to make this procedure fully correct.
[ { "version": "v1", "created": "Fri, 12 Aug 2022 17:03:50 GMT" }, { "version": "v2", "created": "Fri, 11 Aug 2023 15:54:43 GMT" } ]
1,691,971,200,000
[ [ "Ghilardi", "Silvio", "" ], [ "Gianola", "Alessandro", "" ], [ "Montali", "Marco", "" ], [ "Rivkin", "Andrey", "" ] ]
2208.06555
Foivos Tsimpourlas
Foivos Tsimpourlas, Pavlos Petoumenos, Min Xu, Chris Cummins, Kim Hazelwood, Ajitha Rajan and Hugh Leather
BenchPress: A Deep Active Benchmark Generator
To appear in PACT 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We develop BenchPress, the first ML benchmark generator for compilers that is steerable within feature space representations of source code. BenchPress synthesizes compiling functions by adding new code in any part of an empty or existing sequence by jointly observing its left and right context, achieving excellent compilation rate. BenchPress steers benchmark generation towards desired target features that has been impossible for state of the art synthesizers (or indeed humans) to reach. It performs better in targeting the features of Rodinia benchmarks in 3 different feature spaces compared with (a) CLgen - a state of the art ML synthesizer, (b) CLSmith fuzzer, (c) SRCIROR mutator or even (d) human-written code from GitHub. BenchPress is the first generator to search the feature space with active learning in order to generate benchmarks that will improve a downstream task. We show how using BenchPress, Grewe's et al. CPU vs GPU heuristic model can obtain a higher speedup when trained on BenchPress's benchmarks compared to other techniques. BenchPress is a powerful code generator: Its generated samples compile at a rate of 86%, compared to CLgen's 2.33%. Starting from an empty fixed input, BenchPress produces 10x more unique, compiling OpenCL benchmarks than CLgen, which are significantly larger and more feature diverse.
[ { "version": "v1", "created": "Sat, 13 Aug 2022 03:00:50 GMT" }, { "version": "v2", "created": "Tue, 16 Aug 2022 00:40:44 GMT" } ]
1,660,694,400,000
[ [ "Tsimpourlas", "Foivos", "" ], [ "Petoumenos", "Pavlos", "" ], [ "Xu", "Min", "" ], [ "Cummins", "Chris", "" ], [ "Hazelwood", "Kim", "" ], [ "Rajan", "Ajitha", "" ], [ "Leather", "Hugh", "" ] ]
2208.06590
Hiroshi Yamakawa
Hiroshi Yamakawa and Yutaka Matsuo
Recognition of All Categories of Entities by AI
7 pages (without references), 3 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Human-level AI will have significant impacts on human society. However, estimates for the realization time are debatable. To arrive at human-level AI, artificial general intelligence (AGI), as opposed to AI systems that are specialized for a specific task, was set as a technically meaningful long-term goal. But now, propelled by advances in deep learning, that achievement is getting much closer. Considering the recent technological developments, it would be meaningful to discuss the completion date of human-level AI through the "comprehensive technology map approach," wherein we map human-level capabilities at a reasonable granularity, identify the current range of technology, and discuss the technical challenges in traversing unexplored areas and predict when all of them will be overcome. This paper presents a new argumentative option to view the ontological sextet, which encompasses entities in a way that is consistent with our everyday intuition and scientific practice, as a comprehensive technological map. Because most of the modeling of the world, in terms of how to interpret it, by an intelligent subject is the recognition of distal entities and the prediction of their temporal evolution, being able to handle all distal entities is a reasonable goal. Based on the findings of philosophy and engineering cognitive technology, we predict that in the relatively near future, AI will be able to recognize various entities to the same degree as humans.
[ { "version": "v1", "created": "Sat, 13 Aug 2022 08:00:42 GMT" }, { "version": "v2", "created": "Wed, 17 Aug 2022 01:17:06 GMT" } ]
1,660,780,800,000
[ [ "Yamakawa", "Hiroshi", "" ], [ "Matsuo", "Yutaka", "" ] ]
2208.06802
Mrinal Rawat
Mrinal Rawat, Victor Barres
Real-time Caller Intent Detection In Human-Human Customer Support Spoken Conversations
null
null
null
Accepted in Communication in Human-AI Interaction, IJCAI'22
cs.AI
http://creativecommons.org/licenses/by/4.0/
Agent assistance during human-human customer support spoken interactions requires triggering workflows based on the caller's intent (reason for call). Timeliness of prediction is essential for a good user experience. The goal is for a system to detect the caller's intent at the time the agent would have been able to detect it (Intent Boundary). Some approaches focus on predicting the output offline, i.e. once the full spoken input (e.g. the whole conversational turn) has been processed by the ASR system. This introduces an undesirable latency in the prediction each time the intent could have been detected earlier in the turn. Recent work on voice assistants has used incremental real-time predictions at a word-by-word level to detect intent before the end of a command. Human-directed and machine-directed speech however have very different characteristics. In this work, we propose to apply a method developed in the context of voice-assistant to the problem of online real time caller's intent detection in human-human spoken interactions. We use a dual architecture in which two LSTMs are jointly trained: one predicting the Intent Boundary (IB) and then other predicting the intent class at the IB. We conduct our experiments on our private dataset comprising transcripts of human-human telephone conversations from the telecom customer support domain. We report results analyzing both the accuracy of our system as well as the impact of different architectures on the trade off between overall accuracy and prediction latency.
[ { "version": "v1", "created": "Sun, 14 Aug 2022 07:50:23 GMT" } ]
1,660,608,000,000
[ [ "Rawat", "Mrinal", "" ], [ "Barres", "Victor", "" ] ]
2208.06906
Ernest Davis
Ernest Davis
Limits of an AI program for solving college math problems
4 pages, 1 figure
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Drori et al. (2022) report that "A neural network solves, explains, and generates university math problems by program synthesis and few-shot learning at human level ... [It] automatically answers 81\% of university-level mathematics problems." The system they describe is indeed impressive; however, the above description is very much overstated. The work of solving the problems is done, not by a neural network, but by the symbolic algebra package Sympy. Problems of various formats are excluded from consideration. The so-called "explanations" are just rewordings of lines of code. Answers are marked as correct that are not in the form specified in the problem. Most seriously, it seems that in many cases the system uses the correct answer given in the test corpus to guide its path to solving the problem.
[ { "version": "v1", "created": "Sun, 14 Aug 2022 20:10:14 GMT" } ]
1,660,608,000,000
[ [ "Davis", "Ernest", "" ] ]
2208.07031
Rishi Veerapaneni
Rishi Veerapaneni, Maxim Likhachev
Non-Blocking Batch A* (Technical Report)
4 pages, 3 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Heuristic search has traditionally relied on hand-crafted or programmatically derived heuristics. Neural networks (NNs) are newer powerful tools which can be used to learn complex mappings from states to cost-to-go heuristics. However, their slow single inference time is a large overhead that can substantially slow down planning time in optimized heuristic search implementations. Several recent works have described ways to take advantage of NN's batch computations to decrease overhead in planning, while retaining bounds on (sub)optimality. However, all these methods have used the NN heuristic in a "blocking" manner while building up their batches, and have ignored possible fast-to-compute admissible heuristics (e.g. existing classically derived heuristics) that are usually available to use. We introduce Non-Blocking Batch A* (NBBA*), a bounded suboptimal method which lazily computes the NN heuristic in batches while allowing expansions informed by a non-NN heuristic. We show how this subtle but important change can lead to substantial reductions in expansions compared to the current blocking alternative, and see that the performance is related to the information difference between the batch computed NN and fast non-NN heuristic.
[ { "version": "v1", "created": "Mon, 15 Aug 2022 07:07:29 GMT" }, { "version": "v2", "created": "Tue, 16 Aug 2022 02:16:48 GMT" } ]
1,660,694,400,000
[ [ "Veerapaneni", "Rishi", "" ], [ "Likhachev", "Maxim", "" ] ]
2208.07074
Yusuke Kawamoto
Yusuke Kawamoto, Tetsuya Sato, Kohei Suenaga
Sound and Relatively Complete Belief Hoare Logic for Statistical Hypothesis Testing Programs
Accepted to the journal Artificial Intelligence (AI); an extended version of the KR'21 conference paper https://proceedings.kr.org/2021/39/
Artificial Intelligence, Vol.326, 104045, Elsevier, 2024
10.1016/j.artint.2023.104045
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a new approach to formally describing the requirement for statistical inference and checking whether a program uses the statistical method appropriately. Specifically, we define belief Hoare logic (BHL) for formalizing and reasoning about the statistical beliefs acquired via hypothesis testing. This program logic is sound and relatively complete with respect to a Kripke model for hypothesis tests. We demonstrate by examples that BHL is useful for reasoning about practical issues in hypothesis testing. In our framework, we clarify the importance of prior beliefs in acquiring statistical beliefs through hypothesis testing, and discuss the whole picture of the justification of statistical inference inside and outside the program logic.
[ { "version": "v1", "created": "Mon, 15 Aug 2022 08:42:24 GMT" }, { "version": "v2", "created": "Thu, 6 Apr 2023 13:09:52 GMT" }, { "version": "v3", "created": "Wed, 8 Nov 2023 16:44:52 GMT" } ]
1,701,734,400,000
[ [ "Kawamoto", "Yusuke", "" ], [ "Sato", "Tetsuya", "" ], [ "Suenaga", "Kohei", "" ] ]
2208.07622
Zhaoxuan Tan
Zhaoxuan Tan, Zilong Chen, Shangbin Feng, Qingyue Zhang, Qinghua Zheng, Jundong Li, Minnan Luo
KRACL: Contrastive Learning with Graph Context Modeling for Sparse Knowledge Graph Completion
Accepted to The Web Conference 2023
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge Graph Embeddings (KGE) aim to map entities and relations to low dimensional spaces and have become the \textit{de-facto} standard for knowledge graph completion. Most existing KGE methods suffer from the sparsity challenge, where it is harder to predict entities that appear less frequently in knowledge graphs. In this work, we propose a novel framework KRACL to alleviate the widespread sparsity in KGs with graph context and contrastive learning. Firstly, we propose the Knowledge Relational Attention Network (KRAT) to leverage the graph context by simultaneously projecting neighboring triples to different latent spaces and jointly aggregating messages with the attention mechanism. KRAT is capable of capturing the subtle semantic information and importance of different context triples as well as leveraging multi-hop information in knowledge graphs. Secondly, we propose the knowledge contrastive loss by combining the contrastive loss with cross entropy loss, which introduces more negative samples and thus enriches the feedback to sparse entities. Our experiments demonstrate that KRACL achieves superior results across various standard knowledge graph benchmarks, especially on WN18RR and NELL-995 which have large numbers of low in-degree entities. Extensive experiments also bear out KRACL's effectiveness in handling sparse knowledge graphs and robustness against noisy triples.
[ { "version": "v1", "created": "Tue, 16 Aug 2022 09:17:40 GMT" }, { "version": "v2", "created": "Mon, 13 Feb 2023 08:23:41 GMT" } ]
1,676,332,800,000
[ [ "Tan", "Zhaoxuan", "" ], [ "Chen", "Zilong", "" ], [ "Feng", "Shangbin", "" ], [ "Zhang", "Qingyue", "" ], [ "Zheng", "Qinghua", "" ], [ "Li", "Jundong", "" ], [ "Luo", "Minnan", "" ] ]
2208.07753
Qingxu Fu
Qingxu Fu, Tenghai Qiu, Jianqiang Yi, Zhiqiang Pu, Xiaolin Ai, Wanmai Yuan
A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
SOTA multiagent reinforcement algorithms distinguish themselves in many ways from their single-agent equivalences. However, most of them still totally inherit the single-agent exploration-exploitation strategy. Naively inheriting this strategy from single-agent algorithms causes potential collaboration failures, in which the agents blindly follow mainstream behaviors and reject taking minority responsibility. We name this problem the Responsibility Diffusion (RD) as it shares similarities with a same-name social psychology effect. In this work, we start by theoretically analyzing the cause of this RD problem, which can be traced back to the exploration-exploitation dilemma of multiagent systems (especially large-scale multiagent systems). We address this RD problem by proposing a Policy Resonance (PR) approach which modifies the collaborative exploration strategy of agents by refactoring the joint agent policy while keeping individual policies approximately invariant. Next, we show that SOTA algorithms can equip this approach to promote the collaborative performance of agents in complex cooperative tasks. Experiments are performed in multiple test benchmark tasks to illustrate the effectiveness of this approach.
