text
stringlengths 0
715
|
---|
//minimum voltage of 11V * .2
|
/*if (std::abs(slewRate) != .12) {
|
if (std::abs(motorPower) < 0.2) {
|
if (motorPower > 0) {
|
motorPower = 0.2;
|
} else {
|
motorPower = -0.2;
|
}
|
}
|
}*/
|
//apply motor voltages
|
Left1.spin(forward, 11 * motorPower * -1, volt);
|
Left2.spin(forward, 11 * motorPower * -1, volt);
|
Left3.spin(forward, 11 * motorPower * -1, volt);
|
Right1.spin(forward, 11 * motorPower, volt);
|
Right2.spin(forward, 11 * motorPower, volt);
|
Right3.spin(forward, 11 * motorPower, volt);
|
//update histories
|
errorHistory.push_back(error);
|
powerHistory.push_back(motorPower);
|
time += 20;
|
//update final variables
|
//printController(error);
|
//break out of the loop if we have reached the target or B is pressed
|
//we have reached the target if the error is less than 5 and the previous error is similar
|
if (absolute) {
|
if (Controller1.ButtonB.pressing() || exitPID || ((std::abs(error) < 0.4) && std::abs(error - prevError) < 1)) {
|
break;
|
}
|
} else {
|
if (Controller1.ButtonB.pressing() || exitPID || ((std::abs(error) < 0.5) && std::abs(error - prevError) < 2)) {
|
break;
|
}
|
}
|
prevMotorPower = motorPower;
|
prevError = error;
|
graphPID(errorHistory, powerHistory, driveDistance, error, time);
|
//don't hog CPU
|
wait(20, msec);
|
}
|
wait(20, msec); //allow time for status update to draw itself
|
//graph the PID at the end
|
drawMode = 1;
|
graphPID(errorHistory, powerHistory, driveDistance, error, time);
|
Left1.stop();
|
Left2.stop();
|
Left3.stop();
|
Right1.stop();
|
Right2.stop();
|
Right3.stop();
|
return 0;
|
}
|
void aDrive(float distance) {
|
driveDistance = distance;
|
drivePID();
|
}
|
void aTurn(float distance) {
|
driveDistance = distance;
|
turnPID(false);
|
}
|
void aDriveFor(int speed, int time) {
|
//drive the robot forward (or backward if speed is negative) for a specified amount of milliseconds
|
Left1.spin(forward);
|
Left2.spin(forward);
|
Left3.spin(forward);
|
Right1.spin(forward);
|
Right2.spin(forward);
|
Right3.spin(forward);
|
Left1.setVelocity(speed, percent);
|
Left2.setVelocity(speed, percent);
|
Left3.setVelocity(speed, percent);
|
Right1.setVelocity(speed, percent);
|
Right2.setVelocity(speed, percent);
|
Right3.setVelocity(speed, percent);
|
wait(time, msec);
|
Left1.stop();
|
Left2.stop();
|
Left3.stop();
|
Right1.stop();
|
Right2.stop();
|
Right3.stop();
|
}
|
//below code copied from jpearman on vexforum
|
int screen_origin_x = 150;
|
int screen_origin_y = 20;
|
int screen_width = 316;
|
int screen_height = 212;
|
// function to draw a single object
|
void drawObject( vision::object &obj, vex::color c ) {
|
int labelOffset = 0;
|
Brain.Screen.setPenColor( vex::color::yellow );
|
Brain.Screen.drawRectangle( screen_origin_x + obj.originX, screen_origin_y + obj.originY, obj.width, obj.height, c );
|
Brain.Screen.setFont( vex::fontType::mono12 );
|
if( obj.originX > 280 )
|
labelOffset = -40;
|
if( obj.originY > 10 )
|
Brain.Screen.printAt( screen_origin_x + obj.originX + labelOffset, screen_origin_y + obj.originY-3, "Sig %o", obj.id );
|
else
|
Brain.Screen.printAt( screen_origin_x + obj.originX + labelOffset, screen_origin_y + obj.originY+10, "Sig %o", obj.id );
|
}
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.