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// function to draw all objects found
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void drawObjects( vision &v, vex::color c, bool clearScreen ) {
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if( clearScreen ) {
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Brain.Screen.setPenColor( vex::color::black );
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Brain.Screen.drawRectangle( screen_origin_x, screen_origin_y, screen_width, screen_height, vex::color::black );
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}
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for(int i=0;i<v.objectCount;i++)
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drawObject( v.objects[i], c );
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}
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void autonomousProgramTask(void) {
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auton = true;
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//wait until inertial is calibrated
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while (Inertial.isCalibrating()) {
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wait(30, msec);
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printControllerSetup();
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Controller1.Screen.print("Calibrating Inertial");
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}
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float timerValue = Brain.Timer.value();
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//run the autonomous program based on the autonType variable
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//Auton 0: Testing Auton
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if (autonType == 0) {
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aTurn(90);
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}
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else if (autonType == 1) { //Auton 1: AWP (mostly) autonomous, near side,
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//start out by lowering intake and scraper
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Scraper.set(true);
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Intake.spin(reverse, 5, volt);
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//get triball out of match load zone
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aTurn(35);
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Scraper.set(false);
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driveDistance = 153;
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turnPID(true);
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Intake.stop();
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//shove alliance triball preload into goal
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wait(100, msec);
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Intake.spin(forward, 11, volt);
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wait(70, msec);
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aDriveFor(40, 100);
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aDriveFor(80, 800);
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aDriveFor(40, 300);
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Intake.stop();
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wait(200, msec);
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//back up and drive to the elevation bar
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aDrive(-1000);
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aTurn(-135);
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wait(100, msec);
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aDrive(1110);
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driveDistance = 45;
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turnPID(true);
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turnPID(true);
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Intake.spin(forward, 5, volt);
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//go forward the right distance, based on the distance sensor.
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aDrive(1650);
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if (WallDistance.objectDistance(inches) < 55){
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aDrive(100);
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}
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Intake.stop();
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} else if (autonType == 2) { //Auton 1: far side, standard one
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//collect green triball under elevation bar
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Intake.spin(reverse, 11, volt);
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wait(800, msec);
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Intake.spin(reverse, 4, volt);
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//back up to goal
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aDrive(-1870);
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aTurn(38);
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wait(100, msec);
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aDrive(-1170);
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aTurn(40);
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aDriveFor(-40, 100);
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aDriveFor(-80, 500);
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aDriveFor(-40, 100);
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wait(200, msec);
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//go forward, turn around, and push other triball into the goal
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aDrive(300);
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driveDistance = -90;
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turnPID(true);
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Intake.spin(forward, 11, volt);
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wait(200, msec);
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aDriveFor(40, 100);
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aDriveFor(80, 400);
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aDriveFor(40, 100);
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Intake.stop();
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wait(100, msec);
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//back up, to get other triballs
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aDrive(-400);
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driveDistance = -13;
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turnPID(true);
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//get the triball NOT on the middle line
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Intake.spin(reverse, 11, volt);
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aDrive(2750);
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//go get triball near the very center of field
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aTurn(-60);
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Intake.spin(reverse, 4, volt);
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aDrive(1200);
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aTurn(-96);
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//push the three triballs into the goal
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Wings1.set(true);
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Wings2.set(true);
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wait(100, msec);
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Intake.spin(forward, 11, volt);
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