[ { "version": "v1", "created": "Tue, 16 Aug 2022 13:56:00 GMT" }, { "version": "v2", "created": "Fri, 19 Aug 2022 09:14:57 GMT" }, { "version": "v3", "created": "Tue, 5 Dec 2023 03:37:57 GMT" } ]
1,701,820,800,000
[ [ "Fu", "Qingxu", "" ], [ "Qiu", "Tenghai", "" ], [ "Yi", "Jianqiang", "" ], [ "Pu", "Zhiqiang", "" ], [ "Ai", "Xiaolin", "" ], [ "Yuan", "Wanmai", "" ] ]
2208.07777
Yu Zhang
Enqiang Zhu, Yu Zhang and Chanjuan Liu
An Adaptive Repeated-Intersection-Reduction Local Search for the Maximum Independent Set Problem
11 pages, 0 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The maximum independent set (MIS) problem, a classical NP-hard problem with extensive applications in various areas, aims to find the largest set of vertices with no edge among them. Due to its computational intractability, it is difficult to solve the MIS problem effectively, especially on large graphs. Employing heuristic approaches to obtain a good solution within an acceptable amount of time has attracted much attention in literature. In this paper, we propose an efficient local search framework for MIS called ARIR, which encompasses two main parts: a lightweight adaptive mechanism and a novel inexact efficient reduction rule to simplify instances. Based on ARIR, three algorithms -- ARIR-I, ARIR-II, and ARIR-III -- are developed by adopting three distinct reduction strategies. We conduct experiments on five benchmarks, encompassing 92 instances. Compared with six state-of-the-art algorithms, our ARIR-based algorithms offer the best accuracy on the majority of instances, while obtaining competitive results on the remaining instances.
[ { "version": "v1", "created": "Tue, 16 Aug 2022 14:39:38 GMT" }, { "version": "v2", "created": "Sat, 19 Nov 2022 13:20:25 GMT" } ]
1,669,075,200,000
[ [ "Zhu", "Enqiang", "" ], [ "Zhang", "Yu", "" ], [ "Liu", "Chanjuan", "" ] ]
2208.07805
John Harwell
John Harwell, Maria Gini
SIERRA: A Modular Framework for Research Automation and Reproducibility
Submitted to IEEE RAM
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Modern intelligent systems researchers form hypotheses about system behavior and then run experiments using one or more independent variables to test their hypotheses. We present SIERRA, a novel framework structured around that idea for accelerating research development and improving reproducibility of results. SIERRA accelerates research by automating the process of generating executable experiments from queries over independent variables(s), executing experiments, and processing the results to generate deliverables such as graphs and videos. It shifts the paradigm for testing hypotheses from procedural ("Do these steps to answer the query") to declarative ("Here is the query to test--GO!"), reducing the burden on researchers. It employs a modular architecture enabling easy customization and extension for the needs of individual researchers, thereby eliminating manual configuration and processing via throw-away scripts. SIERRA improves reproducibility of research by providing automation independent of the execution environment (HPC hardware, real robots, etc.) and targeted platform (arbitrary simulator or real robots). This enables exact experiment replication, up to the limit of the execution environment and platform, as well as making it easy for researchers to test hypotheses in different computational environments.
[ { "version": "v1", "created": "Tue, 16 Aug 2022 15:36:34 GMT" } ]
1,660,694,400,000
[ [ "Harwell", "John", "" ], [ "Gini", "Maria", "" ] ]
2208.08017
Bingbing Wen
Bingbing Wen, Yunhe Feng, Yongfeng Zhang, Chirag Shah
Towards Generating Robust, Fair, and Emotion-Aware Explanations for Recommender Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As recommender systems become increasingly sophisticated and complex, they often suffer from lack of fairness and transparency. Providing robust and unbiased explanations for recommendations has been drawing more and more attention as it can help address these issues and improve trustworthiness and informativeness of recommender systems. However, despite the fact that such explanations are generated for humans who respond more strongly to messages with appropriate emotions, there is a lack of consideration for emotions when generating explanations for recommendations. Current explanation generation models are found to exaggerate certain emotions without accurately capturing the underlying tone or the meaning. In this paper, we propose a novel method based on a multi-head transformer, called Emotion-aware Transformer for Explainable Recommendation (EmoTER), to generate more robust, fair, and emotion-enhanced explanations. To measure the linguistic quality and emotion fairness of the generated explanations, we adopt both automatic text metrics and human perceptions for evaluation. Experiments on three widely-used benchmark datasets with multiple evaluation metrics demonstrate that EmoTER consistently outperforms the existing state-of-the-art explanation generation models in terms of text quality, explainability, and consideration for fairness to emotion distribution. Implementation of EmoTER will be released as an open-source toolkit to support further research.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 01:49:14 GMT" } ]
1,660,780,800,000
[ [ "Wen", "Bingbing", "" ], [ "Feng", "Yunhe", "" ], [ "Zhang", "Yongfeng", "" ], [ "Shah", "Chirag", "" ] ]
2208.08058
Ji Xu
Ji Xu, Gang Ren, Yao Xiao, Shaobo Li, Guoyin Wang
Semi-supervised Learning with Deterministic Labeling and Large Margin Projection
12 pages, ready to submit to a journal
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The centrality and diversity of the labeled data are very influential to the performance of semi-supervised learning (SSL), but most SSL models select the labeled data randomly. This study first construct a leading forest that forms a partially ordered topological space in an unsupervised way, and select a group of most representative samples to label with one shot (differs from active learning essentially) using property of homeomorphism. Then a kernelized large margin metric is efficiently learned for the selected data to classify the remaining unlabeled sample. Optimal leading forest (OLF) has been observed to have the advantage of revealing the difference evolution along a path within a subtree. Therefore, we formulate an optimization problem based on OLF to select the samples. Also with OLF, the multiple local metrics learning is facilitated to address multi-modal and mix-modal problem in SSL, especially when the number of class is large. Attribute to this novel design, stableness and accuracy of the performance is significantly improved when compared with the state-of-the-art graph SSL methods. The extensive experimental studies have shown that the proposed method achieved encouraging accuracy and efficiency. Code has been made available at https://github.com/alanxuji/DeLaLA.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 04:09:35 GMT" }, { "version": "v2", "created": "Mon, 10 Oct 2022 10:11:23 GMT" } ]
1,665,446,400,000
[ [ "Xu", "Ji", "" ], [ "Ren", "Gang", "" ], [ "Xiao", "Yao", "" ], [ "Li", "Shaobo", "" ], [ "Wang", "Guoyin", "" ] ]
2208.08149
Haixiao Chi
Haixiao Chi, Dawei Wang, Gaojie Cui, Feng Mao, Beishui Liao
A Concept and Argumentation based Interpretable Model in High Risk Domains
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Interpretability has become an essential topic for artificial intelligence in some high-risk domains such as healthcare, bank and security. For commonly-used tabular data, traditional methods trained end-to-end machine learning models with numerical and categorical data only, and did not leverage human understandable knowledge such as data descriptions. Yet mining human-level knowledge from tabular data and using it for prediction remain a challenge. Therefore, we propose a concept and argumentation based model (CAM) that includes the following two components: a novel concept mining method to obtain human understandable concepts and their relations from both descriptions of features and the underlying data, and a quantitative argumentation-based method to do knowledge representation and reasoning. As a result of it, CAM provides decisions that are based on human-level knowledge and the reasoning process is intrinsically interpretable. Finally, to visualize the purposed interpretable model, we provide a dialogical explanation that contain dominated reasoning path within CAM. Experimental results on both open source benchmark dataset and real-word business dataset show that (1) CAM is transparent and interpretable, and the knowledge inside the CAM is coherent with human understanding; (2) Our interpretable approach can reach competitive results comparing with other state-of-art models.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 08:29:02 GMT" } ]
1,660,780,800,000
[ [ "Chi", "Haixiao", "" ], [ "Wang", "Dawei", "" ], [ "Cui", "Gaojie", "" ], [ "Mao", "Feng", "" ], [ "Liao", "Beishui", "" ] ]
2208.08157
Andre Thevapalan
Andre Thevapalan and Gabriele Kern-Isberner
On Establishing Robust Consistency in Answer Set Programs
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Answer set programs used in real-world applications often require that the program is usable with different input data. This, however, can often lead to contradictory statements and consequently to an inconsistent program. Causes for potential contradictions in a program are conflicting rules. In this paper, we show how to ensure that a program $\mathcal{P}$ remains non-contradictory given any allowed set of such input data. For that, we introduce the notion of conflict-resolving $\lambda$- extensions. A conflict-resolving $\lambda$-extension for a conflicting rule $r$ is a set $\lambda$ of (default) literals such that extending the body of $r$ by $\lambda$ resolves all conflicts of $r$ at once. We investigate the properties that suitable $\lambda$-extensions should possess and building on that, we develop a strategy to compute all such conflict-resolving $\lambda$-extensions for each conflicting rule in $\mathcal{P}$. We show that by implementing a conflict resolution process that successively resolves conflicts using $\lambda$-extensions eventually yields a program that remains non-contradictory given any allowed set of input data.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 08:56:29 GMT" } ]
1,660,780,800,000
[ [ "Thevapalan", "Andre", "" ], [ "Kern-Isberner", "Gabriele", "" ] ]
2208.08160
Luke Thorburn
Luke Thorburn, Maria Polukarov, Carmine Ventre
Error in the Euclidean Preference Model
11 pages, 5 figures. Accepted as an extended abstract to AAMAS 2023, full paper IJCAI 2023
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Spatial models of preference, in the form of vector embeddings, are learned by many deep learning and multiagent systems, including recommender systems. Often these models are assumed to approximate a Euclidean structure, where an individual prefers alternatives positioned closer to their "ideal point", as measured by the Euclidean metric. However, Bogomolnaia and Laslier (2007) showed that there exist ordinal preference profiles that cannot be represented with this structure if the Euclidean space has two fewer dimensions than there are individuals or alternatives. We extend this result, showing that there are situations in which almost all preference profiles cannot be represented with the Euclidean model, and derive a theoretical lower bound on the expected error when using the Euclidean model to approximate non-Euclidean preference profiles. Our results have implications for the interpretation and use of vector embeddings, because in some cases close approximation of arbitrary, true ordinal relationships can be expected only if the dimensionality of the embeddings is a substantial fraction of the number of entities represented.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 09:01:17 GMT" }, { "version": "v2", "created": "Tue, 14 Feb 2023 19:29:07 GMT" }, { "version": "v3", "created": "Sat, 13 May 2023 13:28:02 GMT" } ]
1,684,195,200,000
[ [ "Thorburn", "Luke", "" ], [ "Polukarov", "Maria", "" ], [ "Ventre", "Carmine", "" ] ]
2208.08176
Rita Sevastjanova
Rita Sevastjanova, Eren Cakmak, Shauli Ravfogel, Ryan Cotterell, and Mennatallah El-Assady
Visual Comparison of Language Model Adaptation
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Neural language models are widely used; however, their model parameters often need to be adapted to the specific domains and tasks of an application, which is time- and resource-consuming. Thus, adapters have recently been introduced as a lightweight alternative for model adaptation. They consist of a small set of task-specific parameters with a reduced training time and simple parameter composition. The simplicity of adapter training and composition comes along with new challenges, such as maintaining an overview of adapter properties and effectively comparing their produced embedding spaces. To help developers overcome these challenges, we provide a twofold contribution. First, in close collaboration with NLP researchers, we conducted a requirement analysis for an approach supporting adapter evaluation and detected, among others, the need for both intrinsic (i.e., embedding similarity-based) and extrinsic (i.e., prediction-based) explanation methods. Second, motivated by the gathered requirements, we designed a flexible visual analytics workspace that enables the comparison of adapter properties. In this paper, we discuss several design iterations and alternatives for interactive, comparative visual explanation methods. Our comparative visualizations show the differences in the adapted embedding vectors and prediction outcomes for diverse human-interpretable concepts (e.g., person names, human qualities). We evaluate our workspace through case studies and show that, for instance, an adapter trained on the language debiasing task according to context-0 (decontextualized) embeddings introduces a new type of bias where words (even gender-independent words such as countries) become more similar to female than male pronouns. We demonstrate that these are artifacts of context-0 embeddings.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 09:25:28 GMT" } ]
1,660,780,800,000
[ [ "Sevastjanova", "Rita", "" ], [ "Cakmak", "Eren", "" ], [ "Ravfogel", "Shauli", "" ], [ "Cotterell", "Ryan", "" ], [ "El-Assady", "Mennatallah", "" ] ]
2208.08218
Bosong Huang
Jin Huang, Bosong Huang, Weihao Yu, Jing Xiao, Ruzhong Xie, Ke Ruan
ODformer: Spatial-Temporal Transformers for Long Sequence Origin-Destination Matrix Forecasting Against Cross Application Scenario
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Origin-Destination (OD) matrices record directional flow data between pairs of OD regions. The intricate spatiotemporal dependency in the matrices makes the OD matrix forecasting (ODMF) problem not only intractable but also non-trivial. However, most of the related methods are designed for very short sequence time series forecasting in specific application scenarios, which cannot meet the requirements of the variation in scenarios and forecasting length of practical applications. To address these issues, we propose a Transformer-like model named ODformer, with two salient characteristics: (i) the novel OD Attention mechanism, which captures special spatial dependencies between OD pairs of the same origin (destination), greatly improves the ability of the model to predict cross-application scenarios after combining with 2D-GCN that captures spatial dependencies between OD regions. (ii) a PeriodSparse Self-attention that effectively forecasts long sequence OD matrix series while adapting to the periodic differences in different scenarios. Generous experiments in three application backgrounds (i.e., transportation traffic, IP backbone network traffic, crowd flow) show our method outperforms the state-of-the-art methods.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 10:58:46 GMT" } ]
1,660,780,800,000
[ [ "Huang", "Jin", "" ], [ "Huang", "Bosong", "" ], [ "Yu", "Weihao", "" ], [ "Xiao", "Jing", "" ], [ "Xie", "Ruzhong", "" ], [ "Ruan", "Ke", "" ] ]
2208.08320
Zhenyu Lei
Zhenyu Lei, Herun Wan, Wenqian Zhang, Shangbin Feng, Zilong Chen, Jundong Li, Qinghua Zheng, Minnan Luo
BIC: Twitter Bot Detection with Text-Graph Interaction and Semantic Consistency
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Twitter bots are automatic programs operated by malicious actors to manipulate public opinion and spread misinformation. Research efforts have been made to automatically identify bots based on texts and networks on social media. Existing methods only leverage texts or networks alone, and while few works explored the shallow combination of the two modalities, we hypothesize that the interaction and information exchange between texts and graphs could be crucial for holistically evaluating bot activities on social media. In addition, according to a recent survey (Cresci, 2020), Twitter bots are constantly evolving while advanced bots steal genuine users' tweets and dilute their malicious content to evade detection. This results in greater inconsistency across the timeline of novel Twitter bots, which warrants more attention. In light of these challenges, we propose BIC, a Twitter Bot detection framework with text-graph Interaction and semantic Consistency. Specifically, in addition to separately modeling the two modalities on social media, BIC employs a text-graph interaction module to enable information exchange across modalities in the learning process. In addition, given the stealing behavior of novel Twitter bots, BIC proposes to model semantic consistency in tweets based on attention weights while using it to augment the decision process. Extensive experiments demonstrate that BIC consistently outperforms state-of-the-art baselines on two widely adopted datasets. Further analyses reveal that text-graph interactions and modeling semantic consistency are essential improvements and help combat bot evolution.
[ { "version": "v1", "created": "Wed, 17 Aug 2022 14:34:40 GMT" }, { "version": "v2", "created": "Sat, 18 Feb 2023 03:43:04 GMT" } ]
1,676,937,600,000
[ [ "Lei", "Zhenyu", "" ], [ "Wan", "Herun", "" ], [ "Zhang", "Wenqian", "" ], [ "Feng", "Shangbin", "" ], [ "Chen", "Zilong", "" ], [ "Li", "Jundong", "" ], [ "Zheng", "Qinghua", "" ], [ "Luo", "Minnan", "" ] ]
2208.08611
Yinxiao Wang
Jinxin Ding, Yuxin Huang, Keyang Ni, Xueyao Wang, Yinxiao Wang and Yucheng Wang
Intellectual Property Evaluation Utilizing Machine Learning
5 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Intellectual properties is increasingly important in the economic development. To solve the pain points by traditional methods in IP evaluation, we are developing a new technology with machine learning as the core. We have built an online platform and will expand our business in the Greater Bay Area with plans.
[ { "version": "v1", "created": "Thu, 18 Aug 2022 03:15:01 GMT" } ]
1,660,867,200,000
[ [ "Ding", "Jinxin", "" ], [ "Huang", "Yuxin", "" ], [ "Ni", "Keyang", "" ], [ "Wang", "Xueyao", "" ], [ "Wang", "Yinxiao", "" ], [ "Wang", "Yucheng", "" ] ]
2208.08620
Yan-Li Liu
Yanli Liu, Jiming Zhao, Chu-Min Li, Hua Jiang, Kun He
Hybrid Learning with New Value Function for the Maximum Common Subgraph Problem
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Maximum Common induced Subgraph (MCS) is an important NP-hard problem with wide real-world applications. Branch-and-Bound (BnB) is the basis of a class of efficient algorithms for MCS, consisting in successively selecting vertices to match and pruning when it is discovered that a solution better than the best solution found so far does not exist. The method of selecting the vertices to match is essential for the performance of BnB. In this paper, we propose a new value function and a hybrid selection strategy used in reinforcement learning to define a new vertex selection method, and propose a new BnB algorithm, called McSplitDAL, for MCS. Extensive experiments show that McSplitDAL significantly improves the current best BnB algorithms, McSplit+LL and McSplit+RL. An empirical analysis is also performed to illustrate why the new value function and the hybrid selection strategy are effective.
[ { "version": "v1", "created": "Thu, 18 Aug 2022 03:43:50 GMT" } ]
1,660,867,200,000
[ [ "Liu", "Yanli", "" ], [ "Zhao", "Jiming", "" ], [ "Li", "Chu-Min", "" ], [ "Jiang", "Hua", "" ], [ "He", "Kun", "" ] ]
2208.08790
Ravi Vadlamani
Satyam Kumar, Mendhikar Vishal and Vadlamani Ravi
Explainable Reinforcement Learning on Financial Stock Trading using SHAP
28 pages; 3 Tables; 21 Figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Explainable Artificial Intelligence (XAI) research gained prominence in recent years in response to the demand for greater transparency and trust in AI from the user communities. This is especially critical because AI is adopted in sensitive fields such as finance, medicine etc., where implications for society, ethics, and safety are immense. Following thorough systematic evaluations, work in XAI has primarily focused on Machine Learning (ML) for categorization, decision, or action. To the best of our knowledge, no work is reported that offers an Explainable Reinforcement Learning (XRL) method for trading financial stocks. In this paper, we proposed to employ SHapley Additive exPlanation (SHAP) on a popular deep reinforcement learning architecture viz., deep Q network (DQN) to explain an action of an agent at a given instance in financial stock trading. To demonstrate the effectiveness of our method, we tested it on two popular datasets namely, SENSEX and DJIA, and reported the results.
[ { "version": "v1", "created": "Thu, 18 Aug 2022 12:03:28 GMT" } ]
1,660,867,200,000
[ [ "Kumar", "Satyam", "" ], [ "Vishal", "Mendhikar", "" ], [ "Ravi", "Vadlamani", "" ] ]
2208.08968
Maarten Grachten
Emmanuel Deruty, Maarten Grachten
"Melatonin": A Case Study on AI-induced Musical Style
Accepted paper at the 3rd Conference on AI Music Creativity (September 2022)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Although the use of AI tools in music composition and production is steadily increasing, as witnessed by the newly founded AI song contest, analysis of music produced using these tools is still relatively uncommon as a mean to gain insight in the ways AI tools impact music production. In this paper we present a case study of "Melatonin", a song produced by extensive use of BassNet, an AI tool originally designed to generate bass lines. Through analysis of the artists' work flow and song project, we identify style characteristics of the song in relation to the affordances of the tool, highlighting manifestations of style in terms of both idiom and sound.
[ { "version": "v1", "created": "Thu, 18 Aug 2022 17:17:53 GMT" } ]
1,660,867,200,000
[ [ "Deruty", "Emmanuel", "" ], [ "Grachten", "Maarten", "" ] ]
2208.09137
Yun-Cheng Wang
Yun-Cheng Wang, Xiou Ge, Bin Wang, C.-C. Jay Kuo
GreenKGC: A Lightweight Knowledge Graph Completion Method
Accepted to ACL2023
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Knowledge graph completion (KGC) aims to discover missing relationships between entities in knowledge graphs (KGs). Most prior KGC work focuses on learning embeddings for entities and relations through a simple scoring function. Yet, a higher-dimensional embedding space is usually required for a better reasoning capability, which leads to a larger model size and hinders applicability to real-world problems (e.g., large-scale KGs or mobile/edge computing). A lightweight modularized KGC solution, called GreenKGC, is proposed in this work to address this issue. GreenKGC consists of three modules: representation learning, feature pruning, and decision learning, to extract discriminant KG features and make accurate predictions on missing relationships using classifiers and negative sampling. Experimental results demonstrate that, in low dimensions, GreenKGC can outperform SOTA methods in most datasets. In addition, low-dimensional GreenKGC can achieve competitive or even better performance against high-dimensional models with a much smaller model size.
[ { "version": "v1", "created": "Fri, 19 Aug 2022 03:33:45 GMT" }, { "version": "v2", "created": "Sun, 9 Jul 2023 09:34:39 GMT" } ]
1,689,206,400,000
[ [ "Wang", "Yun-Cheng", "" ], [ "Ge", "Xiou", "" ], [ "Wang", "Bin", "" ], [ "Kuo", "C. -C. Jay", "" ] ]
2208.09554
Robert Wray
James R. Kirk, Robert E. Wray, Peter Lindes, John E. Laird
Integrating Diverse Knowledge Sources for Online One-shot Learning of Novel Tasks
20 pages, 3 figures. (Added technical appendix based on reviewer feedback.)
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Autonomous agents are able to draw on a wide variety of potential sources of task knowledge; however current approaches invariably focus on only one or two. Here we investigate the challenges and impact of exploiting diverse knowledge sources to learn online, in one-shot, new tasks for a simulated office mobile robot. The resulting agent, developed in the Soar cognitive architecture, uses the following sources of domain and task knowledge: interaction with the environment, task execution and search knowledge, human natural language instruction, and responses retrieved from a large language model (GPT-3). We explore the distinct contributions of these knowledge sources and evaluate the performance of different combinations in terms of learning correct task knowledge and human workload. Results show that an agent's online integration of diverse knowledge sources improves one-shot task learning overall, reducing human feedback needed for rapid and reliable task learning.
[ { "version": "v1", "created": "Fri, 19 Aug 2022 21:53:15 GMT" }, { "version": "v2", "created": "Fri, 3 Feb 2023 02:55:43 GMT" }, { "version": "v3", "created": "Mon, 15 May 2023 16:34:58 GMT" } ]
1,684,195,200,000
[ [ "Kirk", "James R.", "" ], [ "Wray", "Robert E.", "" ], [ "Lindes", "Peter", "" ], [ "Laird", "John E.", "" ] ]
2208.09568
Ang Li
Ang Li and Judea Pearl
Probabilities of Causation with Nonbinary Treatment and Effect
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper deals with the problem of estimating the probabilities of causation when treatment and effect are not binary. Tian and Pearl derived sharp bounds for the probability of necessity and sufficiency (PNS), the probability of sufficiency (PS), and the probability of necessity (PN) using experimental and observational data. In this paper, we provide theoretical bounds for all types of probabilities of causation to multivalued treatments and effects. We further discuss examples where our bounds guide practical decisions and use simulation studies to evaluate how informative the bounds are for various combinations of data.
[ { "version": "v1", "created": "Fri, 19 Aug 2022 23:54:47 GMT" } ]
1,661,212,800,000
[ [ "Li", "Ang", "" ], [ "Pearl", "Judea", "" ] ]
2208.09569
Ang Li
Ang Li and Judea Pearl
Unit Selection with Nonbinary Treatment and Effect
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The unit selection problem aims to identify a set of individuals who are most likely to exhibit a desired mode of behavior, for example, selecting individuals who would respond one way if encouraged and a different way if not encouraged. Using a combination of experimental and observational data, Li and Pearl derived tight bounds on the "benefit function", which is the payoff/cost associated with selecting an individual with given characteristics. This paper extends the benefit function to the general form such that the treatment and effect are not restricted to binary. We propose an algorithm to test the identifiability of the nonbinary benefit function and an algorithm to compute the bounds of the nonbinary benefit function using experimental and observational data.
[ { "version": "v1", "created": "Sat, 20 Aug 2022 00:01:46 GMT" } ]
1,661,212,800,000
[ [ "Li", "Ang", "" ], [ "Pearl", "Judea", "" ] ]
2208.09973
Ardeshir Mirbakhsh
Ardeshir Mirbakhsh, Joyoung Lee, Dejan Besenski
Development of a CAV-based Intersection Control System and Corridor Level Impact Assessment
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents a signal-free intersection control system for CAVs by combination of a pixel reservation algorithm and a Deep Reinforcement Learning (DRL) decision-making logic, followed by a corridor-level impact assessment of the proposed model. The pixel reservation algorithm detects potential colliding maneuvers and the DRL logic optimizes vehicles' movements to avoid collision and minimize the overall delay at the intersection. The proposed control system is called Decentralized Sparse Coordination System (DSCLS) since each vehicle has its own control logic and interacts with other vehicles in coordinated states only. Due to the chain impact of taking random actions in the DRL's training course, the trained model can deal with unprecedented volume conditions, which poses the main challenge in intersection management. The performance of the developed model is compared with conventional and CAV-based control systems, including fixed traffic lights, actuated traffic lights, and the Longest Queue First (LQF) control system under three volume regimes in a corridor of four intersections in VISSIM software. The simulation result revealed that the proposed model reduces delay by 50%, 29%, and 23% in moderate, high, and extreme volume regimes compared to the other CAV-based control system. Improvements in travel time, fuel consumption, emission, and Surrogate Safety Measures (SSM) are also noticeable.
[ { "version": "v1", "created": "Sun, 21 Aug 2022 21:56:20 GMT" } ]
1,661,212,800,000
[ [ "Mirbakhsh", "Ardeshir", "" ], [ "Lee", "Joyoung", "" ], [ "Besenski", "Dejan", "" ] ]
2208.10327
Pablo Barros
Pablo Barros, Ozge Nilay Yalc{\i}n, Ana Tanevska, Alessandra Sciutti
Incorporating Rivalry in Reinforcement Learning for a Competitive Game
Accepted at the Neural Computing and Applications Journal
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead, the social impact of these agents when interacting with humans is as important and largely unexplored. In this regard, this work proposes a novel reinforcement learning mechanism based on the social impact of rivalry behavior. Our proposed model aggregates objective and social perception mechanisms to derive a rivalry score that is used to modulate the learning of artificial agents. To investigate our proposed model, we design an interactive game scenario, using the Chef's Hat Card Game, and examine how the rivalry modulation changes the agent's playing style, and how this impacts the experience of human players in the game. Our results show that humans can detect specific social characteristics when playing against rival agents when compared to common agents, which directly affects the performance of the human players in subsequent games. We conclude our work by discussing how the different social and objective features that compose the artificial rivalry score contribute to our results.
[ { "version": "v1", "created": "Mon, 22 Aug 2022 14:06:06 GMT" } ]
1,661,212,800,000
[ [ "Barros", "Pablo", "" ], [ "Yalcın", "Ozge Nilay", "" ], [ "Tanevska", "Ana", "" ], [ "Sciutti", "Alessandra", "" ] ]
2208.10932
Federico Cerutti
Pietro Baroni, Federico Cerutti, Massimiliano Giacomin, Lance M. Kaplan, Murat Sensoy
Research Note on Uncertain Probabilities and Abstract Argumentation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The sixth assessment of the international panel on climate change (IPCC) states that "cumulative net CO2 emissions over the last decade (2010-2019) are about the same size as the 11 remaining carbon budget likely to limit warming to 1.5C (medium confidence)." Such reports directly feed the public discourse, but nuances such as the degree of belief and of confidence are often lost. In this paper, we propose a formal account for allowing such degrees of belief and the associated confidence to be used to label arguments in abstract argumentation settings. Differently from other proposals in probabilistic argumentation, we focus on the task of probabilistic inference over a chosen query building upon Sato's distribution semantics which has been already shown to encompass a variety of cases including the semantics of Bayesian networks. Borrowing from the vast literature on such semantics, we examine how such tasks can be dealt with in practice when considering uncertain probabilities, and discuss the connections with existing proposals for probabilistic argumentation.
[ { "version": "v1", "created": "Tue, 23 Aug 2022 13:03:02 GMT" } ]
1,661,299,200,000
[ [ "Baroni", "Pietro", "" ], [ "Cerutti", "Federico", "" ], [ "Giacomin", "Massimiliano", "" ], [ "Kaplan", "Lance M.", "" ], [ "Sensoy", "Murat", "" ] ]
2208.11024
Kiril Gashteovski
Haris Widjaja, Kiril Gashteovski, Wiem Ben Rim, Pengfei Liu, Christopher Malon, Daniel Ruffinelli, Carolin Lawrence, Graham Neubig
KGxBoard: Explainable and Interactive Leaderboard for Evaluation of Knowledge Graph Completion Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge Graphs (KGs) store information in the form of (head, predicate, tail)-triples. To augment KGs with new knowledge, researchers proposed models for KG Completion (KGC) tasks such as link prediction; i.e., answering (h; p; ?) or (?; p; t) queries. Such models are usually evaluated with averaged metrics on a held-out test set. While useful for tracking progress, averaged single-score metrics cannot reveal what exactly a model has learned -- or failed to learn. To address this issue, we propose KGxBoard: an interactive framework for performing fine-grained evaluation on meaningful subsets of the data, each of which tests individual and interpretable capabilities of a KGC model. In our experiments, we highlight the findings that we discovered with the use of KGxBoard, which would have been impossible to detect with standard averaged single-score metrics.
[ { "version": "v1", "created": "Tue, 23 Aug 2022 15:11:45 GMT" } ]
1,661,299,200,000
[ [ "Widjaja", "Haris", "" ], [ "Gashteovski", "Kiril", "" ], [ "Rim", "Wiem Ben", "" ], [ "Liu", "Pengfei", "" ], [ "Malon", "Christopher", "" ], [ "Ruffinelli", "Daniel", "" ], [ "Lawrence", "Carolin", "" ], [ "Neubig", "Graham", "" ] ]
2208.11349
Zijian Gao
Zijian Gao, YiYing Li, Kele Xu, Yuanzhao Zhai, Dawei Feng, Bo Ding, XinJun Mao, Huaimin Wang
Dynamic Memory-based Curiosity: A Bootstrap Approach for Exploration
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The sparsity of extrinsic rewards poses a serious challenge for reinforcement learning (RL). Currently, many efforts have been made on curiosity which can provide a representative intrinsic reward for effective exploration. However, the challenge is still far from being solved. In this paper, we present a novel curiosity for RL, named DyMeCu, which stands for Dynamic Memory-based Curiosity. Inspired by human curiosity and information theory, DyMeCu consists of a dynamic memory and dual online learners. The curiosity arouses if memorized information can not deal with the current state, and the information gap between dual learners can be formulated as the intrinsic reward for agents, and then such state information can be consolidated into the dynamic memory. Compared with previous curiosity methods, DyMeCu can better mimic human curiosity with dynamic memory, and the memory module can be dynamically grown based on a bootstrap paradigm with dual learners. On multiple benchmarks including DeepMind Control Suite and Atari Suite, large-scale empirical experiments are conducted and the results demonstrate that DyMeCu outperforms competitive curiosity-based methods with or without extrinsic rewards. We will release the code to enhance reproducibility.
[ { "version": "v1", "created": "Wed, 24 Aug 2022 07:56:12 GMT" }, { "version": "v2", "created": "Mon, 20 Nov 2023 02:27:06 GMT" } ]
1,700,524,800,000
[ [ "Gao", "Zijian", "" ], [ "Li", "YiYing", "" ], [ "Xu", "Kele", "" ], [ "Zhai", "Yuanzhao", "" ], [ "Feng", "Dawei", "" ], [ "Ding", "Bo", "" ], [ "Mao", "XinJun", "" ], [ "Wang", "Huaimin", "" ] ]
2208.11652
Mohamad Zamini
Mohamad Zamini, Hassan Reza, Minou Rabiei
A Review of Knowledge Graph Completion
null
Information 2022, 13(8), 396
10.3390/info13080396
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Information extraction methods proved to be effective at triple extraction from structured or unstructured data. The organization of such triples in the form of (head entity, relation, tail entity) is called the construction of Knowledge Graphs (KGs). Most of the current knowledge graphs are incomplete. In order to use KGs in downstream tasks, it is desirable to predict missing links in KGs. Different approaches have been recently proposed for representation learning of KGs by embedding both entities and relations into a low-dimensional vector space aiming to predict unknown triples based on previously visited triples. According to how the triples will be treated independently or dependently, we divided the task of knowledge graph completion into conventional and graph neural network representation learning and we discuss them in more detail. In conventional approaches, each triple will be processed independently and in GNN-based approaches, triples also consider their local neighborhood. View Full-Text
[ { "version": "v1", "created": "Wed, 24 Aug 2022 16:42:59 GMT" } ]
1,661,385,600,000
[ [ "Zamini", "Mohamad", "" ], [ "Reza", "Hassan", "" ], [ "Rabiei", "Minou", "" ] ]
2208.12047
K Anitha
R.Nithya, K.Anitha
Even vertex $\zeta$-graceful labeling on Rough Graph
10 pages, 13 figures
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Rough graph is the graphical structure of information system with imprecise knowledge. Tong He designed the properties of rough graph in 2006[6] and following that He and Shi introduced the notion of edge rough graph[7]. He et al developed the concept of weighted rough graph with weighted attributes[6]. In this paper, we introduce a new type of labeling called Even vertex {\zeta}- graceful labeling as weight value for edges. We investigate this labeling for some special graphs like rough path graph, rough cycle graph, rough comb graph, rough ladder graph and rough star graph.
[ { "version": "v1", "created": "Tue, 23 Aug 2022 16:53:10 GMT" } ]
1,661,472,000,000
[ [ "Nithya", "R.", "" ], [ "Anitha", "K.", "" ] ]
2208.12210
Ragib Ahsan
Ragib Ahsan, David Arbour, Elena Zheleva
Learning Relational Causal Models with Cycles through Relational Acyclification
Published in the 37th AAAI Conference on Artificial Intelligence (AAAI 2023)
AAAI 2023
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In real-world phenomena which involve mutual influence or causal effects between interconnected units, equilibrium states are typically represented with cycles in graphical models. An expressive class of graphical models, relational causal models, can represent and reason about complex dynamic systems exhibiting such cycles or feedback loops. Existing cyclic causal discovery algorithms for learning causal models from observational data assume that the data instances are independent and identically distributed which makes them unsuitable for relational causal models. At the same time, causal discovery algorithms for relational causal models assume acyclicity. In this work, we examine the necessary and sufficient conditions under which a constraint-based relational causal discovery algorithm is sound and complete for cyclic relational causal models. We introduce relational acyclification, an operation specifically designed for relational models that enables reasoning about the identifiability of cyclic relational causal models. We show that under the assumptions of relational acyclification and $\sigma$-faithfulness, the relational causal discovery algorithm RCD (Maier et al. 2013) is sound and complete for cyclic models. We present experimental results to support our claim.
[ { "version": "v1", "created": "Thu, 25 Aug 2022 17:00:42 GMT" }, { "version": "v2", "created": "Fri, 26 Aug 2022 15:54:07 GMT" }, { "version": "v3", "created": "Tue, 13 Sep 2022 16:20:08 GMT" }, { "version": "v4", "created": "Thu, 20 Oct 2022 16:54:30 GMT" }, { "version": "v5", "created": "Tue, 6 Dec 2022 07:02:08 GMT" }, { "version": "v6", "created": "Fri, 24 Feb 2023 18:40:13 GMT" }, { "version": "v7", "created": "Fri, 17 Mar 2023 06:26:35 GMT" } ]
1,679,270,400,000
[ [ "Ahsan", "Ragib", "" ], [ "Arbour", "David", "" ], [ "Zheleva", "Elena", "" ] ]
2208.12386
Adam Hepworth
Adam Hepworth, Aya Hussein, Darryn Reid and Hussein Abbass
Swarm Analytics: Designing Information Markers to Characterise Swarm Systems in Shepherding Contexts
28 pages, 15 tables, 13 figures
null
10.1177/10597123221137090
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Contemporary swarm indicators are often used in isolation, focused on extracting information at the individual or collective levels. Consequently, these are seldom integrated to infer a top-level operating picture of the swarm, its members, and its overall collective dynamics. The primary contribution of this paper is to organise a suite of indicators about swarms into an ontologically-arranged collection of information markers to characterise the swarm from the perspective of an external observer\textemdash, a recognition agent. Our contribution shows the foundations for a new area of research that we tile swarm analytics, whose primary concern is with the design and organisation of collections of swarm markers to understand, detect, recognise, track, and learn a particular insight about a swarm system. We present our designed framework of information markers that offer a new avenue for swarm research, especially for heterogeneous and cognitive swarms that may require more advanced capabilities to detect agencies and categorise agent influences and responses.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 00:43:24 GMT" }, { "version": "v2", "created": "Tue, 18 Oct 2022 22:14:51 GMT" } ]
1,669,075,200,000
[ [ "Hepworth", "Adam", "" ], [ "Hussein", "Aya", "" ], [ "Reid", "Darryn", "" ], [ "Abbass", "Hussein", "" ] ]
2208.12480
Trupti Padiya
Trupti Padiya, Frank L\"offler, and Friederike Klan
Need for Design Patterns: Interoperability Issues and Modelling Challenges for Observational Data
5 pages with 1 figure
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Interoperability issues concerning observational data have gained attention in recent times. Automated data integration is important when it comes to the scientific analysis of observational data from different sources. However, it is hampered by various data interoperability issues. We focus exclusively on semantic interoperability issues for observational characteristics. We propose a use-case-driven approach to identify general classes of interoperability issues. In this paper, this is exemplarily done for the use-case of citizen science fireball observations. We derive key concepts for the identified interoperability issues that are generalizable to observational data in other fields of science. These key concepts contain several modeling challenges, and we broadly describe each modeling challenges associated with its interoperability issue. We believe, that addressing these challenges with a set of ontology design patterns will be an effective means for unified semantic modeling, paving the way for a unified approach for resolving interoperability issues in observational data. We demonstrate this with one design pattern, highlighting the importance and need for ontology design patterns for observational data, and leave the remaining patterns to future work. Our paper thus describes interoperability issues along with modeling challenges as a starting point for developing a set of extensible and reusable design patterns.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 07:40:19 GMT" } ]
1,661,731,200,000
[ [ "Padiya", "Trupti", "" ], [ "Löffler", "Frank", "" ], [ "Klan", "Friederike", "" ] ]
2208.12523
Martin Glauer
Martin Glauer, Robert West, Susan Michie, Janna Hastings
ESC-Rules: Explainable, Semantically Constrained Rule Sets
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We describe a novel approach to explainable prediction of a continuous variable based on learning fuzzy weighted rules. Our model trains a set of weighted rules to maximise prediction accuracy and minimise an ontology-based 'semantic loss' function including user-specified constraints on the rules that should be learned in order to maximise the explainability of the resulting rule set from a user perspective. This system fuses quantitative sub-symbolic learning with symbolic learning and constraints based on domain knowledge. We illustrate our system on a case study in predicting the outcomes of behavioural interventions for smoking cessation, and show that it outperforms other interpretable approaches, achieving performance close to that of a deep learning model, while offering transparent explainability that is an essential requirement for decision-makers in the health domain.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 09:29:30 GMT" } ]
1,661,731,200,000
[ [ "Glauer", "Martin", "" ], [ "West", "Robert", "" ], [ "Michie", "Susan", "" ], [ "Hastings", "Janna", "" ] ]
2208.12551
Wensheng Gan
Jiahui Chen, Yixin Xu, Shicheng Wan, Wensheng Gan, and Jerry Chun-Wei Lin
Itemset Utility Maximization with Correlation Measure
Preprint. 5 figures, 7 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
As an important data mining technology, high utility itemset mining (HUIM) is used to find out interesting but hidden information (e.g., profit and risk). HUIM has been widely applied in many application scenarios, such as market analysis, medical detection, and web click stream analysis. However, most previous HUIM approaches often ignore the relationship between items in an itemset. Therefore, many irrelevant combinations (e.g., \{gold, apple\} and \{notebook, book\}) are discovered in HUIM. To address this limitation, many algorithms have been proposed to mine correlated high utility itemsets (CoHUIs). In this paper, we propose a novel algorithm called the Itemset Utility Maximization with Correlation Measure (CoIUM), which considers both a strong correlation and the profitable values of the items. Besides, the novel algorithm adopts a database projection mechanism to reduce the cost of database scanning. Moreover, two upper bounds and four pruning strategies are utilized to effectively prune the search space. And a concise array-based structure named utility-bin is used to calculate and store the adopted upper bounds in linear time and space. Finally, extensive experimental results on dense and sparse datasets demonstrate that CoIUM significantly outperforms the state-of-the-art algorithms in terms of runtime and memory consumption.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 10:06:24 GMT" } ]
1,661,731,200,000
[ [ "Chen", "Jiahui", "" ], [ "Xu", "Yixin", "" ], [ "Wan", "Shicheng", "" ], [ "Gan", "Wensheng", "" ], [ "Lin", "Jerry Chun-Wei", "" ] ]
2208.12726
Maria Concetta Morelli
Nicola Leone, Marco Manna, Maria Concetta Morelli, and Simona Perri
A Formal Comparison between Datalog-based Languages for Stream Reasoning (extended version)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper investigates the relative expressiveness of two logic-based languages for reasoning over streams, namely LARS Programs -- the language of the Logic-based framework for Analytic Reasoning over Streams called LARS -- and LDSR -- the language of the recent extension of the I-DLV system for stream reasoning called I-DLV-sr. Although these two languages build over Datalog, they do differ both in syntax and semantics. To reconcile their expressive capabilities for stream reasoning, we define a comparison framework that allows us to show that, without any restrictions, the two languages are incomparable and to identify fragments of each language that can be expressed via the other one.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 15:27:21 GMT" } ]
1,661,731,200,000
[ [ "Leone", "Nicola", "" ], [ "Manna", "Marco", "" ], [ "Morelli", "Maria Concetta", "" ], [ "Perri", "Simona", "" ] ]
2208.12789
Ximing Qiao
Ximing Qiao, Hai Li
Learning and Compositionality: a Unification Attempt via Connectionist Probabilistic Programming
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We consider learning and compositionality as the key mechanisms towards simulating human-like intelligence. While each mechanism is successfully achieved by neural networks and symbolic AIs, respectively, it is the combination of the two mechanisms that makes human-like intelligence possible. Despite the numerous attempts on building hybrid neuralsymbolic systems, we argue that our true goal should be unifying learning and compositionality, the core mechanisms, instead of neural and symbolic methods, the surface approaches to achieve them. In this work, we review and analyze the strengths and weaknesses of neural and symbolic methods by separating their forms and meanings (structures and semantics), and propose Connectionist Probabilistic Program (CPPs), a framework that connects connectionist structures (for learning) and probabilistic program semantics (for compositionality). Under the framework, we design a CPP extension for small scale sequence modeling and provide a learning algorithm based on Bayesian inference. Although challenges exist in learning complex patterns without supervision, our early results demonstrate CPP's successful extraction of concepts and relations from raw sequential data, an initial step towards compositional learning.
[ { "version": "v1", "created": "Fri, 26 Aug 2022 17:20:58 GMT" } ]
1,661,731,200,000
[ [ "Qiao", "Ximing", "" ], [ "Li", "Hai", "" ] ]
2208.13390
Majid Mohammadi
Majid Mohammadi
Unified Bayesian Frameworks for Multi-criteria Decision-making Problems
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper introduces Bayesian frameworks for tackling various aspects of multi-criteria decision-making (MCDM) problems, leveraging a probabilistic interpretation of MCDM methods and challenges. By harnessing the flexibility of Bayesian models, the proposed frameworks offer statistically elegant solutions to key challenges in MCDM, such as group decision-making problems and criteria correlation. Additionally, these models can accommodate diverse forms of uncertainty in decision makers' (DMs) preferences, including normal and triangular distributions, as well as interval preferences. To address large-scale group MCDM scenarios, a probabilistic mixture model is developed, enabling the identification of homogeneous subgroups of DMs. Furthermore, a probabilistic ranking scheme is devised to assess the relative importance of criteria and alternatives based on DM(s) preferences. Through experimentation on various numerical examples, the proposed frameworks are validated, demonstrating their effectiveness and highlighting their distinguishing features in comparison to alternative methods.
[ { "version": "v1", "created": "Mon, 29 Aug 2022 06:47:05 GMT" }, { "version": "v2", "created": "Tue, 13 Sep 2022 07:31:08 GMT" }, { "version": "v3", "created": "Sun, 22 Jan 2023 17:01:47 GMT" }, { "version": "v4", "created": "Wed, 6 Sep 2023 13:44:40 GMT" } ]
1,694,044,800,000
[ [ "Mohammadi", "Majid", "" ] ]
2208.13515
Mahnaz Sadat Qafari
Christian Kohlschmidt and Mahnaz Sadat Qafari and Wil M. P. van der Aalst
Detecting Surprising Situations in Event Data
12 pages, 10 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Process mining is a set of techniques that are used by organizations to understand and improve their operational processes. The first essential step in designing any process reengineering procedure is to find process improvement opportunities. In existing work, it is usually assumed that the set of problematic process instances in which an undesirable outcome occurs is known prior or is easily detectable. So the process enhancement procedure involves finding the root causes and the treatments for the problem in those process instances. For example, the set of problematic instances is considered as those with outlier values or with values smaller/bigger than a given threshold in one of the process features. However, on various occasions, using this approach, many process enhancement opportunities, not captured by these problematic process instances, are missed. To overcome this issue, we formulate finding the process enhancement areas as a context-sensitive anomaly/outlier detection problem. We define a process enhancement area as a set of situations (process instances or prefixes of process instances) where the process performance is surprising. We aim to characterize those situations where process performance/outcome is significantly different from what was expected considering its performance/outcome in similar situations. To evaluate the validity and relevance of the proposed approach, we have implemented and evaluated it on several real-life event logs.
[ { "version": "v1", "created": "Mon, 29 Aug 2022 11:33:58 GMT" } ]
1,661,817,600,000
[ [ "Kohlschmidt", "Christian", "" ], [ "Qafari", "Mahnaz Sadat", "" ], [ "van der Aalst", "Wil M. P.", "" ] ]
2208.13841
Yuan Yang
Yuan Yang, Keith McGreggor, Maithilee Kunda
Visual-Imagery-Based Analogical Construction in Geometric Matrix Reasoning Task
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Raven's Progressive Matrices is a family of classical intelligence tests that have been widely used in both research and clinical settings. There have been many exciting efforts in AI communities to computationally model various aspects of problem solving such figural analogical reasoning problems. In this paper, we present a series of computational models for solving Raven's Progressive Matrices using analogies and image transformations. We run our models following three different strategies usually adopted by human testees. These models are tested on the standard version of Raven's Progressive Matrices, in which we can solve 57 out 60 problems in it. Therefore, analogy and image transformation are proved to be effective in solving RPM problems.
[ { "version": "v1", "created": "Mon, 29 Aug 2022 19:09:53 GMT" } ]
1,661,904,000,000
[ [ "Yang", "Yuan", "" ], [ "McGreggor", "Keith", "" ], [ "Kunda", "Maithilee", "" ] ]
2208.14037
Ajay Vishwanath
Ajay Vishwanath, Einar Duenger B{\o}hn, Ole-Christoffer Granmo, Charl Maree and Christian Omlin
Towards Artificial Virtuous Agents: Games, Dilemmas and Machine Learning
Premature submission of revised revision
null
10.1007/s43681-022-00251-8
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Machine ethics has received increasing attention over the past few years because of the need to ensure safe and reliable artificial intelligence (AI). The two dominantly used theories in machine ethics are deontological and utilitarian ethics. Virtue ethics, on the other hand, has often been mentioned as an alternative ethical theory. While this interesting approach has certain advantages over popular ethical theories, little effort has been put into engineering artificial virtuous agents due to challenges in their formalization, codifiability, and the resolution of ethical dilemmas to train virtuous agents. We propose to bridge this gap by using role-playing games riddled with moral dilemmas. There are several such games in existence, such as Papers, Please and Life is Strange, where the main character encounters situations where they must choose the right course of action by giving up something else dear to them. We draw inspiration from such games to show how a systemic role-playing game can be designed to develop virtues within an artificial agent. Using modern day AI techniques, such as affinity-based reinforcement learning and explainable AI, we motivate the implementation of virtuous agents that play such role-playing games, and the examination of their decisions through a virtue ethical lens. The development of such agents and environments is a first step towards practically formalizing and demonstrating the value of virtue ethics in the development of ethical agents.
[ { "version": "v1", "created": "Tue, 30 Aug 2022 07:37:03 GMT" }, { "version": "v2", "created": "Tue, 6 Dec 2022 13:44:51 GMT" }, { "version": "v3", "created": "Sat, 10 Dec 2022 08:28:58 GMT" } ]
1,673,308,800,000
[ [ "Vishwanath", "Ajay", "" ], [ "Bøhn", "Einar Duenger", "" ], [ "Granmo", "Ole-Christoffer", "" ], [ "Maree", "Charl", "" ], [ "Omlin", "Christian", "" ] ]
2208.14820
Nikos Katzouris
Nikos Katzouris and Georgios Paliouras
Learning Automata-Based Complex Event Patterns in Answer Set Programming
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Complex Event Recognition and Forecasting (CER/F) techniques attempt to detect, or even forecast ahead of time, event occurrences in streaming input using predefined event patterns. Such patterns are not always known in advance, or they frequently change over time, making machine learning techniques, capable of extracting such patterns from data, highly desirable in CER/F. Since many CER/F systems use symbolic automata to represent such patterns, we propose a family of such automata where the transition-enabling conditions are defined by Answer Set Programming (ASP) rules, and which, thanks to the strong connections of ASP to symbolic learning, are directly learnable from data. We present such a learning approach in ASP and an incremental version thereof that trades optimality for efficiency and is capable to scale to large datasets. We evaluate our approach on two CER datasets and compare it to state-of-the-art automata learning techniques, demonstrating empirically a superior performance, both in terms of predictive accuracy and scalability.
[ { "version": "v1", "created": "Wed, 31 Aug 2022 12:40:44 GMT" } ]
1,661,990,400,000
[ [ "Katzouris", "Nikos", "" ], [ "Paliouras", "Georgios", "" ] ]
2209.00210
Xiuyi Fan
Xiuyi Fan
Probabilistic Deduction: an Approach to Probabilistic Structured Argumentation
70 pages, 13 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper introduces Probabilistic Deduction (PD) as an approach to probabilistic structured argumentation. A PD framework is composed of probabilistic rules (p-rules). As rules in classical structured argumentation frameworks, p-rules form deduction systems. In addition, p-rules also represent conditional probabilities that define joint probability distributions. With PD frameworks, one performs probabilistic reasoning by solving Rule-Probabilistic Satisfiability. At the same time, one can obtain an argumentative reading to the probabilistic reasoning with arguments and attacks. In this work, we introduce a probabilistic version of the Closed-World Assumption (P-CWA) and prove that our probabilistic approach coincides with the complete extension in classical argumentation under P-CWA and with maximum entropy reasoning. We present several approaches to compute the joint probability distribution from p-rules for achieving a practical proof theory for PD. PD provides a framework to unify probabilistic reasoning with argumentative reasoning. This is the first work in probabilistic structured argumentation where the joint distribution is not assumed form external sources.
[ { "version": "v1", "created": "Thu, 1 Sep 2022 03:58:38 GMT" } ]
1,662,076,800,000
[ [ "Fan", "Xiuyi", "" ] ]
2209.00686
Marco Zaffalon
Enrique Miranda and Marco Zaffalon
Nonlinear desirability theory
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Desirability can be understood as an extension of Anscombe and Aumann's Bayesian decision theory to sets of expected utilities. At the core of desirability lies an assumption of linearity of the scale in which rewards are measured. It is a traditional assumption used to derive the expected utility model, which clashes with a general representation of rational decision making, though. Allais has, in particular, pointed this out in 1953 with his famous paradox. We note that the utility scale plays the role of a closure operator when we regard desirability as a logical theory. This observation enables us to extend desirability to the nonlinear case by letting the utility scale be represented via a general closure operator. The new theory directly expresses rewards in actual nonlinear currency (money), much in Savage's spirit, while arguably weakening the founding assumptions to a minimum. We characterise the main properties of the new theory both from the perspective of sets of gambles and of their lower and upper prices (previsions). We show how Allais paradox finds a solution in the new theory, and discuss the role of sets of probabilities in the theory.
[ { "version": "v1", "created": "Thu, 1 Sep 2022 18:44:29 GMT" }, { "version": "v2", "created": "Fri, 18 Nov 2022 11:57:06 GMT" } ]
1,668,988,800,000
[ [ "Miranda", "Enrique", "" ], [ "Zaffalon", "Marco", "" ] ]
2209.00917
Christophe Lecoutre
Gilles Audemard, Christophe Lecoutre, Emmanuel Lonca
Proceedings of the 2022 XCSP3 Competition
arXiv admin note: text overlap with arXiv:1901.01830
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This document represents the proceedings of the 2022 XCSP3 Competition. The results of this competition of constraint solvers were presented at FLOC (Federated Logic Conference) 2022 Olympic Games, held in Haifa, Israel from 31th July 2022 to 7th August, 2022.
[ { "version": "v1", "created": "Fri, 2 Sep 2022 09:52:29 GMT" }, { "version": "v2", "created": "Sun, 10 Dec 2023 12:55:48 GMT" } ]
1,702,339,200,000
[ [ "Audemard", "Gilles", "" ], [ "Lecoutre", "Christophe", "" ], [ "Lonca", "Emmanuel", "" ] ]
2209.01410
Quan Zhou
Quan Zhou and Ramen Ghosh and Robert Shorten and Jakub Marecek
Closed-Loop View of the Regulation of AI: Equal Impact across Repeated Interactions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There has been much recent interest in the regulation of AI. We argue for a view based on civil-rights legislation, built on the notions of equal treatment and equal impact. In a closed-loop view of the AI system and its users, the equal treatment concerns one pass through the loop. Equal impact, in our view, concerns the long-run average behaviour across repeated interactions. In order to establish the existence of the average and its properties, one needs to study the ergodic properties of the closed-loop and its unique stationary measure.
[ { "version": "v1", "created": "Sat, 3 Sep 2022 12:25:42 GMT" }, { "version": "v2", "created": "Sun, 25 Feb 2024 11:16:15 GMT" } ]
1,708,992,000,000
[ [ "Zhou", "Quan", "" ], [ "Ghosh", "Ramen", "" ], [ "Shorten", "Robert", "" ], [ "Marecek", "Jakub", "" ] ]
2209.01619
Martin Biehl
Martin Biehl and Nathaniel Virgo
Interpreting systems as solving POMDPs: a step towards a formal understanding of agency
17 pages, no figures, to be presented at 3rd International Workshop on Active Inference 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Under what circumstances can a system be said to have beliefs and goals, and how do such agency-related features relate to its physical state? Recent work has proposed a notion of interpretation map, a function that maps the state of a system to a probability distribution representing its beliefs about an external world. Such a map is not completely arbitrary, as the beliefs it attributes to the system must evolve over time in a manner that is consistent with Bayes' theorem, and consequently the dynamics of a system constrain its possible interpretations. Here we build on this approach, proposing a notion of interpretation not just in terms of beliefs but in terms of goals and actions. To do this we make use of the existing theory of partially observable Markov processes (POMDPs): we say that a system can be interpreted as a solution to a POMDP if it not only admits an interpretation map describing its beliefs about the hidden state of a POMDP but also takes actions that are optimal according to its belief state. An agent is then a system together with an interpretation of this system as a POMDP solution. Although POMDPs are not the only possible formulation of what it means to have a goal, this nevertheless represents a step towards a more general formal definition of what it means for a system to be an agent.
[ { "version": "v1", "created": "Sun, 4 Sep 2022 13:40:33 GMT" } ]
1,662,508,800,000
[ [ "Biehl", "Martin", "" ], [ "Virgo", "Nathaniel", "" ] ]
2209.01728
Peiwang Tang
Peiwang Tang and Xianchao Zhang
Features Fusion Framework for Multimodal Irregular Time-series Events
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Some data from multiple sources can be modeled as multimodal time-series events which have different sampling frequencies, data compositions, temporal relations and characteristics. Different types of events have complex nonlinear relationships, and the time of each event is irregular. Neither the classical Recurrent Neural Network (RNN) model nor the current state-of-the-art Transformer model can deal with these features well. In this paper, a features fusion framework for multimodal irregular time-series events is proposed based on the Long Short-Term Memory networks (LSTM). Firstly, the complex features are extracted according to the irregular patterns of different events. Secondly, the nonlinear correlation and complex temporal dependencies relationship between complex features are captured and fused into a tensor. Finally, a feature gate are used to control the access frequency of different tensors. Extensive experiments on MIMIC-III dataset demonstrate that the proposed framework significantly outperforms to the existing methods in terms of AUC (the area under Receiver Operating Characteristic curve) and AP (Average Precision).
[ { "version": "v1", "created": "Mon, 5 Sep 2022 02:27:12 GMT" } ]
1,662,508,800,000
[ [ "Tang", "Peiwang", "" ], [ "Zhang", "Xianchao", "" ] ]
2209.02157
Yang Ruiyang
Ruiyang Yang, Siheng Li, Beihong Jin
A New Approach to Training Multiple Cooperative Agents for Autonomous Driving
8pages, IJCNN2022, Accepted
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Training multiple agents to perform safe and cooperative control in the complex scenarios of autonomous driving has been a challenge. For a small fleet of cars moving together, this paper proposes Lepus, a new approach to training multiple agents. Lepus adopts a pure cooperative manner for training multiple agents, featured with the shared parameters of policy networks and the shared reward function of multiple agents. In particular, Lepus pre-trains the policy networks via an adversarial process, improving its collaborative decision-making capability and further the stability of car driving. Moreover, for alleviating the problem of sparse rewards, Lepus learns an approximate reward function from expert trajectories by combining a random network and a distillation network. We conduct extensive experiments on the MADRaS simulation platform. The experimental results show that multiple agents trained by Lepus can avoid collisions as many as possible while driving simultaneously and outperform the other four methods, that is, DDPG-FDE, PSDDPG, MADDPG, and MAGAIL(DDPG) in terms of stability.
[ { "version": "v1", "created": "Mon, 5 Sep 2022 22:35:33 GMT" } ]
1,662,508,800,000
[ [ "Yang", "Ruiyang", "" ], [ "Li", "Siheng", "" ], [ "Jin", "Beihong", "" ] ]
2209.02390
Mojtaba Moattari
Mojtaba Moattari, Sahar Vahdati, Farhana Zulkernine
ProjB: An Improved Bilinear Biased ProjE model for Knowledge Graph Completion
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge Graph Embedding (KGE) methods have gained enormous attention from a wide range of AI communities including Natural Language Processing (NLP) for text generation, classification and context induction. Embedding a huge number of inter-relationships in terms of a small number of dimensions, require proper modeling in both cognitive and computational aspects. Recently, numerous objective functions regarding cognitive and computational aspects of natural languages are developed. Among which are the state-of-the-art methods of linearity, bilinearity, manifold-preserving kernels, projection-subspace, and analogical inference. However, the major challenge of such models lies in their loss functions that associate the dimension of relation embeddings to corresponding entity dimension. This leads to inaccurate prediction of corresponding relations among entities when counterparts are estimated wrongly. ProjE KGE, published by Bordes et al., due to low computational complexity and high potential for model improvement, is improved in this work regarding all translative and bilinear interactions while capturing entity nonlinearity. Experimental results on benchmark Knowledge Graphs (KGs) such as FB15K and WN18 show that the proposed approach outperforms the state-of-the-art models in entity prediction task using linear and bilinear methods and other recent powerful ones. In addition, a parallel processing structure is proposed for the model in order to improve the scalability on large KGs. The effects of different adaptive clustering and newly proposed sampling approaches are also explained which prove to be effective in improving the accuracy of knowledge graph completion.
[ { "version": "v1", "created": "Mon, 15 Aug 2022 18:18:05 GMT" }, { "version": "v2", "created": "Thu, 15 Sep 2022 20:55:06 GMT" } ]
1,663,545,600,000
[ [ "Moattari", "Mojtaba", "" ], [ "Vahdati", "Sahar", "" ], [ "Zulkernine", "Farhana", "" ] ]
2209.02414
Riccardo Emanuele Landi
Gerardo Iovane, Riccardo Emanuele Landi
From Smart Sensing to Consciousness: An info-structural model of computational consciousness for non-interacting agents
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This study proposes a model of computational consciousness for non-interacting agents. The phenomenon of interest was assumed as sequentially dependent on the cognitive tasks of sensation, perception, emotion, affection, attention, awareness, and consciousness. Starting from the Smart Sensing prodromal study, the cognitive layers associated with the processes of attention, awareness, and consciousness were formally defined and tested together with the other processes concerning sensation, perception, emotion, and affection. The output of the model consists of an index that synthesizes the energetic and entropic contributions of consciousness from a computationally moral perspective. Attention was modeled through a bottom-up approach, while awareness and consciousness by distinguishing environment from subjective cognitive processes. By testing the solution on visual stimuli eliciting the emotions of happiness, anger, fear, surprise, contempt, sadness, disgust, and the neutral state, it was found that the proposed model is concordant with the scientific evidence concerning covert attention. Comparable results were also obtained regarding studies investigating awareness as a consequence of visual stimuli repetition, as well as those investigating moral judgments to visual stimuli eliciting disgust and sadness. The solution represents a novel approach for defining computational consciousness through artificial emotional activity and morality.
[ { "version": "v1", "created": "Mon, 29 Aug 2022 16:49:51 GMT" }, { "version": "v2", "created": "Fri, 17 Feb 2023 17:08:27 GMT" }, { "version": "v3", "created": "Wed, 1 Mar 2023 09:18:14 GMT" } ]
1,677,715,200,000
[ [ "Iovane", "Gerardo", "" ], [ "Landi", "Riccardo Emanuele", "" ] ]
2209.02427
Qian Cao
Qian Cao, Xu Chen, Ruihua Song, Hao Jiang, Guang Yang, Zhao Cao
Multi-Modal Experience Inspired AI Creation
Accepted by ACM Multimedia 2022
null
10.1145/3503161.3548189
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based on single and independent visual or textual information. However, in reality, humans usually make creations according to their experiences, which may involve different modalities and be sequentially correlated. To model such human capabilities, in this paper, we define and solve a novel AI creation problem based on human experiences. More specifically, we study how to generate texts based on sequential multi-modal information. Compared with the previous works, this task is much more difficult because the designed model has to well understand and adapt the semantics among different modalities and effectively convert them into the output in a sequential manner. To alleviate these difficulties, we firstly design a multi-channel sequence-to-sequence architecture equipped with a multi-modal attention network. For more effective optimization, we then propose a curriculum negative sampling strategy tailored for the sequential inputs. To benchmark this problem and demonstrate the effectiveness of our model, we manually labeled a new multi-modal experience dataset. With this dataset, we conduct extensive experiments by comparing our model with a series of representative baselines, where we can demonstrate significant improvements in our model based on both automatic and human-centered metrics. The code and data are available at: \url{https://github.com/Aman-4-Real/MMTG}.
[ { "version": "v1", "created": "Fri, 2 Sep 2022 11:50:41 GMT" } ]
1,662,508,800,000
[ [ "Cao", "Qian", "" ], [ "Chen", "Xu", "" ], [ "Song", "Ruihua", "" ], [ "Jiang", "Hao", "" ], [ "Yang", "Guang", "" ], [ "Cao", "Zhao", "" ] ]
2209.02562
Boris Shminke
Boris Shminke
Project proposal: A modular reinforcement learning based automated theorem prover
6 pages, submitted to AITP (http://aitp-conference.org/2022/)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We propose to build a reinforcement learning prover of independent components: a deductive system (an environment), the proof state representation (how an agent sees the environment), and an agent training algorithm. To that purpose, we contribute an additional Vampire-based environment to $\texttt{gym-saturation}$ package of OpenAI Gym environments for saturation provers. We demonstrate a prototype of using $\texttt{gym-saturation}$ together with a popular reinforcement learning framework (Ray $\texttt{RLlib}$). Finally, we discuss our plans for completing this work in progress to a competitive automated theorem prover.
[ { "version": "v1", "created": "Tue, 6 Sep 2022 15:12:53 GMT" } ]
1,662,508,800,000
[ [ "Shminke", "Boris", "" ] ]
2209.02646
Hanqun Cao
Hanqun Cao, Cheng Tan, Zhangyang Gao, Yilun Xu, Guangyong Chen, Pheng-Ann Heng, and Stan Z. Li
A Survey on Generative Diffusion Model
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep generative models have unlocked another profound realm of human creativity. By capturing and generalizing patterns within data, we have entered the epoch of all-encompassing Artificial Intelligence for General Creativity (AIGC). Notably, diffusion models, recognized as one of the paramount generative models, materialize human ideation into tangible instances across diverse domains, encompassing imagery, text, speech, biology, and healthcare. To provide advanced and comprehensive insights into diffusion, this survey comprehensively elucidates its developmental trajectory and future directions from three distinct angles: the fundamental formulation of diffusion, algorithmic enhancements, and the manifold applications of diffusion. Each layer is meticulously explored to offer a profound comprehension of its evolution. Structured and summarized approaches are presented in https://github.com/chq1155/A-Survey-on-Generative-Diffusion-Model.
[ { "version": "v1", "created": "Tue, 6 Sep 2022 16:56:21 GMT" }, { "version": "v10", "created": "Sat, 23 Dec 2023 13:03:21 GMT" }, { "version": "v2", "created": "Mon, 12 Sep 2022 09:07:15 GMT" }, { "version": "v3", "created": "Wed, 14 Sep 2022 02:16:03 GMT" }, { "version": "v4", "created": "Sat, 17 Sep 2022 10:05:43 GMT" }, { "version": "v5", "created": "Wed, 21 Sep 2022 16:16:23 GMT" }, { "version": "v6", "created": "Sat, 8 Oct 2022 05:04:59 GMT" }, { "version": "v7", "created": "Wed, 19 Oct 2022 11:39:42 GMT" }, { "version": "v8", "created": "Tue, 13 Dec 2022 14:24:48 GMT" }, { "version": "v9", "created": "Mon, 3 Jul 2023 15:37:01 GMT" } ]
1,703,635,200,000
[ [ "Cao", "Hanqun", "" ], [ "Tan", "Cheng", "" ], [ "Gao", "Zhangyang", "" ], [ "Xu", "Yilun", "" ], [ "Chen", "Guangyong", "" ], [ "Heng", "Pheng-Ann", "" ], [ "Li", "Stan Z.", "" ] ]
2209.02902
Bingchen Jiang
Bingchen Jiang and Zhao Li
Defending Against Backdoor Attack on Graph Nerual Network by Explainability
10 pages, 10 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Backdoor attack is a powerful attack algorithm to deep learning model. Recently, GNN's vulnerability to backdoor attack has been proved especially on graph classification task. In this paper, we propose the first backdoor detection and defense method on GNN. Most backdoor attack depends on injecting small but influential trigger to the clean sample. For graph data, current backdoor attack focus on manipulating the graph structure to inject the trigger. We find that there are apparent differences between benign samples and malicious samples in some explanatory evaluation metrics, such as fidelity and infidelity. After identifying the malicious sample, the explainability of the GNN model can help us capture the most significant subgraph which is probably the trigger in a trojan graph. We use various dataset and different attack settings to prove the effectiveness of our defense method. The attack success rate all turns out to decrease considerably.
[ { "version": "v1", "created": "Wed, 7 Sep 2022 03:19:29 GMT" } ]
1,662,595,200,000
[ [ "Jiang", "Bingchen", "" ], [ "Li", "Zhao", "" ] ]
2209.03070
Zhe Yu
Zhe Yu and Yiwei Lu
An Argumentation-Based Legal Reasoning Approach for DL-Ontology
16 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ontology is a popular method for knowledge representation in different domains, including the legal domain, and description logics (DL) is commonly used as its description language. To handle reasoning based on inconsistent DL-based legal ontologies, the current paper presents a structured argumentation framework particularly for reasoning in legal contexts on the basis of ASPIC+, and translates the legal ontology into formulas and rules of an argumentation theory. With a particular focus on the design of autonomous vehicles from the perspective of legal AI, we show that using this combined theory of formal argumentation and DL-based legal ontology, acceptable assertions can be obtained based on inconsistent ontologies, and the traditional reasoning tasks of DL ontologies can also be accomplished. In addition, a formal definition of explanations for the result of reasoning is presented.
[ { "version": "v1", "created": "Wed, 7 Sep 2022 11:08:08 GMT" }, { "version": "v2", "created": "Sun, 18 Sep 2022 13:32:11 GMT" } ]
1,663,632,000,000
[ [ "Yu", "Zhe", "" ], [ "Lu", "Yiwei", "" ] ]
2209.03499
Behnam Mohammadi
Behnam Mohammadi, Nikhil Malik, Tim Derdenger, Kannan Srinivasan
Regulating eXplainable Artificial Intelligence (XAI) May Harm Consumers
Corrected the title
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent AI algorithms are black box models whose decisions are difficult to interpret. eXplainable AI (XAI) is a class of methods that seek to address lack of AI interpretability and trust by explaining to customers their AI decisions. The common wisdom is that regulating AI by mandating fully transparent XAI leads to greater social welfare. Our paper challenges this notion through a game theoretic model of a policy-maker who maximizes social welfare, firms in a duopoly competition that maximize profits, and heterogenous consumers. The results show that XAI regulation may be redundant. In fact, mandating fully transparent XAI may make firms and consumers worse off. This reveals a tradeoff between maximizing welfare and receiving explainable AI outputs. We extend the existing literature on method and substantive fronts, and we introduce and study the notion of XAI fairness, which may be impossible to guarantee even under mandatory XAI. Finally, the regulatory and managerial implications of our results for policy-makers and businesses are discussed, respectively.
[ { "version": "v1", "created": "Wed, 7 Sep 2022 23:36:11 GMT" }, { "version": "v2", "created": "Mon, 12 Sep 2022 17:51:07 GMT" }, { "version": "v3", "created": "Fri, 29 Mar 2024 20:22:00 GMT" } ]
1,712,016,000,000
[ [ "Mohammadi", "Behnam", "" ], [ "Malik", "Nikhil", "" ], [ "Derdenger", "Tim", "" ], [ "Srinivasan", "Kannan", "" ] ]
2209.03580
Sophia Sun
Sophia Sun
Conformal Methods for Quantifying Uncertainty in Spatiotemporal Data: A Survey
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Machine learning methods are increasingly widely used in high-risk settings such as healthcare, transportation, and finance. In these settings, it is important that a model produces calibrated uncertainty to reflect its own confidence and avoid failures. In this paper we survey recent works on uncertainty quantification (UQ) for deep learning, in particular distribution-free Conformal Prediction method for its mathematical properties and wide applicability. We will cover the theoretical guarantees of conformal methods, introduce techniques that improve calibration and efficiency for UQ in the context of spatiotemporal data, and discuss the role of UQ in the context of safe decision making.
[ { "version": "v1", "created": "Thu, 8 Sep 2022 06:08:48 GMT" } ]
1,662,681,600,000
[ [ "Sun", "Sophia", "" ] ]
2209.03990
Zlatan Ajanovic
Zlatan Ajanovi\'c, Emina Ali\v{c}kovi\'c, Aida Brankovi\'c, Sead Delali\'c, Eldar Kurti\'c, Salem Maliki\'c, Adnan Mehoni\'c, Hamza Merzi\'c, Kenan \v{S}ehi\'c, Bahrudin Trbali\'c
Vision for Bosnia and Herzegovina in Artificial Intelligence Age: Global Trends, Potential Opportunities, Selected Use-cases and Realistic Goals
25 pages, 3 figures, Bosnian language. Presented at Naucno-strucna konferencija o umjetnoj inteligenciji. Federalno ministarstvo obrazovanja i nauke, Mostar, Bosna i Hercegovina, April 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial Intelligence (AI) is one of the most promising technologies of the 21. century, with an already noticeable impact on society and the economy. With this work, we provide a short overview of global trends, applications in industry and selected use-cases from our international experience and work in industry and academia. The goal is to present global and regional positive practices and provide an informed opinion on the realistic goals and opportunities for positioning B&H on the global AI scene.
[ { "version": "v1", "created": "Thu, 8 Sep 2022 18:20:01 GMT" } ]
1,662,940,800,000
[ [ "Ajanović", "Zlatan", "" ], [ "Aličković", "Emina", "" ], [ "Branković", "Aida", "" ], [ "Delalić", "Sead", "" ], [ "Kurtić", "Eldar", "" ], [ "Malikić", "Salem", "" ], [ "Mehonić", "Adnan", "" ], [ "Merzić", "Hamza", "" ], [ "Šehić", "Kenan", "" ], [ "Trbalić", "Bahrudin", "" ] ]
2209.04022
Chulin Xie
Chulin Xie, Zhong Cao, Yunhui Long, Diange Yang, Ding Zhao, Bo Li
Privacy of Autonomous Vehicles: Risks, Protection Methods, and Future Directions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent advances in machine learning have enabled its wide application in different domains, and one of the most exciting applications is autonomous vehicles (AVs), which have encouraged the development of a number of ML algorithms from perception to prediction to planning. However, training AVs usually requires a large amount of training data collected from different driving environments (e.g., cities) as well as different types of personal information (e.g., working hours and routes). Such collected large data, treated as the new oil for ML in the data-centric AI era, usually contains a large amount of privacy-sensitive information which is hard to remove or even audit. Although existing privacy protection approaches have achieved certain theoretical and empirical success, there is still a gap when applying them to real-world applications such as autonomous vehicles. For instance, when training AVs, not only can individually identifiable information reveal privacy-sensitive information, but also population-level information such as road construction within a city, and proprietary-level commercial secrets of AVs. Thus, it is critical to revisit the frontier of privacy risks and corresponding protection approaches in AVs to bridge this gap. Following this goal, in this work, we provide a new taxonomy for privacy risks and protection methods in AVs, and we categorize privacy in AVs into three levels: individual, population, and proprietary. We explicitly list out recent challenges to protect each of these levels of privacy, summarize existing solutions to these challenges, discuss the lessons and conclusions, and provide potential future directions and opportunities for both researchers and practitioners. We believe this work will help to shape the privacy research in AV and guide the privacy protection technology design.
[ { "version": "v1", "created": "Thu, 8 Sep 2022 20:16:21 GMT" } ]
1,662,940,800,000
[ [ "Xie", "Chulin", "" ], [ "Cao", "Zhong", "" ], [ "Long", "Yunhui", "" ], [ "Yang", "Diange", "" ], [ "Zhao", "Ding", "" ], [ "Li", "Bo", "" ] ]
2209.04100
Xianqi Zhang
Xianqi Zhang, Xingtao Wang, Xu Liu, Wenrui Wang, Xiaopeng Fan, and Debin Zhao
Task-Agnostic Learning to Accomplish New Tasks
11 pages, 11 figures, Under Review
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement Learning (RL) and Imitation Learning (IL) have made great progress in robotic control in recent years. However, these methods show obvious deterioration for new tasks that need to be completed through new combinations of actions. RL methods heavily rely on reward functions that cannot generalize well for new tasks, while IL methods are limited by expert demonstrations which do not cover new tasks. In contrast, humans can easily complete these tasks with the fragmented knowledge learned from task-agnostic experience. Inspired by this observation, this paper proposes a task-agnostic learning method (TAL for short) that can learn fragmented knowledge from task-agnostic data to accomplish new tasks. TAL consists of four stages. First, the task-agnostic exploration is performed to collect data from interactions with the environment. The collected data is organized via a knowledge graph. Compared with the previous sequential structure, the knowledge graph representation is more compact and fits better for environment exploration. Second, an action feature extractor is proposed and trained using the collected knowledge graph data for task-agnostic fragmented knowledge learning. Third, a candidate action generator is designed, which applies the action feature extractor on a new task to generate multiple candidate action sets. Finally, an action proposal is designed to produce the probabilities for actions in a new task according to the environmental information. The probabilities are then used to select actions to be executed from multiple candidate action sets to form the plan. Experiments on a virtual indoor scene show that the proposed method outperforms the state-of-the-art offline RL method: CQL by 35.28% and the IL method: BC by 22.22%.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 03:02:49 GMT" }, { "version": "v2", "created": "Thu, 16 Feb 2023 09:47:25 GMT" } ]
1,676,592,000,000
[ [ "Zhang", "Xianqi", "" ], [ "Wang", "Xingtao", "" ], [ "Liu", "Xu", "" ], [ "Wang", "Wenrui", "" ], [ "Fan", "Xiaopeng", "" ], [ "Zhao", "Debin", "" ] ]
2209.04160
Gadekallu Thippa Reddy
Rajeswari Chengoden, Nancy Victor, Thien Huynh-The, Gokul Yenduri, Rutvij H.Jhaveri, Mamoun Alazab, Sweta Bhattacharya, Pawan Hegde, Praveen Kumar Reddy Maddikunta, and Thippa Reddy Gadekallu
Metaverse for Healthcare: A Survey on Potential Applications, Challenges and Future Directions
In peer review
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The rapid progress in digitalization and automation have led to an accelerated growth in healthcare, generating novel models that are creating new channels for rendering treatment with reduced cost. The Metaverse is an emerging technology in the digital space which has huge potential in healthcare, enabling realistic experiences to the patients as well as the medical practitioners. The Metaverse is a confluence of multiple enabling technologies such as artificial intelligence, virtual reality, augmented reality, internet of medical devices, robotics, quantum computing, etc. through which new directions for providing quality healthcare treatment and services can be explored. The amalgamation of these technologies ensures immersive, intimate and personalized patient care. It also provides adaptive intelligent solutions that eliminates the barriers between healthcare providers and receivers. This article provides a comprehensive review of the Metaverse for healthcare, emphasizing on the state of the art, the enabling technologies for adopting the Metaverse for healthcare, the potential applications and the related projects. The issues in the adaptation of the Metaverse for healthcare applications are also identified and the plausible solutions are highlighted as part of future research directions.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 07:40:11 GMT" } ]
1,662,940,800,000
[ [ "Chengoden", "Rajeswari", "" ], [ "Victor", "Nancy", "" ], [ "Huynh-The", "Thien", "" ], [ "Yenduri", "Gokul", "" ], [ "Jhaveri", "Rutvij H.", "" ], [ "Alazab", "Mamoun", "" ], [ "Bhattacharya", "Sweta", "" ], [ "Hegde", "Pawan", "" ], [ "Maddikunta", "Praveen Kumar Reddy", "" ], [ "Gadekallu", "Thippa Reddy", "" ] ]
2209.04189
Abhiram Katuri
Abhiram Katuri, Sindhu Salugu, Gelli Tharuni, Challa Sri Gouri
Conversion of Acoustic Signal (Speech) Into Text By Digital Filter using Natural Language Processing
5 Pages, 3 figures
null
10.35940/ijeat.A3802.1012122
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One of the most crucial aspects of communication in daily life is speech recognition. Speech recognition that is based on natural language processing is one of the essential elements in the conversion of one system to another. In this paper, we created an interface that transforms speech and other auditory inputs into text using a digital filter. Contrary to the many methods for this conversion, it is also possible for linguistic faults to appear occasionally, gender recognition, speech recognition that is unsuccessful (cannot recognize voice), and gender recognition to fail. Since technical problems are involved, we developed a program that acts as a mediator to prevent initiating software issues in order to eliminate even this little deviation. Its planned MFCC and HMM are in sync with its AI system. As a result, technical errors have been avoided.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 08:55:34 GMT" } ]
1,662,940,800,000
[ [ "Katuri", "Abhiram", "" ], [ "Salugu", "Sindhu", "" ], [ "Tharuni", "Gelli", "" ], [ "Gouri", "Challa Sri", "" ] ]
2209.04265
Yubin Liu
Yubin Liu, Qiming Ye, Jose Escribano-Macias, Yuxiang Feng, Eduardo Candela, and Panagiotis Angeloudis
Route Planning for Last-Mile Deliveries Using Mobile Parcel Lockers: A Hybrid Q-Learning Network Approach
54 pages, 18 figures. This paper has been submitted to Transportation Research Part E: Logistics and Transportation Review (Manuscript Number: TRE-D-23-00202)
null
10.1016/j.tre.2023.103234
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Mobile parcel lockers have been recently proposed by logistics operators as a technology that could help reduce traffic congestion and operational costs in urban freight distribution. Given their ability to relocate throughout their area of deployment, they hold the potential to improve customer accessibility and convenience. In this study, we formulate the Mobile Parcel Locker Problem (MPLP) , a special case of the Location-Routing Problem (LRP) which determines the optimal stopover location for MPLs throughout the day and plans corresponding delivery routes. A Hybrid Q Learning Network based Method (HQM) is developed to resolve the computational complexity of the resulting large problem instances while escaping local optima. In addition, the HQM is integrated with global and local search mechanisms to resolve the dilemma of exploration and exploitation faced by classic reinforcement learning methods. We examine the performance of HQM under different problem sizes (up to 200 nodes) and benchmarked it against the exact approach and Genetic Algorithm (GA). Our results indicate that HQM achieves better optimisation performance with shorter computation time than the exact approach solved by the Gurobi solver in large problem instances. Additionally, the average reward obtained by HQM is 1.96 times greater than GA, which demonstrates that HQM has a better optimisation ability. Further, we identify critical factors that contribute to fleet size requirements, travel distances, and service delays. Our findings outline that the efficiency of MPLs is mainly contingent on the length of time windows and the deployment of MPL stopovers. Finally, we highlight managerial implications based on parametric analysis to provide guidance for logistics operators in the context of efficient last-mile distribution operations.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 11:59:42 GMT" }, { "version": "v2", "created": "Sat, 19 Nov 2022 08:05:17 GMT" }, { "version": "v3", "created": "Fri, 10 Feb 2023 02:39:29 GMT" } ]
1,691,452,800,000
[ [ "Liu", "Yubin", "" ], [ "Ye", "Qiming", "" ], [ "Escribano-Macias", "Jose", "" ], [ "Feng", "Yuxiang", "" ], [ "Candela", "Eduardo", "" ], [ "Angeloudis", "Panagiotis", "" ] ]
2209.04309
Jiawei Zheng
Jiawei Zheng and Petros Papapanagiotou and Jacques D. Fleuriot
Alignment-based conformance checking over probabilistic events
Extended version
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conformance checking techniques allow us to evaluate how well some exhibited behaviour, represented by a trace of monitored events, conforms to a specified process model. Modern monitoring and activity recognition technologies, such as those relying on sensors, the IoT, statistics and AI, can produce a wealth of relevant event data. However, this data is typically characterised by noise and uncertainty, in contrast to the assumption of a deterministic event log required by conformance checking algorithms. In this paper, we extend alignment-based conformance checking to function under a probabilistic event log. We introduce a weighted trace model and weighted alignment cost function, and a custom threshold parameter that controls the level of confidence on the event data vs. the process model. The resulting algorithm considers activities of lower but sufficiently high probability that better align with the process model. We explain the algorithm and its motivation both from formal and intuitive perspectives, and demonstrate its functionality in comparison with deterministic alignment using real-life datasets.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 14:07:37 GMT" }, { "version": "v2", "created": "Thu, 30 Mar 2023 14:16:27 GMT" } ]
1,680,220,800,000
[ [ "Zheng", "Jiawei", "" ], [ "Papapanagiotou", "Petros", "" ], [ "Fleuriot", "Jacques D.", "" ] ]
2209.04355
Hanlei Zhang
Hanlei Zhang, Hua Xu, Xin Wang, Qianrui Zhou, Shaojie Zhao, Jiayan Teng
MIntRec: A New Dataset for Multimodal Intent Recognition
Accepted by ACM MM 2022 (Main Track, Long Paper)
null
10.1145/3503161.3547906
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multimodal intent recognition is a significant task for understanding human language in real-world multimodal scenes. Most existing intent recognition methods have limitations in leveraging the multimodal information due to the restrictions of the benchmark datasets with only text information. This paper introduces a novel dataset for multimodal intent recognition (MIntRec) to address this issue. It formulates coarse-grained and fine-grained intent taxonomies based on the data collected from the TV series Superstore. The dataset consists of 2,224 high-quality samples with text, video, and audio modalities and has multimodal annotations among twenty intent categories. Furthermore, we provide annotated bounding boxes of speakers in each video segment and achieve an automatic process for speaker annotation. MIntRec is helpful for researchers to mine relationships between different modalities to enhance the capability of intent recognition. We extract features from each modality and model cross-modal interactions by adapting three powerful multimodal fusion methods to build baselines. Extensive experiments show that employing the non-verbal modalities achieves substantial improvements compared with the text-only modality, demonstrating the effectiveness of using multimodal information for intent recognition. The gap between the best-performing methods and humans indicates the challenge and importance of this task for the community. The full dataset and codes are available for use at https://github.com/thuiar/MIntRec.
[ { "version": "v1", "created": "Fri, 9 Sep 2022 15:37:39 GMT" } ]
1,675,900,800,000
[ [ "Zhang", "Hanlei", "" ], [ "Xu", "Hua", "" ], [ "Wang", "Xin", "" ], [ "Zhou", "Qianrui", "" ], [ "Zhao", "Shaojie", "" ], [ "Teng", "Jiayan", "" ] ]
2209.04759
Nico Roos
Nico Roos
A Semantic Tableau Method for Argument Construction
Post proceedings of the BNAIC 2020
Artificial Intelligence and Machine Learning, Communications in Computer and Information Science 1398 (2021) 122-140
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A semantic tableau method, called an argumentation tableau, that enables the derivation of arguments, is proposed. First, the derivation of arguments for standard propositional and predicate logic is addressed. Next, an extension that enables reasoning with defeasible rules is presented. Finally, reasoning by cases using an argumentation tableau is discussed.
[ { "version": "v1", "created": "Sat, 10 Sep 2022 23:40:22 GMT" } ]
1,663,027,200,000
[ [ "Roos", "Nico", "" ] ]
2209.04911
M Charity
M Charity and Julian Togelius
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics of the game. Altering a rule can cause temporary or permanent effects for the rest of the level that could be part of the solution space. The nature of these dynamic rules and the deterministic aspect of the game creates a challenge for AI to adapt to a variety of mechanic combinations in order to solve a level. This paper describes the framework and evaluation metrics used to rank submitted agents and baseline results from sample tree search agents.
[ { "version": "v1", "created": "Sun, 11 Sep 2022 17:50:27 GMT" } ]
1,663,027,200,000
[ [ "Charity", "M", "" ], [ "Togelius", "Julian", "" ] ]
2209.05090
Alexander Steen
Alexander Steen, David Fuenmayor
Bridging between LegalRuleML and TPTP for Automated Normative Reasoning (extended version)
19 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
LegalRuleML is a comprehensive XML-based representation framework for modeling and exchanging normative rules. The TPTP input and output formats, on the other hand, are general-purpose standards for the interaction with automated reasoning systems. In this paper we provide a bridge between the two communities by (i) defining a logic-pluralistic normative reasoning language based on the TPTP format, (ii) providing a translation scheme between relevant fragments of LegalRuleML and this language, and (iii) proposing a flexible architecture for automated normative reasoning based on this translation. We exemplarily instantiate and demonstrate the approach with three different normative logics.
[ { "version": "v1", "created": "Mon, 12 Sep 2022 08:42:34 GMT" } ]
1,663,027,200,000
[ [ "Steen", "Alexander", "" ], [ "Fuenmayor", "David", "" ] ]
2209.05170
Sarit Kraus
Yohai Trabelsi, Abhijin Adiga, Sarit Kraus, S.S. Ravi
Resource Allocation to Agents with Restrictions: Maximizing Likelihood with Minimum Compromise
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many scenarios where agents with restrictions compete for resources can be cast as maximum matching problems on bipartite graphs. Our focus is on resource allocation problems where agents may have restrictions that make them incompatible with some resources. We assume that a Principle chooses a maximum matching randomly so that each agent is matched to a resource with some probability. Agents would like to improve their chances of being matched by modifying their restrictions within certain limits. The Principle's goal is to advise an unsatisfied agent to relax its restrictions so that the total cost of relaxation is within a budget (chosen by the agent) and the increase in the probability of being assigned a resource is maximized. We establish hardness results for some variants of this budget-constrained maximization problem and present algorithmic results for other variants. We experimentally evaluate our methods on synthetic datasets as well as on two novel real-world datasets: a vacation activities dataset and a classrooms dataset.
[ { "version": "v1", "created": "Mon, 12 Sep 2022 11:58:19 GMT" } ]
1,663,027,200,000
[ [ "Trabelsi", "Yohai", "" ], [ "Adiga", "Abhijin", "" ], [ "Kraus", "Sarit", "" ], [ "Ravi", "S. S.", "" ] ]